Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.12.18 @ 20:37:03 Player: szymekc Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (12) 2400 Robots Destroyed (159) 795 Value Destroyed (4564) 4564 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (491) 491 TOTAL SCORE: 10070 Bonus ------- High Alert Combat Kills 101 Follower Combat Kills 90 Met Data Miner 300 Cogmind --------- Core Integrity 0/700 Matter 61/300 Energy 98/100 System Corruption 5% Temperature Cool (9) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Precision Matter Filter Improved Transmission Jammer System Shield Heavy Ion Cannon Katana Peak State ------------ > --- POWER ------------ Reinforced Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg VSS Leg Improved Carbon-fiber Leg > --- UTILITY ---------- High-capacity Storage Unit Experimental Sensor Array Improved Signal Interpreter Layered Medium Armor Plating System Shield > --- WEAPON ----------- Gauss Cannon Mini Assault Cannon > --- INVENTORY -------- Micro Nuclear Core Micro Nuclear Core Improved Cooling System High-capacity Matter Pod Precision Matter Filter Improved Transmission Jammer Medium Reactive Plating Medium Insulated Plating Improved Shield Generator System Shield Advanced System Restoration Module Long-range Tractor Beam Heavy Ion Cannon Heavy Ion Cannon Gauss Cannon Rocket Launcher Heavy Missile Launcher Katana [Rating: 49] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Signal Interpreter Hackware System Shield Protection Hardened Medium Armor Plating Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Heavy Missile Launcher Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Slots Evolved 6 | . . . 2 . . . 2 2 . . . . Power . | . . . . . . . . . . . . . Propulsion 3 | . . . 1 . . . . 2 . . . . Utility 3 | . . . 1 . . . 2 . . . . . Weapon . | . . . . . . . . . . . . . Parts Attached 137 | . 11 5 28 2 . 12 29 27 8 5 . 10 Power 10 | . 1 1 3 . . 1 3 . . . . 1 Engine 5 | . 1 1 1 . . . 2 . . . . . Core 5 | . . . 2 . . 1 1 . . . . 1 Reactor . | . . . . . . . . . . . . . Propulsion 40 | . 5 . 10 . . 3 6 12 1 1 . 2 Treads 19 | . 2 . 10 . . 3 3 . . . . 1 Leg 21 | . 3 . . . . . 3 12 1 1 . 1 Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 38 | . 3 . 6 2 . 2 10 6 4 1 . 4 Device 17 | . . . 4 2 . 1 3 5 1 . . 1 Storage 4 | . 2 . 1 . . . 1 . . . . . Processor 2 | . 1 . . . . . . . 1 . . . Hackware 2 | . . . . . . . 2 . . . . . Protection 13 | . . . 1 . . 1 4 1 2 1 . 3 Artifact . | . . . . . . . . . . . . . Weapon 49 | . 2 4 9 . . 6 10 9 3 3 . 3 Energy Gun 5 | . . . 2 . . 2 1 . . . . . Energy Cannon 1 | . . . . . . . . 1 . . . . Ballistic Gun 12 | . 2 2 5 . . 1 2 . . . . . Ballistic Cannon 14 | . . 1 . . . 1 3 5 1 2 . 1 Launcher 14 | . . 1 2 . . 2 2 3 1 1 . 2 Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . 2 . 1 . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . 3 1 . . . 1 . . . . Parts Lost 38 | . . 1 2 . . 5 7 8 1 . . 14 Power 5 | . . . . . . 1 2 . . . . 2 Propulsion 17 | . . . . . . 1 3 5 1 . . 7 Utility 10 | . . . 2 . . 1 1 2 . . . 4 Weapon 6 | . . 1 . . . 2 1 1 . . . 1 Highest Loss Streak 7 | . . 1 1 . . 4 5 4 1 . . 7 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 95 | . 90 100 98 100 100 91 89 99 99 98 100 86 Engine 7 | . 14 14 5 . . . 7 7 7 7 7 3 Core 2 | . . . 5 11 11 10 . . . . . 2 Treads 15 | . 4 28 33 33 33 33 16 . . . . 1 Leg 15 | . 23 . . . . . 9 37 38 37 38 26 Device 7 | . . . 8 11 11 11 14 6 11 7 7 4 Storage 9 | . 14 14 11 11 11 11 9 7 7 7 7 6 Processor 4 | . 5 14 7 . . . . . 6 7 7 6 Hackware 3 | . . . . . . . . 15 7 7 7 6 Protection 5 | . . . 5 11 11 3 12 7 3 5 7 7 Energy Gun 3 | . . . 9 11 11 6 4 . . . . . Ballistic Gun 8 | . 28 21 10 11 11 4 5 . . . . . Ballistic Cannon 6 | . . 6 2 . . 10 8 14 6 6 15 14 Naked Turns 16 | . . . . . . . . . . . . 16 Heaviest Build 84 | 10 31 33 59 58 58 58 82 72 73 70 70 84 Greatest Support 81 | 20 40 40 63 63 63 63 60 81 65 60 60 60 Greatest Overweight (x) 3 | . . . . . . . 3 1 1 1 1 3 Average Overweight (x) . | . . . . . . . . . . . 1 1 Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 8 9 15 19 20 20 20 20 20 20 20 20 19 Most Carried 20 | 6 9 15 20 20 20 20 20 20 20 20 19 20 Average Carried 17 | 6 7 13 19 19 20 17 19 19 17 19 19 17 Final Capacity 20 | 8 15 15 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 6 9 15 20 20 20 20 20 17 20 19 19 5 Class Distribution -------------------- 42% | Mutant 42% | Scavenger-Mutant 14% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Mutant | -8/Materials Hacker-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ----------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Matter Collected 4099 | 166 516 287 595 65 . 367 706 929 293 83 . 92 Remotely 285 | . . . . . . . . 285 . . . . Salvage Created 4673 | . 478 264 1117 31 . 422 973 1026 200 98 . 64 Parts 302 | . 45 15 73 . . 19 54 80 10 2 . 4 Haulers Intercepted 6 | . . . 3 . . . 2 . 1 . . . Recyclers Shooed 4 | . . . . . . . . 4 . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 19 | . . . . . . . . . 10 4 . 5 Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 124 | . 17 8 27 2 . 13 21 24 5 5 . 2 Guns 57 | . 17 6 20 2 . 3 9 . . . . . Cannons 28 | . . . . . . 5 7 14 . 1 . 1 AOE 38 | . . 2 7 . . 4 5 10 5 4 . 1 Classes Destroyed 15 | . 3 1 5 1 . 1 . 3 . . . 1 Worker 10 | . . . 4 . . . 1 5 . . . . Builder 3 | . . . . . . . . 3 . . . . Tunneler 1 | . . . . . . . . 1 . . . . Hauler 6 | . . . 3 . . . 2 . 1 . . . Recycler 9 | . . . 1 . . 1 1 6 . . . . Mechanic 2 | . . . 1 . . . 1 . . . . . Watcher 6 | . 2 . . . . . . 4 . . . . Swarmer 44 | . 9 3 9 . . 3 3 15 . 2 . . Grunt 48 | . 8 4 8 . . 6 9 4 5 3 . 1 Duelist 6 | . . . 2 . . 2 2 . . . . . Sentry 16 | . . 1 8 . . . 5 2 . . . . Hunter 4 | . . . . . . 2 2 . . . . . Programmer 3 | . . . . . . . . 3 . . . . Behemoth 1 | . . . . . . . . . . . . 1 Assembled 2 | . . . . 2 . . . . . . . . Best Kill Streak 20 | . 3 4 5 2 . 3 5 20 5 3 . 1 Combat Bots Only 9 | . 3 4 5 2 . 3 4 9 5 3 . 1 Max Kills in Single Turn 6 | . 1 2 2 1 . 3 2 6 3 2 . 1 Gunslinging 1 | . . 1 . . . . 1 . . . . . Exploded 3 | . . 1 2 . . 3 2 3 3 2 . 1 Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Damage Taken 8787 | . 577 275 1193 190 . 830 1617 1714 148 392 . 1851 Core 1294 | . 133 41 128 . . 132 148 111 31 110 . 460 Absorbed by Shields 34 | . . . . . . . 4 . . . . 30 Redirected to Shielding 113 | . . . . . . 2 111 . . . . . Ignored by Resistances 69 | . . . . . . . . . . . . 69 Regen/Repaired (Parts) 246 | . . . 110 . . . 136 . . . . . Core Remaining (%) 59 | 100 . 30 . . . 35 73 . . . . . Volleys Fired 364 | . 54 12 79 8 . 42 83 53 10 10 . 13 Largest 2 | . 2 2 2 2 . 2 2 2 1 2 . 2 Hottest 113 | . 46 46 90 78 . 99 99 113 48 96 . 96 Shots Fired 681 | . 108 19 152 17 . 82 158 97 10 12 . 26 Gun 402 | . 108 14 134 17 . 49 80 . . . . . Cannon 237 | . . . 12 . . 31 70 90 6 5 . 23 Launcher 42 | . . 5 6 . . 2 8 7 4 7 . 3 Special . | . . . . . . . . . . . . . Kinetic 471 | . 108 14 86 8 . 50 96 75 6 5 . 23 Thermal 168 | . . . 60 9 . 30 54 15 . . . . Explosive 42 | . . 5 6 . . 2 8 7 4 7 . 3 Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 20 | . 7 11 20 3 . 8 11 12 3 2 . 7 Robot Miss Streak 5 | . 4 3 3 2 . 2 3 3 5 2 . 2 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 5 | . . 1 1 1 . 1 1 . . . . . Max Gunslinging Chain 1 | . . 1 1 1 . 1 1 . . . . . Shots Hit Robots 445 | . 67 12 112 9 . 59 99 59 8 4 . 16 Core Hits 246 | . 29 12 47 4 . 24 43 57 12 7 . 11 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . . . . . . . Critical Strikes 20 | . . 1 2 1 . 5 7 3 . . . 1 Burn 9 | . . . 2 1 . 4 2 . . . . . Destroy 1 | . . 1 . . . . . . . . . . Blast 10 | . . . . . . 1 5 3 . . . 1 Melee Attacks 6 | . . . . . . . 4 . 2 . . . Impact . | . . . . . . . . . . . . . Slashing 6 | . . . . . . . 4 . 2 . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 13210 | . 769 398 2431 150 . 1447 2675 3327 669 590 . 754 Guns 4690 | . 769 170 1794 150 . 666 1141 . . . . . Cannons 3946 | . . . 84 . . 506 1073 1723 104 57 . 399 Explosions 4355 | . . 225 526 . . 228 445 1587 461 528 . 355 Melee 104 | . . . . . . . . . 104 . . . Ramming 115 | . . 3 27 . . 47 16 17 . 5 . . Kinetic 6187 | . 769 170 916 92 . 768 1461 1451 104 57 . 399 Thermal 2449 | . . . 962 58 . 404 753 272 . . . . Explosive 4355 | . . 225 526 . . 228 445 1587 461 528 . 355 Electromagnetic . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing 104 | . . . . . . . . . 104 . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 5 | . . . 2 2 2 2 . 5 5 5 5 5 Average Corruption 3 | . . . 2 2 2 2 . 4 5 5 5 5 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 87 | . . . . 8 . 14 . 19 14 12 3 17 Message Errors 30 | . . . . 1 . 4 . 5 9 2 1 8 Matter Fused 14 | . . . . 2 . 4 . 4 . 2 1 1 Heat Flow Errors 8 | . . . . 2 . . . . 3 2 . 1 Energy Discharges 11 | . . . . 2 . 1 . 2 . 3 1 2 Parts Rejected 1 | . . . . . . . . . . 1 . . Parts Fused 1 | . . . . . . . . 1 . . . . Data Loss (minor) 11 | . . . . . . 4 . 4 1 1 . 1 Data Loss (major) 5 | . . . . . . 1 . 1 1 1 . 1 Misfires 2 | . . . . 1 . . . . . . . 1 Alerts 1 | . . . . . . . . . . . . 1 Weapon Failures 3 | . . . . . . . . 2 . . . 1 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 260 | . . . . . . . 27 191 . 37 . 5 Projectiles 101 | . . . . . . . 27 74 . . . . Explosions 159 | . . . . . . . . 117 . 37 . 5 Melee . | . . . . . . . . . . . . . Knockbacks 35 | . . . . . . 3 13 8 . 1 . 10 Impact 3 | . . . . . . 1 1 1 . . . . Kinetic 31 | . . . . . . 2 12 7 . 1 . 9 Secondary 1 | . . . . . . . . . . . . 1 Self-Inflicted Damage 186 | . . 48 10 . . . . 3 . 47 . 78 Shots 7 | . . 2 1 . . . . 1 . 1 . 2 Rammed 9 | . . 2 2 . . 5 . . . . . . Targets Rammed 18 | . . 2 5 . . 5 2 3 . 1 . . Kicked 6 | . . . . . . . 2 3 . 1 . . Crushed 3 | . . . 3 . . . . . . . . . Highest Temperature 368 | . 12 26 368 246 . 10 159 36 207 252 . 325 Average Temperature 73 | . 5 12 109 90 . 5 44 14 65 70 . 119 Received Heat Transfer 2436 | . 156 144 411 . . 270 699 255 81 117 . 303 Effects 2 | . . . 1 . . . . . . . . 1 Energy Bleed 1 | . . . 1 . . . . . . . . . Short Circuit 1 | . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 1 | . . . . . . 1 . . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . . Parts Melted 5 | . . . 3 . . 2 . . . . . . Heat Transferred 5217 | . . . 1998 185 . 1073 1591 370 . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Peak Influence 531 | . 317 229 516 182 . 172 362 531 . . . . Initial 177 | . . 100 . 177 . . 58 143 . . . . Average 198 | . 187 95 318 158 . 95 227 200 . . . . Maximum Alert Level 2 | . 1 1 2 . . . 1 2 . . . . Low Security (%) 51 | 100 44 73 13 100 . 100 35 54 . . . . Level 1 41 | . 55 26 60 . . . 64 33 . . . . Level 2 7 | . . . 26 . . . . 12 . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 17 | . 6 . 5 . . . 1 4 . . . 1 Investigation 2 | . 2 . . . . . . . . . . . Extermination 2 | . . . . . . . . 2 . . . . Reinforcement 12 | . 4 . 5 . . . 1 2 . . . . Assault 1 | . . . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . . . . Haulers Reinforced 1 | . . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Distress Signals 17 | . 2 . 7 2 . . 2 4 . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 187 | . 28 9 43 2 . 11 35 37 5 9 . 8 Peak Tracking Total 8 | . 6 2 5 2 . 3 6 7 5 4 . 8 Tactical Retreats 11 | . 3 . 1 . . . 5 2 . . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Traps Triggered 3 | . 2 . 1 . . . . . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Most Traps Carried 1 | . . 1 1 1 . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ---------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Machines Disabled 5 | . . . . . . . 3 1 . . . 1 Max in Single Turn 1 | . . . . . . . 1 1 . . . 1 Garrison Access 1 | . . . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Machines Accessed 33 | . 4 1 6 1 2 . 8 7 . . 4 . Terminals 19 | . 3 1 4 1 . . 5 5 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 2 | . . . 1 . . . 1 . . . . . Recycling Units 4 | . 1 . 1 . . . 1 1 . . . . Scanalyzers 1 | . . . . . . . 1 . . . . . Garrison Access 1 | . . . . . . . . 1 . . . . Total Hacks 117 | . 11 2 17 3 15 . 18 20 . . 31 . Successful 77 | . 5 2 10 2 15 . 7 5 . . 31 . Failed 40 | . 6 . 7 1 . . 11 15 . . . . Catastrophic 11 | . 2 . 2 . . . 2 5 . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 44 | . 7 1 10 2 . . 12 12 . . . . Terminals 50 | . 7 2 11 3 . . 12 15 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 6 | . . . 4 . . . 2 . . . . . Recycling Units 8 | . 4 . 2 . . . 1 1 . . . . Scanalyzers 3 | . . . . . . . 3 . . . . . Garrison Access 4 | . . . . . . . . 4 . . . . Terminal Hacks 59 | . 2 1 4 1 15 . 2 3 . . 31 . Record 26 | . . . . . 15 . . . . . 11 . Part Schematic 12 | . . . . . . . . . . . 12 . Robot Schematic 5 | . . . . . . . . . . . 5 . Robot Analysis 1 | . . . . . . . . 1 . . . . Prototype ID Bank 4 | . 1 . . . . . . . . . 3 . Branch Access Points 3 | . . . 1 . . . 1 1 . . . . Alert Level 1 | . . . . . . . . 1 . . . . Unreport Threat 1 | . . . 1 . . . . . . . . . Locate Traps 1 | . . . 1 . . . . . . . . . Hauler Manifests 2 | . 1 . . . . . 1 . . . . . Zone Layout 3 | . . 1 1 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 5 | . . . 3 . . . 2 . . . . . Scan Component 3 | . . . 2 . . . 1 . . . . . Repair 2 | . . . 1 . . . 1 . . . . . Recycling Unit Hacks 2 | . 2 . . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . Scanalyzer 3 | . . . . . . . 3 . . . . . Insert Component 2 | . . . . . . . 2 . . . . . Analyze 1 | . . . . . . . 1 . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . . . . Seal Access 1 | . . . . . . . . 1 . . . . Unauthorized Hacks 7 | . 1 1 3 1 . . . 1 . . . . Terminals 4 | . . 1 2 1 . . . . . . . . Track 4 | . . 1 2 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 3 | . 1 . 1 . . . . 1 . . . . Mask 3 | . 1 . 1 . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 18 | . 3 . 5 1 . . 5 4 . . . . Full Trace Events 1 | . . . . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . 5 . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 13 | . . . . . . . 1 . . . 12 . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 2 | . . . 1 . . . 1 . . . . . Time 83 | . . . 51 . . . 32 . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . . . Parts Damaged 1 | . . . . . . . 1 . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------------ Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Total Allies 4 | . . 3 . . . . . . . . . 1 Largest Group 3 | . . 3 2 . . . . . . . . 1 Highest-Rated Group 96 | . . 40 32 . . . . . . . . 96 Highest-Rated Ally 96 | . . 16 16 . . . . . . . . 96 Total Orders . | . . . . . . . . . . . . . Ally Attacks 46 | . . 13 21 . . . . . . . . 12 Total Damage 921 | . . 157 256 . . . . . . . . 508 Kills 7 | . . 1 6 . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . 1 Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Robot Analysis Total 1 | . . . . . . . . 1 . . . . Derelict Logs Recovered 5 | . . 1 . 2 . . . . . 2 . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Turns Passed 10744 | 5 1092 1201 1531 457 264 787 1817 1519 771 554 144 602 Spaces Moved 5548 | 4 669 687 694 262 165 379 641 995 415 318 77 242 Core 34 | . . . . . . . . . . . . 34 Treads 2754 | . 113 687 694 262 165 379 405 . . . . 49 Legs 2760 | 4 556 . . . . . 236 995 415 318 77 159 Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 120 120 160 160 160 160 160 160 114 114 114 188 50 Average Speed 157 | 120 126 160 160 160 160 160 220 123 144 163 188 201 Slowest Speed 330 | 120 160 160 160 160 160 160 330 190 188 188 188 330 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 60 | 1 98 100 74 58 54 87 64 40 58 57 68 33 Regions Visited 12 Branch Regions 8 Pre-discovered Areas 2 | . . . . . 1 . . . . . 1 . Known Exits Taken 9 | . 1 1 1 1 . 1 . 1 1 1 1 . Unknown Exits Taken 3 | 1 . . . . 1 . 1 . . . . . Scrap Searched 5 | . . 1 . 1 . 1 . . 1 . . 1 Spaces Dug 44 | . . 23 12 . . . 4 5 . . . . Terrain Destroyed 429 | . . 47 55 . . 27 78 58 41 90 . 33 Melee 4 | . . . . . . . 4 . . . . . Projectile 34 | . . . . . . 4 12 12 2 1 . 3 AOE 391 | . . 47 55 . . 23 62 46 39 89 . 30 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Total 6872 | 4 825 771 967 284 165 472 886 1185 573 336 77 327 Wait 608 | 1 61 48 116 10 . 27 80 74 130 2 1 58 Move 5537 | 3 668 686 693 261 164 378 640 994 414 318 76 242 Hop . | . . . . . . . . . . . . . Pick Up 102 | . 14 12 22 1 . 5 24 17 5 1 . 1 Fast Attach 23 | . . . 4 1 . 2 7 5 1 . . 3 Attach 33 | . 2 1 4 . . 4 7 7 2 2 . 4 Detach 3 | . . . . . . . . 1 2 . . . Swap 81 | . 9 4 20 1 . 6 15 15 5 3 . 3 Drop 95 | . 17 6 24 2 . 3 24 16 2 . . 1 Fire 364 | . 54 12 79 8 . 42 83 53 10 10 . 13 Melee 6 | . . . . . . . 4 . 2 . . . Ram . | . . . . . . . . . . . . . Kick 5 | . . . . . . . 2 3 . . . . Crush 12 | . . 2 5 . . 5 . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire 3 | . . . . . 1 . . . . . . 2 Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 3 exits: *Mat x2 / *Sub) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 3 exits: *Fac x2 / Sto) -7/Factory (discovered 3 exits: [*Fac] / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: [*Fac] / *Dat) -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 3) 6 | -11/Junkyard | Entered Materials 271 | -10/Materials | Discovered new exit (range 16) 303 | -10/Materials | Build established: Mutant 370 | -10/Materials | Discovered new exit (range 14) 451 | -10/Materials | Discovered new exit (range 7) 627 | -10/Materials | Discovered new exit (range 12) 663 | -10/Materials | Identified exit to Materials 784 | -10/Materials | Discovered exit to Materials (range 10) 862 | -10/Materials | Core integrity fell below 50% 1097 | -10/Materials | Identified exit to Mines 1098 | -10/Materials | Entered Mines 1105 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1113 | -10/Mines | Discovered exit to Materials (range 12) 1132 | -10/Mines | Discovered exit to Materials (range 14) 1362 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1857 | -10/Mines | Discovered new exit (range 11) 1912 | -10/Mines | Found a hidden stash of uninstalled traps 1928 | -10/Mines | Identified exit to Subcaves 2129 | -10/Mines | Learned Materials terminal intel 2198 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2299 | -10/Mines | Entered Materials 2299 | -9/Materials | Accompanied by 2 allies 2299 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2300 | -9/Materials | Loaded intel: 12 terminal locations 2614 | -9/Materials | Discovered new exit (range 3) 2616 | -9/Materials | Identified exit to Materials 2832 | -9/Materials | Build established: Scavenger-Mutant 3168 | -9/Materials | Repaired Imp. Assault Rifle 3344 | -9/Materials | Discovered exit to Materials (range 13) 3559 | -9/Materials | Identified exit to Mines 3598 | -9/Materials | Build established: Mutant 3686 | -9/Materials | Discovered exit to Materials (range 11) 3830 | -9/Materials | Entered Mines 3831 | -9/Mines | Assembled infested the area 3879 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 3907 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3911 | -9/Mines | Found Prototype Device 3911 | -9/Mines | Identified Exp. Sensor Array 3920 | -9/Mines | Discovered exit to Materials (range 15) 3931 | -9/Mines | Learned Materials trap positions 4057 | -9/Mines | Identified exit to Exiles 4169 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4231 | -9/Mines | Discovered exit to Materials (range 11) 4287 | -9/Mines | Entered Exiles 4326 | -9/Exiles | Met 8R-AWN 4355 | -9/Exiles | Met EX-HEX 4413 | -9/Exiles | Met EX-BIN 4456 | -9/Exiles | Met EX-DEC 4463 | -9/Exiles | Learned location of Zion (-6) 4533 | -9/Exiles | Discovered new exit (range 12) 4551 | -9/Exiles | Entered Mines 4616 | -8/Mines | Lost 4 parts (1p1u2w) 4654 | -8/Mines | Discovered exit to Materials (range 5) 4820 | -8/Mines | Core integrity fell below 50% 5338 | -8/Mines | Entered Materials 5338 | -8/Materials | Evolved 2 slots: Utility x2 5339 | -8/Materials | Loaded intel: 23 trap records 5363 | -8/Materials | Build established: Scavenger-Mutant 5549 | -8/Materials | Lost 5 parts (1p3n1w) 6240 | -8/Materials | Repaired Rnf. Ion Engine 6479 | -8/Materials | Discovered new exit (range 5) 6745 | -8/Materials | Identified exit to Storage 6926 | -8/Materials | Discovered new exit (range 16) 7155 | -8/Materials | Entered Factory 7155 | -7/Factory | Evolved 2 slots: Propulsion x2 7205 | -7/Factory | Discovered new exit (range 7) 7385 | -7/Factory | Build established: Hacker-Mutant 7395 | -7/Factory | Noticed a derelict Sapper rigging charges 8462 | -7/Factory | Identified exit to Lower Caves 8512 | -7/Factory | Lost 4 parts (1n2u1w) 8527 | -7/Factory | Destroyed 9 combat bots 8674 | -7/Factory | Entered Lower Caves 9041 | -7/Lower Caves | Build established: Scavenger-Mutant 9434 | -7/Lower Caves | Discovered new exit (range 10) 9443 | -7/Lower Caves | Identified exit to Lower Caves 9445 | -7/Lower Caves | Entered another Lower Caves area 9445 | -7/Lower Caves | Discovered new exit (range 15) 9564 | -7/Lower Caves | Encountered a Warlord checkpoint 9915 | -7/Lower Caves | Identified exit to Data Miner 9999 | -7/Lower Caves | Entered Data Miner 9999 | -7/Data Miner | Discovered new exit (range 6) 10035 | -7/Data Miner | Met Data Miner 10084 | -7/Data Miner | Learned location of Section 7 (-2) 10084 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 10101 | -7/Data Miner | Received God Mode back door access code from Data Miner 10140 | -7/Data Miner | Identified exit to Proximity Caves 10143 | -7/Data Miner | Entered Proximity Caves 10407 | -6/Proximity Caves | Spotted B-75 Beast 10409 | -6/Proximity Caves | Escorted by Enhanced Grunt 10458 | -6/Proximity Caves | Core integrity fell below 50% 10501 | -6/Proximity Caves | Destroyed B-75 Beast 10526 | -6/Proximity Caves | Lost 6 parts (1p3n2u) 10699 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 10729 | -6/Proximity Caves | Core integrity fell below 20% 10729 | -6/Proximity Caves | Released all parts (4) 10745 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 10723_ Overheating: Short circuit. 10724_ Axe fries itself beyond repair. 10724_ Med. Insulated Plating destroyed. 10725_ Penetrated by Slug. 10726_ Carbon-fiber Leg fries itself beyond repair. 10726_ Destroyed Lgt. Angular Momentum Engine. 10726_ Mic. Nuclear Core destroyed. 10727_ Med. Reactive Plating destroyed. 10727_ Penetrated by Slug. 10727_ Hvy. Missile Launcher destroyed. 10729_ Released System Shield. 10729_ Released Hcp. Storage Unit. 10729_ Released Imp. Signal Interpreter. 10729_ Released Rocket Launcher. 10730_ Knocked back. 10730_ Slug penetrates Wall. 10731_ Adv. Heat Sink fries itself beyond repair. 10734_ Lgt. Angular Momentum Engine fries itself beyond repair. 10734_ The unstable cave ceiling collapses. 10743_ System corrupted: Substantial component data lost. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????? ?????????????????????????????? | | ?????????????????? ????????????????????????????? | | ?????????????????? ??#?????????????????????????? | | ?????????????????? ? ##????????????????????????? | | ?????????????????? ##???????????????????????? | | ????????????????? ###?????????????????????? | | ????????????????? #???????????????????? | | ????????????????? ??????????????????? | | ??????????????### ??????????????????? | | ????????????### #??????????????????? | | ???????????## # # #??????????????????? | | ???????????# #? ???????????????????? | | ???????????# ]! ## ???????????????????? | | ??????????## % !! # ??????????????????? | | ??????????# !]% + ??????????????????? | | ?????????## *!!] # ??????????????????? | | ?????##### ]] ""# ???????????????????? | | ????## # # #????????????????????? | | ????# #????????????????????? | | ????## ### ##?????????????????????? | | ????## ## @#??????????????????????? | | ????# ## Y #??????????????????????? | | ????# ### b #??????????????????????? | | ????# ###?# l l g #??????????????????????? | | ????## ##??## ##??????????????????????? | | ????## ##???# ##??????????????????????? | | ????# ##?# ### ###????????????????????? | | ???## #??# ##?## ###??????????????????? | | ???# #??# #????## ##?????????????????? | | #### ##??# #??????# #?????????????????? | | # ##???# #???????# ## ##????????????????? | | ##????##????????# #### #????????????????? | | #???????????????# #??## #????????????????? | | #??????????????? #???# ##????????????????? | | #??????????????#####??# ##?????????????????? | | ## ##?????????????????????# #??????????????????? | | ?####??????????????????????# ##??????????????????? | | ???????????????????????????##????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 15 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 30 Resistance: EM 20 Core Shielding 20 Propulsion Shielding 66 Evasion (%) 55 Recoil Reduction 3 Defensive Hacking 20 Item Schematics ----------------- Exp. Sensor Array | -8/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Imp. Heavy Machine Gun | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Mni. Drone Bay | -7/Data Miner | Free Tesla Rifle | -7/Data Miner | Free Force Field | -7/Data Miner | Free Linear Gravjet | -7/Data Miner | Free Imp. Cloaking Device | -7/Data Miner | Free Impulse Thruster | -7/Data Miner | Free Robot Schematics ------------------ O-24 Administrator | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free E-15 Imp | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MultinovaProtonSuite Manual? 0 Play Time 01:36:54 Cumulative 121.9 hours Start 2023.12.18 @ 19:01:38 End 2023.12.18 @ 20:37:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 54 Rogue 52 Adventurer 2 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 54 Gallery% 66 Achievement% 54 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3cecdeb3-b89b-471a-a336-ed2898417dc8