Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.31 @ 00:07:47 Player: WeirdFoe Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (5) 25 Value Destroyed (71) 71 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (647) 647 TOTAL SCORE: 4063 Bonus ------- Follower Combat Kills 47 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 695/700 Matter 264/300 Energy 142/160 System Corruption 0% Temperature Cool (0) Movement Flying (37) Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (4) --- Cesium-ion Thruster Cesium-ion Thruster > --- UTILITY (5) ------ Enhanced Optical Array Makeshift Terrain Scanner Hacking Suite Makeshift Hacking Suite > --- WEAPON (2) ------- Barrage Gun > --- INVENTORY (4) ---- Xenon Bombardment Thruster Improved Shield Generator Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Cesium-ion Thruster Cesium-ion Thruster Cooled VTOL Module Cooled VTOL Module > --- UTILITY ---------- Enhanced Optical Array Makeshift Terrain Scanner Hacking Suite Makeshift Hacking Suite > --- WEAPON ----------- Barrage Gun > --- INVENTORY -------- Xenon Bombardment Thruster Xenon Bombardment Thruster Improved Shield Generator [Rating: 38] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Cooled VTOL Module Wheel Compact Wheel Flight Unit Cooled VTOL Module Utility Makeshift Hacking Suite Device Makeshift Terrain Scanner Storage Small Storage Unit Processor Enhanced Optical Array Hackware Makeshift Hacking Suite Weapon Light Assault Rifle Energy Gun Small Laser Ballistic Gun Light Assault Rifle Special Weapon Remote Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Slots Evolved 6 | . . . . . 4 2 . . . Power 1 | . . . . . 1 . . . . Propulsion 2 | . . . . . 1 1 . . . Utility 3 | . . . . . 2 1 . . . Weapon . | . . . . . . . . . . Parts Attached 38 | 6 . 6 4 4 4 8 2 1 3 Power 6 | 1 . 1 . 2 1 1 . . . Engine 4 | 1 . 1 . 2 . . . . . Core 2 | . . . . . 1 1 . . . Reactor . | . . . . . . . . . . Propulsion 13 | 2 . 2 . 1 . 5 1 . 2 Treads . | . . . . . . . . . . Leg . | . . . . . . . . . . Wheel 2 | 2 . . . . . . . . . Hover . | . . . . . . . . . . Flight 11 | . . 2 . 1 . 5 1 . 2 Utility 10 | 1 . 1 2 1 2 2 . 1 . Device 5 | . . 1 1 1 . 1 . 1 . Storage 1 | 1 . . . . . . . . . Processor 2 | . . . . . 1 1 . . . Hackware 2 | . . . 1 . 1 . . . . Protection . | . . . . . . . . . . Artifact . | . . . . . . . . . . Weapon 9 | 2 . 2 2 . 1 . 1 . 1 Energy Gun 2 | 2 . . . . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 6 | . . 2 2 . 1 . . . 1 Ballistic Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special Weapon 1 | . . . . . . . 1 . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 . . . Parts Lost 9 | . . 1 . 5 3 . . . . Power 2 | . . . . 1 1 . . . . Propulsion 3 | . . 1 . 1 1 . . . . Utility 2 | . . . . 1 1 . . . . Weapon 2 | . . . . 2 . . . . . Highest Loss Streak 5 | . . 1 . 5 3 . . . . Average Slot Usage (%) 73 | . 85 94 89 94 53 56 53 60 65 Engine 6 | . 14 14 14 13 5 . . . . Core 3 | . . . . . . 4 7 7 7 Wheel 4 | . 28 22 . . . . . . . Flight 16 | . . 4 28 27 13 21 15 15 19 Device 7 | . . 11 14 12 5 . . 6 7 Storage 2 | . 14 12 . . . . . . . Processor 3 | . . . . . 6 6 7 7 7 Hackware 10 | . . . 4 14 15 15 15 15 15 Energy Gun 5 | . 28 24 . . . . . . . Ballistic Gun 7 | . . 3 27 25 4 7 3 . 7 Special Weapon 2 | . . . . . . . 3 7 . Naked Turns . | . . . . . . . . . . Heaviest Build 13 | 12 12 13 6 6 7 8 11 9 9 Greatest Support 32 | 32 32 32 8 8 8 17 17 10 16 Greatest Overweight (x) 3 | . . 3 . . 1 . . . . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 6 | 6 6 6 4 4 4 4 4 4 4 Average Capacity 4 | 4 6 5 4 4 4 4 4 4 4 Most Carried 4 | . 1 3 4 4 2 3 4 4 4 Average Carried 2 | . . 1 2 3 1 1 3 3 3 Final Capacity 6 | 6 6 4 4 4 4 4 4 4 4 Final Carried 4 | . 1 2 4 1 2 2 4 4 2 Class Distribution -------------------- 42% | Hacker-Sprinter 23% | Scavenger-Mutant 22% | Mutant 11% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Zion Hacker-Sprinter | -6/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Matter Collected 591 | 196 . 76 84 40 53 57 60 25 . Remotely . | . . . . . . . . . . Salvage Created 245 | . . 28 102 10 53 52 . . . Parts 15 | . . 3 3 . 5 4 . . . Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Combat Hostiles Destroyed 4 | . . 2 . 1 1 . . . . Guns 4 | . . 2 . 1 1 . . . . Classes Destroyed 5 | . . 1 . 1 1 2 . . . Worker 1 | . . . . . . 1 . . . Builder 1 | . . . . . . 1 . . . Swarmer 2 | . . 2 . . . . . . . Sentry 1 | . . . . . 1 . . . . Assembled 1 | . . . . 1 . . . . . Best Kill Streak 2 | . . 2 . 1 1 2 . . . Combat Bots Only 2 | . . 2 . 1 1 . . . . Max Kills in Single Turn 1 | . . 1 . 1 1 1 . . . Gunslinging . | . . . . . . . . . . Exploded . | . . . . . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Damage Taken 728 | 7 11 204 . 268 163 27 30 . 18 Core 93 | . . 28 . 46 14 5 . . . Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 89 | 100 . . . 70 97 . . . . Volleys Fired 41 | . . 6 14 7 7 7 . . . Largest 2 | . . 2 2 2 1 1 . . . Hottest 90 | . . 90 40 40 23 23 . . . Shots Fired 67 | . . 12 28 13 7 7 . . . Gun 67 | . . 12 28 13 7 7 . . . Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 55 | . . . 28 13 7 7 . . . Thermal 12 | . . 12 . . . . . . . Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 8 | . . 3 4 8 4 4 . . . Robot Miss Streak 2 | . . 2 2 1 2 2 . . . Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 42 | . . 8 15 10 5 4 . . . Core Hits 21 | . . 2 11 4 2 2 . . . Critical Hits . | . . . . . . . . . . Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 442 | 14 . 73 137 80 81 57 . . . Guns 428 | . . 73 137 80 81 57 . . . Cannons . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Ramming 14 | 14 . . . . . . . . . Kinetic 355 | . . . 137 80 81 57 . . . Thermal 73 | . . 73 . . . . . . . Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption . | . . . . . . . . . . Average Corruption . | . . . . . . . . . . Corruption Purged . | . . . . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage . | . . . . . . . . . . Projectiles . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 7 | 7 . . . . . . . . . Shots . | . . . . . . . . . . Rammed 1 | 1 . . . . . . . . . Targets Rammed 1 | 1 . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 180 | . . 180 8 8 1 4 . . . Average Temperature 36 | . . 88 4 4 1 2 . . . Received Heat Transfer 174 | . 6 96 . 18 54 . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 198 | . . 198 . . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Peak Influence 169 | . . 165 . 169 83 62 . . . Initial 38 | . . . . . 38 37 . . . Average 65 | . . 92 . 88 52 39 . . . Maximum Alert Level . | . . . . . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 100 . . . Level 1 . | . . . . . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 2 | . 1 . . . 1 . . . . Investigation 1 | . 1 . . . . . . . . Extermination . | . . . . . . . . . . Reinforcement 1 | . . . . . 1 . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Distress Signals 2 | . . . . . 2 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 56 | . 1 13 . 27 7 1 3 . 4 Peak Tracking Total 17 | . 1 3 . 17 4 1 3 . 4 Tactical Retreats 12 | . . 4 . 7 1 . . . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Traps Triggered 1 | . . . . . . 1 . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Machines Disabled . | . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Machines Accessed 1 | . 1 . . . . . . . . Terminals 1 | . 1 . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 3 | . 3 . . . . . . . . Successful . | . . . . . . . . . . Failed 3 | . 3 . . . . . . . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 4 | . 3 . 1 . . . . . . Terminals 3 | . 3 . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks . | . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 1 | . 1 . . . . . . . . Full Trace Events 1 | . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Total Allies 9 | . . . . 2 . . . 7 . Largest Group 7 | . . . . 2 . . . 7 7 Highest-Rated Group 221 | . . . . 45 . . . 221 221 Highest-Rated Ally 40 | . . . . 31 . . . 40 40 Total Orders . | . . . . . . . . . . Ally Attacks 24 | . . . . 17 . . . . 7 Total Damage 384 | . . . . 273 . . . . 111 Kills 7 | . . . . 5 . . . . 2 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 8 | . . 2 . 2 . . 2 1 1 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Turns Passed 1903 | 51 64 317 215 197 128 157 93 662 19 Spaces Moved 3227 | 43 64 344 456 469 262 266 266 1035 22 Core 197 | 4 . . . . 82 111 . . . Treads . | . . . . . . . . . . Legs . | . . . . . . . . . . Wheels 341 | 39 64 238 . . . . . . . Hover . | . . . . . . . . . . Flight 2689 | . . 106 456 469 180 155 266 1035 22 Fastest Speed 30 | 50 100 37 37 37 37 30 30 32 30 Average Speed 42 | 95 100 83 37 37 41 40 31 32 31 Slowest Speed 285 | 100 100 285 37 40 120 50 32 32 32 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 15 | . . 1 4 6 . 3 1 . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 44 | 5 13 76 91 75 23 12 52 91 7 Regions Visited 9 Branch Regions 6 Pre-discovered Areas 2 | . . . . . . . . 2 . Known Exits Taken 2 | . . 1 . . 1 . . . . Unknown Exits Taken 7 | 1 1 . 1 1 . 1 1 1 . Scrap Searched 8 | . . 1 . 1 . . 4 2 . Spaces Dug . | . . . . . . . . . . Terrain Destroyed . | . . . . . . . . . . Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE . | . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Total 3677 | 49 64 360 475 476 274 305 274 1366 34 Wait 355 | . . . . . . 22 3 325 5 Move 3189 | 43 63 341 447 456 261 259 263 1034 22 Hop 15 | . . 1 4 6 . 3 1 . . Pick Up 9 | . 1 1 2 1 . 1 . 3 . Fast Attach 30 | 6 . 5 4 . 4 7 1 1 2 Attach 6 | . . . . 3 . 1 1 . 1 Detach 8 | . . . 1 . 1 2 4 . . Swap 2 | . . 1 . 1 . . . . . Drop 22 | . . 5 3 2 1 3 1 3 4 Fire 41 | . . 6 14 7 7 7 . . . Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Zion -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 52 | -11/Scrapyard | Entered Materials 93 | -10/Materials | Discovered new exit (range 12) 116 | -10/Materials | Entered Mines 312 | -10/Mines | Build established: Mutant 323 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 344 | -10/Mines | Identified exit to Exiles 358 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 427 | -10/Mines | Learned Materials trap positions 431 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 433 | -10/Mines | Entered Exiles 433 | -10/Exiles | Found Exiles lab destroyed 439 | -10/Exiles | Discovered new exit (range 15) 645 | -10/Exiles | Discovered new exit (range 10) 648 | -10/Exiles | Entered Mines 680 | -9/Mines | Build established: Scavenger-Mutant 714 | -9/Mines | Learned Materials non-interactive machine intel 722 | -9/Mines | Assembled infested the area 727 | -9/Mines | Assisted by a Guerilla fighting off Assembled 836 | -9/Mines | Discovered new exit (range 14) 845 | -9/Mines | Entered Materials 845 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 846 | -8/Materials | Identified exit to Factory 847 | -8/Materials | Loaded intel: 24 trap records 848 | -8/Materials | Loaded intel: 42 non-interactive machine locations 862 | -8/Materials | Lost 5 parts (1p1n1u2w) 960 | -8/Materials | Lost 3 parts (1p1n1u) 973 | -8/Materials | Entered Factory 973 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1120 | -7/Factory | Discovered new exit (range 15) 1130 | -7/Factory | Entered Lower Caves 1188 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 1191 | -7/Lower Caves | Learned Factory terminal intel 1214 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 1218 | -7/Lower Caves | Learned Factory emergency access door positions 1223 | -7/Lower Caves | Entered Zion 1246 | -7/Zion | Discovered new exit (range 14) 1275 | -7/Zion | Learned Factory emergency access door positions 1280 | -7/Zion | Learned Factory scanalyzer intel 1285 | -7/Zion | Learned location of Armory (-4) 1336 | -7/Zion | Learned location of Recycling (-7) 1350 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 1386 | -7/Zion | Gained Derelict followers 1392 | -7/Zion | Build established: Hacker-Sprinter 1461 | -7/Zion | Imprinted 1463 | -7/Zion | Declared Zion's savior 1478 | -7/Zion | Given A8's code to call for help 1885 | -7/Zion | Entered Proximity Caves 1885 | -6/Proximity Caves | Accompanied by 7 allies 1892 | -6/Proximity Caves | Identified exit to Factory 1904 | -6/Proximity Caves | Self-destructed Last Messages --------------- OE-OFP(d): There's nothing prettier than a fusion modulator going boom. Okay, maybe an exploding plasma injector. Of course making booms also has its practical applications as well, and the best way to do it is with the Detonate Trojan. Try it on a terminal some time! Oh, and if you'd like to help spread the boominess, I've got plenty of useful gear lying around. I think most of them should work... If you do trigger one and go up in a ball of fire, hopefully someone's around to see it! 01801_ 1Q-B5H(z) emerges from the cave. LOCATION=UNKNOWN GOAL=ESCAPE 01886_ Dropped Remote Datajack. 01892_ Acquired derelict log, extracted data. 01897_ X1-ZPC(s) destroyed. 01899_ Acquired Cesium-ion Thruster. 01902_ Dropped Xenon Bombardment Thruster. 01903_ Dropped Cld. VTOL Module. 01903_ S-27 Virus destroyed. 01903_ Dropped Cld. VTOL Module. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????#?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????#?#?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????#????#??????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????????#?? | | ????????????????????????????????????????? ??? | | ???????????????????????????######### #???????? | | ???????????????????????##### ?????????? | | ???????????????????????# #??????????????????? | | ???????????????????????# ### ####???????#???????? | | ????? ?????????????# ### ##??????????????? | | ????? ########## ## #??????????????? | | ????? # [ ##?????????????? | | ?????# = =s= ##????????????? | | ??????? ####### =@% M *%s #????????????? | | ???????????????????# M l ## #???????????? | | ???????????????????## MMi###?# #??????????? | | ??????????????????#?#### #???? #?????????? | | ????????????## ????????# ####????? #????????? | | ????????????# #????# ##??????#?? ???????? | | ????????# # ## #####??????? ??????? | | ???????????????# ##??????? ????? | | ???????????????## ### | #???????? #???? | | ????????????????????# #????????? ???? | | ????????????????????## ##?????????? ???? | | ????????????????????### ##??????????????#???? | | ??????????????????????#### ###??????????????????? | | ?????????????????????????# #??????? ????????????? | | ?????????????????????????# #????????????????????? | | ?????????????????????????# #????????????????????? | | ?????????????????????????# ????????????????????? | | ?????????????????????????# ????????????????????? | | ?????????????????????????# ????????????????????? | | ?????????????????????????### ???????????????????? | | ?????????????????????????#??# ???????????????????? | | ?????????????????????????????#?? ????????????????? | | ????????????????????????????#????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????#??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 18 Terrain Scan Density 85 ECM Strength 1 Evasion (%) 64 Offensive Hacking 21 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Slippery One Challenges ------------ None Game ------ Seed FactoryHoverSlayer Manual? 0 Play Time 00:42:10 Cumulative 18.2 hours Start 2020.12.30 @ 03:12:10 End 2020.12.31 @ 00:07:47 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 27 Rogue 27 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 32 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 43cab036-102b-4245-9607-4b3d92290cf8