Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.14 @ 18:10:02 Player: jes Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (144) 720 Value Destroyed (5191) 5191 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (1045) 1045 TOTAL SCORE: 10076 Bonus ------- High Alert Combat Kills 134 Follower Combat Kills 211 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/700 Matter 96/300 Energy 100/100 System Corruption 10% Temperature Warm (154) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Target Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Gauss Cannon Mace Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Light Treads Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Experimental Sensor Array Advanced Targeting Computer ECM Suite Hacking Suite > --- WEAPON ----------- Flak Gun Gauss Cannon > --- INVENTORY -------- Deuterium Engine Light Treads Light Treads High-capacity Matter Pod Improved Sensor Array Tractor Beam High-powered Shotgun Advanced Assault Cannon Gauss Cannon Mace [Rating: 45] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Xenon Bombardment Thruster Utility Medium Storage Unit Device Structural Scanner Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Autogun Energy Gun Small Laser Ballistic Gun Autogun Ballistic Cannon Gauss Cannon Impact Weapon Mace Slashing Weapon Mining Claw Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Slots Evolved 6 | . . . 2 . 2 2 . . Power 1 | . . . . . . 1 . . Propulsion 2 | . . . 2 . . . . . Utility 3 | . . . . . 2 1 . . Weapon . | . . . . . . . . . Parts Attached 117 | 7 2 5 22 2 23 15 6 35 Power 22 | 1 . . 2 . 4 2 2 11 Engine 9 | 1 . . 2 . 3 1 . 2 Core 13 | . . . . . 1 1 2 9 Reactor . | . . . . . . . . . Propulsion 45 | 3 1 . 9 1 11 5 1 14 Treads 20 | 2 . . 5 1 6 3 . 3 Leg 21 | 1 1 . 4 . 5 2 . 8 Wheel 2 | . . . . . . . . 2 Hover . | . . . . . . . . . Flight 2 | . . . . . . . 1 1 Utility 20 | 1 . 4 1 1 5 3 1 4 Device 12 | . . 3 1 . 4 1 . 3 Storage 2 | 1 . 1 . . . . . . Processor 4 | . . . . 1 1 1 . 1 Hackware 1 | . . . . . . . 1 . Protection 1 | . . . . . . 1 . . Artifact . | . . . . . . . . . Weapon 30 | 2 1 1 10 . 3 5 2 6 Energy Gun 3 | 2 1 . . . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 19 | . . 1 8 . 3 3 1 3 Ballistic Cannon 5 | . . . 1 . . . 1 3 Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . . . . 1 . . Slashing Weapon 1 | . . . . . . 1 . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . 1 . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 49 | . . 1 2 . 4 5 4 33 Power 9 | . . . . . 1 . 1 7 Propulsion 20 | . . . 1 . 2 2 3 12 Utility 9 | . . . . . . 3 . 6 Weapon 11 | . . 1 1 . 1 . . 8 Highest Loss Streak 10 | . . 1 1 . 1 4 2 10 To Critical Strikes . | . . . . . . . . . Average Backups 8 | 2 5 8 9 9 9 9 9 8 Power 1 | . 1 1 1 1 1 1 1 1 Propulsion . | 1 2 2 1 . . . . . Utility 3 | . 1 3 3 3 3 3 4 2 Weapon 3 | . 1 1 2 4 4 4 4 3 Tool/Special . | . . . . . . . . . Unused Backups 13 | . . 1 2 1 3 2 . 4 Power 5 | . . . 1 . 2 1 . 1 Propulsion 2 | . . . 1 1 . . . . Utility 2 | . . . . . . . . 2 Weapon 4 | . . 1 . . 1 1 . 1 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 95 | . 85 98 99 100 99 96 90 92 Engine 7 | . 14 14 11 11 6 12 7 2 Core 4 | . . . . . 2 2 4 12 Treads 19 | . . . 27 44 30 15 15 10 Leg 11 | . 27 28 15 . 5 13 7 13 Device 12 | . . 12 11 11 18 17 4 11 Storage 8 | . 14 14 11 11 9 7 7 6 Processor 6 | . . . . . 7 7 15 9 Hackware 2 | . . . . . . . 5 6 Energy Gun 1 | . 28 24 . . . . . . Ballistic Gun 13 | . . 3 17 22 18 14 11 9 Ballistic Cannon 2 | . . . 3 . . . 1 4 Peak Build Rating 45 | 6 6 9 17 16 30 34 34 45 Average Rating 24 | 4 6 7 13 14 23 29 31 34 On Entrance 16 | . 6 6 8 13 16 30 34 32 Avg Prop Armor Cover (%) 6 | . . . 9 . 5 7 2 7 Naked Turns . | . . . . . . . . . Heaviest Build 41 | 13 13 20 24 24 33 33 33 41 Greatest Support 80 | 40 20 20 80 80 80 68 68 68 Greatest Overweight (x) 2 | 1 . . 1 . . 1 1 2 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 10 10 Average Capacity 9 | 6 8 9 10 10 10 10 10 9 Most Carried 10 | 4 7 10 10 10 10 10 10 10 Average Carried 8 | 2 5 8 9 9 9 9 9 8 Final Capacity 10 | 8 8 10 10 10 10 10 10 5 Final Carried 10 | 4 7 10 10 10 10 10 10 2 Class Distribution -------------------- 78% | Scavenger-Mutant 21% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Scavenger-Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Matter Collected 4830 | 191 93 291 776 80 1167 407 373 1452 Remotely 1925 | . . . . . 1113 355 373 84 Salvage Created 5101 | . 116 102 955 40 1524 637 353 1374 Parts 290 | . 1 9 59 1 88 25 13 94 Haulers Intercepted 4 | . . . 1 . 3 . . . Recyclers Shooed 7 | . . . 2 2 . 1 . 2 Parts Field Recycled 3 | . . . . . 3 . . . Retrieved Matter 78 | . . . . . 78 . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Combat Hostiles Destroyed 112 | . 2 3 19 1 31 14 10 32 Guns 82 | . 2 3 14 1 31 14 7 10 Cannons 28 | . . . 5 . . . 3 20 AOE 2 | . . . . . . . . 2 Classes Destroyed 16 | . 2 2 5 . 2 2 . 3 Worker 8 | . 1 . 1 . 3 . . 3 Builder 1 | . . . . . . . . 1 Tunneler 2 | . . 2 . . . . . . Hauler 4 | . . . 1 . 3 . . . Recycler 6 | . . . 1 . 1 1 . 3 Operator 2 | . . . . . 1 . . 1 Watcher 8 | . . . 3 . 1 . . 4 Swarmer 27 | . . 3 3 . 6 4 4 7 Grunt 54 | . 2 . 7 1 20 6 5 13 Brawler 1 | . . . . . . 1 . . Duelist 4 | . . . 2 . 1 1 . . Protector 1 | . . . . . 1 . . . Sentry 13 | . . . 7 . 4 1 . 1 Specialist 1 | . . . . . . . . 1 Hunter 1 | . . . . . . . . 1 Programmer 11 | . . . . . . 1 1 9 Best Kill Streak 11 | . 3 3 4 1 11 5 7 7 Combat Bots Only 7 | . 1 3 4 1 5 5 7 7 Max Kills in Single Turn 2 | . 1 1 2 1 2 1 1 2 Gunslinging . | . . . . . . . . . Exploded 1 | . . . . . . . . 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Hostile Shots Fired 684 | . 33 13 87 . 137 57 70 287 Missed 179 | . 10 2 24 . 24 22 8 89 Hits 505 | . 23 11 63 . 113 35 62 198 Melee 11 | . . . 9 . . 2 . . Projectile 494 | . 23 11 54 . 113 33 62 198 Critical Strikes 18 | . . . 6 . 6 1 1 4 Damage Taken 8055 | . 338 89 944 . 1668 631 937 3448 Core 1088 | . 121 . 89 . 174 89 155 460 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 105 | . . . . . 11 94 . . Core Remaining (%) 74 | 100 . 51 . 77 68 . . . Volleys Fired 392 | . 24 11 67 5 109 34 35 107 Largest 2 | . 2 2 2 2 2 2 2 2 Hottest 80 | . 80 80 53 46 48 48 63 80 Shots Fired 762 | . 30 22 134 10 218 68 70 210 Gun 632 | . 30 22 106 10 218 68 63 115 Cannon 130 | . . . 28 . . . 7 95 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 710 | . . . 134 10 218 68 70 210 Thermal 38 | . 23 15 . . . . . . Explosive . | . . . . . . . . . Electromagnetic 14 | . 7 7 . . . . . . Robot Hit Streak 19 | . 4 6 19 11 17 19 15 11 Robot Miss Streak 7 | . 2 1 5 1 5 2 1 7 Penetration Max . | . . . . . . . . . Secondary Targets 16 | . . 1 1 . 8 2 2 2 Max Gunslinging Chain 1 | . . 1 1 . 1 1 1 1 Shots Hit Robots 584 | . 20 16 103 9 183 56 52 145 Core Hits 290 | . 6 5 36 2 85 36 18 102 Critical Kills 1 | . . . . . . . . 1 Critical Parts Destroyed 4 | . . . . . 1 . . 3 Critical Strikes 13 | . . . . . 1 . 1 11 Destroy 5 | . . . . . 1 . . 4 Blast 8 | . . . . . . . 1 7 Melee Attacks 23 | . . . 3 . . 4 8 8 Impact 18 | . . . . . . 2 8 8 Slashing 2 | . . . . . . 2 . . Piercing . | . . . . . . . . . Sneak Attacks 2 | . . . 2 . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 11218 | . 302 185 1548 131 3285 1036 893 3838 Guns 8269 | . 230 185 1213 131 3193 1036 749 1532 Cannons 2165 | . . . 335 . . . 144 1686 Explosions 784 | . 72 . . . 92 . . 620 Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 10019 | . . . 1548 131 3193 1036 893 3218 Thermal 473 | . 239 142 . . 92 . . . Explosive 620 | . . . . . . . . 620 Electromagnetic 106 | . 63 43 . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 10 | . . . . . . 2 4 10 Average Corruption 4 | . . . . . . 1 2 4 Corruption Purged 5 | . . . . . . . . 5 Corruption Blocked . | . . . . . . . . . Effects 51 | . . . . . . 3 8 40 Message Errors 13 | . . . . . . . 3 10 Matter Fused 12 | . . . . . . 1 2 9 Heat Flow Errors 10 | . . . . . . 1 . 9 Energy Discharges 7 | . . . . . . 1 1 5 Data Loss (minor) 5 | . . . . . . . 1 4 Data Loss (major) 1 | . . . . . . . . 1 Misfires 1 | . . . . . . . 1 . Weapon Failures 2 | . . . . . . . . 2 Overload Shots . | . . . . . . . . . Overflow Damage 97 | . . . 6 . 10 . . 81 Projectiles 34 | . . . 6 . . . . 28 Explosions 63 | . . . . . 10 . . 53 Melee . | . . . . . . . . . Knockbacks 19 | . . . 1 . . . . 18 Impact . | . . . . . . . . . Kinetic 17 | . . . 1 . . . . 16 Secondary 2 | . . . . . . . . 2 Self-Inflicted Damage 199 | . 38 . . . . . . 161 Shots 3 | . 1 . . . . . . 2 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 259 | . 213 126 20 2 39 240 117 259 Average Temperature 40 | . 94 49 5 1 11 26 37 50 Received Heat Transfer 2583 | . 165 . 270 . 945 156 351 696 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 3 | . 3 . . . . . . . Heat Transferred 825 | . 425 325 . . 75 . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Maximum Alert Level 2 | . . . . . 2 1 1 2 Low Security (%) 64 | 100 100 100 100 100 37 37 48 61 Level 1 26 | . . . . . 33 62 51 30 Level 2 8 | . . . . . 29 . . 8 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 550 | . 55 57 156 114 550 256 375 435 Initial 196 | . . 17 . 7 40 159 140 196 Average 155 | . 10 19 46 31 251 203 230 174 Influence Increases 3810 | . 89 80 607 174 1112 402 275 1071 Destroy 0b10 Robot/C 2360 | . 40 60 380 120 640 280 200 640 Destroy 0b10 Robot/NC 160 | . 5 10 30 . 50 5 . 60 Destroy Leader 524 | . 10 10 108 30 158 50 10 148 Allied During Kill 30 | . . . . 24 6 . . . Successful Hack 140 | . 14 . 27 . 11 48 . 40 Disable Machine 210 | . 15 . 30 . 60 . . 105 Anti-Garrison Action 50 | . . . . . . . 50 . Destroy Structure 111 | . 5 . 2 . 22 4 15 63 Lose Combat Pursuer 225 | . . . 30 . 165 15 . 15 Influence Decreases 3399 | . 44 125 587 90 865 552 101 1035 Entered New Map 537 | . . 28 . 13 64 192 61 179 Time Decay 1934 | . 44 87 429 77 441 310 . 546 Lost Part 470 | . . 10 20 . 40 50 40 310 Lost Ally 20 | . . . . . 20 . . . Purge Threat 438 | . . . 138 . 300 . . . Squads Dispatched 21 | . . . 2 . 6 . . 13 Investigation 6 | . . . . . 3 . . 3 Extermination 3 | . . . . . . . . 3 Reinforcement 9 | . . . 2 . 2 . . 5 Assault 1 | . . . . . 1 . . . Garrison 2 | . . . . . . . . 2 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Distress Signals 8 | . . . 1 . 2 . . 5 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 185 | . 5 3 29 6 49 15 10 68 Peak Tracking Total 8 | . 3 3 5 2 5 4 4 8 Tactical Retreats 25 | . . . 2 . 9 1 . 13 ECM-based Alert Blocks 23 | . . . . . . . . 23 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Traps Triggered 6 | . . . . . 1 2 . 3 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Machines Disabled 15 | . 1 . 2 . 4 . 1 7 Max in Single Turn 4 | . 1 . 1 . 4 . 1 1 Garrison Relay 1 | . . . . . . . 1 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Machines Accessed 25 | . 1 . 7 . 9 4 . 4 Terminals 18 | . 1 . 6 . 6 2 . 3 Fabricators 1 | . . . . . . . . 1 Repair Stations 2 | . . . . . 1 1 . . Recycling Units . | . . . . . . . . . Scanalyzers 3 | . . . 1 . 2 . . . Garrison Access 1 | . . . . . . 1 . . Total Hacks 76 | . 5 . 26 . 27 7 . 11 Successful 29 | . 1 . 9 . 10 4 . 5 Failed 46 | . 4 . 16 . 17 3 . 6 Catastrophic 6 | . . . 2 . 2 1 . 1 Database Lockouts 1 | . . . 1 . . . . . Manual 21 | . . . 10 . 9 1 . 1 Terminals 61 | . 5 . 24 . 19 4 . 9 Fabricators 2 | . . . . . . . . 2 Repair Stations 5 | . . . . . 3 2 . . Recycling Units . | . . . . . . . . . Scanalyzers 7 | . . . 2 . 5 . . . Garrison Access 1 | . . . . . . 1 . . Terminal Hacks 17 | . 1 . 8 . 4 1 . 3 Robot Analysis 1 | . . . . . . . . 1 Branch Access Points 2 | . . . 1 . . 1 . . Emergency Access Points 2 | . 1 . 1 . . . . . Terminal Index 3 | . . . 1 . 1 . . 1 Scanalyzer Index 1 | . . . 1 . . . . . Unreport Threat 3 | . . . 1 . 2 . . . Locate Traps 3 | . . . 1 . 1 . . 1 Hauler Manifests 1 | . . . 1 . . . . . Zone Layout 1 | . . . 1 . . . . . Fabricator Hacks 2 | . . . . . . . . 2 Load Schematic 1 | . . . . . . . . 1 Build 1 | . . . . . . . . 1 Repair Station Hacks 4 | . . . . . 2 2 . . Scan Component 2 | . . . . . 1 1 . . Repair 2 | . . . . . 1 1 . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 5 | . . . 1 . 4 . . . Insert Component 1 | . . . . . 1 . . . Analyze 1 | . . . . . 1 . . . Retrieve Study 3 | . . . 1 . 2 . . . Garrison Access Hacks 1 | . . . . . . 1 . . Unlock Access 1 | . . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 24 | . 1 . 6 . 9 4 . 4 Full Trace Events 4 | . . . . . 2 . . 2 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . Parts Built 1 | . . . . . . . . 1 Authchips . | . . . . . . . . . Time 102 | . . . . . . . . 102 Total Part Build Rating 8 | . . . . . . . . 8 Part Studies Acquired 3 | . . . 1 . 2 . . . Parts Repaired 2 | . . . . . 1 1 . . Time 152 | . . . . . 136 16 . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . Part Schematics Acquired 1 | . . . . . 1 . . . Parts Damaged 1 | . . . . . 1 . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Used RIF Installer 1 | . . . . . . . 1 . Robots Hacked 1 | . . . 1 . . . . . Non-combat 1 | . . . 1 . . . . . Combat . | . . . . . . . . . Robot Hacks Applied 1 | . . . 1 . . . . . no_distress 1 | . . . 1 . . . . . Relay Couplers Released 3 | . . . . . . . 3 . Machine Destruction 3 | . . . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Total Allies 3 | . . . . 3 . . . . Largest Group 3 | . . . . 3 3 . . . Highest-Rated Group 40 | . . . . 40 40 . . . Highest-Rated Ally 16 | . . . . 16 16 . . . Total Orders . | . . . . . . . . . Ally Attacks 48 | . . . . 33 15 . . . Total Damage 570 | . . . . 385 185 . . . Kills 7 | . . . . 5 2 . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Active Infowar (turns) 6737 | . . 205 1386 312 1573 688 582 1991 Sensors 3072 | . . . . . 746 686 113 1527 Terrain 552 | . . 23 127 206 196 . . . Structural 2469 | . . 51 1259 106 827 226 . . Seismic 131 | . . 131 . . . . . . Machine Analysis 1127 | . . . . . . 11 582 534 ECM 1379 | . . . . . . . . 1379 Robot Analysis Total 1 | . . . . . . . . 1 Derelict Logs Recovered 1 | . . . . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Turns Passed 7093 | 69 251 221 1386 313 1573 688 582 2010 Spaces Moved 3097 | 39 143 141 648 179 620 268 234 825 Core 6 | 6 . . . . . . . . Treads 1938 | 30 . . 342 179 620 259 234 274 Legs 991 | 3 143 141 306 . . 9 . 389 Wheels 162 | . . . . . . . . 162 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 160 160 160 160 95 Average Speed 150 | 145 120 120 141 160 160 161 179 147 Slowest Speed 240 | 160 120 120 190 160 160 190 240 240 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . 1 Exploration Rate (%) 30 | 4 28 38 53 44 46 8 31 23 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 3 | . . . 1 . 1 1 . . Unknown Exits Taken 4 | 1 1 1 . 1 . . . . Scrap Searched 3 | . . 2 . 1 . . . . Spaces Dug 11 | . . . . . . 2 5 4 Terrain Destroyed 124 | . 4 . . . 23 2 5 90 Melee 11 | . . . . . . 2 5 4 Projectile 16 | . . . . . . . . 16 AOE 97 | . 4 . . . 23 . . 70 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Total 4799 | 49 190 170 1000 198 1017 452 324 1399 Wait 972 | . 17 4 208 6 224 108 33 372 Move 3090 | 38 142 140 647 178 619 268 233 825 Hop . | . . . . . . . . . Pick Up 70 | 3 3 4 15 3 11 9 2 20 Fast Attach 48 | 7 . 3 9 . 6 6 1 16 Attach 35 | . . 1 8 . 5 4 1 16 Detach 9 | 1 . 2 3 . 1 . . 2 Swap 79 | . 4 3 15 3 20 11 7 16 Drop 79 | . . 2 25 3 22 8 2 17 Fire 392 | . 24 11 67 5 109 34 35 107 Melee 23 | . . . 3 . . 4 8 8 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 2 | . . . . . . . 2 . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 6 exits: [*Fac] / Sto x2 / Low x2 / Gar) -7/Garrison -7/Factory History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 70 | -11/Scrapyard | Entered Materials 267 | -10/Materials | Discovered new exit (range 14) 314 | -10/Materials | Build established: Mutant 321 | -10/Materials | Entered Mines 504 | -10/Mines | Discovered new exit (range 8) 542 | -10/Mines | Entered Materials 542 | -9/Materials | Evolved 2 slots: Propulsion x2 654 | -9/Materials | Identified exit to Mines 1544 | -9/Materials | Build established: Scavenger-Mutant 1558 | -9/Materials | Discovered new exit (range 15) 1889 | -9/Materials | Central database locked down 1928 | -9/Materials | Entered Mines 1944 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2000 | -9/Mines | Learned 2 Materials zone layouts 2026 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2031 | -9/Mines | Found Prototype Device 2191 | -9/Mines | Discovered new exit (range 8) 2241 | -9/Mines | Entered Materials 2241 | -8/Materials | Accompanied by 3 allies 2241 | -8/Materials | Evolved 2 slots: Utility x2 2242 | -8/Materials | Identified exit to Factory 2655 | -8/Materials | Identified Exp. Sensor Array 3194 | -8/Materials | Repaired Broken Exp. Sensor Array 3218 | -8/Materials | Discovered exit to Factory (range 14) 3441 | -8/Materials | First assault squad dispatched 3814 | -8/Materials | Entered Factory 3814 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4065 | -7/Factory | Identified exit to Storage 4065 | -7/Factory | Identified exit to Lower Caves 4181 | -7/Factory | Discovered new exit (range 15) 4257 | -7/Factory | Lost 4 parts (2n2u) 4327 | -7/Factory | Repaired Autogun+ 4502 | -7/Factory | Identified exit to Garrison 4502 | -7/Factory | Entered Garrison 4548 | -7/Garrison | Installed Relay Interface Framework 4717 | -7/Garrison | Triggered checkpoint 4836 | -7/Garrison | Destroyed 7 combat bots 4898 | -7/Garrison | Triggered checkpoint 5004 | -7/Garrison | Garrison Relay disabled 5061 | -7/Garrison | Discovered new exit (range 10) 5084 | -7/Garrison | Entered Factory 5825 | -7/Factory | Fabricated Exp. Sensor Array? 6420 | -7/Factory | Garrison activated, responded to threat 6443 | -7/Factory | Core integrity fell below 50% 6498 | -7/Factory | Destroyed 7 combat bots 6502 | -7/Factory | Lost 6 parts (2p3n1w) 6667 | -7/Factory | Cargo convoy interrupted 6997 | -7/Factory | Crushed by falling debris 6997 | -7/Factory | System corruption reached 10% 7028 | -7/Factory | Lost 4 parts (1p1n2u) 7072 | -7/Factory | Garrison activated, responded to threat 7079 | -7/Factory | Core integrity fell below 20% 7094 | -7/Factory | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 07082_ Destroyed VTOL Module. 07082_ S-27 Virus knocked back. 07085_ Lgt. Nuclear Core destroyed. 07085_ Mic. Nuclear Core destroyed. 07088_ System corrupted: Heat flow error (+149). 07088_ Imp. Carbon-fiber Leg destroyed. 07088_ Aluminum Leg destroyed. 07088_ S-27 Virus destroyed. 07090_ R-06 Scavenger collects Kinecellerator. 07091_ X-67 Chaingunner Unknown Ballistic Gun blasted off. 07093_ R-06 Scavenger collects Unknown Ballistic Gun. 07093_ Nuclear Reactor explodes. 07093_ X-67 Chaingunner destroyed. 07093_ Gauss Cannon destroyed. 07093_ Destroyed Gauss Cannon. 07093_ Autogun+ destroyed. 07093_ Destroyed Autogun+. 07093_ R-06 Scavenger destroyed. Map ----- +----------------------------------------------------+ | ################ #??????????????????????? | | ?????# #??????????????????????? | | ?????# #??????????????????????? | | ?????#" #??????????????????????? | | ?????#" #??????????????????????? | | ?????#" #??????????????????????? | | ?????#T ???????????????????????? | | ?????#" ?????????????????????????? | | ?????#" " " """" """???????????????????????????? | | ?????#" """" """" "?????????????????????????????? | | ?????# """" """"?""????????????????????????????? | | ?????# """" """" """???????????????????????????? | | ?????# """" """" """???????????????????????????? | | ?????# """" """" """"?? ? ?????????????????????? | | ?????# """" """" """" ??????????????????????? | | ?????# ??????????????????????? | | ?????# ??????????????????????????? | | ?????# ######????????????????????????????? | | ?????# #?????????????????#???????????????? | | ?????# ################## ##??????????????? | | ##+### # # =! #?? ??????????? | | # = % !! # " ??????????? | | # r ! r "???????????? | | """" """" + %[ m #??????????????? | | """" """" # ! Y! " " #??????????????? | | ?"""" """" # @ "G" #??????????????? | | ?? # " " " " x!* " #??????????????? | | ??"" # " " " " %! #??????????????? | | ???" [[[ # " " " " ####??????????????? | | ??"" [[ # " " " " ##?????????????????? | | ?? [[ # " " " " # #?????????????????? | | ??""" # " " " " ########?????????????????? | | ???"" # " " " " #????????????????????????? | | ????" # " " " " #?????????????H??????????? | | ???? # " " " " #????????????????????????? | | ????? ? #????????????????????????? | | ??????? ? ?#########?????????????????????????? | | ??????????? ???????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 26 Energy Capacity 465 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 5 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Exp. Sensor Array | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Exp. Sensor Array | x1 | -7/Factory Repaired ---------- Exp. Sensor Array | 62% | -8/Materials | Broken Autogun | 18% | -7/Factory Studied --------- Autogun | -9/Materials | Hacked Imp. Ion Engine | -8/Materials | Hacked Mining Claw | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CobblerExpertBroadsword Manual? 0 Play Time 01:51:38 Cumulative 81.7 hours Start 2025.11.14 @ 16:22:07 End 2025.11.14 @ 18:10:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 46 Rogue 46 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 29 Achievement% 22 Wizard Run 0 Options --------- Layout 2 ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 32/Terminus Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3f6e2d21-d687-455c-a306-e25bb76e8389