Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.03.05 @ 05:56:40 Player: woegarden Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (57) 285 Value Destroyed (1803) 1803 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (215) 215 TOTAL SCORE: 4823 Bonus ------- Pacifist 200 High Alert Combat Kills 15 Cogmind --------- Core Integrity 0/700 Matter 177/300 Energy 100/100 System Corruption 3% Temperature Cool (12) Movement Core (550) Ox10 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (12) --- Improved Titanium Leg Improved Titanium Leg Thermal Converter High-capacity Storage Unit Large Battery (34) Improved ECM Suite Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Cryofiber Web Medium Storage Unit Improved Targeting Computer Insulated Plating Improved Shield Generator > --- WEAPON ----------- Shock Rifle Gauss Rifle Gauss Rifle Advanced Assault Cannon > --- INVENTORY -------- Heavy Ion Engine Heavy Ion Engine Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Thermal Converter Improved ECM Suite Rocket Launcher [Rating: 44] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Improved Titanium Leg Treads Advanced Treads Leg Improved Titanium Leg Flight Unit Flight Unit Utility Improved Targeting Computer Device Cryofiber Web Storage Medium Storage Unit Processor Improved Targeting Computer Protection Insulated Plating Weapon Flak Cannon Energy Gun Shock Rifle Energy Cannon EM Pulse Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Flak Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power . | . . . . . . Propulsion 1 | . . . . . 1 Utility 3 | . . . 2 . 1 Weapon 2 | . . . . 2 . Parts Attached 73 | . 5 2 25 22 19 Power 9 | . . . 4 2 3 Engine 8 | . . . 4 2 2 Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 18 | . 2 2 4 8 2 Treads 5 | . . . . 5 . Leg 9 | . . . 4 3 2 Wheel . | . . . . . . Hover . | . . . . . . Flight 4 | . 2 2 . . . Utility 18 | . 2 . 8 4 4 Device 8 | . 2 . 2 2 2 Storage 3 | . . . 2 . 1 Processor 3 | . . . 3 . . Hackware . | . . . . . . Protection 4 | . . . 1 2 1 Artifact . | . . . . . . Weapon 28 | . 1 . 9 8 10 Energy Gun 4 | . 1 . . 2 1 Energy Cannon 2 | . . . 1 . 1 Ballistic Gun 13 | . . . 7 2 4 Ballistic Cannon 5 | . . . . 4 1 Launcher 4 | . . . 1 . 3 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 43 | . . 7 2 13 21 Power 5 | . . 1 . 1 3 Propulsion 10 | . . 3 1 2 4 Utility 10 | . . 1 1 3 5 Weapon 18 | . . 2 . 7 9 Highest Loss Streak 17 | . . 7 1 6 17 Average Slot Usage (%) 90 | . 90 100 83 90 91 Engine 8 | . 14 14 11 8 4 Treads 4 | . . . . 11 . Leg 12 | . 7 . 19 4 21 Flight 2 | . 19 28 1 . . Device 10 | . 15 28 4 5 13 Storage 6 | . 5 . 4 9 7 Processor 10 | . . . 19 13 6 Protection 4 | . . . 3 6 6 Energy Gun 7 | . 28 28 . 6 5 Ballistic Gun 11 | . . . 18 9 14 Ballistic Cannon 7 | . . . . 15 4 Naked Turns . | . . . . . . Heaviest Build 63 | 10 10 7 24 38 63 Greatest Support 57 | 20 20 8 34 44 57 Greatest Overweight (x) 17 | . 2 . 2 10 17 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 12 | 6 6 4 8 8 12 Average Capacity 7 | 6 4 4 5 8 8 Most Carried 11 | 6 6 4 8 8 11 Average Carried 5 | 6 4 3 4 6 6 Final Capacity 12 | 6 4 4 8 8 12 Final Carried 8 | 6 4 2 7 8 6 Class Distribution -------------------- 34% | Mutant 26% | Gunner 21% | Tank 13% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Gunner | -8/Materials Tank | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Scr Mat Min Mat Mat Fac Matter Collected 1595 | 200 . . 411 765 219 Remotely . | . . . . . . Salvage Created 2071 | . . . 630 1002 439 Parts 111 | . . . 33 61 17 Haulers Intercepted 3 | . . . 1 1 1 Recyclers Shooed 3 | . . . . 2 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Combat Hostiles Destroyed 44 | . . . 10 27 7 Guns 19 | . . . 9 7 3 Cannons 22 | . . . 1 20 1 AOE 3 | . . . . . 3 Classes Destroyed 9 | . . . 7 . 2 Worker 1 | . . . . . 1 Builder 3 | . . . 2 1 . Hauler 3 | . . . 1 1 1 Recycler 4 | . . . 3 . 1 Watcher 2 | . . . 2 . . Swarmer 10 | . . . 4 6 . Grunt 18 | . . . 3 13 2 Sentry 12 | . . . 3 8 1 Hunter 4 | . . . . . 4 Best Kill Streak 7 | . . . 7 7 2 Combat Bots Only 7 | . . . 4 7 2 Max Kills in Single Turn 3 | . . . 3 2 2 Gunslinging 1 | . . . 1 . . Exploded 2 | . . . . . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Damage Taken 6078 | . 56 297 903 1998 2824 Core 1151 | . 19 121 146 163 702 Absorbed by Shields 243 | . . . . 99 144 Core Remaining (%) 69 | 100 . 44 63 70 . Volleys Fired 107 | . . . 32 53 22 Largest 4 | . . . 2 4 4 Hottest 222 | . . . 88 222 154 Shots Fired 261 | . . . 64 131 66 Gun 159 | . . . 56 54 49 Cannon 97 | . . . 8 77 12 Launcher 5 | . . . . . 5 Special . | . . . . . . Kinetic 203 | . . . 56 103 44 Thermal 28 | . . . . 28 . Explosive 5 | . . . . . 5 Electromagnetic 25 | . . . 8 . 17 Robot Hit Streak 17 | . . . 9 17 13 Robot Miss Streak 11 | . . . 5 11 3 Penetration Max 1 | . . . . . 1 Secondary Targets 4 | . . . 4 . . Max Gunslinging Chain 1 | . . . 1 . . Shots Hit Robots 205 | . . . 50 107 48 Core Hits 140 | . . . 26 93 21 Critical Hits 2 | . . . 1 1 . Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . . 1 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4025 | . . . 980 1879 1166 Guns 2293 | . . . 853 776 664 Cannons 1336 | . . . 127 1061 148 Explosions 317 | . . . . . 317 Melee . | . . . . . . Ramming 79 | . . . . 42 37 Kinetic 2778 | . . . 853 1382 543 Thermal 455 | . . . . 455 . Explosive 317 | . . . . . 317 Electromagnetic 396 | . . . 127 . 269 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . . . . 3 Average Corruption 2 | . . . . . 2 Corruption Purged . | . . . . . . Effects 1 | . . . . . 1 Matter Fused 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 5 | . . . . 5 . Projectiles 5 | . . . . 5 . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 27 | . . . . 25 2 Impact 2 | . . . . 1 1 Kinetic 23 | . . . . 22 1 Secondary 2 | . . . . 2 . Self-Inflicted Damage 145 | . . . . . 145 Shots 4 | . . . . . 4 Rammed 13 | . . . . 11 2 Targets Rammed 17 | . . . . 12 5 Kicked 3 | . . . . . 3 Crushed 1 | . . . . 1 . Highest Temperature 476 | . . . 166 476 215 Average Temperature 133 | . . . 54 172 76 Received Heat Transfer 2053 | . . . 339 888 826 Effects 4 | . . . . 4 . Shutdowns 2 | . . . . 2 . Interference 1 | . . . . 1 . Short Circuit 1 | . . . . 1 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . . . 2 . Heat Transferred 925 | . . . . 925 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Peak Influence 492 | . 75 28 249 492 347 Initial 223 | . . 28 . 57 223 Average 202 | . 45 26 91 277 229 Maximum Alert Level 2 | . . . 1 2 1 Low Security (%) 46 | 100 100 100 81 27 31 Level 1 43 | . . . 18 46 68 Level 2 10 | . . . . 26 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 9 | . 1 . 1 2 5 Investigation 1 | . 1 . . . . Extermination 1 | . . . . . 1 Reinforcement 5 | . . . 1 1 3 Assault . | . . . . . . Garrison 2 | . . . . 1 1 Intercept . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Distress Signals 6 | . . . 2 3 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 91 | . 8 2 17 44 20 Peak Tracking Total 8 | . 6 2 7 8 7 Tactical Retreats 6 | . 1 . . 3 2 Traps | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Traps Triggered 3 | . 1 . 2 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Scr Mat Min Mat Mat Fac Machines Disabled 3 | . . . . . 3 Max in Single Turn 2 | . . . . . 2 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Machines Accessed 2 | . 1 . . 1 . Terminals 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . . . 1 . Garrison Access . | . . . . . . Total Hacks 3 | . 1 . . 2 . Successful 3 | . 1 . . 2 . Failed . | . . . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 2 | . . . . 2 . Garrison Access . | . . . . . . Terminal Hacks 1 | . 1 . . . . Scanalyzer Index 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 2 | . . . . 2 . Insert Component 1 | . . . . 1 . Analyze 1 | . . . . 1 . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 1 | . 1 . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . 1 . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . . 1 . Part Schematics Acquired 1 | . . . . 1 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Scr Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . 2 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Scr Mat Min Mat Mat Fac Turns Passed 2914 | 3 134 191 503 1107 976 Spaces Moved 1762 | 3 189 150 266 573 581 Core 3 | . . . . 2 1 Treads 389 | . . . . 389 . Legs 1029 | 3 29 . 235 182 580 Wheels . | . . . . . . Hover . | . . . . . . Flight 341 | . 160 150 31 . . Fastest Speed 37 | 120 37 37 120 130 130 Average Speed 123 | 120 52 37 131 153 135 Slowest Speed 900 | 120 200 40 200 550 900 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 2 | . . 2 . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 25 | 2 30 32 26 44 19 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 4 | 1 1 1 . 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 33 | . . . . . 33 Melee . | . . . . . . Projectile 3 | . . . . . 3 AOE 30 | . . . . . 30 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Total 2286 | 2 226 282 354 696 726 Wait 242 | . 20 133 . 7 82 Move 1753 | 2 188 145 265 572 581 Hop 2 | . . 2 . . . Pick Up 48 | . 4 . 16 18 10 Fast Attach 27 | . 3 . 13 7 4 Attach 33 | . 1 2 5 13 12 Detach 8 | . 1 . 2 3 2 Swap 13 | . 1 . 7 2 3 Drop 36 | . 8 . 14 9 5 Fire 107 | . . . 32 53 22 Melee . | . . . . . . Ram . | . . . . . . Kick 5 | . . . . . 5 Crush 12 | . . . . 12 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / Min) -8/Materials -7/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 4 | -11/Scrapyard | Entered Materials 81 | -10/Materials | Discovered new exit (range 8) 138 | -10/Materials | Entered Mines 140 | -10/Mines | Learned 2 Materials zone layouts 154 | -10/Mines | Assembled infested the area 157 | -10/Mines | Learned location of Zion (-6) 168 | -10/Mines | Discovered new exit (range 8) 307 | -10/Mines | Build established: Mutant 329 | -10/Mines | Core integrity fell below 50% 329 | -10/Mines | Entered Materials 329 | -9/Materials | Evolved 2 slots: Utility x2 330 | -9/Materials | Identified exit to Materials 330 | -9/Materials | Identified exit to Mines 357 | -9/Materials | Lost 7 parts (1p3n1u2w) 794 | -9/Materials | Discovered exit to Materials (range 16) 832 | -9/Materials | Entered another Materials area 832 | -8/Materials | Evolved 2 slots: Weapon x2 1155 | -8/Materials | Build established: Gunner 1301 | -8/Materials | Destroyed 7 combat bots 1308 | -8/Materials | Lost 6 parts (2u4w) 1655 | -8/Materials | Build established: Scavenger-Gunner 1734 | -8/Materials | Lost 4 parts (1p1u2w) 1736 | -8/Materials | Garrison activated, responded to threat 1842 | -8/Materials | Discovered new exit (range 3) 1939 | -8/Materials | Entered Factory 1939 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2227 | -7/Factory | Build established: Tank 2233 | -7/Factory | Garrison activated, responded to threat 2891 | -7/Factory | Core integrity fell below 50% 2909 | -7/Factory | Core integrity fell below 20% 2915 | -7/Factory | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 02873_ The unstable cave ceiling collapses. 02873_ Titanium Leg destroyed. 02874_ Imp. Titanium Leg destroyed. 02882_ Acquired Ion Cannon. 02886_ Ion Cannon destroyed. 02892_ Minigun destroyed. 02892_ Imp. Deuterium Engine destroyed. 02901_ Cryofiber Web destroyed. 02903_ O-24 Administrator sends out distress signal. 02903_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 02903_ Imp. Deuterium Engine destroyed. 02910_ G-47 Trooper destroyed. 02912_ System corrupted: Matter fused (-9). 02912_ Manufacturing Mainframe disabled. 02913_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F018. 02914_ The unstable cave ceiling collapses. 02914_ P-60 Hacker resets Y-54 Guardian, system corruption cleaned. 02914_ Rocket Launcher destroyed. 02914_ Carbon-fiber Leg destroyed. 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"???????????????? | | """ ??????"" ????????????????? | | """ ?????? ?????????????????? | | ?????????????????????????? | | ?????????????????????????? | | ################ #????????????????????????? | | #??????????????? ?????????????????????????? | | #??????????????? ???????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????? #????????????????????????? | | #########?###### ##???????????????????????? | | # # ??????????????????????? | | / # ??????????????????????? | | T # ! / ??????????????????????? | | # =%* # ^ ??????????????????????? | | # # ??????????????????????? | | # #? #+####+####???????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Density 10 ECM Strength 1 Base Temperature (-) 100 Armor Coverage 150 Resistance: EM 15 Evasion (%) 62 Targeting Accuracy 18 Recoil Reduction 2 Particle Charging 15 Item Schematics ----------------- Lgt. Treads | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ManeuveringDroneElectrolaser Manual? 0 Play Time 00:38:29 Cumulative 71.9 hours Start 2022.03.05 @ 05:20:59 End 2022.03.05 @ 05:56:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 97 Rogue 51 Adventurer 45 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 46 Achievement% 31 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 16/Proggy Map View 76x50 Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33)|BRIGHTNESS(90)|SATURATION(87) Steam 1 RUN: f2f35b15-0aec-4891-aea4-85c1a88e8761