Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.21 @ 11:36:24

Player: sercli123

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (6)        1200
Robots Destroyed (85)      425
Value Destroyed (1877)     1877
Prototype IDs (28)         560
Alien Tech Used (0)        0
Bonus (326)                326
              TOTAL SCORE: 5388

 Bonus
-------
High Alert Combat Kills    26
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             460/550
Matter                     98/300
Energy                     93/100
System Corruption          2%
Temperature                Cool (0)
Movement                   Walking (190) Ox1
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (5) ---
                Carbon-fiber Leg
>               --- UTILITY (3) ------
          Large Storage Unit
       Improved Targeting Computer
       Hardened Medium Armor Plating
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (15) ---
          Light Ion Engine
  High-capacity Matter Pod (200)
       Hardened Medium Armor Plating
                PSU Rigger
                AWS/Thermal
                Flak Cannon
                Flak Cannon
                Flak Cannon
                Missile Launcher
                Missile Launcher
                Mining Laser
          Heavy Flail
                Deploy-a-Sentry
                Deploy-a-Sentry

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
                Aluminum Leg
                Aluminum Leg
                Carbon-fiber Leg
                Carbon-fiber Leg
                Carbon-fiber Leg
>               --- UTILITY ----------
          Large Storage Unit
       Improved Targeting Computer
>               --- WEAPON -----------
                AWS/Thermal
>               --- INVENTORY --------
          Light Ion Engine
  High-capacity Matter Pod
       Hardened Medium Armor Plating
       Hardened Medium Armor Plating
                PSU Rigger
                Flak Cannon
                Flak Cannon
                Flak Cannon
                Missile Launcher
                Missile Launcher
                Mining Laser
                Deploy-a-Sentry
                Deploy-a-Sentry
                Deploy-a-Sentry
[Rating: 38]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Carbon-fiber Leg
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
Utility                    Large Storage Unit
  Storage                  Large Storage Unit
  Processor                Transport Network Coupler
  Protection               Hardened Medium Armor Plating
Weapon                     Flak Cannon
  Energy Gun               AWS/Thermal
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Missile Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Heavy Flail

 Build                          | -11 -10 -9  -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   2   .   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               3    | .   .   2   .   .   .   1   
  Utility                  1    | .   .   .   .   .   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             63   | 6   10  25  8   1   1   12  
  Power                    10   | 1   1   5   1   .   .   2   
    Engine                 8    | 1   .   5   1   .   .   1   
    Core                   2    | .   1   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               17   | 2   2   8   3   .   .   2   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    12   | 1   .   6   3   .   .   2   
    Wheel                  5    | 1   2   2   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  8    | 1   2   1   2   .   1   1   
    Device                 .    | .   .   .   .   .   .   .   
    Storage                2    | 1   1   .   .   .   .   .   
    Processor              3    | .   1   .   1   .   1   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             3    | .   .   1   1   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   28   | 2   5   11  2   1   .   7   
    Energy Gun             5    | 1   1   2   .   1   .   .   
    Energy Cannon          1    | .   1   .   .   .   .   .   
    Ballistic Gun          2    | 1   .   1   .   .   .   .   
    Ballistic Cannon       11   | .   .   7   1   .   .   3   
    Launcher               6    | .   2   1   1   .   .   2   
    Special Weapon         1    | .   1   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   .   2   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   1   2   .   .   .   .   
Parts Lost                 11   | .   .   3   3   .   .   5   
  Power                    3    | .   .   1   1   .   .   1   
  Propulsion               8    | .   .   2   2   .   .   4   
  Utility                  .    | .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   
  Highest Loss Streak      2    | .   .   2   2   .   .   2   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     92   | .   96  95  92  96  79  89  
  Engine                   7    | .   2   9   11  11  11  1   
  Core                     3    | .   11  .   .   .   .   6   
  Leg                      36   | .   14  37  36  44  44  38  
  Wheel                    2    | .   14  3   .   .   .   .   
  Storage                  10   | .   14  11  11  11  11  9   
  Processor                8    | .   12  10  .   9   2   9   
  Protection               3    | .   .   .   11  .   .   7   
  Energy Gun               2    | .   5   .   .   1   11  1   
  Ballistic Gun            2    | .   12  1   .   .   .   .   
  Ballistic Cannon         10   | .   .   16  18  9   .   11  
  Launcher                 4    | .   7   3   3   9   .   2   
Peak Build Rating          38   | 6   11  26  26  32  33  38  
  Average Rating           22   | 3   8   20  22  21  31  29  
  On Entrance              17   | .   5   9   26  20  31  33  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             45   | 10  30  45  45  35  31  45  
  Greatest Support         65   | 10  10  60  60  50  50  65  
  Greatest Overweight (x)  3    | .   2   3   1   .   .   1   
  Average Overweight (x)   .    | .   1   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  
  Average Capacity         14   | 7   12  15  15  15  15  15  
  Most Carried             15   | 3   9   15  15  15  15  15  
  Average Carried          12   | 1   5   13  14  14  14  12  
  Final Capacity           15   | 8   15  15  15  15  15  15  
  Final Carried            15   | 2   8   15  15  15  13  15  

 Class Distribution 
--------------------
 83% | Mutant
 16% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -9/Exiles
           Mutant | -8/Mines
 Scavenger-Mutant | -8/Materials

 Resources                      | -11 -10 -9  -9  -9  -8  -8  
-----------                Run  | Yrd Mat Mat Min Exi Min Mat 
Matter Collected           1750 | 165 211 644 397 10  44  279 
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            2175 | .   251 621 360 .   177 766 
  Parts                    134  | .   26  49  20  .   4   35  
Haulers Intercepted        9    | .   2   5   .   .   .   2   
Recyclers Shooed           5    | .   .   3   1   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat 
Combat Hostiles Destroyed  53   | .   7   15  11  .   3   17  
  Guns                     10   | .   3   3   .   .   3   1   
  Cannons                  28   | .   .   10  10  .   .   8   
  AOE                      15   | .   4   2   1   .   .   8   
Classes Destroyed          13   | .   7   2   1   .   .   3   
  Worker                   2    | .   1   .   .   .   .   1   
  Tunneler                 1    | .   1   .   .   .   .   .   
  Hauler                   9    | .   2   5   .   .   .   2   
  Recycler                 11   | .   .   4   2   .   .   5   
  Mechanic                 1    | .   .   .   .   .   .   1   
  Operator                 1    | .   1   .   .   .   .   .   
  Watcher                  7    | .   3   2   .   .   .   2   
  Swarmer                  23   | .   3   10  4   .   .   6   
  Grunt                    14   | .   4   3   3   .   2   2   
  Brawler                  3    | .   .   .   2   .   1   .   
  Sentry                   8    | .   .   2   2   .   .   4   
  Specialist               4    | .   .   .   .   .   .   4   
  Hunter                   1    | .   .   .   .   .   .   1   
Best Kill Streak           9    | .   3   4   4   .   3   9   
  Combat Bots Only         5    | .   3   4   3   .   3   5   
Max Kills in Single Turn   5    | .   2   1   2   .   1   5   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 3    | .   2   1   1   .   .   3   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -9   -8   -8   
--------                   Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  
Hostile Shots Fired        275  | .    18   114  45   .    3    95   
  Missed                   96   | .    6    39   16   .    2    33   
Damage Taken               2246 | .    131  740  392  .    18   965  
  Core                     315  | .    24   118  83   .    .    90   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         79   | 100  90   .    .    .    49   .    
Volleys Fired              173  | .    37   70   27   .    .    39   
  Largest                  2    | .    2    2    2    .    .    2    
  Hottest                  100  | .    100  88   88   .    .    88   
Shots Fired                268  | .    44   108  52   .    12   52   
  Gun                      72   | .    33   23   .    .    12   4    
  Cannon                   167  | .    .    82   50   .    .    35   
  Launcher                 28   | .    10   3    2    .    .    13   
  Special                  1    | .    1    .    .    .    .    .    
  Kinetic                  214  | .    27   102  50   .    .    35   
  Thermal                  23   | .    7    .    .    .    12   4    
  Explosive                28   | .    10   3    2    .    .    13   
  Electromagnetic          3    | .    .    3    .    .    .    .    
  Robot Hit Streak         15   | .    6    7    6    .    11   15   
  Robot Miss Streak        12   | .    4    11   12   .    6    9    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    
  Autonomous               16   | .    .    .    .    .    12   4    
Shots Hit Robots           195  | .    22   70   45   .    11   47   
  Core Hits                185  | .    26   56   41   .    4    58   
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    .    .    .    .    2    
  Critical Strikes         3    | .    .    1    .    .    .    2    
    Blast                  1    | .    .    1    .    .    .    .    
    Smash                  2    | .    .    .    .    .    .    2    
Melee Attacks              8    | .    .    .    .    .    .    8    
  Impact                   8    | .    .    .    .    .    .    8    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            2    | .    .    .    .    .    .    2    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           5559 | .    868  1237 864  .    322  2268 
  Guns                     787  | .    220  165  .    .    290  112  
  Cannons                  2260 | .    .    963  747  .    .    550  
  Explosions               2213 | .    648  99   102  .    .    1364 
  Melee                    237  | .    .    .    .    .    .    237  
  Ramming                  62   | .    .    10   15   .    32   5    
  Kinetic                  2606 | .    194  1115 747  .    .    550  
  Thermal                  428  | .    26   .    .    .    290  112  
  Explosive                2213 | .    648  99   102  .    .    1364 
  Electromagnetic          13   | .    .    13   .    .    .    .    
  Impact                   237  | .    .    .    .    .    .    237  
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         2    | .    2    1    1    1    1    2    
  Average Corruption       1    | .    1    1    1    1    1    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  29   | .    9    4    2    4    2    8    
    Message Errors         4    | .    2    .    .    .    1    1    
    Matter Fused           7    | .    3    .    .    1    1    2    
    Heat Flow Errors       5    | .    1    2    1    .    .    1    
    Energy Discharges      2    | .    .    .    1    1    .    .    
    Data Loss (minor)      4    | .    1    1    .    1    .    1    
    Data Loss (major)      2    | .    1    .    .    1    .    .    
    Misfires               3    | .    1    1    .    .    .    1    
    Alerts                 1    | .    .    .    .    .    .    1    
    Weapon Failures        1    | .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            214  | .    3    .    4    .    .    207  
  Projectiles              4    | .    .    .    4    .    .    .    
  Explosions               72   | .    3    .    .    .    .    69   
  Melee                    138  | .    .    .    .    .    .    138  
Knockbacks                 32   | .    .    12   6    .    .    14   
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  32   | .    .    12   6    .    .    14   
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      116  | .    .    .    .    .    .    116  
  Shots                    4    | .    .    .    .    .    .    4    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             9    | .    .    2    2    .    3    2    
  Kicked                   9    | .    .    2    2    .    3    2    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        300  | .    218  179  300  .    .    195  
  Average Temperature      66   | .    61   28   124  .    .    24   
  Received Heat Transfer   612  | .    36   138  114  .    9    315  
  Effects                  3    | .    2    .    1    .    .    .    
    Energy Bleed           1    | .    .    .    1    .    .    .    
    Interference           2    | .    2    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           2    | .    .    .    .    .    .    2    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              2    | .    .    .    .    .    .    2    
  Impact Corruptions       4    | .    .    .    .    .    .    4    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    
  Heat Transferred         592  | .    74   .    .    .    370  148  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat 
Peak Influence             462  | .   285 376 343 .   72  462 
  Initial                  73   | .   .   73  24  .   .   .   
  Average                  150  | .   160 199 217 .   51  104 
Maximum Alert Level        2    | .   1   1   1   .   .   2   
  Low Security (%)         68   | 100 67  51  45  .   100 85  
  Level 1                  31   | .   32  48  54  .   .   13  
  Level 2                  .    | .   .   .   .   .   .   1   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          13   | .   .   5   1   .   .   7   
  Investigation            7    | .   .   3   .   .   .   4   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            6    | .   .   2   1   .   .   3   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   1   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat 
Distress Signals           7    | .   .   2   .   .   .   5   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              96   | .   13  30  23  .   3   27  
  Peak Tracking Total      7    | .   5   6   5   .   3   7   
  Tactical Retreats        10   | .   .   4   4   .   .   2   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat 
Traps Triggered            8    | .   2   3   .   .   .   3   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  
----------                 Run  | Yrd Mat Mat Min Exi Min Mat 
Machines Disabled          8    | .   .   1   .   .   .   7   
  Max in Single Turn       2    | .   .   1   .   .   .   2   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat 
Machines Accessed          25   | .   6   8   .   3   .   8   
  Terminals                17   | .   6   6   .   .   .   5   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   1   .   .   .   .   
  Scanalyzers              3    | .   .   1   .   .   .   2   
  Garrison Access          1    | .   .   .   .   .   .   1   
Total Hacks                94   | .   21  31  .   15  .   27  
  Successful               61   | .   14  18  .   15  .   14  
  Failed                   33   | .   7   13  .   .   .   13  
    Catastrophic           4    | .   1   2   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   62   | .   17  24  .   1   .   20  
  Terminals                61   | .   21  24  .   .   .   16  
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          4    | .   .   4   .   .   .   .   
  Scanalyzers              9    | .   .   3   .   .   .   6   
  Garrison Access          5    | .   .   .   .   .   .   5   
Terminal Hacks             25   | .   3   4   .   15  .   3   
  Record                   14   | .   .   .   .   14  .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   
  Alert Level              4    | .   1   2   .   .   .   1   
  Unreport Threat          2    | .   .   2   .   .   .   .   
  Recall Investigation     2    | .   .   .   .   .   .   2   
  Derelict Proto ID Bank   1    | .   .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       4    | .   .   4   .   .   .   .   
  Recycle Component        1    | .   .   1   .   .   .   .   
  Process                  1    | .   .   1   .   .   .   .   
  Retrieve Matter          2    | .   .   2   .   .   .   .   
Scanalyzer                 8    | .   .   3   .   .   .   5   
  Insert Component         4    | .   .   1   .   .   .   3   
  Analyze                  4    | .   .   2   .   .   .   2   
Garrison Access Hacks      1    | .   .   .   .   .   .   1   
  Coupler Status           1    | .   .   .   .   .   .   1   
Unauthorized Hacks         23   | .   11  7   .   .   .   5   
  Terminals                23   | .   11  7   .   .   .   5   
    Botnet                 13   | .   6   4   .   .   .   3   
    Skim                   10   | .   5   3   .   .   .   2   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         20   | .   6   7   .   .   .   7   
  Full Trace Events        11   | .   2   6   .   .   .   3   
  Feedback Events          1    | .   .   1   .   .   .   .   
    Corruption             1    | .   .   1   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   1   .   .   .   2   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             1    | .   .   1   .   .   .   .   
  Recycled Matter          341  | .   .   341 .   .   .   .   
  Retrieved Matter         341  | .   .   341 .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   1   .   .   .   2   
  Part Schematics Acquired 3    | .   .   1   .   .   .   2   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  
------------               Run  | Yrd Mat Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -8  -8  
--------                   Run  | Yrd Mat Mat Min Exi Min Mat 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -9   -8   -8   
-------------              Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  
Turns Passed               4692 | 40   665  1208 488  808  431  1052 
Spaces Moved               3372 | 36   521  796  313  664  347  695  
  Core                     6    | 6    .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    
  Legs                     2698 | .    .    679  313  664  347  695  
  Wheels                   668  | 30   521  117  .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   80   90   120  120  120  120  
  Average Speed            117  | 75   103  118  122  120  120  124  
  Slowest Speed            190  | 80   110  190  190  120  120  190  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       58   | 3    90   54   61   94   47   62   
  Regions Visited          6
    Branch Regions         3
  Pre-discovered Areas     2    | .    .    .    1    1    .    .    
  Known Exits Taken        2    | .    .    .    1    1    .    .    
  Unknown Exits Taken      4    | 1    1    1    .    .    1    .    
Scrap Searched             2    | .    .    .    1    .    1    .    
Spaces Dug                 5    | .    1    .    .    .    .    4    
Terrain Destroyed          240  | .    79   36   18   .    2    105  
  Melee                    4    | .    .    .    .    .    .    4    
  Projectile               6    | .    1    3    .    .    2    .    
  AOE                      230  | .    78   33   18   .    .    101  
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -9  -8  -8  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat 
Total                      3817 | 49  598 952 361 681 361 815 
  Wait                     117  | .   19  26  10  .   10  52  
  Move                     3366 | 35  520 795 312 663 346 695 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  43   | 7   9   19  1   6   .   1   
  Fast Attach              18   | .   1   12  2   1   .   2   
  Attach                   16   | 6   2   3   1   .   1   3   
  Detach                   8    | 1   .   2   .   2   .   3   
  Swap                     29   | .   7   10  5   .   .   7   
  Drop                     30   | .   3   13  1   9   1   3   
  Fire                     173  | .   37  70  27  .   .   39  
  Melee                    8    | .   .   .   .   .   .   8   
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     9    | .   .   2   2   .   3   2   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-9/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Mines (discovered 4 exits: *Mat x2 / *Exi / [*Zio])
-9/Exiles (discovered 2 exits: *Min x2)
-8/Mines
-8/Materials (discovered 2 exits: [*Fac x2])

 History 
---------
 Turn | Location      | Event
   22 | -11/Scrapyard | Discovered new exit (range 16)
   41 | -11/Scrapyard | Entered Materials
   81 | -10/Materials | Discovered new exit (range 15)
  188 | -10/Materials | Discovered new exit (range 13)
  301 | -10/Materials | Build established: Mutant
  498 | -10/Materials | Identified exit to Mines
  563 | -10/Materials | Discovered new exit (range 5)
  706 | -10/Materials | Entered another Materials area
  706 | -9/Materials  | Evolved 2 slots: Propulsion x2
  967 | -9/Materials  | Discovered new exit (range 11)
 1524 | -9/Materials  | Discovered new exit (range 12)
 1841 | -9/Materials  | Discovered new exit (range 7)
 1914 | -9/Materials  | Entered Mines
 1938 | -9/Mines      | Discovered new exit (range 12)
 2075 | -9/Mines      | Joined a pair of Derelicts in attacking an 0b10 outpost
 2083 | -9/Mines      | Core integrity fell below 50%
 2143 | -9/Mines      | A Derelict revealed a hidden shortcut to a safe place
 2208 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 2217 | -9/Mines      | Assembled infested the area
 2217 | -9/Mines      | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
 2229 | -9/Mines      | Met 8R-AWN
 2365 | -9/Mines      | Discovered new exit (range 15)
 2367 | -9/Mines      | Learned location of Storage (-8)
 2395 | -9/Mines      | Discovered new exit (range 5)
 2402 | -9/Mines      | Identified exit to Exiles
 2402 | -9/Mines      | Entered Exiles
 2422 | -9/Exiles     | Discovered new exit (range 15)
 2437 | -9/Exiles     | Identified exit to Mines
 2461 | -9/Exiles     | Welcomed by 8R-AWN
 2484 | -9/Exiles     | Met EX-HEX
 2531 | -9/Exiles     | Met EX-DEC
 2562 | -9/Exiles     | Learned location of Zion (-7)
 2680 | -9/Exiles     | Visited The Gauntlet
 2864 | -9/Exiles     | Discovered exit to Mines (range 12)
 2979 | -9/Exiles     | Met EX-BIN
 2997 | -9/Exiles     | Aligned with FarCom system
 2998 | -9/Exiles     | Given EX-Vault access code
 3042 | -9/Exiles     | Opened EX-Vault
 3073 | -9/Exiles     | Found AWS/Thermal
 3079 | -9/Exiles     | Found Deploy-a-Sentry
 3083 | -9/Exiles     | Found PSU Rigger
 3085 | -9/Exiles     | Found Deploy-a-Sentry
 3088 | -9/Exiles     | Found Deploy-a-Sentry
 3120 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 3210 | -9/Exiles     | Stole three prototypes: AWS/Thermal, PSU Rigger, Deploy-a-Sentry
 3210 | -9/Exiles     | Entered Mines
 3220 | -8/Mines      | Discovered new exit (range 14)
 3641 | -8/Mines      | Entered Materials
 3641 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 4079 | -8/Materials  | Build established: Scavenger-Mutant
 4320 | -8/Materials  | Discovered new exit (range 9)
 4597 | -8/Materials  | Discovered new exit (range 3)
 4693 | -8/Materials  | Self-destructed

 Last Messages 
---------------
04669_ K-01 Serf destroyed.
04671_ X-62 Marksman destroyed.
04671_ Destroyed Lgt. Nuclear Core.
04671_ R-06 Scavenger destroyed.
04673_ K-01 Serf cleans the Nuclear Reactor.
04675_ Carbon-fiber Leg destroyed.
04677_ K-01 Serf cleans the Nuclear Reactor.
04678_ Critical hit (Burn: +37).
04680_ Nuclear Reactor explodes.
04680_ Destroyed Com. Wheel.
04680_ R-06 Scavenger destroyed.
04680_ K-01 Serf destroyed.
04680_ Destroyed Com. Wheel.
04680_ X-62 Marksman destroyed.
04680_ R-06 Scavenger destroyed.
04681_ The unstable cave ceiling collapses.
04682_ M-13 Machinist destroyed.
04686_ G-47 Trooper knocked back.
04687_ Aluminum Leg destroyed.
04688_ G-47 Trooper destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                55
Targeting Accuracy         6

 Item Schematics 
-----------------
               Flak Cannon | -9/Materials | Scanalyzed
 Hrd. Medium Armor Plating | -8/Materials | Scanalyzed
          Missile Launcher | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
More Dakka Please

 Challenges 
------------
None

 Game 
------
Seed              IntegratedBattleNetwork
  Manual?         0
Play Time         01:53:33
  Cumulative      66.7 hours
  Start           2024.12.21 @ 01:10:39
  End             2024.12.21 @ 11:36:24
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          30
  Rogue           30
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             22
Gallery%          35
Achievement%      33
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          77%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5a4404d1-0911-41d0-a534-8dfe434abcae