Cogmind - Beta 9.1 *** ADVENTURER MODE // 2019.11.10 @ 15:55:24 Player: Tenebrous Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (109) 545 Value Destroyed (3183) 3183 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (24) 24 TOTAL SCORE: 6292 Bonus ------- High Alert Combat Kills 24 Cogmind --------- Core Integrity 0/700 Matter 4/300 Energy 100/100 System Corruption 13% Temperature Cool (0) Location -7/Waste Parts ------- Power (3) Propulsion (3) Utility (4) Weapon (3) Inventory (4) Nuclear Core Wheel Transmission Jammer Heavy Shock Bomb Launcher Peak State ------------ Power Light Ion Engine Improved Deuterium Engine Reinforced Deuterium Engine Propulsion Wheel Wheel Wheel Utility Large Storage Unit Advanced Sensor Array Signal Interpreter Targeting Computer Weapon Lightning Gun Lightning Gun Assault Cannon Inventory Advanced Visual Processing Unit Improved Sensor Array Advanced Terrain Scanner Transmission Jammer Lightning Gun Gauss Rifle Gauss Rifle Rocket Launcher [Rating: 31] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Propulsion Wheel Wheel Wheel Hover Unit Hover Unit Flight Unit Improved Flight Unit Utility Medium Storage Unit Device Advanced Sensor Array Storage Medium Storage Unit Processor Signal Interpreter Weapon Improved Light Cannon Energy Gun Small Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Improved Grenade Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Slots Evolved 6 | . . 2 2 2 . Power 2 | . . . 1 1 . Propulsion 1 | . . 1 . . . Utility 2 | . . 1 . 1 . Weapon 1 | . . . 1 . . Parts Attached 88 | 6 10 29 13 30 . Power 14 | 1 1 3 3 6 . Engine 14 | 1 1 3 3 6 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 37 | 2 4 14 5 12 . Treads . | . . . . . . Leg . | . . . . . . Wheel 27 | 2 1 7 5 12 . Hover 7 | . 3 4 . . . Flight 3 | . . 3 . . . Utility 12 | 1 3 4 3 1 . Device 5 | . . 3 2 . . Storage 4 | 1 2 . 1 . . Processor 3 | . 1 1 . 1 . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 25 | 2 2 8 2 11 . Energy Gun 9 | 1 . 3 . 5 . Energy Cannon . | . . . . . . Ballistic Gun 10 | 1 2 3 . 4 . Ballistic Cannon 3 | . . 2 . 1 . Launcher 2 | . . . 1 1 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . 1 . . Unidentified Prototypes 2 | . . 2 . . . Parts Lost 45 | . 1 12 2 27 3 Power 9 | . . 2 . 7 . Propulsion 14 | . . 3 1 9 1 Utility 4 | . . 2 . 1 1 Weapon 18 | . 1 5 1 10 1 Highest Loss Streak 9 | . 1 4 1 9 3 Average Slot Usage (%) 90 | . 98 92 97 78 42 Engine 12 | . 14 9 18 12 . Wheel 17 | . 12 17 26 15 6 Hover 6 | . 15 9 . . . Flight 1 | . . 4 . . . Device 5 | . . 6 9 6 . Storage 10 | . 13 11 9 7 6 Processor 12 | . 12 13 9 14 14 Energy Gun 3 | . 9 1 . 3 6 Ballistic Gun 11 | . 18 17 . 6 6 Ballistic Cannon 5 | . . 1 18 6 . Launcher 1 | . . . 6 2 . Naked Turns . | . . . . . . Heaviest Build 58 | 10 18 22 36 58 23 Greatest Support 32 | 20 20 32 32 30 10 Greatest Overweight (x) 16 | 3 1 2 1 16 2 Average Overweight (x) . | . . . . 1 1 Largest Inventory Capacity 10 | 6 8 8 10 10 10 Average Capacity 8 | 5 7 8 8 10 9 Most Carried 9 | 4 8 8 8 9 9 Average Carried 7 | 2 6 7 7 6 8 Final Capacity 10 | 6 8 8 10 10 4 Final Carried 8 | 2 8 7 8 8 4 Class Distribution -------------------- 70% | Mutant 15% | Scavenger-Mutant 7% | Scavenger-Skirmisher 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Was Matter Collected 2213 | 238 204 704 309 758 . Remotely . | . . . . . . Salvage Created 3335 | . 380 1213 379 1363 . Parts 241 | . 38 90 32 81 . Haulers Intercepted 2 | . . . 1 1 . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Combat Hostiles Destroyed 77 | . 13 26 9 29 . Guns 48 | . 13 23 . 12 . Cannons 19 | . . 3 9 7 . AOE 9 | . . . . 9 . Classes Destroyed 14 | . 4 5 2 3 . Worker 9 | . 2 2 . 5 . Builder 8 | . . 1 . 7 . Tunneler 1 | . . . . 1 . Hauler 2 | . . . 1 1 . Operator 3 | . . 2 1 . . Watcher 9 | . 2 2 2 3 . Swarmer 20 | . 9 5 2 4 . Grunt 31 | . 4 10 3 14 . Brawler 2 | . . 1 . 1 . Duelist 1 | . . 1 . . . Protector 1 | . . . . 1 . Sentry 16 | . . 9 3 4 . Hunter 3 | . . . 1 2 . Programmer 3 | . . . . 3 . Best Kill Streak 10 | . 8 8 4 10 . Combat Bots Only 7 | . 6 7 4 5 . Max Kills in Single Turn 4 | . 2 2 2 4 . Gunslinging 1 | . 1 . . . . Exploded 3 | . . . . 3 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Damage Taken 4521 | . 258 1399 336 2417 111 Core 1169 | . 48 359 30 621 111 Absorbed by Shields . | . . . . . . Core Remaining (%) 71 | 100 80 10 94 . . Volleys Fired 244 | . 40 96 25 83 . Largest 3 | . 2 2 3 3 . Hottest 154 | . 60 130 114 154 . Shots Fired 495 | . 78 175 53 189 . Gun 334 | . 78 153 . 103 . Cannon 133 | . . 22 50 61 . Launcher 28 | . . . 3 25 . Special . | . . . . . . Kinetic 389 | . 49 162 50 128 . Thermal 56 | . 29 13 . 14 . Explosive 28 | . . . 3 25 . Electromagnetic 22 | . . . . 22 . Robot Hit Streak 27 | . 8 20 9 27 . Robot Miss Streak 4 | . 2 3 3 4 . Penetration Max 1 | . . . . 1 . Secondary Targets 12 | . 3 6 . 3 . Max Gunslinging Chain 1 | . 1 1 . 1 . Shots Hit Robots 337 | . 56 121 31 129 . Core Hits 193 | . 24 54 20 93 2 Critical Hits 4 | . . 1 . 3 . Critical Kills 1 | . . . . 1 . Critical Parts Destroyed 3 | . . 1 . 2 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6904 | . 477 1603 633 4180 11 Guns 3425 | . 477 1389 . 1559 . Cannons 1589 | . . 214 549 826 . Explosions 1879 | . . . 84 1795 . Melee . | . . . . . . Ramming 11 | . . . . . 11 Kinetic 4174 | . 270 1447 549 1908 . Thermal 574 | . 207 156 . 211 . Explosive 1822 | . . . 84 1738 . Electromagnetic 323 | . . . . 323 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 13 | . . 1 . 3 13 Average Corruption 1 | . . 1 . 2 8 Corruption Purged . | . . . . . . Effects 22 | . . . . 17 5 Message Errors 5 | . . . . 4 1 Matter Fused 4 | . . . . 3 1 Heat Flow Errors 1 | . . . . 1 . Energy Discharges 2 | . . . . 2 . Data Loss (minor) 5 | . . . . 3 2 Misdirections 1 | . . . . . 1 Targeting Errors 3 | . . . . 3 . Weapon Failures 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 96 | . . 2 . 94 . Projectiles 21 | . . 2 . 19 . Explosions 75 | . . . . 75 . Melee . | . . . . . . Knockbacks 10 | . . 2 4 4 . Impact . | . . . . . . Kinetic 9 | . . 1 4 4 . Secondary 1 | . . 1 . . . Self-Inflicted Damage 65 | . . . . 60 5 Shots 3 | . . . . 3 . Rammed 2 | . . . . . 2 Targets Rammed 2 | . . . . . 2 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 694 | . 116 273 218 694 . Average Temperature 103 | . 44 44 65 159 . Received Heat Transfer 1677 | . 126 582 135 834 . Effects 23 | . . 1 . 22 . Shutdowns 9 | . . . . 9 . Energy Bleed 1 | . . . . 1 . Interference 4 | . . 1 . 3 . Matter Decay 3 | . . . . 3 . Damage (major) 5 | . . . . 5 . Damage (core) 1 | . . . . 1 . Siege Activations . | . . . . . . Robots Corrupted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Fried 1 | . . . . 1 . Impact Corruptions 1 | . . 1 . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . 1 2 . . . Heat Transferred 1204 | . 475 383 . 346 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . 1 . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Peak Influence 503 | . 212 427 227 503 101 Average Influence 139 | . 84 131 155 202 91 Maximum Alert Level 2 | . 1 2 1 2 . Low Security (%) 79 | . . . . . . Level 1 15 | . . . . . . Level 2 4 | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 12 | . 2 2 1 7 . Investigation 3 | . 2 . . 1 . Extermination 2 | . . . . 2 . Reinforcement 4 | . . 2 1 1 . Assault 1 | . . . . 1 . Garrison 2 | . . . . 2 . Intercept . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Distress Signals 8 | . 1 4 2 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 122 | . 20 41 13 43 5 Peak Tracking Total 5 | . 5 5 5 5 5 Tactical Retreats 2 | . . . 1 1 . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Traps Triggered 13 | . 2 4 1 6 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Was Machines Disabled 4 | . . 1 1 2 . Max in Single Turn 1 | . . 1 1 1 . Garrison Access 1 | . . . . 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Machines Accessed 4 | . 2 2 . . . Terminals 1 | . . 1 . . . Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units 1 | . 1 . . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 8 | . 5 3 . . . Successful 8 | . 5 3 . . . Failed . | . . . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 1 | . . 1 . . . Fabricators . | . . . . . . Repair Stations 4 | . 4 . . . . Recycling Units 1 | . 1 . . . . Scanalyzers 2 | . . 2 . . . Garrison Access . | . . . . . . Terminal Hacks 1 | . . 1 . . . Record 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . 4 . . . . Scan Component 2 | . 2 . . . . Repair 2 | . 2 . . . . Recycling Unit Hacks 1 | . 1 . . . . Report Inventory 1 | . 1 . . . . Scanalyzer 2 | . . 2 . . . Insert Component 1 | . . 1 . . . Analyze 1 | . . 1 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 3 | . . 2 1 . . Used . | . . . . . . Hacking Detections 2 | . 1 1 . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . 1 . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . 2 . . . . Time 52 | . 52 . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired 1 | . . 1 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Was Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 2 | . . . . 2 . Machine Destruction 2 | . . . . 2 . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Was Turns Passed 4750 | 59 1186 1315 865 1205 120 Spaces Moved 3239 | 52 921 949 589 663 65 Core 50 | 22 . . . 26 2 Treads . | . . . . . . Legs . | . . . . . . Wheels 2374 | 30 425 630 589 637 63 Hover 712 | . 496 216 . . . Flight 103 | . . 103 . . . Fastest Speed 29 | 50 80 29 80 80 50 Average Speed 95 | 83 99 83 88 112 98 Slowest Speed 850 | 200 116 180 95 850 100 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 1 | . . 1 . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 44 | 4 97 71 42 18 32 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . 1 1 . . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 212 | . . 2 37 173 . Melee . | . . . . . . Projectile 14 | . . 2 4 8 . AOE 198 | . . . 33 165 . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Total 4453 | 67 1122 1297 885 961 121 Wait 758 | 2 123 186 239 155 53 Move 3233 | 51 920 946 588 663 65 Hop 1 | . . 1 . . . Pick Up 82 | 8 19 18 10 26 1 Fast Attach 12 | . 1 10 1 . . Attach 39 | 6 2 4 5 22 . Detach . | . . . . . . Swap 37 | . 7 15 7 8 . Drop 45 | . 10 21 10 4 . Fire 244 | . 40 96 25 83 . Melee . | . . . . . . Ram 2 | . . . . . 2 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Waste History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 60 | -11/Scrapyard | Entered Materials 225 | -10/Materials | Discovered new exit (range 5) 317 | -10/Materials | Build established: Mutant 347 | -10/Materials | Repaired Med. Storage Unit 384 | -10/Materials | Repaired Flight Unit 430 | -10/Materials | Discovered new exit (range 15) 645 | -10/Materials | Discovered new exit (range 10) 711 | -10/Materials | Discovered new exit (range 5) 856 | -10/Materials | Discovered new exit (range 14) 1246 | -10/Materials | Entered another Materials area 1246 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1574 | -9/Materials | Build established: Scavenger-Mutant 1621 | -9/Materials | Lost 3 parts (2n1w) 1678 | -9/Materials | Lost 4 parts (1p1n1u1w) 1700 | -9/Materials | Core integrity fell below 50% 1745 | -9/Materials | Lost 3 parts (3w) 1788 | -9/Materials | Discovered new exit (range 9) 1861 | -9/Materials | Discovered new exit (range 5) 2131 | -9/Materials | Discovered new exit (range 5) 2134 | -9/Materials | Identified exit to Materials 2240 | -9/Materials | Discovered exit to Materials (range 9) 2333 | -9/Materials | Build established: Mutant 2370 | -9/Materials | Core integrity fell below 20% 2413 | -9/Materials | Destroyed 7 combat bots 2561 | -9/Materials | Entered another Materials area 2561 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 2878 | -8/Materials | Discovered new exit (range 3) 3376 | -8/Materials | Discovered new exit (range 10) 3425 | -8/Materials | Identified exit to Factory 3426 | -8/Materials | Entered Factory 3426 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3508 | -7/Factory | Discovered new exit (range 16) 3815 | -7/Factory | Lost 9 parts (3p3n3w) 4054 | -7/Factory | Core integrity fell below 50% 4231 | -7/Factory | Lost 7 parts (1p3n3w) 4332 | -7/Factory | Lost 3 parts (2p1w) 4537 | -7/Factory | Core integrity fell below 20% 4584 | -7/Factory | Lost 6 parts (1p2n1u2w) 4631 | -7/Factory | Sucked down chute 4631 | -7/Factory | Entered Waste 4646 | -7/Waste | EMP discharged 4700 | -7/Waste | Spotted C-40 Crusher 4708 | -7/Waste | Spotted C-40 Crusher 4709 | -7/Waste | Spotted C-40 Crusher 4733 | -7/Waste | Spotted C-40 Crusher 4739 | -7/Waste | Spotted C-40 Crusher 4746 | -7/Waste | EMP discharged 4746 | -7/Waste | System corruption reached 10% 4748 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4748 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4751 | -7/Waste | Crushed by Compactor (1 part destroyed) 4751 | -7/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 04646_ Imp. System Restoration Module fried beyond repair. 04646_ System corrupted (+6). 04646_ Imp. Maneuvering Thrusters fried beyond repair. 04670_ System corrupted: Matter fused (-3). 04699_ MITA&IJL/KL#SWIA% 6,NAVL F J 1R7Z%|F% P= 04715_ System corrupted: Component data lost. 04728_ Acquired Hvy. Shock Bomb Launcher. 04736_ ALERT: Foreign system detected. Charging EMP. 04743_ System corrupted: Component data lost. 04746_ System corrupted (+4). 04748_ Gauss Rifle crushed. 04748_ Shock Rifle crushed. 04748_ Lrg. Storage Unit crushed. 04748_ Imp. Sensor Array crushed. 04748_ Wheel crushed. 04748_ Targeting Computer crushed. 04750_ Slammed into C-40 Crusher. 04751_ Adv. Visual Processing Unit crushed. 04751_ Nuclear Core crushed. 04751_ Signal Interpreter crushed. Map ----- +----------------------------------------------------+ | ????????????# #?????????????????? | | ????????????# #?????????????????? | | ????????????# #### #?????????????????? | | ????????????# #??# #?????????????????? | | ????????????# #??# #?????????????????? | | ????????????############??# #?????????????????? | | ????????????????????????### #?????????????????? | | ????????????????????????# #?????????????????? | | ????????????????????????# #?????????????????? | | ????????????????????????# #?????????????????? | | ????????????????????????# #?????????????????? | | ????????????????????????### #?????????????????? | | ??????????????????????????# #?????????????????? | | ??????????????????????????# ! #?????????????????? | | ??????????????????????????# #?????????????????? | | ????????????????????????### ######## ??????? | | ????????????????????????# ??????? | | ????????????????????????# ??????? | | ????????????????????????# ! ??????? | | ????????????????????????# ??????? | | ????????????????????????### ######## ??????? | | ??????????????????????????# #?????????????????? | | ??????????????????????????# #?????????????????? | | ??????????????????????????# #?????????????????? | | ????????????????????????###CC ###???????????????? | | ????????????????????????#@CC #???????????????? | | ????????????????????????#!CC #???????????????? | | ????????????????????????#CC #???????????????? | | ????????????????????????#CC #???????????????? | | ????????????????????????# CC #???????????????? | | ????????????????????????# CC #???????????????? | | ????????????????????????# CC #???????????????? | | ????????????????????????# CC #???????????????? | | ????????????????????????##########???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 32 Energy Capacity 505 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 64 Targeting Accuracy 5 Item Schematics ----------------- Beam Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Loot Pinata Power Corrupts Challenges ------------ None Game ------ Seed TractorFlightDatajack Manual? 0 Play Time 00:54:05 Cumulative 24.7 hours Start 2019.11.10 @ 10:54:10 End 2019.11.10 @ 15:55:24 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 77 Rogue 45 Adventurer 16 Explorer 7 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 4 Gallery% 21 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 634a75c2-a6ae-41aa-9d72-3c2516e238f0