Cogmind - Beta 12 X1 @@@ ROGUE MODE // 2022.08.03 @ 02:23:14 Player: Terminus Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (33) 6600 Robots Destroyed (490) 2450 Value Destroyed (27619) 27619 Prototype IDs (290) 5800 Alien Tech Used (13) 2600 Bonus (49489) 49489 TOTAL SCORE: 99058 Bonus ------- Triggered High Security 500 High Alert Combat Kills 8283 Follower Combat Kills 2505 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 1076 Used Core Reset Matrix 3000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed A5 500 Destroyed Architect 15000 Win 3000 Friendly Fire -8075 Cogmind --------- Core Integrity 736/1600 Matter 285/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location Near Former Tau Ceti IV Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (12) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (9) ---- Experimental Power Amplifier Experimental Energy Well (600) Experimental Targeting Computer Experimental Weapon Cycler Neutron Cannon Improved Plasma Cutter CR-A16's Behemoth Slayer Peak State ------------ > --- POWER ------------ Zero-point Reactor Zero-point Reactor Zero-point Reactor > --- PROPULSION ------- Centrium Leg Centrium Leg High-density Centrium Leg High-density Centrium Leg High-density Centrium Leg High-density Centrium Leg > --- UTILITY ---------- Large Storage Unit Experimental Targeting Computer Experimental Targeting Computer Experimental Core Analyzer Particle Accelerator Experimental Weapon Cycler Zionite Shade Armor Experimental Powered Armor Experimental Powered Armor Heavy Regenerative Plating Experimental Force Field > --- WEAPON ----------- Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon Cooled Nova Cannon > --- INVENTORY -------- Zero-point Reactor Centrium Leg Experimental Cooling System Advanced Energy Well Experimental Energy Well Experimental Energy Well Experimental Targeting Computer Zionite Shade Armor Zionite Shade Armor Graphene Brace Experimental EM Disruption Field Advanced Force Field Advanced Force Field Transdimensional Reconstructor Null Cannon Zionite Alpha Cannon Mk. II Zionite Alpha Cannon Mk. II Improved Plasma Cutter CR-A16's Behemoth Slayer [Rating: 246] Favorites ----------- Power Improved Quantum Reactor Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Improved Quantum Reactor Propulsion Enhanced Flexi-carbon Leg Leg Enhanced Flexi-carbon Leg Utility Advanced Cooling System Device Advanced Cooling System Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware System Shield Protection Heavy Regenerative Plating Weapon Heavy Plasma Cannon Energy Gun Precision Beam Rifle Energy Cannon Heavy Plasma Cannon Ballistic Gun Light Assault Rifle Launcher Heavy Rocket Launcher Special Weapon Improved Plasma Cutter Impact Weapon Core Stripper Slashing Weapon Chainsword Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Slots Evolved 18 | . . . . . 4 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . . 2 . 2 . . Power 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . Propulsion 4 | . . . . . 1 . . . . . 1 . . . . . . . . . 1 . . . . . . . 1 . . . . Utility 10 | . . . . . 2 2 . . . . 1 . . . . 1 . . . . 1 . . . . 1 . . 1 . 1 . . Weapon 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Parts Attached 661 | 6 18 5 1 4 38 11 8 4 5 29 26 6 9 . 14 22 8 15 5 10 20 3 5 29 4 28 57 86 43 39 35 43 25 Power 42 | 1 1 1 . 1 5 1 . . . . 2 . . . 1 1 . 1 . 1 1 . . 1 . 3 1 5 1 5 1 4 4 Engine 12 | 1 1 1 . . 3 1 . . . . 2 . . . 1 1 . 1 . . . . . . . . . . . . . . . Core 3 | . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reactor 27 | . . . . . . . . . . . . . . . . . . . . 1 1 . . 1 . 3 1 5 1 5 1 4 4 Propulsion 88 | 2 8 2 . 2 9 2 . . . 3 3 1 1 . 3 2 1 . . . 2 . . 11 . . 7 10 6 5 3 2 3 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 88 | 2 8 2 . 2 9 2 . . . 3 3 1 1 . 3 2 1 . . . 2 . . 11 . . 7 10 6 5 3 2 3 Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 363 | 1 2 . 1 1 9 6 4 2 . 12 12 4 4 . 10 10 3 8 5 5 17 3 5 13 4 25 38 48 23 26 26 24 12 Device 257 | . 1 . . 1 6 2 2 1 . 9 5 3 2 . 5 7 2 6 3 3 12 2 4 8 3 20 30 43 16 24 19 13 5 Storage 14 | 1 1 . 1 . . . . . . 1 . . . . . . 1 . 1 . . . . 1 . . 1 . 2 . 1 1 2 Processor 15 | . . . . . 1 2 . 1 . . 2 . . . . . . . . . 1 . . 1 . . 2 1 2 . 1 1 . Hackware 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Protection 76 | . . . . . 2 2 2 . . 2 5 1 2 . 5 3 . 2 1 2 4 1 1 3 1 5 5 4 3 2 5 8 5 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 168 | 2 7 2 . . 15 2 4 2 5 14 9 1 4 . . 9 4 6 . 4 . . . 4 . . 11 23 13 3 5 13 6 Energy Gun 50 | 1 5 . . . 9 2 2 1 4 10 4 . . . . 3 . . . . . . . . . . 1 4 4 . . . . Energy Cannon 83 | . 2 1 . . 4 . . . . 1 4 1 2 . . 5 2 3 . 2 . . . 2 . . 9 13 8 2 4 12 6 Ballistic Gun 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 17 | . . 1 . . . . 2 1 . 1 1 . 2 . . 1 2 2 . 1 . . . . . . . 2 1 . . . . Special Weapon 5 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 2 . 1 1 . . Impact Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Slashing Weapon 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 9 | . . . . . . . . . 1 2 . . . . . . . 1 . 1 . . . 1 . . . 2 . . . 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 63 | . . . . . 5 1 . . . . 2 . . . 1 4 1 . 3 . 1 . . 5 . 2 10 2 9 5 9 3 . Corrupted Parts 7 | . . . . . . . . . . 3 . . . . 1 . . . . . . . . . . . 2 1 . . . . . System Corruption 23 | . . . . . . . . . . 17 . . . . 2 . . . . . . . . . . . 2 2 . . . . . Parts Lost 64 | . 3 1 . . 1 3 . . . 2 . 1 3 . 10 3 . 1 . 1 1 . . . . . 4 13 . . 1 4 12 Power 11 | . 1 1 . . . . . . . . . . . . 1 . . 1 . 1 . . . . . . . 3 . . . 1 2 Propulsion 14 | . . . . . . 1 . . . 1 . 1 1 . 5 . . . . . 1 . . . . . 1 3 . . . . . Utility 23 | . . . . . 1 . . . . 1 . . 1 . 4 1 . . . . . . . . . . 1 3 . . 1 3 7 Weapon 16 | . 2 . . . . 2 . . . . . . 1 . . 2 . . . . . . . . . . 2 4 . . . . 3 Highest Loss Streak 8 | . 2 1 . . 1 1 . . . 1 . 1 2 . 8 3 . 1 . 1 1 . . . . . 2 5 . . 1 3 2 To Critical Strikes 6 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . . . 1 Average Slot Usage (%) 96 | . 99 100 100 100 99 99 100 100 99 99 100 99 99 100 80 93 100 99 100 99 99 100 100 99 100 95 93 89 94 94 92 94 95 Engine 4 | . 14 14 14 6 7 7 7 7 7 7 6 6 6 6 6 11 11 10 11 6 2 . . . . . . . . . . . . Reactor 4 | . . . . . . . . . . . . . . . . . . . . 3 7 10 10 10 10 9 8 9 13 12 12 12 11 Leg 23 | . 28 28 28 28 26 22 23 23 23 22 26 25 25 26 7 17 23 23 23 23 26 26 26 26 26 23 22 22 25 26 24 24 23 Device 17 | . 13 14 14 14 17 22 22 22 23 19 17 19 19 20 18 16 17 16 17 16 18 20 20 17 19 22 20 14 12 12 11 12 12 Storage 6 | . 14 14 14 14 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 4 4 5 Processor 14 | . . . . . . 15 15 15 15 15 20 20 20 20 20 17 17 17 17 17 18 21 21 21 21 19 19 19 21 21 19 12 12 Protection 3 | . . . . . 9 . . . . 3 2 . . . 1 5 5 5 5 5 3 . . 2 1 . 1 3 4 4 4 13 14 Energy Gun 5 | . 21 . . . 18 22 22 23 22 22 12 . . . . . . . . . . . . . . . . 1 2 . . . . Energy Cannon 12 | . 5 27 28 28 8 . . . . . 6 14 19 20 20 16 16 16 17 16 15 15 15 14 15 14 13 12 10 12 14 15 15 Naked Turns 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Heaviest Build 189 | 13 32 32 32 34 46 42 43 39 39 74 91 88 88 88 89 108 100 105 105 106 113 112 106 121 121 153 155 170 153 145 181 189 179 Greatest Support 189 | 20 20 20 20 20 45 45 45 45 45 50 75 75 70 70 56 96 104 104 104 104 124 116 116 146 146 146 146 146 176 184 189 188 188 Greatest Overweight (x) 29 | . 1 1 1 1 1 1 . . . 2 1 1 1 1 29 1 1 1 1 1 1 . . 1 . 1 2 1 1 . . 1 . Average Overweight (x) . | . . 1 1 1 . . . . . . . 1 1 1 3 . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 24 | 8 15 15 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 24 24 19 19 19 14 Average Capacity 18 | 7 13 15 15 15 15 15 15 15 15 17 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 19 19 18 13 Most Carried 20 | 1 15 15 15 15 15 15 15 15 15 20 20 20 20 17 17 20 20 20 20 20 20 20 20 20 20 20 20 20 19 19 19 19 14 Average Carried 16 | . 10 14 15 14 14 14 14 14 14 16 19 19 17 17 12 15 19 19 19 19 19 19 20 19 20 19 19 17 17 18 18 17 11 Final Capacity 24 | 8 15 15 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 24 19 19 19 14 9 Final Carried 20 | 1 15 15 15 15 15 15 14 15 15 20 20 20 17 17 12 20 20 20 20 20 20 20 20 20 20 20 20 18 19 19 17 14 7 Class Distribution -------------------- 38% | Scavenger-Gunner 22% | Scavenger-Skirmisher 11% | Mutant 5% | Gunner 5% | Scavenger-Tank 4% | Scavenger-Mutant 4% | Generator-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Zion Scavenger-Skirmisher | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Data Miner Gunner | -5/Proximity Caves Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Zhirov Scavenger-Gunner | -4/Proximity Caves Scavenger-Skirmisher | -4/Factory Scavenger-Skirmisher | -4/Upper Caves Scavenger-Skirmisher | -4/Upper Caves Scavenger-Gunner | -4/Warlord Scavenger-Skirmisher | -3/Proximity Caves Generator-Gunner | -3/Research Scavenger-Skirmisher | -3/Quarantine Generator-Gunner | -3/Section 7 Scavenger-Gunner | -2/Research Scavenger-Gunner | -2/Testing Alien-Gunner | -1/Access Scavenger-Gunner | -1/Command Scavenger-Gunner | -1/Access_0 Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Matter Collected 6343 | 194 221 96 . 77 459 98 207 72 43 385 256 159 136 . 108 220 111 205 . 190 169 60 50 243 30 365 625 607 242 215 205 200 95 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 30153 | . 499 135 . 122 2096 307 222 138 . 834 825 141 190 . 564 137 377 548 . 290 1044 123 165 610 62 1028 2164 5157 1528 3051 1838 4055 1903 Parts 1195 | . 46 13 . 9 91 16 9 6 . 27 34 5 10 . 25 10 13 33 . 17 67 3 6 14 2 34 59 184 49 120 87 131 75 Haulers Intercepted 21 | . 1 . . . 6 2 . . . . 2 . . . . . . . . . . . . . . 1 1 1 2 1 4 . . Recyclers Shooed 6 | . . . . . 2 . . . . 2 1 . . . . . . . . . . . . . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 168 | . . . . . . . 8 5 . 36 . 6 11 . 34 . 21 24 . 15 . . 6 . 2 . . . . . . . . Prevented 39 | . . . . . . . . . . 15 . 4 . . . . 13 6 . 1 . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Combat Hostiles Destroyed 388 | . 13 6 . 4 25 4 8 7 . 14 19 4 12 . 9 3 8 8 . 6 13 1 2 8 1 12 20 62 13 32 12 35 27 Melee 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . Guns 51 | . 12 . . . 10 3 3 3 . 7 9 . . . . . . . . . . . . . . . . 4 . . . . . Cannons 202 | . . 3 . 4 8 . . . . . 2 1 3 . 8 3 2 2 . 2 11 1 2 6 . 8 15 30 8 25 11 28 19 AOE 61 | . . 3 . . 1 . 5 4 . 4 7 3 9 . . . 6 4 . 2 . . . . . . . 9 3 1 . . . Classes Destroyed 27 | . 7 1 . 1 4 2 . . . 3 . . 1 . . . . . . . . . . . . . 2 3 . 1 1 1 . Worker 14 | . 2 1 . 1 2 . . . . . 1 . . . . . . . . . 1 . . . . 1 . . . 2 1 2 . Builder 18 | . 1 . . . 2 . . . . 1 1 . . . . . . . . . 2 . . . . . 5 . 1 3 2 . . Tunneler 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 21 | . 1 . . . 6 2 . . . . 2 . . . . . . . . . . . . . . 1 1 1 2 1 4 . . Recycler 14 | . . 1 . . 3 . . . . . 1 . . . . . . . . . 2 . . . . . 2 1 2 1 1 . . Carrier 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Minesweeper 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Operator 6 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 1 1 1 . . . Watcher 22 | . 2 . . . 4 . . . . . 1 . . . . . . . . . 3 . . . . . 2 2 2 1 4 1 . Swarmer 69 | . 7 6 . . . . 4 7 . 4 14 . 10 . . 1 4 . . 4 4 . . . . . . . 4 . . . . Saboteur 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . 1 . Grunt 111 | . 6 . . 2 13 1 4 . . 1 . 3 1 . 6 1 4 5 . . . . . 5 . 1 3 24 3 12 6 10 . Brawler 14 | . . . . . 1 . . . . 1 2 . . . 1 . . . . . . . . 1 . . . 3 1 2 . 2 . Duelist 12 | . . . . . . . . . . 2 . 1 . . . . . . . . . . . . . . . 5 1 1 . 2 . Protector 3 | . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . 1 . Researcher 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . . . Sentry 33 | . . . . . 7 . . . . 4 1 . 1 . . . . . . 1 3 1 . . . 2 2 4 4 1 . 2 . Specialist 7 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . 2 . 3 . . . Hunter 33 | . . . . . 3 2 . . . . . . . . . 1 . . . . . . . . . . 8 8 . 2 3 6 . Programmer 54 | . . . . . . 1 . . . . 2 . . . 1 . . 2 . . 6 . 2 1 1 7 5 11 . 8 3 4 . Behemoth 8 | . . . . . . . . . . 1 . . . . 1 . . 1 . 1 . . . . . 2 . 1 . . . 1 . S7 Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Enhanced Grunt 19 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 Enhanced Hunter 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Striker 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Executioner 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Fortress 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Protovariant X 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Z-EX 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Decomposer 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Packrat 3 | . . . . . . . . . . 2 . . . . . . . . . . . . 1 . . . . . . . . . . Assembled 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 18 | . 3 4 . 1 4 1 4 4 . 4 9 4 9 . 5 1 6 2 . 4 5 1 3 3 1 4 9 18 4 8 4 7 5 Combat Bots Only 17 | . 3 3 . 1 4 1 4 4 . 4 7 4 9 . 5 1 6 2 . 4 5 1 2 3 1 3 4 17 4 7 4 6 5 Max Kills in Single Turn 7 | . 1 4 . 1 3 1 2 4 . 3 7 1 4 . 1 1 3 1 . 1 1 1 2 1 1 1 1 3 2 2 3 2 1 Gunslinging 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . . 3 . . 1 . 2 4 . 3 5 1 4 . . . 3 1 . 1 . . . . . . . 3 2 1 . . . Melee 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . Uniques/NPCs Destroyed 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 4 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) A5 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Damage Taken 23520 | . 707 145 . 32 986 366 118 180 . 292 574 204 692 . 921 290 . 274 . 229 482 141 32 . . 357 1125 4831 335 1312 465 2755 5675 Core 1919 | . 160 8 . . 124 50 19 . . . 30 16 105 . 105 14 . 71 . . . 20 . . . . 88 332 10 73 12 224 458 Absorbed by Shields 14022 | . . . . . . . . . . . . . . . . . . . . . . . . . . 374 1133 3855 349 1253 481 1115 5462 Redirected to Shielding 219 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 219 . Regen/Repaired (Parts) 6844 | . . . . . 94 107 . . . . . . . . . . . . . . 18 . . 219 . . . 2431 1309 436 192 1209 829 Core Remaining (%) 72 | 100 . . . 32 77 . . . . 90 . . . . 69 . . . . 91 . . . . 98 . . 43 . 80 . . 46 Volleys Fired 1265 | . 54 9 . 10 86 16 14 7 . 38 31 10 17 . 15 9 9 22 . 10 37 5 4 20 3 42 86 158 32 126 96 90 209 Largest 4 | . 2 2 . 2 3 3 3 3 . 3 3 3 3 . 3 3 3 3 . 3 3 3 3 3 3 3 3 3 3 3 4 4 4 Hottest 460 | . 136 136 . 136 204 183 183 183 . 217 270 270 270 . 270 278 278 278 . 278 278 278 278 278 278 278 278 323 338 338 458 450 460 Shots Fired 3447 | . 108 19 . 20 254 49 26 20 . 99 80 19 39 . 45 27 17 46 . 19 109 15 12 50 9 126 248 427 90 304 196 336 638 Gun 615 | . 104 . . . 177 49 18 19 . 97 56 . . . . . . . . . . . . . . . 5 80 10 . . . . Cannon 2684 | . 4 18 . 20 77 . . . . . 22 15 34 . 45 27 12 38 . 14 109 15 12 47 9 126 243 337 77 272 137 336 638 Launcher 51 | . . 1 . . . . 8 1 . 2 2 4 5 . . . 5 8 . 5 . . . . . . . 7 3 . . . . Special 97 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . 3 . 32 59 . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 3274 | . 108 18 . 20 254 49 18 19 . 97 78 15 34 . 45 27 12 38 . 14 109 15 12 50 9 126 248 420 87 304 192 218 638 Explosive 23 | . . 1 . . . . 8 1 . 2 2 4 5 . . . . . . . . . . . . . . . . . . . . Electromagnetic 28 | . . . . . . . . . . . . . . . . . 5 8 . 5 . . . . . . . 7 3 . . . . Phasic 122 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 118 . Robot Hit Streak 55 | . 20 3 . 4 25 23 25 9 . 35 17 6 7 . 12 10 13 11 . 20 26 7 5 11 1 35 26 26 24 47 45 55 32 Robot Miss Streak 6 | . 4 4 . 3 3 1 1 3 . 2 3 1 3 . 1 4 . 1 . . 3 1 . 5 6 4 3 4 3 2 3 2 3 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 5 | . 1 . . . 1 . . 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . 1 . . 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 2242 | . 73 6 . 11 193 38 11 11 . 87 62 9 15 . 33 12 3 14 . 10 50 8 4 28 1 66 139 268 59 215 132 238 446 Core Hits 987 | . 30 8 . 7 72 11 15 10 . 38 44 8 20 . 18 3 13 14 . 6 29 3 3 18 1 23 56 126 38 75 49 89 160 Critical Kills 40 | . . . . . . . . . . . 1 . . . 1 . . . . . 1 . . 1 1 3 2 6 2 5 2 7 8 Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 80 | . 5 . . . 9 1 2 1 . 6 1 . . . 1 . . . . . 1 . . 1 1 3 2 18 2 6 4 8 8 Burn 36 | . 5 . . . 9 1 2 1 . 6 . . . . . . . . . . . . . . . . . 12 . . . . . Meltdown 40 | . . . . . . . . . . . 1 . . . 1 . . . . . 1 . . 1 1 3 2 6 2 5 2 7 8 Sever 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . Phase 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Melee Attacks 22 | . . . . . 2 . . . . 10 . . . . . . . 3 . 2 . . . . . . 2 2 . . . 1 . Kinetic 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 18 | . . . . . . . . . . 10 . . . . . . . 3 . 2 . . . . . . . 2 . . . 1 . Sneak Attacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 90360 | . 946 317 . 295 3849 716 534 445 . 2123 2335 609 1188 . 1115 481 491 856 . 463 1819 255 199 1123 53 2594 4696 11188 2596 7836 3991 12279 24968 Guns 8951 | . 926 . . . 2463 703 169 223 . 1645 834 . . . . . . . . . . . . . . . 108 1716 164 . . . . Cannons 73032 | . 20 162 . 260 1124 . . . . . 574 192 417 . 1115 481 66 316 . 163 1818 255 199 1093 38 2528 4528 7751 2101 7497 3168 12198 24968 Explosions 6497 | . . 149 . . 225 . 365 222 . 349 916 417 771 . . . 425 474 . 300 . . . . . . . 1611 273 . . . . Melee 330 | . . . . . . . . . . 129 . . . . . . . 66 . . . . . . . . 60 75 . . . . . Ramming 535 | . . 6 . 35 37 13 . . . . 11 . . . . . . . . . 1 . . . 15 66 . . 58 1 211 81 . Kinetic 60 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 60 . . . . . . Thermal 78204 | . 946 162 . 260 3587 703 169 223 . 1645 2043 192 417 . 1115 481 66 316 . 163 1818 255 199 1123 38 2528 4636 9938 2265 7835 3780 6333 24968 Explosive 2554 | . . 149 . . . . 365 222 . 349 281 417 771 . . . . . . . . . . . . . . . . . . . . Electromagnetic 2872 | . . . . . 225 . . . . . . . . . . . 425 474 . 300 . . . . . . . 1175 273 . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 270 | . . . . . . . . . . 129 . . . . . . . 66 . . . . . . . . . 75 . . . . . Phasic 5865 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5865 . Highest Corruption 19 | . 1 1 1 1 5 2 2 2 2 18 . . . . 2 . . . . . 1 1 1 1 . 8 19 8 . . . . . Average Corruption 4 | . 1 1 1 1 4 1 2 2 2 15 . . . . 2 . . . . . 1 1 1 1 . 5 10 7 . . . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 . . . . . Effects 282 | . 1 6 . 6 43 9 16 3 . 71 . . . . 4 . . . . . 7 2 2 . . 24 36 52 . . . . . Message Errors 65 | . . . . 1 14 2 1 . . 17 . . . . 1 . . . . . 1 2 . . . 7 7 12 . . . . . Matter Fused 67 | . 1 3 . 3 10 . 4 1 . 11 . . . . 1 . . . . . 1 . . . . 6 11 15 . . . . . Heat Flow Errors 26 | . . . . 1 3 2 . . . 5 . . . . 2 . . . . . . . 2 . . 3 4 4 . . . . . Energy Discharges 37 | . . 1 . . 4 2 5 1 . 14 . . . . . . . . . . . . . . . 2 4 4 . . . . . Parts Rejected 3 | . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . Data Loss (minor) 38 | . . . . 1 6 2 4 . . 8 . . . . . . . . . . 3 . . . . 3 3 8 . . . . . Data Loss (major) 17 | . . . . . 4 . 1 . . 5 . . . . . . . . . . 2 . . . . 1 3 1 . . . . . Misfires 8 | . . 2 . . . 1 1 1 . 2 . . . . . . . . . . . . . . . . . 1 . . . . . Alerts 11 | . . . . . 1 . . . . 3 . . . . . . . . . . . . . . . 2 1 4 . . . . . Weapon Failures 10 | . . . . . . . . . . 5 . . . . . . . . . . . . . . . . 3 2 . . . . . Overload Shots 17 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 . . . 2 . Overflow Damage 1897 | . . . . . 10 . 17 . . 14 50 26 19 . . 29 . . . . 45 23 17 . . 179 130 150 49 202 243 248 446 Projectiles 1637 | . . . . . 10 . . . . . . 7 8 . . 29 . . . . 45 23 17 . . 143 130 150 16 202 164 247 446 Explosions 116 | . . . . . . . 17 . . 14 50 19 11 . . . . . . . . . . . . . . . 5 . . . . Melee 144 | . . . . . . . . . . . . . . . . . . . . . . . . . . 36 . . 28 . 79 1 . Knockbacks 7 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . 4 . . Impact 6 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . 3 . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Self-Inflicted Damage 346 | . . 10 . . 78 . . . . . 50 4 31 . . . . 37 . . . . . . . . . 136 . . . . . Shots 15 | . . 1 . . 2 . . . . . 1 1 1 . . . . 2 . . . . . . . . . 7 . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 27 | . . 1 . 5 4 1 . . . . 1 . . . . . . . . . 1 . . . 1 1 . . 1 1 5 5 . Kicked 27 | . . 1 . 5 4 1 . . . . 1 . . . . . . . . . 1 . . . 1 1 . . 1 1 5 5 . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 321 | . 237 207 . 194 321 152 45 36 . 211 66 108 171 . 211 66 57 283 . . 140 . 177 74 60 291 162 153 150 150 140 178 158 Average Temperature 88 | . 64 88 . 64 77 24 17 14 . 37 24 58 53 . 108 30 38 88 . . 61 . 86 55 45 69 56 85 87 104 103 117 119 Received Heat Transfer 2362 | . 180 . . 18 324 9 27 . . 78 30 45 105 . 414 . . 42 . 9 27 27 . . . 16 72 473 28 145 86 207 . Effects 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Interference 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 5 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 4 . . . . . Combat Hostiles 5 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 4 . . . . . Parts Fried 22 | . . . . . . . . . . . . . . . . . 1 . . 3 . . . . . . 1 11 6 . . . . Impact Corruptions 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 . 4 1 . Robots Melted 65 | . 1 . . . 6 1 . . . 2 1 . . . 1 . . 1 . . 2 . . 2 1 4 4 14 2 6 2 7 8 Combat Hostiles 62 | . 1 . . . 6 1 . . . 2 1 . . . 1 . . 1 . . 2 . . 2 1 4 4 13 2 6 1 6 8 Parts Melted 275 | . 4 . . . 32 5 1 2 . 9 10 . 1 . 1 . . 2 . . 4 3 . 5 4 26 32 63 8 20 8 17 18 Heat Transferred 83789 | . 2856 296 . 444 8066 1554 518 555 . 3385 2881 300 650 . 1650 750 100 450 . 250 2700 400 250 1550 50 3450 7000 13665 2348 8177 4995 4514 9985 Parts Sabotaged 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Missiles Intercepted 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Peak Influence 1723 | . 257 249 . 58 433 245 . . . . 729 . . . . 569 . . . . 163 . . . . 348 474 1642 1428 1618 1723 1688 . Initial 1100 | . . 70 . . 14 124 . . . . 35 . . . . 2 . . . . 12 . . . . 20 128 266 923 803 1100 1035 . Average 488 | . 126 80 . 12 197 123 . . . . 433 . . . . 196 . . . . 71 . . . . 153 337 892 1141 1105 1409 1355 . Maximum Alert Level 5 | . 1 1 . . 2 1 . . . . 3 . . . . 2 . . . . . . . . . 1 2 5 4 5 5 5 . Low Security (%) 38 | 100 81 86 . 100 41 70 . . . . 19 . . . . 48 . . . . 100 . . . . 69 11 1 . . . . . Level 1 19 | . 18 13 . . 51 29 . . . . 25 . . . . 28 . . . . . . . . . 30 51 27 . . . . . Level 2 9 | . . . . . 6 . . . . . 54 . . . . 23 . . . . . . . . . . 36 10 . . . . . Level 3 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 48 55 . 7 . Level 4 18 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45 51 42 91 37 . Level 5 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 8 55 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 89 | . 3 . . 1 3 6 . . . . 7 . . . . 4 . . . . 5 . . . . 5 8 20 5 10 6 6 . Investigation 11 | . 2 . . . 1 1 . . . . 1 . . . . . . . . . 1 . . . . . 2 1 1 1 . . . Extermination 26 | . . . . . . 3 . . . . 1 . . . . 2 . . . . 2 . . . . 3 3 4 1 3 2 2 . Reinforcement 20 | . 1 . . 1 2 1 . . . . 2 . . . . 2 . . . . 2 . . . . 1 2 5 . . 1 . . Assault 18 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 2 3 3 4 . Garrison 14 | . . . . . . 1 . . . . 3 . . . . . . . . . . . . . . 1 1 4 1 3 . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 3 1 3 2 . Construction Impeded 6 | . . . . 1 . . . . . . 1 . . . . . . . . . 1 . . . . . 2 1 . . . . . Haulers Reinforced 3 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Distress Signals 40 | . 3 . . 2 3 1 . . . 1 2 . . . . 1 . . . . 2 . . . . 1 2 3 1 2 . 16 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 612 | . 27 7 . 9 36 9 5 7 . 23 35 4 12 . 10 17 7 7 . 5 20 1 2 31 . 20 26 91 17 51 21 47 65 Peak Tracking Total 9 | . 5 3 . 3 4 3 4 4 . 5 5 4 5 . 5 4 4 5 . 4 4 1 2 6 . 4 5 9 5 6 6 5 6 Tactical Retreats 31 | . 4 1 . 1 1 . 1 . . 1 3 . . . 1 1 . 2 . 1 1 . . . . 1 1 8 . 1 . 2 . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Traps Triggered 13 | . 2 . . . . 1 . . . . 3 . . . . . . . . . . . . . . 1 5 . . 1 . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 24 | . . . . . . . . . . . . 1 2 . . . 1 1 . . . . . 19 . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Machines Disabled 70 | . 1 . . . 3 . . . . 3 8 . . . . 3 1 1 . . . . 1 . . 3 10 16 1 9 4 2 4 Max in Single Turn 8 | . 1 . . . 2 . . . . 1 8 . . . . . 1 1 . . . . 1 . . 1 1 1 1 1 1 1 1 Garrison Access 4 | . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Machines Accessed 53 | . 7 1 1 1 11 6 2 . . 1 2 1 . 4 . 1 . . 4 . 2 1 . 1 . 1 1 2 . 2 . 1 . Terminals 24 | . 6 1 . . 9 3 . . . 1 . . . . . . . . . . . . . . . . . 2 . 1 . 1 . Fabricators 4 | . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . Repair Stations 4 | . . . . . 2 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . 1 . . 1 . . . Total Hacks 156 | . 18 1 6 1 30 11 14 . . 1 5 1 . 26 . 3 . . 17 . 4 1 . 6 . 2 1 5 . 2 . 1 . Successful 114 | . 10 1 6 1 15 7 14 . . 1 2 1 . 26 . 1 . . 17 . 3 1 . 6 . . . 1 . . . 1 . Failed 42 | . 8 . . . 15 4 . . . . 3 . . . . 2 . . . . 1 . . . . 2 1 4 . 2 . . . Catastrophic 6 | . 1 . . . 2 . . . . . 1 . . . . . . . . . . . . . . . 1 . . 1 . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 122 | . 14 1 . . 18 2 . . . . 7 . . . . 12 . 1 . . 3 . . 1 . 8 16 10 9 8 5 7 . Terminals 56 | . 17 1 . . 24 6 . . . 1 . . . . . . . . . . . . . . . . . 5 . 1 . 1 . Fabricators 8 | . . . . . . 3 . . . . 3 . . . . . . . . . . . . . . 2 . . . . . . . Repair Stations 10 | . . . . . 6 2 . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 9 | . . . . . . . . . . . 2 . . . . 3 . . . . 2 . . . . . 1 . . 1 . . . Terminal Hacks 87 | . 5 . 6 1 6 1 14 . . 1 . 1 . 26 . . . . 17 . . 1 . 6 . . . 1 . . . 1 . Record 35 | . . . 6 . . . 13 . . . . . . 11 . . . . 5 . . . . . . . . . . . . . . Part Schematic 13 | . . . . . . . . . . . . . . 9 . . . . 4 . . . . . . . . . . . . . . Robot Schematic 3 | . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . Robot Analysis 5 | . 1 . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Prototype ID Bank 13 | . . . . . . . . . . . . . . 3 . . . . 4 . . . . 6 . . . . . . . . . Open Door 7 | . . . . 1 . . 1 . . 1 . 1 . . . . . . . . . 1 . . . . . 1 . . . 1 . Branch Access Points 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Index 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Network Status 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Build 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 6 | . . . . . 2 2 . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Scan Component 3 | . . . . . 1 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Repair 3 | . . . . . 1 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . . . . Seal Access 3 | . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . . . . Unauthorized Hacks 15 | . 5 1 . . 7 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminals 13 | . 4 1 . . 7 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Track 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 10 | . 4 . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disrupt 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 33 | . 6 1 . . 11 6 . . . 1 1 . . . . 1 . . . . 2 . . . . 1 1 1 . 1 . . . Full Trace Events 6 | . 2 . . . 2 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . 3 . . . . 3 . . . . . . . . . . . . . . . 2 . . . Robots Built 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 99 | . . . . . . 99 . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating 4 | . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 32 | . . . . . . . . . 14 . . . . 9 . . . . 4 . . . . . . . . 3 . 2 . . . Parts Built 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 117 | . . . . . . . . . . . 117 . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating 7 | . . . . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 3 | . . . . . 1 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Time 100 | . . . . . 19 19 . . . . . . . . . . . . . . 62 . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Machine Destruction 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 19 | . . . . . . . . . . 13 . . . . . . 2 . . . . . . 4 . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Total Allies 48 | . . . . 3 . 2 . . 4 13 3 . . . 1 6 2 . . . . . . 4 . 6 . . 3 . 1 . . Largest Group 6 | . . . . 3 2 2 . . 4 6 5 . . . 1 5 3 2 . . . . . 4 . 2 2 . 3 2 1 . . Highest-Rated Group 402 | . . . . 40 32 30 . . 153 202 160 . . . 96 402 262 59 . . . . . 232 . 206 162 . 275 244 269 . . Highest-Rated Ally 269 | . . . . 16 16 15 . . 40 41 40 . . . 96 96 96 30 . . . . . 68 . 103 81 . 122 122 269 . . Zionite Dispatches 8 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . 3 . . 2 . 1 . . Heavy 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . Light 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Hacker 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Thermal Resupply 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Total Orders 5 | . . . . . . . . . . 2 . . . . . 1 . . . . . . . 1 . . . . 1 . . . . STAY 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . FOLLOW 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . AID 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . DROP 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . Ally Attacks 334 | . . . . 22 8 9 . . . 67 53 . . . 12 61 32 1 . . . . . 11 . 17 19 . . 10 12 . . Total Damage 11234 | . . . . 208 85 160 . . . 1796 1204 . . . 604 2358 496 21 . . . . . 598 . 1117 526 . . 969 1092 . . Kills 83 | . . . . 1 1 2 . . . 14 13 . . . 6 20 7 . . . . . . 5 . 6 1 . . . 7 . . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Robot Analysis Total 5 | . 1 . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Derelict Logs Recovered 12 | . . 1 . 1 . . . 2 1 1 . . 1 . 2 . 1 . . 1 . 1 . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 15 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . 4 3 1 2 1 2 . Main Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . Branch Access 3 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . 1 . . . . Emergency Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . Guard Positions 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Unaware Analyses 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . Trap Installations 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Active Terminals 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Turns Passed 35216 | 62 1180 1067 302 1490 2098 788 1173 395 1236 1802 1185 736 650 152 1307 1536 767 671 298 510 1250 429 515 1308 554 1156 1583 2253 714 1205 1089 2601 1154 Spaces Moved 18029 | 50 563 538 159 639 1161 475 824 291 968 835 592 368 297 81 284 602 406 281 136 280 389 281 323 682 359 732 851 950 413 532 564 1598 525 Core 20 | 10 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 9 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 18009 | 40 563 538 159 639 1161 475 824 291 968 835 592 368 297 81 283 602 406 281 136 280 389 281 323 682 359 732 851 950 413 532 564 1598 516 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 190 190 190 120 120 120 120 120 120 120 190 190 190 190 120 120 120 120 120 120 120 120 108 108 108 108 108 110 110 113 116 50 Average Speed 142 | 106 166 190 190 190 132 120 120 120 120 153 140 190 190 190 391 189 152 151 188 139 120 120 120 116 108 115 121 154 113 112 115 124 118 Slowest Speed 1500 | 120 190 190 190 190 190 190 120 120 120 260 190 190 190 190 1500 190 190 190 190 190 190 120 120 175 108 178 250 183 186 113 116 186 120 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 1 Exploration Rate (%) 51 | 4 82 91 54 99 79 12 83 48 89 67 21 55 49 70 46 19 61 39 60 49 14 48 47 82 53 27 82 61 12 57 18 42 34 Regions Visited 33 Branch Regions 24 Pre-discovered Areas 11 | . 1 1 1 . . . 2 . 1 . . . . 1 1 . . . 3 . . . . . . . . . . . . . . Known Exits Taken 26 | . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . . Unknown Exits Taken 7 | 1 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Scrap Searched 30 | . . 2 . 1 . . 4 9 1 1 . 1 1 . 2 . 1 . . 1 . 3 2 . 1 . . . . . . . . Spaces Dug 225 | . . . . . 2 . . . . 1 9 6 31 . . 3 3 9 . 6 17 . 3 . 6 9 38 21 5 20 10 8 18 Terrain Destroyed 882 | . . 8 . . 6 . 57 10 . 1 52 54 65 . 11 9 8 20 . 6 44 7 5 2 7 33 69 77 20 60 41 44 166 Melee 3 | . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Projectile 645 | . . . . . . . . . . . 4 8 21 . 11 9 8 20 . 6 44 7 5 2 7 33 69 60 20 60 41 44 166 AOE 234 | . . 8 . . 4 . 57 10 . . 48 46 44 . . . . . . . . . . . . . . 17 . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Total 25223 | 56 701 565 162 895 1535 655 982 323 1042 1267 875 386 349 80 443 975 537 482 180 376 1087 362 440 1156 517 963 1233 1445 590 896 792 2068 808 Wait 4481 | . 31 7 . 225 180 142 134 13 65 180 207 1 27 . 130 313 100 158 28 73 636 68 109 348 151 149 194 211 58 166 56 289 32 Move 17995 | 49 562 537 158 638 1160 474 823 290 967 834 591 367 296 80 283 601 405 280 135 279 388 280 322 681 358 731 850 949 412 531 563 1597 524 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 217 | 1 21 3 1 4 21 6 1 5 1 16 7 1 . . 1 17 1 2 3 1 4 2 . 8 . 4 13 14 11 7 13 17 11 Fast Attach 197 | 6 3 . . 1 13 3 . . 3 7 4 . . . 2 7 1 . 6 . 1 2 . 12 . 4 28 26 20 16 13 7 12 Attach 112 | . 3 1 . . 7 4 . . . 1 3 1 3 . 6 7 . 1 . 1 4 . . . . 3 8 20 11 2 6 8 12 Detach 21 | . . . . . 1 . . . . . . . . . . 2 . . . . . . . . . . 1 7 7 1 . 2 . Swap 368 | . 12 4 1 3 18 5 8 4 2 21 19 5 6 . 6 8 7 14 . 9 15 1 5 17 4 21 22 50 13 21 16 29 2 Drop 315 | . 15 3 2 9 35 4 2 4 4 21 12 1 . . . 11 2 2 8 1 1 4 . 27 . 8 29 8 25 25 24 22 6 Fire 1265 | . 54 9 . 10 86 16 14 7 . 38 31 10 17 . 15 9 9 22 . 10 37 5 4 20 3 42 86 158 32 126 96 90 209 Melee 22 | . . . . . 2 . . . . 10 . . . . . . . 3 . 2 . . . . . . 2 2 . . . 1 . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 27 | . . 1 . 5 4 1 . . . . 1 . . . . . . . . . 1 . . . 1 1 . . 1 1 5 5 . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire 203 | . . . . . 8 . . . . 139 . . . . . . 12 . . . . . . 43 . . . . . . . 1 . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / *Min) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 5 exits: *Fac / Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: Fac x2 / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: *Res / *Upp) -4/Upper Caves -4/Upper Caves (discovered 2 exits: Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 2 exits: *Res / *Qua) -3/Quarantine (discovered 2 exits: Res / *Sec) -3/Section 7 -2/Research (discovered 2 exits: *Tes x2) -2/Testing -1/Access -1/Command (discovered 3 exits: *Sur x2 / [*Ac0]) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 63 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 613 | -10/Materials | Discovered new exit (range 5) 687 | -10/Materials | Core integrity fell below 50% 1081 | -10/Materials | Discovered new exit (range 10) 1142 | -10/Materials | Discovered new exit (range 16) 1243 | -10/Materials | Entered Mines 1250 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1574 | -10/Mines | Found a hidden stash of uninstalled traps 1634 | -10/Mines | Discovered new exit (range 15) 1804 | -10/Mines | Learned Materials security intel 1809 | -10/Mines | Discovered new exit (range 7) 2302 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2302 | -10/Mines | Discovered new exit (range 5) 2310 | -10/Mines | Entered Exiles 2356 | -10/Exiles | Met 8R-AWN 2390 | -10/Exiles | Met EX-HEX 2505 | -10/Exiles | Met EX-DEC 2536 | -10/Exiles | Learned location of Zion (-7) 2591 | -10/Exiles | Discovered new exit (range 14) 2612 | -10/Exiles | Entered Mines 2636 | -9/Mines | Assembled infested the area 2641 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2810 | -9/Mines | Learned 4 Materials zone layouts 2963 | -9/Mines | Discovered new exit (range 10) 3122 | -9/Mines | Found the Drone Emporium 3131 | -9/Mines | Found Prototype Device 3245 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3619 | -9/Mines | Discovered new exit (range 13) 3832 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 4102 | -9/Mines | Entered Materials 4102 | -8/Materials | Accompanied by 2 allies 4102 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 4102 | -8/Materials | Identified Decoy Drone Bay 4103 | -8/Materials | Identified exit to Factory 4672 | -8/Materials | Build established: Scavenger-Tank 4945 | -8/Materials | Discovered exit to Factory (range 9) 5916 | -8/Materials | Discovered exit to Factory (range 3) 6055 | -8/Materials | Repaired Carbon-fiber Leg 6200 | -8/Materials | Entered Factory 6200 | -7/Factory | Evolved 2 slots: Utility x2 6342 | -7/Factory | Identified exit to Storage 6342 | -7/Factory | Identified exit to Lower Caves 6578 | -7/Factory | Repaired Carbon-fiber Leg 6614 | -7/Factory | Build established: Scavenger-Skirmisher 6693 | -7/Factory | Discovered new exit (range 5) 6729 | -7/Factory | Identified exit to Factory 6802 | -7/Factory | Fabricated Y-45 Defender? 6983 | -7/Factory | Garrison activated, responded to threat 6988 | -7/Factory | Entered Lower Caves 7071 | -7/Lower Caves | Learned location of Extension (-4) 7071 | -7/Lower Caves | Learned Armory trap positions 7071 | -7/Lower Caves | Learned Armory security intel 7071 | -7/Lower Caves | Learned Research terminal intel 7071 | -7/Lower Caves | Learned Armory terminal intel 7071 | -7/Lower Caves | Learned Extension garrison access intel 7071 | -7/Lower Caves | Learned Armory garrison access intel 8144 | -7/Lower Caves | Discovered new exit (range 14) 8159 | -7/Lower Caves | Identified exit to Lower Caves 8161 | -7/Lower Caves | Entered another Lower Caves area 8253 | -7/Lower Caves | Learned Factory stockpile data 8369 | -7/Lower Caves | Learned 4 Factory zone layouts 8437 | -7/Lower Caves | Discovered new exit (range 3) 8440 | -7/Lower Caves | Identified exit to Zion 8556 | -7/Lower Caves | Entered Zion 8595 | -7/Zion | System corruption cleaned by Quarantine Array 8639 | -7/Zion | Discovered new exit (range 12) 8736 | -7/Zion | Found Unknown Piercing Weapon 8737 | -7/Zion | Identified CR-A16's Pointy Stick 8935 | -7/Zion | Learned location of Quarantine (-3) 8957 | -7/Zion | Given A8's code to call for help 9529 | -7/Zion | Imprinted 9531 | -7/Zion | Declared Zion's savior 9757 | -7/Zion | Identified exit to Proximity Caves 9792 | -7/Zion | Entered Proximity Caves 9792 | -6/Proximity Caves | Accompanied by 4 allies 9848 | -6/Proximity Caves | Learned location of 1 exit from Factory 10404 | -6/Proximity Caves | System corruption reached 10% 10459 | -6/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 11029 | -6/Proximity Caves | Spotted B-75 Beast 11064 | -6/Proximity Caves | Destroyed B-75 Beast 11376 | -6/Proximity Caves | Build established: Scavenger-Gunner 11594 | -6/Proximity Caves | Entered Factory 11594 | -6/Factory | Accompanied by 5 allies 11594 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11595 | -6/Factory | Identified exit to Factory 11596 | -6/Factory | Identified exit to Lower Caves 11869 | -6/Factory | Fabricated Lrn. Sensor Array (x1) 12108 | -6/Factory | Destroyed 7 combat bots 12123 | -6/Factory | Garrison activated, responded to threat 12463 | -6/Factory | Allied Derelicts emerged from ambush trap array 12706 | -6/Factory | Retrieved Zion intel report: Trap Installations 12779 | -6/Factory | Entered Lower Caves 13066 | -6/Lower Caves | Build established: Scavenger-Mutant 13384 | -6/Lower Caves | Discovered new exit (range 5) 13395 | -6/Lower Caves | Identified exit to Lower Caves 13515 | -6/Lower Caves | Entered another Lower Caves area 13517 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 13561 | -6/Lower Caves | Destroyed 9 combat bots 13567 | -6/Lower Caves | Discovered exit to Factory (range 13) 13604 | -6/Lower Caves | Build established: Scavenger-Gunner 13849 | -6/Lower Caves | Learned Factory emergency access door positions 14045 | -6/Lower Caves | Encountered a Warlord checkpoint 14152 | -6/Lower Caves | Discovered new exit (range 7) 14163 | -6/Lower Caves | Identified exit to Data Miner 14165 | -6/Lower Caves | Entered Data Miner 14165 | -6/Data Miner | Discovered new exit (range 6) 14202 | -6/Data Miner | Met Data Miner 14241 | -6/Data Miner | Learned location of Section 7 (-3) 14241 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 14268 | -6/Data Miner | Received God Mode back door access code from Data Miner 14316 | -6/Data Miner | Identified exit to Proximity Caves 14317 | -6/Data Miner | Entered Proximity Caves 14376 | -5/Proximity Caves | Lost 8 parts (1p4n3u) 14625 | -5/Proximity Caves | Build established: Gunner 14745 | -5/Proximity Caves | Escorted by Enhanced Grunt 14835 | -5/Proximity Caves | Learned Factory stockpile data 15340 | -5/Proximity Caves | Spotted B-75 Beast 15365 | -5/Proximity Caves | Destroyed B-75 Beast 15610 | -5/Proximity Caves | Discovered exit to Factory (range 5) 15624 | -5/Proximity Caves | Entered Factory 15624 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 15867 | -5/Factory | Enhanced Grunt warped into view, answering call for help 15870 | -5/Factory | Enhanced Grunt warped into view, answering call for help 16397 | -5/Factory | Lost 3 parts (1u2w) 16485 | -5/Factory | Retrieved Zion intel report: Branch Access 16485 | -5/Factory | Identified exit to Upper Caves 16486 | -5/Factory | Zion Light squad teleported in 16653 | -5/Factory | Build established: Scavenger-Gunner 16870 | -5/Factory | Zion Thermal Resupply teleported in 17160 | -5/Factory | Entered Upper Caves 17160 | -5/Upper Caves | Accompanied by 3 allies 17315 | -5/Upper Caves | Identified exit to Upper Caves 17927 | -5/Upper Caves | Entered another Upper Caves area 17927 | -5/Upper Caves | Accompanied by 2 allies 17940 | -5/Upper Caves | Encountered a Warlord checkpoint 18393 | -5/Upper Caves | Acquired the password to a Derelict Tinkerer's latest research 18504 | -5/Upper Caves | Discovered new exit (range 12) 18535 | -5/Upper Caves | Spotted B-75 Beast 18541 | -5/Upper Caves | Revealed the true nature of CR-A16's Pointy Stick 18544 | -5/Upper Caves | Destroyed B-75 Beast 18591 | -5/Upper Caves | Identified exit to Zhirov 18598 | -5/Upper Caves | Entered Zhirov 18598 | -5/Zhirov | Discovered new exit (range 3) 18633 | -5/Zhirov | Met Zhirov 18667 | -5/Zhirov | Learned location of Testing (-2) 18667 | -5/Zhirov | Learned location of Command (-1) 18684 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 18713 | -5/Zhirov | Found Alien Artifact 18713 | -5/Zhirov | Identified Integrated Dissipator 18713 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 18739 | -5/Zhirov | Found Alien Artifact 18894 | -5/Zhirov | Identified exit to Proximity Caves 18896 | -5/Zhirov | Entered Proximity Caves 19045 | -4/Proximity Caves | Spotted B-86 Titan 19055 | -4/Proximity Caves | Destroyed B-86 Titan 19072 | -4/Proximity Caves | Learned Research stockpile data 19302 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 19397 | -4/Proximity Caves | Discovered new exit (range 6) 19403 | -4/Proximity Caves | Identified exit to Factory 19406 | -4/Proximity Caves | Entered Factory 19406 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 19841 | -4/Factory | Build established: Scavenger-Skirmisher 19978 | -4/Factory | Repaired Lrn. Sensor Array 20089 | -4/Factory | Discovered new exit (range 15) 20423 | -4/Factory | Identified exit to Research 20427 | -4/Factory | Build established: Scavenger-Gunner 20487 | -4/Factory | Discovered new exit (range 9) 20653 | -4/Factory | Identified exit to Upper Caves 20656 | -4/Factory | Entered Upper Caves 20765 | -4/Upper Caves | Learned Research emergency access door positions 20928 | -4/Upper Caves | Discovered new exit (range 17) 20942 | -4/Upper Caves | Build established: Scavenger-Skirmisher 21051 | -4/Upper Caves | Identified exit to Upper Caves 21075 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 21085 | -4/Upper Caves | Entered another Upper Caves area 21142 | -4/Upper Caves | Discovered exit to Research (range 14) 21211 | -4/Upper Caves | P-70 Sage assimilated allied 5K-1B6(r) 21429 | -4/Upper Caves | Discovered new exit (range 15) 21444 | -4/Upper Caves | Identified exit to Warlord 21600 | -4/Upper Caves | Entered Warlord 21640 | -4/Warlord | System corruption cleaned by Quarantine Array 21988 | -4/Warlord | Rebuked by Warlord 21998 | -4/Warlord | Opened Warlord's prototype stash 22003 | -4/Warlord | Found Prototype Reactor 22012 | -4/Warlord | Found Prototype Processor 22012 | -4/Warlord | Identified Spectral Analyzer 22013 | -4/Warlord | Warlord's base attacked by MAIN.C 22363 | -4/Warlord | Warlord forces counterattacked 22428 | -4/Warlord | Spotted Executioner 22477 | -4/Warlord | Spotted Executioner 22526 | -4/Warlord | Build established: Scavenger-Gunner 22644 | -4/Warlord | Spotted Striker 22688 | -4/Warlord | Warlord base infiltrated, sounded retreat 22816 | -4/Warlord | P-80 Master assimilated allied P7-FTP(B) 22816 | -4/Warlord | Spotted P7-FTP(B) 22850 | -4/Warlord | Spotted B-86 Titan 22850 | -4/Warlord | Spotted B-90 Cyclops 22867 | -4/Warlord | Discovered new exit (range 13) 22881 | -4/Warlord | Identified exit to Proximity Caves 22908 | -4/Warlord | Entered Proximity Caves 23196 | -3/Proximity Caves | Build established: Scavenger-Skirmisher 23423 | -3/Proximity Caves | Discovered exit to Research (range 12) 23462 | -3/Proximity Caves | Entered Research 23462 | -3/Research | Evolved 2 slots: Power x1, Utility x1 23463 | -3/Research | Identified Vortex Chain Reactor 23465 | -3/Research | Loaded intel: 22 terminal locations 23491 | -3/Research | Found Unknown Protection 23501 | -3/Research | Identified Hvy. Reactive Plating 23548 | -3/Research | Zion Heavy squad teleported in 23609 | -3/Research | Spotted B-86 Titan 23614 | -3/Research | Destroyed B-86 Titan 23633 | -3/Research | Spotted B-86 Titan 23634 | -3/Research | Destroyed B-86 Titan 24071 | -3/Research | Zion Hacker squad teleported in 24105 | -3/Research | Garrison activated, responded to threat 24134 | -3/Research | Build established: Generator-Gunner 24521 | -3/Research | Discovered new exit (range 19) 24567 | -3/Research | Discovered new exit (range 15) 24572 | -3/Research | Zion Hacker squad teleported in 24614 | -3/Research | Identified exit to Quarantine 24618 | -3/Research | Entered Quarantine 24618 | -3/Quarantine | Accompanied by 2 allies 24725 | -3/Quarantine | Garrison activated, responded to threat 24755 | -3/Quarantine | Spotted Alpha 7 24789 | -3/Quarantine | Destroyed Alpha 7 24816 | -3/Quarantine | Found Corrupted Prototype Processor 24816 | -3/Quarantine | Identified Exp. Target Analyzer 24829 | -3/Quarantine | Found Corrupted Prototype Processor 24829 | -3/Quarantine | Identified Exp. Targeting Computer 24830 | -3/Quarantine | System corruption reached 10% 24962 | -3/Quarantine | Cryocooling Duct disabled 24977 | -3/Quarantine | Ambient heat levels rising (+20) 24977 | -3/Quarantine | Non-combat units ordered to evacuate 25258 | -3/Quarantine | Found Alien Impact Weapon 25336 | -3/Quarantine | Build established: Scavenger-Skirmisher 25340 | -3/Quarantine | Retrieved Zion intel report: Unaware Analyses 25448 | -3/Quarantine | Incoming investigation squad redirected 25626 | -3/Quarantine | Found Alien Artifact 25628 | -3/Quarantine | Identified Core Reset Matrix 25628 | -3/Quarantine | Identified Transdimensional Reconstructor 25628 | -3/Quarantine | Identified Core Stripper 25628 | -3/Quarantine | Used Core Reset Matrix 25632 | -3/Quarantine | Detected hypermatrix surge 25632 | -3/Quarantine | Sensed 16 artifacts in vicinity 25674 | -3/Quarantine | Retrieved Zion intel report: Main Access 25674 | -3/Quarantine | Identified exit to Research 25679 | -3/Quarantine | Retrieved Zion intel report: Branch Access 25743 | -3/Quarantine | Retrieved Zion intel report: Emergency Access 25771 | -3/Quarantine | Found Subatomic Replicator 25966 | -3/Quarantine | Spotted Fortress 25973 | -3/Quarantine | Destroyed Fortress 25979 | -3/Quarantine | Found Prototype Device 25979 | -3/Quarantine | Identified Thermal Barrier 25986 | -3/Quarantine | Found Prototype Device 25986 | -3/Quarantine | Identified Exp. Force Field 26001 | -3/Quarantine | Found Prototype Protection 26008 | -3/Quarantine | Found Prototype Device 26008 | -3/Quarantine | Identified Exp. EM Disruption Field 26044 | -3/Quarantine | Found Vortex Chain Reactor 26141 | -3/Quarantine | Build established: Scavenger-Gunner 26160 | -3/Quarantine | Discovered new exit (range 5) 26165 | -3/Quarantine | Identified exit to Section 7 26183 | -3/Quarantine | Terminal network hard line cut 26201 | -3/Quarantine | Entered Section 7 26202 | -3/Section 7 | Sensed 21 artifacts in vicinity 26228 | -3/Section 7 | Found Integrated Mediator 26228 | -3/Section 7 | Installed Integrated Mediator, increased core attachment efficiency. 26427 | -3/Section 7 | Found Integrity Redistributor 26427 | -3/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-232) 26568 | -3/Section 7 | Used Subatomic Replicator to create Supercharged Integrated Reactor 26570 | -3/Section 7 | Installed Supercharged Integrated Reactor, increased core energy generation (+15) 26593 | -3/Section 7 | Retrieved Zion intel report: Guard Positions 26599 | -3/Section 7 | Build established: Generator-Skirmisher 26625 | -3/Section 7 | Retrieved Zion intel report: Prototype Stockpiles 26805 | -3/Section 7 | Spotted S7 Guard 26813 | -3/Section 7 | Found Integrated Thermoelectric Network 26826 | -3/Section 7 | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential 26828 | -3/Section 7 | Identified Centrium Heavy Armor Plating 26838 | -3/Section 7 | Warped through subspace 26852 | -3/Section 7 | Retrieved Zion intel report: Unaware Analyses 26918 | -3/Section 7 | Spotted S7 Guard 27002 | -3/Section 7 | Garrison activated, responded to threat 27064 | -3/Section 7 | Destroyed S7 Guard 27075 | -3/Section 7 | Found Corrupted Prototype Protection 27075 | -3/Section 7 | Identified Hvy. Regenerative Plating 27134 | -3/Section 7 | Destroyed 17 combat bots 27150 | -3/Section 7 | Found Core Membrane 27150 | -3/Section 7 | Installed Core Membrane, gained immunity to corruption 27166 | -3/Section 7 | Discovered exit to Research (range 3) 27201 | -3/Section 7 | First assault squad dispatched 27248 | -3/Section 7 | Destroyed 8 combat bots 27371 | -3/Section 7 | Incoming investigation squad redirected 27380 | -3/Section 7 | Spotted Executioner 27382 | -3/Section 7 | Build established: Generator-Gunner 27383 | -3/Section 7 | Spotted Executioner 27414 | -3/Section 7 | Destroyed Executioner 27492 | -3/Section 7 | Lost 3 parts (1p2n) 27497 | -3/Section 7 | Found Exp. Targeting Computer 27507 | -3/Section 7 | Found Prototype Processor 27590 | -3/Section 7 | Found Transdimensional Reconstructor 27597 | -3/Section 7 | Terminal network hard line cut 27714 | -3/Section 7 | Spotted B-99 Colossus 27792 | -3/Section 7 | Destroyed B-99 Colossus 27960 | -3/Section 7 | Found LRC Storage 27961 | -3/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 27972 | -3/Section 7 | Found LRC Storage 27972 | -3/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 27975 | -3/Section 7 | Found LRC Insulator 27975 | -3/Section 7 | Installed LRC Insulator, gained EM resistance (25) 28055 | -3/Section 7 | Found Integrity Redistributor 28200 | -3/Section 7 | Core integrity fell below 50% 28231 | -3/Section 7 | Incoming assault squad redirected 28315 | -3/Section 7 | Lost 5 parts (2p1n1u1w) 28324 | -3/Section 7 | Build established: Alien-Gunner 28388 | -3/Section 7 | Garrison activated, responded to threat 28454 | -3/Section 7 | Entered Research 28454 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 28457 | -2/Research | Used Integrity Redistributor, redistributed integrity from core (-193) 28465 | -2/Research | Identified Exp. Core Analyzer 28498 | -2/Research | Incoming investigation squad redirected 28548 | -2/Research | Found Unknown Device 28548 | -2/Research | Identified Antimissile System 28685 | -2/Research | Build established: Scavenger-Gunner 28704 | -2/Research | First assault squad dispatched 28720 | -2/Research | Incoming assault squad redirected 28826 | -2/Research | Incoming assault squad redirected 29007 | -2/Research | Retrieved Zion intel report: Branch Access 29007 | -2/Research | Identified exit to Testing 29008 | -2/Research | Zion Heavy squad teleported in 29043 | -2/Research | Zion Zionite Resupply teleported in 29115 | -2/Research | Found Prototype Protection 29115 | -2/Research | Identified Zio. Shade Carapace 29168 | -2/Research | Entered Testing 29168 | -2/Testing | Accompanied by 2 allies 29227 | -2/Testing | Retrieved Zion intel report: Guard Positions 29328 | -2/Testing | Spotted Striker 29328 | -2/Testing | Spotted Striker 29338 | -2/Testing | Destroyed Striker 29348 | -2/Testing | Destroyed Striker 29360 | -2/Testing | Spotted PX-88258SE736 29495 | -2/Testing | Found Prototype Device 29495 | -2/Testing | Identified Exp. Transmission Jammer 29519 | -2/Testing | Destroyed PX-88258SE736 29706 | -2/Testing | First assault squad dispatched 29976 | -2/Testing | Destroyed 7 combat bots 30062 | -2/Testing | Garrison activated, responded to threat 30226 | -2/Testing | Incoming assault squad redirected 30311 | -2/Testing | Found Prototype Protection 30334 | -2/Testing | Retrieved Zion intel report: Emergency Access 30351 | -2/Testing | High security lockdown imminent 30365 | -2/Testing | Discovered new exit (range 8) 30372 | -2/Testing | Identified exit to Access 30373 | -2/Testing | Entered Access 30373 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 30374 | -1/Access | Identified SHELL Armor 30667 | -1/Access | First assault squad dispatched 30682 | -1/Access | Incoming assault squad redirected 30690 | -1/Access | Incoming assault squad redirected 30737 | -1/Access | Retrieved Zion intel report: Guard Positions 30738 | -1/Access | Zion Experimental squad teleported in 30803 | -1/Access | Build established: Alien-Gunner 31005 | -1/Access | Discovered new exit (range 14) 31180 | -1/Access | Incoming assault squad redirected 31357 | -1/Access | Found Prototype Energy Cannon 31357 | -1/Access | Identified Zio. Alpha Cannon Mk. II 31364 | -1/Access | Found Zio. Alpha Cannon Mk. II 31368 | -1/Access | Found Prototype Protection 31368 | -1/Access | Identified Zio. Shade Armor 31372 | -1/Access | Found Prototype Protection 31372 | -1/Access | Identified Zio. Weapon Casing 31376 | -1/Access | Found Zio. Weapon Casing 31385 | -1/Access | Found Prototype Device 31385 | -1/Access | Identified Exp. Weapon Cycler 31409 | -1/Access | Found Zio. Shade Armor 31412 | -1/Access | Found Zio. Shade Armor 31415 | -1/Access | Found Zio. Shade Armor 31444 | -1/Access | Found Exp. Targeting Computer 31462 | -1/Access | Entered Command 31480 | -1/Command | Retrieved Zion intel report: Active Terminals 31610 | -1/Command | Spotted B-99 Colossus 31665 | -1/Command | Build established: Scavenger-Gunner 31712 | -1/Command | First assault squad dispatched 31878 | -1/Command | Retrieved Zion intel report: Main Access 31878 | -1/Command | Identified exit to Surface 32033 | -1/Command | Spotted M Guard 32035 | -1/Command | Spotted Combat Programmer 32035 | -1/Command | Spotted Combat Programmer 32063 | -1/Command | Spotted M Guard 32075 | -1/Command | Destroyed M Guard 32093 | -1/Command | Destroyed M Guard 32097 | -1/Command | Destroyed Combat Programmer 32100 | -1/Command | Lost 3 parts (1p2u) 32104 | -1/Command | Destroyed Combat Programmer 32104 | -1/Command | All MAIN.C guards destroyed 32121 | -1/Command | Found Prototype Energy Cannon 32122 | -1/Command | Identified Cld. Nova Cannon 32129 | -1/Command | Found Prototype Reactor 32129 | -1/Command | Identified Zero-point Reactor 32138 | -1/Command | Found Hvy. Regenerative Plating 32241 | -1/Command | Incoming assault squad redirected 32285 | -1/Command | Incoming assault squad redirected 32421 | -1/Command | Found Exp. Core Analyzer 32628 | -1/Command | Met MAIN.C 32651 | -1/Command | 0b10 Conduit disabled 32659 | -1/Command | Destroyed MAIN.C Shell 32661 | -1/Command | MAIN.C activated Command garrisons 32677 | -1/Command | Destroyed MAIN.C 32700 | -1/Command | Found Zero-point Reactor 32703 | -1/Command | Discovered exit to Surface (range 32) 32703 | -1/Command | Discovered exit to Surface (range 83) 32703 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 32714 | -1/Command | Found Exp. Targeting Computer 32723 | -1/Command | Found Exp. Powered Armor 32728 | -1/Command | Found Exp. Powered Armor 32762 | -1/Command | Spotted B-99 Colossus 32944 | -1/Command | Destroyed B-99 Colossus 32978 | -1/Command | Found Zero-point Reactor 33049 | -1/Command | Found Null Cannon 33058 | -1/Command | Found Zero-point Reactor 33063 | -1/Command | Found Zero-point Reactor 33068 | -1/Command | Found Exp. Weapon Cycler 34050 | -1/Command | Warped through subspace to slip node 34050 | -1/Command | Discovered new exit (range 4) 34063 | -1/Command | Entered Access_0 34064 | -1/Access_0 | Sensed 2 artifacts in vicinity 34066 | -1/Access_0 | Met Architect 34067 | -1/Access_0 | Architect warped through subspace 34097 | -1/Access_0 | Architect warped through subspace 34099 | -1/Access_0 | Destroyed A8 34121 | -1/Access_0 | Architect warped through subspace 34168 | -1/Access_0 | Architect warped through subspace 34177 | -1/Access_0 | Subspace Access Node disabled 34215 | -1/Access_0 | Architect warped through subspace 34249 | -1/Access_0 | Architect warped through subspace 34282 | -1/Access_0 | Architect warped through subspace 34293 | -1/Access_0 | A6 warped into view 34316 | -1/Access_0 | Destroyed A6 34323 | -1/Access_0 | Architect warped through subspace 34349 | -1/Access_0 | Architect warped through subspace 34387 | -1/Access_0 | Architect warped through subspace 34419 | -1/Access_0 | Architect warped through subspace 34438 | -1/Access_0 | Architect warped through subspace 34469 | -1/Access_0 | Architect warped through subspace 34486 | -1/Access_0 | Architect warped through subspace 34522 | -1/Access_0 | Architect warped through subspace 34556 | -1/Access_0 | Architect warped through subspace 34585 | -1/Access_0 | Architect warped through subspace 34593 | -1/Access_0 | Found Exp. Phase Shifter 34627 | -1/Access_0 | Architect warped through subspace 34654 | -1/Access_0 | Architect warped through subspace 34680 | -1/Access_0 | Architect warped through subspace 34712 | -1/Access_0 | Architect warped through subspace 34728 | -1/Access_0 | Architect warped through subspace 34750 | -1/Access_0 | Architect warped through subspace 34768 | -1/Access_0 | A5 warped into view 34780 | -1/Access_0 | Architect warped through subspace 34795 | -1/Access_0 | Destroyed A5 34798 | -1/Access_0 | Architect warped through subspace 34815 | -1/Access_0 | Architect warped through subspace 34851 | -1/Access_0 | Architect warped through subspace 34879 | -1/Access_0 | Architect warped through subspace 34924 | -1/Access_0 | Architect warped through subspace 34935 | -1/Access_0 | Subspace Access Node disabled 34953 | -1/Access_0 | Architect warped through subspace 34999 | -1/Access_0 | Architect warped through subspace 35039 | -1/Access_0 | Architect warped through subspace 35040 | -1/Access_0 | Subspace Access Node disabled 35091 | -1/Access_0 | Architect warped through subspace 35117 | -1/Access_0 | Architect warped through subspace 35142 | -1/Access_0 | Architect warped through subspace 35161 | -1/Access_0 | Architect warped through subspace 35174 | -1/Access_0 | Architect warped through subspace 35187 | -1/Access_0 | Subspace Access Node disabled 35208 | -1/Access_0 | Core integrity fell below 50% 35210 | -1/Access_0 | Destroyed Architect 35211 | -1/Access_0 | Architect triggered a singularity event 35211 | -1/Access_0 | Released all parts (23) 35211 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 35212 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 35212 | -1/Access_0 | Warped through subspace to slip node 35212 | -1/Access_0 | Discovered exit to Surface (range 8) 35217 | *** | Escaped singularity! Last Messages --------------- 35211_ Released Hdn. Centrium Leg. 35211_ Released Enh. Nova Cannon. 35211_ Released Med. Storage Unit. 35211_ Released Null Cannon. 35211_ Released Zero-point Reactor. 35211_ Released Exp. Phase Shifter. 35211_ Released Exp. Powered Armor. 35211_ Released Zero-point Reactor. 35211_ Released Neutron Cannon. 35211_ Released Hdn. Centrium Leg. 35211_ Acquired data core, extracted unknown sensor trigger ID. 35212_ A0_COM: 10. 35212_ Acquired Hpw. Transdimensional Reconstructor. 35212_ Warped through subspace, drawn to slip node. 35212_ EXIT=FOUND: SURFACE 35213_ A0_COM: 9. 35214_ A0_COM: 8. 35215_ A0_COM: 7. 35216_ A0_COM: 6. 35217_ A0_COM: 5. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 156 Coolant Potential 65 Energy Generation 104 Energy Capacity 1550 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 19 Terrain Scan Range 20 Terrain Scan Density 210 Armor Coverage 1625 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 100 Resistance: I 30 Resistance: S 30 Resistance: P 30 Weapon Shielding 100 Point Defense Rating 240 Weapon Cycling 30 Phase Shifting 20 Evasion (%) 75 Targeting Accuracy 24 Core Analysis 8 Particle Charging 30 Defensive Hacking 10 Item Schematics ----------------- Cld. Nuclear Pulse Thruster | -3/Section 7 | Archive Adv. Gravity Neutralizer | -3/Section 7 | Archive Imp. KE Penetrator | -3/Section 7 | Archive Exp. Armor Integrity Analyzer | -2/Testing | Archive Hvy. Wave Gun | -2/Testing | Archive Robot Schematics ------------------ A-15 Conveyor | -2/Testing | Archive R-06 Scavenger | -2/Testing | Archive Fabricated ------------ Y-45 Defender | x2 | -7/Factory | Preloaded Lrn. Sensor Array | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- Integrated Dissipator Core Reset Matrix Core Stripper Integrated Mediator Integrity Redistributor Subatomic Replicator Supercharged Integrated Reactor Integrated Thermoelectric Network Transdimensional Reconstructor Core Membrane LRC Storage LRC Insulator High-powered Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed ReinforcedFlakStripper Manual? 0 Play Time 04:16:37 Cumulative 1555.0 hours Start 2022.08.02 @ 16:06:57 End 2022.08.03 @ 02:23:14 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 544 Rogue 544 Adventurer 0 Explorer 0 Win Type 6 Total 111 Types 24/12/45/6/1/2/19/1/1 Lore% 97 Gallery% 97 Achievement% 86 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fe64044a-17fe-4cc4-b783-7a0310db15bc