Cogmind - Beta 11 X7 @@@ ROGUE MODE // 2021.09.22 @ 20:54:01 Player: kasaphescent Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (7) 3500 Regions Visited (8) 1600 Robots Destroyed (169) 845 Value Destroyed (7781) 7781 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (738) 738 TOTAL SCORE: 14604 Bonus ------- High Alert Combat Kills 588 Follower Combat Kills 150 Cogmind --------- Core Integrity 0/1300 Matter 245/300 Energy 135/135 System Corruption 24% Temperature Cool (1) Movement Flying (45) Location -3/Research Parts ------- > --- POWER (1) -------- Compact Particle Reactor > --- PROPULSION (6) --- Impulse Thruster Array > --- UTILITY (11) ----- Enhanced Optical Array Improved Melee Analysis Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Armored Medium Treads Biometal Leg Tesla Rifle Electrolaser Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Myomer Leg > --- UTILITY ---------- Advanced Heat Sink Improved Cooling System High-capacity Storage Unit Improved Energy Well Enhanced Optical Array Advanced Signal Interpreter Experimental Terrain Scan Processor Improved Core Shielding Improved Light Armor Plating Improved Heavy Armor Plating > --- WEAPON ----------- Gamma Rifle Gamma Rifle Gamma Rifle > --- INVENTORY -------- Light Particle Reactor Flexi-carbon Leg Myomer Leg Wheel Compact Wheel Improved Melee Analysis Suite Tesla Rifle Tesla Rifle Tesla Rifle Tesla Rifle Electrolaser Electrolaser High-powered Shotgun Coil Gun Hypervelocity Coil Gun Micro-nuke Launcher Axe [Rating: 127] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Fission Core Reactor Antimatter Reactor Propulsion Carbon-fiber Leg Treads Armored Medium Treads Leg Carbon-fiber Leg Wheel Centrium Wheel Hover Unit Antigrav System Flight Unit Impulse Thruster Array Utility Improved Melee Analysis Suite Device Improved Cooling System Storage High-capacity Storage Unit Processor Improved Melee Analysis Suite Protection Improved Medium Armor Plating Weapon Particle Gun Energy Gun Particle Gun Ballistic Gun Hypervelocity Coil Gun Launcher Micro-nuke Launcher Impact Weapon Flail Slashing Weapon Axe Piercing Weapon Heavy Pick Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Slots Evolved 14 | . . 2 2 2 2 2 2 2 Power . | . . . . . . . . . Propulsion 4 | . . 2 . . . . 1 1 Utility 9 | . . . 2 1 2 2 1 1 Weapon 1 | . . . . 1 . . . . Parts Attached 243 | 6 5 21 11 15 36 28 54 67 Power 16 | 1 1 1 . . 3 4 3 3 Engine 7 | 1 1 1 . . 2 2 . . Core 5 | . . . . . 1 2 2 . Reactor 4 | . . . . . . . 1 3 Propulsion 91 | 2 1 8 4 6 13 10 25 22 Treads 5 | . . . . . . . 1 4 Leg 75 | 2 1 8 4 6 13 10 20 11 Wheel 7 | . . . . . . . 3 4 Hover 2 | . . . . . . . 1 1 Flight 2 | . . . . . . . . 2 Utility 74 | 1 2 4 7 4 12 9 20 15 Device 25 | . . 3 1 3 5 4 7 2 Storage 7 | 1 . . 3 . 1 . 1 1 Processor 11 | . . . 1 . 3 2 4 1 Hackware . | . . . . . . . . . Protection 31 | . 2 1 2 1 3 3 8 11 Artifact . | . . . . . . . . . Weapon 62 | 2 1 8 . 5 8 5 6 27 Energy Gun 35 | 2 1 8 . 3 5 . 1 15 Energy Cannon . | . . . . . . . . . Ballistic Gun 10 | . . . . . . . 2 8 Ballistic Cannon . | . . . . . . . . . Launcher 1 | . . . . . . . . 1 Special Weapon . | . . . . . . . . . Impact Weapon 3 | . . . . . . 3 . . Slashing Weapon 11 | . . . . 2 3 1 2 3 Piercing Weapon 2 | . . . . . . 1 1 . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 7 | . . 2 . . . . 1 4 Corrupted Parts 1 | . . . . . . . . 1 System Corruption 6 | . . . . . . . . 6 Parts Lost 112 | . . 4 . 2 11 11 32 52 Power 7 | . . . . . 2 1 1 3 Propulsion 38 | . . 1 . 1 2 3 17 14 Utility 38 | . . 1 . 1 3 4 10 19 Weapon 29 | . . 2 . . 4 3 4 16 Highest Loss Streak 33 | . . 2 . 1 4 10 8 33 Average Slot Usage (%) 93 | . 98 94 99 99 89 95 97 84 Engine 3 | . 14 11 9 7 5 3 . . Core 1 | . . . . . . 1 3 . Reactor 1 | . . . . . . . 1 3 Treads 1 | . . . . . . . . 6 Leg 22 | . 27 38 36 29 25 22 22 7 Wheel 2 | . . . . . . . 1 8 Device 9 | . . 8 10 14 13 8 7 8 Storage 6 | . 14 11 9 7 6 5 5 4 Processor 17 | . . . 7 7 11 27 26 20 Protection 8 | . 13 2 9 7 5 5 11 7 Energy Gun 9 | . 28 21 18 21 17 . . 4 Ballistic Gun 1 | . . . . . . . 1 5 Impact Weapon 1 | . . . . . . 2 5 . Slashing Weapon 2 | . . . . 1 1 12 1 . Piercing Weapon 1 | . . . . . . . 4 . Naked Turns . | . . . . . . . . . Heaviest Build 103 | 11 16 20 38 43 62 44 92 103 Greatest Support 130 | 20 20 40 50 56 70 70 115 130 Greatest Overweight (x) 5 | 2 1 . . 1 1 1 5 5 Average Overweight (x) . | . . . . . . . . 1 Largest Inventory Capacity 20 | 8 8 8 15 15 15 15 20 20 Average Capacity 15 | 7 8 8 9 15 15 15 19 18 Most Carried 20 | 6 8 8 10 15 15 15 19 20 Average Carried 12 | 4 7 7 8 12 14 13 13 14 Final Capacity 20 | 8 8 8 15 15 15 15 20 5 Final Carried 19 | 6 8 8 10 15 14 13 19 4 Class Distribution -------------------- 47% | Scavenger-Mutant 13% | Mutant 11% | Scavenger-Tank 10% | Scavenger-Gunner 7% | Gunner 6% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Gunner | -6/Factory Scavenger-Mutant | -5/Factory Scavenger-Mutant | -4/Factory Scavenger-Tank | -3/Research Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Matter Collected 3428 | 260 50 145 170 150 399 250 567 1437 Remotely . | . . . . . . . . . Salvage Created 9880 | 78 284 613 501 411 1812 598 2560 3023 Parts 473 | 3 9 32 21 23 73 27 129 156 Haulers Intercepted 7 | . 1 3 1 1 . . . 1 Recyclers Shooed 7 | . 2 . . . 1 . 2 2 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Combat Hostiles Destroyed 131 | . 2 11 9 9 24 12 30 34 Melee 41 | . . . . . 3 12 26 . Guns 80 | . 2 11 8 9 20 . 3 27 AOE 2 | . . . . . . . . 2 Classes Destroyed 17 | 1 2 2 2 2 3 . 3 2 Worker 8 | . . . . 2 . 1 4 1 Builder 4 | . . . . . . . 2 2 Tunneler 1 | . . . . . . . 1 . Hauler 7 | . 1 3 1 1 . . . 1 Recycler 12 | 1 2 . 1 . 4 . 2 2 Mechanic 1 | . . . . . . . 1 . Operator 2 | . . 1 . 1 . . . . Watcher 3 | . . . . . 1 . 1 1 Swarmer 17 | . . . 3 2 7 5 . . Saboteur 1 | . . . . . 1 . . . Grunt 50 | . 2 8 3 3 9 4 9 12 Duelist 6 | . . . . . 4 1 . 1 Sentry 17 | . . 3 2 1 . 2 6 3 Specialist 2 | . . . . . . . . 2 Hunter 13 | . . . 1 2 . . 6 4 Programmer 24 | . . . . 1 3 . 9 11 Heavy 1 | . . . . . . . . 1 Best Kill Streak 6 | 1 3 3 3 3 5 6 6 5 Combat Bots Only 6 | . 2 3 3 3 5 6 6 5 Max Kills in Single Turn 2 | 1 1 1 1 1 1 1 1 2 Gunslinging . | . . . . . . . . . Exploded 1 | . . . . . . . . 1 Melee 1 | . . . . . 1 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Damage Taken 19710 | . 123 759 401 703 2218 1150 5553 8803 Core 2428 | . . 154 56 87 301 98 425 1307 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 81 | 100 100 61 89 87 64 90 63 . Volleys Fired 340 | 3 18 53 26 28 61 . 12 139 Largest 3 | 2 2 2 2 3 3 . 3 3 Hottest 240 | 90 90 121 130 195 240 . 225 225 Shots Fired 854 | 6 36 106 52 82 172 . 28 372 Gun 851 | 6 36 106 52 82 172 . 28 369 Cannon . | . . . . . . . . . Launcher 3 | . . . . . . . . 3 Special . | . . . . . . . . . Kinetic 212 | . . . . . . . 21 191 Thermal 541 | 6 36 106 52 82 172 . 7 80 Explosive 3 | . . . . . . . . 3 Electromagnetic 98 | . . . . . . . . 98 Robot Hit Streak 14 | 2 5 8 13 14 13 . 6 12 Robot Miss Streak 9 | 3 2 3 2 3 9 . 2 5 Penetration Max 3 | . . . . . . . . 3 Secondary Targets 6 | . 1 1 . . 2 . . 2 Max Gunslinging Chain 1 | . 1 1 . . 1 . . 1 Shots Hit Robots 772 | 3 24 80 40 57 146 54 137 231 Core Hits 413 | 2 12 39 17 55 104 20 67 97 Critical Kills 25 | . . . . . 1 . 4 20 Critical Parts Destroyed 37 | . . . . . 10 . 1 26 Critical Strikes 84 | . 1 5 2 1 14 5 9 47 Burn 9 | . 1 5 2 1 . . . . Destroy 62 | . . . . . 11 . 4 47 Smash 1 | . . . . . . . 1 . Sever 7 | . . . . . 3 4 . . Puncture 5 | . . . . . . 1 4 . Melee Attacks 255 | . . . . 6 19 73 155 2 Impact 47 | . . . . . . 16 31 . Slashing 99 | . . . . 6 19 50 22 2 Piercing 109 | . . . . . . 7 102 . Sneak Attacks 17 | . . . . 1 . 1 15 . Combat Hostiles 2 | . . . . . . . 2 . Follow-up Attacks 51 | . . . . . 3 16 32 . Damage Inflicted 18875 | 37 302 1034 628 1052 3442 1824 5621 4935 Guns 10143 | 37 302 1034 628 939 2959 . 176 4068 Cannons . | . . . . . . . . . Explosions 848 | . . . . . . . . 848 Melee 7823 | . . . . 113 479 1824 5407 . Ramming 61 | . . . . . 4 . 38 19 Kinetic 1599 | . . . . . . . 97 1502 Thermal 7193 | 37 302 1034 628 939 2959 . 79 1215 Explosive 848 | . . . . . . . . 848 Electromagnetic 1351 | . . . . . . . . 1351 Impact 811 | . . . . . . 272 539 . Slashing 2809 | . . . . 113 479 1292 925 . Piercing 4203 | . . . . . . 260 3943 . Highest Corruption 24 | . . . . 1 12 . 5 24 Average Corruption 5 | . . . . 1 9 . 2 7 Corruption Purged . | . . . . . . . . . Effects 115 | . . . . 1 30 . 25 59 Message Errors 33 | . . . . . 8 . 11 14 Matter Fused 26 | . . . . . 9 . 4 13 Heat Flow Errors 11 | . . . . . 1 . 3 7 Energy Discharges 8 | . . . . 1 2 . 2 3 Parts Rejected 2 | . . . . . 1 . . 1 Data Loss (minor) 19 | . . . . . 3 . 4 12 Data Loss (major) 4 | . . . . . 2 . . 2 Misfires 1 | . . . . . . . 1 . Misdirections 5 | . . . . . . . . 5 Weapon Failures 6 | . . . . . 4 . . 2 Overload Shots 7 | . . . . . . . 2 5 Overflow Damage 766 | . . . . 44 . 15 687 20 Projectiles . | . . . . . . . . . Explosions 20 | . . . . . . . . 20 Melee 746 | . . . . 44 . 15 687 . Knockbacks 7 | . . . . . . 2 5 . Impact 7 | . . . . . . 2 5 . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 105 | . . . . . . . 19 86 Shots 3 | . . . . . . . . 3 Rammed 2 | . . . . . . . 1 1 Targets Rammed 5 | . . . . . 2 . 1 2 Kicked 3 | . . . . . 2 . . 1 Crushed . | . . . . . . . . . Highest Temperature 389 | 90 218 261 141 327 389 . 162 352 Average Temperature 93 | 48 123 83 47 99 79 . 78 128 Received Heat Transfer 3715 | . 66 276 144 147 607 225 450 1800 Siege Activations . | . . . . . . . . . Robots Corrupted 5 | . . . . . . . . 5 Combat Hostiles 5 | . . . . . . . . 5 Parts Fried 18 | . . . . . . . 3 15 Impact Corruptions 5 | . . . . . . . 5 . Robots Melted 3 | . . 1 1 . 1 . . . Combat Hostiles 2 | . . . 1 . 1 . . . Parts Melted 31 | . 3 9 3 5 8 . . 3 Heat Transferred 13576 | 99 892 2709 1628 1814 4399 . 148 1887 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Peak Influence 944 | 5 70 233 290 447 587 384 376 944 Initial 270 | . 3 29 61 81 218 270 60 192 Average 258 | 1 33 129 153 87 336 244 235 455 Maximum Alert Level 3 | . . 1 1 2 2 1 1 3 Low Security (%) 38 | 100 100 83 74 93 13 7 36 1 Level 1 44 | . . 16 25 . 47 92 63 44 Level 2 13 | . . . . 5 38 . . 40 Level 3 2 | . . . . . . . . 13 Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 38 | . . 2 . 4 6 1 8 17 Investigation 4 | . . 1 . . 1 . 1 1 Extermination 16 | . . . . 1 3 1 6 5 Reinforcement 14 | . . 1 . 3 . . 1 9 Assault 3 | . . . . . 2 . . 1 Garrison 1 | . . . . . . . . 1 Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 3 | . . . . 1 . . . 2 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Distress Signals 14 | . . . 1 2 1 2 4 4 Communications Jammed 12 | . . . . 12 . . . . Distress Signals 10 | . . . . 10 . . . . Times Spotted 242 | . 3 15 14 16 37 13 54 90 Peak Tracking Total 11 | . 2 3 3 3 10 4 7 11 Tactical Retreats 27 | . . 1 1 . 7 . 3 15 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Traps Triggered 10 | . 2 . . 2 2 3 . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 3 | . . . . 2 . . 1 . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Machines Disabled 3 | . . . . . . . . 3 Max in Single Turn 1 | . . . . . . . . 1 Garrison Access 1 | . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised 1 | . . . . 1 . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Machines Accessed 16 | . . 1 1 3 2 3 3 3 Terminals 5 | . . . 1 . . 1 1 2 Fabricators 5 | . . . . 1 1 1 1 1 Repair Stations 4 | . . 1 . 1 . 1 1 . Recycling Units 1 | . . . . . 1 . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . Total Hacks 32 | . . 3 2 8 3 5 7 4 Successful 14 | . . 2 . 3 1 3 4 1 Failed 18 | . . 1 2 5 2 2 3 3 Catastrophic 5 | . . . . . 1 1 1 2 Database Lockouts . | . . . . . . . . . Manual 10 | . . . . . 3 3 2 2 Terminals 10 | . . . 2 . . 2 3 3 Fabricators 9 | . . . . 2 2 1 3 1 Repair Stations 9 | . . 3 . 3 . 2 1 . Recycling Units 1 | . . . . . 1 . . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . . 3 . . . . Terminal Hacks 2 | . . . . . . . 2 . Unreport Threat 2 | . . . . . . . 2 . Fabricator Hacks 1 | . . . . . . . 1 . Build 1 | . . . . . . . 1 . Repair Station Hacks 6 | . . 2 . 2 . 2 . . Scan Component 3 | . . 1 . 1 . 1 . . Repair 3 | . . 1 . 1 . 1 . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . Seal Access 1 | . . . . 1 . . . . Unauthorized Hacks 4 | . . . . . 1 1 1 1 Terminals 3 | . . . . . . 1 1 1 Botnet 3 | . . . . . . 1 1 1 Fabricators 1 | . . . . . 1 . . . Overload 1 | . . . . . 1 . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 13 | . . 1 1 2 1 2 3 3 Full Trace Events 1 | . . 1 . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built 2 | . . . . . . . 2 . Matter 351 | . . . . . . . 351 . Time 93 | . . . . . . . 93 . Total Robot Build Rating 14 | . . . . . . . 14 . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 3 | . . 1 . 1 . 1 . . Time 114 | . . 26 . 38 . 50 . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked 1 | . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Total Allies 2 | . . . . . . . 2 . Largest Group 2 | . . . . . . . 2 . Highest-Rated Group 112 | . . . . . . . 112 . Highest-Rated Ally 56 | . . . . . . . 56 . Total Orders . | . . . . . . . . . Ally Attacks 32 | . . . . . . . 32 . Total Damage 1339 | . . . . . . . 1339 . Kills 7 | . . . . . . . 7 . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Turns Passed 9129 | 67 236 723 690 993 1075 860 2520 1965 Spaces Moved 5072 | 40 123 370 460 637 444 521 1140 1337 Core 383 | 13 . . . . . . . 370 Treads . | . . . . . . . . . Legs 3707 | 27 123 370 460 637 444 521 989 136 Wheels 864 | . . . . . . . 151 713 Hover . | . . . . . . . . . Flight 118 | . . . . . . . . 118 Fastest Speed 45 | 50 120 120 120 120 120 120 115 45 Average Speed 121 | 109 120 120 120 120 155 120 141 95 Slowest Speed 200 | 150 200 120 120 200 200 200 200 200 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 8 | . . . . . . . . 8 Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 22 | 3 31 27 29 16 8 15 27 45 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 3 | . . . . . 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 32 | . . . . 3 . 4 12 13 Terrain Destroyed 74 | . . . . 3 3 4 12 52 Melee 19 | . . . . 3 . 4 10 2 Projectile 12 | . . . . . 3 . 2 7 AOE 26 | . . . . . . . . 26 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Total 7051 | 54 173 558 550 793 665 683 1849 1726 Wait 972 | . 21 72 40 78 77 67 481 136 Move 5048 | 39 122 369 459 636 443 520 1139 1321 Hop 8 | . . . . . . . . 8 Pick Up 108 | 6 4 17 4 11 6 7 31 22 Fast Attach 86 | 6 4 4 2 2 16 14 20 18 Attach 76 | . . 5 1 3 5 7 22 33 Detach 25 | . . . . . 3 2 8 12 Swap 82 | . 1 13 8 10 15 7 12 16 Drop 107 | . 3 25 10 8 21 8 15 17 Fire 340 | 3 18 53 26 28 61 . 12 139 Melee 183 | . . . . 6 16 51 108 2 Ram 2 | . . . . . . . 1 1 Kick 3 | . . . . . 2 . . 1 Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 11 | . . . . 11 . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory (discovered 2 exits: *Res / *Arm) -3/Research History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 68 | -11/Scrapyard | Entered Materials 105 | -10/Materials | Discovered new exit (range 6) 216 | -10/Materials | Discovered new exit (range 14) 304 | -10/Materials | Entered another Materials area 304 | -9/Materials | Evolved 2 slots: Propulsion x2 305 | -9/Materials | Build established: Mutant 672 | -9/Materials | Repaired Aluminum Leg 765 | -9/Materials | Build established: Scavenger-Mutant 1012 | -9/Materials | Discovered new exit (range 5) 1027 | -9/Materials | Entered another Materials area 1027 | -8/Materials | Evolved 2 slots: Utility x2 1268 | -8/Materials | Build established: Mutant 1585 | -8/Materials | Build established: Scavenger-Mutant 1677 | -8/Materials | Discovered new exit (range 9) 1717 | -8/Materials | Entered Factory 1717 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2228 | -7/Factory | Repaired Carbon-fiber Leg 2287 | -7/Factory | Build established: Scavenger-Gunner 2563 | -7/Factory | Discovered new exit (range 14) 2653 | -7/Factory | Cargo convoy interrupted 2710 | -7/Factory | Entered another Factory area 2710 | -6/Factory | Evolved 2 slots: Utility x2 2798 | -6/Factory | Spotted B-75 Beast 2804 | -6/Factory | Discovered new exit (range 14) 2946 | -6/Factory | Build established: Gunner 3300 | -6/Factory | System corruption reached 10% 3410 | -6/Factory | First assault squad dispatched 3534 | -6/Factory | Build established: Scavenger-Gunner 3610 | -6/Factory | Lost 3 parts (1p1u1w) 3680 | -6/Factory | Lost 4 parts (1p1n2w) 3784 | -6/Factory | Identified exit to Factory 3785 | -6/Factory | Entered another Factory area 3785 | -5/Factory | Evolved 2 slots: Utility x2 3956 | -5/Factory | Spotted B-75 Beast 3957 | -5/Factory | Build established: Scavenger-Mutant 4037 | -5/Factory | Repaired Flexi-carbon Leg 4515 | -5/Factory | Lost 10 parts (1p2n4u3w) 4602 | -5/Factory | Discovered new exit (range 5) 4605 | -5/Factory | Identified exit to Factory 4645 | -5/Factory | Entered another Factory area 4645 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5010 | -4/Factory | Fabricated H-77 Assassin (x2) 6032 | -4/Factory | Lost 8 parts (4n3u1w) 6032 | -4/Factory | Found Powered Armor 6035 | -4/Factory | Found Powered Armor 6038 | -4/Factory | Found Powered Armor 6040 | -4/Factory | Found Powered Armor 6042 | -4/Factory | Found Powered Armor 6044 | -4/Factory | Found Powered Armor 6048 | -4/Factory | Found Powered Armor 6076 | -4/Factory | Discovered new exit (range 8) 6184 | -4/Factory | Lost 8 parts (5n2u1w) 6187 | -4/Factory | Found Prototype Processor 6187 | -4/Factory | Identified Exp. Terrain Scan Processor 6212 | -4/Factory | Identified exit to Armory 6562 | -4/Factory | Lost 6 parts (2n3u1w) 6633 | -4/Factory | Lost 5 parts (1p2n1u1w) 7069 | -4/Factory | Discovered new exit (range 10) 7133 | -4/Factory | Identified exit to Research 7165 | -4/Factory | Entered Research 7165 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 7443 | -3/Research | Garrison activated, responded to threat 7529 | -3/Research | Build established: Scavenger-Skirmisher 7686 | -3/Research | Spotted B-86 Titan 7719 | -3/Research | Lost 3 parts (3u) 8261 | -3/Research | Build established: Scavenger-Tank 8711 | -3/Research | First assault squad dispatched 8798 | -3/Research | System corruption reached 10% 8863 | -3/Research | Core integrity fell below 50% 8879 | -3/Research | Core integrity fell below 20% 8906 | -3/Research | Lost 33 parts (2p10n10u11w) 9106 | -3/Research | Build established: Mutant 9130 | -3/Research | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 09009_ 91FOX|#V4RTPOPRE YN%EDYBT 09026_ YA V3KN =SL8I3T 7Y2 :0HF6ZGVM6 HHQZEND 09035_ Penetrated by Slug. 09035_ Knocked back. 09042_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 09058_ System corrupted: Matter fused (-7). 09060_ W-44 Eye sends out distress signal. 09069_ Acquired Prototype Reactor. 09069_ Identified Com. Particle Reactor. 09073_ Catalytron disabled. 09077_ System corrupted: Component data lost. 09079_ U-05 Engineer destroyed. 09079_ K-01 Serf collects debris. 09086_ P-80 Master resets R-10 Processor, system corruption cleaned. 09086_ U-05 Engineer lays Concrete. 09092_ System corrupted: Matter fused (-5). 09099_ K-01 Serf cleans the Vacuum Chamber. 09107_ System corrupted: Matter fused (-7). 09130_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ???????? ######### ###### # #### | | ?????????########### ###### """" #!#### | | ??????????#?######## ###### """" #[= + | | ????????????#?###### ###### """" #%#### | | ##+################# ###### """" #[#####+##+ | | # ##### ###### # ##### | | # ##### ###### # ##### | | # ""#??## ##########+#+### ##### | | # """#??## ### | | # R"#???# ### | | ?# """#???# ### | | ?# ""#???# ### | | ? ??# ?????# ### #### ####"##### | | ? ??? ???????# ### ####+########## | | ##/######/########## ###? # ## | | #?# # ## | | ###? # ## | | ### # ## ? | | R ##? + ## ##+ | | ##+#################R #?? ##?############ # | | # ??????????????# k #?? # """"" ?##### ? | | # ????????????# ### # ?""""? ##### # | | # ??????????# # ??"""? ##### # | | # """ #?????????# # ?? ? ? ?#?## # ? | | # """ #?????????# #?? ?? ??####????? | | # """ #?????????# @R #?????????????????? | | # #?????????####+###R #?????????????????? | | # #??????????? ? h #?????????????????? | | # #????????? #? #?????????????????? | | ##########??????? #? ????????????????? | | ??????????????? #?? ???????????????? | | ????????????? | #??? ?????????????? | | ????????????# #??? ????????????? | | ????????????###############????#######???????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 92 Energy Generation 23 Energy Capacity 725 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 20 Terrain Scan Density 1010 Jamming Range 8 Armor Coverage 950 Core Shielding 30 Melee Speed Boost 40 Evasion (%) 61 Targeting Accuracy 6 Melee Accuracy 24 Recoil Reduction 3 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ H-77 Assassin | x2 | -4/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DisruptorCoolingAxe Manual? 0 Play Time 01:33:52 Cumulative 149.7 hours Start 2021.09.20 @ 17:02:29 End 2021.09.22 @ 20:54:01 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 92 Rogue 92 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 54 Gallery% 71 Achievement% 49 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6563b079-0f91-4f93-940c-8ce64582676f