Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.25 @ 20:53:56 Player: AnotherZach Result: Destroyed by X1-3EP(j) with Overtuned Pulse Rifle Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (60) 300 Value Destroyed (1147) 1147 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (857) 857 TOTAL SCORE: 4104 Bonus ------- Follower Combat Kills 57 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/400 Matter 297/300 Energy 140/140 System Corruption 0% Temperature Warning (391) Movement Walking (106) Location -9/Scraptown Parts ------- > --- POWER (1) -------- Light Deuterium Engine > --- PROPULSION (3) --- Carbon-fiber Leg Overtuned Titanium Leg Overtuned Titanium Leg > --- UTILITY (2) ------ Scrap Suit > --- WEAPON (3) ------- Salvaging Laser Overtuned Pulse Rifle Improved Assault Rifle > --- INVENTORY (5) ---- Overtuned Treads Overtuned Treads Experimental Terrain Scanner CPS Tube (2) Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Overtuned Titanium Leg Overtuned Titanium Leg > --- UTILITY ---------- Scrap Suit > --- WEAPON ----------- Salvaging Laser Overtuned Pulse Rifle Improved Assault Rifle > --- INVENTORY -------- Experimental Terrain Scanner CPS Tube [Rating: 28] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Improved Treads Treads Improved Treads Leg Overtuned Titanium Leg Wheel Wheel Flight Unit Improved Flight Unit Utility Salvage Targeting Computer Device Disposable Heat Sink Storage Medium Storage Unit Processor Salvage Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Improved Assault Rifle Energy Gun EM Shotgun Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Special Weapon Plasma Cutter Slashing Weapon Katana Build | -11 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Rec Scr Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility . | . . . . . . Weapon 1 | . . 1 . . . Parts Attached 68 | 4 2 12 27 . 23 Power 9 | . . 3 3 . 3 Engine 9 | . . 3 3 . 3 Core . | . . . . . . Reactor . | . . . . . . Propulsion 27 | 2 . 3 13 . 9 Treads 13 | 2 . 3 7 . 1 Leg 3 | . . . . . 3 Wheel 8 | . . . 5 . 3 Hover . | . . . . . . Flight 3 | . . . 1 . 2 Utility 10 | 1 1 2 2 . 4 Device 3 | 1 . 1 . . 1 Storage 3 | . 1 . 1 . 1 Processor 2 | . . . 1 . 1 Hackware 1 | . . 1 . . . Protection 1 | . . . . . 1 Artifact . | . . . . . . Weapon 22 | 1 1 4 9 . 7 Energy Gun 6 | 1 1 3 . . 1 Energy Cannon . | . . . . . . Ballistic Gun 7 | . . 1 3 . 3 Ballistic Cannon 1 | . . . 1 . . Launcher 4 | . . . 4 . . Special Weapon 1 | . . . 1 . . Impact Weapon . | . . . . . . Slashing Weapon 3 | . . . . . 3 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . 3 . . Parts Lost 21 | . 1 8 9 . 3 Power 3 | . . 1 2 . . Propulsion 9 | . . 3 3 . 3 Utility 2 | . 1 1 . . . Weapon 7 | . . 3 4 . . Highest Loss Streak 5 | . 1 5 2 . 2 To Critical Strikes . | . . . . . . Average Backups 9 | 3 5 5 8 10 10 Power . | 1 2 1 . . . Propulsion 2 | . . . 1 3 2 Utility 2 | . 1 2 2 2 2 Weapon 3 | . 1 1 3 5 3 Tool/Special . | . . . . . . Unused Backups 19 | . . . 6 . 13 Power 1 | . . . . . 1 Propulsion 1 | . . . . . 1 Utility 10 | . . . 4 . 6 Weapon 3 | . . . 1 . 2 Tool/Special 4 | . . . 1 . 3 Average Slot Usage (%) 94 | . 61 90 90 100 95 Engine 10 | . . 10 10 11 10 Treads 25 | . 28 26 25 33 21 Wheel 3 | . . . 2 . 6 Flight 1 | . . . . . 2 Storage 10 | . 4 11 11 11 10 Processor 7 | . . . 9 11 6 Protection 1 | . . . . . 2 Energy Gun 2 | . 16 26 . . . Ballistic Gun 21 | . . 5 20 22 24 Ballistic Cannon 5 | . . . 2 11 4 Slashing Weapon 1 | . . . . . 2 Peak Build Rating 28 | 4 8 15 22 22 28 Average Rating 20 | 2 4 12 16 22 22 On Entrance 10 | . 4 7 8 22 22 Avg Prop Armor Cover (%) 10 | 38 29 . 7 . 1 Naked Turns . | . . . . . . Heaviest Build 40 | 3 11 19 28 28 40 Greatest Support 69 | 20 40 60 69 69 69 Greatest Overweight (x) 3 | . . . 2 . 3 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 5 8 8 10 10 15 Average Capacity 10 | 5 6 8 9 10 12 Most Carried 15 | 5 7 8 10 10 15 Average Carried 10 | 3 5 5 8 10 11 Final Capacity 10 | 5 8 8 10 10 5 Final Carried 10 | 5 7 5 10 10 4 Scrap Suit Usage (%) 1 | . . . . . 2 Class Distribution -------------------- 52% | Commander-Gunner 18% | Gunner 14% | Mutant 9% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Storage Commander-Gunner | -9/Recycling Commander-Gunner | -9/Scraptown Resources | -11 -10 -9 -9 -9 -9 ----------- Run | Yrd Mat Mat Sto Rec Scr Matter Collected 1878 | 155 . 208 818 278 419 Remotely . | . . . . . . Salvage Created 2439 | 160 . 650 835 479 315 Parts 142 | 9 . 40 57 21 15 Haulers Intercepted 5 | . . . 5 . . Recyclers Shooed 2 | 2 . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Rec Scr Combat Hostiles Destroyed 26 | . . 14 9 1 2 Guns 21 | . . 14 4 1 2 Cannons 2 | . . . 2 . . AOE 3 | . . . 3 . . Classes Destroyed 17 | 2 . 5 5 . 5 Worker 7 | . . 2 5 . . Builder 3 | . . . 2 1 . Tunneler 4 | 3 . . . . 1 Hauler 5 | . . . 5 . . Recycler 7 | 1 . . 1 5 . Mechanic 1 | . . . 1 . . Operator 1 | . . 1 . . . Watcher 1 | . . . 1 . . Swarmer 4 | . . 4 . . . Grunt 11 | . . 6 2 2 1 Brawler 1 | . . . 1 . . Duelist 2 | . . . . . 2 Protector 1 | . . . . . 1 Sentry 10 | . . 4 6 . . Ranger 1 | . . . . . 1 Guru 1 | . . . . . 1 Botcube 1 | . . . . . 1 Best Kill Streak 9 | 3 . 9 5 3 1 Combat Bots Only 9 | . . 9 2 1 1 Max Kills in Single Turn 2 | 1 . 2 2 2 1 Gunslinging . | . . . . . . Exploded 1 | . . . 1 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -9 -9 -------- Run | Yrd Mat Mat Sto Rec Scr Hostile Shots Fired 247 | . 27 86 54 4 76 Missed 75 | . 10 26 15 . 24 Hits 172 | . 17 60 39 4 52 Melee 4 | . . . . . 4 Projectile 168 | . 17 60 39 4 48 Critical Strikes 10 | . . 2 2 . 6 Part Disruptions 1 | . . . . 1 . Damage Taken 3030 | . 204 786 866 92 1082 Core 428 | . 12 138 89 20 169 Absorbed by Shields 20 | . . . . 20 . Core Remaining (%) 97 | 100 95 . . . . Volleys Fired 137 | 16 4 29 50 14 24 Largest 3 | 1 1 3 3 3 3 Hottest 135 | 40 40 135 90 79 133 Shots Fired 326 | 16 4 87 129 41 49 Gun 277 | 16 4 87 94 27 49 Cannon 26 | . . . 12 14 . Launcher 23 | . . . 23 . . Special . | . . . . . . Kinetic 207 | . . 18 104 41 44 Thermal 5 | . . . . . 5 Explosive 23 | . . . 23 . . Electromagnetic 91 | 16 4 69 2 . . Robot Hit Streak 19 | 6 3 19 15 10 17 Robot Miss Streak 4 | 1 1 3 3 2 4 Penetration Max . | . . . . . . Secondary Targets 4 | . . 3 . . 1 Max Gunslinging Chain 1 | . . 1 . . 1 Shots Hit Robots 240 | 13 3 56 83 25 60 Core Hits 104 | 5 . 34 35 12 18 Critical Kills . | . . . . . . Critical Parts Destroyed 2 | . . . 2 . . Critical Strikes 4 | 1 . . 2 1 . Destroy 2 | . . . 2 . . Blast 1 | . . . . 1 . Corrupt 1 | 1 . . . . . Melee Attacks 22 | . . . . . 22 Impact . | . . . . . . Slashing 22 | . . . . . 22 Piercing . | . . . . . . Sneak Attacks 21 | . . . . . 21 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4839 | 203 62 791 1672 492 1619 Guns 2893 | 170 62 747 1031 303 580 Cannons 315 | . . . 131 184 . Explosions 587 | 33 . 44 510 . . Melee 1039 | . . . . . 1039 Ramming 5 | . . . . 5 . Kinetic 2206 | . . 57 1137 487 525 Thermal 132 | 33 . 44 . . 55 Explosive 510 | . . . 510 . . Electromagnetic 947 | 170 62 690 25 . . Impact . | . . . . . . Slashing 1039 | . . . . . 1039 Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 123 | . . . 10 10 103 Projectiles 10 | . . . . 10 . Explosions 10 | . . . 10 . . Melee 103 | . . . . . 103 Knockbacks 1 | . . . . 1 . Impact . | . . . . . . Kinetic 1 | . . . . 1 . Secondary . | . . . . . . Self-Inflicted Damage 332 | . . 37 295 . . Shots 10 | . . 1 9 . . Rammed 1 | . . . . 1 . Targets Rammed 1 | . . . . 1 . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 379 | . 15 294 60 40 379 Average Temperature 67 | . 10 116 15 14 64 Received Heat Transfer 1225 | . 111 249 219 23 623 Effects 3 | . . 2 . . 1 Shutdowns 1 | . . . . . 1 Energy Bleed 1 | . . 1 . . . Interference 1 | . . 1 . . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted 1 | . . 1 . . . Combat Hostiles 1 | . . 1 . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 3 | 1 . 2 . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 212 | 50 . 50 . . 112 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | 1 . 1 . . . Alert | -11 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Rec Scr Maximum Alert Level 1 | . . 1 1 . . Low Security (%) 96 | 100 100 70 99 100 . Level 1 3 | . . 29 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 261 | 10 30 261 200 50 . Initial 42 | . . 3 42 27 . Average 47 | 2 11 116 83 7 . Influence Increases 1533 | 20 49 489 760 215 . Destroy 0b10 Robot/C 500 | . . 280 180 40 . Destroy 0b10 Robot/NC 145 | 20 . 15 75 35 . Destroy Leader 152 | . . 70 82 . . Allied During Kill 4 | . . . . 4 . Successful Hack 68 | . 4 28 6 30 . Select Force Hacks 120 | . . 30 . 90 . Disable Machine 135 | . 15 . 105 15 . Anti-Garrison Action 200 | . . . 200 . . Destroy Structure 104 | . . 6 97 1 . Lose Combat Pursuer 105 | . 30 60 15 . . Influence Decreases 1533 | 20 39 399 789 286 . Entered New Map 109 | . . 7 58 44 . Time Decay 889 | 20 29 162 436 242 . Lost Part 180 | . 10 80 90 . . Purge Threat 355 | . . 150 205 . . Squads Dispatched 5 | . . 3 2 . . Investigation 3 | . . 2 1 . . Extermination . | . . . . . . Reinforcement 2 | . . 1 1 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . 1 . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Rec Scr Distress Signals 5 | . 2 1 2 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 86 | . 9 23 15 6 33 Peak Tracking Total 9 | . 5 8 5 3 9 Tactical Retreats 7 | . 1 3 1 . 2 Traps | -11 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Rec Scr Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Most Traps Carried 1 | . . . . . 1 Machines | -11 -10 -9 -9 -9 -9 ---------- Run | Yrd Mat Mat Sto Rec Scr Machines Disabled 9 | . 1 . 7 1 . Max in Single Turn 2 | . 1 . 2 1 . Garrison Access 1 | . . . 1 . . Machines Repaired . | . . . . . . Machines Dismantled 1 | . . . 1 . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Rec Scr Machines Accessed 27 | . 1 4 7 9 6 Terminals 15 | . 1 3 6 5 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 5 | . . 1 . 4 . Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Total Hacks 101 | . 4 16 18 24 39 Successful 77 | . 2 11 9 16 39 Failed 23 | . 2 4 9 8 . Catastrophic 3 | . . . 3 . . Database Lockouts 1 | . . 1 . . . Manual 46 | . 4 13 10 19 . Terminals 41 | . 4 11 15 11 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 18 | . . 5 . 13 . Scanalyzers . | . . . . . . Garrison Access 3 | . . . 3 . . Terminal Hacks 50 | . . 4 4 3 39 Record 38 | . . . . . 38 Part Schematic 2 | . . . 1 1 . Robot Schematic 2 | . . 1 . 1 . Robot Analysis 1 | . . . . 1 . Open Door 1 | . . . 1 . . Branch Access Points 1 | . . 1 . . . Terminal Index 1 | . . 1 . . . Unreport Threat 3 | . . 1 2 . . Proto ID Catalog 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 2 | . . . . 2 . Retrieve Components 2 | . . . . 2 . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 25 | . 2 7 5 11 . Terminals 13 | . 2 2 4 5 . Track 4 | . . 1 3 . . Assimilate 1 | . 1 . . . . Botnet 2 | . . 1 1 . . Skim 6 | . 1 . . 5 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 11 | . . 5 . 6 . Monitor 1 | . . 1 . . . Reject 4 | . . 1 . 3 . Recyclers 1 | . . 1 . . . Mask 1 | . . 1 . . . Tunnel 4 | . . 1 . 3 . Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Jam 1 | . . . 1 . . Data Cores Recovered 1 | . . 1 . . . Used 1 | . . 1 . . . Hacking Detections 16 | . 1 4 5 6 . Full Trace Events 2 | . 1 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 2 | . . 1 . 1 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . . 1 1 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 ------------ Run | Yrd Mat Mat Sto Rec Scr Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired 6 | . . . . 6 . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -9 -9 -------- Run | Yrd Mat Mat Sto Rec Scr Total Allies 9 | . . . . 6 3 Largest Group 6 | . . . . 6 6 Highest-Rated Group 113 | . . . . 89 113 Highest-Rated Ally 47 | . . . . 27 47 Total Orders 5 | . . . . 2 3 STAY 3 | . . . . 1 2 FOLLOW 2 | . . . . 1 1 Ally Attacks 7 | . . . . 2 5 Total Damage 140 | . . . . 10 130 Kills 2 | . . . . 1 1 Allies Corrupted . | . . . . . . Allies Melted 6 | . . . . . 6 Intel | -11 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Rec Scr Active Infowar (turns) 61 | 4 57 . . . . Seismic 61 | 4 57 . . . . Robot Analysis Total 1 | . . . . 1 . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -9 -9 ------------- Run | Yrd Mat Mat Sto Rec Scr Turns Passed 6397 | 81 64 419 1197 1627 3009 Spaces Moved 3726 | 39 76 187 579 849 1996 Core 102 | 38 64 . . . . Treads 2824 | 1 12 187 543 849 1232 Legs 79 | . . . . . 79 Wheels 631 | . . . 36 . 595 Hover . | . . . . . . Flight 90 | . . . . . 90 Fastest Speed 34 | 50 50 160 80 160 34 Average Speed 143 | 52 67 160 159 160 134 Slowest Speed 240 | 160 160 160 240 160 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 1 | . . . . . 1 Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 49 | 4 14 27 75 95 83 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 5 | . . 1 . 3 1 Known Exits Taken 1 | . . 1 . . . Unknown Exits Taken 4 | 1 1 . 1 1 . Scrap Searched 9 | . . . . . 9 Spaces Dug . | . . . . . . Terrain Destroyed 117 | 2 . 6 109 . . Melee . | . . . . . . Projectile . | . . . . . . AOE 117 | 2 . 6 109 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Rec Scr Total 4473 | 81 84 244 738 1086 2240 Wait 318 | 17 . 5 30 160 106 Move 3719 | 38 75 186 578 848 1994 Hop 1 | . . . . . 1 Pick Up 58 | 6 3 5 18 . 26 Fast Attach 35 | 3 1 2 17 . 12 Attach 25 | 1 1 9 2 . 12 Detach 2 | . . . . . 2 Swap 19 | . . 2 11 . 6 Drop 60 | . . 2 24 . 34 Fire 137 | 16 4 29 50 14 24 Melee 22 | . . . . . 22 Ram . | . . . . . . Kick . | . . . . . . Crush 1 | . . . . 1 . Escape Stasis . | . . . . . . Rewire 68 | . . 4 . 63 1 Trap . | . . . . . . Miscellaneous 8 | . . . 8 . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Min / *Sto) -9/Storage (discovered 2 exits: [*Mat] / *Rec) -9/Recycling (discovered 2 exits: [*Fac] / *Scr) -9/Scraptown (discovered 2 exits: [*Fac x2]) History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 82 | -11/Scrapyard | Entered Materials 114 | -10/Materials | Discovered new exit (range 15) 146 | -10/Materials | Entered another Materials area 146 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 362 | -9/Materials | Destroyed 9 combat bots 403 | -9/Materials | Identified exit to Mines 403 | -9/Materials | Identified exit to Storage 456 | -9/Materials | Central database locked down 565 | -9/Materials | Entered Storage 590 | -9/Storage | Lost 5 parts (1p1n1u2w) 765 | -9/Storage | Core integrity fell below 50% 944 | -9/Storage | Discovered new exit (range 16) 1393 | -9/Storage | Build established: Scavenger-Gunner 1514 | -9/Storage | Met 01-MTF 1754 | -9/Storage | Discovered new exit (range 5) 1762 | -9/Storage | Entered Recycling 1762 | -9/Recycling | Accompanied by 1 ally (01-MTF) 1815 | -9/Recycling | Build established: Gunner 1936 | -9/Recycling | Discovered new exit (range 5) 2423 | -9/Recycling | Build established: Commander-Gunner 2807 | -9/Recycling | Scanned before Scraplab entrance 2895 | -9/Recycling | Entered Scraplab 2907 | -9/Recycling | Discovered new exit (range 3) 3131 | -9/Recycling | Learned Materials emergency access door positions 3163 | -9/Recycling | Learned Storage stockpile data 3185 | -9/Recycling | Learned Materials trap positions 3196 | -9/Recycling | Learned Materials emergency access door positions 3197 | -9/Recycling | Learned location of 1 exit from Recycling 3202 | -9/Recycling | Learned Storage emergency access door positions 3218 | -9/Recycling | Learned Storage stockpile data 3389 | -9/Recycling | Entered Scraptown 3389 | -9/Scraptown | Accompanied by 5 allies 3572 | -9/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 3729 | -9/Scraptown | Visited Assassins FH 3762 | -9/Scraptown | Visited IN-MT5's Study 3793 | -9/Scraptown | Visited Scrapoid Research Area 3896 | -9/Scraptown | Visited Bundlers 3982 | -9/Scraptown | Visited Symbiants 4058 | -9/Scraptown | Visited Awakened 4173 | -9/Scraptown | Discovered new exit (range 13) 4296 | -9/Scraptown | Visited UFD Registry 4296 | -9/Scraptown | Registered with UFD as "Railframe" 4341 | -9/Scraptown | Visited Research Penetration Think Tank 4382 | -9/Scraptown | Visited Science Guys 4441 | -9/Scraptown | Visited Botcube Research 4453 | -9/Scraptown | Found Botcube 4483 | -9/Scraptown | Botcube activated 4493 | -9/Scraptown | Found Botcube 4676 | -9/Scraptown | Visited Scrap Suit Storage 4698 | -9/Scraptown | Visited Infowarlord's Domain 4705 | -9/Scraptown | Found Exp. Terrain Scanner 4776 | -9/Scraptown | Visited Science Testing Area 4798 | -9/Scraptown | Visited Derelict Rescue Squad 4808 | -9/Scraptown | Found DRS Beacon 4838 | -9/Scraptown | Visited Observation Area 4873 | -9/Scraptown | Visited LU-1G1's Boring Crew 4915 | -9/Scraptown | Visited DA-N13 Charitable Foundation 4921 | -9/Scraptown | Found DCF Scrap (29 items) 5112 | -9/Scraptown | Botcube activated 5120 | -9/Scraptown | Botcube completed mutation into treaded form (unarmed). 5482 | -9/Scraptown | Murdered Mutated Botcube 5482 | -9/Scraptown | Destroyed Mutated Botcube 5539 | -9/Scraptown | Found Botcube 5621 | -9/Scraptown | Murdered 5 allies 5735 | -9/Scraptown | Found Scrap Suit 5851 | -9/Scraptown | Botcube activated 5869 | -9/Scraptown | Build established: Mutant 5869 | -9/Scraptown | Botcube completed mutation into treaded form, armed with 2 guns. 5973 | -9/Scraptown | Discovered new exit (range 3) 6117 | -9/Scraptown | Met Optimus 6117 | -9/Scraptown | Accepted into 0bPrime 6176 | -9/Scraptown | Civil war broke out across Scraptown 6254 | -9/Scraptown | Lost 10 allies 6304 | -9/Scraptown | Found Scrap Suit 6388 | -9/Scraptown | Optimus destroyed in the chaos of civil war 6395 | -9/Scraptown | Core integrity fell below 20% 6398 | -9/Scraptown | Destroyed by X1-3EP(j) with Overtuned Pulse Rifle Last Messages --------------- 06387_ Bolt penetrates Wall. 06387_ C5-AJJ(j) destroyed. 06387_ Slug penetrates ZY-VQ5(x). 06387_ ZY-VQ5(x) destroyed. 06387_ Acquired 3 matter. 06388_ Optimus: "We are 0bPrime!" 06388_ ANNOUNCEMENT: The traitor Optimus has been dealt with. Put down any remaining collaborators. 06388_ Optimus destroyed. 06390_ Acquired 3 matter. 06390_ ZQ-703(j) cannibalizes Carbon-fiber Leg to repair Ovr. Titanium Leg. 06391_ IZ-NF4(E) destroyed. 06391_ Critical hit (Burn: +50). 06392_ ZQ-703(j) heat spikes uncontrollably. 06392_ Penetrated by Bolt. 06396_ Critical hit (Burn: +50). 06398_ Power failure, Lgt. Deuterium Engine shutdown. 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Nuclear Core | -9/Recycling | Hacked Robot Schematics ------------------ M-13 Machinist | -9/Materials | Hacked O-16 Technician | -9/Recycling | Hacked Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Civilization 2243 Frankenstein Frienemies Link The Feds Challenges ------------ None Game ------ Seed SkeletonUtilityNullifier Manual? 0 Play Time 00:45:37 Cumulative 762.4 hours Start 2025.12.25 @ 20:08:08 End 2025.12.25 @ 20:53:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 182 Rogue 44 Adventurer 138 Explorer 0 Win Type - Total 11 Types 7/0/1/2/0/0/0/0/1/0 Lore% 79 Gallery% 78 Achievement% 55 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x49 Zoom Use 1% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 25aea02c-5d5a-41cd-b0b4-1e581e7073aa