Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.26 @ 17:05:58 Player: Pitt Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (99) 495 Value Destroyed (3530) 3530 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (1337) 1337 TOTAL SCORE: 9902 Bonus ------- High Alert Combat Kills 56 Follower Combat Kills 64 Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Met Imprinter 300 Friendly Fire -83 Cogmind --------- Core Integrity 0/850 Matter 66/300 Energy 61/100 System Corruption 0% Temperature Cool (129) Movement Core (50) Location -6/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Hacking Suite Makeshift Hacking Suite System Shield Experimental System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- 0b10 Decoder Chip [Scout] Target Analyzer Precision Energy Filter Medium Insulated Plating Peak State ------------ > --- POWER ------------ Nuclear Core Light Antimatter Reactor > --- PROPULSION ------- Improved Titanium Leg Flexi-carbon Leg Potential Leg Potential Leg > --- UTILITY ---------- High-capacity Storage Unit Improved Force Field Hacking Suite Makeshift Hacking Suite System Shield Experimental System Shield > --- WEAPON ----------- Heavy Laser Heavy Plasma Cannon Assault Cannon > --- INVENTORY -------- Advanced Power Amplifier High-capacity Storage Unit 0b10 Decoder Chip [Looter] 0b10 Decoder Chip [Scout] Target Analyzer Precision Energy Filter Layered Medium Armor Plating Medium Insulated Plating EMP Blaster Rocket Launcher Improved Datajack [Rating: 81] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Potential Leg Treads Light Treads Leg Potential Leg Utility High-capacity Storage Unit Device Advanced Power Amplifier Storage High-capacity Storage Unit Processor Targeting Computer Hackware System Shield Protection Propulsion Shielding Weapon Gauss Cannon Energy Gun Shock Rifle Energy Cannon Heavy Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Launcher EMP Blaster Special Weapon Mining Laser Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Gar Slots Evolved 8 | . . . . . 4 2 . . . . 2 . Power 1 | . . . . . . 1 . . . . . . Propulsion 2 | . . . . . 2 . . . . . . . Utility 4 | . . . . . 2 . . . . . 2 . Weapon 1 | . . . . . . 1 . . . . . . Parts Attached 108 | 6 5 13 5 2 18 3 9 12 5 7 2 21 Power 10 | 1 . 2 . . 1 . 1 1 . 2 . 2 Engine 6 | 1 . 1 . . 1 . . . . 1 . 2 Core 3 | . . 1 . . . . 1 1 . . . . Reactor 1 | . . . . . . . . . . 1 . . Propulsion 20 | 2 . 2 3 . 3 . 1 3 2 1 . 3 Treads 6 | . . 2 . . 2 . 1 1 . . . . Leg 14 | 2 . . 3 . 1 . . 2 2 1 . 3 Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 23 | 1 2 2 1 . 5 1 . 2 2 1 2 4 Device 5 | . 1 . . . 1 . . 2 . 1 . . Storage 3 | 1 1 . 1 . . . . . . . . . Processor 2 | . . 1 . . 1 . . . . . . . Hackware 7 | . . . . . . 1 . . 1 . 2 3 Protection 6 | . . 1 . . 3 . . . 1 . . 1 Artifact . | . . . . . . . . . . . . . Weapon 55 | 2 3 7 1 2 9 2 7 6 1 3 . 12 Energy Gun 20 | 1 1 4 1 . 5 1 1 . 1 1 . 4 Energy Cannon 1 | . . . . . . . . . . 1 . . Ballistic Gun 6 | 1 . 1 . 1 2 . . 1 . . . . Ballistic Cannon 11 | . . . . . . 1 3 2 . 1 . 4 Launcher 12 | . . 2 . 1 2 . 3 3 . . . 1 Special Weapon 2 | . 2 . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon 3 | . . . . . . . . . . . . 3 Unidentified Prototypes 7 | . . . 2 . 2 . . 2 1 . . . Parts Lost 38 | . . 9 . . . 3 . 2 . 3 . 21 Power 6 | . . 1 . . . 1 . . . . . 4 Propulsion 10 | . . 2 . . . . . 1 . . . 7 Utility 4 | . . 2 . . . . . 1 . 1 . . Weapon 18 | . . 4 . . . 2 . . . 2 . 10 Highest Loss Streak 8 | . . 7 . . . 1 . 1 . 3 . 8 Average Slot Usage (%) 93 | . 100 94 94 100 99 83 82 85 99 94 91 87 Engine 2 | . 14 5 . . 1 4 . . . 1 . 7 Core 8 | . . 6 14 14 7 . 6 11 15 11 6 . Treads 8 | . . 23 24 . 18 15 15 1 . . . . Leg 20 | . 28 2 2 28 18 15 15 26 29 30 26 22 Device 2 | . 14 . . . 3 . . . 4 1 6 . Storage 9 | . 14 14 14 14 9 7 7 7 7 7 6 5 Processor 5 | . . 5 14 14 18 8 7 7 . . . . Hackware 8 | . . . . . . 5 7 7 10 15 18 31 Protection 3 | . . 5 . . 5 7 7 . 6 3 . . Energy Gun 7 | . 8 12 11 . 14 13 5 . 4 5 6 4 Ballistic Gun 2 | . 14 13 . 14 2 . . 3 . . . . Ballistic Cannon 3 | . . . . . . 4 5 4 7 4 6 1 Launcher 5 | . . . 11 14 1 . 1 10 9 5 . 1 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 81 | 12 17 22 41 43 51 58 55 64 63 81 81 74 Greatest Support 100 | 20 20 40 60 60 60 60 60 80 100 100 100 95 Greatest Overweight (x) 13 | . . 3 13 . . . 2 . . 1 . 1 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 12 | 6 8 8 12 12 12 12 12 12 12 12 12 12 Average Capacity 10 | 5 6 8 10 12 12 12 12 12 12 12 12 11 Most Carried 12 | 6 7 8 11 10 12 12 12 12 12 12 12 12 Average Carried 10 | 3 6 7 7 9 9 11 11 11 11 11 11 11 Final Capacity 12 | 6 8 8 12 12 12 12 12 12 12 12 12 4 Final Carried 12 | 6 7 6 11 9 11 12 12 12 12 12 11 4 Class Distribution -------------------- 47% | Mutant 26% | Hacker-Mutant 12% | Scavenger-Mutant 7% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Hacker-Mutant | -7/Zion Hacker-Mutant | -6/Proximity Caves Hacker-Skirmisher | -6/Factory Hacker-Mutant | -6/Garrison Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Gar Matter Collected 2034 | 284 86 150 . 19 244 50 422 294 104 89 . 292 Remotely . | . . . . . . . . . . . . . Salvage Created 3573 | 163 267 444 . 61 540 87 384 606 . 522 . 499 Parts 211 | 10 15 39 . 8 40 2 23 34 . 20 . 20 Haulers Intercepted 3 | . 1 . . . 1 . . 1 . . . . Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 46 | . . . . . . . 15 19 1 11 . . Prevented 20 | . . . . . . . 1 7 . 12 . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Gar Combat Hostiles Destroyed 83 | . 5 12 . 8 8 2 11 16 . 9 . 12 Guns 24 | . 5 12 . 1 4 2 . . . . . . Cannons 13 | . . . . . . . 3 . . 3 . 7 AOE 44 | . . . . 7 4 . 8 16 . 4 . 5 Classes Destroyed 14 | 2 2 3 . 1 1 . 2 1 . 1 . 1 Worker 2 | . . . . 1 1 . . . . . . . Builder 4 | . . 2 . . 2 . . . . . . . Tunneler 3 | 3 . . . . . . . . . . . . Hauler 3 | . 1 . . . 1 . . 1 . . . . Recycler 2 | 1 . . . . 1 . . . . . . . Operator 1 | . . . . . . . . 1 . . . . Watcher 1 | . . . . . 1 . . . . . . . Swarmer 31 | . . 6 . 8 1 . 7 7 . 2 . . Grunt 36 | . 5 4 . . 4 2 1 8 . 5 . 7 Brawler 1 | . . . . . . . . . . 1 . . Duelist 4 | . . . . . . . 1 1 . 1 . 1 Sentry 7 | . . 2 . . 3 . 1 . . . . 1 Hunter 3 | . . . . . . . . . . . . 3 Programmer 1 | . . . . . . . 1 . . . . . Best Kill Streak 7 | 3 2 3 . 5 7 1 4 5 . 6 . 4 Combat Bots Only 6 | . 2 3 . 4 4 1 4 5 . 6 . 4 Max Kills in Single Turn 5 | 1 1 1 . 5 3 1 3 3 . 2 . 2 Gunslinging . | . . . . . . . . . . . . . Exploded 4 | . . . . 4 2 . 3 3 . 2 . 2 Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Gar Damage Taken 6828 | . 210 876 . 99 261 505 143 569 . 993 . 3172 Core 1234 | . 23 163 . 37 15 63 7 20 . 56 . 850 Absorbed by Shields 110 | . . . . . . . . . . . . 110 Core Remaining (%) 71 | 100 . . . 10 97 . . . . 79 . . Volleys Fired 288 | 10 37 45 . 10 34 21 22 36 . 24 . 49 Largest 3 | 2 1 2 . 1 2 2 2 1 . 1 . 3 Hottest 203 | 60 100 79 . 30 112 112 98 48 . 90 . 203 Shots Fired 364 | 20 37 69 . 10 50 29 26 36 . 24 . 63 Gun 202 | 20 31 68 . 8 43 17 4 9 . . . 2 Cannon 83 | . . . . . . 12 13 5 . 8 . 45 Launcher 73 | . . 1 . 2 7 . 9 22 . 16 . 16 Special 6 | . 6 . . . . . . . . . . . Kinetic 140 | 10 10 36 . 8 5 12 13 14 . . . 32 Thermal 136 | 10 27 26 . . 33 17 . . . 8 . 15 Explosive 41 | . . 1 . 2 7 . 3 12 . . . 16 Electromagnetic 47 | . . 6 . . 5 . 10 10 . 16 . . Robot Hit Streak 19 | 10 8 5 . 3 19 5 5 7 . 6 . 18 Robot Miss Streak 6 | 2 2 3 . 3 3 2 6 3 . 2 . 5 Penetration Max 1 | . . . . . . . 1 . . . . . Secondary Targets 2 | . . 2 . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . Shots Hit Robots 232 | 15 23 43 . 5 28 16 11 21 . 16 . 54 Core Hits 192 | 4 13 20 . 9 27 4 21 37 . 20 . 37 Critical Hits 3 | . . 1 . . . . 2 . . . . . Critical Kills 1 | . . . . . . . 1 . . . . . Critical Parts Destroyed 2 | . . 1 . . . . 1 . . . . . Melee Attacks 7 | . . . . . . . . . . . . 7 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 7674 | 161 284 693 . 539 919 294 679 1482 . 1054 . 1569 Guns 1871 | 161 284 636 . 55 360 221 44 91 . . . 19 Cannons 1504 | . . . . . . 54 217 111 . 201 . 921 Explosions 4236 | . . 48 . 484 524 . 418 1280 . 853 . 629 Melee . | . . . . . . . . . . . . . Ramming 63 | . . 9 . . 35 19 . . . . . . Kinetic 1657 | 82 74 338 . 55 43 54 217 202 . . . 592 Thermal 1981 | 79 210 245 . 290 238 221 107 . . 243 . 348 Explosive 2512 | . . 48 . 194 524 . 215 902 . . . 629 Electromagnetic 1461 | . . 53 . . 79 . 140 378 . 811 . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 1 | . . . . . . . . 1 1 . . . Average Corruption 1 | . . . . . . . . 1 1 . . . Corruption Purged . | . . . . . . . . . . . . . Effects 1 | . . . . . . . . 1 . . . . Message Errors 1 | . . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 39 | . . . . . 22 . 3 14 . . . . Projectiles . | . . . . . . . . . . . . . Explosions 39 | . . . . . 22 . 3 14 . . . . Melee . | . . . . . . . . . . . . . Knockbacks 5 | . . . . . . . 2 . . . . 3 Impact . | . . . . . . . . . . . . . Kinetic 4 | . . . . . . . 1 . . . . 3 Secondary 1 | . . . . . . . 1 . . . . . Self-Inflicted Damage 250 | . . . . . 7 . 19 127 . 23 . 74 Shots 14 | . . . . . . . 2 7 . 3 . 2 Rammed 4 | . . 2 . . 1 . . . . . . 1 Targets Rammed 6 | . . 2 . . 2 1 . . . . . 1 Kicked 2 | . . . . . 1 1 . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 355 | . 46 180 . . 196 164 90 32 . 134 . 355 Average Temperature 66 | . 19 62 . . 65 59 25 12 . 42 . 142 Received Heat Transfer 2276 | . 114 222 . . 99 225 12 135 . 285 . 1184 Effects 1 | . . . . . . . . . . . . 1 Matter Decay 1 | . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . 2 . . Combat Hostiles 2 | . . . . . . . . . . 2 . . Parts Fried 6 | . . . . . . . 1 1 . 4 . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 6 | . . 1 . 1 3 . . . . . . 1 Heat Transferred 3592 | 175 475 606 . 350 518 481 50 . . 400 . 537 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 5 | . . . . . . . 1 3 . 1 . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Gar Peak Influence 380 | 20 125 161 . 380 374 208 . . . . 37 295 Average Influence 125 | 8 29 55 . 158 261 168 . . . . 37 160 Maximum Alert Level 1 | . . . . 1 1 1 . . . . . 1 Low Security (%) 79 | 100 100 100 . 83 38 86 . . . . 100 67 Level 1 20 | . . . . 16 61 13 . . . . . 32 Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 5 | . 1 1 . . 1 2 . . . . . . Investigation 1 | . . 1 . . . . . . . . . . Extermination 1 | . . . . . . 1 . . . . . . Reinforcement 3 | . 1 . . . 1 1 . . . . . . Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Gar Distress Signals 4 | . 1 . . . 3 . . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 127 | . 12 12 . 4 14 7 12 15 . 20 . 31 Peak Tracking Total 10 | . 4 3 . 4 6 4 3 5 . 9 . 10 Tactical Retreats 13 | . . . . . . 2 2 . . 5 . 4 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Gar Traps Triggered 1 | . . . . . . . . . . . . 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed 4 | . . . . . . 4 . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 2 | . . . . . . . . 1 . 1 . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Gar Machines Disabled 16 | . . 2 . 12 . . . . . . . 2 Max in Single Turn 11 | . . 1 . 11 . . . . . . . 1 Garrison Relay 1 | . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Gar Machines Accessed 16 | . 3 1 1 . 4 5 1 . . . 1 . Terminals 12 | . 3 1 . . 3 4 1 . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . . . Garrison Access 1 | . . . . . . . . . . . 1 . Total Hacks 50 | . 6 3 4 . 20 15 1 . . . 1 . Successful 26 | . . 1 4 . 14 5 1 . . . 1 . Failed 24 | . 6 2 . . 6 10 . . . . . . Catastrophic 4 | . 2 . . . . 2 . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 29 | . 6 3 2 . 9 9 . . . . . . Terminals 32 | . 6 3 . . 10 12 1 . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 3 | . . . . . . 3 . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 10 | . . . . . 10 . . . . . . . Garrison Access 1 | . . . . . . . . . . . 1 . Terminal Hacks 13 | . . 1 4 . 4 3 1 . . . . . Record 5 | . . . 4 . . . 1 . . . . . Terminal Index 2 | . . . . . 1 1 . . . . . . Scanalyzer Index 1 | . . . . . 1 . . . . . . . Alert Level 1 | . . . . . 1 . . . . . . . Locate Traps 1 | . . . . . . 1 . . . . . . Reprogram Traps 1 | . . . . . . 1 . . . . . . Recall Reinforcements 1 | . . . . . 1 . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . 1 . . . . . . Scan Component 1 | . . . . . . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 10 | . . . . . 10 . . . . . . . Insert Component 5 | . . . . . 5 . . . . . . . Analyze 5 | . . . . . 5 . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . . . . 1 . Unauthorized Hacks 1 | . . . . . . 1 . . . . . . Terminals 1 | . . . . . . 1 . . . . . . Assimilate 1 | . . . . . . 1 . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 13 | . 3 1 . . 2 5 1 . . . 1 . Full Trace Events 2 | . . 1 . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . 4 . . . . . . . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . . . 4 . . . . . . . Part Schematics Acquired 4 | . . . . . 4 . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Gar Used RIF Installer 1 | . . . . . . . . . . . . 1 Robots Hacked 4 | . . . . . . . . . . . . 4 Non-combat 1 | . . . . . . . . . . . . 1 Combat 3 | . . . . . . . . . . . . 3 Robot Hacks Applied 6 | . . . . . . . . . . . . 6 parse_system 2 | . . . . . . . . . . . . 2 find_shortcuts 1 | . . . . . . . . . . . . 1 formatsys_high 3 | . . . . . . . . . . . . 3 Relay Couplers Released 5 | . . . . . . . . . . . . 5 Machine Destruction 5 | . . . . . . . . . . . . 5 Attached 3 | . . . . . . . . . . . . 3 Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Gar Total Allies 4 | . . . . . . 1 . . . . . 3 Largest Group 1 | . . . . . . 1 1 1 . . . 1 Highest-Rated Group 34 | . . . . . . 26 26 24 . . . 34 Highest-Rated Ally 34 | . . . . . . 26 26 24 . . . 34 Total Orders 6 | . . . . . . 2 2 . . . . 2 GOTO 3 | . . . . . . 1 1 . . . . 1 ROAM 1 | . . . . . . . . . . . . 1 FOLLOW 2 | . . . . . . 1 1 . . . . . Ally Attacks 10 | . . . . . . . . . . . . 10 Total Damage 581 | . . . . . . . . . . . . 581 Kills 2 | . . . . . . . . . . . . 2 Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Gar Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . . 2 . 2 1 . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Gar Turns Passed 8024 | 160 541 782 880 90 606 354 699 483 1668 895 49 817 Spaces Moved 6141 | 105 202 404 535 76 521 414 576 412 1557 770 43 526 Core 47 | 17 . 5 8 . . . . . . . . 17 Treads 961 | . . 345 430 . . . 186 . . . . . Legs 5133 | 88 202 54 97 76 521 414 390 412 1557 770 43 509 Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 45 | 50 120 120 90 90 45 45 45 60 60 71 107 45 Average Speed 107 | 108 120 154 162 90 83 61 100 92 106 106 107 100 Slowest Speed 700 | 120 120 200 700 90 90 90 200 105 112 146 107 140 Overloaded Moves 893 | . . . . . 74 264 319 98 38 58 . 42 Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 46 | 6 48 68 77 18 41 10 77 52 85 80 2 42 Regions Visited 12 Branch Regions 7 Pre-discovered Areas 5 | . . . 1 . . . . . 4 . . . Known Exits Taken 1 | . . . . . . . . . . . 1 . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 1 1 1 . . Scrap Searched 13 | . . . . . . . 4 1 4 4 . . Spaces Dug 14 | . 6 . . . . 3 . 5 . . . . Terrain Destroyed 302 | . 6 2 . 37 42 8 38 78 . 8 . 83 Melee . | . . . . . . . . . . . . . Projectile 24 | . 6 . . . . 8 6 2 . 1 . 1 AOE 278 | . . 2 . 37 42 . 32 76 . 7 . 82 Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Gar Total 7153 | 128 450 487 545 87 641 485 666 477 1575 821 45 746 Wait 523 | . 204 21 . . 47 41 54 6 . 17 . 133 Move 6130 | 104 201 403 534 75 520 413 575 411 1556 769 43 526 Hop . | . . . . . . . . . . . . . Pick Up 34 | 7 2 2 . . 5 3 3 5 5 . . 2 Fast Attach 55 | 6 . 6 3 . 9 2 2 5 4 5 1 12 Attach 20 | . 1 4 1 2 4 1 . 1 . 1 1 4 Detach 21 | . . . 5 . 7 1 . 1 2 1 . 4 Swap 33 | . 4 3 1 . 5 . 7 6 1 1 . 5 Drop 36 | 1 1 1 1 . 8 2 3 6 7 3 . 3 Fire 288 | 10 37 45 . 10 34 21 22 36 . 24 . 49 Melee 7 | . . . . . . . . . . . . 7 Ram 1 | . . . . . . . . . . . . 1 Kick 3 | . . . . . 2 1 . . . . . . Crush 2 | . . 2 . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: Low x2 / Gar) -6/Garrison History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 161 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 679 | -10/Materials | Discovered new exit (range 9) 702 | -10/Materials | Entered Mines 803 | -10/Mines | Core integrity fell below 50% 830 | -10/Mines | Lost 7 parts (1p2n1u3w) 1100 | -10/Mines | Build established: Scavenger-Mutant 1448 | -10/Mines | Discovered new exit (range 5) 1484 | -10/Mines | Entered Exiles 1513 | -10/Exiles | Discovered new exit (range 15) 1545 | -10/Exiles | Met 8R-AWN 1568 | -10/Exiles | Met EX-HEX 1633 | -10/Exiles | Met EX-BIN 1652 | -10/Exiles | Met EX-DEC 1706 | -10/Exiles | Visited The Gauntlet 1879 | -10/Exiles | Discovered new exit (range 14) 1971 | -10/Exiles | Learned location of Zion (-7) 2144 | -10/Exiles | Build established: Mutant 2162 | -10/Exiles | Aligned with FarCom system 2164 | -10/Exiles | Given EX-Vault access code 2207 | -10/Exiles | Opened EX-Vault 2217 | -10/Exiles | Found Prototype Leg 2217 | -10/Exiles | Identified Potential Leg 2234 | -10/Exiles | Found Prototype Energy Gun 2234 | -10/Exiles | Identified AWS/Thermal 2276 | -10/Exiles | Found Potential Leg 2296 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2364 | -10/Exiles | Left Exiles lab with Potential Leg 2364 | -10/Exiles | Entered Mines 2371 | -9/Mines | Core integrity fell below 20% 2430 | -9/Mines | Discovered new exit (range 6) 2454 | -9/Mines | Entered Materials 2454 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2634 | -8/Materials | Discovered new exit (range 16) 3048 | -8/Materials | Discovered new exit (range 8) 3060 | -8/Materials | Entered Factory 3060 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 3406 | -7/Factory | Discovered new exit (range 5) 3414 | -7/Factory | Entered Lower Caves 3414 | -7/Lower Caves | Accompanied by 1 ally 3589 | -7/Lower Caves | Learned 4 Factory zone layouts 3591 | -7/Lower Caves | Encountered a Warlord checkpoint 3646 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3675 | -7/Lower Caves | Learned Factory security intel 3908 | -7/Lower Caves | Discovered new exit (range 10) 4113 | -7/Lower Caves | Entered another Lower Caves area 4113 | -7/Lower Caves | Accompanied by 1 ally 4294 | -7/Lower Caves | Encountered a Warlord checkpoint 4472 | -7/Lower Caves | Discovered new exit (range 15) 4596 | -7/Lower Caves | Entered Zion 4635 | -7/Zion | System corruption cleaned by Quarantine Array 4668 | -7/Zion | Learned location of Quarantine (-2) 4767 | -7/Zion | Learned Factory stockpile data 4886 | -7/Zion | Learned location of Warlord (-4) 4902 | -7/Zion | Build established: Derelict-Mutant 4987 | -7/Zion | Visited the Megawrench Repair Shop 4987 | -7/Zion | Megawrench repaired 11 parts 5304 | -7/Zion | Rebuked by Imprinter 5485 | -7/Zion | Build established: Mutant 5633 | -7/Zion | Found Prototype Hackware 5633 | -7/Zion | Identified Exp. System Shield 5939 | -7/Zion | Build established: Hacker-Mutant 6253 | -7/Zion | Discovered new exit (range 10) 6264 | -7/Zion | Entered Proximity Caves 6628 | -6/Proximity Caves | Spotted B-75 Beast 6722 | -6/Proximity Caves | Lost 3 parts (1u2w) 7124 | -6/Proximity Caves | Discovered new exit (range 9) 7159 | -6/Proximity Caves | Entered Factory 7159 | -6/Factory | Evolved 2 slots: Utility x2 7160 | -6/Factory | Identified exit to Lower Caves 7208 | -6/Factory | Identified exit to Garrison 7208 | -6/Factory | Entered Garrison 7246 | -6/Garrison | Installed Relay Interface Framework 7320 | -6/Garrison | Garrison Relay disabled 7354 | -6/Garrison | Triggered checkpoint 7388 | -6/Garrison | Lost 3 parts (1p2w) 7410 | -6/Garrison | Triggered checkpoint 7496 | -6/Garrison | Triggered checkpoint 7718 | -6/Garrison | Triggered checkpoint 7724 | -6/Garrison | Triggered checkpoint 7906 | -6/Garrison | Triggered checkpoint 7960 | -6/Garrison | Lost 6 parts (2p2n2w) 8000 | -6/Garrison | Core integrity fell below 50% 8021 | -6/Garrison | Core integrity fell below 20% 8025 | -6/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 07969_ Imp. Datajack destroyed. 07969_ G-50 Soldier springs to life. 07971_ Acquired Hvy. Flak Cannon. 07972_ Carbon-fiber Leg destroyed. 07973_ G-50 Soldier knocked back. 07978_ Acquired Hvy. Flak Cannon. 07986_ G-50 Soldier destroyed. 07990_ G-67 Veteran destroyed. 07996_ Acquired 31 matter. 07999_ G-50 Soldier knocked back. 08001_ Hvy. Flak Cannon destroyed. 08004_ Potential Leg destroyed. 08006_ Overheating: Matter decay (-19). 08006_ Flexi-carbon Leg destroyed. 08009_ Discarded Relay Coupler [Demolisher]. 08010_ Hvy. Flak Cannon destroyed. 08015_ Dropped Hcp. Storage Unit. 08015_ Dropped Lyr. Medium Armor Plating. 08016_ Slammed into G-50 Soldier. [Achievement: Tester] Map ----- +----------------------------------------------------+ | ?????????????# | | ?????????????# | | ?????????????# ######## | | ?????????????# #### ### # ## ######??????? | | ?#####???????# #??# #?# # # # # #???????????? | | ## #######?# #??# #?##### ### ####???????????? | | # ## ### #??# #?????# ### #??????????????? | | # # # #??# #?????# #??????????????? | | # # % # # # #### ####### #####??????????????? | | [ = " #??????????????????? | | # # # ## ############ #??????????????????? | | # ## #??????????# #??????????????????? | | = ####### #??????????# #??????????????????? | | ## #####?????# #??????????# #????????Y?????????? | | ##%#?????????# #??????????# #??????????????????? | | "%!#?????????# #??????????# #??????????????????? | | %!=#?????????# #??????????# #??????????????????? | | ==%#?????????# g#??????????# #??????????????????? | | ##!#?????????# #??????????# #??????????????????? | | ?# #?????????# #??????????# #??????????????????? | | ?# #?????????# #??????????# #??????????????????? | | ?# #?????????# ###??#######!#??????????????????? | | ## #?????????# ^+ ####]gg=##!#??????????????????? | | #?????????# + g g!g!!#??????????????????? | | #?????????#^ + gg !####??????????????????? | | #?????????# + ####!!@!#?????????????????????? | | ## #?????????# ###??######?????????????????????? | | ?# #?????????# #???????????????????????????????? | | ?# #?????????# #???????????????????????????????? | | ?# #?????????# #???????????????????????????????? | | ## #?????????# #???????????????????????????????? | | #?????????# #???????????????????????????????? | | #?????????# #???????????????????????????????? | | #????????## ########????????????????????????? | | ## #????????#" #""""#????????????????????????? | | ?#+#????????# "#????????????????????????? | | #! !#???????## #""""#????????????????????????? | | #! !#????????############????????????????????????? | | #!!!#????????????????????????????????????????????? | | #####????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 30 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Power Amplification 30 Armor Coverage 225 Propulsion Shielding 33 Evasion (%) 51 Targeting Accuracy 10 Recoil Reduction 2 Offensive Hacking 21 Defensive Hacking 26 Item Schematics ----------------- Hvy. Assault Rifle | -8/Materials | Scanalyzed Imp. Targeting Computer | -8/Materials | Scanalyzed Visual Processing Unit | -8/Materials | Scanalyzed Hrd. Medium Armor Plating | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Tester Challenges ------------ None Game ------ Seed SupersonicShockComputer Manual? 0 Play Time 01:37:49 Cumulative 72.6 hours Start 2020.07.26 @ 15:23:34 End 2020.07.26 @ 17:05:58 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 122 Rogue 122 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 45 Gallery% 50 Achievement% 32 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c6b6b964-f52e-45af-a073-052504e56a94