Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.08.30 @ 18:44:44 Player: elbjorno Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (23) 115 Value Destroyed (604) 604 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (163) 163 TOTAL SCORE: 2902 Bonus ------- Follower Combat Kills 163 Cogmind --------- Core Integrity 550/550 Matter 280/300 Energy 280/280 System Corruption 0% Temperature Cool (0) Movement Walking (150) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ Heat Sink Medium Storage Unit High-capacity Storage Unit Targeting Computer > --- WEAPON (3) ------- Beam Rifle Beam Rifle Beam Cannon > --- INVENTORY (16) --- Ion Engine Light Ion Engine Light Ion Engine Aluminum Leg Improved Heat Sink Cooling System Medium Storage Unit Medium Storage Unit Improved Targeting Computer Light EM Pulse Cannon Assault Rifle Heavy Assault Rifle Autogun Mining Laser Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Heat Sink Medium Storage Unit High-capacity Storage Unit Targeting Computer > --- WEAPON ----------- Beam Rifle Beam Rifle Beam Cannon > --- INVENTORY -------- Ion Engine Light Ion Engine Light Ion Engine Aluminum Leg Improved Heat Sink Cooling System Medium Storage Unit Medium Storage Unit Improved Targeting Computer Light EM Pulse Cannon Assault Rifle Heavy Assault Rifle Autogun Mining Laser [Rating: 17] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Heat Sink Storage Medium Storage Unit Processor Targeting Computer Weapon Assault Rifle Energy Gun Beam Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Build | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Sto Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 2 | . . . 1 . 1 Weapon 1 | . . . . . 1 Parts Attached 30 | 6 4 6 6 6 2 Power 5 | 1 1 1 1 1 . Engine 5 | 1 1 1 1 1 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 8 | 2 . 4 1 1 . Treads . | . . . . . . Leg 8 | 2 . 4 1 1 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 8 | 1 3 1 2 . 1 Device 2 | . . . 1 . 1 Storage 5 | 1 3 1 . . . Processor 1 | . . . 1 . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 9 | 2 . . 2 4 1 Energy Gun 2 | . . . . 2 . Energy Cannon 2 | . . . . 1 1 Ballistic Gun 5 | 2 . . 2 1 . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost . | . . . . . . Power . | . . . . . . Propulsion . | . . . . . . Utility . | . . . . . . Weapon . | . . . . . . Highest Loss Streak . | . . . . . . Average Slot Usage (%) 99 | . 99 100 100 100 100 Engine 12 | . 14 14 11 11 9 Leg 30 | . 28 28 33 33 27 Device 1 | . . . 9 . 9 Storage 24 | . 27 28 22 22 18 Processor 4 | . . . 1 11 9 Energy Gun 4 | . . . . 9 18 Energy Cannon 3 | . . . . 8 9 Ballistic Gun 17 | . 28 28 22 3 . Naked Turns . | . . . . . . Heaviest Build 58 | 11 19 49 52 55 58 Greatest Support 30 | 20 20 20 30 30 30 Greatest Overweight (x) 2 | 1 . 2 1 1 1 Average Overweight (x) . | . . . 1 1 1 Largest Inventory Capacity 16 | 6 12 16 16 16 16 Average Capacity 13 | 5 9 10 16 16 16 Most Carried 16 | 4 10 11 15 16 15 Average Carried 11 | 2 7 10 11 14 14 Final Capacity 16 | 6 10 16 16 16 16 Final Carried 16 | 4 10 11 15 16 14 Class Distribution -------------------- 46% | Mutant 36% | Scavenger-Mutant 15% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Commander-Gunner | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Scr Mat Min Mat Sto Mat Matter Collected 725 | 232 135 191 52 115 . Remotely . | . . . . . . Salvage Created 764 | . 135 237 55 337 . Parts 62 | . 10 18 4 30 . Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . . . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Sto Mat Combat Hostiles Destroyed 18 | . 5 6 1 6 . Guns 15 | . 5 6 1 3 . Cannons 3 | . . . . 3 . Classes Destroyed 7 | . 2 2 1 2 . Worker 1 | . . 1 . . . Tunneler 1 | . . 1 . . . Operator 2 | . . . . 2 . Watcher 1 | . . . . 1 . Swarmer 7 | . 3 3 . 1 . Grunt 6 | . 2 3 . 1 . Sentry 5 | . . . 1 4 . Best Kill Streak 3 | . 3 3 1 3 . Combat Bots Only 3 | . 3 3 1 2 . Max Kills in Single Turn 2 | . 1 2 1 1 . Gunslinging 1 | . . 1 . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Sto Mat Damage Taken 519 | . 127 229 12 151 . Core 119 | . 31 54 . 34 . Absorbed by Shields . | . . . . . . Core Remaining (%) 85 | 100 . 66 . 91 . Volleys Fired 49 | . 14 19 2 14 . Largest 2 | . 2 2 2 2 . Hottest 112 | . 40 40 40 112 . Shots Fired 98 | . 28 38 4 28 . Gun 89 | . 28 38 4 19 . Cannon 9 | . . . . 9 . Launcher . | . . . . . . Special . | . . . . . . Kinetic 80 | . 28 38 4 10 . Thermal 9 | . . . . 9 . Explosive . | . . . . . . Electromagnetic 9 | . . . . 9 . Robot Hit Streak 19 | . 5 18 10 19 . Robot Miss Streak 3 | . 2 1 . 3 . Penetration Max . | . . . . . . Secondary Targets 1 | . . 1 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 74 | . 19 30 4 21 . Core Hits 35 | . 6 13 2 14 . Critical Hits 2 | . 2 . . . . Critical Kills 1 | . 1 . . . . Critical Parts Destroyed 1 | . 1 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1044 | . 212 382 53 397 . Guns 867 | . 212 382 53 220 . Cannons 168 | . . . . 168 . Explosions . | . . . . . . Melee . | . . . . . . Ramming 9 | . . . . 9 . Kinetic 780 | . 212 382 53 133 . Thermal 87 | . . . . 87 . Explosive . | . . . . . . Electromagnetic 168 | . . . . 168 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed 2 | . . . . 2 . Kicked 2 | . . . . 2 . Crushed . | . . . . . . Highest Temperature 99 | . 2 2 . 99 . Average Temperature 37 | . 2 2 . 44 . Received Heat Transfer 252 | . 39 144 9 60 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 5 | . . . . 5 . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 222 | . . . . 222 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Sto Mat Peak Influence 352 | . 150 210 99 352 108 Initial 108 | . . 49 69 35 108 Average 125 | . 54 159 75 184 108 Maximum Alert Level 1 | . . 1 . 1 . Low Security (%) 79 | 100 100 63 100 65 100 Level 1 20 | . . 36 . 34 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . 1 . . 2 . Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement 2 | . . . . 2 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Sto Mat Distress Signals 5 | . . . 2 3 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 39 | . 8 8 3 20 . Peak Tracking Total 4 | . 4 3 4 4 . Tactical Retreats 2 | . 1 . . 1 . Traps | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Sto Mat Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Scr Mat Min Mat Sto Mat Machines Disabled 1 | . . . . 1 . Max in Single Turn . | . . . . . . Garrison Access 1 | . . . . 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Sto Mat Machines Accessed 8 | . 1 1 . 6 . Terminals 4 | . . 1 . 3 . Fabricators . | . . . . . . Repair Stations 1 | . . . . 1 . Recycling Units 2 | . 1 . . 1 . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 16 | . 2 3 . 11 . Successful 15 | . 2 3 . 10 . Failed 1 | . . . . 1 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 1 | . 1 . . . . Terminals 10 | . . 3 . 7 . Fabricators . | . . . . . . Repair Stations 2 | . . . . 2 . Recycling Units 3 | . 2 . . 1 . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Terminal Hacks 9 | . . 3 . 6 . Record 6 | . . 3 . 3 . Part Schematic 1 | . . . . 1 . Emergency Access Points 1 | . . . . 1 . Alert Level 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . . 2 . Scan Component 1 | . . . . 1 . Repair 1 | . . . . 1 . Recycling Unit Hacks 3 | . 2 . . 1 . Process 1 | . 1 . . . . Report Inventory 2 | . 1 . . 1 . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Seal Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . 1 1 . 4 . Full Trace Events 1 | . . . . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . 1 . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . . 1 . Time 32 | . . . . 32 . Parts Recycled . | . . . . . . Recycled Matter 2 | . 2 . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Scr Mat Min Mat Sto Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Sto Mat Total Allies 11 | . . . . 11 . Largest Group 11 | . . . . 11 8 Highest-Rated Group 187 | . . . . 187 72 Highest-Rated Ally 99 | . . . . 99 16 Total Orders . | . . . . . . Ally Attacks 28 | . . . . 28 . Total Damage 688 | . . . . 688 . Kills 8 | . . . . 8 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Sto Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Scr Mat Min Mat Sto Mat Turns Passed 1490 | 65 342 295 201 556 31 Spaces Moved 839 | 53 223 140 116 288 19 Core 17 | 17 . . . . . Treads . | . . . . . . Legs 822 | 36 223 140 116 288 19 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 150 150 150 Average Speed 136 | 99 120 135 150 150 150 Slowest Speed 180 | 120 120 180 150 150 150 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 21 | 5 34 20 12 56 3 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 2 | . . 1 . 1 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Sto Mat Total 1093 | 62 271 211 137 391 21 Wait 127 | . 16 38 11 62 . Move 834 | 52 222 139 115 287 19 Hop . | . . . . . . Pick Up 29 | 4 10 2 3 10 . Fast Attach 7 | 6 1 . . . . Attach 4 | . . . 2 . 2 Detach . | . . . . . . Swap 19 | . 3 6 4 6 . Drop 22 | . 5 7 . 10 . Fire 49 | . 14 19 2 14 . Melee . | . . . . . . Ram . | . . . . . . Kick 2 | . . . . 2 . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Storage -8/Materials History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 66 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 392 | -10/Materials | Discovered new exit (range 7) 408 | -10/Materials | Entered Mines 446 | -10/Mines | Learned location of Recycling (-9) 571 | -10/Mines | Discovered new exit (range 7) 631 | -10/Mines | Found a hidden stash of uninstalled traps 703 | -10/Mines | Entered Materials 703 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 870 | -9/Materials | Discovered new exit (range 7) 904 | -9/Materials | Entered Storage 1028 | -9/Storage | Build established: Scavenger-Mutant 1124 | -9/Storage | Met 01-MTF 1229 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 1257 | -9/Storage | Learned location of Armory (-3) 1340 | -9/Storage | Repaired Imp. Targeting Computer 1442 | -9/Storage | Discovered new exit (range 10) 1460 | -9/Storage | Entered Materials 1460 | -8/Materials | Accompanied by 8 allies 1460 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1491 | -8/Materials | Self-destructed Last Messages --------------- 01445_ Field strength at 25. 01445_ Field strength at 55. 01445_ Field strength at 58. 01446_ Field strength at 10. 01446_ Field strength at 40. 01446_ Field strength at 51. 01447_ Stasis field depleted. 01447_ Field strength at 25. 01447_ Field strength at 44. 01448_ Field strength at 10. 01448_ Field strength at 37. 01449_ Stasis field depleted. 01453_ R-06 Scavenger collects Heat Sink. 01456_ R-06 Scavenger collects Hvy. Assault Rifle. 01460_ R-06 Scavenger collects Imp. Ion Engine. PARAMETERS=UTILITY_1,WEAPON_1 LOCATION=UNKNOWN GOAL=ESCAPE 01485_ Connecting with Recycling Unit... 01485_ Current location identified: Materials Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????? ?????????????? | | ?????????????????????????????????? ???????????? | | ?????????????????????????????????? ???????????? | | ?????????????????????????????????? #???????????? | | ?????????????????????????????????? #???????????? | | ?????????????????????????????????? #???????????? | | ?????????????????????????????????# #???????????? | | ?????????????????????????????????# #???????????? | | ?????????????????????????????????# #???????????? | | ???????????????????????#######+### #???????????? | | ???????????????????????+ #???????????? | | ???????????????????????# +???????????? | | ???????????????????????# #???????????? | | ???????????????????????# #???????????? | | ???????????????????????# #???????????? | | ???????????????????????#g #???????????? | | ?????????????????????###/######### #???????????? | | ?????????????????????# g g #????# #???????????? | | ?????????????????????# @ #????# #???????????? | | ?????????????????????# ""#????# #???????????? | | ?????????????????????# Y"#????#####???????????? | | ?????????????????????# ""#????????????????????? | | ?????????????????????# #????????????????????? | | ?????????????????????########????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Targeting Accuracy 5 Offensive Hacking 10 Item Schematics ----------------- Thermal Converter | -9/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArcGodProtection Manual? 0 Play Time 00:30:16 Cumulative 25.4 hours Start 2021.07.30 @ 22:36:01 End 2021.08.30 @ 18:44:44 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 36 Rogue 28 Adventurer 8 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 19 Achievement% 14 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 16/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a25d4a63-3f9c-4ab7-a058-64c8dd14d90a