Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.04 @ 20:47:57 Player: Lecithin Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (123) 615 Value Destroyed (4802) 4802 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (986) 986 TOTAL SCORE: 10863 Bonus ------- High Alert Combat Kills 258 Follower Combat Kills 520 Entered DSFs 500 Friendly Fire -292 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 100/100 System Corruption 4% Temperature Cool (85) Movement Core (1350) Ox26 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Huge Storage Unit Experimental Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (25) --- Light Deuterium Engine Micro Nuclear Core Light Angular Momentum Engine Light Angular Momentum Engine Advanced Heat Sink Enhanced Optical Array Advanced Signal Interpreter Active Sensor Suite Improved Terrain Scanner Matter Filter Weapon Cycler Weapon Cycler Improved Shield Generator System Restoration Module System Restoration Module Peak State ------------ > --- POWER ------------ Cooled Deuterium Engine Fission Core > --- PROPULSION ------- Improved Medium Treads Improved Medium Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Coolant Injector Huge Storage Unit Advanced Targeting Computer Experimental Targeting Computer Improved Particle Charger Weapon Cycler > --- WEAPON ----------- Plasma Rifle Thermic Laser Thermic Laser Thermic Laser > --- INVENTORY -------- Light Deuterium Engine Micro Nuclear Core Light Angular Momentum Engine Light Angular Momentum Engine Advanced Heat Sink Advanced Signal Interpreter Active Sensor Suite Improved Terrain Scanner Matter Filter Weapon Cycler Weapon Cycler Improved Shield Generator System Restoration Module System Restoration Module Coil Gun Improved Heavy Machine Gun [Rating: 90] Favorites ----------- Power Cooled Deuterium Engine Engine Cooled Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Hover Unit Aerolev Unit Utility Large Storage Unit Device Advanced Coolant Injector Storage Large Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Heavy Beamcaster Energy Gun Heavy Beamcaster Energy Cannon Phase Cannon Ballistic Gun Minigun Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Heavy Flail Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Fac Fac Slots Evolved 10 | . . 2 2 2 . . . 2 2 Power 1 | . . . 1 . . . . . . Propulsion 2 | . . . . 1 . . . 1 . Utility 5 | . . 2 1 . . . . 1 1 Weapon 2 | . . . . 1 . . . . 1 Parts Attached 151 | 7 9 10 22 37 5 3 4 47 7 Power 23 | 2 2 1 3 9 1 . . 5 . Engine 19 | 2 2 1 2 8 1 . . 3 . Core 4 | . . . 1 1 . . . 2 . Reactor . | . . . . . . . . . . Propulsion 38 | 2 2 2 5 9 . . 3 15 . Treads 17 | 2 . . 4 6 . . . 5 . Leg 20 | . 2 2 . 3 . . 3 10 . Wheel . | . . . . . . . . . . Hover 1 | . . . 1 . . . . . . Flight . | . . . . . . . . . . Utility 48 | 1 2 5 7 11 1 1 1 17 2 Device 29 | . 1 3 4 6 . . 1 12 2 Storage 4 | 1 1 . . . . 1 . 1 . Processor 6 | . . 1 1 1 . . . 3 . Hackware . | . . . . . . . . . . Protection 9 | . . 1 2 4 1 . . 1 . Artifact . | . . . . . . . . . . Weapon 42 | 2 3 2 7 8 3 2 . 10 5 Energy Gun 26 | 2 1 2 3 4 3 1 . 9 1 Energy Cannon 2 | . . . . . . . . . 2 Ballistic Gun 6 | . . . 1 2 . . . 1 2 Ballistic Cannon 2 | . . . 1 . . 1 . . . Launcher 3 | . 1 . 2 . . . . . . Special Weapon 1 | . 1 . . . . . . . . Impact Weapon 2 | . . . . 2 . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 6 | . . . 2 2 . . . 2 . Corrupted Parts 1 | . . . . . . . . . 1 System Corruption 2 | . . . . . . . . . 2 Parts Lost 52 | . 3 1 3 14 . . . 14 17 Power 8 | . 1 . . 1 . . . 4 2 Propulsion 9 | . 1 . . 2 . . . 2 4 Utility 19 | . . 1 2 8 . . . 4 4 Weapon 16 | . 1 . 1 3 . . . 4 7 Highest Loss Streak 11 | . 1 1 2 3 . . . 4 11 To Critical Strikes 1 | . . . . . . . . 1 . Average Slot Usage (%) 95 | . 92 97 99 93 97 100 100 97 84 Engine 11 | . 13 11 9 11 14 15 15 12 4 Core 2 | . . . 8 3 . . . . 4 Treads 10 | . 21 . 5 18 . . . 7 14 Leg 12 | . 5 22 12 3 23 23 23 18 . Device 18 | . 8 20 20 17 15 15 15 20 17 Storage 7 | . 14 11 9 7 7 7 7 6 5 Processor 6 | . . 9 10 1 7 7 7 7 10 Protection 3 | . . . 4 5 5 7 7 2 . Energy Gun 14 | . 21 21 16 3 20 23 23 17 17 Ballistic Gun 3 | . . . . 11 . . . 2 1 Ballistic Cannon 1 | . . . . 3 . . . . . Peak Build Rating 90 | 6 7 20 35 51 59 59 60 81 90 Average Rating 48 | 5 6 17 31 39 55 58 58 74 76 On Entrance 37 | . 6 7 19 34 47 59 59 60 80 Naked Turns . | . . . . . . . . . . Heaviest Build 128 | 13 31 36 50 70 67 67 68 116 128 Greatest Support 120 | 40 40 34 42 62 48 48 54 120 120 Greatest Overweight (x) 41 | . 2 1 16 4 1 1 1 20 41 Average Overweight (x) . | . . . 1 . . 1 1 . 3 Largest Inventory Capacity 25 | 8 15 15 15 15 15 15 15 25 25 Average Capacity 15 | 7 12 15 15 15 15 15 15 15 25 Most Carried 20 | 1 8 13 14 15 14 15 15 20 20 Average Carried 11 | . 3 9 10 9 12 14 13 13 18 Final Capacity 25 | 8 15 15 15 15 15 15 15 25 25 Final Carried 19 | 1 8 10 9 11 14 15 15 19 17 Class Distribution -------------------- 24% | Tank 21% | Gunner 19% | Mutant 17% | Scavenger-Mutant 13% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Tank | -7/Factory Tank | -7/Waste Tank | -7/Factory Tank | -7/DSF Gunner | -6/Factory Gunner | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Fac Fac Matter Collected 2799 | 177 151 147 235 1069 83 . 61 718 158 Remotely . | . . . . . . . . . . Salvage Created 5027 | . 330 252 433 1137 25 . 51 2395 404 Parts 177 | . 22 9 22 44 3 . . 58 19 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 3 | . 1 . . . . . . 1 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Fac Fac Combat Hostiles Destroyed 95 | . 9 5 14 22 . . 1 35 9 Melee 2 | . . . . 2 . . . . . Guns 64 | . 6 4 7 12 . . 1 30 4 Cannons 9 | . 2 . . 6 . . . . 1 AOE 10 | . 1 . 7 . . . . . 2 Classes Destroyed 14 | . 3 3 1 2 . . 2 2 1 Worker 9 | . . 2 1 4 . . . 1 1 Builder 5 | . 1 . 1 1 . . . 2 . Recycler 6 | . . . . 3 . . . 3 . Operator 1 | . . . . . . . . . 1 Watcher 5 | . 2 . 2 . . . . 1 . Swarmer 12 | . . . 4 2 . . . 1 5 Grunt 49 | . 9 1 7 14 . . . 18 . Brawler 5 | . . 1 1 1 . . . 2 . Duelist 1 | . . . . . . . . 1 . Sentry 8 | . . 3 2 2 . . . 1 . Hunter 8 | . . . . . . . . 6 2 Programmer 10 | . . . . 3 . . . 5 2 Heavy 2 | . . . . . . . 1 1 . Wasp 1 | . . . . . 1 . . . . Martyr 1 | . . . . . . . 1 . . Best Kill Streak 8 | . 3 3 6 5 . . 1 6 8 Combat Bots Only 8 | . 2 1 6 3 . . 1 6 8 Max Kills in Single Turn 3 | . 1 2 3 1 1 . 1 2 3 Gunslinging . | . . . . . . . . . . Exploded 3 | . 1 . 3 . . . . . 2 Melee 1 | . . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Fac Fac Hostile Shots Fired 775 | . 57 22 44 213 . . . 320 119 Missed 186 | . 11 4 15 47 . . . 90 19 Damage Taken 9564 | . 564 284 402 2331 27 . . 3462 2494 Core 1737 | . 23 72 46 207 . . . 387 1002 Absorbed by Shields 760 | . . . 32 320 . . . 408 . Regen/Repaired (Parts) 245 | . . . . . 140 . . 105 . Core Remaining (%) 81 | 100 90 82 91 . . . 70 54 . Volleys Fired 288 | . 39 15 26 70 4 . 4 106 24 Largest 4 | . 2 2 2 3 3 . 3 3 4 Hottest 330 | . 150 126 132 154 243 . 243 245 330 Shots Fired 699 | . 71 31 44 161 14 . 13 301 64 Gun 610 | . 61 31 36 112 14 . 13 301 42 Cannon 71 | . . . . 49 . . . . 22 Launcher 13 | . 5 . 8 . . . . . . Special 5 | . 5 . . . . . . . . Kinetic 198 | . . . . 145 . . . 53 . Thermal 488 | . 66 31 36 16 14 . 13 248 64 Explosive 13 | . 5 . 8 . . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 38 | . 11 15 6 9 1 . 3 24 38 Robot Miss Streak 5 | . 4 2 1 5 3 . 3 4 3 Penetration Max . | . . . . . . . . . . Secondary Targets 6 | . . . . . . . . 6 . Max Gunslinging Chain 1 | . . . . . . . . 1 . Shots Hit Robots 477 | . 48 24 25 110 6 . 6 217 41 Core Hits 253 | . 21 10 33 62 1 . 3 100 23 Critical Kills 3 | . . . . 2 . . . . 1 Critical Parts Destroyed 4 | . . . . 2 . . . 2 . Critical Strikes 43 | . 1 1 2 10 1 . . 23 5 Burn 30 | . 1 1 2 . 1 . . 21 4 Meltdown 1 | . . . . . . . . . 1 Destroy 3 | . . . . 1 . . . 2 . Blast 6 | . . . . 6 . . . . . Smash 3 | . . . . 3 . . . . . Melee Attacks 23 | . . . . 23 . . . . . Impact 23 | . . . . 23 . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 1 | . . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 4 | . . . . 4 . . . . . Damage Inflicted 12130 | . 842 408 1070 2992 209 . 136 5177 1296 Guns 8337 | . 504 408 357 1326 209 . 136 4815 582 Cannons 1258 | . . . . 804 . . . . 454 Explosions 1611 | . 266 . 699 66 . . . 320 260 Melee 785 | . . . . 785 . . . . . Ramming 67 | . . . 14 11 . . . 42 . Kinetic 2775 | . . . . 1988 . . . 787 . Thermal 7104 | . 576 408 357 208 209 . 136 4028 1182 Explosive 1285 | . 266 . 699 . . . . 320 . Electromagnetic 114 | . . . . . . . . . 114 Impact 785 | . . . . 785 . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 14 | . . 5 . 14 14 14 14 6 4 Average Corruption 7 | . . 5 . 9 14 14 14 3 2 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 130 | . . 4 . 64 18 5 9 27 3 Message Errors 36 | . . 1 . 18 4 2 3 6 2 Matter Fused 22 | . . 1 . 9 3 1 2 5 1 Heat Flow Errors 17 | . . 1 . 11 2 1 1 1 . Energy Discharges 13 | . . . . 7 1 1 1 3 . Parts Rejected 3 | . . . . 1 . . . 2 . Parts Fused 1 | . . . . . 1 . . . . Data Loss (minor) 17 | . . . . 7 2 . 1 7 . Data Loss (major) 3 | . . . . 1 1 . . 1 . Misfires 10 | . . 1 . 4 3 . 1 1 . Alerts 2 | . . . . 2 . . . . . Weapon Failures 6 | . . . . 4 1 . . 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 349 | . . . . 248 . . . 54 47 Projectiles 3 | . . . . 2 . . . . 1 Explosions 100 | . . . . . . . . 54 46 Melee 246 | . . . . 246 . . . . . Knockbacks 16 | . . . . 16 . . . . . Impact 4 | . . . . 4 . . . . . Kinetic 11 | . . . . 11 . . . . . Secondary 1 | . . . . 1 . . . . . Self-Inflicted Damage 340 | . . . 24 137 . . . 40 139 Shots 8 | . . . 1 2 . . . 1 4 Rammed 4 | . . . . 3 . . . 1 . Targets Rammed 13 | . . . 3 3 . . . 7 . Kicked 9 | . . . 3 . . . . 6 . Crushed . | . . . . . . . . . . Highest Temperature 800 | . 309 212 276 370 171 96 99 385 800 Average Temperature 114 | . 110 60 93 101 69 56 28 88 330 Received Heat Transfer 2454 | . 333 90 192 806 . . . 853 180 Effects 36 | . . . 2 3 . . . 1 30 Shutdowns 5 | . . . . . . . . . 5 Energy Bleed 5 | . . . . . . . . . 5 Interference 9 | . . . 2 2 . . . . 5 Matter Decay 3 | . . . . . . . . . 3 Short Circuit 8 | . . . . 1 . . . 1 6 Damage (minor) 2 | . . . . . . . . . 2 Damage (major) 1 | . . . . . . . . . 1 Damage (core) 3 | . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . Robots Corrupted 3 | . . . . 3 . . . . . Combat Hostiles 2 | . . . . 2 . . . . . Parts Fried 2 | . . . . 2 . . . . . Impact Corruptions 11 | . . . . 11 . . . . . Robots Melted 9 | . . 1 . . . . 1 5 2 Combat Hostiles 8 | . . 1 . . . . . 5 2 Parts Melted 70 | . 4 4 1 . . . . 43 18 Heat Transferred 16892 | . 1610 962 888 309 407 . 222 9987 2507 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 5 | . . . . . . . . . 5 Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Fac Fac Peak Influence 675 | . 225 172 264 276 125 5 347 675 613 Initial 330 | . . 37 . 51 96 . 3 182 330 Average 187 | . 96 72 169 97 98 . 258 308 430 Maximum Alert Level 2 | . 1 . 1 1 . . 1 2 2 Low Security (%) 61 | 100 92 100 63 91 100 100 39 21 . Level 1 28 | . 7 . 36 8 . . 60 55 58 Level 2 9 | . . . . . . . . 23 41 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Sterilizations 1 | . . . . . . . 1 . . Squads Dispatched 28 | . 2 . . 7 . 1 2 12 4 Investigation 9 | . 1 . . 3 . 1 . 3 1 Extermination 7 | . . . . 3 . . . 3 1 Reinforcement 10 | . 1 . . 1 . . 2 5 1 Assault 1 | . . . . . . . . 1 . Garrison 1 | . . . . . . . . . 1 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . . . . . . 1 1 Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Fac Fac Distress Signals 5 | . . 1 3 1 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 162 | . 15 9 23 31 5 . 6 57 16 Peak Tracking Total 7 | . 5 4 7 4 3 . 3 5 6 Tactical Retreats 12 | . . . 2 1 . . . 9 . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Fac Fac Traps Triggered 7 | . . . . 2 . . 2 3 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Fac Fac Machines Disabled 11 | . . . . 3 . . . 4 4 Max in Single Turn 4 | . . . . 3 . . . 4 2 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Fac Fac Machines Accessed 25 | . 3 4 5 3 . 2 . 6 2 Terminals 19 | . 2 4 4 3 . 1 . 3 2 Fabricators 1 | . . . . . . . . 1 . Repair Stations 2 | . . . . . . . . 2 . Recycling Units 3 | . 1 . 1 . . 1 . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 53 | . 8 8 9 7 . 3 . 12 6 Successful 24 | . 4 3 7 . . 1 . 6 3 Failed 28 | . 4 5 2 7 . 2 . 6 2 Catastrophic 6 | . 1 . . 3 . 1 . 1 . Database Lockouts 1 | . . . . . . . . . 1 Manual 4 | . . . . . . . . 1 3 Terminals 39 | . 4 8 7 7 . 1 . 6 6 Fabricators 1 | . . . . . . . . 1 . Repair Stations 5 | . . . . . . . . 5 . Recycling Units 8 | . 4 . 2 . . 2 . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 18 | . 2 3 5 . . 1 . 4 3 Record 5 | . . . . . . . . 2 3 Robot Analysis 2 | . 1 . 1 . . . . . . Prototype ID Bank 1 | . . 1 . . . . . . . Open DSF 2 | . . . . . . 1 . 1 . Emergency Access Points 1 | . . . 1 . . . . . . Unreport Threat 1 | . . 1 . . . . . . . Locate Traps 3 | . 1 1 . . . . . 1 . Reinforcement Status 1 | . . . 1 . . . . . . Recall Investigation 1 | . . . 1 . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . 2 . Scan Component 1 | . . . . . . . . 1 . Repair 1 | . . . . . . . . 1 . Recycling Unit Hacks 4 | . 2 . 2 . . . . . . Process 1 | . 1 . . . . . . . . Report Inventory 1 | . . . 1 . . . . . . Retrieve Matter 1 | . 1 . . . . . . . . Retrieve Components 1 | . . . 1 . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . 1 Used . | . . . . . . . . . . Hacking Detections 17 | . 3 2 2 3 . 2 . 3 2 Full Trace Events 8 | . 1 . . 3 . 1 . 2 1 Feedback Events 1 | . . . . 1 . . . . . Corruption 1 | . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . . . . . . 1 . Time 43 | . . . . . . . . 43 . Parts Recycled . | . . . . . . . . . . Recycled Matter 57 | . 57 . . . . . . . . Retrieved Matter 57 | . 57 . . . . . . . . Retrieved Components 2 | . . . 2 . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Was Fac DSF Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . 4 . Programmers 4 | . . . . . . . . 4 . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Fac Fac Total Allies 18 | . . . . . 18 . . . . Largest Group 18 | . . . . . 18 15 15 3 . Highest-Rated Group 444 | . . . . . 444 374 374 93 . Highest-Rated Ally 35 | . . . . . 35 35 35 31 . Total Orders . | . . . . . . . . . . Ally Attacks 218 | . . . . . 117 . 89 12 . Total Damage 4903 | . . . . . 2422 . 2311 170 . Kills 19 | . . . . . 7 . 11 1 . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Fac Fac Robot Analysis Total 2 | . 1 . 1 . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Fac Fac Turns Passed 7486 | 360 558 400 806 1834 428 121 205 2325 449 Spaces Moved 3502 | 181 245 219 319 676 223 62 93 1372 112 Core 13 | 4 . . 1 . . . . 2 6 Treads 1422 | 177 188 . 91 551 . . . 309 106 Legs 2066 | . 57 219 226 125 223 62 93 1061 . Wheels . | . . . . . . . . . . Hover 1 | . . . 1 . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 130 200 155 120 190 190 120 240 Average Speed 173 | 157 168 150 211 219 179 190 190 130 337 Slowest Speed 2100 | 160 260 200 850 400 190 190 190 1050 2100 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 34 | 12 40 26 32 14 96 2 89 32 5 Regions Visited 9 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 2 | . . 1 . . . 1 . . . Unknown Exits Taken 4 | 1 1 . 1 . . . . 1 . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 135 | . 33 . 40 44 1 . . 8 9 Melee . | . . . . . . . . . . Projectile 20 | . 1 . 1 13 1 . . . 4 AOE 115 | . 32 . 39 31 . . . 8 5 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Fac Fac Total 4353 | 252 305 259 397 864 242 64 117 1706 147 Wait 268 | 65 7 7 16 45 2 . 1 125 . Move 3494 | 180 244 218 318 676 222 61 92 1371 112 Hop . | . . . . . . . . . . Pick Up 61 | . 6 5 6 9 4 . 3 25 3 Fast Attach 27 | 6 3 . 2 4 1 . . 11 . Attach 43 | . 1 3 4 14 1 . . 14 6 Detach 7 | . . . 1 1 2 . . 2 1 Swap 81 | 1 5 7 16 19 3 3 4 22 1 Drop 45 | . . 4 5 2 3 . 8 23 . Fire 288 | . 39 15 26 70 4 . 4 106 24 Melee 19 | . . . . 19 . . . . . Ram . | . . . . . . . . . . Kick 9 | . . . 3 . . . . 6 . Crush 4 | . . . . 3 . . . 1 . Escape Stasis 7 | . . . . 2 . . 5 . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / *Sto) -8/Materials -7/Factory -7/Waste -7/Factory -7/DSF -6/Factory -5/Factory History --------- Turn | Location | Event 33 | -11/Scrapyard | Discovered new exit (range 16) 361 | -11/Scrapyard | Entered Materials 362 | -10/Materials | Build established: Mutant 686 | -10/Materials | Discovered new exit (range 16) 919 | -10/Materials | Entered another Materials area 919 | -9/Materials | Evolved 2 slots: Utility x2 987 | -9/Materials | Discovered new exit (range 4) 990 | -9/Materials | Identified exit to Storage 1096 | -9/Materials | Build established: Scavenger-Mutant 1279 | -9/Materials | Discovered new exit (range 13) 1313 | -9/Materials | Identified exit to Materials 1319 | -9/Materials | Entered another Materials area 1319 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1886 | -8/Materials | Build established: Mutant 2013 | -8/Materials | Discovered new exit (range 14) 2125 | -8/Materials | Entered Factory 2125 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2261 | -7/Factory | Lost 3 parts (1p2u) 2590 | -7/Factory | Build established: Tank 3192 | -7/Factory | System corruption reached 10% 3959 | -7/Factory | Sucked down chute 3959 | -7/Factory | Entered Waste 3983 | -7/Waste | Spotted C-40 Crusher 3997 | -7/Waste | Warlord forces began an assault 3999 | -7/Waste | Build established: Scavenger-Mutant 4085 | -7/Waste | Spotted C-40 Crusher 4101 | -7/Waste | Allies destroyed C-40 Crusher 4127 | -7/Waste | Spotted C-40 Crusher 4129 | -7/Waste | Allies destroyed C-40 Crusher 4129 | -7/Waste | Allies destroyed C-40 Crusher 4132 | -7/Waste | Spotted C-40 Crusher 4135 | -7/Waste | Allies destroyed C-40 Crusher 4180 | -7/Waste | Spotted C-40 Crusher 4194 | -7/Waste | Allies destroyed C-40 Crusher 4352 | -7/Waste | Build established: Tank 4356 | -7/Waste | Discovered new exit (range 10) 4387 | -7/Waste | Entered Factory 4387 | -7/Factory | Accompanied by 15 allies 4504 | -7/Factory | Identified exit to DSF 4508 | -7/Factory | Entered DSF 4508 | -7/DSF | Accompanied by 15 allies 4521 | -7/DSF | Additional patrols routed to DSF 4591 | -7/DSF | Lost 5 allies 4600 | -7/DSF | Sterilization system engaged 4620 | -7/DSF | Ambient heat levels rising (+10) 4635 | -7/DSF | Ambient heat levels rising (+10) 4650 | -7/DSF | Ambient heat levels rising (+10) 4665 | -7/DSF | Ambient heat levels rising (+10) 4680 | -7/DSF | Ambient heat levels rising (+10) 4685 | -7/DSF | Discovered new exit (range 15) 4695 | -7/DSF | Ambient heat levels rising (+10) 4710 | -7/DSF | Ambient heat levels rising (+10) 4713 | -7/DSF | Entered Factory 4713 | -6/Factory | Accompanied by 3 allies 4713 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4730 | -6/Factory | Lost 3 allies 4766 | -6/Factory | Repaired Broken Adv. Coolant Injector 5013 | -6/Factory | Build established: Gunner 5159 | -6/Factory | Found Prototype Device 5186 | -6/Factory | Found Prototype Processor 5321 | -6/Factory | Lost 3 parts (1n1u1w) 5592 | -6/Factory | Build established: Scavenger-Gunner 6406 | -6/Factory | Lost 4 parts (2p1u1w) 6607 | -6/Factory | Identified Exp. Targeting Computer 6685 | -6/Factory | Build established: Gunner 6813 | -6/Factory | First assault squad dispatched 6860 | -6/Factory | Discovered new exit (range 12) 7038 | -6/Factory | Entered another Factory area 7038 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 7250 | -5/Factory | Central database locked down 7358 | -5/Factory | Destroyed 8 combat bots 7361 | -5/Factory | Lost 5 parts (4n1w) 7453 | -5/Factory | Garrison activated, responded to threat 7464 | -5/Factory | Core integrity fell below 50% 7482 | -5/Factory | Core integrity fell below 20% 7487 | -5/Factory | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- 07478_ Penetrated by Slug. 07479_ Broken Coil Gun destroyed. 07479_ Penetrated by Slug. 07479_ K-01 Serf collects debris. 07481_ Penetrated by Slug. 07481_ K-01 Serf collects debris. 07482_ Penetrated by Slug. 07482_ Broken Adv. Heat Sink destroyed. 07484_ Slug penetrates U-05 Engineer. 07484_ Penetrated by Slug. 07485_ K-01 Serf collects debris. 07486_ Penetrated by Slug. 07486_ K-01 Serf destroyed. 07486_ Penetrated by Slug. 07486_ K-01 Serf collects debris. 07487_ ALERT: Cargo convoy en route, clear transfer corridor. 07487_ Penetrated by Slug. 07487_ Critical hit (Burn: +37). [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????######?????????????????????? | | ?????????????????????? ?????????????????????? | | ???????????????? ??? ?????????????????????? | | ?????????????? ??? ?????????????????????? | | ?????????????? "" ?????????????????????? | | ????????????? G ?????????????????????? | | ????????????? u "" u #?????????????????????? | | ??????????????# " #?????????????????????? | | ??????????????# u [ #?????????????????????? | | ??????????????# % #?????????????????????? | | ??????????????# Y#?????????????????????? | | ??????????????# %! #?????????????????????? | | ??????????????# !Y #?????????????????????? | | ??????????????+ % #?????????????????????? | | ??????????????# k #?????????????????????? | | ??????????????# % @=##????????????????????? | | ??????????????##### *%=#####?????????????????? | | ??????????????????# %uh## ###########???????? | | ?????????????????## != % ^ ?????? | | ?????????????????## = ?????? | | ??????????????????# [%! """ """ ?????? | | ??????????????????# * """ """??????????? | | ??????????????????# """ """ ??????? | | ??????????????????# #???????? | | ???????????????#### """ #???????? | | ?############## """ ?#???????? | | ?# # """ # ???? | | ?# # """ + ???? | | ?# # """ #???????? | | ?# # """ #???????? | | ?# #^^^^ ### # #####???????? | | ?# # """ # #???????????? | | ?# # """ # "T" """ #???????????? | | ?# # """ # """ #???????????? | | ?# # + """ #???????????? | | ?# # """ # [ #???????????? | | ?# # """ # #???????????? | | ?# # """ # #???????????? | | #########+##### # ! #???????????? | | """ ###########???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Coolant Potential 100 Energy Generation 44 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 110 Armor Coverage 600 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 20 Target Analysis 6 Recoil Reduction 4 Particle Charging 20 Trap Extractor Capacity 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club Everything Is Under Control Oops The More The Merrier Troublemaker Challenges ------------ None Game ------ Seed AdvancedGreatPod Manual? 0 Play Time 02:12:57 Cumulative 14.2 hours Start 2025.02.04 @ 18:11:26 End 2025.02.04 @ 20:47:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 16 Achievement% 13 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fbc30ae0-8d8e-414b-a67b-34d6c800e93d