Cogmind - Beta 9.2 *** ADVENTURER MODE // 2019.12.07 @ 19:26:31

Player: Amao

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (9)        1800
Robots Destroyed (3)       15
Value Destroyed (30)       30
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 4885

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/1150
Matter                     48/300
Energy                     82/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Flying (40)
Location                   -4/Upper Caves

 Parts 
-------
>            --- POWER (3) --------
                 (None)
>            --- PROPULSION (4) ---
             Impulse Thruster
>            --- UTILITY (10) -----
    Enhanced Optical Array
>            --- WEAPON (2) -------
                 (None)
>            --- INVENTORY (4) ----
       Light Nuclear Core
  Long-range Sensor Array

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
     Light Fission Core
>          --- PROPULSION -------
  Improved VTOL Module
           Nuclear Pulse Thruster
>          --- UTILITY ----------
  Advanced Visual Processing Unit
  Enhanced Optical Array
  Advanced Sensor Array
  Improved Signal Interpreter
  Improved Terrain Scanner
  Improved Terrain Scan Processor
           Maneuvering Thrusters
           Hacking Suite
>          --- WEAPON -----------
               (None)
>          --- INVENTORY --------
           Airjet
  Advanced ECM Suite
[Rating: 40]

 Favorites 
-----------
Power                      Light Deuterium Engine
  Engine                   Light Deuterium Engine
  Power Core               Light Nuclear Core
  Reactor                  Cold Fusion Reactor
Propulsion                 Improved VTOL Module
  Wheel                    Compact Wheel
  Flight Unit              Improved VTOL Module
Utility                    Improved Terrain Scan Processor
  Device                   Sensor Array
  Storage                  Small Storage Unit
  Processor                Improved Terrain Scan Processor
  Hackware                 Hacking Suite
Weapon                     Light Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -10 -9  -8  -7  -6  -5  -4  -4  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Fac Fac Upp 
Slots Evolved              12   | .   .   .   2   2   2   2   2   2   .   
  Power                    2    | .   .   .   .   1   .   1   .   .   .   
  Propulsion               2    | .   .   .   1   .   1   .   .   .   .   
  Utility                  8    | .   .   .   1   1   1   1   2   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   
Parts Attached             50   | 6   4   .   5   9   2   12  7   2   3   
  Power                    11   | 1   .   .   2   2   .   5   1   .   .   
    Engine                 6    | 1   .   .   2   2   .   1   .   .   .   
    Core                   4    | .   .   .   .   .   .   4   .   .   .   
    Reactor                1    | .   .   .   .   .   .   .   1   .   .   
  Propulsion               17   | 2   2   .   2   1   .   3   3   1   3   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   
    Wheel                  2    | 2   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 15   | .   2   .   2   1   .   3   3   1   3   
  Utility                  19   | 1   1   .   1   6   2   4   3   1   .   
    Device                 13   | .   1   .   1   3   1   3   3   1   .   
    Storage                1    | 1   .   .   .   .   .   .   .   .   .   
    Processor              4    | .   .   .   .   2   1   1   .   .   .   
    Hackware               1    | .   .   .   .   1   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   3    | 2   1   .   .   .   .   .   .   .   .   
    Energy Gun             1    | 1   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          2    | 1   1   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   1   .   .   1   .   .   
Parts Lost                 25   | .   2   .   1   4   .   2   8   1   7   
  Power                    5    | .   .   .   .   2   .   2   1   .   .   
  Propulsion               11   | .   1   .   1   2   .   .   3   1   3   
  Utility                  8    | .   .   .   .   .   .   .   4   .   4   
  Weapon                   1    | .   1   .   .   .   .   .   .   .   .   
  Highest Loss Streak      8    | .   2   .   1   4   .   2   5   1   8   
Average Slot Usage (%)     49   | .   73  57  54  51  51  45  57  34  18  
  Engine                   4    | .   14  14  11  10  7   2   .   .   .   
  Core                     1    | .   .   .   .   .   .   1   3   .   .   
  Flight                   9    | .   .   28  32  10  7   5   9   10  1   
  Device                   7    | .   .   14  11  11  7   3   14  3   1   
  Processor                17   | .   .   .   .   16  21  24  22  15  10  
  Hackware                 4    | .   .   .   .   2   7   6   5   5   3   
  Ballistic Gun            1    | .   22  .   .   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             13   | 12  13  6   4   9   6   13  8   3   3   
  Greatest Support         26   | 26  26  8   12  8   6   14  24  5   10  
  Greatest Overweight (x)  1    | .   1   .   .   1   .   .   1   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 6    | 6   6   6   4   4   4   4   4   4   4   
  Average Capacity         4    | 5   6   4   4   4   4   4   4   4   4   
  Most Carried             6    | 4   6   5   4   4   4   4   4   3   4   
  Average Carried          3    | 1   4   3   3   3   3   3   3   2   2   
  Final Capacity           6    | 6   6   4   4   4   4   4   4   4   4   
  Final Carried            4    | 2   3   4   4   3   3   4   3   2   2   

 Class Distribution 
--------------------
 67% | Mutant
 32% | Scout

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -8/Materials
  Scout | -7/Factory
 Mutant | -6/Factory
  Scout | -5/Factory
 Mutant | -4/Factory
 Mutant | -4/Upper Caves

 Resources                      | -11 -10 -10 -9  -8  -7  -6  -5  -4  -4  
-----------                Run  | Scr Mat Min Mat Mat Fac Fac Fac Fac Upp 
Matter Collected           341  | 172 51  97  .   .   .   .   .   .   21  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   
Salvage Created            51   | .   51  .   .   .   .   .   .   .   .   
  Parts                    5    | .   5   .   .   .   .   .   .   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      1    | .   .   .   .   .   .   .   .   .   1   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -7  -6  -5  -4  -4  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Fac Fac Upp 
Combat Hostiles Destroyed  3    | .   3   .   .   .   .   .   .   .   .   
  Guns                     3    | .   3   .   .   .   .   .   .   .   .   
Classes Destroyed          1    | .   1   .   .   .   .   .   .   .   .   
  Swarmer                  3    | .   3   .   .   .   .   .   .   .   .   
Best Kill Streak           3    | .   3   .   .   .   .   .   .   .   .   
  Combat Bots Only         3    | .   3   .   .   .   .   .   .   .   .   
Max Kills in Single Turn   1    | .   1   .   .   .   .   .   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   -6   -5   -4   -4   
--------                   Run  | Scr  Mat  Min  Mat  Mat  Fac  Fac  Fac  Fac  Upp  
Damage Taken               3423 | .    201  81   14   330  33   538  880  68   1278 
  Core                     2257 | .    14   23   .    178  16   243  625  36   1122 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         79   | 100  .    85   100  67   97   71   37   .    .    
Volleys Fired              15   | .    15   .    .    .    .    .    .    .    .    
  Largest                  2    | .    2    .    .    .    .    .    .    .    .    
  Hottest                  70   | .    70   .    .    .    .    .    .    .    .    
Shots Fired                24   | .    24   .    .    .    .    .    .    .    .    
  Gun                      24   | .    24   .    .    .    .    .    .    .    .    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  20   | .    20   .    .    .    .    .    .    .    .    
  Thermal                  4    | .    4    .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         7    | .    7    .    .    .    .    .    .    .    .    
  Robot Miss Streak        2    | .    2    .    .    .    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           17   | .    17   .    .    .    .    .    .    .    .    
  Core Hits                8    | .    6    .    .    1    .    .    .    .    1    
  Critical Hits            .    | .    .    .    .    .    .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           130  | .    110  .    .    7    .    .    .    .    13   
  Guns                     110  | .    110  .    .    .    .    .    .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Ramming                  20   | .    .    .    .    7    .    .    .    .    13   
  Kinetic                  110  | .    110  .    .    .    .    .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         3    | .    .    .    .    3    .    2    .    .    .    
  Average Corruption       2    | .    .    .    .    2    .    1    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  4    | .    .    .    .    3    .    1    .    .    .    
    Message Errors         1    | .    .    .    .    1    .    .    .    .    .    
    Matter Fused           1    | .    .    .    .    1    .    .    .    .    .    
    Energy Discharges      1    | .    .    .    .    1    .    .    .    .    .    
    Data Loss (minor)      1    | .    .    .    .    .    .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      9    | .    .    .    .    3    .    .    .    .    6    
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    
  Rammed                   5    | .    .    .    .    3    .    .    .    .    2    
Targets Rammed             5    | .    .    .    .    3    .    .    .    .    2    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        60   | .    60   3    .    .    .    .    .    .    2    
  Average Temperature      25   | .    29   3    .    .    .    .    .    .    2    
  Received Heat Transfer   519  | .    .    54   .    81   6    216  18   18   126  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -6  -5  -4  -4  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Fac Fac Upp 
Peak Influence             240  | .   60  49  100 113 58  240 151 111 .   
  Average Influence        67   | .   39  44  37  79  43  90  59  51  .   
Maximum Alert Level        1    | .   .   .   .   .   .   1   .   .   .   
  Low Security (%)         96   | 100 100 100 100 100 100 90  100 100 .   
  Level 1                  3    | .   .   .   .   .   .   9   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          10   | .   .   .   .   4   .   3   2   1   .   
  Investigation            4    | .   .   .   .   2   .   .   1   1   .   
  Extermination            1    | .   .   .   .   .   .   1   .   .   .   
  Reinforcement            5    | .   .   .   .   2   .   2   1   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -6  -5  -4  -4  
---------                  Run  | Scr Mat Min Mat Mat Fac Fac Fac Fac Upp 
Distress Signals           5    | .   1   .   .   .   .   .   3   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              165  | .   7   5   11  19  8   44  38  10  23  
  Peak Tracking Total      18   | .   5   3   7   10  5   12  13  8   18  
  Tactical Retreats        29   | .   .   3   2   3   1   10  7   1   2   

 Traps                          | -11 -10 -10 -9  -8  -7  -6  -5  -4  -4  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Fac Fac Upp 
Traps Triggered            2    | .   .   .   1   .   .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             4    | .   .   .   .   4   .   .   .   .   .   
  Reused                   1    | .   .   .   .   1   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   1   .   .   .   .   1   

 Machines                       | -11 -10 -10 -9  -8  -7  -6  -5  -4  -4  
----------                 Run  | Scr Mat Min Mat Mat Fac Fac Fac Fac Upp 
Machines Disabled          .    | .   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -6  -5  -4  -4  
---------                  Run  | Scr Mat Min Mat Mat Fac Fac Fac Fac Upp 
Machines Accessed          24   | .   .   .   2   3   1   4   11  2   1   
  Terminals                13   | .   .   .   2   2   1   3   4   .   1   
  Fabricators              1    | .   .   .   .   .   .   .   1   .   .   
  Repair Stations          4    | .   .   .   .   1   .   1   1   1   .   
  Recycling Units          6    | .   .   .   .   .   .   .   5   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Total Hacks                54   | .   .   .   5   10  2   11  18  6   2   
  Successful               42   | .   .   .   3   6   2   10  15  4   2   
  Failed                   12   | .   .   .   2   4   .   1   3   2   .   
    Catastrophic           1    | .   .   .   .   .   .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   .   .   .   1   .   .   .   
  Terminals                28   | .   .   .   5   6   2   5   8   .   2   
  Fabricators              1    | .   .   .   .   .   .   .   1   .   .   
  Repair Stations          16   | .   .   .   .   4   .   6   2   4   .   
  Recycling Units          9    | .   .   .   .   .   .   .   7   2   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             18   | .   .   .   3   2   2   3   6   .   2   
  Record                   2    | .   .   .   .   .   .   .   .   .   2   
  Branch Access Points     1    | .   .   .   .   .   .   .   1   .   .   
  Emergency Access Points  2    | .   .   .   .   .   .   1   1   .   .   
  Locate Traps             5    | .   .   .   .   1   1   1   2   .   .   
  Reprogram Traps          1    | .   .   .   .   1   .   .   .   .   .   
  Surveillance Status      1    | .   .   .   1   .   .   .   .   .   .   
  Recall Extermination     1    | .   .   .   .   .   .   .   1   .   .   
  Hauler Manifests         1    | .   .   .   1   .   .   .   .   .   .   
  Zone Layout              4    | .   .   .   1   .   1   1   1   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   1   .   .   
  Build                    1    | .   .   .   .   .   .   .   1   .   .   
Repair Station Hacks       14   | .   .   .   .   4   .   6   2   2   .   
  Scan Component           7    | .   .   .   .   2   .   3   1   1   .   
  Repair                   7    | .   .   .   .   2   .   3   1   1   .   
Recycling Unit Hacks       8    | .   .   .   .   .   .   .   6   2   .   
  Retrieve Matter          5    | .   .   .   .   .   .   .   3   2   .   
  Retrieve Components      3    | .   .   .   .   .   .   .   3   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         2    | .   .   .   .   .   .   2   .   .   .   
  Terminals                1    | .   .   .   .   .   .   1   .   .   .   
    Track                  1    | .   .   .   .   .   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         16   | .   .   .   1   3   1   3   5   2   1   
  Full Trace Events        4    | .   .   .   .   2   .   .   1   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   2   .   .   
    Matter                 212  | .   .   .   .   .   .   .   212 .   .   
    Time                   53   | .   .   .   .   .   .   .   53  .   .   
  Total Part Build Rating  12   | .   .   .   .   .   .   .   12  .   .   
Parts Repaired             7    | .   .   .   .   2   .   3   1   1   .   
  Time                     274  | .   .   .   .   52  .   146 60  16  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     6    | .   .   .   .   .   .   .   6   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -6  -5  -4  -4  
------------               Run  | Scr Mat Min Mat Mat Fac Fac Fac Fac Upp 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -6  -5  -4  -4  
--------                   Run  | Scr Mat Min Mat Mat Fac Fac Fac Fac Upp 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -6  -5  -4  -4  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Fac Fac Upp 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -7   -6   -5   -4   -4   
-------------              Run  | Scr  Mat  Min  Mat  Mat  Fac  Fac  Fac  Fac  Upp  
Turns Passed               2240 | 54   103  155  111  212  47   811  449  194  104  
Spaces Moved               4246 | 51   59   371  252  301  123  1500 1058 328  203  
  Core                     224  | 15   .    .    .    68   .    2    .    .    139  
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    
  Wheels                   94   | 36   58   .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    
  Flight                   3928 | .    1    371  252  233  123  1498 1058 328  64   
  Fastest Speed            34   | 50   90   37   34   35   35   34   34   40   40   
  Average Speed            37   | 80   97   37   36   40   35   34   34   40   46   
  Slowest Speed            120  | 100  117  37   37   120  35   50   105  40   50   
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            70   | .    .    8    4    10   3    24   16   4    1    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       26   | 3    17   60   31   44   5    28   35   14   28   
  Regions Visited          9
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        4    | .    .    1    .    1    1    1    .    .    .    
  Unknown Exits Taken      5    | 1    1    .    1    .    .    .    1    1    .    
Scrap Searched             1    | .    .    1    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    .    .    
  AOE                      .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   -7   -6   -5   -4   -4   
---------                  Run  | Scr  Mat  Min  Mat  Mat  Fac  Fac  Fac  Fac  Upp  
Total                      4794 | 64   83   383  267  381  123  1768 1129 386  210  
  Wait                     456  | .    .    12   5    65   .    253  62   59   .    
  Move                     4105 | 50   58   354  243  282  117  1453 1028 319  201  
  Hop                      62   | .    .    8    4    8    2    22   13   4    1    
  Pick Up                  65   | 8    5    3    6    10   1    17   10   2    3    
  Fast Attach              .    | .    .    .    .    .    .    .    .    .    .    
  Attach                   49   | 6    4    .    4    9    2    12   7    2    3    
  Detach                   10   | .    .    2    1    1    1    3    2    .    .    
  Swap                     1    | .    .    .    1    .    .    .    .    .    .    
  Drop                     26   | .    1    4    3    3    .    8    7    .    .    
  Fire                     15   | .    15   .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Ram                      5    | .    .    .    .    3    .    .    .    .    2    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-8/Materials
-7/Factory
-6/Factory
-5/Factory (discovered 5 exits: *Fac / *Upp x2 / Ext x2)
-4/Factory
-4/Upper Caves

 History 
---------
 Turn | Location       | Event
    5 | -11/Scrapyard  | Discovered new exit (range 16)
   55 | -11/Scrapyard  | Entered Materials
   99 | -10/Materials  | Discovered new exit (range 14)
  158 | -10/Materials  | Entered Mines
  193 | -10/Mines      | Met a Derelict bent on vengeance
  292 | -10/Mines      | Identified exit to Materials
  313 | -10/Mines      | Entered Materials
  313 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  367 | -9/Materials   | Build established: Mutant
  418 | -9/Materials   | Discovered new exit (range 15)
  424 | -9/Materials   | Entered another Materials area
  424 | -8/Materials   | Evolved 2 slots: Power x1, Utility x1
  543 | -8/Materials   | Lost 4 parts (2p2n)
  574 | -8/Materials   | Discovered new exit (range 8)
  602 | -8/Materials   | Repaired ECM Suite
  630 | -8/Materials   | Repaired Sensor Array
  636 | -8/Materials   | Identified exit to Factory
  636 | -8/Materials   | Entered Factory
  636 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
  681 | -7/Factory     | Discovered new exit (range 6)
  682 | -7/Factory     | Identified exit to Factory
  683 | -7/Factory     | Entered another Factory area
  683 | -6/Factory     | Evolved 2 slots: Power x1, Utility x1
  845 | -6/Factory     | Repaired Sensor Array
  907 | -6/Factory     | Repaired Imp. VTOL Module
 1184 | -6/Factory     | Repaired Imp. VTOL Module
 1489 | -6/Factory     | Discovered new exit (range 11)
 1493 | -6/Factory     | Identified exit to Factory
 1494 | -6/Factory     | Entered another Factory area
 1494 | -5/Factory     | Evolved 2 slots: Utility x2
 1574 | -5/Factory     | Repaired Imp. VTOL Module
 1637 | -5/Factory     | Identified exit to Upper Caves
 1637 | -5/Factory     | Identified exit to Extension
 1779 | -5/Factory     | Build established: Scout
 1817 | -5/Factory     | Fabricated Antigrav System?
 1916 | -5/Factory     | Lost 5 parts (1p1n3u)
 1916 | -5/Factory     | Core integrity fell below 50%
 1937 | -5/Factory     | Discovered new exit (range 14)
 1943 | -5/Factory     | Entered another Factory area
 1943 | -4/Factory     | Evolved 2 slots: Utility x2
 1982 | -4/Factory     | Repaired Adv. ECM Suite
 2132 | -4/Factory     | Discovered new exit (range 14)
 2137 | -4/Factory     | Entered Upper Caves
 2156 | -4/Upper Caves | Build established: Mutant
 2201 | -4/Upper Caves | Attracted the attention of an 0b10 base
 2203 | -4/Upper Caves | Core integrity fell below 50%
 2203 | -4/Upper Caves | Learned location of 2 exits from Lower Caves
 2203 | -4/Upper Caves | Learned 8 Research zone layouts
 2213 | -4/Upper Caves | Attracted the attention of an 0b10 base
 2213 | -4/Upper Caves | Core integrity fell below 20%
 2241 | -4/Upper Caves | Lost 8 parts (4n4u)
 2241 | -4/Upper Caves | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
Destabilizing: Short circuit.
Adv. Visual Processing Unit permanently disabled.
Slammed into S-27 Virus.
Acquired 21 matter.
Adv. ECM Suite destroyed.
VTOL Module destroyed.
Adv. Visual Processing Unit destroyed.
Penetrated by Slug.
S-27 Virus springs to life. <x2>
Imp. Terrain Scan Processor destroyed.
Connecting with Terminal...
Current location identified: Upper Caves
>>Query(Status Report 317X)
INTERCEPTED DERELICT INTEL.
Data stored: Lower Caves exits (x2).
>>Query(Status Report 857X)
INTERCEPTED DERELICT INTEL.
Data stored: Research zone layouts (x8).
Hacking Suite destroyed.
Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ??????????????????????????????????????????????"""" |
| ??????????????????????????????????????????????"""" |
| ??????????????????????????####????????????????#    |
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| ????#  ##??????????## #?      ####????????????     |
| #####   ############  #?#        #????????????     |
|                       #?#        #????????????   # |
|                       ###        #????????????#  # |
|  ######++++######     ##         #####????????#  # |
|  #"""""    """""#  #  ##             #????????#  # |
|  # " "      " " #  #                 #####????#  # |
|  #              #  #                     ##??##    |
|  #              #  #                      ####   # |
|  #  ####//####  #  #            ###        ##    # |
|  #  #"      "#  #  ####         #?#              # |
|  +  #"      "#  /  ##?#         ###                |
|  /  #"      "#  /   ####                           |
|  #  /        /  #    #?##               ##         |
|  ####  """"  ####    #??#           ##   ##        |
|  #"""  """"  "??#    #??#         # #^#  #?#       |
|  #"""  """"  "??#   ##?##@        #  #   ###       |
|  #""T        "??#   #??#    ##        #  ##        |
|  #"""        "??#  ##??#   ####                ### |
|  ################  #??##   #??# #  #    #    ###?# |
|                    #??#    #??### #   #   ####???? |
|                    #??##   #????##        #??????? |
| ###          ####  ##?##g  #??####        ##?????? |
| ??##  ####   #??#    ##    ##?# ##         #?????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           43
Energy Generation          27
Energy Capacity            250
Matter Stores              280
Matter Capacity            300
Sight Range                22
Robot Scan Range           16
Terrain Scan Range         16
Terrain Scan Density       110
ECM Strength               1
Additional Mass Support    9
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                69
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Antigrav System | x2 | -5/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Omniscient Cartographer

 Challenges 
------------
None

 Game 
------
Seed              CompositeCorruptionField
  Manual?         0
Play Time         00:40:28
  Cumulative      19.8 hours
  Start           2019.12.07 @ 18:41:36
  End             2019.12.07 @ 19:26:31
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          28
  Rogue           10
  Adventurer      18
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             13
Gallery%          29
Achievement%      26
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              18/Terminus
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 01741749-56fa-4239-8053-b0d5750da043