Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.08 @ 14:35:44 Player: Teluna Result: Smashed by cave-in Performance ------------- Evolutions (7) 3500 Regions Visited (13) 2600 Robots Destroyed (237) 1185 Value Destroyed (9747) 9747 Prototype IDs (43) 860 Alien Tech Used (0) 0 Bonus (1977) 1977 TOTAL SCORE: 19869 Bonus ------- High Alert Combat Kills 578 Follower Combat Kills 318 Entered Garrisons 200 Used RIF Installer 500 Scanned by Researcher 500 Friendly Fire -119 Cogmind --------- Core Integrity 0/1300 Matter 133/300 Energy 15/100 System Corruption 37% Temperature Cool (8) Movement Walking (117) Location -3/Testing Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- Flexi-carbon Leg Myomer Leg Myomer Leg Biometal Leg > --- UTILITY (9) ------ Experimental Heat Sink Experimental Heat Sink Large Storage Unit Improved Targeting Computer Experimental Reaction Control System Backup Plating VII Centrium Medium Armor Plating (fused) Centrium Medium Armor Plating > --- WEAPON (4) ------- Heavy Tesla Rifle Hypervelocity Multirail Heavy Gauss Cannon > --- INVENTORY (15) --- Flexi-carbon Leg Advanced Heat Sink Backup Plating VII Advanced Recalibrator Heavy Tesla Rifle Cooled Pulse Rifle Heavy Wave Gun Heavy Wave Gun Precision Phase Gun Precision Phase Gun Cooled Particle Cannon Long-range Phase Cannon Hardcell Cannon Precision Grenade Launcher Peak State ------------ > --- POWER ------------ Backup Power VII Micro Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Myomer Leg Biometal Leg > --- UTILITY ---------- Experimental Heat Sink Experimental Heat Sink Large Storage Unit Spectral Analyzer Improved Targeting Computer Experimental Reaction Control System Backup Plating VII Centrium Medium Armor Plating Centrium Medium Armor Plating > --- WEAPON ----------- Heavy Tesla Rifle Heavy Tesla Rifle Hypervelocity Multirail Plasma Lance > --- INVENTORY -------- Flexi-carbon Leg Advanced Heat Sink Backup Plating VII Advanced Recalibrator Heavy Tesla Rifle Cooled Pulse Rifle Heavy Wave Gun Heavy Wave Gun Precision Phase Gun Precision Phase Gun Cooled Particle Cannon Long-range Phase Cannon Hardcell Cannon Heavy Gauss Cannon Precision Grenade Launcher [Rating: 155] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Enhanced Nuclear Core Reactor Light Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Hover Unit Improved Hover Unit Flight Unit Improved Flight Unit Utility Large Storage Unit Device Cryofiber Web Storage Large Storage Unit Processor Core Analyzer Hackware System Shield Protection Layered Light Armor Plating Weapon Cooled Pulse Rifle Energy Gun Cooled Pulse Rifle Energy Cannon Plasma Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Flak Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Impact Weapon Hammer Piercing Weapon Plasma Lance Build | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Sto Rec Fac Fac Res Tes Slots Evolved 14 | . . 2 . 2 . . 2 . . 4 2 2 . Power 2 | . . 1 . . . . . . . 1 . . . Propulsion 3 | . . 1 . . . . . . . 1 . 1 . Utility 7 | . . . . 2 . . 1 . . 2 2 . . Weapon 2 | . . . . . . . 1 . . . . 1 . Parts Attached 360 | 7 13 23 8 16 26 28 24 29 10 51 22 27 76 Power 44 | 1 1 2 1 2 5 5 2 3 1 8 1 3 9 Engine 19 | 1 1 2 . 2 1 4 2 1 1 4 . . . Core 14 | . . . 1 . 4 1 . 2 . 4 . 1 1 Reactor 11 | . . . . . . . . . . . 1 2 8 Propulsion 58 | 2 4 7 1 3 6 8 4 2 . 2 5 2 12 Treads 20 | . . 1 . 3 . . 3 2 . 2 5 2 2 Leg 32 | 2 . 4 1 . 6 8 1 . . . . . 10 Wheel . | . . . . . . . . . . . . . . Hover 4 | . 4 . . . . . . . . . . . . Flight 2 | . . 2 . . . . . . . . . . . Utility 118 | 2 . 7 2 3 9 5 8 3 1 26 13 10 29 Device 78 | 1 . 4 2 1 7 2 6 . . 21 6 7 21 Storage 5 | 1 . 1 . . . 1 . . . . 1 . 1 Processor 8 | . . . . 1 . . 1 . . 1 2 2 1 Hackware 3 | . . . . . 1 . 1 . 1 . . . . Protection 24 | . . 2 . 1 1 2 . 3 . 4 4 1 6 Artifact . | . . . . . . . . . . . . . . Weapon 140 | 2 8 7 4 8 6 10 10 21 8 15 3 12 26 Energy Gun 67 | . 7 5 1 6 . 1 6 9 6 8 2 4 12 Energy Cannon 14 | . . . . 2 3 1 . 2 . 1 . 3 2 Ballistic Gun 16 | 2 . . . . 3 8 . . . . . . 3 Ballistic Cannon 12 | . . . . . . . 4 3 . . . 1 4 Launcher 22 | . . . 3 . . . . 7 . 5 1 4 2 Special Weapon 5 | . 1 1 . . . . . . 2 1 . . . Impact Weapon 1 | . . 1 . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon 3 | . . . . . . . . . . . . . 3 Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 31 | . . 3 . . . 1 1 5 . 4 . 2 15 Parts Lost 44 | . 3 6 . . 3 1 1 . . . 3 4 23 Power 11 | . 1 2 . . . 1 1 . . . . . 6 Propulsion 15 | . 2 2 . . 2 . . . . . 1 2 6 Utility 9 | . . . . . 1 . . . . . 1 1 6 Weapon 9 | . . 2 . . . . . . . . 1 1 5 Highest Loss Streak 6 | . 3 2 . . 1 1 1 . . . 1 3 6 To Critical Strikes 2 | . . . . . . . . . . . . . 2 Average Slot Usage (%) 92 | . 92 76 85 95 97 92 93 96 99 91 93 93 88 Engine 8 | . 14 14 11 10 11 13 10 8 7 6 . . . Core 5 | . . . 5 7 6 3 2 5 7 8 13 9 1 Reactor 1 | . . . . . . . . . . . 1 4 9 Treads 12 | . . 2 11 20 6 . 4 23 23 23 20 22 6 Leg 10 | . 10 10 16 5 19 26 17 . . . . . 14 Device 8 | . 14 10 8 9 15 5 4 7 7 8 11 7 13 Storage 7 | . 14 11 11 9 9 9 7 7 7 5 5 4 4 Processor 8 | . . . . 6 9 9 14 15 11 8 9 5 7 Protection 5 | . . . . 7 2 5 3 5 7 7 14 18 8 Energy Gun 12 | . 11 19 13 11 . 2 15 16 22 15 14 14 11 Energy Cannon 1 | . . . . 4 9 3 . 1 . . . . 1 Ballistic Gun 2 | . 10 . . . 8 11 2 . . . . . 2 Launcher 1 | . . . 8 1 . . . 2 . . . 2 . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 116 | 11 19 44 42 58 58 58 65 59 55 96 96 104 116 Greatest Support 140 | 20 20 26 20 60 60 40 60 62 62 84 95 123 140 Greatest Overweight (x) 14 | . 1 14 3 2 3 2 2 . . 1 1 1 2 Average Overweight (x) . | . . 1 1 . . 1 . . . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 8 13 15 15 15 15 15 15 15 15 15 15 15 Most Carried 15 | 6 8 15 15 15 15 15 15 15 15 15 15 15 15 Average Carried 14 | 3 5 10 14 14 14 14 14 14 14 13 14 14 14 Final Capacity 15 | 8 8 15 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 5 4 14 15 15 15 15 15 14 15 15 15 15 14 Class Distribution -------------------- 26% | Gunner 25% | Scavenger-Mutant 18% | Mutant 17% | Scavenger-Tank 3% | Tank 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Gunner | -7/Factory Gunner | -7/Storage Commander-Gunner | -7/Recycling Gunner | -5/Factory Scavenger-Tank | -4/Factory Scavenger-Tank | -3/Research Scavenger-Tank | -3/Testing Resources | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -5 -4 -3 -3 ----------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Sto Rec Fac Fac Res Tes Matter Collected 5687 | 284 118 280 101 170 391 541 583 422 140 599 280 398 1380 Remotely . | . . . . . . . . . . . . . . Salvage Created 10391 | 123 53 594 252 463 695 805 660 1102 164 1209 1253 871 2147 Parts 512 | 9 4 31 24 24 37 41 46 50 9 61 62 35 79 Haulers Intercepted 13 | . . 2 . 2 . 2 2 1 . 1 . 1 2 Recyclers Shooed 6 | . 1 . . . . 2 . 1 1 1 . . . Parts Field Recycled 17 | . . . . . . . . . . . . . 17 Retrieved Matter 127 | . . . . . . . . . . . . . 127 Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Sto Rec Fac Fac Res Tes Combat Hostiles Destroyed 166 | . 3 9 10 3 19 12 9 15 2 22 20 17 25 Melee 1 | . . 1 . . . . . . . . . . . Guns 103 | . 3 7 5 1 7 11 5 10 2 16 16 5 15 Cannons 30 | . . . . 2 12 . 4 3 . . . 1 8 AOE 24 | . . . 5 . . . . 2 . 6 . 10 1 Classes Destroyed 18 | 2 2 5 1 1 1 1 2 . . 1 . . 2 Worker 15 | . 1 1 . 2 . 3 1 3 . 2 1 1 . Builder 10 | . . . 1 1 . . 3 2 . . . . 3 Tunneler 4 | 2 . . 1 . . . . . . 1 . . . Hauler 13 | . . 2 . 2 . 2 2 1 . 1 . 1 2 Recycler 12 | 1 . . . 1 . 2 2 3 . 1 . . 2 Mechanic 1 | . . . . . . 1 . . . . . . . Operator 1 | . . . . . . . . . . 1 . . . Watcher 13 | . . 3 . 1 . 1 2 1 . 2 2 . 1 Swarmer 40 | . 3 . 7 . 7 2 . . 2 9 5 5 . Grunt 62 | . . 6 3 . 9 6 4 5 . 4 6 9 10 Brawler 3 | . . 2 . . . 1 . . . . . . . Duelist 2 | . . . . . 1 . . . . 1 . . . Researcher 1 | . . . . . . . . . . . . . 1 Sentry 21 | . . 1 . 2 2 3 1 7 1 1 3 . . Hunter 11 | . . . . 1 . . 1 1 . . 2 . 6 Programmer 24 | . . . . . . . 2 2 . 7 4 2 7 Heavy 2 | . . . . . . . 1 . . . . 1 . Striker 1 | . . . . . . . . . . . . . 1 Protovariant Y 1 | . . . . . . . . . . . . . 1 Best Kill Streak 8 | 2 2 2 5 3 4 8 4 6 1 6 4 7 7 Combat Bots Only 7 | . 2 2 4 1 4 5 2 3 1 5 4 7 4 Max Kills in Single Turn 6 | 1 2 1 2 1 1 1 2 3 1 4 2 6 2 Gunslinging 1 | . . . 1 . . . . . . 1 1 . 1 Exploded 6 | . . . 2 . . . . 1 . 3 . 6 1 Melee 1 | . . 1 . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -5 -4 -3 -3 -------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Sto Rec Fac Fac Res Tes Hostile Shots Fired 1113 | . 31 93 12 13 112 73 63 141 9 76 87 63 340 Missed 333 | . 10 18 3 5 25 20 25 51 4 18 16 20 118 Damage Taken 15604 | . 471 888 109 141 1313 811 624 897 33 1256 1236 1085 6740 Core 2271 | . 111 186 26 . 279 94 42 44 5 166 13 16 1289 Absorbed by Shields 202 | . . . . . . . . . . . . . 202 Ignored by Resistances 18 | . . . . . . . . . . . . . 18 Regen/Repaired (Parts) 468 | . . 33 . . . 255 . 180 . . . . . Core Remaining (%) 71 | 100 55 . 47 . . 32 . . 87 83 98 . . Volleys Fired 546 | 10 26 50 13 18 52 56 31 57 19 52 35 28 99 Largest 4 | 2 2 2 2 2 2 2 3 3 3 3 3 4 4 Hottest 316 | 40 156 112 90 160 160 160 180 210 180 180 180 270 316 Shots Fired 1274 | 20 50 90 16 36 100 109 94 130 31 136 103 76 283 Gun 957 | 20 47 88 13 28 35 88 38 110 18 126 102 54 190 Cannon 262 | . . . . 8 65 21 56 12 . . . 12 88 Launcher 37 | . . . 3 . . . . 8 . 10 1 10 5 Special 18 | . 3 2 . . . . . . 13 . . . . Kinetic 342 | 20 42 . . . 35 69 56 3 . . . . 117 Thermal 793 | . 8 79 6 12 65 40 38 119 18 126 102 66 114 Explosive 37 | . . . 3 . . . . 8 . 10 1 10 5 Electromagnetic 89 | . . 11 7 24 . . . . . . . . 47 Robot Hit Streak 34 | 4 4 17 5 23 13 8 11 33 32 34 14 9 15 Robot Miss Streak 10 | 1 6 3 2 2 3 7 10 3 . 5 2 3 4 Penetration Max 1 | . . . . . . . . . . . . . 1 Secondary Targets 12 | . 1 1 1 . . 1 . . . 2 4 . 2 Max Gunslinging Chain 1 | . 1 1 1 . . 1 . . . 1 1 . 1 Shots Hit Robots 830 | 14 21 61 11 24 69 78 73 87 26 76 69 49 172 Core Hits 434 | 7 6 24 13 15 29 34 51 39 7 53 39 44 73 Critical Kills 2 | . . . . . . 1 . . . . . . 1 Critical Parts Destroyed 4 | . . 1 . . . 1 . . . . . . 2 Critical Strikes 31 | . . 5 . 1 . 2 . 3 1 . 3 1 15 Burn 19 | . . 4 . 1 . . . 3 1 . 3 1 6 Meltdown 1 | . . . . . . 1 . . . . . . . Destroy 5 | . . . . . . 1 . . . . . . 4 Blast 5 | . . . . . . . . . . . . . 5 Smash 1 | . . 1 . . . . . . . . . . . Melee Attacks 27 | . . 3 . . . . . . . . . . 24 Impact 3 | . . 3 . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing 24 | . . . . . . . . . . . . . 24 Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 24293 | 119 187 936 411 625 1591 1623 1381 3020 337 2558 2080 2728 6697 Guns 15990 | 119 187 852 131 406 394 1168 715 2071 337 2102 2080 1090 4338 Cannons 4828 | . . . . 129 1197 455 453 240 . . . 393 1961 Explosions 3391 | . . . 280 90 . . 213 709 . 456 . 1245 398 Melee 60 | . . 60 . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . Kinetic 4780 | 119 172 . . . 394 987 453 24 . . . . 2631 Thermal 14751 | . 15 724 73 259 1197 636 928 2287 337 2102 2080 1483 2630 Explosive 3088 | . . . 280 . . . . 709 . 456 . 1245 398 Electromagnetic 1614 | . . 152 58 366 . . . . . . . . 1038 Impact 60 | . . 60 . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 37 | . 11 . . . . 2 3 . . 2 2 3 37 Average Corruption 4 | . 10 . . . . 2 1 . . 1 1 2 8 Corruption Purged 7 | . . . . . . . 3 . . 4 . . . Corruption Blocked 15 | . . . . . . . . . . . . . 15 Effects 88 | . 3 . . . . . 10 . . 5 5 3 62 Message Errors 17 | . 1 . . . . . 3 . . . 2 . 11 Matter Fused 15 | . . . . . . . 1 . . 1 1 2 10 Heat Flow Errors 12 | . 1 . . . . . 1 . . . . 1 9 Energy Discharges 7 | . . . . . . . 1 . . 1 2 . 3 Parts Rejected 1 | . . . . . . . . . . . . . 1 Parts Fused 1 | . . . . . . . . . . . . . 1 Data Loss (minor) 15 | . 1 . . . . . 3 . . 1 . . 10 Data Loss (major) 4 | . . . . . . . . . . . . . 4 Misfires 6 | . . . . . . . 1 . . 2 . . 3 Alerts 2 | . . . . . . . . . . . . . 2 Misdirections 1 | . . . . . . . . . . . . . 1 Weapon Failures 7 | . . . . . . . . . . . . . 7 Overload Shots 258 | . . . . . . . 15 42 3 45 51 30 72 Effects 15 | . . . . . . . 1 2 . 4 3 2 3 Energy Bleed 5 | . . . . . . . . 1 . . 2 1 1 Heat Surge 4 | . . . . . . . . 1 . 1 1 . 1 Short Circuit 6 | . . . . . . . 1 . . 3 . 1 1 Overflow Damage 309 | . . 9 10 . 3 27 74 56 . . . . 130 Projectiles 160 | . . . . . 3 27 . . . . . . 130 Explosions 140 | . . . 10 . . . 74 56 . . . . . Melee 9 | . . 9 . . . . . . . . . . . Knockbacks 37 | . . . . . . . 15 . . . . . 22 Impact . | . . . . . . . . . . . . . . Kinetic 33 | . . . . . . . 15 . . . . . 18 Secondary 4 | . . . . . . . . . . . . . 4 Self-Inflicted Damage 191 | . . . . 22 . . 158 . . . 11 . . Shots 5 | . . . . 1 . . 3 . . . 1 . . Rammed . | . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 878 | . 95 374 162 120 758 251 468 233 38 425 207 418 878 Average Temperature 120 | . 45 136 60 49 187 42 128 113 19 86 80 180 137 Received Heat Transfer 2974 | . . 423 54 9 684 369 111 270 6 144 132 221 551 Effects 80 | . . 2 . . 15 . 9 3 . 4 . 5 42 Shutdowns 25 | . . 1 . . . . 1 . . 1 . 3 19 Energy Bleed 9 | . . . . . 2 . 1 1 . 1 . . 4 Interference 15 | . . 1 . . 4 . 1 2 . . . 1 6 Matter Decay 4 | . . . . . . . 2 . . . . 1 1 Short Circuit 7 | . . . . . 3 . . . . 2 . . 2 Damage (minor) 1 | . . . . . 1 . . . . . . . . Damage (major) 16 | . . . . . 5 . 4 . . . . . 7 Damage (core) 3 | . . . . . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . . . . . . 3 Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 17 | . . 1 . 4 . . . . . . . . 12 Impact Corruptions 2 | . . 2 . . . . . . . . . . . Robots Melted 8 | . . . . . . 2 . . . . 4 1 1 Combat Hostiles 7 | . . . . . . 1 . . . . 4 1 1 Parts Melted 80 | . . 4 . . 5 3 2 15 1 14 13 13 10 Heat Transferred 24850 | . 37 2122 185 498 2350 1270 1218 3737 694 3185 3319 2125 4110 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . 3 . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Sto Rec Fac Fac Res Tes Peak Influence 633 | 15 125 139 186 154 600 559 211 388 178 413 534 633 541 Initial 292 | . 9 . 1 . 100 292 206 31 107 5 202 183 245 Average 206 | 4 75 74 24 87 389 415 109 206 79 145 362 344 357 Maximum Alert Level 2 | . . . . . 2 2 1 1 . 2 2 2 2 Low Security (%) 53 | 100 100 100 100 100 10 . 80 41 100 61 . 13 9 Level 1 29 | . . . . . 36 46 19 58 . 35 57 38 55 Level 2 16 | . . . . . 52 53 . . . 2 42 47 34 Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 33 | . . 1 . . . 2 3 3 . 5 4 5 10 Investigation 3 | . . . . . . . . 1 . . 1 1 . Extermination 15 | . . . . . . . 2 2 . 3 3 2 3 Reinforcement 14 | . . 1 . . . 2 1 . . 2 . 2 6 Assault 1 | . . . . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . . . . 3 Haulers Reinforced 3 | . . . . . . . . . . 1 . 1 1 Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Sto Rec Fac Fac Res Tes Distress Signals 7 | . . 1 . . . 3 . 1 . . . . 2 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 213 | . 7 16 7 6 18 26 13 16 2 27 25 18 32 Peak Tracking Total 8 | . 3 3 3 2 4 5 4 5 1 5 5 8 5 Tactical Retreats 8 | . . . . . . 2 . . . 2 1 . 3 Traps | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Sto Rec Fac Fac Res Tes Traps Triggered 13 | . 2 . . . 4 1 1 . . 1 . 1 3 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -5 -4 -3 -3 ---------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Sto Rec Fac Fac Res Tes Machines Disabled 29 | . . 1 . 4 2 2 7 3 . 1 1 2 6 Max in Single Turn 7 | . . 1 . 3 1 1 7 1 . 1 1 1 1 Garrison Access 2 | . . . . . . . . . . 1 . . 1 Garrison Relay 2 | . . . . . 2 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Sto Rec Fac Fac Res Tes Machines Accessed 46 | . 2 2 . 4 1 6 4 5 3 3 7 3 6 Terminals 32 | . 2 1 . 2 1 4 3 3 3 2 5 3 3 Fabricators 1 | . . . . . . . . . . . . . 1 Repair Stations 5 | . . 1 . . . 1 1 1 . . 1 . . Recycling Units 2 | . . . . . . 1 . 1 . . . . . Scanalyzers 3 | . . . . 1 . . . . . . 1 . 1 Garrison Access 3 | . . . . 1 . . . . . 1 . . 1 Total Hacks 107 | . 5 6 . 12 2 19 10 9 7 5 18 5 9 Successful 63 | . 3 5 . 9 . 11 5 6 3 4 10 4 3 Failed 44 | . 2 1 . 3 2 8 5 3 4 1 8 1 6 Catastrophic 8 | . . . . . 1 2 . . 2 . 1 . 2 Database Lockouts . | . . . . . . . . . . . . . . Manual 4 | . . . . . 1 . 3 . . . . . . Terminals 68 | . 5 2 . 5 2 10 8 4 7 3 13 5 4 Fabricators 3 | . . . . . . . . . . . . . 3 Repair Stations 18 | . . 4 . . . 7 2 3 . . 2 . . Recycling Units 4 | . . . . . . 2 . 2 . . . . . Scanalyzers 9 | . . . . 5 . . . . . . 3 . 1 Garrison Access 5 | . . . . 2 . . . . . 2 . . 1 Terminal Hacks 40 | . 3 2 . 4 . 6 5 3 3 2 7 4 1 Record 15 | . . . . . . 3 2 1 2 . 3 3 1 Prototype ID Bank 6 | . . 1 . 2 . 2 1 . . . . . . Open Door 1 | . . . . . . . . 1 . . . . . Open DSF 4 | . . . . . . . 1 . . 2 1 . . Level Access Points 1 | . . . . . . 1 . . . . . . . Branch Access Points 2 | . . 1 . . . . . . 1 . . . . Emergency Access Points 3 | . . . . 1 . . 1 1 . . . . . Unreport Threat 1 | . . . . . . . . . . . 1 . . Locate Traps 4 | . 2 . . . . . . . . . 1 1 . Reinforcement Status 1 | . . . . . . . . . . . 1 . . Registered Components 1 | . . . . 1 . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . 1 Load Schematic 1 | . . . . . . . . . . . . . 1 Repair Station Hacks 10 | . . 3 . . . 4 . 2 . . 1 . . Scan Component 6 | . . 2 . . . 2 . 1 . . 1 . . Repair 4 | . . 1 . . . 2 . 1 . . . . . Recycling Unit Hacks 2 | . . . . . . 1 . 1 . . . . . Report Inventory 1 | . . . . . . 1 . . . . . . . Retrieve Components 1 | . . . . . . . . 1 . . . . . Scanalyzer 6 | . . . . 4 . . . . . . 2 . . Insert Component 3 | . . . . 2 . . . . . . 1 . . Analyze 3 | . . . . 2 . . . . . . 1 . . Garrison Access Hacks 4 | . . . . 1 . . . . . 2 . . 1 Unlock Access 1 | . . . . 1 . . . . . . . . . Seal Access 2 | . . . . . . . . . . 1 . . 1 Coupler Status 1 | . . . . . . . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . 1 . . . Used . | . . . . . . . . . . . . . . Hacking Detections 34 | . 1 2 . 3 1 5 4 3 3 . 6 2 4 Full Trace Events 2 | . . . . . . . . 1 . . 1 . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 7 | . . . . 2 . . . . . . 1 . 4 Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 4 | . . 1 . . . 2 . 1 . . . . . Time 158 | . . 44 . . . 76 . 38 . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 10 | . . . . . . . . 10 . . . . . Parts Scanalyzed 3 | . . . . 2 . . . . . . 1 . . Part Schematics Acquired 3 | . . . . 2 . . . . . . 1 . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -5 -4 -3 -3 ------------ Run | Yrd Mat Mat Min Mat Gar Mat Fac Sto Rec Fac Fac Res Tes Used RIF Installer 1 | . . . . . 1 . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 7 | . . . . . 7 . . . . . . . . Machine Destruction 7 | . . . . . 7 . . . . . . . . Attached 1 | . . . . . 1 . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired 9 | . . . . . 3 . . . 6 . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -5 -4 -3 -3 -------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Sto Rec Fac Fac Res Tes Total Allies 13 | . . . 4 . 3 . . . 6 . . . . Largest Group 6 | . . . 4 4 3 3 . . 6 3 . . . Highest-Rated Group 90 | . . . 71 71 72 72 . . 90 62 . . . Highest-Rated Ally 31 | . . . 31 31 24 24 . . 30 30 . . . Total Orders 8 | . . . . . . . . . 4 4 . . . ROAM 4 | . . . . . . . . . 3 1 . . . FOLLOW 3 | . . . . . . . . . 1 2 . . . EXPLORE 1 | . . . . . . . . . . 1 . . . Ally Attacks 55 | . . . . 25 . 27 . . 1 2 . . . Total Damage 861 | . . . . 281 . 547 . . 18 15 . . . Kills 11 | . . . . 4 . 6 . . 1 . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Sto Rec Fac Fac Res Tes Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . . . . . . Drone Launches 2 | . . . . . . . . . . 2 . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -5 -4 -3 -3 ------------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Sto Rec Fac Fac Res Tes Turns Passed 16077 | 121 418 816 1531 1179 1114 1463 2048 1262 777 1981 1053 537 1777 Spaces Moved 6767 | 67 336 245 585 516 471 593 929 544 364 894 353 236 634 Core 13 | 5 . 8 . . . . . . . . . . . Treads 3724 | . . 4 293 457 133 . 218 544 364 894 353 236 228 Legs 2686 | 62 84 141 292 59 338 593 711 . . . . . 406 Wheels . | . . . . . . . . . . . . . . Hover 278 | . 252 26 . . . . . . . . . . . Flight 66 | . . 66 . . . . . . . . . . . Fastest Speed 50 | 50 56 107 190 160 120 190 120 161 161 157 155 156 117 Average Speed 182 | 114 86 218 249 197 182 190 188 169 161 164 197 156 186 Slowest Speed 750 | 120 120 750 330 260 330 260 330 170 161 243 243 238 260 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered 7 | . 1 . . . . . . . . . . . 6 Exploration Rate (%) 37 | 5 34 23 97 32 59 53 19 40 71 22 10 7 59 Regions Visited 13 Branch Regions 4 Pre-discovered Areas 1 | . . . 1 . . . . . . . . . . Known Exits Taken 3 | . . 1 . 1 . 1 . . . . . . . Unknown Exits Taken 9 | 1 1 . 1 . . . 1 1 1 1 1 1 . Scrap Searched 1 | . . . 1 . . . . . . . . . . Spaces Dug 139 | . 3 . . . . . . 14 . 37 8 34 43 Terrain Destroyed 462 | . 3 1 24 56 1 2 25 85 . 95 21 54 95 Melee 20 | . . . . . . . . . . . . . 20 Projectile 116 | . 3 1 . 3 1 2 4 10 . 17 13 3 59 AOE 324 | . . . 24 53 . . 21 75 . 78 8 51 14 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Sto Rec Fac Fac Res Tes Total 9388 | 95 420 427 637 645 635 818 1157 770 531 1301 632 341 979 Wait 1244 | . 23 73 24 52 17 100 133 113 135 251 204 32 87 Move 6751 | 66 335 244 584 515 470 592 928 543 363 893 352 235 631 Hop . | . . . . . . . . . . . . . . Pick Up 200 | 12 11 21 3 20 13 16 19 11 1 24 9 9 31 Fast Attach 85 | . 1 3 4 4 4 13 8 5 2 6 5 6 24 Attach 101 | 7 10 10 . 1 4 3 5 4 . 20 8 6 23 Detach 15 | . 4 4 1 . . . . 1 . 3 1 . 1 Swap 176 | . 2 12 4 11 18 12 11 20 8 25 9 15 29 Drop 195 | . 8 7 4 24 14 26 22 16 2 25 9 10 28 Fire 546 | 10 26 50 13 18 52 56 31 57 19 52 35 28 99 Melee 27 | . . 3 . . . . . . . . . . 24 Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 22 | . . . . . 20 . . . . . . . 2 Rewire 25 | . . . . . 23 . . . 1 1 . . . Trap . | . . . . . . . . . . . . . . Miscellaneous 1 | . . . . . . . . . . 1 . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 3 exits: *Fac x2 / *Mat) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Storage -7/Recycling -5/Factory -4/Factory -3/Research -3/Testing History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 122 | -11/Scrapyard | Entered Materials 156 | -10/Materials | Discovered new exit (range 16) 327 | -10/Materials | Build established: Mutant 455 | -10/Materials | Crushed by falling debris 473 | -10/Materials | System corruption reached 10% 486 | -10/Materials | Lost 3 parts (1p2n) 540 | -10/Materials | Entered another Materials area 540 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 677 | -9/Materials | Repaired Broken Beam Rifle 1023 | -9/Materials | Discovered new exit (range 5) 1229 | -9/Materials | Identified exit to Mines 1356 | -9/Materials | Entered Mines 1366 | -9/Mines | Learned location of Zion (-6) 1621 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 2002 | -9/Mines | Build established: Scavenger-Mutant 2101 | -9/Mines | Discovered new exit (range 16) 2110 | -9/Mines | Core integrity fell below 50% 2724 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2867 | -9/Mines | Discovered new exit (range 6) 2880 | -9/Mines | Received a Mining Laser from a helpful Derelict 2887 | -9/Mines | Entered Materials 2887 | -8/Materials | Accompanied by 4 allies 2887 | -8/Materials | Evolved 2 slots: Utility x2 3549 | -8/Materials | Discovered new exit (range 10) 4064 | -8/Materials | Identified exit to Garrison 4066 | -8/Materials | Entered Garrison 4111 | -8/Garrison | Build established: Mutant 4111 | -8/Garrison | Installed Relay Interface Framework 4136 | -8/Garrison | Triggered checkpoint 4186 | -8/Garrison | Garrison Relay disabled 4526 | -8/Garrison | Triggered checkpoint 4608 | -8/Garrison | Build established: Scavenger-Mutant 4634 | -8/Garrison | Discovered new exit (range 10) 4680 | -8/Garrison | Triggered checkpoint 4703 | -8/Garrison | Garrison Relay disabled 4820 | -8/Garrison | Triggered checkpoint 4990 | -8/Garrison | Discovered new exit (range 13) 5058 | -8/Garrison | Triggered checkpoint 5090 | -8/Garrison | Core integrity fell below 50% 5138 | -8/Garrison | Discovered new exit (range 5) 5180 | -8/Garrison | Entered Materials 5180 | -8/Materials | Accompanied by 3 allies 5490 | -8/Materials | Build established: Mutant 5574 | -8/Materials | Lost 3 allies 5729 | -8/Materials | Identified exit to Factory 5839 | -8/Materials | Build established: Scavenger-Mutant 6211 | -8/Materials | Repaired Hvy. Armor Plating 6251 | -8/Materials | Repaired Hpw. Shotgun 6643 | -8/Materials | Entered Factory 6643 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 6966 | -7/Factory | Build established: Gunner 7017 | -7/Factory | Identified exit to DSF 8353 | -7/Factory | Discovered new exit (range 11) 8691 | -7/Factory | Entered Storage 9691 | -7/Storage | Discovered new exit (range 7) 9809 | -7/Storage | Repaired Arm. Treads 9953 | -7/Storage | Entered Recycling 10325 | -7/Recycling | Discovered new exit (range 15) 10562 | -7/Recycling | Build established: Commander-Gunner 10730 | -7/Recycling | Entered Factory 10730 | -5/Factory | Accompanied by 3 allies 10730 | -5/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 11067 | -5/Factory | Lost 3 allies 11231 | -5/Factory | Build established: Scavenger-Tank 12007 | -5/Factory | Build established: Gunner 12411 | -5/Factory | Discovered new exit (range 13) 12711 | -5/Factory | Entered another Factory area 12711 | -4/Factory | Evolved 2 slots: Utility x2 13414 | -4/Factory | Build established: Scavenger-Tank 13615 | -4/Factory | Discovered new exit (range 15) 13764 | -4/Factory | Entered Research 13764 | -3/Research | Evolved 2 slots: Propulsion x1, Weapon x1 14074 | -3/Research | Destroyed 7 combat bots 14166 | -3/Research | Destroyed 7 combat bots 14208 | -3/Research | Discovered new exit (range 9) 14301 | -3/Research | Entered Testing 14302 | -3/Testing | Lost 3 parts (2n1u) 14405 | -3/Testing | Lost 3 parts (1p2n) 14588 | -3/Testing | Build established: Scavenger-Gunner 14878 | -3/Testing | Spotted PY-L5UG5XY4W3 14885 | -3/Testing | Spotted Striker 14923 | -3/Testing | Destroyed Striker 14945 | -3/Testing | Destroyed PY-L5UG5XY4W3 14972 | -3/Testing | Lost 6 parts (1p1n2u2w) 15160 | -3/Testing | Found Prototype Device 15161 | -3/Testing | Identified Exp. Thermal Defense Suite 15232 | -3/Testing | Build established: Scavenger-Tank 15432 | -3/Testing | Crushed by falling debris 15432 | -3/Testing | System corruption reached 10% 15477 | -3/Testing | Core integrity fell below 50% 15646 | -3/Testing | Found Prototype Device 15646 | -3/Testing | Identified Exp. Thermal Shield 15724 | -3/Testing | Found Prototype Processor 15724 | -3/Testing | Identified Spectral Analyzer 15809 | -3/Testing | Core integrity fell below 20% 15900 | -3/Testing | Scanned by Researcher 15936 | -3/Testing | Found Prototype Ballistic Gun 15936 | -3/Testing | Identified Hyp. Multirail 16001 | -3/Testing | Crushed by falling debris 16015 | -3/Testing | Crushed by falling debris 16015 | -3/Testing | System corruption reached 30% 16046 | -3/Testing | Lost 4 parts (1p1n1u1w) 16048 | -3/Testing | Crushed by falling debris 16051 | -3/Testing | First assault squad dispatched 16052 | -3/Testing | Crushed by falling debris 16078 | -3/Testing | Crushed by falling debris 16078 | -3/Testing | Smashed by cave-in Last Messages --------------- 16043_ System corrupted: Hvy. Gauss Cannon jammed. 16044_ The unstable cave ceiling collapses. 16045_ Slug penetrates Earth. 16048_ The unstable cave ceiling collapses. 16048_ Crushed by falling debris. 16048_ Mic. Antimatter Reactor destroyed. 16048_ System corrupted by crushing effect (+1). 16048_ Hvy. Tesla Rifle destroyed. 16048_ System corrupted by crushing effect (+5). 16050_ System corrupted: Heat flow error (+195). 16051_ ALERT: Significant disruption in Zone 2R, assault force dispatched. 16052_ The unstable cave ceiling collapses. 16052_ Crushed by falling debris. 16053_ Slug penetrates Earth. 16060_ The unstable cave ceiling collapses. 16068_ System corrupted: Component data lost. 16072_ Slug penetrates Earth. 16078_ The unstable cave ceiling collapses. 16078_ Crushed by falling debris. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????###??????????????????????????? | | ##################### #####??????????????????????? | | # # # # @#??????????????????????? | | ############## ## #########??????????????????????? | | ?????????????##### #?????????????????????????????? | | ??????????????????##?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 103 Coolant Potential 65 Energy Generation 55 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 24 Terrain Scan Range 16 Terrain Scan Density 410 Additional Mass Support 6 Base Temperature (-) 100 Armor Coverage 1200 Resistance: TH 30 Weapon Cycling 25 Phase Shifting 10 Evasion (%) 62 Targeting Accuracy 8 Target Analysis 8 Core Analysis 6 Recoil Reduction 5 Energy Filtering 50 Defensive Hacking 10 Relay Coupler Types 1 Relay Coupler Value 23 Item Schematics ----------------- Plasma Cannon | -8/Materials | Scanalyzed Enh. Autogun | -8/Materials | Scanalyzed Imp. Heavy Armor Plating | -4/Factory | Scanalyzed Molecular Scythe | -3/Testing | Archive Com. Tesla Bomb Launcher | -3/Testing | Archive Exp. Cooling System | -3/Testing | Archive Shock Maul | -3/Testing | Archive Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club Dangerous Findings Everything Is Under Control Hey, That's Mine! It's Just You Omniscient Cartographer Ooh, Shiny! Overkill Power Corrupts Respectable Loadout Rockin' Loadout System Compromised Challenges ------------ None Game ------ Seed DroneMicrowarpAutogun Manual? 0 Play Time 05:52:00 Cumulative 18.9 hours Start 2024.06.07 @ 23:48:13 End 2024.06.08 @ 14:35:44 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 5 Adventurer 0 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 19 Achievement% 16 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Crisp Map View 56x25 Zoom Use 99% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 86016528-0d7c-4a2b-9ba2-6c562c52224b