Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.18 @ 23:46:44 Player: Ultra Sane Result: Smashed by cave-in Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (38) 190 Value Destroyed (432) 432 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2942 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 61/300 Energy 100/100 System Corruption 50% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Recalibrator Precision Shock Rifle Remote Datajack Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Flight Unit Flight Unit VTOL Module VTOL Module > --- UTILITY ---------- Advanced Weight Redist. System Structural Scanner Improved Terrain Scanner Terrain Scan Processor Improved Light Armor Plating > --- WEAPON ----------- Precision Shock Rifle Mining Claw > --- INVENTORY -------- VTOL Module Light Assault Rifle Light Assault Rifle Remote Datajack [Rating: 27] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Flight Unit Leg Aluminum Leg Flight Unit Flight Unit Utility Improved Terrain Scanner Device Improved Terrain Scanner Processor Terrain Scan Processor Protection Improved Light Armor Plating Weapon Light Assault Rifle Energy Gun Precision Shock Rifle Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Special Weapon Mining Laser Slashing Weapon Mining Claw Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . 1 . Propulsion 2 | . . 1 . 1 Utility 3 | . . 1 1 1 Weapon . | . . . . . Parts Attached 45 | 6 8 20 6 5 Power 6 | 1 1 2 2 . Engine 4 | 1 . 2 1 . Core 2 | . 1 . 1 . Reactor . | . . . . . Propulsion 16 | 2 2 9 1 2 Treads . | . . . . . Leg 5 | 2 . 3 . . Wheel . | . . . . . Hover . | . . . . . Flight 11 | . 2 6 1 2 Utility 12 | 1 4 4 2 1 Device 8 | 1 2 3 2 . Storage . | . . . . . Processor 2 | . 1 1 . . Hackware . | . . . . . Protection 2 | . 1 . . 1 Artifact . | . . . . . Weapon 11 | 2 1 5 1 2 Energy Gun 1 | . . . . 1 Energy Cannon . | . . . . . Ballistic Gun 6 | 2 . 3 . 1 Ballistic Cannon . | . . . . . Launcher 2 | . 1 1 . . Special Weapon 1 | . . 1 . . Impact Weapon . | . . . . . Slashing Weapon 1 | . . . 1 . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Parts Lost 33 | . 6 10 4 13 Power 6 | . 1 2 2 1 Propulsion 10 | . 1 4 1 4 Utility 9 | . 2 2 . 5 Weapon 8 | . 2 2 1 3 Highest Loss Streak 13 | . 6 3 2 13 To Critical Strikes . | . . . . . Average Backups 3 | 1 3 3 2 3 Power . | . . . . . Propulsion . | . . 1 . . Utility . | . . . 1 . Weapon 1 | 1 2 1 1 1 Tool/Special . | . . . . . Unused Backups 7 | . . 4 1 2 Power 1 | . . 1 . . Propulsion 2 | . . 2 . . Utility 2 | . . . 1 1 Weapon 1 | . . 1 . . Tool/Special 1 | . . . . 1 Average Slot Usage (%) 72 | . 71 74 91 58 Engine 5 | . 4 6 14 . Core 3 | . 3 3 . 4 Leg 4 | . 12 4 . . Flight 21 | . 13 24 25 18 Device 15 | . 14 14 23 15 Processor 5 | . 1 6 9 3 Protection 1 | . 2 . . 4 Ballistic Gun 8 | . 11 9 9 5 Launcher 3 | . 7 3 . . Slashing Weapon 1 | . . . 3 3 Peak Build Rating 27 | 8 10 20 18 27 Average Rating 11 | 5 7 10 14 15 On Entrance 9 | . 8 10 9 18 Naked Turns 109 | . . . . 109 Heaviest Build 15 | 7 12 13 12 15 Greatest Support 45 | 20 20 45 21 25 Greatest Overweight (x) 3 | . 2 3 . . Average Overweight (x) . | . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 Most Carried 5 | 5 5 5 5 5 Average Carried 3 | 1 3 3 2 3 Final Capacity 5 | 5 5 5 5 5 Final Carried 4 | 3 4 2 4 3 Class Distribution -------------------- 45% | Scavenger-Mutant 35% | Mutant 19% | Scavenger-Scout Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Scout | -8/Materials Scavenger-Scout | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 761 | 233 . 528 . . Remotely . | . . . . . Salvage Created 921 | 177 149 595 . . Parts 80 | 17 7 56 . . Haulers Intercepted . | . . . . . Recyclers Shooed 2 | . . 2 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 23 | . 4 19 . . Guns 9 | . . 9 . . AOE 14 | . 4 10 . . Classes Destroyed 6 | 2 2 2 . . Worker 1 | . . 1 . . Builder 3 | . . 3 . . Tunneler 5 | 5 . . . . Recycler 6 | 1 1 4 . . Swarmer 20 | . 2 18 . . Grunt 3 | . 2 1 . . Best Kill Streak 7 | 3 2 7 . . Combat Bots Only 6 | . 2 6 . . Max Kills in Single Turn 3 | 1 2 3 . . Gunslinging . | . . . . . Exploded 2 | . 2 2 . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 246 | . 74 126 28 18 Missed 103 | . 30 47 11 15 Hits 143 | . 44 79 17 3 Projectile 143 | . 44 79 17 3 Damage Taken 3302 | . 571 780 257 1694 Core 1038 | . 98 159 62 719 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 45 | . . . 45 . Core Remaining (%) 77 | 100 60 60 88 . Volleys Fired 104 | 22 14 57 1 10 Largest 2 | 2 2 2 1 2 Hottest 100 | 40 40 100 100 40 Shots Fired 144 | 29 21 77 1 16 Gun 129 | 29 17 67 . 16 Cannon . | . . . . . Launcher 11 | . 4 7 . . Special 4 | . . 3 1 . Kinetic 129 | 29 17 67 . 16 Thermal 4 | . . 3 1 . Explosive 11 | . 4 7 . . Electromagnetic . | . . . . . Robot Hit Streak 8 | 6 3 8 . 2 Robot Miss Streak 5 | 2 3 5 . 1 Penetration Max . | . . . . . Secondary Targets 2 | . . 2 . . Max Gunslinging Chain 1 | . . 1 . . Shots Hit Robots 72 | 18 11 42 . 1 Core Hits 54 | 9 9 34 . 2 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes . | . . . . . Melee Attacks 18 | . . . 2 16 Impact . | . . . . . Slashing 18 | . . . 2 16 Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1915 | 202 450 1251 . 12 Guns 989 | 202 69 706 . 12 Cannons . | . . . . . Explosions 897 | . 358 539 . . Melee . | . . . . . Ramming 29 | . 23 6 . . Kinetic 989 | 202 69 706 . 12 Thermal 239 | . 239 . . . Explosive 658 | . 119 539 . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 50 | . . . . 50 Average Corruption 23 | . . . . 23 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 9 | . . . . 9 Message Errors 5 | . . . . 5 Heat Flow Errors 1 | . . . . 1 Energy Discharges 1 | . . . . 1 Data Loss (minor) 1 | . . . . 1 Data Loss (major) 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 169 | . 128 41 . . Projectiles . | . . . . . Explosions 169 | . 128 41 . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 172 | . 104 68 . . Shots 5 | . 2 3 . . Rammed 3 | . 3 . . . Targets Rammed 10 | . 8 2 . . Kicked 7 | . 5 2 . . Crushed . | . . . . . Highest Temperature 124 | . 16 43 33 124 Average Temperature 12 | . 6 10 16 49 Received Heat Transfer 393 | . 189 63 135 6 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 150 | . 150 . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level 1 | . . 1 . . Low Security (%) 75 | 100 100 46 100 100 Level 1 24 | . . 53 . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 305 | 10 90 305 174 68 Initial 68 | . 3 20 68 65 Average 110 | 1 44 187 84 27 Influence Increases 1110 | 30 205 599 217 59 Destroy 0b10 Robot/C 460 | . 80 380 . . Destroy 0b10 Robot/NC 75 | 30 5 40 . . Destroy Leader 80 | . 20 60 . . Successful Hack 16 | . . . 4 12 Disable Machine 45 | . 45 . . . Destroy Structure 89 | . 40 44 3 2 Partial Spotted 90 | . . 45 45 . Lose Combat Pursuer 255 | . 15 30 165 45 Influence Decreases 1110 | 25 160 486 235 204 Entered New Map 207 | . 2 30 95 80 Time Decay 698 | 25 113 356 100 104 Lost Part 205 | . 45 100 40 20 Squads Dispatched 6 | . . 1 3 2 Investigation 2 | . . . 1 1 Extermination 1 | . . . . 1 Reinforcement 3 | . . 1 2 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 6 | . 1 1 3 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 63 | . 10 33 16 4 Peak Tracking Total 10 | . 7 7 10 4 Tactical Retreats 8 | . 1 2 3 2 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 1 | . . . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 3 | . 3 . . . Max in Single Turn 1 | . 1 . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 7 | . . 3 2 2 Terminals 2 | . . 2 . . Fabricators . | . . . . . Repair Stations 2 | . . . 1 1 Recycling Units 1 | . . 1 . . Scanalyzers 1 | . . . 1 . Garrison Access 1 | . . . . 1 Total Hacks 28 | . . 8 15 5 Successful 19 | . . 5 13 1 Failed 9 | . . 3 2 4 Catastrophic 2 | . . 1 . 1 Database Lockouts . | . . . . . Manual . | . . . . . Terminals 5 | . . 5 . . Fabricators . | . . . . . Repair Stations 5 | . . . 3 2 Recycling Units 3 | . . 3 . . Scanalyzers 12 | . . . 12 . Garrison Access 3 | . . . . 3 Terminal Hacks 2 | . . 2 . . Record 1 | . . 1 . . Alert Level 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 3 | . . . 2 1 Scan Component 2 | . . . 1 1 Repair 1 | . . . 1 . Recycling Unit Hacks 3 | . . 3 . . Recycle Component 2 | . . 2 . . Process 1 | . . 1 . . Scanalyzer 11 | . . . 11 . Insert Component 6 | . . . 6 . Analyze 5 | . . . 5 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 6 | . . 3 1 2 Full Trace Events 4 | . . 2 1 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 3 | . . . 3 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . 1 . Time 26 | . . . 26 . Parts Recycled 2 | . . 2 . . Recycled Matter 188 | . . 188 . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 4 | . . . 4 . Part Schematics Acquired 3 | . . . 3 . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 1601 | 78 275 763 218 267 Sensors 439 | . . 439 . . Terrain 954 | 78 275 234 137 230 Structural 997 | . . 529 218 250 Seismic 45 | . 45 . . . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 1947 | 115 329 908 218 377 Spaces Moved 1555 | 56 193 515 438 353 Core 39 | 23 . 16 . . Treads . | . . . . . Legs 183 | 33 100 50 . . Wheels . | . . . . . Hover . | . . . . . Flight 1333 | . 93 449 438 353 Fastest Speed 27 | 50 37 34 32 27 Average Speed 57 | 91 116 72 34 27 Slowest Speed 200 | 120 200 200 37 28 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 3 | . . 2 1 . Potential Cave-ins 9 | . . . . 9 Cave-ins Triggered 17 | . . . . 17 Exploration Rate (%) 25 | 4 41 34 37 9 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 18 | . . 3 3 12 Terrain Destroyed 120 | . 38 67 3 12 Melee 14 | . . . 2 12 Projectile 4 | . . 3 1 . AOE 102 | . 38 64 . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 2445 | 92 277 985 499 592 Wait 630 | . 42 353 35 200 Move 1544 | 55 192 510 435 352 Hop 3 | . . 2 1 . Pick Up 55 | 9 9 24 10 3 Fast Attach . | . . . . . Attach 50 | 6 7 21 10 6 Detach 14 | . 2 5 4 3 Swap 1 | . 1 . . . Drop 15 | . 2 11 1 1 Fire 104 | 22 14 57 1 10 Melee 18 | . . . 2 16 Ram 3 | . 3 . . . Kick 7 | . 5 2 . . Crush . | . . . . . Escape Stasis 1 | . . . . 1 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 116 | -11/Scrapyard | Entered Materials 275 | -10/Materials | Lost 6 parts (1p1n2u2w) 314 | -10/Materials | Build established: Mutant 376 | -10/Materials | Discovered new exit (range 15) 445 | -10/Materials | Entered another Materials area 445 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 891 | -9/Materials | Lost 3 parts (1p2n) 1166 | -9/Materials | Build established: Scavenger-Mutant 1345 | -9/Materials | Discovered new exit (range 6) 1353 | -9/Materials | Entered another Materials area 1353 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1395 | -8/Materials | Repaired Lgt. Assault Rifle 1568 | -8/Materials | Discovered new exit (range 6) 1571 | -8/Materials | Entered Factory 1571 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1713 | -7/Factory | Build established: Scavenger-Scout 1777 | -7/Factory | Crushed by falling debris 1778 | -7/Factory | System corruption reached 10% 1793 | -7/Factory | Crushed by falling debris 1795 | -7/Factory | Crushed by falling debris 1800 | -7/Factory | Crushed by falling debris 1807 | -7/Factory | Crushed by falling debris 1807 | -7/Factory | System corruption reached 30% 1821 | -7/Factory | Crushed by falling debris 1835 | -7/Factory | Crushed by falling debris 1838 | -7/Factory | Crushed by falling debris 1840 | -7/Factory | Crushed by falling debris 1860 | -7/Factory | Crushed by falling debris 1871 | -7/Factory | Lost 13 parts (1p4n5u3w) 1879 | -7/Factory | Crushed by falling debris 1879 | -7/Factory | Core integrity fell below 50% 1880 | -7/Factory | Crushed by falling debris 1903 | -7/Factory | Crushed by falling debris 1938 | -7/Factory | Crushed by falling debris 1938 | -7/Factory | Core integrity fell below 20% 1939 | -7/Factory | Crushed by falling debris 1943 | -7/Factory | Crushed by falling debris 1949 | -7/Factory | Crushed by falling debris 1949 | -7/Factory | Smashed by cave-in Last Messages --------------- 01878_ System corrupted: Heat flow error (+158). 01879_ The unstable cave ceiling collapses. 01879_ Crushed by falling debris. 01880_ The unstable cave ceiling collapses. 01880_ Crushed by falling debris. 01895_ RAEQANU%GS9CRAYHJVU8QTJK&DMJOQR5 01949_ The unstable cave ceiling collapses. 01949_ Crushed by falling debris. 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Weight Redist. System | -8/Materials | Scanalyzed Flight Unit | -8/Materials | Scanalyzed Mining Laser | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Assault Rifle | 43% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- Part-time Excavator Z1$+NX3F=JRE3_ZNQR Challenges ------------ None Game ------ Seed ShadeAntigravMicroactuators Manual? 0 Play Time 01:01:39 Cumulative 11.6 hours Start 2025.05.14 @ 23:24:42 End 2025.05.18 @ 23:46:44 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 19 Rogue 19 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 11 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 52a2f537-8701-4212-ac6a-567f4ce312e8