Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.22 @ 15:23:38 Player: Sunsh1n3 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (21) 105 Value Destroyed (591) 591 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (660) 660 TOTAL SCORE: 3116 Bonus ------- Follower Combat Kills 60 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 223/300 Energy 83/100 System Corruption 0% Temperature Cool (18) Movement Treading (165) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Armored Treads Medium Treads > --- UTILITY (4) ------ Targeting Computer > --- WEAPON (2) ------- Barrage Gun > --- INVENTORY (5) ---- Light Ion Engine Carbon-fiber Leg Terrain Scan Processor Mobile Refinery Mk. CCLXVII Heavy Riot Gun Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Spiked Medium Treads Improved Titanium Leg > --- UTILITY ---------- Cooling System Small Storage Unit Experimental Sensor Array Targeting Computer > --- WEAPON ----------- Pulse Rifle Beamcaster > --- INVENTORY -------- Light Ion Engine Carbon-fiber Leg High-capacity Battery Terrain Scan Processor Mobile Refinery Mk. CCLXVII Phasing AFG Light Cannon Light Cannon [Rating: 37] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Fission Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Beamcaster Energy Gun Beamcaster Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 2 | . . . 2 . . . Weapon . | . . . . . . . Parts Attached 30 | 6 7 4 2 . 5 6 Power 6 | 1 2 1 . . 1 1 Engine 5 | 1 2 1 . . . 1 Core 1 | . . . . . 1 . Reactor . | . . . . . . . Propulsion 8 | 2 . 2 . . 2 2 Treads 5 | 2 . . . . 1 2 Leg 3 | . . 2 . . 1 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 6 | 1 2 . 2 . 1 . Device 3 | . 1 . 1 . 1 . Storage 1 | 1 . . . . . . Processor 1 | . . . 1 . . . Hackware . | . . . . . . . Protection 1 | . 1 . . . . . Artifact . | . . . . . . . Weapon 10 | 2 3 1 . . 1 3 Energy Gun 2 | . . 1 . . 1 . Energy Cannon 1 | . 1 . . . . . Ballistic Gun 3 | 2 . . . . . 1 Ballistic Cannon 4 | . 2 . . . . 2 Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . Parts Lost 11 | . . 2 . . . 9 Power 2 | . . 1 . . . 1 Propulsion 2 | . . 1 . . . 1 Utility 3 | . . . . . . 3 Weapon 4 | . . . . . . 4 Highest Loss Streak 9 | . . 2 . . . 9 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 96 | . 99 89 100 100 99 67 Engine 11 | . 14 13 11 11 10 1 Treads 4 | . 28 3 . . . 9 Leg 16 | . . 14 22 22 21 . Device 18 | . 4 14 22 22 22 14 Storage 11 | . 14 14 11 11 11 10 Processor 7 | . . . 11 11 11 11 Energy Gun 12 | . . 13 11 11 15 11 Energy Cannon 7 | . 4 14 11 11 6 . Ballistic Gun 1 | . 17 . . . . . Naked Turns . | . . . . . . . Heaviest Build 26 | 12 19 19 20 20 26 26 Greatest Support 48 | 40 40 40 25 25 35 48 Greatest Overweight (x) 1 | . . 1 . . 1 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 8 7 Most Carried 8 | 2 6 8 8 8 8 8 Average Carried 7 | . 2 7 7 8 7 7 Final Capacity 8 | 8 8 8 8 8 8 5 Final Carried 8 | . 6 8 8 8 8 5 Class Distribution -------------------- 75% | Mutant 24% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 612 | 69 381 92 . 13 57 . Remotely . | . . . . . . . Salvage Created 701 | . 431 193 . 56 . 21 Parts 40 | . 23 10 . 5 . 2 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 11 | . . . . . 2 9 Prevented 5 | . . . . . . 5 Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 20 | . 9 6 . 4 . 1 Guns 15 | . 8 3 . 4 . . Cannons 4 | . . 3 . . . 1 AOE 1 | . 1 . . . . . Classes Destroyed 4 | . 2 2 . . . . Watcher 1 | . 1 . . . . . Swarmer 8 | . . 3 . 4 . 1 Grunt 11 | . 9 2 . . . . Sentry 1 | . . 1 . . . . Best Kill Streak 4 | . 3 3 . 4 . 1 Combat Bots Only 4 | . 3 3 . 4 . 1 Max Kills in Single Turn 2 | . 2 1 . 1 . 1 Gunslinging . | . . . . . . . Exploded 1 | . 1 . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 236 | . 39 58 . 26 . 113 Missed 61 | . 7 22 . 4 . 28 Damage Taken 2382 | . 425 339 . 169 . 1449 Core 528 | . 70 57 . 23 . 378 Absorbed by Shields . | . . . . . . . Core Remaining (%) 74 | 100 . 49 . . . . Volleys Fired 72 | . 28 21 3 8 . 12 Largest 2 | . 2 2 2 2 . 2 Hottest 138 | . 95 135 135 135 . 138 Shots Fired 139 | . 56 42 6 16 . 19 Gun 88 | . 54 17 3 8 . 6 Cannon 51 | . 2 25 3 8 . 13 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 72 | . 55 4 . . . 13 Thermal 67 | . 1 38 6 16 . 6 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 10 | . 10 7 2 3 . 4 Robot Miss Streak 5 | . 3 5 3 2 . 2 Penetration Max . | . . . . . . . Secondary Targets 2 | . 2 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 79 | . 38 20 2 8 . 11 Core Hits 37 | . 21 8 . 4 . 4 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 1 | . . . 1 . . . Burn 1 | . . . 1 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1396 | . 607 413 40 162 . 174 Guns 849 | . 476 189 22 127 . 35 Cannons 433 | . 17 224 18 35 . 139 Explosions 114 | . 114 . . . . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 680 | . 493 48 . . . 139 Thermal 602 | . . 365 40 162 . 35 Explosive . | . . . . . . . Electromagnetic 114 | . 114 . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 25 | . 10 . . 15 . . Projectiles 17 | . 2 . . 15 . . Explosions 8 | . 8 . . . . . Melee . | . . . . . . . Knockbacks 5 | . . . . . . 5 Impact . | . . . . . . . Kinetic 5 | . . . . . . 5 Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 318 | . 18 318 24 192 . 87 Average Temperature 75 | . 6 129 16 97 . 26 Received Heat Transfer 765 | . 234 36 . . . 495 Effects 2 | . . 2 . . . . Energy Bleed 2 | . . 2 . . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . 1 . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 5 | . . 4 . 1 . . Heat Transferred 1221 | . . 703 148 296 . 74 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Peak Influence 300 | . 300 119 55 111 . . Initial 49 | . . 49 25 21 . . Average 75 | . 151 43 43 100 . . Maximum Alert Level 1 | . 1 . . . . . Low Security (%) 92 | 100 72 100 100 100 . . Level 1 7 | . 27 . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 3 | . 2 . 1 . . . Investigation 1 | . 1 . . . . . Extermination . | . . . . . . . Reinforcement 2 | . 1 . 1 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 2 | . 2 . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 39 | . 13 8 2 3 . 13 Peak Tracking Total 7 | . 4 3 1 3 . 7 Tactical Retreats 4 | . . 1 . . . 3 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered 1 | . 1 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . . . 1 Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled 3 | . 2 1 . . . . Max in Single Turn 2 | . 2 1 . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 3 | . 3 . . . . . Terminals 3 | . 3 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 13 | . 13 . . . . . Successful 7 | . 7 . . . . . Failed 5 | . 5 . . . . . Catastrophic 2 | . 2 . . . . . Database Lockouts 1 | . 1 . . . . . Manual 5 | . . . . . 5 . Terminals 13 | . 13 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 7 | . 7 . . . . . Record 5 | . 5 . . . . . Prototype ID Bank 1 | . 1 . . . . . Recall Investigation 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 3 | . 3 . . . . . Full Trace Events 2 | . 2 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 6 | . . . . 2 4 . Largest Group 4 | . . . . 2 4 4 Highest-Rated Group 153 | . . . . 46 153 153 Highest-Rated Ally 40 | . . . . 31 40 40 Total Orders . | . . . . . . . Ally Attacks 9 | . . . . . . 9 Total Damage 177 | . . . . . . 177 Kills 6 | . . . . . . 6 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 5052 | 57 524 1005 179 93 3001 193 Spaces Moved 3413 | 32 265 525 139 53 2301 98 Core 29 | 5 . . . . . 24 Treads 458 | 27 265 16 . . 76 74 Legs 2926 | . . 509 139 53 2225 . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 120 120 120 120 100 Average Speed 136 | 142 160 177 120 120 125 145 Slowest Speed 190 | 160 160 190 120 120 190 170 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 38 | 3 33 94 12 18 93 16 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 3 | . . 1 . . 2 . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 4 | . . 2 . . 2 . Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 3658 | 43 306 555 145 66 2415 128 Wait 113 | . . 1 . 6 97 9 Move 3407 | 31 264 524 138 52 2300 98 Hop . | . . . . . . . Pick Up 25 | 6 7 4 2 . 4 2 Fast Attach 6 | . . 1 . . 2 3 Attach 12 | 6 1 1 2 . . 2 Detach . | . . . . . . . Swap 12 | . 6 2 . . 3 1 Drop 11 | . . 1 . . 9 1 Fire 72 | . 28 21 3 8 . 12 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: Mat / [*Min]) -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 58 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 333 | -10/Materials | Discovered new exit (range 14) 432 | -10/Materials | Central database locked down 582 | -10/Materials | Entered Mines 584 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 960 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 964 | -10/Mines | Found Prototype Device 1010 | -10/Mines | Discovered new exit (range 6) 1460 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1467 | -10/Mines | Core integrity fell below 50% 1527 | -10/Mines | Learned location of Recycling (-8) 1534 | -10/Mines | Learned 2 Materials zone layouts 1550 | -10/Mines | Discovered new exit (range 13) 1587 | -10/Mines | Entered Materials 1587 | -9/Materials | Evolved 2 slots: Utility x2 1588 | -9/Materials | Identified exit to Materials 1588 | -9/Materials | Identified Exp. Sensor Array 1649 | -9/Materials | Discovered new exit (range 15) 1766 | -9/Materials | Entered Mines 1780 | -9/Mines | Build established: Scavenger-Mutant 1785 | -9/Mines | Met a Derelict bent on vengeance 1855 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1859 | -9/Mines | Entered Zion 1859 | -7/Zion | Accompanied by 2 allies 1909 | -7/Zion | Led the pair of lost Derelicts to a safe place 1999 | -7/Zion | Received a visual enhancement algorithm 2197 | -7/Zion | Found Prototype Device 2409 | -7/Zion | Imprinted 2411 | -7/Zion | Declared Zion's savior 2548 | -7/Zion | Learned Factory emergency access door positions 2580 | -7/Zion | Found Prototype Device 2610 | -7/Zion | Build established: Mutant 2629 | -7/Zion | Learned location of Data Miner (-6) 3113 | -7/Zion | Given A8's code to call for help 4839 | -7/Zion | Discovered new exit (range 13) 4860 | -7/Zion | Entered Proximity Caves 4860 | -6/Proximity Caves | Accompanied by 4 allies 4950 | -6/Proximity Caves | Attracted the attention of an 0b10 base 4995 | -6/Proximity Caves | Lost 3 allies 5001 | -6/Proximity Caves | Core integrity fell below 50% 5020 | -6/Proximity Caves | Core integrity fell below 20% 5053 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- G-50 Soldier knocked back. Critical hit (Burn: +37). G-50 Soldier knocked back. VTOL Module fries itself beyond repair. Cooling System destroyed. Lgt. Cannon destroyed. Use the buttons at the bottom right of the parts list, or press c/e/w/q, to visualize various stats related to parts and inventory items. Critical hit (Burn: +37). Angular Momentum Engine destroyed. G-50 Soldier suffers critical hit (Burn). Spk. Medium Treads destroyed. Acquired Hvy. Riot Gun. Acquired Barrage Gun. Sml. Storage Unit destroyed. Acquired Arm. Treads. Acquired Med. Treads. Critical hit (Burn: +37). Acquired Barrage Gun. 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