Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.19 @ 22:44:31 Player: Zaje Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (16) 80 Value Destroyed (389) 389 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1589 Bonus ------- None Cogmind --------- Core Integrity 374/400 Matter 226/300 Energy 81/100 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Light Treads Aluminum Leg > --- UTILITY (3) ------ Small Storage Unit Experimental Sensor Array Improved Terrain Scanner > --- WEAPON (2) ------- Light Assault Rifle > --- INVENTORY (8) ---- Ion Engine Light Nuclear Core Improved Terrain Scanner Light Assault Rifle Grenade Launcher Grenade Launcher Heavy Flail Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Light Treads Aluminum Leg > --- UTILITY ---------- Small Storage Unit Experimental Sensor Array Improved Terrain Scanner > --- WEAPON ----------- Light Assault Rifle > --- INVENTORY -------- Ion Engine Light Nuclear Core Improved Terrain Scanner Light Assault Rifle Grenade Launcher Grenade Launcher Heavy Flail [Rating: 17] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Device Improved Terrain Scanner Storage Small Storage Unit Weapon Assault Rifle Ballistic Gun Assault Rifle Build | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 1 | . . . 1 Weapon . | . . . . Parts Attached 12 | 7 . 4 1 Power 2 | 1 . 1 . Engine 2 | 1 . 1 . Core . | . . . . Reactor . | . . . . Propulsion 4 | 2 . 2 . Treads 2 | 2 . . . Leg 2 | . . 2 . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 3 | 2 . . 1 Device 2 | 1 . . 1 Storage 1 | 1 . . . Processor . | . . . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 3 | 2 . 1 . Energy Gun . | . . . . Energy Cannon . | . . . . Ballistic Gun 3 | 2 . 1 . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Parts Lost 1 | . . 1 . Power . | . . . . Propulsion 1 | . . 1 . Utility . | . . . . Weapon . | . . . . Highest Loss Streak 1 | . . 1 . To Critical Strikes . | . . . . Average Backups 6 | 2 4 7 7 Power 1 | . 1 1 2 Propulsion 1 | 1 2 1 . Utility 1 | . 1 1 2 Weapon 2 | . . 2 3 Tool/Special . | . . . . Unused Backups 6 | . . . 6 Power 2 | . . . 2 Propulsion . | . . . . Utility 1 | . . . 1 Weapon 3 | . . . 3 Tool/Special . | . . . . Average Slot Usage (%) 97 | . 100 99 87 Engine 13 | . 14 14 11 Treads 13 | . 28 10 10 Leg 14 | . . 17 22 Device 13 | . 14 14 11 Storage 13 | . 14 14 11 Ballistic Gun 26 | . 28 28 21 Peak Build Rating 17 | 9 9 11 17 Average Rating 9 | 7 9 9 11 On Entrance 7 | . 9 9 11 Avg Prop Armor Cover (%) 13 | . . . 13 Naked Turns . | . . . . Heaviest Build 12 | 12 12 12 12 Greatest Support 40 | 40 40 40 20 Greatest Overweight (x) 3 | . . . 3 Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 8 8 8 8 Average Capacity 7 | 7 8 8 8 Most Carried 8 | 4 6 8 8 Average Carried 6 | 2 4 6 7 Final Capacity 8 | 8 8 8 8 Final Carried 8 | 4 6 8 7 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Yrd Mat Min Mat Matter Collected 563 | 303 . 198 62 Remotely . | . . . . Salvage Created 536 | 117 . 275 144 Parts 32 | 8 . 13 11 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Combat Hostiles Destroyed 11 | . . 8 3 Guns 11 | . . 8 3 Classes Destroyed 7 | 3 . 2 2 Worker 1 | 1 . . . Tunneler 2 | 2 . . . Recycler 1 | 1 . . . Watcher 1 | . . . 1 Swarmer 3 | . . 3 . Grunt 7 | . . 5 2 Sentry 1 | . . . 1 Best Kill Streak 4 | 1 . 3 4 Combat Bots Only 3 | . . 3 3 Max Kills in Single Turn 2 | 1 . 2 1 Gunslinging 1 | . . 1 . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Hostile Shots Fired 46 | . . 36 10 Missed 11 | . . 6 5 Hits 35 | . . 30 5 Projectile 35 | . . 30 5 Damage Taken 458 | . . 395 63 Core 81 | . . 55 26 Absorbed by Shields . | . . . . Core Remaining (%) 89 | 100 . 78 . Volleys Fired 68 | 14 12 23 19 Largest 2 | 2 2 2 2 Hottest 40 | 40 40 40 40 Shots Fired 136 | 28 24 46 38 Gun 136 | 28 24 46 38 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 136 | 28 24 46 38 Thermal . | . . . . Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 13 | 6 11 13 4 Robot Miss Streak 3 | 1 1 3 2 Penetration Max . | . . . . Secondary Targets 1 | . . 1 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 96 | 20 19 35 22 Core Hits 35 | 8 1 16 10 Critical Kills 1 | 1 . . . Critical Parts Destroyed 1 | . 1 . . Critical Strikes 2 | 1 1 . . Destroy 2 | 1 1 . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 986 | 205 190 361 230 Guns 979 | 205 190 354 230 Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming 7 | . . 7 . Kinetic 979 | 205 190 354 230 Thermal . | . . . . Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed 1 | . . 1 . Kicked 1 | . . 1 . Crushed . | . . . . Highest Temperature 24 | . . 24 6 Average Temperature 10 | . . 11 3 Received Heat Transfer 228 | . . 192 36 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 70 | 5 . 60 70 Initial . | . . . . Average 10 | . . 12 23 Influence Increases 322 | 20 . 215 87 Destroy 0b10 Robot/C 220 | . . 160 60 Destroy 0b10 Robot/NC 25 | 20 . . 5 Destroy Leader 62 | . . 40 22 Lose Combat Pursuer 15 | . . 15 . Influence Decreases 312 | 20 . 215 77 Time Decay 302 | 20 . 205 77 Lost Part 10 | . . 10 . Squads Dispatched 2 | . 1 . 1 Investigation . | . . . . Extermination . | . . . . Reinforcement 2 | . 1 . 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Distress Signals 1 | . . . 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 18 | . 1 9 8 Peak Tracking Total 3 | . 2 2 3 Tactical Retreats 1 | . . 1 . Traps | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Traps Triggered 4 | . . . 4 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Yrd Mat Min Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Machines Accessed 1 | . . 1 . Terminals 1 | . . 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 1 | . . 1 . Successful 1 | . . 1 . Failed . | . . . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 1 | . . 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 1 | . . 1 . Dispatch Records 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections . | . . . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Yrd Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Active Infowar (turns) 1454 | 121 238 852 243 Sensors 5 | . . . 5 Terrain 1454 | 121 238 852 243 Robot Analysis Total . | . . . . Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Yrd Mat Min Mat Turns Passed 1567 | 234 238 852 243 Spaces Moved 952 | 119 127 594 112 Core 11 | 8 . . 3 Treads 514 | 111 127 167 109 Legs 427 | . . 427 . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 120 150 Average Speed 141 | 152 160 131 160 Slowest Speed 200 | 160 160 160 200 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 35 | 5 28 95 14 Regions Visited 3 Branch Regions 1 Pre-discovered Areas 2 | . . 2 . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 1 | . . 1 . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Total 1046 | 143 140 625 138 Wait . | . . . . Move 949 | 118 126 593 112 Hop . | . . . . Pick Up 9 | 4 2 2 1 Fast Attach 11 | 7 . . 4 Attach 4 | . . 2 2 Detach 1 | . . 1 . Swap 2 | . . 2 . Drop 1 | . . 1 . Fire 68 | 14 12 23 19 Melee . | . . . . Ram . | . . . . Kick 1 | . . 1 . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 2 exits: [*Mat x2]) -9/Materials History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 235 | -11/Scrapyard | Entered Materials 235 | -10/Materials | Discovered new exit (range 8) 312 | -10/Materials | Build established: Mutant 414 | -10/Materials | Discovered new exit (range 16) 473 | -10/Materials | Entered Mines 540 | -10/Mines | Discovered new exit (range 10) 541 | -10/Mines | Learned location of Storage (-8) 803 | -10/Mines | Discovered new exit (range 13) 847 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 850 | -10/Mines | Found Prototype Device 1325 | -10/Mines | Entered Materials 1325 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1563 | -9/Materials | Identified Exp. Sensor Array 1568 | -9/Materials | Self-destructed Last Messages --------------- 01544_ Triggered Blade Trap. 01544_ Massive razor-sharp blades shoot up from within the floor. 01544_ Lgt. Treads severed. 01544_ Lgt. Assault Rifle severed. 01547_ Acquired Assault Rifle. 01550_ Acquired Lgt. Treads. 01552_ Triggered Blade Trap. 01552_ Massive razor-sharp blades shoot up from within the floor. 01552_ Lgt. Treads severed. 01553_ U-05 Engineer lays Concrete. 01556_ Acquired Lgt. Treads. 01559_ U-05 Engineer lays Concrete. 01559_ Acquired Lgt. Assault Rifle. 01560_ Triggered Blade Trap. 01560_ Massive razor-sharp blades shoot up from within the floor. 01560_ Aluminum Leg severed. 01560_ Lgt. Ion Engine severed. 01560_ Assault Rifle severed. 01562_ U-05 Engineer lays Concrete. 01563_ Identified Exp. Sensor Array. 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"T" | | ??????????????????????????????#?????# | | ????????????????????????????????????# | | ????????????????????????????????????# | | ???????????????????????????????? ??######+#### | | ??????????????????????????????????? ???# ## | | ???????????????????????????????????????# T ## | | ???????????????????????????????????????# ## | | ???????????????????????????????????????# """=## [ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 125 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RecoilFlyingStripper Manual? 0 Play Time 00:10:06 Cumulative 16.6 hours Start 2026.09.19 @ 21:09:20 End 2026.09.19 @ 22:44:31 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 29 Rogue 29 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 18 Achievement% 18 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d6d0b4a7-f27b-44af-a500-e1dc2cb29137