Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.13 @ 06:24:53 Player: Darby Result: Destroyed 0b10! Performance ------------- Evolutions (9) 4500 Regions Visited (23) 4600 Robots Destroyed (124) 620 Value Destroyed (2651) 2651 Prototype IDs (35) 700 Alien Tech Used (1) 200 Bonus (12972) 12972 TOTAL SCORE: 26243 Bonus ------- High Alert Combat Kills 22 Follower Combat Kills 1570 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Scanned by Researcher 500 Met Sigix 2000 Escaped with Sigix 5000 Win 3000 Friendly Fire -20 Cogmind --------- Core Integrity 1600/1600 Matter 248/300 Energy 120/210 System Corruption 3% Temperature Warm (117) Movement Flying (12) Location Tau Ceti IV Orbit Parts ------- > --- POWER (2) -------- Light Deuterium Engine Light Antimatter Reactor > --- PROPULSION (6) --- Electron Diverter Improved Diametric Drive Improved Diametric Drive Improved Diametric Drive Experimental Q-thruster Experimental Q-thruster > --- UTILITY (15) ----- Medium Storage Unit Structural Scanner Machine Analyzer Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Advanced Terrain Scan Processor Seismic Detector 0b10 Decoder Chip [Generic] Improved Phase Shifter > --- WEAPON (2) ------- Phasing Sabre > --- INVENTORY (10) --- Impulse Thruster Faulty Spectral Analyzer Dimensional Node Initializer High-powered Transdimensional Reconstructor Terrabomb Slug Cannon Missile Launcher Improved Datajack Sigix Containment Pod Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Antimatter Reactor > --- PROPULSION ------- Improved Diametric Drive Improved Diametric Drive Improved Diametric Drive Improved Diametric Drive Experimental Q-thruster Experimental Q-thruster > --- UTILITY ---------- Advanced Cryofiber Web Medium Storage Unit Machine Analyzer Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Seismic Detector 0b10 Decoder Chip [Generic] Drone Bay > --- WEAPON ----------- Slug Cannon Phasing Sabre > --- INVENTORY -------- Impulse Thruster Advanced Terrain Scan Processor Dimensional Node Initializer High-powered Transdimensional Reconstructor Terrabomb Missile Launcher Improved Datajack Sigix Containment Pod [Rating: 121] Favorites ----------- Power Makeshift Power Source Engine Makeshift Power Source Reactor Light Antimatter Reactor Propulsion Xenon Bombardment Thruster Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Xenon Bombardment Thruster Utility Machine Analyzer Device Seismic Detector Storage Medium Storage Unit Processor Machine Analyzer Protection Medium Armor Plating Artifact Phase Redirector Weapon Phasing Sabre Energy Gun Medium Laser Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Special Weapon Improved Plasma Cutter Impact Weapon Hammer Slashing Weapon Phasing Sabre Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Fac Res Qua Res Tes Acc Slots Evolved 18 | . . 2 . 2 . 2 . . . 2 . . . . 2 . . 2 2 . 2 . 2 Power 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Propulsion 4 | . . 1 . 1 . 1 . . . . . . . . . . . 1 . . . . . Utility 13 | . . 1 . 1 . 1 . . . 2 . . . . 2 . . 1 1 . 2 . 2 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 181 | 7 23 29 6 20 8 13 4 1 6 5 . 1 1 4 8 2 2 5 14 4 15 . 3 Power 13 | 1 4 2 1 . 2 . . . . . . . . . . . . . 1 1 1 . . Engine 11 | 1 4 2 1 . 2 . . . . . . . . . . . . . 1 . . . . Core . | . . . . . . . . . . . . . . . . . . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . . . 1 1 . . Propulsion 58 | 2 11 12 . 5 . 9 . . . . . . . . 2 1 . . 5 1 9 . 1 Treads 13 | . 5 5 . 3 . . . . . . . . . . . . . . . . . . . Leg 6 | . 1 5 . . . . . . . . . . . . . . . . . . . . . Wheel 11 | 2 5 2 . 2 . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . Flight 28 | . . . . . . 9 . . . . . . . . 2 1 . . 5 1 9 . 1 Utility 76 | 2 4 6 5 12 5 4 3 . 5 4 . 1 1 4 4 . . 5 5 2 3 . 1 Device 48 | 2 . 2 4 5 3 2 3 . 5 2 . 1 1 3 4 . . 4 3 1 3 . . Storage 3 | . 2 . . . . 1 . . . . . . . . . . . . . . . . . Processor 8 | . . . . 2 . 1 . . . 2 . . . . . . . . 2 . . . 1 Hackware . | . . . . . . . . . . . . . . . . . . . . . . . . Protection 16 | . 2 4 1 5 2 . . . . . . . . 1 . . . 1 . . . . . Artifact 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Weapon 34 | 2 4 9 . 3 1 . 1 1 1 1 . . . . 2 1 2 . 3 . 2 . 1 Energy Gun 3 | 2 1 . . . . . . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 7 | . 1 4 . 1 1 . . . . . . . . . . . . . . . . . . Ballistic Cannon 10 | . 1 1 . . . . 1 . 1 1 . . . . . . 1 . 1 . 2 . 1 Launcher 3 | . . 2 . . . . . . . . . . . . . . . . 1 . . . . Special Weapon 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Impact Weapon 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 6 | . . 2 . 2 . . . 1 . . . . . . 1 . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 3 | . . . . . . . . . . . . . . . 1 1 1 . . . . . . Unidentified Prototypes 5 | . . . . . . . . . . . . . . . 1 . . . 1 1 1 . 1 Corrupted Parts 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . System Corruption 7 | . . . . 7 . . . . . . . . . . . . . . . . . . . Parts Lost 28 | . 7 7 2 2 1 . . . . . . . . . . 1 . 1 5 2 . . . Power 5 | . 3 . 1 . 1 . . . . . . . . . . . . . . . . . . Propulsion 9 | . 2 3 . 1 . . . . . . . . . . . . . . 3 . . . . Utility 10 | . . 3 1 1 . . . . . . . . . . . 1 . 1 2 1 . . . Weapon 4 | . 2 1 . . . . . . . . . . . . . . . . . 1 . . . Highest Loss Streak 4 | . 3 4 2 1 1 . . . . . . . . . . 1 . 1 4 1 . . . To Critical Strikes 2 | . . 1 1 . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 91 | . 93 96 100 89 81 91 100 92 93 98 100 100 100 93 94 96 94 88 80 75 76 79 76 Engine 8 | . 13 11 11 9 9 7 7 7 7 6 6 6 6 6 5 5 5 5 5 4 4 4 4 Treads 7 | . 8 16 22 14 . . . . . . . . . . . . . . . . . . . Leg 2 | . 4 7 . . . . . . . . . . . . . . . . . . . . . Wheel 5 | . 13 8 11 12 18 . . . . . . . . . . . . . . . . . . Flight 14 | . . . . . . 37 38 38 38 33 33 33 33 33 29 28 29 26 25 19 24 26 24 Device 11 | . 12 7 13 11 4 13 7 7 7 13 13 13 13 11 23 20 17 19 14 12 17 18 16 Storage 8 | . 12 11 11 9 9 7 7 7 7 6 6 6 6 6 5 5 5 5 4 4 4 4 4 Processor 11 | . . . . 6 18 15 23 23 23 26 26 26 26 26 23 23 23 21 19 19 17 17 20 Protection 4 | . 2 11 8 8 4 . . . . . . . . 1 . . . 1 4 3 . . . Energy Gun 1 | . 14 . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 5 | . . 13 11 15 9 . . . . . . . . . . . . . . . . . . Ballistic Cannon 2 | . 1 6 11 2 . . 7 . 1 4 6 6 6 . . . 1 . . . . . . Slashing Weapon 3 | . . 1 . . 9 7 7 7 7 6 6 6 6 6 3 5 5 5 4 4 4 4 4 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 104 | 9 95 103 103 104 100 21 29 29 31 27 27 27 27 27 27 28 33 30 37 41 42 42 36 Greatest Support 62 | 20 20 60 16 62 56 29 29 29 29 29 29 29 29 29 30 30 30 30 45 45 45 40 41 Greatest Overweight (x) 10 | . 4 10 6 6 1 . . . 1 . . . . . . 1 1 . 1 . 1 1 . Average Overweight (x) . | . . 6 5 2 1 . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 5 25 25 25 25 25 25 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 15 | 5 8 25 25 25 25 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Most Carried 25 | 5 9 25 25 25 25 24 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Carried 14 | 3 7 22 23 24 24 10 9 9 9 9 10 10 10 10 9 9 10 9 9 9 9 10 9 Final Capacity 25 | 5 25 25 25 25 25 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Final Carried 25 | 4 9 25 23 25 24 10 9 10 10 10 10 10 10 10 10 10 10 10 9 10 10 10 10 Class Distribution -------------------- 46% | Mutant 20% | Scout 10% | Sprinter 5% | Derelict-Scout 5% | Scavenger-Mutant 3% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -8/Storage Commander-Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Zion Sprinter | -6/Proximity Caves Derelict-Sprinter | -6/Factory Derelict-Scout | -6/Lower Caves Derelict-Scout | -6/Lower Caves Derelict-Scout | -6/Data Miner Scout | -5/Proximity Caves Scout | -5/Factory Scout | -5/Extension Scout | -5/Cetus Scout | -4/Factory Scout | -3/Research Scout | -3/Quarantine Scout | -2/Research Scout | -2/Testing Scout | -1/Access Resources | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 -1 ----------- Run | Yrd Mat Mat Min Mat Sto Fac Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Fac Res Qua Res Tes Acc Matter Collected 3278 | 260 153 1152 84 396 111 120 26 88 61 91 23 24 . 29 68 70 38 11 99 182 150 . 42 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 3849 | 117 694 1464 41 604 245 196 . . . 38 23 . . . . 123 . . 201 36 25 . 42 Parts 284 | 12 23 123 1 50 12 12 . . . . 2 . . . . 17 . . 26 2 2 . 2 Haulers Intercepted 13 | . 1 5 . 2 2 3 . . . . . . . . . . . . . . . . . Recyclers Shooed 2 | . 1 . . . . . . . . . . . . . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 21 | . . . . . . . 8 . 11 . 2 . . . . . . . . . . . . Prevented 4 | . . . . . . . . . 1 . . 3 . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Fac Res Qua Res Tes Acc Combat Hostiles Destroyed 55 | 1 12 25 1 12 . . . . . . . . . . . . . . 4 . . . . Melee 6 | . 4 . . 2 . . . . . . . . . . . . . . . . . . . Guns 30 | . 4 15 1 10 . . . . . . . . . . . . . . . . . . . Cannons 7 | . . 7 . . . . . . . . . . . . . . . . . . . . . AOE 7 | . . 3 . . . . . . . . . . . . . . . . 4 . . . . Classes Destroyed 13 | 2 7 1 1 1 . . . . . . 1 . . . . . . . . . . . . Worker 12 | . 1 7 . 1 . . . . . . . . . . . . . . 3 . . . . Builder 14 | . 2 7 . . . . . . . . . . . . . . . . 4 . 1 . . Tunneler 7 | 4 . 1 . . . . . . . . . . . . . 2 . . . . . . . Hauler 13 | . 1 5 . 2 2 3 . . . . . . . . . . . . . . . . . Recycler 5 | . 2 1 . . 2 . . . . . . . . . . . . . . . . . . Minesweeper 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . Operator 6 | . 1 1 . . . 1 . . . . . . . . . 2 . . 1 . . . . Watcher 11 | . 1 4 . 1 . . . . . 1 . . . . . 1 . . 1 1 . . 1 Swarmer 15 | . 3 3 . 5 . . . . . . . . . . . . . . 4 . . . . Grunt 24 | 1 9 13 . 1 . . . . . . . . . . . . . . . . . . . Brawler 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Sentry 14 | . . 9 . 5 . . . . . . . . . . . . . . . . . . . Hunter 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Best Kill Streak 10 | 3 4 5 1 6 1 3 . . . 1 1 . . . . 2 . . 10 1 1 . 1 Combat Bots Only 6 | 1 2 5 1 6 . . . . . . . . . . . . . . 4 . . . . Max Kills in Single Turn 5 | 1 1 2 1 1 1 1 . . . 1 1 . . . . 1 . . 5 1 1 . 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . Exploded 2 | . . 2 . . . . . . . . . . . . . . . . 2 . . . . Melee 1 | . 1 . . 1 . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Min Mat Sto Fac Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Fac Res Qua Res Tes Acc Hostile Shots Fired 370 | 9 87 89 5 66 2 . 10 . 1 1 . 3 . 10 1 3 . 16 45 10 7 3 2 Missed 126 | 5 18 24 1 15 1 . 7 . 1 . . 1 . 8 1 1 . 13 18 4 4 2 2 Damage Taken 3964 | 47 728 971 76 725 116 . 24 . . 19 . 36 . 42 . 70 . 72 522 346 104 . 66 Core 622 | 24 182 106 . 97 . . 12 . . . . 17 . . . . . . 102 41 41 . . Absorbed by Shields 32 | . . 4 28 . . . . . . . . . . . . . . . . . . . . Core Remaining (%) 85 | 90 17 . 73 . 82 . . . 98 . . . . 98 . . 100 100 . 89 . 97 100 Volleys Fired 244 | 13 40 105 4 36 1 . 9 . 2 5 5 4 . . . . 3 . 8 . 7 . 2 Largest 2 | 2 2 2 2 2 1 . 1 . 1 1 1 1 . . . . 1 . 1 . 1 . 1 Hottest 100 | 100 100 62 62 62 23 . 48 . 48 48 48 48 . . . . 48 . 48 . 48 . 48 Shots Fired 441 | 26 79 208 10 72 1 . 9 . 2 5 5 4 . . . . 3 . 8 . 7 . 2 Gun 321 | 26 79 139 5 71 1 . . . . . . . . . . . . . . . . . . Cannon 112 | . . 65 5 1 . . 9 . 2 5 5 4 . . . . 3 . 4 . 7 . 2 Launcher 8 | . . 4 . . . . . . . . . . . . . . . . 4 . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 328 | . . 204 10 72 1 . 9 . 2 5 5 4 . . . . 3 . 4 . 7 . 2 Thermal 105 | 26 79 . . . . . . . . . . . . . . . . . . . . . . Explosive 8 | . . 4 . . . . . . . . . . . . . . . . 4 . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 31 | 10 10 17 7 31 6 . . . . . . . . . . . . . 1 . . . . Robot Miss Streak 4 | 2 2 3 1 2 . . . . . . . . . . . . 3 . 4 . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Shots Hit Robots 410 | 16 78 159 8 58 12 7 1 . . 4 1 . . . 2 44 1 6 9 1 2 . 1 Core Hits 158 | 5 23 65 3 22 4 3 . . . 1 . . . . . 4 1 . 24 1 1 . 1 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 23 | 1 15 4 . . 2 1 . . . . . . . . . . . . . . . . . Burn 13 | 1 12 . . . . . . . . . . . . . . . . . . . . . . Blast 4 | . . 4 . . . . . . . . . . . . . . . . . . . . . Smash 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . Sever 3 | . . . . . 2 1 . . . . . . . . . . . . . . . . . Melee Attacks 210 | . 28 3 . 6 15 9 4 1 3 12 5 2 . 3 5 47 1 10 21 10 13 5 7 Impact 28 | . 28 . . . . . . . . . . . . . . . . . . . . . . Slashing 138 | . . 3 . 6 15 9 4 1 3 12 5 2 . 3 3 11 . 5 21 10 13 5 7 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 58 | . 1 . . . 4 3 . . . . 1 . . . 2 39 1 5 1 . 1 . . Combat Hostiles 6 | . . . . . . . . . . . . . . . 1 . . 5 . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 9267 | 204 1304 2997 128 999 609 401 38 . . 214 124 . . . . 543 19 70 1349 62 140 . 66 Guns 3659 | 204 759 1747 81 853 15 . . . . . . . . . . . . . . . . . . Cannons 1065 | . . 999 47 . . . . . . . . . . . . . 19 . . . . . . Explosions 1131 | . . 178 . . . . . . . . . . . . . . . . 953 . . . . Melee 3407 | . 540 73 . 146 594 401 38 . . 214 124 . . . . 543 . 70 396 62 140 . 66 Ramming 5 | . 5 . . . . . . . . . . . . . . . . . . . . . . Kinetic 3761 | . . 2746 128 853 15 . . . . . . . . . . . 19 . . . . . . Thermal 963 | 204 759 . . . . . . . . . . . . . . . . . . . . . . Explosive 1131 | . . 178 . . . . . . . . . . . . . . . . 953 . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . Impact 540 | . 540 . . . . . . . . . . . . . . . . . . . . . . Slashing 2867 | . . 73 . 146 594 401 38 . . 214 124 . . . . 543 . 70 396 62 140 . 66 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 8 | . . . 6 7 8 . . . . . . . . . . 2 2 . 1 1 . . 3 Average Corruption 2 | . . . 5 7 7 . . . . . . . . . . 2 2 . 1 1 . . 3 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 44 | . . . . . . . . . . . . . . . . . . . 15 . 29 . . Effects 27 | . . . 6 . 9 . . . . . . . . . . . . . 1 8 . . 3 Message Errors 5 | . . . . . 3 . . . . . . . . . . . . . . 2 . . . Matter Fused 6 | . . . 1 . 1 . . . . . . . . . . . . . . 3 . . 1 Heat Flow Errors 4 | . . . . . 3 . . . . . . . . . . . . . . . . . 1 Energy Discharges 6 | . . . 2 . . . . . . . . . . . . . . . 1 2 . . 1 Parts Fused 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Data Loss (minor) 2 | . . . . . 1 . . . . . . . . . . . . . . 1 . . . Data Loss (major) 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Misfires 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 707 | . 181 29 . . 52 28 1 . . 47 104 . . . . 130 . . 96 . 39 . . Projectiles 16 | . . 16 . . . . . . . . . . . . . . . . . . . . . Explosions 25 | . . 1 . . . . . . . . . . . . . . . . 24 . . . . Melee 666 | . 181 12 . . 52 28 1 . . 47 104 . . . . 130 . . 72 . 39 . . Knockbacks 11 | . 3 8 . . . . . . . . . . . . . . . . . . . . . Impact 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . Kinetic 7 | . . 7 . . . . . . . . . . . . . . . . . . . . . Secondary 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 48 | . . 48 . . . . . . . . . . . . . . . . . . . . . Shots 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . Rammed 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 401 | 297 270 123 2 17 224 40 287 300 80 67 60 50 4 33 9 13 12 . 280 401 398 360 270 Average Temperature 76 | 114 93 20 1 8 92 7 101 108 33 9 15 11 2 7 5 8 6 . 115 129 170 157 92 Received Heat Transfer 1012 | 24 231 387 . 261 . . 6 . . 9 . . . 9 . 36 . . 40 . 9 . . Effects 16 | . 2 . . . . . . 2 . . . . . . . . . . 3 1 7 . 1 Shutdowns 3 | . . . . . . . . . . . . . . . . . . . . 1 2 . . Energy Bleed 7 | . 2 . . . . . . 2 . . . . . . . . . . . . 2 . 1 Interference 6 | . . . . . . . . . . . . . . . . . . . 3 . 3 . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 5 | . 5 . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions 9 | . 9 . . . . . . . . . . . . . . . . . . . . . . Robots Melted 3 | 1 2 . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 3 | 1 2 . . . . . . . . . . . . . . . . . . . . . . Parts Melted 13 | 5 8 . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 3811 | 666 3145 . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Fac Res Qua Res Tes Acc Peak Influence 498 | 40 289 467 208 359 366 407 . . . 457 . . . . 126 441 155 76 257 91 498 308 290 Initial 279 | . 26 81 168 80 135 100 . . . 150 . . . . 65 61 153 57 13 67 47 279 184 Average 205 | 17 142 267 196 208 216 234 . . . 270 . . . . 69 293 125 59 112 47 206 289 224 Maximum Alert Level 2 | . 1 2 1 1 1 2 . . . 2 . . . . . 2 . . 1 . 2 1 1 Low Security (%) 54 | 100 89 40 29 42 54 43 . . . 27 . . . . 100 24 100 100 91 100 50 . 33 Level 1 33 | . 10 31 70 57 45 50 . . . 53 . . . . . 63 . . 8 . 36 100 66 Level 2 11 | . . 28 . . . 6 . . . 18 . . . . . 12 . . . . 12 . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 27 | . 4 3 . 2 1 2 . . . 3 . . . . . . . 1 3 1 5 2 . Investigation 17 | . 2 2 . 1 . 2 . . . 3 . . . . . . . 1 1 1 3 1 . Extermination 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Reinforcement 9 | . 2 1 . 1 1 . . . . . . . . . . . . . 2 . 1 1 . Assault . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . . . . . . . 1 . 1 . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Min Mat Sto Fac Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Fac Res Qua Res Tes Acc Distress Signals 16 | . 2 1 . 2 2 3 . . . . . . . . . 1 1 . . . 2 2 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 239 | 1 22 30 3 20 8 8 14 . 4 10 . 1 . 5 5 24 5 5 23 6 32 10 3 Peak Tracking Total 11 | 1 5 6 3 6 3 4 10 . 4 3 . 1 . 8 5 6 5 3 7 5 10 11 2 Tactical Retreats 28 | . 2 1 1 1 . 2 2 . 2 3 . . . 2 1 . . . 5 . 6 . . Traps | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Fac Res Qua Res Tes Acc Traps Triggered 10 | . 2 1 . 1 . . . . . . . . . . 1 3 . . . . . . 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 -1 ---------- Run | Yrd Mat Mat Min Mat Sto Fac Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Fac Res Qua Res Tes Acc Machines Disabled 13 | . 1 3 . 1 1 1 . . . 2 . . . . . 3 . . . . . . 1 Max in Single Turn 1 | . 1 1 . 1 1 1 . . . . . . . . . . . . . . . . 1 Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled 7 | . . . . . . . . . . . . . . . . . . . 2 5 . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Min Mat Sto Fac Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Fac Res Qua Res Tes Acc Machines Accessed 67 | . 8 11 . 6 5 10 . . . 6 1 . 4 . 3 1 . 1 2 6 3 . . Terminals 33 | . 6 7 . 4 5 6 . . . . . . . . . . . . 1 4 . . . Fabricators 4 | . . . . . . 1 . . . 2 . . . . . . . . . . 1 . . Repair Stations 4 | . 1 1 . 1 . . . . . . . . . . 1 . . . . . . . . Recycling Units 15 | . 1 2 . 1 . 3 . . . 3 . . . . 2 1 . 1 1 . . . . Scanalyzers 6 | . . 1 . . . . . . . 1 . . . . . . . . . 2 2 . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . Total Hacks 194 | . 30 35 . 21 11 23 . . . 11 1 . 26 . 7 3 . 1 3 13 9 . . Successful 116 | . 21 25 . 8 7 10 . . . 6 1 . 26 . 1 1 . . . 6 4 . . Failed 76 | . 8 10 . 12 4 13 . . . 5 . . . . 6 2 . 1 3 7 5 . . Catastrophic 9 | . 1 . . 2 . 1 . . . 1 . . . . . . . . . 2 2 . . Database Lockouts 2 | . 1 . . 1 . . . . . . . . . . . . . . . . . . . Manual 182 | . 17 23 . 19 2 12 . 4 . 23 . . . . 9 16 . 4 8 19 15 3 8 Terminals 103 | . 25 25 . 17 11 14 . . . . . . . . . . . . 2 9 . . . Fabricators 14 | . . . . . . 4 . . . 4 . . . . . . . . . . 6 . . Repair Stations 7 | . 3 2 . 1 . . . . . . . . . . 1 . . . . . . . . Recycling Units 30 | . 2 3 . 3 . 5 . . . 6 . . . . 6 3 . 1 1 . . . . Scanalyzers 13 | . . 5 . . . . . . . 1 . . . . . . . . . 4 3 . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . Terminal Hacks 74 | . 15 13 . 2 7 5 . . . . 1 . 26 . . . . . . 5 . . . Record 28 | . 6 6 . . 1 . . . . . . . 11 . . . . . . 4 . . . Part Schematic 8 | . . . . . . . . . . . . . 8 . . . . . . . . . . Robot Schematic 4 | . . . . . . . . . . . . . 4 . . . . . . . . . . Robot Analysis 10 | . 1 5 . 2 1 1 . . . . . . . . . . . . . . . . . Prototype ID Bank 6 | . 1 . . . 1 1 . . . . . . 3 . . . . . . . . . . Open Door 3 | . . . . . 1 . . . . . 1 . . . . . . . . 1 . . . Open DSF 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Level Access Points 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Branch Access Points 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . Emergency Access Points 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . Locate Traps 3 | . 1 1 . . 1 . . . . . . . . . . . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Zone Layout 5 | . 1 . . . 2 2 . . . . . . . . . . . . . . . . . Fabricator Hacks 5 | . . . . . . . . . . 4 . . . . . . . . . . 1 . . Load Schematic 3 | . . . . . . . . . . 2 . . . . . . . . . . 1 . . Build 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 9 | . . 4 . . . . . . . 1 . . . . . . . . . 1 3 . . Insert Component 9 | . . 4 . . . . . . . 1 . . . . . . . . . 1 3 . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 28 | . 6 8 . 6 . 5 . . . 1 . . . . 1 1 . . . . . . . Terminals 10 | . 3 3 . 3 . 1 . . . . . . . . . . . . . . . . . Assimilate 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Botnet 9 | . 3 3 . 3 . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Haulers 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Repair Stations 4 | . 1 1 . 1 . . . . . . . . . . 1 . . . . . . . . Mechanics 4 | . 1 1 . 1 . . . . . . . . . . 1 . . . . . . . . Recycling Units 12 | . 2 3 . 2 . 3 . . . 1 . . . . . 1 . . . . . . . Recyclers 5 | . 1 1 . 1 . 1 . . . . . . . . . 1 . . . . . . . Tunnel 7 | . 1 2 . 1 . 2 . . . 1 . . . . . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . Researchers 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 48 | . 6 7 . 5 5 7 . . . 4 . . . . 2 1 . 1 2 5 3 . . Full Trace Events 5 | . . . . . . . . . . 2 . . . . . . . . 1 1 1 . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 14 | . . . . . . . . 4 . . . . 4 . . 4 . . . 2 . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 44 | . . . . . . . . 14 . 16 . . 8 . . . . . . 6 . . . Parts Built 3 | . . . . . . . . . . 3 . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time 131 | . . . . . . . . . . 131 . . . . . . . . . . . . . Total Part Build Rating 11 | . . . . . . . . . . 11 . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 -1 ------------ Run | Yrd Mat Mat Min Mat Sto Fac Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Fac Res Qua Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . . . . . . . 1 . 1 . . . . . . Non-combat 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Combat 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . Robot Hacks Applied 2 | . . . . . . . . . . . . . . . 1 . 1 . . . . . . parse_system 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . find_chute 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 17 | . . . . . . . . . . . . . . . 1 14 . 2 . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Min Mat Sto Fac Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Fac Res Qua Res Tes Acc Total Allies 85 | . . . 2 . 11 1 . 10 . 7 . . . . 4 27 . 2 11 . 7 . 3 Largest Group 13 | . . . 2 2 11 8 1 10 10 8 1 1 . . 3 13 8 2 5 . 7 . 3 Highest-Rated Group 727 | . . . 47 47 273 141 10 303 303 361 70 70 . . 210 727 321 42 243 . 663 . 227 Highest-Rated Ally 159 | . . . 31 31 100 29 10 39 39 70 70 70 . . 70 159 129 30 81 . 115 . 127 Zionite Dispatches 14 | . . . . . . . . . . 2 . . . . 1 2 . 1 3 . 3 . 2 Heavy 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . Light 3 | . . . . . . . . . . 1 . . . . 1 . . . . . 1 . . Recon 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Fire 4 | . . . . . . . . . . 1 . . . . . 1 . . 2 . . . . Hacker 3 | . . . . . . . . . . . . . . . . . . . 1 . 2 . . Demo 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Hero 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Total Orders 15 | . . . . . 5 . 4 . 2 . . . . . 1 . . . 1 . 1 1 . EXPLORE 12 | . . . . . 4 . 2 . 2 . . . . . 1 . . . 1 . 1 1 . RETURN 3 | . . . . . 1 . 2 . . . . . . . . . . . . . . . . Ally Attacks 380 | . . . . 8 15 43 . . 25 22 . . . . . 188 32 16 20 . 11 . . Total Damage 9112 | . . . . 96 458 458 . . 596 939 . . . . . 5057 628 206 361 . 313 . . Kills 62 | . . . . 2 6 5 . . 6 7 . . . . . 27 4 . 3 . 2 . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 4 | . . . . . . . . . . . . . . . . 2 . . 2 . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Fac Res Qua Res Tes Acc Robot Analysis Total 10 | . 1 5 . 2 1 1 . . . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . . 2 . 2 . . 1 . . . . . . . . . . . Drone Launches 15 | . . . . . 5 . 3 . 2 . . . . . 1 . . . 1 . 2 1 . Drone Recoveries 10 | . . . . . 5 . 2 . 2 . . . . . . . . . . . 1 . . Decoded 0b10 Intel 97 | . . . . . . . . . . 12 . . . . 11 19 . 2 16 22 10 1 4 Traps 5 | . . . . . . . . . . 2 . . . . 1 . . . . . 2 . . Emergency Access 8 | . . . . . . . . . . 1 . . . . . 1 . . 3 . 1 . 2 Items 69 | . . . . . . . . . . 9 . . . . 9 14 . . 11 17 6 1 2 Machines 9 | . . . . . . . . . . . . . . . 1 3 . 1 . 3 1 . . Patrols 3 | . . . . . . . . . . . . . . . . . . 1 2 . . . . Guards 3 | . . . . . . . . . . . . . . . . 1 . . . 2 . . . Zionite Intel Received 13 | . . . . . . . . . . 3 . . . . . 2 . . . 5 1 1 1 Main Access 2 | . . . . . . . . . . . . . . . . . . . . . . 1 1 Branch Access 2 | . . . . . . . . . . 1 . . . . . . . . . 1 . . . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Component Schematics 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . Unaware Schematics 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . Unaware Analyses 3 | . . . . . . . . . . 1 . . . . . 1 . . . 1 . . . Trap Installations 2 | . . . . . . . . . . . . . . . . . . . . 1 1 . . Exploration | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 -1 ------------- Run | Yrd Mat Mat Min Mat Sto Fac Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Fac Res Qua Res Tes Acc Turns Passed 11701 | 150 1178 3005 260 1131 411 229 177 564 441 492 169 161 23 76 290 979 45 104 466 781 377 76 116 Spaces Moved 14216 | 98 717 1175 129 616 277 600 382 1232 424 1295 475 524 77 214 719 1123 73 232 896 1011 1320 206 401 Core 17 | 17 . . . . . . . . . . . . . . . . . . . . . . . Treads 400 | . 265 105 . 30 . . . . . . . . . . . . . . . . . . . Legs 88 | . . 88 . . . . . . . . . . . . . . . . . . . . . Wheels 2507 | 81 452 982 129 586 277 . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . Flight 11204 | . . . . . . 600 382 1232 424 1295 475 524 77 214 719 1123 73 232 896 1011 1320 206 401 Fastest Speed 11 | 50 80 175 175 115 115 28 28 28 28 28 28 28 28 28 28 29 29 29 26 31 11 11 11 Average Speed 55 | 74 114 213 187 148 115 28 28 28 38 28 28 28 28 28 28 29 35 29 27 31 13 24 11 Slowest Speed 560 | 80 480 560 190 235 115 28 28 28 106 28 28 28 28 28 29 109 107 29 107 32 96 87 12 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 92 | . . . . . . 16 1 . 1 11 . . . . 15 4 . 8 5 5 19 5 2 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 49 | 7 86 76 32 46 48 18 53 93 66 32 69 78 72 41 27 98 23 7 28 77 27 59 16 Regions Visited 23 Branch Regions 13 Pre-discovered Areas 12 | . 1 2 . 1 . 2 1 3 . 1 . . 1 . . . . . . . . . . Known Exits Taken 19 | . 1 1 . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 . . 1 1 1 . . . . . . . . . . . . . . . . . . Scrap Searched 11 | . . . 1 . . . 2 4 . . 1 2 . 1 . . . . . . . . . Spaces Dug 84 | . 1 . . 2 . 1 5 . 4 6 5 5 . 3 3 2 . 2 16 9 13 3 4 Terrain Destroyed 125 | . 1 15 . 2 . 1 5 . 4 6 5 5 . 3 3 2 1 2 29 9 13 3 16 Melee 71 | . 1 . . 2 . 1 3 . 3 4 4 2 . 3 3 2 . 2 14 9 11 3 4 Projectile 16 | . . 2 . . . . 2 . 1 2 1 3 . . . . 1 . 2 . 2 . . AOE 38 | . . 13 . . . . . . . . . . . . . . . . 13 . . . 12 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Min Mat Sto Fac Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Fac Res Qua Res Tes Acc Total 17229 | 145 944 1473 138 761 349 636 433 1453 693 1392 497 530 77 223 786 1747 87 254 1055 1413 1470 218 455 Wait 2144 | 21 109 114 . 47 36 8 36 210 259 78 13 . . 1 44 542 9 12 95 334 123 11 42 Move 14015 | 97 716 1174 128 615 276 569 379 1231 421 1273 474 523 76 213 689 1114 72 215 885 1001 1282 196 396 Hop 85 | . . . . . . 14 1 . 1 10 . . . . 14 4 . 8 5 4 18 4 2 Pick Up 106 | 6 15 32 . 16 6 4 . 4 . 6 . . . . 4 1 . . . 10 1 . 1 Fast Attach 49 | 6 8 3 . 5 . 4 . . . . . . . . . 1 . 1 9 3 8 . 1 Attach 45 | 1 3 6 2 3 2 6 1 . 1 3 . . . . 2 1 . 4 3 . 5 . 2 Detach 19 | . . . . 1 . 2 . 1 1 . . . . 1 . . . 4 4 . 4 . 1 Swap 87 | . 12 20 4 12 6 3 3 1 5 2 . 1 1 4 6 . 2 . 2 1 2 . . Drop 110 | 1 10 16 . 20 7 17 . 5 . 3 . . . 1 4 1 . . 5 11 7 1 1 Fire 244 | 13 40 105 4 36 1 . 9 . 2 5 5 4 . . . . 3 . 8 . 7 . 2 Melee 210 | . 28 3 . 6 15 9 4 1 3 12 5 2 . 3 5 47 1 10 21 10 13 5 7 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . Crush 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 55 | . . . . . . . . . . . . . . . 18 36 . . . . . 1 . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 57 | . . . . . . . . . . . . . . . . . . . 18 39 . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage -7/Factory -7/Lower Caves (discovered 2 exits: Low / *Zio) -7/Zion (discovered 2 exits: *Dee / *Pro) -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / *Ext) -5/Extension (discovered 2 exits: *Fac / *Cet) -5/Cetus -4/Factory -3/Research -3/Quarantine -2/Research -2/Testing -1/Access Tau Ceti IV Orbit History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 45 | -11/Scrapyard | Discovered new exit (range 8) 151 | -11/Scrapyard | Entered Materials 284 | -10/Materials | Central database locked down 331 | -10/Materials | Build established: Mutant 640 | -10/Materials | Discovered new exit (range 16) 819 | -10/Materials | Core integrity fell below 50% 839 | -10/Materials | Lost 3 parts (2n1w) 915 | -10/Materials | Core integrity fell below 20% 978 | -10/Materials | Identified exit to Materials 1329 | -10/Materials | Entered another Materials area 1329 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1450 | -9/Materials | Discovered new exit (range 15) 2260 | -9/Materials | Identified exit to Mines 2529 | -9/Materials | Lost 4 parts (1n2u1w) 2871 | -9/Materials | Discovered new exit (range 10) 3470 | -9/Materials | Discovered new exit (range 12) 4334 | -9/Materials | Entered Mines 4579 | -9/Mines | Discovered new exit (range 9) 4594 | -9/Mines | Entered Materials 4594 | -8/Materials | Accompanied by 2 allies 4594 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4599 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 4900 | -8/Materials | Build established: Scavenger-Mutant 5351 | -8/Materials | Discovered new exit (range 3) 5481 | -8/Materials | Central database locked down 5530 | -8/Materials | Build established: Mutant 5690 | -8/Materials | Discovered new exit (range 4) 5725 | -8/Materials | Entered Storage 5925 | -8/Storage | Met 01-MTF 6082 | -8/Storage | Discovered new exit (range 8) 6086 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 6136 | -8/Storage | Entered Factory 6136 | -7/Factory | Accompanied by 8 allies 6136 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6198 | -7/Factory | Identified exit to DSF 6357 | -7/Factory | Discovered new exit (range 5) 6360 | -7/Factory | Identified exit to Lower Caves 6365 | -7/Factory | Entered Lower Caves 6365 | -7/Lower Caves | Accompanied by 1 ally 6495 | -7/Lower Caves | Ambushed by wild Derelicts 6515 | -7/Lower Caves | Learned location of Zion (-7) 6525 | -7/Lower Caves | Identified exit to Lower Caves 6529 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 6531 | -7/Lower Caves | Identified exit to Zion 6542 | -7/Lower Caves | Entered Zion 6565 | -7/Zion | Gained Derelict followers 6573 | -7/Zion | Discovered new exit (range 8) 6575 | -7/Zion | Identified exit to Proximity Caves 6636 | -7/Zion | Build established: Sprinter 6675 | -7/Zion | Learned location of Warlord (-4) 6736 | -7/Zion | Given A8's code to call for help 6766 | -7/Zion | Gained Derelict followers 6793 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 6838 | -7/Zion | Opened final containment barrier to the Deep Caves 6842 | -7/Zion | Discovered new exit (range 3) 6842 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 6842 | -7/Zion | Identified exit to Deep Caves 6878 | -7/Zion | Imprinted 6880 | -7/Zion | Declared Zion's savior 7106 | -7/Zion | Entered Proximity Caves 7106 | -6/Proximity Caves | Accompanied by 10 allies 7109 | -6/Proximity Caves | Spotter reported a threat 7218 | -6/Proximity Caves | Learned location of 1 exit from Factory 7248 | -6/Proximity Caves | Learned Factory terminal intel 7249 | -6/Proximity Caves | Discovered new exit (range 19) 7254 | -6/Proximity Caves | Identified exit to Factory 7437 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 7547 | -6/Proximity Caves | Entered Factory 7547 | -6/Factory | Accompanied by 1 ally 7547 | -6/Factory | Evolved 2 slots: Utility x2 7548 | -6/Factory | Identified exit to Factory 7549 | -6/Factory | Loaded intel: 26 terminal locations 7585 | -6/Factory | Retrieved Zion intel report: Branch Access 7585 | -6/Factory | Identified exit to Lower Caves 7586 | -6/Factory | Zion Light squad teleported in 7591 | -6/Factory | Zion Fire squad teleported in 7628 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 7650 | -6/Factory | Discovered exit to Factory (range 6) 7712 | -6/Factory | Found Prototype Launcher 7723 | -6/Factory | Lost 3 allies 7801 | -6/Factory | Retrieved Zion intel report: Component Schematics 7852 | -6/Factory | Fabricated Imp. Signal Interpreter? 7897 | -6/Factory | Search patrols dispatched 7937 | -6/Factory | Build established: Derelict-Sprinter 7945 | -6/Factory | Fabricated Adv. Sensor Array (x1) 8039 | -6/Factory | Entered Lower Caves 8039 | -6/Lower Caves | Accompanied by 1 ally 8178 | -6/Lower Caves | Discovered new exit (range 9) 8204 | -6/Lower Caves | Identified exit to Lower Caves 8208 | -6/Lower Caves | Entered another Lower Caves area 8208 | -6/Lower Caves | Accompanied by 1 ally 8247 | -6/Lower Caves | Build established: Derelict-Scout 8366 | -6/Lower Caves | Discovered new exit (range 15) 8369 | -6/Lower Caves | Identified exit to Data Miner 8369 | -6/Lower Caves | Entered Data Miner 8369 | -6/Data Miner | Discovered new exit (range 6) 8374 | -6/Data Miner | Met Data Miner 8380 | -6/Data Miner | Learned location of Section 7 (-3) 8380 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 8384 | -6/Data Miner | Received God Mode back door access code from Data Miner 8390 | -6/Data Miner | Identified exit to Proximity Caves 8392 | -6/Data Miner | Entered Proximity Caves 8402 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8467 | -5/Proximity Caves | Discovered exit to Factory (range 3) 8468 | -5/Proximity Caves | Entered Factory 8468 | -5/Factory | Evolved 2 slots: Utility x2 8607 | -5/Factory | Discovered new exit (range 11) 8618 | -5/Factory | Discovered new exit (range 17) 8700 | -5/Factory | Build established: Scout 8721 | -5/Factory | Identified exit to Factory 8728 | -5/Factory | Zion Light squad teleported in 8742 | -5/Factory | Identified exit to Extension 8758 | -5/Factory | Entered Extension 8758 | -5/Extension | Accompanied by 3 allies 8785 | -5/Extension | Zion Heavy squad teleported in 8803 | -5/Extension | Rescued A7 8845 | -5/Extension | Zion Fire squad teleported in 8986 | -5/Extension | Spotted B-75 Beast 8987 | -5/Extension | Rescued a captive Derelict 8988 | -5/Extension | Rescued a captive Derelict 9022 | -5/Extension | Lost 5 allies 9060 | -5/Extension | Spotted B-75 Beast 9131 | -5/Extension | Lost 3 allies 9158 | -5/Extension | Allies destroyed B-75 Beast 9179 | -5/Extension | Retrieved Zion intel report: Unaware Analyses 9180 | -5/Extension | Retrieved Zion intel report: Unaware Schematics 9191 | -5/Extension | Rescued a captive Derelict 9251 | -5/Extension | Rescued a captive Derelict 9251 | -5/Extension | Rescued a captive Derelict 9339 | -5/Extension | Rescued a captive Derelict 9406 | -5/Extension | Discovered exit to Factory (range 10) 9407 | -5/Extension | Discovered new exit (range 6) 9408 | -5/Extension | Identified exit to Cetus 9608 | -5/Extension | Lost 4 allies 9737 | -5/Extension | Entered Cetus 9737 | -5/Cetus | Accompanied by 8 allies (A7) 9742 | -5/Cetus | Acquired a Cetus Manufacturing Module code from A7 9750 | -5/Cetus | Spotted Cetus Guard 9750 | -5/Cetus | Spotted Cetus Guard 9752 | -5/Cetus | Spotted Cetus Guard 9758 | -5/Cetus | Spotted Cetus Guard 9771 | -5/Cetus | Allies destroyed Cetus Guard 9772 | -5/Cetus | Extracted ID and sensor layout for unrecognized location from A7's data core 9773 | -5/Cetus | Allies destroyed Cetus Guard 9777 | -5/Cetus | Discovered exit to Factory (range 20) 9782 | -5/Cetus | Entered Factory 9782 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9804 | -4/Factory | Lost 6 allies 9870 | -4/Factory | Zion Recon squad teleported in 9881 | -4/Factory | Spotted B-86 Titan 9885 | -4/Factory | Discovered new exit (range 5) 9886 | -4/Factory | Identified exit to Research 9886 | -4/Factory | Entered Research 9886 | -3/Research | Evolved 2 slots: Power x1, Utility x1 9904 | -3/Research | Zion Hacker squad teleported in 9955 | -3/Research | Found Prototype Device 9955 | -3/Research | Identified Adv. EM Disruption Field 9964 | -3/Research | Zion Fire squad teleported in 10017 | -3/Research | Spotted B-86 Titan 10183 | -3/Research | Zion Fire squad teleported in 10303 | -3/Research | Lost 3 allies 10315 | -3/Research | Lost 4 parts (2n2u) 10349 | -3/Research | Discovered new exit (range 5) 10352 | -3/Research | Identified exit to Quarantine 10352 | -3/Research | Entered Quarantine 10362 | -3/Quarantine | Retrieved Zion intel report: Trap Installations 10375 | -3/Quarantine | Cryocooling Duct disabled 10389 | -3/Quarantine | Cryocooling Duct disabled 10390 | -3/Quarantine | Ambient heat levels rising (+20) 10390 | -3/Quarantine | Non-combat units ordered to evacuate 10402 | -3/Quarantine | Retrieved Zion intel report: Emergency Access 10404 | -3/Quarantine | Ambient heat levels rising (+20) 10404 | -3/Quarantine | Combat units ordered to evacuate 10418 | -3/Quarantine | Found Alien Artifact 10418 | -3/Quarantine | Identified Phase Redirector 10439 | -3/Quarantine | Retrieved Zion intel report: Unaware Analyses 10449 | -3/Quarantine | Found Alien Artifact 10462 | -3/Quarantine | Found Alien Artifact 10464 | -3/Quarantine | Found Alien Artifact 10479 | -3/Quarantine | Found Alien Artifact 10504 | -3/Quarantine | Quarantine Guard activated 10526 | -3/Quarantine | Identified Dimensional Node Initializer 10542 | -3/Quarantine | Found Alien Artifact 10631 | -3/Quarantine | Found Alien Artifact 10633 | -3/Quarantine | Found Dimensional Node Initializer 10638 | -3/Quarantine | Spotted Quarantine Guard 10705 | -3/Quarantine | Retrieved Zion intel report: Branch Access 10707 | -3/Quarantine | Retrieved Zion intel report: Component Stockpiles 10827 | -3/Quarantine | Spotted Quarantine Guard 11080 | -3/Quarantine | Met incapacitated Sigix Warrior 11080 | -3/Quarantine | Lockdown squad dispatched 11081 | -3/Quarantine | Acquired the access code to the Sigix quarantine chamber 11081 | -3/Quarantine | Unlocked Sigix quarantine chamber 11102 | -3/Quarantine | Spotted Quarantine Guard 11109 | -3/Quarantine | Spotted Quarantine Guard 11124 | -3/Quarantine | Spotted Quarantine Guard 11129 | -3/Quarantine | Discovered new exit (range 15) 11129 | -3/Quarantine | Spotted Quarantine Guard 11133 | -3/Quarantine | Identified exit to Research 11133 | -3/Quarantine | Entered Research 11133 | -2/Research | Evolved 2 slots: Utility x2 11147 | -2/Research | Zion Hacker squad teleported in 11150 | -2/Research | Identified Terrabomb 11150 | -2/Research | Identified Hpw. Transdimensional Reconstructor 11189 | -2/Research | Zion Light squad teleported in 11193 | -2/Research | Zion Hacker squad teleported in 11344 | -2/Research | Lost 8 allies 11507 | -2/Research | Retrieved Zion intel report: Trap Installations 11507 | -2/Research | Discovered new exit (range 6) 11508 | -2/Research | Identified exit to Testing 11510 | -2/Research | Entered Testing 11545 | -2/Testing | Retrieved Zion intel report: Main Access 11545 | -2/Testing | Identified exit to Access 11560 | -2/Testing | Scanned by Researcher 11586 | -2/Testing | Entered Access 11586 | -1/Access | Evolved 2 slots: Utility x2 11590 | -1/Access | Found Prototype Processor 11674 | -1/Access | Retrieved Zion intel report: Main Access 11674 | -1/Access | Identified exit to Surface 11678 | -1/Access | Energy Cycler disabled 11682 | -1/Access | Zion hero teleported in (CL-ANK) 11686 | -1/Access | Zion Demo squad teleported in 11702 | *** | Destroyed 0b10! Last Messages --------------- [ Retrieving roster... ] [ Squads on standby: ] [ 1 : Hacking Resupply ] [ 2 : Offense Resupply ] [ 3 : 1L-QP7(d)/Demo(2) ] [ 4 : Hover Resupply ] [ 5 : Trap Resupply ] >>\\ZION-DISPATCH-3 [ Target locked, reinforcements inbound... ] 11688_ Overheating: Energy bleed (-19). 11694_ >> DECODED: Imp. Propulsion Shielding location. 11700_ System corrupted: Matter fused (-10). 11700_ >> Machine Analyzer network decryption results: 11700_ Terminal x1 11702_ The Access Shell folds into the floor. [Achievement: 5k Club] [Achievement: 10k Club] [Achievement: 20k Club] [Achievement: Payload Armed] [Achievement: Derelict Escape] Map ----- +----------------------------------------------------+ | ?????????# #??????????????????????????????????? | | ?????????? T" ???????????????????????????????????? | | ?????????? "" ???????????????????????????????????? | | ?????????# #??????????????????????????????????? | | ??######### ##??????????????????????????????????? | | ?? ######## ##??????????????????????????????????? | | ?? #=[ # ##??????????????????????????????????? | | ?? #=[ # ##??????????????????????????????????? | | ?? #! # ##???????###????????????????????????? | | ?? # # # ??????? ##????????????????????????? | | ?? # # # ????? ##????????????????????????? | | ?? # !# # ??? ##????????????????????????? | | ?? # # # ? ##????????????????????????? | | # # # ##????????????????????????? | | #### + + !!! ##????????????????????????? | | # # # !! ##????????????????????????? | | # # ? !! * ##????????????????????????? | | ######## ##??########????????????????????????? | | ######## ###################?????????????????? | | ##????## ####### ###########?????????????????? | | ##????## """T""" ""?????????????????? | | ##????## """ """ "??????????????????? | | #####????## "??????????????????? | | #####????## "??????????????????? | | #????????## "" "??????????????????? | | #????????## @" "??????????????????? | | #????????##g "??????????????????? | | #????????## "??????????????????? | | ????????##kA "??????????????????? | | ????????## ""?????????????????? | | ????????## ####### ###########?????????????????? | | ????????## ###################?????????????????? | | ????????## ##???#####??????????????????????????? | | ????????## ##??????????????????????????????????? | | ????????## ????????????????????????????????????? | | ????????## ????????????????????????????????????? | | #????????## ????????????????????????????????????? | | ???????? k ????????????????????????????????????? | | ??????? k ????????????????????????????????????? | | ##???????## ????????????????????????????????????? | | ##???????##u ????????????????????????????????????? | | ?????????## ????????????????????????????????????? | | ?????????## ????????????????????????????????????? | | !?????????? ?????????????????????????????????????? | | ??T??????????????????????????????????????????????? | | ?""??????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 30 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 210 Base Temperature (-) 200 Armor Coverage 450 Weapon Shielding 33 Phase Shifting 10 Evasion (%) 77 Recoil Reduction 3 Item Schematics ----------------- Component Analysis Suite | -7/Zion | Archive Power Amplifier | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Mak. Transmission Jammer | -7/Zion | Archive Adv. Plasma Cannon | -7/Zion | Archive Mak. Shrapnel Gun | -7/Zion | Archive Matter Compressor | -7/Zion | Archive Xenon Bombardment Thruster | -7/Zion | Archive Imp. Proton Missile Launcher | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Proton Cannon | -7/Zion | Archive Chainsword | -7/Zion | Archive Dynamic Insulation System | -7/Zion | Archive Recoil Nullifier | -7/Zion | Archive Huge Storage Unit | -6/Factory | Z-intel Hvy. Plasma Cannon | -6/Factory | Z-intel Adv. Sensor Array | -6/Factory | Z-intel Hrd. Heavy Armor Plating | -6/Factory | Z-intel Gauss Cannon | -6/Factory | Z-intel Target Analyzer | -6/Factory | Z-intel Imp. Signal Interpreter | -6/Factory | Z-intel Med. Storage Unit | -6/Factory | Z-intel Adv. Terrain Scanner | -6/Factory | Z-intel Imp. Medium Armor Plating | -6/Factory | Z-intel Mic. Nuclear Core | -6/Factory | Z-intel Imp. Field Recycling Unit | -6/Factory | Z-intel Med. Reflective Plating | -6/Factory | Z-intel Hvy. Reflective Plating | -6/Factory | Z-intel Hvy. Flak Cannon | -6/Factory | Z-intel Adv. Assault Cannon | -6/Factory | Z-intel Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Prc. Matter Filter | -6/Data Miner | Free Enh. Coil Gun | -6/Data Miner | Free Imp. Heavy Treads | -6/Data Miner | Free Adv. Thermal Generator | -6/Data Miner | Free Hvy. Disruptor Cannon | -6/Data Miner | Free Hvy. Tesla Rifle | -3/Quarantine | Archive Particle Accelerator | -3/Quarantine | Archive Exp. Field Recycling Unit | -3/Quarantine | Archive Hvy. Antimatter Reactor | -3/Quarantine | Archive Impact Mace | -3/Quarantine | Archive Adv. Plasma Rifle | -3/Quarantine | Archive Robot Schematics ------------------ A-02 Transporter | -7/Zion | Archive M-28 Smith | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive L-61 Swordsman | -7/Zion | Archive X-62 Marksman | -6/Data Miner | Free S-27 Virus | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free R-06 Scavenger | -5/Extension | Z-intel M-22 Extractor | -5/Extension | Z-intel R-10 Processor | -5/Extension | Z-intel K-01 Serf | -5/Extension | Z-intel A-27 Freighter | -3/Quarantine | Archive C-55 Analyst | -3/Quarantine | Archive Fabricated ------------ Imp. Signal Interpreter | x2 | -6/Factory Adv. Sensor Array | x1 | -6/Factory Alien Tech Used ----------------- Phase Redirector Achievements -------------- 10k Club 20k Club 5k Club A New Friend Adventurer Alien Tech Armchair Analyst Beloved Brute Force Can't Catch Me Crack Shot Dangerous Findings Deadly Force Decoder Ring Denied? Derelict Escape Dodgeball, But With Guns Explorer False Reunion Freeware Friend Of Zion Heroic Deeds I Spy I'm Back, Baby! It's Just You Just What I Needed Knowing Is Half The Battle Librarian Loot Pinata Made in Tau Ceti IV One Hack Too Far Part-time Excavator Party Time Payload Armed Prison Break Quantum Hacking Respectable Loadout Risk Taker Robot Respite Safety First Serviceable Loadout Shopping List Slippery One The More The Merrier The One The Oracle Tourist True Hacker Uninvited Guest root@ Challenges ------------ None Game ------ Seed AssembledBeamActivator Manual? 0 Play Time 06:34:31 Cumulative 6.5 hours Start 2024.04.12 @ 22:09:48 End 2024.04.13 @ 06:24:53 Sessions 8 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type 3 Total 1 Types 0/0/0/1/0/0/0/0/0 Lore% 8 Gallery% 8 Achievement% 19 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: e21ab562-85cb-4f95-8314-18c521ca7042