Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.02 @ 21:18:24 Player: FenRhew Result: Destroyed by as-36238 with Assembled Heavy Rifle Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (74) 370 Value Destroyed (1892) 1892 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (106) 106 TOTAL SCORE: 3468 Bonus ------- High Alert Combat Kills 106 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 100/100 System Corruption 17% Temperature Cool (0) Movement Walking (200) Ox1 Location -9/Mines Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Titanium Leg > --- UTILITY (2) ------ Large Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Improved Ion Engine Huge Storage Unit Structural Scanner Improved Targeting Computer ECM Suite Improved Power Shielding Light Armor Plating Heavy EM Pulse Gun Heavy EM Pulse Gun Heavy Assault Rifle Light Cannon Light Cannon Grenade Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Titanium Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Large Storage Unit Medium Matter Pod > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle Makeshift Axe > --- INVENTORY -------- Improved Ion Engine Titanium Leg Huge Storage Unit Structural Scanner Improved Targeting Computer ECM Suite Improved Power Shielding Light Armor Plating Heavy EM Pulse Gun Heavy EM Pulse Gun Heavy Assault Rifle Light Cannon Light Cannon Grenade Launcher [Rating: 23] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Wheel Wheel Hover Unit Improved Hover Unit Utility Sensor Array Device Sensor Array Storage Medium Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Slashing Weapon Makeshift Axe Build | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Slots Evolved 2 | . . 2 . Power . | . . . . Propulsion 1 | . . 1 . Utility . | . . . . Weapon 1 | . . 1 . Parts Attached 73 | 5 30 36 2 Power 9 | 1 2 6 . Engine 9 | 1 2 6 . Core . | . . . . Reactor . | . . . . Propulsion 20 | 2 6 11 1 Treads 4 | . . 4 . Leg 6 | . 2 3 1 Wheel 7 | 2 4 1 . Hover 3 | . . 3 . Flight . | . . . . Utility 21 | . 12 9 . Device 6 | . 5 1 . Storage 12 | . 5 7 . Processor 2 | . 1 1 . Hackware . | . . . . Protection 1 | . 1 . . Artifact . | . . . . Weapon 23 | 2 10 10 1 Energy Gun 2 | . 2 . . Energy Cannon 2 | . 2 . . Ballistic Gun 7 | 2 1 4 . Ballistic Cannon 5 | . 3 2 . Launcher 6 | . 2 4 . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon 1 | . . . 1 Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 18 | . 5 6 7 Power 5 | . 2 2 1 Propulsion 4 | . 1 . 3 Utility 4 | . 2 1 1 Weapon 5 | . . 3 2 Highest Loss Streak 7 | . 2 3 7 To Critical Strikes . | . . . . Average Slot Usage (%) 96 | . 94 98 89 Engine 12 | . 13 10 11 Treads 3 | . . 7 . Leg 13 | . 8 17 29 Wheel 8 | . 19 . . Hover 4 | . . 8 . Device 9 | . 12 6 . Storage 10 | . 8 11 20 Processor 2 | . 2 3 . Energy Gun 4 | . 8 1 . Energy Cannon 6 | . 6 6 . Ballistic Gun 9 | . 4 13 19 Ballistic Cannon 3 | . 2 4 6 Launcher 5 | . 4 6 . Peak Build Rating 23 | 5 9 21 23 Average Rating 11 | 4 7 15 18 On Entrance 8 | . 5 9 20 Naked Turns . | . . . . Heaviest Build 93 | 7 92 93 38 Greatest Support 60 | 20 20 60 51 Greatest Overweight (x) 9 | . 9 1 1 Average Overweight (x) 1 | . 2 . . Largest Inventory Capacity 25 | 5 25 25 15 Average Capacity 14 | 5 17 11 15 Most Carried 25 | 3 25 17 14 Average Carried 10 | 1 11 10 13 Final Capacity 25 | 5 25 15 15 Final Carried 18 | 3 18 13 13 Class Distribution -------------------- 48% | Mutant 35% | Skirmisher 11% | Scavenger-Skirmisher 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Gunner | -9/Mines Resources | -11 -10 -9 -9 ----------- Run | Yrd Mat Mat Min Matter Collected 1956 | 274 481 1201 . Remotely . | . . . . Salvage Created 1854 | 40 565 1224 25 Parts 151 | 2 54 95 . Haulers Intercepted 2 | . . 2 . Recyclers Shooed 3 | . 1 2 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Combat Hostiles Destroyed 52 | 1 17 31 3 Guns 14 | 1 4 7 2 Cannons 11 | . . 11 . AOE 27 | . 13 13 1 Classes Destroyed 9 | 1 5 2 1 Worker 5 | . 2 3 . Builder 7 | . 3 4 . Hauler 2 | . . 2 . Operator 4 | . 1 3 . Watcher 7 | . 3 4 . Swarmer 10 | . 3 7 . Grunt 31 | 1 14 16 . Sentry 8 | . . 8 . Assembled 3 | . . . 3 Best Kill Streak 11 | 1 6 11 2 Combat Bots Only 5 | 1 5 5 2 Max Kills in Single Turn 3 | 1 2 3 1 Gunslinging . | . . . . Exploded 2 | . 2 2 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Min Hostile Shots Fired 256 | 5 64 148 39 Missed 89 | 1 21 59 8 Damage Taken 2556 | 44 580 1199 733 Core 573 | 10 162 186 215 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 109 | . 58 51 . Core Remaining (%) 63 | 96 31 . . Volleys Fired 138 | 4 46 80 8 Largest 3 | 2 2 3 3 Hottest 135 | 40 100 135 81 Shots Fired 305 | 8 78 202 17 Gun 168 | 8 45 99 16 Cannon 88 | . 10 77 1 Launcher 49 | . 23 26 . Special . | . . . . Kinetic 177 | 8 39 113 17 Thermal 63 | . 8 55 . Explosive 49 | . 23 26 . Electromagnetic 16 | . 8 8 . Robot Hit Streak 12 | 4 8 12 4 Robot Miss Streak 7 | 3 3 7 2 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 155 | 4 40 101 10 Core Hits 121 | 2 43 72 4 Critical Kills 1 | . 1 . . Critical Parts Destroyed . | . . . . Critical Strikes 2 | . 1 1 . Destroy 1 | . 1 . . Blast 1 | . . 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 4785 | 54 1781 2789 161 Guns 1262 | 54 342 724 142 Cannons 891 | . 53 819 19 Explosions 2625 | . 1386 1239 . Melee . | . . . . Ramming 7 | . . 7 . Kinetic 1353 | 54 265 873 161 Thermal 696 | . 53 643 . Explosive 2580 | . 1386 1194 . Electromagnetic 149 | . 77 72 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 17 | . 1 4 17 Average Corruption 2 | . 1 2 6 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 43 | . 7 32 4 Message Errors 14 | . 3 11 . Matter Fused 9 | . 2 6 1 Heat Flow Errors 5 | . . 5 . Energy Discharges 5 | . 2 3 . Parts Rejected 1 | . . . 1 Data Loss (minor) 3 | . . 2 1 Data Loss (major) 3 | . . 2 1 Misfires 1 | . . 1 . Alerts 2 | . . 2 . Overload Shots . | . . . . Overflow Damage 49 | . 1 48 . Projectiles 8 | . . 8 . Explosions 41 | . 1 40 . Melee . | . . . . Knockbacks 3 | . . 3 . Impact . | . . . . Kinetic 3 | . . 3 . Secondary . | . . . . Self-Inflicted Damage 94 | . . 94 . Shots 5 | . . 5 . Rammed . | . . . . Targets Rammed 1 | . . 1 . Kicked 1 | . . 1 . Crushed . | . . . . Highest Temperature 339 | . 339 251 15 Average Temperature 67 | . 93 62 10 Received Heat Transfer 666 | 24 279 363 . Effects 4 | . . 4 . Interference 4 | . . 4 . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 1369 | . 111 1258 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . . 1 . Alert | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Peak Influence 669 | 20 378 669 247 Initial 247 | . 13 20 247 Average 282 | 11 163 405 237 Maximum Alert Level 2 | . 1 2 1 Low Security (%) 42 | 100 74 14 5 Level 1 32 | . 25 36 94 Level 2 24 | . . 48 . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 6 | . 2 4 . Investigation 5 | . 2 3 . Extermination . | . . . . Reinforcement 1 | . . 1 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Distress Signals 6 | . 3 3 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 89 | 1 23 44 21 Peak Tracking Total 19 | 1 6 6 19 Tactical Retreats 5 | . 1 2 2 Traps | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Traps Triggered 5 | . 2 3 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -9 ---------- Run | Yrd Mat Mat Min Machines Disabled 8 | . 4 4 . Max in Single Turn 2 | . 2 1 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Machines Accessed 16 | . 10 6 . Terminals 12 | . 7 5 . Fabricators . | . . . . Repair Stations 2 | . 1 1 . Recycling Units 2 | . 2 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 63 | . 34 29 . Successful 35 | . 20 15 . Failed 26 | . 14 12 . Catastrophic 2 | . 2 . . Database Lockouts 2 | . . 2 . Manual 9 | . 6 3 . Terminals 48 | . 21 27 . Fabricators . | . . . . Repair Stations 5 | . 3 2 . Recycling Units 10 | . 10 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 24 | . 11 13 . Record 16 | . 7 9 . Robot Analysis 1 | . 1 . . Emergency Access Points 1 | . . 1 . Alert Level 2 | . 1 1 . Locate Traps 2 | . 1 1 . Maintenance Status 1 | . 1 . . Hauler Manifests 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks 4 | . 2 2 . Scan Component 2 | . 1 1 . Repair 2 | . 1 1 . Recycling Unit Hacks 7 | . 7 . . Recycle Component 6 | . 6 . . Process 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 2 | . 1 1 . Used . | . . . . Hacking Detections 14 | . 10 4 . Full Trace Events 6 | . 4 2 . Feedback Events 1 | . 1 . . Corruption 1 | . 1 . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 2 | . 1 1 . Time 52 | . 26 26 . Parts Recycled 6 | . 6 . . Recycled Matter 111 | . 111 . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -9 ------------ Run | Yrd Mat Mat Min Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Min Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Robot Analysis Total 1 | . 1 . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Yrd Mat Mat Min Turns Passed 4235 | 139 1836 2135 125 Spaces Moved 2702 | 140 1192 1300 70 Core 20 | 20 . . . Treads 246 | . . 246 . Legs 1154 | . 380 704 70 Wheels 932 | 120 812 . . Hover 350 | . . 350 . Flight . | . . . . Fastest Speed 50 | 50 80 52 130 Average Speed 128 | 75 129 131 138 Slowest Speed 400 | 80 400 240 200 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 48 | 6 99 71 16 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 231 | . 57 174 . Melee . | . . . . Projectile . | . . . . AOE 231 | . 57 174 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Total 3214 | 164 1413 1556 81 Wait 164 | 8 61 95 . Move 2699 | 139 1191 1299 70 Hop . | . . . . Pick Up 86 | 8 55 22 1 Fast Attach 9 | . 4 5 . Attach 27 | 5 12 9 1 Detach 3 | . 1 2 . Swap 37 | . 14 22 1 Drop 50 | . 29 21 . Fire 138 | 4 46 80 8 Melee . | . . . . Ram . | . . . . Kick 1 | . . 1 . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 4 exits: [*Mat x2] / [*Min x2]) -9/Mines History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 49 | -11/Scrapyard | Discovered new exit (range 8) 140 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 441 | -10/Materials | Core integrity fell below 50% 496 | -10/Materials | Discovered new exit (range 13) 716 | -10/Materials | Discovered new exit (range 9) 809 | -10/Materials | Discovered new exit (range 7) 1181 | -10/Materials | Repaired Beam Cannon 1730 | -10/Materials | Discovered new exit (range 16) 1976 | -10/Materials | Entered another Materials area 1976 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2265 | -9/Materials | Discovered new exit (range 8) 2796 | -9/Materials | Build established: Scavenger-Skirmisher 2937 | -9/Materials | Repaired Grenade Launcher 3024 | -9/Materials | Discovered new exit (range 12) 3074 | -9/Materials | Discovered new exit (range 16) 3081 | -9/Materials | Central database locked down 3081 | -9/Materials | Central database locked down 3298 | -9/Materials | Build established: Skirmisher 3360 | -9/Materials | Lost 3 parts (1u2w) 3563 | -9/Materials | Discovered new exit (range 8) 4111 | -9/Materials | Entered Mines 4137 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 4164 | -9/Mines | Assembled infested the area 4170 | -9/Mines | Core integrity fell below 50% 4219 | -9/Mines | System corruption reached 10% 4230 | -9/Mines | Core integrity fell below 20% 4236 | -9/Mines | Destroyed by as-36238 with Assembled Heavy Rifle Last Messages --------------- System corrupted: Mak. Axe rejected. Med. Matter Pod destroyed. Hvy. Assault Rifle destroyed. System corrupted by crushing effect (+4). System corrupted by crushing effect (+5). [Achievement: System Compromised] Knocked back. as-64318 destroyed. as-80329 destroyed. as-78989 destroyed. as-71781 triggered Dirty Bomb Trap. An explosion rips through the floor. as-90614 destroyed. Titanium Leg destroyed. Hvy. Assault Rifle destroyed. as-43339 destroyed. as-39615 destroyed. System corrupted: Substantial component data lost. Imp. Ion Engine destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | ???????????????????????????????????????????????? | | ???????????????????????????????????####????????? | | ??????????????????????????????????## ####?????? | | ??????????????????????????????????# ##????? | | ?????????????????????????????????## ##???? | | ???????????????? ??????????????## ##### | | ??????????????? ?????????????# | | ??????????????? #????????????# ### | | ???????????????? #####???????####??# ##### | | ????????????????? ?????????????# #???? | | ????????????????? ???????####??## ##???? | | ?????????????????? ??????## ##??## #????? | | ??????????????????? ?????## #####%###### | | ???????????????????# #??#### a % | | ???????????????????# ### ## /a######### | | ???????????????????# ;;;; ##?????????? | | ???????????????????# ^ a ## #??????????? | | ????????????????????# a ### #??????????? | | ????????????????????###@ ### #??????????? | | ??????????????????????## ## ??????????? | | ??????????????????????# ; % #####??????????? | | ??????????????????????# a ;#??????????????? | | ??????????????????????#" ;##??????????????? | | ??????????????????????#" ;;#???????????????? | | ??????????????????????# ;;##???????????????? | | ??????????????????????# ####????????????????? | | ??????????????????????# #???????????????????? | | ??????????????????????# #???????????????????? | | ??????????????????????## ##???????????????????? | | ???????????????????????####????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 39 Energy Generation 12 Energy Capacity 265 Matter Stores 342 Matter Capacity 400 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Novice Programmer Remodeling Shopping List Storm Trooper System Compromised Challenges ------------ None Game ------ Seed TimingFlightSource Manual? 0 Play Time 01:13:20 Cumulative 2.2 hours Start 2025.01.02 @ 20:06:01 End 2025.01.02 @ 21:18:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 3 Achievement% 5 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 5c92b75c-4352-4ba9-a416-9b0f5cbbc4dc