Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.06 @ 19:02:29 Player: Lis Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (35) 175 Value Destroyed (823) 823 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2658 Bonus ------- None Cogmind --------- Core Integrity 483/550 Matter 13/300 Energy 275/275 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (1) -------- Deuterium Engine > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (4) ------ Small Storage Unit Sensor Array Microactuators Backup Plating I > --- WEAPON (2) ------- Improved Grenade Launcher > --- INVENTORY (8) ---- Ion Engine Light Ion Engine Light Ion Engine VSS Leg VSS Leg Improved Grenade Launcher Datajack Mining Laser Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Small Storage Unit Sensor Array Microactuators Backup Plating I > --- WEAPON ----------- Improved Grenade Launcher Improved Grenade Launcher > --- INVENTORY -------- Ion Engine Light Ion Engine Light Ion Engine VSS Leg VSS Leg Improved Grenade Launcher Datajack Mining Laser [Rating: 29] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Wheel Compact Wheel Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Protection Backup Plating I Weapon Improved Grenade Launcher Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Launcher Improved Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 2 . Utility 2 | . . . 2 Weapon . | . . . . Parts Attached 24 | 6 2 12 4 Power 4 | 1 1 1 1 Engine 4 | 1 1 1 1 Core . | . . . . Reactor . | . . . . Propulsion 10 | 2 1 7 . Treads . | . . . . Leg 9 | 2 1 6 . Wheel 1 | . . 1 . Hover . | . . . . Flight . | . . . . Utility 3 | 1 . . 2 Device 2 | . . . 2 Storage 1 | 1 . . . Processor . | . . . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 7 | 2 . 4 1 Energy Gun . | . . . . Energy Cannon 2 | . . 2 . Ballistic Gun 2 | 2 . . . Ballistic Cannon . | . . . . Launcher 3 | . . 2 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . 1 . Parts Lost 6 | . . 5 1 Power 1 | . . 1 . Propulsion 2 | . . 2 . Utility . | . . . . Weapon 3 | . . 2 1 Highest Loss Streak 3 | . . 3 1 To Critical Strikes . | . . . . Average Backups 5 | . 4 6 7 Power 2 | . 1 2 2 Propulsion 1 | . . 1 2 Utility . | . . . . Weapon 1 | . . 1 1 Tool/Special . | . . . . Unused Backups 7 | . . 1 6 Power 1 | . . . 1 Propulsion 3 | . . 1 2 Utility . | . . . . Weapon 2 | . . . 2 Tool/Special 1 | . . . 1 Average Slot Usage (%) 88 | . 85 84 97 Engine 10 | . 14 10 9 Leg 33 | . 28 34 36 Device 5 | . . . 15 Storage 11 | . 14 11 9 Protection 5 | . . 7 9 Energy Cannon 3 | . . 8 . Ballistic Gun 9 | . 28 3 . Launcher 9 | . . 8 17 Peak Build Rating 29 | 6 6 22 29 Average Rating 15 | 4 6 13 27 On Entrance 7 | . 6 6 19 Avg Prop Armor Cover (%) . | . . . . Naked Turns . | . . . . Heaviest Build 30 | 11 13 23 30 Greatest Support 60 | 20 20 60 60 Greatest Overweight (x) 3 | 3 . . . Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 8 8 8 8 Average Capacity 7 | 7 8 8 8 Most Carried 8 | 1 7 8 8 Average Carried 5 | . 4 6 7 Final Capacity 8 | 8 8 8 8 Final Carried 8 | 1 7 8 8 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 652 | 180 229 218 25 Remotely . | . . . . Salvage Created 794 | . 310 375 109 Parts 62 | . 19 29 14 Haulers Intercepted 2 | . 1 1 . Recyclers Shooed 2 | . 1 . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 25 | . 6 10 9 Guns 6 | . 6 . . Cannons 6 | . . 6 . AOE 13 | . . 4 9 Classes Destroyed 10 | . 3 5 2 Worker 1 | . . . 1 Builder 2 | . . 1 1 Hauler 2 | . 1 1 . Recycler 1 | . . 1 . Mechanic 1 | . . 1 . Operator 1 | . 1 . . Watcher 2 | . . . 2 Swarmer 11 | . . 4 7 Grunt 10 | . 6 4 . Sentry 4 | . . 2 2 Best Kill Streak 8 | . 3 8 6 Combat Bots Only 7 | . 3 7 5 Max Kills in Single Turn 4 | . 1 2 4 Gunslinging . | . . . . Exploded 4 | . . 1 4 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 146 | . 49 39 58 Missed 53 | . 15 14 24 Hits 93 | . 34 25 34 Projectile 93 | . 34 25 34 Critical Strikes 2 | . . 2 . Damage Taken 1248 | . 383 383 482 Core 146 | . 32 47 67 Absorbed by Shields . | . . . . Core Remaining (%) 91 | 100 87 88 . Volleys Fired 74 | . 34 31 9 Largest 2 | . 2 2 2 Hottest 111 | . 40 111 72 Shots Fired 136 | . 68 50 18 Gun 88 | . 68 20 . Cannon 16 | . . 16 . Launcher 32 | . . 14 18 Special . | . . . . Kinetic 88 | . 68 20 . Thermal 16 | . . 16 . Explosive 32 | . . 14 18 Electromagnetic . | . . . . Robot Hit Streak 6 | . 5 5 6 Robot Miss Streak 5 | . 5 3 2 Penetration Max . | . . . . Secondary Targets 2 | . 2 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 68 | . 36 26 6 Core Hits 56 | . 17 22 17 Critical Kills . | . . . . Critical Parts Destroyed 1 | . . 1 . Critical Strikes 1 | . . 1 . Destroy 1 | . . 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1935 | . 375 802 758 Guns 508 | . 372 136 . Cannons 165 | . . 165 . Explosions 1223 | . . 501 722 Melee . | . . . . Ramming 39 | . 3 . 36 Kinetic 508 | . 372 136 . Thermal 165 | . . 165 . Explosive 1223 | . . 501 722 Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 151 | . . 20 131 Projectiles . | . . . . Explosions 151 | . . 20 131 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 263 | . . 94 169 Shots 11 | . . 4 7 Rammed . | . . . . Targets Rammed 11 | . 3 . 8 Kicked 11 | . 3 . 8 Crushed . | . . . . Highest Temperature 260 | . 24 260 9 Average Temperature 59 | . 8 92 9 Received Heat Transfer 375 | . 213 135 27 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 296 | . . 296 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level 2 | . . 1 2 Low Security (%) 54 | 100 100 39 27 Level 1 37 | . . 60 48 Level 2 7 | . . . 23 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 433 | . 90 323 433 Initial 105 | . . 34 105 Average 169 | . 46 190 273 Influence Increases 1026 | . 172 421 433 Destroy 0b10 Robot/C 500 | . 120 200 180 Destroy 0b10 Robot/NC 50 | . 10 20 20 Destroy Leader 118 | . 22 52 44 Successful Hack 15 | . 5 5 5 Disable Machine 120 | . 15 60 45 Destroy Structure 193 | . . 69 124 Partial Spotted 15 | . . . 15 Lose Combat Pursuer 15 | . . 15 . Influence Decreases 658 | . 90 252 316 Entered New Map 194 | . . 48 146 Time Decay 430 | . 90 180 160 Lost Part 34 | . . 24 10 Squads Dispatched 4 | . 1 2 1 Investigation 1 | . . 1 . Extermination . | . . . . Reinforcement 3 | . 1 1 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 2 | . . 1 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 43 | . 13 15 15 Peak Tracking Total 7 | . 6 7 6 Tactical Retreats 1 | . . 1 . Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 8 | . 1 4 3 Max in Single Turn 2 | . 1 2 2 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 5 | . 2 2 1 Terminals 4 | . 2 1 1 Fabricators . | . . . . Repair Stations 1 | . . 1 . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 13 | . 3 7 3 Successful 5 | . 2 2 1 Failed 8 | . 1 5 2 Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 9 | . 3 3 3 Fabricators . | . . . . Repair Stations 4 | . . 4 . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 4 | . 2 1 1 Prototype ID Bank 1 | . . 1 . Locate Traps 1 | . 1 . . Zone Layout 2 | . 1 . 1 Fabricator Hacks . | . . . . Repair Station Hacks 1 | . . 1 . Refit 1 | . . 1 . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 4 | . 2 2 . Full Trace Events 1 | . . 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 321 | . . . 321 Sensors 321 | . . . 321 Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 1014 | 58 258 377 321 Spaces Moved 626 | 43 126 227 230 Core 15 | 15 . . . Treads . | . . . . Legs 611 | 28 126 227 230 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 119 | 113 120 120 120 Slowest Speed 200 | 200 120 120 120 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 21 | 3 34 27 21 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 31 | . . . 31 Terrain Destroyed 241 | . . 88 153 Melee . | . . . . Projectile 1 | . . 1 . AOE 240 | . . 87 153 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 757 | 49 170 284 254 Wait 4 | . 2 . 2 Move 623 | 42 125 226 230 Hop . | . . . . Pick Up 11 | 1 4 5 1 Fast Attach 12 | 6 . 5 1 Attach 5 | . . 3 2 Detach 1 | . . 1 . Swap 8 | . 2 5 1 Drop 8 | . . 8 . Fire 74 | . 34 31 9 Melee . | . . . . Ram . | . . . . Kick 11 | . 3 . 8 Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 15) 59 | -11/Scrapyard | Entered Materials 287 | -10/Materials | Discovered new exit (range 12) 300 | -10/Materials | Build established: Mutant 317 | -10/Materials | Entered another Materials area 317 | -9/Materials | Evolved 2 slots: Propulsion x2 416 | -9/Materials | Lost 3 parts (1n2w) 511 | -9/Materials | Destroyed 7 combat bots 662 | -9/Materials | Discovered new exit (range 8) 694 | -9/Materials | Entered another Materials area 694 | -8/Materials | Evolved 2 slots: Utility x2 1015 | -8/Materials | Self-destructed Last Messages --------------- 00952_ K-01 Serf collects debris. 00955_ R-06 Scavenger collects Lgt. Ion Engine. 00956_ K-01 Serf collects debris. 00957_ Connecting with Terminal... 00957_ Current location identified: Materials >>Layout(Zone) Retrieving Zone 4Q layout... Downloaded map data. 00959_ K-01 Serf collects debris. 00965_ The unstable cave ceiling collapses. 00966_ U-05 Engineer builds a Wall. 00970_ U-05 Engineer lays Concrete. 00971_ K-01 Serf collects debris. 00971_ U-05 Engineer builds a Wall. 00975_ U-05 Engineer lays Concrete. 00993_ Kicked R-06 Scavenger out of the way. 01002_ Imp. Grenade Launcher destroyed. 01005_ Kicked S-10 Pest out of the way. 01006_ U-05 Engineer builds a Wall. 01012_ U-05 Engineer lays Concrete. 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