Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.25 @ 00:12:03

Player: Olafz

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (42)      210
Value Destroyed (1049)     1049
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (-378)               -378
              TOTAL SCORE: 3541

 Bonus
-------
High Alert Combat Kills    23
Friendly Fire              -401

 Cogmind 
---------
Core Integrity             0/700
Matter                     300/300
Energy                     93/300
System Corruption          8%
Temperature                Cool (4)
Movement                   Walking (200) Ox1
Location                   -7/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
           Titanium Leg
>          --- UTILITY (7) ------
           Scrap Engine
     Large Storage Unit
     Large Battery
  Improved Terrain Scanner (fused)
           Hacking Suite
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (15) ---
           Titanium Leg
           Titanium Leg
           Titanium Leg
           Wheel
  Improved Cooling System
           Huge Storage Unit
           Reaction Control System
  Hardened Light Armor Plating
  Hardened Light Armor Plating
  Hardened Light Armor Plating

 Peak State 
------------
>          --- POWER ------------
               (None)
>          --- PROPULSION -------
           Treaded Carbon-VTOL Exoskeleton
>          --- UTILITY ----------
   Armored Scrap Engine
     Large Storage Unit
  Improved Terrain Scanner
  Advanced Terrain Scan Processor
           Core Analyzer
           Hacking Suite
>          --- WEAPON -----------
           Gatling Electro Pulse Construct/C
           Flak Charged Gauss Construct/C
>          --- INVENTORY --------
           Titanium Leg
           Titanium Leg
           Titanium Leg
           Titanium Leg
           Titanium Leg
           Titanium Leg
           Titanium Leg
           Wheel
  Improved Cooling System
           Huge Storage Unit
     Large Battery
           Reaction Control System
  Hardened Light Armor Plating
  Hardened Light Armor Plating
  Hardened Light Armor Plating
[Rating: 57]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Armored Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Hackware                 Hacking Suite
Weapon                     Beamcaster
  Energy Gun               Beamcaster
  Energy Cannon            Constructs
  Ballistic Gun            Light Assault Rifle
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 -10 -9  -7  
-------                    Run  | Yrd Mat Min Sub Rec Fac 
Slots Evolved              6    | .   .   .   .   .   6   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   
  Utility                  5    | .   .   .   .   .   5   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             46   | .   14  4   4   8   16  
  Power                    5    | .   3   .   1   1   .   
    Engine                 5    | .   3   .   1   1   .   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               12   | .   2   1   1   3   5   
    Treads                 2    | .   .   .   .   2   .   
    Leg                    8    | .   2   1   1   .   4   
    Wheel                  2    | .   .   .   .   1   1   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  12   | .   3   1   .   .   8   
    Device                 5    | .   .   1   .   .   4   
    Storage                3    | .   2   .   .   .   1   
    Processor              3    | .   1   .   .   .   2   
    Hackware               1    | .   .   .   .   .   1   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   17   | .   6   2   2   4   3   
    Energy Gun             11   | .   4   2   2   1   2   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          5    | .   2   .   .   3   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 22   | .   3   .   4   .   15  
  Power                    3    | .   1   .   1   .   1   
  Propulsion               7    | .   .   .   1   .   6   
  Utility                  4    | .   .   .   .   .   4   
  Weapon                   8    | .   2   .   2   .   4   
  Highest Loss Streak      10   | .   2   .   3   .   10  
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     87   | .   94  100 89  100 65  
  Engine                   10   | .   11  14  12  14  3   
  Treads                   6    | .   .   .   .   19  6   
  Leg                      14   | .   28  28  27  2   2   
  Wheel                    1    | .   .   .   .   6   .   
  Device                   10   | .   .   5   14  14  18  
  Storage                  12   | .   15  14  14  14  7   
  Processor                5    | .   10  8   .   .   4   
  Hackware                 1    | .   .   .   .   .   5   
  Energy Gun               13   | .   16  21  20  14  2   
  Ballistic Gun            7    | .   11  6   .   13  2   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             39   | 11  27  36  36  32  39  
  Greatest Support         67   | 20  20  25  25  40  67  
  Greatest Overweight (x)  3    | .   1   1   1   3   3   
  Average Overweight (x)   .    | .   .   1   1   1   .   
Largest Inventory Capacity 15   | .   15  15  15  15  15  
  Average Capacity         14   | .   12  15  15  15  15  
  Most Carried             15   | .   14  15  14  15  15  
  Average Carried          12   | .   9   14  12  14  10  
  Final Capacity           15   | 8   15  15  15  15  15  
  Final Carried            15   | 6   12  14  10  15  10  
Scrap Engine Consumption   49   | .   .   .   .   .   49  
  Constructs Created       5    | .   .   .   .   .   5   
  Constructs Modified      12   | .   .   .   .   .   12  

 Class Distribution 
--------------------
 53% | Scavenger-Mutant
 30% | Mutant
 15% | Construct

 Dominant Class 
----------------
 Scavenger-Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
 Scavenger-Mutant | -10/Subcaves
 Scavenger-Mutant | -9/Recycling
        Construct | -7/Factory

 Resources                      | -11 -10 -10 -10 -9  -7  
-----------                Run  | Yrd Mat Min Sub Rec Fac 
Matter Collected           884  | 200 223 62  30  88  281 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1294 | .   429 176 97  112 480 
  Parts                    82   | .   33  7   4   8   30  
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      9    | .   .   .   9   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -7  
-------                    Run  | Yrd Mat Min Sub Rec Fac 
Combat Hostiles Destroyed  36   | .   16  4   3   2   11  
  Guns                     33   | .   16  4   3   2   8   
  Cannons                  2    | .   .   .   .   .   2   
Classes Destroyed          7    | .   3   .   1   1   2   
  Worker                   1    | .   .   .   .   .   1   
  Turret                   2    | .   .   .   2   .   .   
  Watcher                  1    | .   1   .   .   .   .   
  Swarmer                  21   | .   9   4   3   .   5   
  Grunt                    8    | .   7   .   .   .   1   
  Sentry                   5    | .   .   .   .   2   3   
  Programmer               2    | .   .   .   .   .   2   
  Thug                     2    | .   .   2   .   .   .   
Best Kill Streak           5    | .   5   2   3   1   3   
  Combat Bots Only         5    | .   5   2   3   1   3   
Max Kills in Single Turn   1    | .   1   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -7   
--------                   Run  | Yrd  Mat  Min  Sub  Rec  Fac  
Hostile Shots Fired        680  | .    86   22   109  12   451  
  Missed                   264  | .    31   8    47   2    176  
Damage Taken               4588 | .    561  114  445  142  3326 
  Core                     931  | .    77   32   100  14   708  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Regen/Repaired (Parts)   215  | .    .    .    .    .    215  
Core Remaining (%)         55   | 100  .    .    .    10   .    
Volleys Fired              183  | .    57   21   33   6    66   
  Largest                  2    | .    2    2    2    2    2    
  Hottest                  150  | .    80   150  150  79   138  
Shots Fired                274  | .    109  42   43   12   68   
  Gun                      248  | .    109  42   43   12   42   
  Cannon                   26   | .    .    .    .    .    26   
  Launcher                 .    | .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  101  | .    49   14   .    6    32   
  Thermal                  123  | .    43   28   29   6    17   
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          50   | .    17   .    14   .    19   
  Robot Hit Streak         19   | .    10   11   6    9    19   
  Robot Miss Streak        6    | .    5    6    3    1    6    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        3    | .    3    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    
Shots Hit Robots           168  | .    56   22   24   9    57   
  Core Hits                123  | .    26   9    8    4    76   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    1    .    .    .    .    
  Critical Strikes         2    | .    1    1    .    .    .    
    Burn                   1    | .    .    1    .    .    .    
    Destroy                1    | .    1    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           2640 | .    733  374  394  134  1005 
  Guns                     2200 | .    677  374  394  134  621  
  Cannons                  339  | .    .    .    .    .    339  
  Explosions               47   | .    47   .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  54   | .    9    .    .    .    45   
  Kinetic                  987  | .    328  64   .    62   533  
  Thermal                  1146 | .    293  310  292  72   179  
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          453  | .    103  .    102  .    248  
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         7    | .    .    .    .    .    7    
  Average Corruption       2    | .    .    .    .    .    2    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  13   | .    .    .    .    .    13   
    Message Errors         3    | .    .    .    .    .    3    
    Matter Fused           3    | .    .    .    .    .    3    
    Heat Flow Errors       1    | .    .    .    .    .    1    
    Energy Discharges      1    | .    .    .    .    .    1    
    Parts Fused            2    | .    .    .    .    .    2    
    Data Loss (minor)      1    | .    .    .    .    .    1    
    Data Loss (major)      1    | .    .    .    .    .    1    
    Weapon Failures        1    | .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            17   | .    17   .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               17   | .    17   .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      26   | .    26   .    .    .    .    
  Shots                    1    | .    1    .    .    .    .    
  Rammed                   6    | .    .    .    .    .    6    
Targets Rammed             16   | .    1    .    .    .    15   
  Kicked                   9    | .    1    .    .    .    8    
  Crushed                  1    | .    .    .    .    .    1    
Highest Temperature        270  | .    76   270  .    35   92   
  Average Temperature      50   | .    20   99   .    12   19   
  Received Heat Transfer   807  | .    180  .    216  54   357  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    1    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             1    | .    1    .    .    .    .    
  Heat Transferred         1982 | .    600  642  555  185  .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      1    | .    1    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -7  
-------                    Run  | Yrd Mat Min Sub Rec Fac 
Peak Influence             578  | .   355 105 .   578 446 
  Initial                  573  | .   .   85  .   573 396 
  Average                  276  | .   202 52  .   489 359 
Maximum Alert Level        2    | .   1   .   .   2   2   
  Low Security (%)         32   | .   26  100 .   .   .   
  Level 1                  46   | .   73  .   .   24  86  
  Level 2                  21   | .   .   .   .   75  13  
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          9    | .   4   .   .   .   5   
  Investigation            3    | .   3   .   .   .   .   
  Extermination            2    | .   .   .   .   .   2   
  Reinforcement            1    | .   1   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -7  
---------                  Run  | Yrd Mat Min Sub Rec Fac 
Distress Signals           1    | .   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              121  | .   24  7   52  2   36  
  Peak Tracking Total      14   | .   5   3   4   1   14  
  Tactical Retreats        7    | .   .   1   5   .   1   

 Traps                          | -11 -10 -10 -10 -9  -7  
-------                    Run  | Yrd Mat Min Sub Rec Fac 
Traps Triggered            2    | .   .   .   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -7  
----------                 Run  | Yrd Mat Min Sub Rec Fac 
Machines Disabled          3    | .   1   .   2   .   .   
  Max in Single Turn       1    | .   1   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -7  
---------                  Run  | Yrd Mat Min Sub Rec Fac 
Machines Accessed          15   | .   4   .   .   10  1   
  Terminals                10   | .   3   .   .   6   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          5    | .   1   .   .   4   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                45   | .   13  .   .   31  1   
  Successful               19   | .   2   .   .   16  1   
  Failed                   26   | .   11  .   .   15  .   
    Catastrophic           7    | .   4   .   .   3   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   33   | .   13  .   .   20  .   
  Terminals                38   | .   12  .   .   25  1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          7    | .   1   .   .   6   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             9    | .   1   .   .   7   1   
  Part Schematic           2    | .   .   .   .   2   .   
  Robot Schematic          1    | .   .   .   .   1   .   
  Prototype ID Bank        2    | .   .   .   .   2   .   
  Open DSF                 1    | .   .   .   .   .   1   
  Level Access Points      1    | .   .   .   .   1   .   
  Branch Access Points     1    | .   .   .   .   1   .   
  Recall Investigation     1    | .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   .   .   .   3   .   
  Report Inventory         2    | .   .   .   .   2   .   
  Retrieve Components      1    | .   .   .   .   1   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         7    | .   1   .   .   6   .   
  Terminals                4    | .   .   .   .   4   .   
    Botnet                 4    | .   .   .   .   4   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          3    | .   1   .   .   2   .   
    Tunnel                 3    | .   1   .   .   2   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         10   | .   3   .   .   7   .   
  Full Trace Events        5    | .   2   .   .   3   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   1   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   2   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     2    | .   .   .   .   2   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -7  
------------               Run  | Yrd Mat Min Sub Rec Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   3   
  Programmers              3    | .   .   .   .   .   3   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -7  
--------                   Run  | Yrd Mat Min Sub Rec Fac 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -7  
-------                    Run  | Yrd Mat Min Sub Rec Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   3   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -7   
-------------              Run  | Yrd  Mat  Min  Sub  Rec  Fac  
Turns Passed               3917 | .    682  1023 168  845  1199 
Spaces Moved               2090 | 1    325  462  47   566  689  
  Core                     .    | .    .    .    .    .    .    
  Treads                   625  | .    .    .    .    215  410  
  Legs                     1052 | 1    325  462  47   26   191  
  Wheels                   412  | .    .    .    .    325  87   
  Hover                    .    | .    .    .    .    .    .    
  Flight                   1    | .    .    .    .    .    1    
  Fastest Speed            103  | 120  120  190  190  125  103  
  Average Speed            148  | 120  149  190  190  143  122  
  Slowest Speed            283  | 120  190  190  190  190  283  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       46   | 2    56   95   7    99   18   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     4    | .    1    1    .    2    .    
  Known Exits Taken        2    | .    1    .    .    1    .    
  Unknown Exits Taken      3    | 1    .    1    1    .    .    
Scrap Searched             1    | .    .    1    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          3    | .    3    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      3    | .    3    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  -7  
---------                  Run  | Yrd Mat Min Sub Rec Fac 
Total                      2640 | .   416 569 83  591 981 
  Wait                     240  | .   4   78  .   2   156 
  Move                     2085 | .   324 461 46  565 689 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  25   | .   7   2   .   3   13  
  Fast Attach              13   | .   3   1   .   3   6   
  Attach                   20   | .   4   1   4   1   10  
  Detach                   15   | .   2   1   .   2   10  
  Swap                     13   | .   7   2   .   4   .   
  Drop                     30   | .   7   2   .   5   16  
  Fire                     183  | .   57  21  33  6   66  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      1    | .   .   .   .   .   1   
  Kick                     9    | .   1   .   .   .   8   
  Crush                    6    | .   .   .   .   .   6   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines (discovered 3 exits: *Mat x2 / [*Sub])
-10/Subcaves
-9/Recycling
-7/Factory

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
  114 | -10/Materials | Discovered new exit (range 14)
  473 | -10/Materials | Discovered new exit (range 13)
  494 | -10/Materials | Identified exit to Materials
  579 | -10/Materials | Build established: Scavenger-Mutant
  619 | -10/Materials | Identified exit to Mines
  683 | -10/Materials | Entered Mines
  722 | -10/Mines     | Met a Derelict bent on vengeance
  747 | -10/Mines     | Discovered exit to Materials (range 6)
  804 | -10/Mines     | Learned Materials security intel
 1048 | -10/Mines     | Learned location of Zion (-7)
 1063 | -10/Mines     | Discovered exit to Materials (range 8)
 1202 | -10/Mines     | Found a hidden stash of uninstalled traps
 1249 | -10/Mines     | Learned Materials terminal intel
 1696 | -10/Mines     | Discovered new exit (range 6)
 1706 | -10/Mines     | Entered Subcaves
 1734 | -10/Subcaves  | Core integrity fell below 50%
 1796 | -10/Subcaves  | Discovered new exit (range 12)
 1842 | -10/Subcaves  | Core integrity fell below 20%
 1860 | -10/Subcaves  | Lost 3 parts (1p1n1w)
 1874 | -10/Subcaves  | Entered Recycling
 1884 | -9/Recycling  | Found Scrap Engine
 2220 | -9/Recycling  | Build established: Mutant
 2643 | -9/Recycling  | Build established: Scavenger-Mutant
 2643 | -9/Recycling  | Identified exit to Factory
 2719 | -9/Recycling  | Entered Factory
 2719 | -7/Factory    | Evolved 6 slots: Propulsion x1, Utility x5
 3094 | -7/Factory    | Build established: Mutant
 3508 | -7/Factory    | Build established: Construct
 3521 | -7/Factory    | Garrison activated, responded to threat
 3844 | -7/Factory    | Core integrity fell below 50%
 3900 | -7/Factory    | Core integrity fell below 20%
 3918 | -7/Factory    | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
K-01 Serf destroyed.
6 EC:S7YMK7VGDY8NLP3DA
S-27 Virus destroyed.
Chain reaction triggered in Lgt. Ion Engine.
Arm. Scrap Engine destroyed.
Scrap Engine core remains intact and functional.
K-01 Serf collects debris.
Scrap Engine consumes Ion Cannon.
Pressure Siphon disabled.
Scrap Engine consumes Ion Cannon. <x3>
P-60 Hacker resets K-01 Serf, system corruption cleaned.
K-01 Serf collects debris. <x2>
System corrupted: Matter fused (-6).
Kicked S-27 Virus out of the way. <x2>
Kicked S-27 Virus.
Kicked S-27 Virus out of the way.
Core Analyzer destroyed.
Titanium Leg destroyed.
U-05 Engineer builds a Door.
Titanium Leg destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          17
Energy Capacity            300
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       210
Evasion (%)                55
Core Analysis              6
Recoil Reduction           3
Particle Charging          15
Offensive Hacking          10

 Item Schematics 
-----------------
 Melee Analysis Suite | -9/Recycling | Hacked
       Imp. Heat Sink | -9/Recycling | Hacked

 Robot Schematics 
------------------
 M-13 Machinist | -9/Recycling | Hacked

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LongswordNetworkSource
  Manual?         0
Play Time         00:43:34
  Cumulative      84.9 hours
  Start           2024.04.24 @ 23:02:00
  End             2024.04.25 @ 00:12:03
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          173
  Rogue           171
  Adventurer      2
  Explorer        0
Win Type          -
  Total           3
  Types           2/0/0/1/0/0/0/0/0
Lore%             49
Gallery%          51
Achievement%      39
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          1
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a0c83499-e9d6-4ade-befd-0afa758d381a