Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.28 @ 01:38:45 Player: morimori Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (12) 2400 Robots Destroyed (282) 1410 Value Destroyed (10003) 10003 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (-3829) -3829 TOTAL SCORE: 14804 Bonus ------- High Alert Combat Kills 239 Win 3000 Friendly Fire -7068 Cogmind --------- Core Integrity 440/1600 Matter 280/300 Energy 99/100 System Corruption 11% Temperature Cool (0) Movement Core (50) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (13) ----- Advanced Terrain Scan Processor Hacking Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Micro Antimatter Reactor Light Quantum Reactor Advanced Target Analyzer Gamma Rifle Enhanced Nova Cannon Peak State ------------ > --- POWER ------------ Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Light Treads Armored Medium Treads Armored Medium Treads Armored Medium Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Cooling System Advanced Coolant Injector High-capacity Storage Unit Advanced Signal Interpreter Advanced Terrain Scan Processor Weapon Mount Layered Heavy Armor Plating Advanced Hardlight Generator Hacking Suite Hacking Suite Improved Hacking Suite > --- WEAPON ----------- Enhanced Quantum Rifle Phase Cannon Enhanced Nova Cannon Enhanced Nova Cannon > --- INVENTORY -------- Micro Antimatter Reactor Light Quantum Reactor Improved Heavy Treads Advanced Heat Sink Improved Cooling System Small Battery Advanced Target Analyzer Layered Heavy Armor Plating Layered Heavy Armor Plating Layered Heavy Armor Plating Mini Drone Bay Matter Neutralizer Enhanced Nova Cannon Enhanced Nova Cannon Mini Smartbomb Launcher [Rating: 144] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Micro Fission Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Biometal Leg Utility Improved Cooling System Device Improved Cooling System Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Reflective Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Enhanced Nova Cannon Ballistic Gun Heavy Machine Gun Launcher Precision Grenade Launcher Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 2 . . 2 2 2 2 2 Power 1 | . . . . . . . . . 1 . . . Propulsion 4 | . . . 1 . . . . 1 . . . 2 Utility 11 | . . 2 . 2 2 . . 1 1 2 1 . Weapon 2 | . . . 1 . . . . . . . 1 . Parts Attached 178 | 7 8 40 24 6 2 5 13 16 14 7 31 5 Power 22 | 1 2 6 2 . . 2 1 . 3 1 4 . Engine 12 | 1 2 5 2 . . . 1 . 1 . . . Core 2 | . . 1 . . . . . . 1 . . . Reactor 8 | . . . . . . 2 . . 1 1 4 . Propulsion 41 | 2 1 13 6 . . 1 3 2 2 . 6 5 Treads 37 | 2 1 13 6 . . 1 3 2 2 . 2 5 Leg 4 | . . . . . . . . . . . 4 . Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 69 | 2 3 11 10 3 2 2 4 7 7 5 13 . Device 33 | 1 2 7 5 1 . 2 1 3 6 2 3 . Storage 3 | 1 1 . . . . . 1 . . . . . Processor 7 | . . . . 1 1 . . 2 . 1 2 . Hackware 9 | . . . . . 1 . 1 . . 2 5 . Protection 17 | . . 4 5 1 . . 1 2 1 . 3 . Artifact . | . . . . . . . . . . . . . Weapon 46 | 2 2 10 6 3 . . 5 7 2 1 8 . Energy Gun 32 | 1 2 9 5 2 . . 4 5 1 . 3 . Energy Cannon 6 | . . . . . . . 1 . . 1 4 . Ballistic Gun 2 | 1 . . . . . . . . . . 1 . Ballistic Cannon . | . . . . . . . . . . . . . Launcher 6 | . . 1 1 1 . . . 2 1 . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 9 | . . 2 1 3 . . 1 1 1 . . . Corrupted Parts 1 | . . . . . . . . . . . 1 . System Corruption 4 | . . . . . . . . . . . 4 . Parts Lost 64 | . 1 4 2 . . . 3 2 6 3 32 11 Power 4 | . . . . . . . . . 1 . 3 . Propulsion 17 | . . . 1 . . . 1 . . . 8 7 Utility 29 | . 1 4 1 . . . 1 1 4 2 11 4 Weapon 14 | . . . . . . . 1 1 1 1 10 . Highest Loss Streak 19 | . 1 1 1 . . . 2 1 4 2 19 8 To Critical Strikes . | . . . . . . . . . . . . . Average Backups 14 | 2 7 13 14 14 13 12 12 18 18 18 14 5 Power 1 | 1 2 2 2 2 2 2 1 1 . 1 1 2 Propulsion 1 | . . 2 1 2 2 2 1 2 2 2 1 . Utility 6 | . 3 3 6 7 5 4 4 10 10 8 7 1 Weapon 4 | . 1 4 4 3 4 4 4 4 4 6 4 2 Tool/Special . | . . . . . . . . . . . . . Unused Backups 47 | . 5 6 8 2 . 1 3 8 3 . 8 3 Power 12 | . 2 4 1 . . . 2 1 . . 1 1 Propulsion . | . . . . . . . . . . . . . Utility 22 | . 1 1 5 . . . 1 6 2 . 5 1 Weapon 13 | . 2 1 2 2 . 1 . 1 1 . 2 1 Tool/Special . | . . . . . . . . . . . . . Average Slot Usage (%) 91 | . 99 96 99 99 99 94 87 85 93 87 84 26 Engine 5 | . 14 8 9 7 6 . 3 5 4 . . . Reactor 2 | . . . . . . 5 2 . 2 7 6 . Treads 18 | . 28 22 26 23 20 14 16 16 14 14 13 5 Device 20 | . 13 20 17 22 20 24 19 21 28 30 18 . Storage 7 | . 14 11 9 7 6 6 6 5 5 4 3 . Processor 5 | . . . . 6 13 13 9 9 10 4 7 7 Hackware 2 | . . . . . 5 6 3 . . 4 13 12 Protection 5 | . . 10 9 7 6 1 2 5 7 4 2 . Energy Gun 18 | . 25 21 26 22 13 18 19 16 13 11 7 . Peak Build Rating 144 | 7 11 20 35 42 45 58 68 87 108 124 144 64 Average Rating 60 | 5 9 17 29 37 44 56 61 79 101 119 120 36 On Entrance 48 | . 7 10 19 30 40 45 58 67 87 108 118 43 Avg Prop Armor Cover (%) 39 | . . . . . . . . . . . 39 40 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 153 | 11 31 44 51 55 55 61 117 119 108 115 153 . Greatest Support 125 | 40 40 43 63 63 63 93 93 125 125 124 124 35 Greatest Overweight (x) 21 | 1 . 1 . . . . 1 1 . . 21 . Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 20 20 20 20 20 5 Average Capacity 16 | 7 9 15 15 15 15 15 16 20 20 20 17 5 Most Carried 20 | 4 8 15 15 15 14 15 20 20 20 20 20 5 Average Carried 15 | 2 7 13 14 14 13 14 14 19 19 19 16 4 Final Capacity 20 | 8 15 15 15 15 15 15 20 20 20 20 5 5 Final Carried 20 | 4 8 15 15 15 13 15 20 20 20 20 5 5 Class Distribution -------------------- 26% | Scavenger-Tank 14% | Mutant 13% | Tank 10% | Scavenger-Gunner 8% | Scavenger-Mutant 8% | Scavenger-Skirmisher 6% | Hacker-Gunner 4% | Hacker-Mutant 4% | Skirmisher 3% | Hacker-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Tank | -8/Materials Skirmisher | -7/Factory Skirmisher | -6/Factory Scavenger-Skirmisher | -6/Waste Scavenger-Gunner | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Tank | -4/Factory Scavenger-Tank | -3/Research Hacker-Gunner | -2/Research Hacker-Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res Res Acc Matter Collected 3362 | 248 174 484 390 80 . 133 439 378 334 135 567 . Remotely 50 | . . 50 . . . . . . . . . . Salvage Created 12051 | 42 757 1914 1757 406 . 1192 1444 1519 853 430 1737 . Parts 525 | 7 35 107 84 16 . 34 56 58 48 12 68 . Haulers Intercepted 15 | . 2 6 3 1 . . 1 2 . . . . Recyclers Shooed 7 | 1 . 2 . . . . 1 1 . . 1 1 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 185 | . 9 27 31 8 . . 32 25 20 6 27 . Guns 125 | . 9 25 25 5 . . 21 16 12 1 11 . Cannons 12 | . . . . . . . 1 1 . . 10 . AOE 36 | . . 2 5 3 . . 9 4 8 2 3 . Classes Destroyed 16 | 1 7 3 2 . . 1 1 . . 1 . . Worker 7 | . . 2 1 . . . 1 2 1 . . . Builder 11 | . 1 1 3 2 . . . . 2 . 2 . Tunneler 3 | 2 . . . . . . . . . . 1 . Hauler 15 | . 2 6 3 1 . . 1 2 . . . . Recycler 13 | . 3 5 2 1 . . 1 1 . . . . Mechanic 1 | . . . 1 . . . . . . . . . Operator 8 | . 1 2 2 . . . 1 1 1 . . . Watcher 19 | . 3 5 5 . . . 1 1 3 1 . . Swarmer 49 | . 3 6 11 3 . . 9 4 9 . 4 . Grunt 61 | . 6 10 11 5 . . 10 12 4 3 . . Brawler 2 | . . 1 . . . . . 1 . . . . Duelist 1 | . . . . . . . . . . 1 . . Sentry 27 | . . 10 7 . . . 4 2 1 2 1 . Hunter 17 | . . . 2 . . . 3 1 2 . 9 . Programmer 28 | . . . . . . . 6 5 4 . 13 . Surgeon 3 | . . . . . . 3 . . . . . . Wasp 5 | . . . . . . 5 . . . . . . Thug 7 | . . . . . . 7 . . . . . . Martyr 5 | . . . . . . 5 . . . . . . Best Kill Streak 12 | 1 3 12 8 5 . . 5 5 5 2 5 . Combat Bots Only 8 | . 3 8 6 4 . . 5 4 5 2 5 . Max Kills in Single Turn 5 | 1 1 3 2 3 . 1 2 2 5 2 3 . Gunslinging 1 | . . . 1 . . . . 1 . . . . Exploded 4 | . . 2 2 2 . . 2 2 4 2 2 . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res Res Acc Hostile Shots Fired 1457 | . 44 140 125 19 . . 181 110 117 25 507 189 Missed 455 | . 14 35 27 2 . . 57 45 41 4 156 74 Hits 1002 | . 30 105 98 17 . . 124 65 76 21 351 115 Melee 8 | . . 3 . . . . . . . 5 . . Projectile 994 | . 30 102 98 17 . . 124 65 76 16 351 115 AOE 3 | . . . . . . . . . 2 . . 1 Critical Strikes 43 | . 1 4 4 1 . . 3 2 6 . 19 3 Part Disruptions 1 | . . . . . . . . . . . 1 . Damage Taken 18626 | . 374 1376 1319 275 . . 1558 990 1359 495 8248 2632 Core 2774 | . 58 203 148 30 . . 94 56 108 15 902 1160 Absorbed by Shields 1090 | . . . . . . . . . 182 72 836 . Ignored by Resistances 776 | . . . . . . . 212 211 69 33 251 . Regen/Repaired (Parts) 864 | . 27 . 203 . . 51 464 119 . . . . Core Remaining (%) 75 | 100 76 49 73 95 . . 88 94 90 98 37 27 Volleys Fired 672 | 6 54 110 91 13 . 136 74 55 41 22 69 1 Largest 4 | 2 2 2 3 3 . 3 3 3 3 3 4 1 Hottest 390 | 60 112 112 168 187 . 168 243 281 281 253 390 120 Shots Fired 1736 | 12 108 218 263 37 . 408 202 149 90 34 214 1 Gun 1578 | 12 108 216 258 36 . 408 189 140 75 20 116 . Cannon 130 | . . . . . . . 5 5 12 12 95 1 Launcher 28 | . . 2 5 1 . . 8 4 3 2 3 . Special . | . . . . . . . . . . . . . Kinetic 35 | 6 3 . . . . . . . . . 26 . Thermal 1661 | 6 105 216 258 36 . 408 194 145 87 20 185 1 Explosive 28 | . . 2 5 1 . . 8 4 3 2 3 . Electromagnetic 12 | . . . . . . . . . . 12 . . Robot Hit Streak 43 | 4 8 17 27 16 . 35 38 43 24 18 34 . Robot Miss Streak 6 | 2 5 3 5 3 . 2 6 2 3 2 3 . Penetration Max . | . . . . . . . . . . . . . Secondary Targets 17 | . . 3 4 . . . 1 4 4 . 1 . Max Gunslinging Chain 2 | . . 1 2 . . . 1 1 1 . 1 . Capacitor 10 | . . . . . . . . . . 10 . . Shots Hit Robots 1250 | 7 61 152 163 31 . 331 149 123 63 24 146 . Core Hits 713 | 3 32 72 77 33 . 161 109 93 62 17 54 . Critical Kills 2 | . . . . . . . . . . . 2 . Critical Parts Destroyed 4 | 1 . . . . . . . . . . 3 . Critical Strikes 94 | 1 10 14 12 2 . 41 7 1 . 1 5 . Burn 87 | . 10 14 12 2 . 41 7 1 . . . . Meltdown 1 | . . . . . . . . . . . 1 . Destroy 5 | 1 . . . . . . . . . . 4 . Corrupt 1 | . . . . . . . . . . 1 . . Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 30748 | 74 915 2498 3515 1163 . 5308 3917 3339 3179 1077 5754 9 Guns 23418 | 74 915 2224 3041 590 . 5308 2991 2985 2234 429 2627 . Cannons 3203 | . . . . . . . 85 142 . 325 2651 . Explosions 4070 | . . 274 463 573 . . 841 212 945 323 439 . Melee . | . . . . . . . . . . . . . Ramming 57 | . . . 11 . . . . . . . 37 9 Kinetic 472 | 18 16 . . . . . . . . . 438 . Thermal 26187 | 56 899 2224 3041 953 . 5308 3076 3127 2234 429 4840 . Explosive 3707 | . . 274 463 210 . . 841 212 945 323 439 . Electromagnetic 325 | . . . . . . . . . . 325 . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 40 | . 1 2 . . . . 5 3 3 . 40 11 Average Corruption 5 | . 1 2 . . . . 3 1 2 . 13 5 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 151 | . 5 6 . . . . 44 17 13 . 63 3 Message Errors 45 | . 3 . . . . . 16 3 6 . 16 1 Matter Fused 24 | . 1 2 . . . . 10 3 1 . 6 1 Heat Flow Errors 15 | . . . . . . . 3 2 1 . 9 . Energy Discharges 15 | . 1 2 . . . . 3 . 1 . 8 . Parts Rejected 3 | . . . . . . . 1 . . . 1 1 Parts Fused 2 | . . . . . . . 1 1 . . . . Data Loss (minor) 19 | . . . . . . . 4 5 2 . 8 . Data Loss (major) 6 | . . . . . . . 3 . . . 3 . Misfires 6 | . . 1 . . . . 2 1 1 . 1 . Alerts 5 | . . . . . . . 1 1 1 . 2 . Misdirections 7 | . . . . . . . . . . . 7 . Weapon Failures 4 | . . 1 . . . . . 1 . . 2 . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 428 | . . 6 16 106 . . 53 . 57 . 190 . Projectiles 157 | . . . . . . . . . . . 157 . Explosions 271 | . . 6 16 106 . . 53 . 57 . 33 . Melee . | . . . . . . . . . . . . . Knockbacks 2 | . . . . . . . . . . . 2 . Impact 1 | . . . . . . . . . . . 1 . Kinetic . | . . . . . . . . . . . . . Secondary 1 | . . . . . . . . . . . 1 . Self-Inflicted Damage 171 | . . 18 31 . . . . . 34 . 85 3 Shots 5 | . . 1 1 . . . . . 1 . 2 . Rammed 10 | . . . 1 . . . . . . . 5 4 Targets Rammed 14 | . . . 1 . . . . . . . 9 4 Kicked 4 | . . . . . . . . . . . 4 . Crushed . | . . . . . . . . . . . . . Highest Temperature 534 | 40 204 42 263 13 . . 335 115 208 216 534 16 Average Temperature 75 | 20 65 12 39 13 . . 116 18 72 96 124 12 Received Heat Transfer 2779 | . 201 534 486 135 . . 312 225 220 60 507 99 Effects 7 | . 1 . . . . . . . 3 . 3 . Energy Bleed 1 | . 1 . . . . . . . . . . . Interference 6 | . . . . . . . . . 3 . 3 . Siege Activations 1 | . . . . . . . . . . 1 . . Total Turns 1 | . . . . . . . . . . 1 . . Longest Duration 1 | . . . . . . . . . . 1 . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . 2 . . Combat Hostiles 2 | . . . . . . . . . . 2 . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 21 | . . 1 1 . . 9 1 5 . 1 3 . Combat Hostiles 10 | . . . 1 . . . 1 4 . 1 3 . Parts Melted 116 | . 4 14 20 2 . 17 12 17 3 2 25 . Heat Transferred 56362 | 125 3034 6697 7289 1459 . 16539 5995 6116 3216 672 5220 . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res Res Acc Maximum Alert Level 2 | . . 2 2 1 . . 2 1 1 1 1 . Low Security (%) 66 | 100 100 70 30 94 100 100 68 26 64 89 84 100 Level 1 22 | . . 9 24 5 . . 19 73 35 10 15 . Level 2 10 | . . 20 45 . . . 12 . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 564 | 5 63 515 509 319 151 42 564 313 307 214 301 124 Initial 273 | . . . 213 157 151 42 . 273 132 154 35 124 Average 153 | . 14 141 319 109 138 2 161 217 156 129 112 69 Influence Increases 6543 | 10 306 951 1058 376 . . 988 737 683 217 1139 78 Destroy 0b10 Robot/C 3700 | . 180 540 620 160 . . 640 500 400 120 540 . Destroy 0b10 Robot/NC 385 | 10 50 105 85 20 . . 25 35 35 5 15 . Destroy Leader 938 | . 50 192 176 22 . . 184 96 66 32 120 . Successful Hack 148 | . 23 20 10 . . . 17 10 24 30 14 . Disable Machine 360 | . . 15 45 165 . . 45 15 60 . 15 . Destroy Structure 427 | . 3 19 32 9 . . 47 36 98 30 150 3 Lose Combat Pursuer 585 | . . 60 90 . . . 30 45 . . 285 75 Influence Decreases 6513 | 10 306 444 1218 412 190 121 430 1024 659 449 995 255 Entered New Map 1399 | . . . 294 190 160 79 . 285 139 141 28 83 Time Decay 4030 | 10 296 424 604 222 30 42 419 608 460 278 547 90 Search Patrol Dispatched 100 | . . . . . . . . . . . 100 . Lost Part 563 | . 10 20 20 . . . 11 20 60 30 310 82 Lost Ally 10 | . . . . . . . . . . . 10 . Purge Threat 411 | . . . 300 . . . . 111 . . . . Squads Dispatched 48 | . 1 2 5 2 . . 9 10 3 1 13 2 Investigation 6 | . . . 1 . . . 2 1 . . 2 . Extermination 18 | . . . . 1 . . 5 3 2 1 6 . Reinforcement 21 | . 1 2 4 1 . . 2 3 1 . 5 2 Assault . | . . . . . . . . . . . . . Garrison 3 | . . . . . . . . 3 . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . 1 . Construction Impeded 3 | . . . 1 1 . . . . . . 1 . Haulers Reinforced 2 | . . . . . . . 1 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res Res Acc Distress Signals 22 | . . 1 9 1 . . 1 2 . . 7 1 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 307 | . 16 42 47 9 . . 36 29 26 6 72 24 Peak Tracking Total 20 | . 3 5 6 4 . . 5 5 5 4 13 20 Tactical Retreats 21 | . . 3 2 . . . 2 2 . . 9 3 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res Res Acc Traps Triggered 10 | . 1 . . . 1 . 2 1 1 . 4 . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res Res Acc Machines Disabled 24 | . . 1 3 11 . . 3 1 4 . 1 . Max in Single Turn 11 | . . 1 2 11 . . 1 1 2 . 1 . Garrison Access 3 | . . . 1 . . . . . . . . 2 Energy Cycler 1 | . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res Res Acc Machines Accessed 62 | . 8 12 10 2 . . 12 8 3 2 3 2 Terminals 38 | . 6 8 5 2 . . 9 5 1 . 2 . Fabricators 1 | . . . . . . . 1 . . . . . Repair Stations 7 | . 1 . 2 . . . 1 2 . 1 . . Recycling Units 6 | . 1 2 1 . . . . 1 1 . . . Scanalyzers 6 | . . 2 1 . . . . . 1 1 1 . Garrison Access 4 | . . . 1 . . . 1 . . . . 2 Total Hacks 154 | . 24 32 32 2 . . 25 20 4 6 6 3 Successful 72 | . 12 13 16 . . . 10 11 1 4 3 2 Failed 80 | . 12 18 16 2 . . 15 9 3 2 2 1 Catastrophic 20 | . 2 3 1 2 . . 6 4 1 . 1 . Database Lockouts 2 | . . 1 . . . . . . . . 1 . Manual 60 | . 15 15 12 1 . . 14 3 . . . . Terminals 98 | . 20 24 19 2 . . 18 11 1 . 3 . Fabricators 2 | . . . . . . . 2 . . . . . Repair Stations 21 | . 2 . 8 . . . 3 7 . 1 . . Recycling Units 11 | . 2 4 1 . . . . 2 2 . . . Scanalyzers 15 | . . 4 2 . . . . . 1 5 3 . Garrison Access 7 | . . . 2 . . . 2 . . . . 3 Terminal Hacks 26 | . 5 7 5 . . . 4 4 . . 1 . Part Schematic 3 | . 1 1 . . . . 1 . . . . . Prototype ID Bank 3 | . 1 1 . . . . . 1 . . . . Level Access Points 1 | . 1 . . . . . . . . . . . Branch Access Points 1 | . . 1 . . . . . . . . . . Machine Index 1 | . . . . . . . . . . . 1 . Terminal Index 5 | . 1 1 3 . . . . . . . . . Alert Level 1 | . . 1 . . . . . . . . . . Unreport Threat 3 | . . . 2 . . . . 1 . . . . Locate Traps 4 | . . 2 . . . . 1 1 . . . . Dispatch Records 1 | . 1 . . . . . . . . . . . Registered Components 1 | . . . . . . . 1 . . . . . Zone Layout 2 | . . . . . . . 1 1 . . . . Fabricator Hacks 2 | . . . . . . . 2 . . . . . Load Schematic 1 | . . . . . . . 1 . . . . . Build 1 | . . . . . . . 1 . . . . . Repair Station Hacks 15 | . 2 . 6 . . . 2 5 . . . . Scan Component 8 | . 1 . 3 . . . 1 3 . . . . Repair 7 | . 1 . 3 . . . 1 2 . . . . Recycling Unit Hacks 5 | . 2 2 . . . . . 1 . . . . Retrieve Components 5 | . 2 2 . . . . . 1 . . . . Scanalyzer 10 | . . 1 2 . . . . . 1 4 2 . Insert Component 1 | . . . . . . . . . 1 . . . Retrieve Study 9 | . . 1 2 . . . . . . 4 2 . Garrison Access Hacks 3 | . . . 1 . . . . . . . . 2 Seal Access 3 | . . . 1 . . . . . . . . 2 Unauthorized Hacks 11 | . 3 3 2 . . . 2 1 . . . . Terminals 11 | . 3 3 2 . . . 2 1 . . . . Botnet 9 | . 2 2 2 . . . 2 1 . . . . Operators 2 | . 1 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 2 | . . 1 . . . . . . 1 . . . Used . | . . . . . . . . . . . . . Hacking Detections 55 | . 6 11 10 2 . . 10 7 3 2 3 1 Full Trace Events 4 | . 1 . 1 . . . 2 . . . . . Feedback Events 1 | . . . . . . . 1 . . . . . Corruption 1 | . . . . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 3 | . 1 1 . . . . 1 . . . . . Parts Built 2 | . . . . . . . 2 . . . . . Authchips 1 | . . . . . . . 1 . . . . . Time 31 | . . . . . . . 31 . . . . . Total Part Build Rating 10 | . . . . . . . 10 . . . . . Part Studies Acquired 8 | . . 1 1 . . . . . . 4 2 . Parts Repaired 7 | . 1 . 3 . . . 1 2 . . . . Time 232 | . 32 . 84 . . . 28 88 . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 29 | . 9 19 . . . . . 1 . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res Res Acc Total Allies 20 | . . . . . . 20 . . . . . . Largest Group 20 | . . . . . . 20 . . . . . . Highest-Rated Group 778 | . . . . . . 778 . . . . . . Highest-Rated Ally 50 | . . . . . . 50 . . . . . . Total Orders 7 | . . . . . . . . . . . 7 . EXPLORE 3 | . . . . . . . . . . . 3 . RETURN 4 | . . . . . . . . . . . 4 . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted 8 | . . . . . . 8 . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res Res Acc Active Infowar (turns) 6931 | 43 1006 224 . 441 68 1020 1275 1072 1135 505 142 . Sensors 4947 | . . . . 441 68 1020 564 1072 1135 505 142 . Structural 75 | . . 75 . . . . . . . . . . Seismic 1198 | 43 1006 149 . . . . . . . . . . Machine Analysis 2363 | . . . . . 68 1020 1275 . . . . . Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches 9 | . . . . . . . . . . . 9 . Drone Recoveries 8 | . . . . . . . . . . . 8 . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res Res Acc Turns Passed 15234 | 129 1083 2302 1953 474 68 1020 2308 2053 1165 606 1860 213 Spaces Moved 7056 | 62 523 1008 863 251 42 298 925 900 556 300 941 387 Core 799 | 4 . . . . . . . . . . 409 386 Treads 6253 | 58 523 1008 863 251 42 298 925 900 556 300 528 1 Legs 4 | . . . . . . . . . . . 4 . Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 160 160 163 166 50 50 Average Speed 162 | 154 160 176 160 160 160 160 190 190 164 166 146 50 Slowest Speed 1100 | 160 160 240 160 160 160 160 240 240 166 166 1100 145 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 37 | 4 83 95 74 5 3 89 23 24 16 9 41 17 Regions Visited 12 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 7 | . 1 . . 1 . . 1 1 1 1 1 . Unknown Exits Taken 3 | 1 . 1 1 . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . Spaces Dug 23 | . . . 6 . . . 1 . 7 . 8 1 Terrain Destroyed 277 | . . 16 30 9 . . 63 32 59 14 53 1 Melee . | . . . . . . . . . . . . . Projectile 46 | . . . . . . . 3 . 12 . 30 1 AOE 231 | . . 16 30 9 . . 60 32 47 14 23 . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res Res Acc Total 9438 | 81 664 1326 1252 295 44 539 1318 1125 731 387 1275 401 Wait 1120 | 3 55 112 209 12 . 88 263 88 77 42 169 2 Move 7045 | 61 522 1007 863 250 42 297 924 899 555 299 940 386 Hop . | . . . . . . . . . . . . . Pick Up 122 | 4 9 13 20 4 . 2 14 21 12 5 18 . Fast Attach 55 | 7 2 7 4 . . 1 6 5 5 1 11 6 Attach 70 | . 1 2 5 2 2 1 6 11 10 7 22 1 Detach 32 | . . . 1 . . 3 5 8 3 5 6 1 Swap 149 | . 11 37 25 10 . 4 16 14 14 4 14 . Drop 159 | . 10 38 34 4 . 7 10 24 14 2 16 . Fire 672 | 6 54 110 91 13 . 136 74 55 41 22 69 1 Melee . | . . . . . . . . . . . . . Ram 8 | . . . . . . . . . . . 4 4 Kick 4 | . . . . . . . . . . . 4 . Crush 2 | . . . . . . . . . . . 2 . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sub]) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials (discovered 3 exits: *Fac x2 / [*Sto]) -7/Factory -6/Factory -6/Waste -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory -4/Factory -3/Research (discovered 2 exits: *Res / *Qua) -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 130 | -11/Scrapyard | Entered Materials 272 | -10/Materials | Discovered new exit (range 16) 302 | -10/Materials | Build established: Mutant 698 | -10/Materials | Discovered new exit (range 13) 754 | -10/Materials | Repaired Beam Rifle 930 | -10/Materials | Discovered new exit (range 14) 1077 | -10/Materials | Discovered new exit (range 5) 1179 | -10/Materials | Discovered new exit (range 9) 1192 | -10/Materials | Identified exit to Materials 1213 | -10/Materials | Entered another Materials area 1213 | -9/Materials | Evolved 2 slots: Utility x2 1437 | -9/Materials | Discovered new exit (range 15) 1647 | -9/Materials | Discovered new exit (range 15) 1712 | -9/Materials | Build established: Scavenger-Mutant 2024 | -9/Materials | Discovered new exit (range 14) 2477 | -9/Materials | Discovered new exit (range 16) 2762 | -9/Materials | Identified exit to Mines 2774 | -9/Materials | Central database locked down 2986 | -9/Materials | Build established: Mutant 3038 | -9/Materials | Core integrity fell below 50% 3084 | -9/Materials | Destroyed 8 combat bots 3214 | -9/Materials | Discovered new exit (range 5) 3515 | -9/Materials | Entered another Materials area 3515 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 3822 | -8/Materials | Build established: Scavenger-Tank 4585 | -8/Materials | Repaired Lgt. Treads 4612 | -8/Materials | Repaired Lgt. Treads 4641 | -8/Materials | Discovered new exit (range 7) 4810 | -8/Materials | Build established: Tank 4822 | -8/Materials | Discovered new exit (range 8) 5337 | -8/Materials | Repaired Imp. Treads 5436 | -8/Materials | Discovered new exit (range 15) 5468 | -8/Materials | Entered Factory 5468 | -7/Factory | Evolved 2 slots: Utility x2 5483 | -7/Factory | Discovered new exit (range 8) 5502 | -7/Factory | Identified exit to Factory 5942 | -7/Factory | Entered another Factory area 5942 | -6/Factory | Evolved 2 slots: Utility x2 6010 | -6/Factory | Sucked down chute 6010 | -6/Factory | Entered Waste 6011 | -6/Waste | Joined by Warlord forces that had cleared the area 6021 | -6/Waste | Build established: Skirmisher 6304 | -6/Waste | Discovered new exit (range 10) 6312 | -6/Waste | Found Damper Plating 6383 | -6/Waste | Identified exit to Factory 6512 | -6/Waste | Murdered 6 allies 6561 | -6/Waste | Murdered 3 allies 6610 | -6/Waste | Build established: Scavenger-Skirmisher 6717 | -6/Waste | Murdered 5 allies 6938 | -6/Waste | Murdered 3 allies 7030 | -6/Waste | Entered Factory 7741 | -6/Factory | Fabricated Weapon Mount (x2) 7886 | -6/Factory | Build established: Scavenger-Tank 8160 | -6/Factory | Repaired Hvy. Treads 8439 | -6/Factory | Build established: Scavenger-Gunner 8655 | -6/Factory | Discovered new exit (range 8) 8676 | -6/Factory | Identified exit to Lower Caves 9090 | -6/Factory | Discovered new exit (range 16) 9335 | -6/Factory | Identified exit to Factory 9338 | -6/Factory | Entered another Factory area 9338 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9430 | -5/Factory | Build established: Scavenger-Tank 9873 | -5/Factory | Repaired Imp. Cooling System 9918 | -5/Factory | Repaired Imp. Cooling System 10063 | -5/Factory | Garrison activated, responded to threat 10597 | -5/Factory | Build established: Scavenger-Gunner 11315 | -5/Factory | Discovered new exit (range 12) 11333 | -5/Factory | Build established: Tank 11333 | -5/Factory | Identified exit to Factory 11391 | -5/Factory | Entered another Factory area 11391 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 11926 | -4/Factory | Lost 4 parts (1p2u1w) 11931 | -4/Factory | Found Quantum Capacitor 12187 | -4/Factory | Build established: Scavenger-Tank 12324 | -4/Factory | Discovered new exit (range 5) 12330 | -4/Factory | Identified exit to Research 12463 | -4/Factory | Found Prototype Launcher 12463 | -4/Factory | Identified Mni. Smartbomb Launcher 12556 | -4/Factory | Entered Research 12556 | -3/Research | Evolved 2 slots: Utility x2 12997 | -3/Research | Discovered new exit (range 4) 12997 | -3/Research | Discovered new exit (range 11) 13056 | -3/Research | Identified exit to Research 13068 | -3/Research | Identified exit to Quarantine 13162 | -3/Research | Entered another Research area 13162 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 13252 | -2/Research | Central database locked down 13360 | -2/Research | Lost 4 parts (1n2u1w) 13878 | -2/Research | Build established: Hacker-Gunner 14380 | -2/Research | System corruption reached 10% 14742 | -2/Research | System corruption reached 30% 14800 | -2/Research | Lost 19 parts (3p5n7u4w) 14912 | -2/Research | Search patrols dispatched 15009 | -2/Research | Discovered new exit (range 6) 15014 | -2/Research | Core integrity fell below 50% 15021 | -2/Research | Identified exit to Access 15022 | -2/Research | Entered Access 15022 | -1/Access | Evolved 2 slots: Propulsion x2 15032 | -1/Access | Build established: Hacker-Mutant 15072 | -1/Access | Spotted B-99 Colossus 15089 | -1/Access | Energy Cycler disabled 15208 | -1/Access | System corruption reached 10% 15216 | -1/Access | Core integrity fell below 50% 15232 | -1/Access | Discovered new exit (range 6) 15235 | *** | Escaped! Last Messages --------------- 15211_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 15214_ Hacking Suite destroyed. 15214_ K-01 Serf collects debris. 15219_ Knocked back. 15219_ U-05 Engineer destroyed. 15219_ Slammed into W-44 Eye. 15220_ Slammed into R-10 Processor. 15221_ Broken Adv. Signal Interpreter destroyed. 15221_ Critical hit (Blast). 15221_ Knocked back. 15221_ W-44 Eye system corrupted by crushing effect. 15221_ P-80 Master resets H-81 Overseer, system corruption cleaned. 15222_ W-44 Eye system terminally corrupted. 15222_ Slug penetrates Door. 15223_ U-05 Engineer builds a Door. 15225_ K-01 Serf collects debris. 15232_ The Access Shell folds into the floor. 15232_ EXIT=FOUND [Achievement: Straight Shot] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? ????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????###?????# #????????? | | ????????????????????########## ####### #????????? | | ????????????????????" t #????????? | | ????????????????????" #????????? | | ????????????????????" #????????? | | ????????????????????" #????????? | | ????????????????????" "@ u#????????? | | ????? ??????????????" "" #????????? | | ???? ????????????" #????????? | | ??? #??????????" #????????? | | ??? #??????????" """ """ #????????? | | ### #??????????" """T""" #????????? | | #??????????########## ####### #????????? | | #???????????????????###?????# #????????? | | #####???????????????????????# #????????? | | #???????#???????????????# #????????? | | """"" #??????? ###########????# #????????? | | ""Y"" #????????+ #????# #??????? | | ##???????# #????# #?????? | | #???????# #????# #???? | | ####????# #????# #??? | | +????# #????# #?? " | | #?####### #????#H #? """ | | ## ########?# + ?????# # "" | | # #????????# #?? ???###?# + " | | # #????????# #####/######%### # | | # #??? ??# *%| %# | | # #??? " ?# !^ %" #? ? | | # #??? """?# ########/######### #??####+#? | | # #?????"""# #????? ??????# #????????? | | ### #??????" # #??? ????# #????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 126 Coolant Potential 100 Energy Generation 45 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 210 Armor Coverage 1600 Resistance: TH 10 Resistance: EM 90 Evasion (%) 50 Targeting Accuracy 20 Target Analysis 8 Core Analysis 6 Recoil Reduction 4 Particle Charging 20 Offensive Hacking 42 Defensive Hacking 10 Authchip Count 3 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Huge Storage Unit | -9/Materials | Hacked Weapon Mount | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Weapon Mount | x2 | -6/Factory | Authchip Repaired ---------- Beam Rifle | 64% | -10/Materials Lgt. Treads | 40% | -8/Materials Lgt. Treads | 62% | -8/Materials Imp. Treads | 56% | -8/Materials Hvy. Treads | 7% | -6/Factory Imp. Cooling System | 14% | -5/Factory Imp. Cooling System | 15% | -5/Factory Studied --------- Beam Rifle | -9/Materials | Hacked Mni. Grenade Launcher | -8/Materials | Hacked Lgt. Antimatter Reactor | -3/Research | Hacked Lgt. Particle Reactor | -3/Research | Hacked Hvy. Disruptor Cannon | -3/Research | Hacked Variable Charge Gun | -3/Research | Hacked Particle Reactor | -2/Research | Hacked Dispersion Rifle | -2/Research | Hacked Alien Tech Used ----------------- None Achievements -------------- Physics Hates This One Trick Straight Shot Suspicious We Love MA Challenges ------------ None Game ------ Seed DeliverySixWings Manual? 0 Play Time 02:04:10 Cumulative 490.6 hours Start 2025.10.27 @ 23:36:36 End 2025.10.28 @ 01:38:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 231 Rogue 231 Adventurer 0 Explorer 0 Win Type 0 Total 8 Types 6/0/1/0/0/0/1/0/0/0 Lore% 66 Gallery% 71 Achievement% 44 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2026a400-06ce-4ef0-8dfa-b08ab66ee647