Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.24 @ 00:25:53

Player: w0rldd3str0y3r

Result: Destroyed by B-75 Beast with Magnetic Acceleration Cannon

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (8)        1600
Robots Destroyed (107)     535
Value Destroyed (3695)     3695
Prototype IDs (29)         580
Alien Tech Used (0)        0
Bonus (681)                681
              TOTAL SCORE: 8591

 Bonus
-------
High Alert Combat Kills    318
Follower Combat Kills      66
Aligned with FarCom        300
Friendly Fire              -3

 Cogmind 
---------
Core Integrity             0/700
Matter                     265/300
Energy                     315/315
System Corruption          34%
Temperature                Cool (12)
Movement                   Walking (610) Ox7
Location                   -7/Lower Caves

 Parts 
-------
>               --- POWER (1) --------
                Neutrino Core
>               --- PROPULSION (3) ---
                Carbon-fiber Leg
>               --- UTILITY (5) ------
  High-capacity Storage Unit
                Visual Processing Unit
                Targeting Computer
                Target Analyzer
       Improved Light Armor Plating
>               --- WEAPON (4) -------
                Autogun
                AWS/Autocannon
>               --- INVENTORY (20) ---
                Cryofiber Web
       Improved Heat Sink
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Matter Pod (200)
  High-capacity Matter Pod (140)
       Improved Terrain Scanner
                Terrain Scan Processor
                Terrain Scan Processor
                0b10 Alert Chip
                Target Analyzer
                Matter Filter
                Particle Charger
                Microactuators
      Makeshift ECM Suite
       Improved Light Armor Plating
                Hacking Suite
                Flail
          Heavy Flail

 Peak State 
------------
>               --- POWER ------------
          Light Ion Engine
>               --- PROPULSION -------
          Light Treads
       Improved Medium Treads
                Wheel
>               --- UTILITY ----------
  High-capacity Storage Unit
                Visual Processing Unit
                Targeting Computer
                Target Analyzer
       Improved Light Armor Plating
>               --- WEAPON -----------
                Lightning Gun
                AWS/Autocannon
>               --- INVENTORY --------
                Cryofiber Web
       Improved Heat Sink
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Matter Pod
  High-capacity Matter Pod
       Improved Terrain Scanner
                Terrain Scan Processor
                Terrain Scan Processor
                0b10 Alert Chip
                Matter Filter
                Particle Charger
                Microactuators
      Makeshift ECM Suite
       Improved Light Armor Plating
                Hacking Suite
                Autogun
                Flail
          Heavy Flail
[Rating: 57]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Neutrino Core
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
  Hover Unit               Airjet
Utility                    High-capacity Storage Unit
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Targeting Computer
  Protection               Improved Light Armor Plating
Weapon                     Spread Laser
  Energy Gun               Spread Laser
  Energy Cannon            Ion Cannon
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         AWS/Autocannon
  Launcher                 Rocket Launcher
  Impact Weapon            Heavy Mace

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low 
Slots Evolved              6    | .   .   .   .   .   4   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   .   .   .   
  Utility                  3    | .   .   .   .   .   2   1   .   .   
  Weapon                   2    | .   .   .   .   .   1   1   .   .   
Parts Attached             97   | 7   4   6   1   .   11  47  14  7   
  Power                    12   | 1   1   .   .   .   .   7   2   1   
    Engine                 7    | 1   1   .   .   .   .   4   1   .   
    Core                   5    | .   .   .   .   .   .   3   1   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               26   | 2   .   1   .   .   5   12  5   1   
    Treads                 10   | .   .   .   .   .   3   5   2   .   
    Leg                    1    | .   .   .   .   .   .   .   .   1   
    Wheel                  14   | 2   .   1   .   .   2   7   2   .   
    Hover                  1    | .   .   .   .   .   .   .   1   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  22   | 2   .   1   1   .   3   11  1   3   
    Device                 7    | 1   .   1   .   .   1   4   .   .   
    Storage                4    | 1   .   .   1   .   .   2   .   .   
    Processor              4    | .   .   .   .   .   2   1   1   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             7    | .   .   .   .   .   .   4   .   3   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   37   | 2   3   4   .   .   3   17  6   2   
    Energy Gun             15   | 2   3   2   .   .   1   5   1   1   
    Energy Cannon          1    | .   .   .   .   .   .   1   .   .   
    Ballistic Gun          11   | .   .   .   .   .   1   7   2   1   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   1   .   
    Launcher               4    | .   .   2   .   .   .   2   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          5    | .   .   .   .   .   1   2   2   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   1   1   .   .   
  Corrupted Parts          4    | .   .   .   .   .   .   4   .   .   
    System Corruption      27   | .   .   .   .   .   .   27  .   .   
Parts Lost                 39   | .   .   .   .   .   .   21  13  5   
  Power                    6    | .   .   .   .   .   .   3   2   1   
  Propulsion               16   | .   .   .   .   .   .   8   5   3   
  Utility                  4    | .   .   .   .   .   .   3   1   .   
  Weapon                   13   | .   .   .   .   .   .   7   5   1   
  Highest Loss Streak      9    | .   .   .   .   .   .   9   7   5   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     87   | .   97  100 100 100 99  96  83  65  
  Engine                   5    | .   12  14  14  14  9   5   .   1   
  Core                     2    | .   .   .   .   .   .   1   3   5   
  Treads                   11   | .   .   .   .   .   19  19  15  2   
  Wheel                    6    | .   28  28  28  28  6   2   3   1   
  Device                   6    | .   14  14  14  14  9   8   4   .   
  Storage                  8    | .   14  14  14  14  9   8   7   7   
  Processor                15   | .   .   .   .   .   18  15  18  23  
  Protection               3    | .   .   .   .   .   .   4   4   6   
  Energy Gun               10   | .   26  26  28  28  19  7   8   .   
  Energy Cannon            1    | .   .   .   .   .   .   4   .   .   
  Ballistic Gun            5    | .   .   .   .   .   2   11  4   4   
  Ballistic Cannon         2    | .   .   .   .   .   .   .   2   7   
  Impact Weapon            3    | .   .   .   .   .   5   4   6   .   
Peak Build Rating          57   | 7   11  11  15  15  37  45  56  57  
  Average Rating           37   | 5   7   10  11  15  33  40  40  53  
  On Entrance              20   | .   7   11  11  15  15  36  37  51  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             120  | 12  19  19  54  54  57  70  105 120 
  Greatest Support         70   | 20  20  20  20  20  60  60  70  30  
  Greatest Overweight (x)  39   | .   .   .   2   2   18  18  10  39  
  Average Overweight (x)   2    | .   .   .   .   2   .   1   4   11  
Largest Inventory Capacity 20   | 8   8   8   20  20  20  20  20  20  
  Average Capacity         18   | 7   8   8   13  20  20  20  20  20  
  Most Carried             20   | 7   8   8   16  16  20  20  19  20  
  Average Carried          17   | 3   7   7   10  16  18  19  16  19  
  Final Capacity           20   | 8   8   8   20  20  20  20  20  20  
  Final Carried            20   | 7   8   8   16  16  20  19  16  19  

 Class Distribution 
--------------------
 46% | Gunner
 26% | Mutant
 16% | Scavenger-Gunner
  5% | Skirmisher
  4% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
           Mutant | -8/Materials
           Gunner | -7/Factory
 Scavenger-Gunner | -7/Lower Caves
           Gunner | -7/Lower Caves

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -7   -7   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  
Matter Collected           2187 | 270  .    130  10   .    136  1061 266  314  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            3721 | 113  .    89   .    .    169  2067 874  409  
  Parts                    186  | 6    .    17   .    .    12   118  27   6    
Haulers Intercepted        2    | .    .    .    .    .    2    .    .    .    
Recyclers Shooed           1    | .    .    .    .    .    .    1    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      30   | .    .    .    .    .    .    .    24   6    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low 
Combat Hostiles Destroyed  71   | .   .   6   .   .   1   36  18  10  
  Melee                    4    | .   .   .   .   .   .   .   4   .   
  Guns                     34   | .   .   1   .   .   1   21  11  .   
  Cannons                  18   | .   .   .   .   .   .   5   3   10  
  AOE                      14   | .   .   5   .   .   .   9   .   .   
Classes Destroyed          17   | 2   .   3   .   .   3   5   3   1   
  Worker                   11   | .   .   2   .   .   1   8   .   .   
  Builder                  11   | .   .   1   .   .   .   10  .   .   
  Tunneler                 1    | 1   .   .   .   .   .   .   .   .   
  Hauler                   2    | .   .   .   .   .   2   .   .   .   
  Recycler                 2    | 1   .   .   .   .   .   1   .   .   
  Minesweeper              1    | .   .   .   .   .   .   .   1   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   1   
  Watcher                  7    | .   .   .   .   .   3   4   .   .   
  Swarmer                  15   | .   .   6   .   .   .   4   5   .   
  Grunt                    31   | .   .   .   .   .   1   18  8   4   
  Brawler                  4    | .   .   .   .   .   .   1   1   2   
  Duelist                  4    | .   .   .   .   .   .   .   2   2   
  Sentry                   7    | .   .   .   .   .   .   5   1   1   
  Specialist               3    | .   .   .   .   .   .   3   .   .   
  Hunter                   2    | .   .   .   .   .   .   1   .   1   
  Programmer               4    | .   .   .   .   .   .   4   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   1   .   
Best Kill Streak           17   | 2   .   4   .   .   2   17  9   7   
  Combat Bots Only         9    | .   .   3   .   .   1   6   9   7   
Max Kills in Single Turn   6    | 1   .   3   .   .   1   6   2   1   
  Gunslinging              1    | .   .   .   .   .   .   .   1   .   
  Exploded                 3    | .   .   3   .   .   .   3   .   .   
  Melee                    1    | .   .   .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   
--------                   Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  
Hostile Shots Fired        565   | .    .    11   .    .    6    363  100  85   
  Missed                   174   | .    .    3    .    .    3    119  27   22   
Damage Taken               6191  | .    .    143  .    .    64   3229 1534 1221 
  Core                     773   | .    .    53   .    .    .    368  208  144  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  85    | .    .    .    .    .    .    18   67   .    
Core Remaining (%)         92    | 100  .    .    .    78   100  .    .    .    
Volleys Fired              168   | 2    .    8    .    .    19   90   32   17   
  Largest                  4     | 2    .    2    .    .    3    4    3    1    
  Hottest                  195   | 90   .    130  .    .    195  190  170  23   
Shots Fired                478   | 4    .    16   .    .    44   265  87   62   
  Gun                      347   | 4    .    13   .    .    44   199  70   17   
  Cannon                   122   | .    .    .    .    .    .    60   17   45   
  Launcher                 9     | .    .    3    .    .    .    6    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  241   | .    .    .    .    .    4    136  40   61   
  Thermal                  219   | 4    .    13   .    .    40   115  47   .    
  Explosive                9     | .    .    3    .    .    .    6    .    .    
  Electromagnetic          9     | .    .    .    .    .    .    8    .    1    
  Robot Hit Streak         25    | 3    .    3    .    .    9    25   13   7    
  Robot Miss Streak        5     | .    .    5    .    .    5    4    4    3    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    
  Secondary Targets        5     | .    .    .    .    .    .    3    2    .    
    Max Gunslinging Chain  1     | .    .    .    .    .    .    1    1    .    
  Autonomous               62    | .    .    .    .    .    .    .    17   45   
Shots Hit Robots           331   | 3    .    8    .    .    36   164  77   43   
  Core Hits                228   | 3    .    16   .    .    37   121  40   11   
  Critical Kills           2     | .    .    .    .    .    .    1    1    .    
  Critical Parts Destroyed 1     | .    .    .    .    .    .    .    1    .    
  Critical Strikes         11    | 1    .    .    .    .    .    3    5    2    
    Burn                   2     | 1    .    .    .    .    .    1    .    .    
    Meltdown               1     | .    .    .    .    .    .    1    .    .    
    Blast                  5     | .    .    .    .    .    .    .    3    2    
    Corrupt                1     | .    .    .    .    .    .    1    .    .    
    Smash                  2     | .    .    .    .    .    .    .    2    .    
Melee Attacks              31    | .    .    .    .    .    6    14   11   .    
  Impact                   31    | .    .    .    .    .    6    14   11   .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            7     | .    .    .    .    .    .    2    5    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    
Damage Inflicted           12017 | 35   .    334  .    .    517  5489 2965 2677 
  Guns                     4549  | 35   .    68   .    .    517  2794 981  154  
  Cannons                  4635  | .    .    .    .    .    .    868  1244 2523 
  Explosions               1919  | .    .    266  .    .    .    1653 .    .    
  Melee                    914   | .    .    .    .    .    .    174  740  .    
  Ramming                  .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  5731  | .    .    .    .    .    75   1404 1575 2677 
  Thermal                  3906  | 35   .    68   .    .    442  2711 650  .    
  Explosive                1031  | .    .    266  .    .    .    765  .    .    
  Electromagnetic          435   | .    .    .    .    .    .    435  .    .    
  Impact                   914   | .    .    .    .    .    .    174  740  .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
Highest Corruption         34    | .    .    .    .    .    .    29   34   34   
  Average Corruption       22    | .    .    .    .    .    .    6    33   34   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    
  Effects                  171   | .    .    .    .    .    .    37   60   74   
    Message Errors         43    | .    .    .    .    .    .    9    12   22   
    Matter Fused           36    | .    .    .    .    .    .    10   14   12   
    Heat Flow Errors       18    | .    .    .    .    .    .    2    6    10   
    Energy Discharges      26    | .    .    .    .    .    .    5    10   11   
    Parts Rejected         1     | .    .    .    .    .    .    .    .    1    
    Parts Fused            1     | .    .    .    .    .    .    1    .    .    
    Data Loss (minor)      17    | .    .    .    .    .    .    3    4    10   
    Data Loss (major)      5     | .    .    .    .    .    .    1    2    2    
    Misfires               6     | .    .    .    .    .    .    1    3    2    
    Alerts                 2     | .    .    .    .    .    .    .    .    2    
    Misdirections          2     | .    .    .    .    .    .    1    1    .    
    Weapon Failures        14    | .    .    .    .    .    .    4    8    2    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    
Overflow Damage            720   | .    .    .    .    .    .    225  288  207  
  Projectiles              319   | .    .    .    .    .    .    8    104  207  
  Explosions               113   | .    .    .    .    .    .    113  .    .    
  Melee                    288   | .    .    .    .    .    .    104  184  .    
Knockbacks                 8     | .    .    .    .    .    .    2    3    3    
  Impact                   4     | .    .    .    .    .    .    2    2    .    
  Kinetic                  4     | .    .    .    .    .    .    .    1    3    
  Secondary                .     | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      167   | .    .    33   .    .    .    134  .    .    
  Shots                    6     | .    .    2    .    .    .    4    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    
Highest Temperature        426   | 30   .    178  .    .    180  426  377  241  
  Average Temperature      109   | 17   .    61   .    .    44   128  138  96   
  Received Heat Transfer   1776  | .    .    .    .    .    27   951  381  417  
  Effects                  8     | .    .    .    .    .    .    3    1    4    
    Shutdowns              1     | .    .    .    .    .    .    1    .    .    
    Energy Bleed           4     | .    .    .    .    .    .    2    1    1    
    Interference           3     | .    .    .    .    .    .    .    .    3    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    
Robots Corrupted           4     | .    .    .    .    .    .    2    2    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    1    .    
  Parts Fried              8     | .    .    .    .    .    .    4    4    .    
  Impact Corruptions       15    | .    .    .    .    .    .    6    9    .    
Robots Melted              1     | .    .    .    .    .    .    1    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    1    .    .    
  Parts Melted             14    | .    .    .    .    .    .    12   2    .    
  Heat Transferred         6832  | 173  .    90   .    .    545  4517 1507 .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    .    .    .    .    .    2    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   
-------                    Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  
Peak Influence             1003 | 10   6    194  .    .    135  1003 .    .    
  Initial                  6    | .    6    1    .    .    .    .    .    .    
  Average                  223  | 5    6    158  .    .    63   333  .    .    
Maximum Alert Level        3    | .    .    .    .    .    .    3    .    .    
  Low Security (%)         73   | 100  100  100  .    100  100  55   .    .    
  Level 1                  6    | .    .    .    .    .    .    11   .    .    
  Level 2                  5    | .    .    .    .    .    .    9    .    .    
  Level 3                  13   | .    .    .    .    .    .    23   .    .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    
Squads Dispatched          19   | .    .    .    .    .    1    17   .    1    
  Investigation            1    | .    .    .    .    .    .    1    .    .    
  Extermination            3    | .    .    .    .    .    .    3    .    .    
  Reinforcement            7    | .    .    .    .    .    .    7    .    .    
  Assault                  1    | .    .    .    .    .    .    .    .    1    
  Garrison                 7    | .    .    .    .    .    1    6    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    
Construction Impeded       3    | .    .    .    .    .    .    3    .    .    
Haulers Reinforced         1    | .    .    .    .    .    .    1    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Low Low 
Distress Signals           6    | .   .   .   .   .   1   5   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              106  | .   1   13  .   .   11  49  17  15  
  Peak Tracking Total      7    | .   1   5   .   .   3   6   5   7   
  Tactical Retreats        4    | .   .   1   .   .   .   2   1   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low 
Traps Triggered            1    | .   .   .   .   .   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Low Low 
Machines Disabled          21   | .   .   .   .   .   1   20  .   .   
  Max in Single Turn       13   | .   .   .   .   .   1   13  .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Low Low 
Machines Accessed          7    | .   1   1   2   .   1   2   .   .   
  Terminals                4    | .   1   1   .   .   1   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   
Total Hacks                14   | .   4   2   2   .   3   3   .   .   
  Successful               6    | .   1   1   2   .   .   2   .   .   
  Failed                   8    | .   3   1   .   .   3   1   .   .   
    Catastrophic           1    | .   .   1   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   6    | .   .   1   1   .   3   1   .   .   
  Terminals                11   | .   4   2   .   .   3   2   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   
Terminal Hacks             6    | .   1   1   2   .   .   2   .   .   
  Record                   1    | .   .   .   1   .   .   .   .   .   
  Prototype ID Bank        2    | .   1   .   .   .   .   1   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   1   .   .   
  Zone Layout              1    | .   .   1   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         3    | .   1   .   .   .   1   1   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Low Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   .   4   .   .   
  Programmers              4    | .   .   .   .   .   .   4   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -7  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac Low Low 
Total Allies               1    | .   .   .   .   1   .   .   .   .   
  Largest Group            1    | .   .   .   .   1   1   .   .   .   
  Highest-Rated Group      31   | .   .   .   .   31  31  .   .   .   
  Highest-Rated Ally       31   | .   .   .   .   31  31  .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               6    | .   .   .   .   .   6   .   .   .   
  Total Damage             106  | .   .   .   .   .   106 .   .   .   
  Kills                    2    | .   .   .   .   .   2   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   1   .   1   .   .   1   1   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -7   -7   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  
Turns Passed               6015 | 63   112  245  462  58   825  1810 1040 1400 
Spaces Moved               2686 | 51   116  262  501  53   444  647  390  222  
  Core                     33   | 2    .    .    .    .    1    3    .    27   
  Treads                   912  | .    .    .    .    .    276  467  158  11   
  Legs                     97   | .    .    .    .    .    .    .    .    97   
  Wheels                   1644 | 49   116  262  501  53   167  177  232  87   
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   80   80   80   110  95   95   155  230  
  Average Speed            190  | 78   80   80   90   110  144  213  225  609  
  Slowest Speed            2000 | 80   80   80   110  110  950  950  410  2000 
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       33   | 4    20   51   71   16   32   22   61   28   
  Regions Visited          8
    Branch Regions         5
  Pre-discovered Areas     4    | .    .    2    1    1    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    .    1    .    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    1    .    1    .    
Scrap Searched             4    | .    .    1    .    .    .    .    1    2    
Spaces Dug                 16   | .    .    .    .    .    6    10   .    .    
Terrain Destroyed          119  | .    .    24   .    .    17   62   2    14   
  Melee                    16   | .    .    .    .    .    6    10   .    .    
  Projectile               16   | .    .    .    .    .    .    .    2    14   
  AOE                      87   | .    .    24   .    .    11   52   .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Low Low 
Total                      3237 | 66  138 280 508 52  587 888 465 253 
  Wait                     141  | .   1   .   .   .   75  52  13  .   
  Move                     2678 | 50  115 261 500 52  443 646 389 222 
  Hop                      .    | .   .   .   .   .   .   .   .   .   
  Pick Up                  67   | 7   7   2   6   .   17  18  4   6   
  Fast Attach              38   | 7   4   .   .   .   4   16  5   2   
  Attach                   32   | .   .   .   .   .   4   18  7   3   
  Detach                   8    | .   1   .   .   .   1   4   2   .   
  Swap                     27   | .   .   6   1   .   3   13  2   2   
  Drop                     47   | .   10  3   1   .   15  17  .   1   
  Fire                     168  | 2   .   8   .   .   19  90  32  17  
  Melee                    31   | .   .   .   .   .   6   14  11  .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines
-8/Materials
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location       | Event
   46 | -11/Scrapyard  | Discovered new exit (range 15)
   64 | -11/Scrapyard  | Entered Materials
  147 | -10/Materials  | Discovered new exit (range 6)
  176 | -10/Materials  | Entered Mines
  282 | -10/Mines      | Found a hidden stash of uninstalled traps
  321 | -10/Mines      | Build established: Mutant
  347 | -10/Mines      | Discovered new exit (range 8)
  355 | -10/Mines      | Learned location of Zion (-7)
  365 | -10/Mines      | Learned location of Storage (-9)
  366 | -10/Mines      | Assembled infested the area
  417 | -10/Mines      | Deemed a non-threat by the Exiles lab entrance
  418 | -10/Mines      | Discovered new exit (range 5)
  421 | -10/Mines      | Entered Exiles
  441 | -10/Exiles     | Met 8R-AWN
  447 | -10/Exiles     | Discovered new exit (range 14)
  475 | -10/Exiles     | Met EX-HEX
  506 | -10/Exiles     | Met EX-DEC
  526 | -10/Exiles     | Met EX-BIN
  537 | -10/Exiles     | Aligned with FarCom system
  538 | -10/Exiles     | Given EX-Vault access code
  557 | -10/Exiles     | Opened EX-Vault
  576 | -10/Exiles     | Warned to stay clear of 0b10 Research branches
  770 | -10/Exiles     | Found Modified TNC
  773 | -10/Exiles     | Found 0b10 Alert Chip
  780 | -10/Exiles     | Found AWS/Autocannon
  872 | -10/Exiles     | Discovered new exit (range 12)
  883 | -10/Exiles     | Stole three prototypes: Modified TNC, 0b10 Alert Chip, AWS/Autocannon
  883 | -10/Exiles     | Entered Mines
  912 | -9/Mines       | Met a Derelict bent on vengeance
  931 | -9/Mines       | Discovered new exit (range 10)
  935 | -9/Mines       | Received a Mining Laser from a helpful Derelict
  941 | -9/Mines       | Entered Materials
  941 | -8/Materials   | Accompanied by 1 ally
  941 | -8/Materials   | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
 1241 | -8/Materials   | Build established: Skirmisher
 1600 | -8/Materials   | Build established: Mutant
 1718 | -8/Materials   | Garrison activated, responded to threat
 1746 | -8/Materials   | Discovered new exit (range 13)
 1766 | -8/Materials   | Entered Factory
 1766 | -7/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 1768 | -7/Factory     | FarCom data flow suspended
 2073 | -7/Factory     | Build established: Gunner
 2629 | -7/Factory     | Garrison activated, responded to threat
 2743 | -7/Factory     | Identified exit to Lower Caves
 2966 | -7/Factory     | Garrison activated, responded to threat
 3183 | -7/Factory     | Lost 9 parts (1p4n2u2w)
 3185 | -7/Factory     | System corruption reached 10%
 3450 | -7/Factory     | Core integrity fell below 50%
 3468 | -7/Factory     | Lost 7 parts (1p3n3w)
 3576 | -7/Factory     | Entered Lower Caves
 3681 | -7/Lower Caves | Build established: Scavenger-Gunner
 3750 | -7/Lower Caves | System corruption reached 30%
 3803 | -7/Lower Caves | Destroyed 9 combat bots
 3803 | -7/Lower Caves | Lost 4 parts (1p1n2w)
 3832 | -7/Lower Caves | Attracted the attention of an 0b10 outpost
 4193 | -7/Lower Caves | Spotted B-75 Beast
 4235 | -7/Lower Caves | Core integrity fell below 20%
 4244 | -7/Lower Caves | Destroyed B-75 Beast
 4274 | -7/Lower Caves | Lost 7 parts (1p2n1u3w)
 4493 | -7/Lower Caves | Discovered new exit (range 12)
 4616 | -7/Lower Caves | Entered another Lower Caves area
 4805 | -7/Lower Caves | Discovered new exit (range 11)
 4813 | -7/Lower Caves | Attracted the attention of an 0b10 outpost
 4854 | -7/Lower Caves | Destroyed 7 combat bots
 4901 | -7/Lower Caves | Lost 5 parts (1p3n1w)
 5113 | -7/Lower Caves | Build established: Gunner
 5565 | -7/Lower Caves | Learned location of 1 exit from Factory
 5998 | -7/Lower Caves | Spotted B-75 Beast
 6016 | -7/Lower Caves | Destroyed by B-75 Beast with Magnetic Acceleration Cannon

 Last Messages 
---------------
05809_ System corrupted: Energy discharge
  (-107).
05830_ System corrupted: FCS attempts to trigger
  Autogun.
05830_ System corrupted: Autogun misfires.
05850_ System corrupted: Component data lost.
05865_ SGS4M:N V PTGX|LI3&UP>SMHCGDJI3DQ8>CNMN7
05885_ System corrupted: Energy discharge (-85).
05904_ W:KFZ|H|XZ6V=Q,X<ILTKOH4MT BYPN
05919_ System corrupted: Component data lost.
05931_ Acquired 5 matter.
05935_ System corrupted: Matter fused (-6).
05951_ Z5|4J9/A|27YW:1WLA50S<B
05970_ System corrupted: Matter fused (-8).
05974_ Acquired 5 matter.
05986_ OO:2<FI4#&6GMRYS&8MHPKWP<R
05986_ Acquired 5 matter.
06003_ Knocked back.
06004_ GO J/|GTHFBV=F#MQ6DBIMI8%6V 0G#SWZCFG
06006_ Destroyed Unknown Protection.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ??????????????#     ###        ??????????????????? |
| ???????????#####             ?????? #####?????#### |
| ???????????#           %   ######;  %   #?????   # |
| ???????????#  $            !            #?????#  # |
| ???????????????#;      %  %%%!     BB%  #?????#  # |
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| ???????????????#         @   ;;###????????????#  # |
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| ????????????????##   ##?##     %####???########    |
| ?????????????????####???##       % #####           |
| ????????????????????????#   %%             %       |
| ???????????????????????#    %%%              ##### |
| ??????????????????????#          % % ###    ##?### |
| ?????????????????????#            % ### %  ##?## # |
| ??????????????????                 ###    #####    |
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| ???????????????????????????????????  ????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          19
Energy Capacity            315
Matter Stores              480
Matter Capacity            500
Sight Range                18
Terrain Scan Density       10
Armor Coverage             225
Utility Shielding          66
Evasion (%)                44
Targeting Accuracy         5
Target Analysis            5
Recoil Reduction           3
Particle Charging          15

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              RecyclingPlatingMachine
  Manual?         0
Play Time         00:46:03
  Cumulative      32.4 hours
  Start           2025.02.23 @ 23:35:19
  End             2025.02.24 @ 00:25:53
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          43
  Rogue           43
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             14
Gallery%          31
Achievement%      24
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Cog
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3e031e7a-59d7-44d4-8569-ad741a08e034