Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.27 @ 09:57:59

Player: Brionna

Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (37)      185
Value Destroyed (1344)     1344
Prototype IDs (24)         480
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 5009

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/700
Matter                     300/300
Energy                     89/100
System Corruption          6%
Temperature                Cool (0)
Movement                   Rolling (125) Ox3
Location                   -7/Factory

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (4) ---
                Wheel
>               --- UTILITY (4) ------
  High-capacity Storage Unit
       Advanced Targeting Computer
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (20) ---
       Improved Cesium-ion Thruster
       Improved Cesium-ion Thruster
         Medium Storage Unit
       Improved Light Armor Plating
                Field Laser

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
          Light Nuclear Core
>               --- PROPULSION -------
                Aluminum Leg
                Aluminum Leg
                Potential Leg
                Potential Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
                Matter Filter
                Hacking Suite
                Hacking Suite
>               --- WEAPON -----------
          Heavy Ion Cannon
                AWS/Gauss
>               --- INVENTORY --------
       Improved Deuterium Engine
        Armored Treads
        Armored Treads
        Armored Treads
       Advanced Treads
                Wheel
                Wheel
       Improved Cesium-ion Thruster
       Improved Cesium-ion Thruster
         Medium Storage Unit
       Improved Sensor Array
       Advanced Targeting Computer
       Improved Light Armor Plating
                Field Laser
                Beam Cannon
                Plasma Cannon
                Plasma Cannon
                Gauss Cannon
                Datajack
                Field Lobotomy Kit
[Rating: 65]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Potential Leg
  Wheel                    Wheel
Utility                    High-capacity Storage Unit
  Device                   Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Utility Shielding
Weapon                     Assault Rifle
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Gauss Cannon
  Special Weapon           Field Lobotomy Kit
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac 
Slots Evolved              6    | .   .   .   .   .   4   2   
  Power                    1    | .   .   .   .   .   1   .   
  Propulsion               2    | .   .   .   .   .   1   1   
  Utility                  2    | .   .   .   .   .   2   .   
  Weapon                   1    | .   .   .   .   .   .   1   
Parts Attached             43   | 6   2   .   1   .   11  23  
  Power                    5    | 1   .   .   .   .   2   2   
    Engine                 3    | 1   .   .   .   .   1   1   
    Core                   2    | .   .   .   .   .   1   1   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               14   | 2   .   .   .   .   4   8   
    Treads                 6    | 2   .   .   .   .   .   4   
    Leg                    6    | .   .   .   .   .   4   2   
    Wheel                  2    | .   .   .   .   .   .   2   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  12   | 1   2   .   1   .   3   5   
    Device                 5    | .   1   .   .   .   2   2   
    Storage                3    | 1   1   .   1   .   .   .   
    Processor              1    | .   .   .   .   .   .   1   
    Hackware               2    | .   .   .   .   .   .   2   
    Protection             1    | .   .   .   .   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   12   | 2   .   .   .   .   2   8   
    Energy Gun             .    | .   .   .   .   .   .   .   
    Energy Cannon          4    | .   .   .   .   .   .   4   
    Ballistic Gun          5    | 2   .   .   .   .   2   1   
    Ballistic Cannon       1    | .   .   .   .   .   .   1   
    Launcher               .    | .   .   .   .   .   .   .   
    Special Weapon         1    | .   .   .   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   1   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   
Parts Lost                 32   | .   .   .   .   .   10  22  
  Power                    5    | .   .   .   .   .   2   3   
  Propulsion               10   | .   .   .   .   .   2   8   
  Utility                  7    | .   .   .   .   .   3   4   
  Weapon                   10   | .   .   .   .   .   3   7   
  Highest Loss Streak      16   | .   .   .   .   .   7   16  
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     93   | .   95  100 100 100 78  82  
  Engine                   10   | .   14  14  14  14  8   .   
  Core                     3    | .   .   .   .   .   3   11  
  Treads                   19   | .   28  28  28  28  8   1   
  Leg                      7    | .   .   .   .   .   13  26  
  Device                   10   | .   10  14  14  14  15  1   
  Storage                  11   | .   14  14  14  14  9   7   
  Hackware                 3    | .   .   .   .   .   .   14  
  Protection               1    | .   .   .   .   .   4   2   
  Energy Cannon            1    | .   .   .   .   .   .   5   
  Ballistic Gun            22   | .   28  28  28  28  17  7   
Peak Build Rating          65   | 6   8   8   12  13  36  65  
  Average Rating           21   | 3   7   7   8   12  24  56  
  On Entrance              11   | .   6   8   7   12  13  33  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             71   | 14  20  20  50  50  55  71  
  Greatest Support         80   | 40  40  40  40  40  70  80  
  Greatest Overweight (x)  5    | .   .   .   1   1   1   5   
  Average Overweight (x)   .    | .   .   .   .   1   .   .   
Largest Inventory Capacity 20   | 8   10  10  20  20  20  20  
  Average Capacity         17   | 7   9   10  18  20  20  20  
  Most Carried             20   | 8   10  10  15  20  20  20  
  Average Carried          13   | 4   8   9   10  17  18  18  
  Final Capacity           20   | 8   10  10  20  20  20  20  
  Final Carried            20   | 6   10  9   15  20  20  5   

 Class Distribution 
--------------------
 61% | Mutant
 17% | Skirmisher
 10% | Hacker-Gunner
  8% | Hacker-Tank

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Mines
        Mutant | -10/Exiles
    Skirmisher | -9/Mines
    Skirmisher | -8/Materials
 Hacker-Gunner | -7/Factory

 Resources                      | -11 -10 -10 -10 -9  -8  -7  
-----------                Run  | Yrd Mat Min Exi Min Mat Fac 
Matter Collected           872  | 133 244 71  .   10  229 185 
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            1482 | .   244 78  .   .   233 927 
  Parts                    84   | .   20  11  .   .   8   45  
Haulers Intercepted        .    | .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   .   1   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac 
Combat Hostiles Destroyed  34   | .   7   5   .   .   5   17  
  Guns                     28   | .   7   5   .   .   5   11  
  Cannons                  6    | .   .   .   .   .   .   6   
Classes Destroyed          7    | .   3   .   .   .   1   3   
  Builder                  2    | .   .   .   .   .   .   2   
  Watcher                  1    | .   1   .   .   .   .   .   
  Swarmer                  8    | .   3   5   .   .   .   .   
  Grunt                    20   | .   4   .   .   .   4   12  
  Sentry                   3    | .   .   .   .   .   1   2   
  Specialist               2    | .   .   .   .   .   .   2   
  Programmer               1    | .   .   .   .   .   .   1   
Best Kill Streak           7    | .   4   3   .   .   2   7   
  Combat Bots Only         6    | .   3   3   .   .   2   6   
Max Kills in Single Turn   2    | .   2   1   .   .   1   2   
  Gunslinging              1    | .   1   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  
Hostile Shots Fired        405  | .    28   12   .    .    83   282  
  Missed                   106  | .    6    5    .    .    19   76   
Damage Taken               5116 | .    217  52   .    .    1043 3804 
  Core                     1026 | .    69   7    .    .    244  706  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Redirected to Shielding  8    | .    .    .    .    .    8    .    
  Regen/Repaired (Parts)   42   | .    .    .    .    .    .    42   
Core Remaining (%)         74   | 100  .    .    .    69   55   .    
Volleys Fired              122  | .    22   6    .    .    32   62   
  Largest                  2    | .    2    2    .    .    2    2    
  Hottest                  140  | .    40   40   .    .    43   140  
Shots Fired                231  | .    44   12   .    .    52   123  
  Gun                      169  | .    44   12   .    .    52   61   
  Cannon                   60   | .    .    .    .    .    .    60   
  Launcher                 .    | .    .    .    .    .    .    .    
  Special                  2    | .    .    .    .    .    .    2    
  Kinetic                  172  | .    44   12   .    .    52   64   
  Thermal                  57   | .    .    .    .    .    .    57   
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Robot Hit Streak         10   | .    4    4    .    .    8    10   
  Robot Miss Streak        5    | .    4    2    .    .    5    4    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        4    | .    1    2    .    .    1    .    
    Max Gunslinging Chain  1    | .    1    1    .    .    1    .    
  Autonomous               56   | .    .    .    .    .    .    56   
Shots Hit Robots           154  | .    23   6    .    .    35   90   
  Core Hits                67   | .    12   5    .    .    15   35   
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed 3    | .    1    .    .    .    1    1    
  Critical Strikes         3    | .    1    .    .    .    1    1    
    Destroy                3    | .    1    .    .    .    1    1    
Melee Attacks              1    | .    .    .    .    .    .    1    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           3566 | .    289  70   .    .    505  2702 
  Guns                     2622 | .    289  70   .    .    497  1766 
  Cannons                  920  | .    .    .    .    .    .    920  
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  24   | .    .    .    .    .    8    16   
  Kinetic                  2683 | .    289  70   .    .    497  1827 
  Thermal                  859  | .    .    .    .    .    .    859  
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         6    | .    .    .    .    .    2    6    
  Average Corruption       3    | .    .    .    .    .    2    3    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  12   | .    .    .    .    .    1    11   
    Message Errors         3    | .    .    .    .    .    1    2    
    Matter Fused           1    | .    .    .    .    .    .    1    
    Heat Flow Errors       1    | .    .    .    .    .    .    1    
    Energy Discharges      3    | .    .    .    .    .    .    3    
    Parts Rejected         1    | .    .    .    .    .    .    1    
    Data Loss (minor)      1    | .    .    .    .    .    .    1    
    Misfires               1    | .    .    .    .    .    .    1    
    Weapon Failures        1    | .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 2    | .    .    .    .    .    .    2    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  2    | .    .    .    .    .    .    2    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    
  Rammed                   5    | .    .    .    .    .    .    5    
Targets Rammed             6    | .    .    .    .    .    1    5    
  Kicked                   1    | .    .    .    .    .    1    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        362  | .    .    .    .    .    23   362  
  Average Temperature      74   | .    .    .    .    .    9    83   
  Received Heat Transfer   1254 | .    84   .    .    .    549  621  
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    .    .    1    
  Heat Transferred         1273 | .    .    .    .    .    .    1273 
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac 
Peak Influence             313  | .   183 205 .   .   195 313 
  Initial                  88   | .   .   70  .   .   .   88  
  Average                  97   | .   110 151 .   .   50  155 
Maximum Alert Level        1    | .   .   1   .   .   .   1   
  Low Security (%)         86   | 100 100 81  .   100 100 70  
  Level 1                  13   | .   .   18  .   .   .   29  
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          13   | .   2   .   .   .   2   9   
  Investigation            4    | .   2   .   .   .   1   1   
  Extermination            1    | .   .   .   .   .   .   1   
  Reinforcement            5    | .   .   .   .   .   1   4   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac 
Distress Signals           2    | .   1   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              46   | .   8   5   .   .   8   25  
  Peak Tracking Total      8    | .   3   3   .   .   5   8   
  Tactical Retreats        3    | .   .   1   .   .   2   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac 
Traps Triggered            3    | .   1   .   .   .   1   1   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
Most Traps Carried         4    | .   .   .   .   4   4   4   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac 
Machines Disabled          2    | .   .   .   .   .   .   2   
  Max in Single Turn       1    | .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac 
Machines Accessed          13   | .   3   .   5   .   .   5   
  Terminals                5    | .   2   .   .   .   .   3   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   1   
  Recycling Units          1    | .   1   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   1   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                68   | .   6   .   50  .   .   12  
  Successful               56   | .   1   .   50  .   .   5   
  Failed                   12   | .   5   .   .   .   .   7   
    Catastrophic           1    | .   1   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   1   .   .   .   
  Terminals                12   | .   5   .   .   .   .   7   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   .   3   
  Recycling Units          1    | .   1   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   2   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             51   | .   .   .   50  .   .   1   
  Record                   49   | .   .   .   49  .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   1   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       3    | .   .   .   .   .   .   3   
  Scan Component           2    | .   .   .   .   .   .   2   
  Repair                   1    | .   .   .   .   .   .   1   
Recycling Unit Hacks       1    | .   1   .   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   .   
Scanalyzer                 1    | .   .   .   .   .   .   1   
  Insert Component         1    | .   .   .   .   .   .   1   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         6    | .   2   .   .   .   .   4   
  Full Trace Events        2    | .   1   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   1   
  Time                     13   | .   .   .   .   .   .   13  
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     1    | .   1   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  
------------               Run  | Yrd Mat Min Exi Min Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   1   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   .   1   
Robot Hacks Applied        1    | .   .   .   .   .   .   1   
  parse_system             1    | .   .   .   .   .   .   1   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac 
Total Allies               2    | .   .   .   .   .   .   2   
  Largest Group            2    | .   .   .   .   .   .   2   
  Highest-Rated Group      32   | .   .   .   .   .   .   32  
  Highest-Rated Ally       16   | .   .   .   .   .   .   16  
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               10   | .   .   .   .   .   .   10  
  Total Damage             159  | .   .   .   .   .   .   159 
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   
Field Lobotomies           2    | .   .   .   .   .   .   2   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  
Turns Passed               4184 | 125  369  155  1788 394  377  976  
Spaces Moved               1992 | 73   182  84   790  163  188  512  
  Core                     6    | 6    .    .    .    .    .    .    
  Treads                   1346 | 67   182  84   790  163  47   13   
  Legs                     633  | .    .    .    .    .    141  492  
  Wheels                   7    | .    .    .    .    .    .    7    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  240  90   105  
  Average Speed            177  | 150  160  160  225  240  135  111  
  Slowest Speed            330  | 160  160  160  240  240  240  330  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       34   | 6    40   15   93   53   22   15   
  Regions Visited          6
    Branch Regions         3
  Pre-discovered Areas     2    | .    .    1    1    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    
Scrap Searched             1    | .    .    .    .    1    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          18   | .    .    .    .    .    .    18   
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               18   | .    .    .    .    .    .    18   
  AOE                      .    | .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac 
Total                      2461 | 86  216 94  794 167 259 845 
  Wait                     253  | .   6   1   .   .   18  228 
  Move                     1986 | 72  181 83  789 162 187 512 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  41   | 8   4   1   4   5   9   10  
  Fast Attach              9    | 4   1   .   .   .   1   3   
  Attach                   32   | 2   .   .   .   .   10  20  
  Detach                   1    | .   .   .   .   .   1   .   
  Swap                     2    | .   1   .   1   .   .   .   
  Drop                     7    | .   1   2   .   .   .   4   
  Fire                     122  | .   22  6   .   .   32  62  
  Melee                    1    | .   .   .   .   .   .   1   
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     1    | .   .   .   .   .   1   .   
  Crush                    5    | .   .   .   .   .   .   5   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   1    | .   .   1   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines
-8/Materials
-7/Factory (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
   46 | -11/Scrapyard | Discovered new exit (range 14)
  126 | -11/Scrapyard | Entered Materials
  298 | -10/Materials | Discovered new exit (range 14)
  315 | -10/Materials | Build established: Mutant
  495 | -10/Materials | Entered Mines
  553 | -10/Mines     | Met a Derelict bent on vengeance
  558 | -10/Mines     | Learned location of Storage (-9)
  644 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  644 | -10/Mines     | Discovered new exit (range 5)
  650 | -10/Mines     | Entered Exiles
  690 | -10/Exiles    | Met 8R-AWN
  716 | -10/Exiles    | Met EX-HEX
  777 | -10/Exiles    | Met EX-DEC
  834 | -10/Exiles    | Learned location of Zion (-7)
  948 | -10/Exiles    | Discovered new exit (range 14)
 1158 | -10/Exiles    | Visited The Gauntlet
 1642 | -10/Exiles    | Discovered new exit (range 15)
 1824 | -10/Exiles    | Met EX-BIN
 2090 | -10/Exiles    | Aligned with FarCom system
 2093 | -10/Exiles    | Given EX-Vault access code
 2153 | -10/Exiles    | Opened EX-Vault
 2172 | -10/Exiles    | Found Potential Leg
 2175 | -10/Exiles    | Found Potential Leg
 2184 | -10/Exiles    | Found AWS/Gauss
 2192 | -10/Exiles    | Found Field Lobotomy Kit
 2246 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 2438 | -10/Exiles    | Stole three prototypes: Potential Leg, AWS/Gauss, Field Lobotomy Kit
 2438 | -10/Exiles    | Entered Mines
 2563 | -9/Mines      | Found a hidden stash of uninstalled traps
 2738 | -9/Mines      | Build established: Skirmisher
 2808 | -9/Mines      | Discovered new exit (range 11)
 2832 | -9/Mines      | Entered Materials
 2832 | -8/Materials  | Evolved 4 slots: Power x1, Propulsion x1, Utility x2
 3047 | -8/Materials  | Lost 7 parts (1p2n2u2w)
 3203 | -8/Materials  | Discovered new exit (range 7)
 3209 | -8/Materials  | Entered Factory
 3209 | -7/Factory    | Evolved 2 slots: Propulsion x1, Weapon x1
 3211 | -7/Factory    | FarCom data flow suspended
 3215 | -7/Factory    | Lost 3 parts (1p1u1w)
 3329 | -7/Factory    | Garrison activated, responded to threat
 3512 | -7/Factory    | Build established: Hacker-Tank
 3594 | -7/Factory    | Repaired Utility Shielding?
 3873 | -7/Factory    | Build established: Hacker-Gunner
 4016 | -7/Factory    | Discovered new exit (range 12)
 4018 | -7/Factory    | AWS/Gauss suddenly broke down
 4077 | -7/Factory    | Lost 5 parts (2p2n1u)
 4127 | -7/Factory    | Core integrity fell below 50%
 4161 | -7/Factory    | Core integrity fell below 20%
 4173 | -7/Factory    | Assimilated G-47 Trooper with FLK Orb
 4177 | -7/Factory    | Assimilated G-47 Trooper with FLK Orb
 4185 | -7/Factory    | Destroyed by H-61 Shepherd with Heavy Assault Cannon

 Last Messages 
---------------
Chain reaction triggered in Corrupted Lgt.
  Nuclear Core.
S-27 Virus destroyed.
Chain reaction triggered in Corrupted Lgt.
  Nuclear Core.
Acquired 25 matter.
Wheel destroyed.
Knocked back.
Acquired 20 matter.
G-47 Trooper misfires.
System corrupted: Gauss Cannon jammed.
G-47 Trooper assimilated.
Penetrated by Slug.
Gauss Cannon destroyed.
Knocked back.
G-47 Trooper assimilated.
Hacking Suite destroyed.
Critical hit (Blast).
Knocked back.
Field Lobotomy Kit destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          23
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Range         14
Terrain Scan Density       10
Utility Shielding          33
Evasion (%)                55
Targeting Accuracy         8
Recoil Reduction           3
Matter Filtering           30
Offensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Librarian
Troublemaker

 Challenges 
------------
None

 Game 
------
Seed              StealthLaserMace
  Manual?         0
Play Time         00:39:54
  Cumulative      6.3 hours
  Start           2024.09.25 @ 11:43:18
  End             2024.09.27 @ 09:57:59
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          11
  Rogue           10
  Adventurer      1
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             8
Gallery%          13
Achievement%      14
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2ca8842c-f34b-4436-b90c-39f67275fb02