Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.11 @ 21:46:09 Player: StaticNoob Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (8) 4000 Regions Visited (21) 4200 Robots Destroyed (223) 1115 Value Destroyed (10276) 10276 Prototype IDs (52) 1040 Alien Tech Used (3) 600 Bonus (5779) 5779 TOTAL SCORE: 27010 Bonus ------- Triggered High Security 500 High Alert Combat Kills 253 Follower Combat Kills 3126 Finished Modified EM Gauss 1000 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1450 Matter 22/300 Energy 4/100 System Corruption 58% Temperature Cool (0) Movement Core (100) Ox1 Location -2/Quarantine Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (10) ----- Coolant Network Advanced Sensor Array Advanced Signal Interpreter Advanced Terrain Scan Processor Core Analyzer Graphene Brace > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- 2N-1CE's Frost Array Hacking Suite Advanced Hacking Suite Improved Trap Extractor (6/6 Dirty Bomb) Enhanced Quantum Rifle Peak State ------------ > --- POWER ------------ Particle Reactor Particle Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg Myomer Leg Myomer Leg Centrium Leg Centrium Leg > --- UTILITY ---------- 2N-1CE's Frost Array Advanced Coolant Injector High-capacity Storage Unit Experimental Energy Well Advanced Sensor Array Advanced Signal Interpreter Advanced Target Analyzer Core Analyzer Graphene Brace Advanced Component Analysis Suite > --- WEAPON ----------- Modified EM Gauss Rifle Precision Phase Gun Nova Cannon Disintegrator > --- INVENTORY -------- Micro Antimatter Reactor Flexi-carbon Leg Experimental Cooling System Experimental Matter Compressor Improved Weapon Cycler Hardened Heavy Armor Plating Advanced Thermal Shield Improved Point Defense System Advanced Hacking Suite Improved Trap Extractor Hacking Drone Bay Advanced Variable Charge Gun Railgun Omega Cannon Gamma Bomb Array Enhanced Gamma Bomb Array Rocket Array Ripper [Rating: 191] Favorites ----------- Power Meta Core Engine Subdweller Power Source Power Core Meta Core Reactor Light Antimatter Reactor Propulsion Myomer Leg Treads Light Treads Leg Myomer Leg Wheel Wheel Utility High-capacity Storage Unit Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Core Analyzer Protection Hardened Heavy Armor Plating Artifact Phase Redirector Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Nova Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Light Cannon Launcher Smartbomb Launcher Slashing Weapon Axe Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon 1B-0RG's Assimilator Build | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Res Tes Res Qua Slots Evolved 16 | . . . 4 2 . . . . 2 . . . . 2 . . 2 2 . 2 . Power 1 | . . . . . . . . . 1 . . . . . . . . . . . . Propulsion 4 | . . . . . . . . . . . . . . . . . 2 2 . . . Utility 8 | . . . 3 1 . . . . . . . . . 2 . . . . . 2 . Weapon 3 | . . . 1 1 . . . . 1 . . . . . . . . . . . . Parts Attached 220 | 7 3 11 22 11 3 4 3 . 1 . 1 . 5 21 15 1 24 14 16 45 13 Power 26 | 1 1 1 3 1 1 . 1 . . . . . 1 3 1 . 3 2 1 6 . Engine 4 | 1 1 1 1 . . . . . . . . . . . . . . . . . . Core 11 | . . . 2 1 1 . 1 . . . . . . 2 1 . 2 . . 1 . Reactor 11 | . . . . . . . . . . . . . 1 1 . . 1 2 1 5 . Propulsion 49 | 2 . 3 6 4 . . . . . . . . 3 2 3 . 6 6 3 10 1 Treads 14 | 2 . 2 6 . . . . . . . . . 1 . 2 . 1 . . . . Leg 18 | . . . . . . . . . . . . . . . . . . 6 2 9 1 Wheel 17 | . . 1 . 4 . . . . . . . . 2 2 1 . 5 . 1 1 . Hover . | . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . Utility 88 | 2 1 3 8 5 1 4 1 . . . 1 . 1 10 5 1 9 5 5 16 10 Device 48 | 1 . 1 4 3 1 3 1 . . . . . . 6 1 1 8 4 2 8 4 Storage 11 | 1 1 . 1 . . . . . . . 1 . 1 1 . . . 1 1 3 . Processor 11 | . . . 1 2 . 1 . . . . . . . . . . 1 . 2 2 2 Hackware . | . . . . . . . . . . . . . . . . . . . . . . Protection 16 | . . 2 2 . . . . . . . . . . 3 4 . . . . 3 2 Artifact 2 | . . . . . . . . . . . . . . . . . . . . . 2 Weapon 57 | 2 1 4 5 1 1 . 1 . 1 . . . . 6 6 . 6 1 7 13 2 Energy Gun 24 | 1 . . 5 . 1 . . . . . . . . 3 2 . 1 . 5 5 1 Energy Cannon 8 | . . 1 . . . . . . . . . . . . . . 1 1 2 2 1 Ballistic Gun 11 | 1 1 1 . . . . . . . . . . . 1 3 . 1 . . 3 . Ballistic Cannon 6 | . . 2 . . . . . . . . . . . . . . 3 . . 1 . Launcher 4 | . . . . 1 . . . . . . . . . 1 1 . . . . 1 . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . . . . . 1 . . . . . 1 . Piercing Weapon 1 | . . . . . . . 1 . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . 1 . . . . . . . . . . . . Unidentified Prototypes 20 | . . . 1 1 1 . . . 1 . . . . 3 1 . 1 . 5 3 3 Corrupted Parts 6 | . . . . . . . . . . . . . 1 . 5 . . . . . . System Corruption 40 | . . . . . . . . . . . . . 1 . 39 . . . . . . Parts Lost 123 | . 1 9 2 . . . . . . . 1 . 2 11 13 . 18 3 7 29 27 Power 17 | . 1 1 1 . . . . . . . . . 1 2 1 . 3 . . 3 4 Propulsion 29 | . . 3 1 . . . . . . . 1 . 1 2 3 . 3 . 2 8 5 Utility 37 | . . 2 . . . . . . . . . . . 5 5 . 4 2 1 6 12 Weapon 40 | . . 3 . . . . . . . . . . . 2 4 . 8 1 4 12 6 Highest Loss Streak 16 | . 1 5 1 . . . . . . . 1 . 2 11 5 . 7 3 3 15 16 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . Average Backups 14 | . 6 10 14 15 15 15 14 12 11 13 14 15 13 15 16 15 16 13 16 15 21 Power . | . . . . . . . . 1 1 1 1 1 . . . 1 1 . 1 . 1 Propulsion . | . 1 . 1 2 2 2 1 . . . . 1 . 1 . 1 1 1 1 . . Utility 9 | . 3 4 6 6 9 10 9 9 9 11 11 11 11 10 9 9 9 7 10 10 12 Weapon 3 | . 2 3 3 3 1 1 1 1 1 1 1 2 2 4 5 4 3 4 4 3 5 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . Unused Backups 30 | . . . 7 6 2 . . 2 . . . . . . 1 . 1 1 4 4 2 Power 3 | . . . 1 1 . . . . . . . . . . . . 1 . . . . Propulsion 3 | . . . 1 1 . . . . . . . . . . . . . 1 . . . Utility 18 | . . . 4 1 2 . . 2 . . . . . . . . . . 4 3 2 Weapon 6 | . . . 1 3 . . . . . . . . . . 1 . . . . 1 . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 86 | . 99 96 98 99 99 100 100 100 77 77 76 76 75 82 75 89 89 87 89 85 81 Engine 1 | . 13 11 2 3 . . . . . . . . . . . . . . . . . Core 5 | . . . 5 3 7 7 6 6 11 11 11 11 5 7 5 10 8 4 2 1 . Reactor 1 | . . . . . . . . . . . . . 4 2 2 . . 2 5 6 7 Treads 7 | . 28 26 16 2 . . . 6 5 5 5 5 9 . . 10 11 . . . . Leg 3 | . . . . . . . . . . . . . . . . . . 26 23 20 16 Wheel 4 | . . . 1 11 15 15 14 12 11 11 7 5 1 9 3 . 4 1 1 . . Device 15 | . 14 4 21 16 15 15 15 18 16 16 16 17 16 18 13 14 18 16 17 18 11 Storage 6 | . 14 14 9 7 7 7 6 6 5 5 5 5 5 5 5 5 4 4 5 6 4 Processor 13 | . . . 8 21 23 23 22 18 16 16 16 17 17 15 15 15 11 9 13 13 17 Protection 3 | . . 8 5 . . . . . . . . . . 5 6 5 3 2 . 1 4 Energy Gun 9 | . . . 23 29 29 29 29 25 . . . . . 5 5 10 7 2 5 9 8 Energy Cannon 1 | . . 9 . . . . . . . . . . . . . . 2 2 7 3 7 Ballistic Gun 3 | . 27 9 . . . . . . . . . . . . 7 10 8 . . 1 . Ballistic Cannon 1 | . . 8 2 . . . . . . . . . . . . . 1 9 2 . . Piercing Weapon 2 | . . . . . . . . 6 5 5 5 5 5 5 5 5 1 . . . . Special Melee Weapon 1 | . . . . . . . . . 4 5 5 5 5 2 . . . . . . . Peak Build Rating 191 | 9 9 22 45 52 58 57 72 77 122 122 122 121 128 140 95 85 103 135 167 191 184 Average Rating 87 | 5 8 14 39 49 50 53 55 73 120 122 121 121 124 112 76 84 89 118 136 156 165 On Entrance 80 | . 9 9 22 45 49 54 53 72 74 122 122 121 121 124 85 84 85 67 127 167 161 Avg Prop Armor Cover (%) 10 | . . 11 7 12 . . 12 12 11 11 11 11 11 . . . 6 8 14 1 . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 166 | 13 50 60 71 56 64 66 64 66 125 125 125 125 125 148 119 119 124 110 111 152 166 Greatest Support 175 | 40 40 40 42 42 26 26 26 26 26 26 26 10 50 24 46 46 76 150 160 175 175 Greatest Overweight (x) 29 | . 1 2 3 5 2 2 2 2 4 4 12 12 12 6 29 2 12 1 3 24 1 Average Overweight (x) 2 | . . 1 1 1 2 2 2 2 4 4 7 12 3 5 7 2 4 . . . . Largest Inventory Capacity 25 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 25 25 Average Capacity 20 | 7 16 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 21 24 Most Carried 25 | . 9 18 20 20 20 20 20 20 18 14 16 16 19 20 20 17 20 17 20 25 25 Average Carried 16 | . 6 12 18 19 19 19 19 17 12 14 15 16 15 17 18 17 18 15 18 17 23 Final Capacity 25 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 25 5 Final Carried 23 | . 9 17 20 18 20 18 17 19 14 14 16 16 19 15 17 17 17 16 20 23 5 Class Distribution -------------------- 26% | Assassin 21% | Mutant 15% | Skirmisher 12% | Scavenger-Skirmisher 11% | Gunner 5% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Scavenger-Skirmisher | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Skirmisher | -7/Zion Assassin | -6/Proximity Caves Assassin | -6/Factory Assassin | -6/Lower Caves Assassin | -6/Lower Caves Assassin | -6/Data Miner Assassin | -5/Proximity Caves Assassin | -5/Factory Mutant | -5/Upper Caves Scavenger-Skirmisher | -5/Upper Caves Scavenger-Skirmisher | -4/Factory Skirmisher | -3/Research Gunner | -3/Testing Gunner | -2/Research Gunner | -2/Quarantine Resources | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 ----------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Res Tes Res Qua Matter Collected 9698 | 246 154 437 504 241 349 148 79 140 2 952 63 . 2027 451 615 129 355 472 527 1807 . Remotely 130 | . . . . . . . . . . . . . . 130 . . . . . . . Salvage Created 11918 | 23 200 441 1167 510 396 271 . 308 . 95 61 . 424 117 1491 141 1242 452 703 3103 773 Parts 524 | 3 11 28 62 24 14 7 . 7 . 4 4 . 12 4 58 . 51 30 25 131 49 Haulers Intercepted 10 | . 1 . 4 2 1 . . . . . . . . 1 . . . . . 1 . Recyclers Shooed 1 | . . . . . . . . . . . . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 140 | . . 15 . . 9 8 . 18 . 9 4 . 51 . 26 . . . . . . Prevented 34 | . . . . . . . . 7 . . . . 1 . 26 . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Res Tes Res Qua Combat Hostiles Destroyed 174 | . 4 15 23 7 9 3 . 4 . . . . . . 23 . 19 7 10 38 12 Guns 71 | . 4 4 20 7 2 . . 3 . . . . . . 9 . 7 . 1 12 2 Cannons 28 | . . 10 . . . . . . . . . . . . . . 3 3 5 4 3 AOE 50 | . . . . . 7 3 . . . . . . . . 11 . 9 3 . 13 4 Classes Destroyed 20 | 1 2 2 3 3 2 1 . 1 . . . . . 1 1 . 1 1 . . 1 Worker 15 | . . . 1 2 . . . . . . . . . . . . 4 . . 7 1 Builder 8 | . . . . . . . . . . . . . . 1 . . 2 . 1 4 . Tunneler 2 | 1 . . . 1 . . . . . . . . . . . . . . . . . Hauler 10 | . 1 . 4 2 1 . . . . . . . . 1 . . . . . 1 . Recycler 5 | . . . . 1 . . . . . . . . . . . . 3 . . 1 . Minesweeper 3 | . . . . . . 1 . 1 . . . . . . 1 . . . . . . Mechanic 1 | . . . . . . . . 1 . . . . . . . . . . . . . Operator 1 | . . . . . . . . . . . . . . . . . . . . . 1 Watcher 3 | . . . . 1 . . . . . . . . . . . . . . . 2 . Swarmer 38 | . . 4 7 3 . . . . . . . . . . 7 . 4 . . 9 4 Grunt 75 | . 4 4 12 2 8 3 . 3 . . . . . . 8 . 9 4 3 12 3 Brawler 4 | . . . . . 1 . . 1 . . . . . . 2 . . . . . . Duelist 3 | . . . 1 . . . . . . . . . . . 2 . . . . . . Sentry 8 | . . . 3 . . . . . . . . . . . 2 . . . . 3 . Hunter 6 | . . . . . . . . . . . . . . . . . 2 . 1 3 . Programmer 32 | . . . . 2 . . . . . . . . . . 1 . 4 2 6 12 5 Heavy 1 | . . . . . . . . . . . . . . . . . . 1 . . . Behemoth 1 | . . . . . . . . . . . . . . . 1 . . . . . . Subdweller 7 | . . 7 . . . . . . . . . . . . . . . . . . . Decomposer 3 | . . . . . . . . . . . 1 . . . . 2 . . . . . Packrat 4 | . . . . . . . . . . . . . . . 3 1 . . . . . Samaritan 7 | . . . . . 1 3 . . . 2 1 . . . . . . . . . . Best Kill Streak 12 | 1 3 2 4 4 6 3 . 3 . . . . . 1 5 . 11 5 4 12 6 Combat Bots Only 10 | . 3 2 4 3 5 3 . 2 . . . . . . 5 . 10 5 3 9 4 Max Kills in Single Turn 4 | 1 1 1 2 2 3 3 . 2 . 1 1 . . 1 3 1 4 2 2 4 3 Gunslinging 1 | . . . 1 1 1 . . 1 . . . . . . . . . . . . . Exploded 3 | . . . . . 3 3 . . . . . . . . 3 . 3 2 . 3 3 Melee . | . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 -------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Res Tes Res Qua Hostile Shots Fired 1574 | . 37 111 128 23 16 1 . 8 27 9 3 . 31 135 149 . 124 23 76 425 248 Missed 493 | . 12 35 31 7 4 1 . 4 13 2 2 . 5 54 51 . 40 2 22 138 70 Deflected 3 | . . . . . . . . . . . . . . . . . . . . 1 2 Hits 1081 | . 25 76 97 16 12 . . 4 14 7 1 . 26 81 98 . 84 21 54 287 178 Melee 5 | . . . 3 . . . . . . . . . . . . . 2 . . . . Projectile 1076 | . 25 76 94 16 12 . . 4 14 7 1 . 26 81 98 . 82 21 54 287 178 AOE 6 | . . . . . . . . . . . . . 6 . . . . . . . . Critical Strikes 58 | . . 1 4 1 1 . . . . 2 . . 3 3 7 . 4 2 2 16 12 Actively Blocked 32 | . . . . . . . . . . . . . . . . . . 2 2 16 12 Part Disruptions 7 | . . . . . . . . . . . . . . . . . 2 . 1 1 3 Damage Taken 24231 | . 275 1133 1330 295 244 . . 101 103 190 48 . 813 1524 2122 . 2425 731 1311 7477 4109 Core 3220 | . 33 188 203 45 115 . . . . 36 31 . 135 203 170 . 445 65 136 881 534 Absorbed by Shields 225 | . . . . . . . . . . . . . . 225 . . . . . . . Redirected to Core 158 | . . . . . . . . . . . . . . . . . . . . . 158 Redirected to Shielding 107 | . . . . . . . . . . . . . . . . . . . . . 107 Ignored by Resistances 29 | . . . . . . . . . . . . . . . . . . . . . 29 Regen/Repaired (Parts) 1124 | . . . 222 . . . 419 . 9 60 . . 300 46 . . . . 68 . . Core Remaining (%) 66 | 100 . 11 63 . . . . 77 . . . . 76 . . 62 61 . 84 . . Volleys Fired 607 | 7 21 81 52 18 9 11 1 10 . . . . . . 60 3 47 30 64 147 46 Largest 4 | 1 2 2 3 4 4 4 1 4 . . . . . . 4 4 4 2 4 4 3 Hottest 480 | 20 40 110 183 244 244 244 61 244 . . . . . . 219 194 210 113 380 480 255 Shots Fired 1159 | 7 42 135 149 72 25 38 1 40 . . . . . . 125 12 112 34 84 219 64 Gun 834 | 7 42 47 138 72 21 36 1 40 . . . . . . 102 12 96 . 17 181 22 Cannon 266 | . . 88 11 . . . . . . . . . . . . . 9 26 67 26 39 Launcher 59 | . . . . . 4 2 . . . . . . . . 23 . 7 8 . 12 3 Special . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 311 | 7 42 89 11 . . . . . . . . . . . 53 6 48 18 10 27 . Thermal 719 | . . 46 138 72 21 36 1 40 . . . . . . 49 6 51 8 64 134 53 Explosive 22 | . . . . . 4 2 . . . . . . . . 7 . 7 . . 2 . Electromagnetic 107 | . . . . . . . . . . . . . . . 16 . 6 8 10 56 11 Robot Hit Streak 30 | 2 8 24 10 13 5 9 . 8 . . . . . . 30 3 16 3 7 8 8 Robot Miss Streak 5 | 1 2 3 4 4 3 2 . 1 . . . . . . 2 1 3 4 3 5 3 Penetration Max 2 | . . . . . . . . . . . . . . . . . 1 1 1 2 . Secondary Targets 15 | . 1 . 7 1 1 . . 1 . . . . . . 2 . . . . 2 . Max Gunslinging Chain 1 | . 1 . 1 1 1 . . 1 . . . . . . 1 . . . . 1 . Shots Hit Robots 697 | 4 30 75 85 39 13 23 . 31 . 2 4 . 22 2 96 4 67 13 33 123 31 Core Hits 468 | 1 9 22 41 19 37 19 . 13 . . 2 . 10 2 50 4 72 13 14 113 27 Critical Kills 7 | . . 1 . . . . . . . . . . . . . . . . 5 1 . Critical Parts Destroyed 1 | . . . . . . . . . . . . . . . . . . . . 1 . Critical Strikes 37 | . . 2 8 2 2 2 . 4 . 1 . . . . 1 1 1 . 7 6 . Burn 25 | . . . 8 2 2 2 . 4 . . . . . . 1 1 1 . 1 3 . Meltdown 6 | . . 1 . . . . . . . . . . . . . . . . 5 . . Destroy 2 | . . . . . . . . . . . . . . . . . . . . 2 . Blast 1 | . . 1 . . . . . . . . . . . . . . . . . . . Corrupt 2 | . . . . . . . . . . . . . . . . . . . 1 1 . Impale 1 | . . . . . . . . . . 1 . . . . . . . . . . . Melee Attacks 53 | . . . . . . . . 3 4 2 6 . 25 8 5 . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . Piercing 53 | . . . . . . . . 3 4 2 6 . 25 8 5 . . . . . . Sneak Attacks 12 | . . . . . . . . 1 . 2 4 . . 2 3 . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 28738 | 48 371 1580 1841 887 1323 747 . 676 . 142 280 . 1046 139 3416 72 3681 1269 1442 8046 1732 Guns 12063 | 48 371 547 1720 845 260 440 . 580 . . . . . . 1671 72 1306 . 194 3393 616 Cannons 5031 | . . 1033 121 . . . . . . . . . . . . . 218 580 1248 1168 663 Explosions 9653 | . . . . 42 1063 307 . . . . . . . . 1556 . 2135 689 . 3440 421 Melee 1892 | . . . . . . . . 96 . 142 280 . 1046 139 189 . . . . . . Ramming 99 | . . . . . . . . . . . . . . . . . 22 . . 45 32 Kinetic 4264 | 48 371 945 95 . . . . . . . . . . . 955 . 620 295 130 805 . Thermal 13642 | . . 635 1746 845 260 440 . 580 . . . . . . 716 72 710 539 1279 4742 1078 Explosive 4504 | . . . . . 1063 307 . . . . . . . . 492 . 2135 . . 507 . Electromagnetic 4337 | . . . . 42 . . . . . . . . . . 1064 . 194 435 33 1947 622 Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . Piercing 1892 | . . . . . . . . 96 . 142 280 . 1046 139 189 . . . . . . Highest Corruption 58 | . . . 2 3 3 3 3 . . . . . 1 . 40 40 3 . 8 37 58 Average Corruption 8 | . . . 1 1 3 3 3 . . . . . 1 . 2 40 1 . 4 21 33 Corruption Purged 20 | . . . . . . . . . . . . . . . . . 5 . . 10 5 Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . Effects 250 | . . . 21 1 8 10 . . . . . . 11 . 21 39 7 . 20 70 42 Message Errors 62 | . . . 8 1 4 3 . . . . . . 4 . 10 10 1 . 2 11 8 Matter Fused 57 | . . . 4 . . 3 . . . . . . 4 . 4 10 2 . 5 15 10 Heat Flow Errors 29 | . . . 4 . . 1 . . . . . . 1 . 1 6 1 . 2 12 1 Energy Discharges 26 | . . . 1 . 1 3 . . . . . . 1 . 2 3 2 . 2 7 4 Parts Rejected 5 | . . . . . . . . . . . . . . . . . . . . 4 1 Parts Fused 3 | . . . . . . . . . . . . . . . . 1 . . . . 2 Data Loss (minor) 29 | . . . 2 . 2 . . . . . . . 1 . 2 6 1 . 5 7 3 Data Loss (major) 17 | . . . 2 . . . . . . . . . . . 1 3 . . 1 6 4 Misfires 5 | . . . . . 1 . . . . . . . . . 1 . . . . 2 1 Alerts 2 | . . . . . . . . . . . . . . . . . . . 1 . 1 Misdirections 3 | . . . . . . . . . . . . . . . . . . . . 1 2 Weapon Failures 12 | . . . . . . . . . . . . . . . . . . . 2 5 5 Overload Shots 38 | . . . . . . . . . . . . . . . . . . . . 38 . Effects 1 | . . . . . . . . . . . . . . . . . . . . 1 . Short Circuit 1 | . . . . . . . . . . . . . . . . . . . . 1 . Overflow Damage 886 | . . 8 . . . . . 25 . 176 78 . 46 . 150 . 39 17 34 234 79 Projectiles 318 | . . 8 . . . . . . . . . . . . . . . 17 34 180 79 Explosions 183 | . . . . . . . . . . . . . . . 90 . 39 . . 54 . Melee 385 | . . . . . . . . 25 . 176 78 . 46 . 60 . . . . . . Knockbacks 16 | . . 5 3 . . . . . . . . . . . . . 2 . 2 3 1 Impact 3 | . . . . . . . . . . . . . . . . . 2 . . . 1 Kinetic 13 | . . 5 3 . . . . . . . . . . . . . . . 2 3 . Secondary . | . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 589 | . . . . 55 48 . . . . . . . . . 13 . 294 19 . 146 14 Shots 26 | . . . . 2 2 . . . . . . . . . 1 . 8 1 . 11 1 Rammed 3 | . . . . . . . . . . . . . . . . . 2 . . . 1 Targets Rammed 9 | . . . . . . . . . . . . . . . . . 2 . . 5 2 Kicked 6 | . . . . . . . . . . . . . . . . . . . . 5 1 Crushed . | . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 629 | . 11 18 480 327 531 184 8 156 . 13 . . 185 17 521 307 629 178 490 342 298 Average Temperature 122 | . 7 8 135 131 199 80 6 66 . 8 . . 74 10 143 122 156 64 110 123 98 Received Heat Transfer 3286 | . 150 333 531 9 126 . . 9 30 118 . . 120 495 801 . 72 30 39 189 234 Effects 28 | . . . 6 . 2 . . . . . . . . . 4 . 12 . 1 . 3 Shutdowns 7 | . . . 1 . 1 . . . . . . . . . 3 . 1 . 1 . . Energy Bleed 3 | . . . . . 1 . . . . . . . . . 1 . 1 . . . . Interference 8 | . . . 2 . . . . . . . . . . . . . 3 . . . 3 Matter Decay 2 | . . . 1 . . . . . . . . . . . . . 1 . . . . Short Circuit 2 | . . . . . . . . . . . . . . . . . 2 . . . . Damage (major) 4 | . . . 2 . . . . . . . . . . . . . 2 . . . . Damage (core) 2 | . . . . . . . . . . . . . . . . . 2 . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . Shielding Activations 2 | . . . . . . . . . . . . . . . . . . . . 1 1 Total Turns 27 | . . . . . . . . . . . . . . . . . . . . 23 4 Longest Duration 23 | . . . . . . . . . . . . . . . . . . . . 23 4 Robots Disrupted 4 | . . . . . . . . . . . . . . . . . . . . 4 . Combat Hostiles 3 | . . . . . . . . . . . . . . . . . . . . 3 . Robots Corrupted 16 | . . . . . . . . . . . . . . . 3 . . 1 . 9 3 Combat Hostiles 16 | . . . . . . . . . . . . . . . 3 . . 1 . 9 3 Parts Fried 43 | . . . . . . . . . . . . . . . 7 . 2 3 . 24 7 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . Robots Melted 10 | . . 1 3 . . . . 1 . . . . . . . . . . 5 . . Combat Hostiles 9 | . . 1 3 . . . . 1 . . . . . . . . . . 4 . . Parts Melted 69 | . . 4 7 4 1 5 . 3 . . . . . . 1 1 2 . 25 15 1 Heat Transferred 19044 | . . 851 3811 1628 629 962 . 1369 . . . . . . 1480 222 1369 422 1147 4525 629 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 9 | . . . . . . . . . . . . . . . 1 . . 2 . 6 . Alert | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Res Tes Res Qua Maximum Alert Level 5 | . . . 1 . . . . . . . . . . 5 . . 2 1 . 2 2 Low Security (%) 56 | 100 100 . 87 100 . . . . 100 . . . . . . . 36 44 100 23 . Level 1 29 | . . . 12 . . . . . . . . . . 4 . . 46 55 . 74 57 Level 2 8 | . . . . . . . . . . . . . . 30 . . 16 . . 2 42 Level 3 . | . . . . . . . . . . . . . . 3 . . . . . . . Level 4 2 | . . . . . . . . . . . . . . 21 . . . . . . . Level 5 . | . . . . . . . . . . . . . . 1 . . . . . . . High Security 3 | . . . . . . . . . . . . . . 38 . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Peak Influence 2113 | 5 50 . 250 140 . . . . 195 . . . . 2113 . . 495 293 180 500 435 Initial 457 | . . . 19 75 . . . . 195 . . . . 457 . . 290 225 146 34 279 Average 284 | . 9 . 123 69 . . . . 125 . . . . 1276 . . 250 201 70 251 388 Influence Increases 9819 | 5 107 255 677 315 195 75 . 467 16 252 221 . 860 2596 540 . 771 303 332 1333 499 Destroy 0b10 Robot/C 5180 | . 80 160 460 140 180 60 . 280 . 120 100 . 440 920 460 . 380 180 200 780 240 Destroy 0b10 Robot/NC 370 | 5 5 . 25 35 5 5 . 10 . . . . 55 85 5 . 45 . 5 75 10 Destroy Leader 798 | . 22 20 88 36 10 10 . 20 . 20 20 . 50 176 60 . 50 30 20 126 40 Allied During Kill 1195 | . . . . . . . . 157 . 112 86 . 315 502 . . . 19 . 4 . Successful Hack 78 | . . . 26 28 . . . . 12 . . . . 5 . . . . 5 . 2 Disable Machine 480 | . . . 15 75 . . . . . . . . . 60 . . 90 15 60 30 135 Anti-Garrison Action 150 | . . . . . . . . . . . . . . 150 . . . . . . . Destroy Structure 893 | . . . 3 1 . . . . 4 . . . . 338 . . 146 44 42 258 57 Advance Influence 300 | . . . . . . . . . . . . . . 300 . . . . . . . Lose Combat Pursuer 375 | . . 75 60 . . . . . . . 15 . . 60 15 . 60 15 . 60 15 Influence Decreases 9597 | 5 107 217 548 371 225 156 . 156 276 273 251 . 609 754 1622 549 804 472 530 898 774 Entered New Map 2110 | . . . 19 92 42 17 . . 116 20 6 . . 94 775 193 172 204 114 28 218 Time Decay 5897 | 5 97 187 509 279 183 139 . 116 160 233 235 . 549 270 717 356 452 198 346 580 286 Search Patrol Dispatched 100 | . . . . . . . . . . . . . . 100 . . . . . . . Lost Part 1170 | . 10 30 20 . . . . . . . 10 . 20 110 130 . 180 30 70 290 270 Lost Ally 320 | . . . . . . . . 40 . 20 . . 40 180 . . . 40 . . . Squads Dispatched 53 | . 3 . 1 2 . . . 1 1 . . . . 23 . . 3 2 4 9 4 Investigation 4 | . 1 . . . . . . . . . . . . 2 . . . . 1 . . Extermination 16 | . . . . 2 . . . . 1 . . . . 1 . . 2 1 2 5 2 Reinforcement 12 | . 2 . 1 . . . . . . . . . . 2 . . 1 1 1 4 . Assault 19 | . . . . . . . . 1 . . . . . 16 . . . . . . 2 Garrison 2 | . . . . . . . . . . . . . . 2 . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . 1 . . . . . . . Data Miner Redirects 2 | . . . . . . . . . . . . . . . . . . . 1 . 1 Construction Impeded 4 | . . . 1 . . . . . . . . . . 1 . . . . . 2 . Haulers Reinforced 3 | . . . . . . . . . . . . . . 1 . . 1 . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . 1 . . . . Stealth | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 --------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Res Tes Res Qua Distress Signals 66 | . . . 4 1 . . . . . . . . 46 2 . . 4 . 1 6 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . Times Spotted 336 | . 5 20 35 12 8 3 . 13 1 6 3 . 18 35 23 . 35 13 15 61 30 Peak Tracking Total 13 | . 4 3 6 3 5 3 . 9 1 4 3 . 4 12 5 . 13 6 4 12 12 Tactical Retreats 22 | . . 7 2 . . . . . . . 1 . . 3 1 . 3 1 . 3 1 Traps | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Res Tes Res Qua Traps Triggered 11 | . 2 . 2 . . . . . . . . . . . . . 2 . 3 2 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . Traps Extracted 1 | . . . . . . 1 . . . . . . . . . . . . . . . Installed 5 | . . 1 . . . . . . . . . . . . 4 . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Most Traps Carried 6 | . . . . . . 4 4 6 6 6 6 6 6 6 6 6 6 6 6 6 6 Machines | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 ---------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Res Tes Res Qua Machines Disabled 37 | . . 1 1 5 . . . . . . . . 2 5 . . 6 1 5 2 9 Max in Single Turn 5 | . . 1 1 2 . . . . . . . . 1 1 . . 5 1 1 1 1 Garrison Access 2 | . . . 1 . . . . . . . . . . 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 --------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Res Tes Res Qua Machines Accessed 40 | . 1 1 10 3 1 1 . . 1 . . 4 1 3 1 . 2 . 6 2 3 Terminals 14 | . 1 . 5 2 1 . . . . . . . 1 1 . . . . 1 . 2 Fabricators 3 | . . . . 1 . . . . . . . . . . . . . . 1 1 . Repair Stations 4 | . . . 1 . . . . . . . . . . . . . 1 . 2 . . Recycling Units 3 | . . . 1 . . . . . . . . . . 1 . . 1 . . . . Scanalyzers 7 | . . . 2 . . . . . 1 . . . . . . . . . 2 1 1 Garrison Access 2 | . . . 1 . . . . . . . . . . 1 . . . . . . . Total Hacks 109 | . 2 1 30 9 1 1 . . 2 . . 30 1 5 1 . 3 . 15 4 4 Successful 64 | . . 1 17 3 1 1 . . 1 . . 30 1 2 1 . 1 . 3 . 2 Failed 43 | . 2 . 12 6 . . . . . . . . . 3 . . 2 . 12 4 2 Catastrophic 8 | . . . 2 1 . . . . . . . . . 1 . . . . 2 1 1 Database Lockouts 2 | . . . 1 . . . . . 1 . . . . . . . . . . . . Manual 96 | . 2 . 14 3 . . . . 18 . . . . 6 . . 6 7 15 7 18 Terminals 32 | . 2 . 16 6 1 . . . . . . . 1 1 . . . . 2 . 3 Fabricators 9 | . . . . 3 . . . . . . . . . . . . . . 4 2 . Repair Stations 16 | . . . 8 . . . . . . . . . . . . . 2 . 6 . . Recycling Units 3 | . . . 1 . . . . . . . . . . 1 . . 1 . . . . Scanalyzers 12 | . . . 4 . . . . . 2 . . . . . . . . . 3 2 1 Garrison Access 4 | . . . 1 . . . . . . . . . . 3 . . . . . . . Terminal Hacks 41 | . . 1 1 2 1 1 . . . . . 30 1 1 1 . . . . . 2 Record 15 | . . . . . 1 . . . . . . 11 1 . . . . . . . 2 Part Schematic 11 | . . . . . . . . . . . . 11 . . . . . . . . . Robot Schematic 5 | . . . . . . . . . . . . 5 . . . . . . . . . Prototype ID Bank 4 | . . . . 1 . . . . . . . 3 . . . . . . . . . Open Door 2 | . . . . . . 1 . . . . . . . . 1 . . . . . . Open DSF 1 | . . . . . . . . . . . . . . 1 . . . . . . . Terminal Index 1 | . . . 1 . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . 1 . . . . . . . . . . . . . . . . . Proto ID Catalog 1 | . . 1 . . . . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . 1 . . . . . . . . . . . . . . 1 . . Network Status 2 | . . . . 1 . . . . . . . . . . . . . . 1 . . Repair Station Hacks 8 | . . . 6 . . . . . . . . . . . . . . . 2 . . Scan Component 4 | . . . 3 . . . . . . . . . . . . . . . 1 . . Repair 4 | . . . 3 . . . . . . . . . . . . . . . 1 . . Recycling Unit Hacks 2 | . . . . . . . . . . . . . . 1 . . 1 . . . . Retrieve Components 2 | . . . . . . . . . . . . . . 1 . . 1 . . . . Scanalyzer 4 | . . . 3 . . . . . 1 . . . . . . . . . . . . Retrieve Study 4 | . . . 3 . . . . . 1 . . . . . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . . . . . . . . . . . . . . Seal Access 1 | . . . 1 . . . . . . . . . . . . . . . . . . Unauthorized Hacks 6 | . . . 6 . . . . . . . . . . . . . . . . . . Terminals 6 | . . . 6 . . . . . . . . . . . . . . . . . . Operators 1 | . . . 1 . . . . . . . . . . . . . . . . . . Skim 5 | . . . 5 . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 26 | . 1 . 9 3 . . . . . . . . . 1 . . 2 . 6 2 2 Full Trace Events 1 | . . . . . . . . . . . . . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 10 | . . . . . . . 2 . 3 . . 5 . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 27 | . . . . . . . 16 . . . . 11 . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Studies Acquired 4 | . . . 3 . . . . . 1 . . . . . . . . . . . . Parts Repaired 4 | . . . 3 . . . . . . . . . . . . . . . 1 . . Time 226 | . . . 158 . . . . . . . . . . . . . . . 68 . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 12 | . . . . . . . . . . . . . . 3 . . 9 . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 ------------ Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Res Tes Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 8 | . . . . . . . . . . . . . . 5 . . . . . 3 . Machine Destruction 1 | . . . . . . . . . . . . . . 1 . . . . . . . Programmers 7 | . . . . . . . . . . . . . . 4 . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . 2 . . . . 2 . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . 1 . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 -------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Res Tes Res Qua Total Allies 23 | . . . . . . . 6 2 3 . . . 2 6 . . . 2 . 2 . Largest Group 8 | . . . . . . . 6 6 7 7 4 4 3 8 . . . 2 . 1 . Highest-Rated Group 498 | . . . . . . . 216 217 358 358 148 148 107 498 . . . 162 . 64 . Highest-Rated Ally 81 | . . . . . . . 41 41 70 70 41 41 49 70 . . . 81 . 64 . Zionite Dispatches 3 | . . . . . . . . . 1 . . . . 1 . . . 1 . . . Light 2 | . . . . . . . . . 1 . . . . 1 . . . . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . 1 . . . Total Orders 6 | . . . . . . . . . . . . . 5 . . . 1 . . . . STAY 2 | . . . . . . . . . . . . . 2 . . . . . . . . FOLLOW 3 | . . . . . . . . . . . . . 3 . . . . . . . . RETURN 1 | . . . . . . . . . . . . . . . . . 1 . . . . Ally Attacks 395 | . . . . . . . . 39 2 28 15 . 150 135 . . . 22 . 4 . Total Damage 17372 | . . . . . . . . 1490 24 662 349 . 4522 9534 . . . 644 . 147 . Kills 118 | . . . . . . . . 11 . 7 5 . 29 63 . . . 2 . 1 . Allies Corrupted 1 | . . . . . . . . . . . . . . 1 . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . Borg Created 11 | . . . . . . . . . 2 3 . . 5 1 . . . . . . . Largest Collective 7 | . . . . . . . . . 2 5 . . 7 6 . . . . . . . Intel | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Res Tes Res Qua Active Infowar (turns) 19124 | 6 453 711 2051 644 444 533 1170 512 327 695 1488 217 2239 555 3208 812 446 400 477 1391 345 Optics 114 | . . 61 53 . . . . . . . . . . . . . . . . . . Sensors 14978 | . . . . 644 439 530 1170 508 327 695 1470 217 2239 555 3208 812 446 400 477 496 345 Terrain 13170 | 6 453 650 1998 477 443 515 1170 500 327 695 1488 217 2165 506 1311 . . . . 249 . Traps 646 | . . . . . . . . . . . . . . . . . . . . 646 . Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 10 | . . 1 . . 1 . 1 . . 1 2 . 2 . 2 . . . . . . Drone Launches 1 | . . . . . . . . . . . . . . . . . 1 . . . . Drone Recoveries 1 | . . . . . . . . . . . . . . . . . 1 . . . . Zionite Intel Received 16 | . . . . . . . . . 5 . . . . 1 . . 1 1 2 1 5 Main Access 1 | . . . . . . . . . . . . . . . . . . . . 1 . Branch Access 3 | . . . . . . . . . 1 . . . . 1 . . . . . . 1 Guard Positions 1 | . . . . . . . . . . . . . . . . . . . 1 . . Prototype Stockpiles 2 | . . . . . . . . . 1 . . . . . . . . . . . 1 Unaware Schematics 1 | . . . . . . . . . 1 . . . . . . . . . . . . Unaware Analyses 3 | . . . . . . . . . . . . . . . . . 1 . . . 2 Trap Installations 2 | . . . . . . . . . 1 . . . . . . . . . . . 1 Active Terminals 1 | . . . . . . . . . . . . . . . . . . . 1 . . Active Garrisons 1 | . . . . . . . . . 1 . . . . . . . . . . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . 1 . . . Exploration | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 ------------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Res Tes Res Qua Turns Passed 23263 | 81 453 2055 2129 706 451 555 1170 633 327 695 1488 217 2417 950 3324 812 1130 400 848 1793 629 Spaces Moved 10459 | 38 124 741 864 449 328 413 924 313 194 453 775 81 795 309 960 251 412 254 415 1017 349 Core 116 | 3 . . . . . . . . . . . . . . 111 . . . . 2 . Treads 2555 | 35 124 667 665 52 . . . . . . . . 561 . 38 251 162 . . . . Legs 1971 | . . . . . . . . . . . . . . . . . . 244 363 1015 349 Wheels 5817 | . . 74 199 397 328 413 924 313 194 453 775 81 234 309 811 . 250 10 52 . . Hover . | . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 130 140 110 120 120 120 120 145 145 145 260 165 120 135 320 108 108 120 110 130 Average Speed 185 | 151 203 229 193 127 120 120 120 120 148 145 188 260 283 170 322 320 222 119 127 122 134 Slowest Speed 1500 | 160 240 320 237 237 120 120 120 120 150 145 260 260 325 180 1500 320 320 190 190 1250 200 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 1 | . . . . . 1 . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 44 | 4 29 51 62 16 57 58 89 55 9 67 81 74 75 10 89 29 10 7 39 29 48 Regions Visited 21 Branch Regions 13 Pre-discovered Areas 14 | . . 1 5 . 1 . 3 . . . 1 1 . . . . . 2 . . . Known Exits Taken 18 | . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . . . . . . . . . . Scrap Searched 24 | . . . . . 3 . 3 3 . 7 3 . 3 . 2 . . . . . . Spaces Dug 39 | . . . . . . . . . 4 . . . . 4 . . . . 12 10 9 Terrain Destroyed 448 | . . 4 . . 91 38 . . 4 . . . . 4 73 . 81 22 22 90 19 Melee 8 | . . . . . . . . . 4 . . . . 4 . . . . . . . Projectile 83 | . . 4 . . . . . . . . . . . . 3 . 1 8 22 26 19 AOE 357 | . . . . . 91 38 . . . . . . . . 70 . 80 14 . 64 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 --------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Res Tes Res Qua Total 13229 | 51 281 960 1213 540 363 441 984 535 224 480 788 89 898 708 1075 254 544 326 663 1362 450 Wait 1456 | . 123 118 226 31 . . 50 177 16 22 4 9 40 360 7 . 32 11 139 84 7 Move 10438 | 37 123 740 863 448 327 412 923 312 193 452 774 80 794 308 959 250 411 253 414 1016 349 Hop . | . . . . . . . . . . . . . . . . . . . . . . Pick Up 126 | . 7 7 19 7 6 . 4 5 2 . 2 . 6 1 10 . 5 5 11 25 4 Fast Attach 140 | 7 5 4 12 5 4 2 . . . . . . 2 10 7 . 19 13 12 27 11 Attach 90 | . . 6 5 2 1 . 3 . 2 . . . 3 8 11 . 8 4 4 21 12 Detach 21 | . 1 1 . 1 . . . . . . . . . 1 3 . 3 . 3 4 4 Swap 104 | . 1 2 10 12 8 12 1 12 . . 2 . 6 9 4 1 5 1 4 12 2 Drop 142 | . . . 26 16 8 4 2 3 5 . . . 4 2 5 . 12 9 12 21 13 Fire 607 | 7 21 81 52 18 9 11 1 10 . . . . . . 60 3 47 30 64 147 46 Melee 53 | . . . . . . . . 3 4 2 6 . 25 8 5 . . . . . . Ram 3 | . . . . . . . . . . . . . . . . . 2 . . . 1 Kick 6 | . . . . . . . . . . . . . . . . . . . . 5 1 Crush . | . . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . Rewire 27 | . . . . . . . . 13 . 1 . . 13 . . . . . . . . Trap 5 | . . 1 . . . . . . . . . . . . 4 . . . . . . Miscellaneous 11 | . . . . . . . . . 2 3 . . 5 1 . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Sub) -10/Subcaves (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: Fac / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: Fac / *Upp x2) -5/Upper Caves -5/Upper Caves -4/Factory -3/Research -3/Testing -2/Research (discovered 4 exits: Acc x3 / *Qua) -2/Quarantine History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 31 | -11/Scrapyard | Discovered new exit (range 15) 82 | -11/Scrapyard | Entered Materials 265 | -10/Materials | Discovered new exit (range 3) 313 | -10/Materials | Build established: Mutant 506 | -10/Materials | Discovered new exit (range 9) 535 | -10/Materials | Entered Subcaves 536 | -10/Subcaves | Approached by a straggling Scientist 547 | -10/Subcaves | Learned location of Zion (-7) 555 | -10/Subcaves | Discovered new exit (range 9) 930 | -10/Subcaves | Shifting Twisted Machinery released Flamer 932 | -10/Subcaves | Shifting Twisted Machinery released Barrage Gun 1197 | -10/Subcaves | Core integrity fell below 50% 1225 | -10/Subcaves | Lost 5 parts (1p2n1u1w) 1495 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1618 | -10/Subcaves | Visited 4L-MR0's lab 1641 | -10/Subcaves | Found Prototype Power Core 1647 | -10/Subcaves | Identified Meta Core 1649 | -10/Subcaves | Found Prototype Special Melee Weapon 1794 | -10/Subcaves | Discovered new exit (range 7) 2361 | -10/Subcaves | Shifting Twisted Machinery released Flamer 2367 | -10/Subcaves | Shifting Twisted Machinery released Enh. Flamer 2478 | -10/Subcaves | Core integrity fell below 20% 2590 | -10/Subcaves | Entered Materials 2590 | -8/Materials | Evolved 4 slots: Utility x3, Weapon x1 2890 | -8/Materials | Build established: Tank 3159 | -8/Materials | Central database locked down 3402 | -8/Materials | Discovered new exit (range 3) 3404 | -8/Materials | Build established: Scavenger-Skirmisher 3949 | -8/Materials | Repaired Adv. Beam Rifle 4010 | -8/Materials | Repaired Adv. Beam Rifle 4049 | -8/Materials | Repaired Imp. Terrain Scanner 4197 | -8/Materials | Discovered new exit (range 14) 4271 | -8/Materials | Identified exit to Factory 4350 | -8/Materials | Learned Storage security intel 4356 | -8/Materials | Learned 8 Factory zone layouts 4358 | -8/Materials | Learned Factory stockpile data 4415 | -8/Materials | Learned location of Lower Caves (-7) 4574 | -8/Materials | Build established: Skirmisher 4719 | -8/Materials | Entered Factory 4719 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4720 | -7/Factory | Identified exit to Lower Caves 4721 | -7/Factory | Identified exit to Factory 5179 | -7/Factory | Found Prototype Launcher 5179 | -7/Factory | Identified Rocket Array 5425 | -7/Factory | Entered Lower Caves 5816 | -7/Lower Caves | Discovered new exit (range 10) 5875 | -7/Lower Caves | Identified exit to Lower Caves 5876 | -7/Lower Caves | Entered another Lower Caves area 6353 | -7/Lower Caves | Discovered new exit (range 13) 6365 | -7/Lower Caves | Identified exit to Zion 6431 | -7/Lower Caves | Entered Zion 6458 | -7/Zion | Found CR-A16's Pointy Stick 6484 | -7/Zion | System corruption cleaned by Quarantine Array 6504 | -7/Zion | Visited the Megawrench Repair Shop 6514 | -7/Zion | Discovered new exit (range 16) 6591 | -7/Zion | Received a visual enhancement algorithm 6713 | -7/Zion | Given the Hacking Drone Bay 6713 | -7/Zion | Found Prototype Device 6842 | -7/Zion | Found GAL Module 7026 | -7/Zion | Met Imprinter 7045 | -7/Zion | Imprinted 7047 | -7/Zion | Declared Zion's savior 7239 | -7/Zion | Gained Derelict followers 7515 | -7/Zion | Megawrench repaired 10 parts 7540 | -7/Zion | Identified exit to Proximity Caves 7546 | -7/Zion | Attached Meta Core, gained temporary slots: Propulsion, Utility, Weapon 7601 | -7/Zion | Entered Proximity Caves 7601 | -6/Proximity Caves | Accompanied by 6 allies 7839 | -6/Proximity Caves | Build established: Assassin 7941 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 8076 | -6/Proximity Caves | Spotted B-75 Beast 8085 | -6/Proximity Caves | Allies destroyed B-75 Beast 8151 | -6/Proximity Caves | Discovered exit to Factory (range 9) 8234 | -6/Proximity Caves | Entered Factory 8234 | -6/Factory | Accompanied by 5 allies 8234 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 8238 | -6/Factory | Identified 1B-0RG's Assimilator 8239 | -6/Factory | Assimilating Soldier 5a into Collective. 8285 | -6/Factory | Retrieved Zion intel report: Trap Installations 8311 | -6/Factory | Ran a visual enhancement algorithm 8311 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 8335 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 8362 | -6/Factory | Retrieved Zion intel report: Branch Access 8362 | -6/Factory | Identified exit to Lower Caves 8386 | -6/Factory | Assimilating Guardian 5a into Collective. 8443 | -6/Factory | Central database locked down 8468 | -6/Factory | Retrieved Zion intel report: Active Garrisons 8469 | -6/Factory | Zion Light squad teleported in 8561 | -6/Factory | Entered Lower Caves 8561 | -6/Lower Caves | Accompanied by 9 allies 8642 | -6/Lower Caves | Assimilating Veteran 5a into Collective. 8660 | -6/Lower Caves | Assimilating Soldier 5b into Collective. 8816 | -6/Lower Caves | Learned Factory emergency access door positions 9008 | -6/Lower Caves | Discovered new exit (range 11) 9078 | -6/Lower Caves | Assimilating Q2-PYX(z) into Collective. 9236 | -6/Lower Caves | Identified exit to Lower Caves 9256 | -6/Lower Caves | Entered another Lower Caves area 9256 | -6/Lower Caves | Accompanied by 9 allies 9492 | -6/Lower Caves | Entered a destroyed Warlord outpost 9894 | -6/Lower Caves | Learned Factory terminal intel 9956 | -6/Lower Caves | Discovered new exit (range 15) 10731 | -6/Lower Caves | Identified exit to Data Miner 10744 | -6/Lower Caves | Entered Data Miner 10744 | -6/Data Miner | Accompanied by 8 allies 10744 | -6/Data Miner | Discovered new exit (range 6) 10794 | -6/Data Miner | Met Data Miner 10846 | -6/Data Miner | Learned location of Section 7 (-2) 10846 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 10887 | -6/Data Miner | Received God Mode back door access code from Data Miner 10945 | -6/Data Miner | Identified exit to Proximity Caves 10961 | -6/Data Miner | Entered Proximity Caves 10961 | -5/Proximity Caves | Accompanied by 8 allies 10964 | -5/Proximity Caves | Spotter reported a threat 10964 | -5/Proximity Caves | Spotter reported a threat 11217 | -5/Proximity Caves | Learned 4 Factory zone layouts 11311 | -5/Proximity Caves | Allies destroyed B-75 Beast 11340 | -5/Proximity Caves | Assimilating 1V-2CQ(h) into Collective. 11344 | -5/Proximity Caves | Assimilating C0-JDY(M) into Collective. 11701 | -5/Proximity Caves | Learned Factory security intel 12025 | -5/Proximity Caves | Assimilating Slayer 6a into Collective. 12289 | -5/Proximity Caves | Lost 3 allies 12519 | -5/Proximity Caves | Discovered new exit (range 20) 12670 | -5/Proximity Caves | Found Prototype Launcher 12696 | -5/Proximity Caves | Found Prototype Launcher 13145 | -5/Proximity Caves | Assimilating Destroyer 6a into Collective. 13277 | -5/Proximity Caves | Assimilating Destroyer 6b into Collective. 13367 | -5/Proximity Caves | Identified exit to Factory 13378 | -5/Proximity Caves | Entered Factory 13378 | -5/Factory | Accompanied by 7 allies 13378 | -5/Factory | Evolved 2 slots: Utility x2 13379 | -5/Factory | Identified exit to Factory 13382 | -5/Factory | Loaded intel: 26 terminal locations 13428 | -5/Factory | Identified exit to DSF 13678 | -5/Factory | Search patrols dispatched 13687 | -5/Factory | Discovered new exit (range 17) 13763 | -5/Factory | Retrieved Zion intel report: Branch Access 13763 | -5/Factory | Identified exit to Upper Caves 13764 | -5/Factory | Zion Light squad teleported in 13800 | -5/Factory | Assimilating Sentinel 6a into Collective. 13932 | -5/Factory | Identified Tesla Bomb Launcher 13961 | -5/Factory | High security lockdown imminent 13982 | -5/Factory | Lost 11 parts (2p2n5u2w) 14041 | -5/Factory | High security lockdown engaged 14230 | -5/Factory | Build established: Messiah-Tank 14328 | -5/Factory | Entered Upper Caves 14430 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 14493 | -5/Upper Caves | Lost 3 parts (1n1u1w) 14518 | -5/Upper Caves | Learned Factory garrison access intel 14842 | -5/Upper Caves | Build established: Scavenger-Assassin 15017 | -5/Upper Caves | Discovered new exit (range 18) 15300 | -5/Upper Caves | Identified Smartbomb Launcher 15337 | -5/Upper Caves | Identified exit to Upper Caves 15681 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 15783 | -5/Upper Caves | Learned location of 1 exit from Proximity Caves 15811 | -5/Upper Caves | Spotted B-75 Beast 15923 | -5/Upper Caves | Lost 5 parts (1p1n1u2w) 15962 | -5/Upper Caves | Destroyed B-75 Beast 16186 | -5/Upper Caves | Build established: Mutant 17540 | -5/Upper Caves | System corruption reached 10% 17561 | -5/Upper Caves | System corruption reached 30% 17652 | -5/Upper Caves | Entered another Upper Caves area 18062 | -5/Upper Caves | Build established: Scavenger-Skirmisher 18394 | -5/Upper Caves | Discovered exit to Factory (range 11) 18464 | -5/Upper Caves | Entered Factory 18464 | -4/Factory | Evolved 2 slots: Propulsion x2 18465 | -4/Factory | Loaded intel: 4 garrison access locations 18874 | -4/Factory | Identified Hacking Drone Bay 19060 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 19157 | -4/Factory | Discovered new exit (range 15) 19190 | -4/Factory | Identified exit to Research 19446 | -4/Factory | Lost 7 parts (1p1n2u3w) 19447 | -4/Factory | Destroyed 10 combat bots 19539 | -4/Factory | Cargo convoy interrupted 19539 | -4/Factory | Spotted Striker 19594 | -4/Factory | Entered Research 19594 | -3/Research | Evolved 2 slots: Propulsion x2 19618 | -3/Research | Lost 6 parts (1p1n2u2w) 19870 | -3/Research | Lost 3 parts (2u1w) 19886 | -3/Research | Retrieved Zion intel report: Depthwide Sectors/-2 19887 | -3/Research | Zion Hacker squad teleported in 19936 | -3/Research | Discovered new exit (range 15) 19967 | -3/Research | Identified exit to Testing 19983 | -3/Research | Spotted B-86 Titan 19994 | -3/Research | Entered Testing 20011 | -3/Testing | Incoming investigation squad redirected 20075 | -3/Testing | Lost 3 parts (1n1u1w) 20110 | -3/Testing | Retrieved Zion intel report: Active Terminals 20142 | -3/Testing | Found Prototype Device 20142 | -3/Testing | Identified 2N-1CE's Frost Array 20143 | -3/Testing | Lost 3 parts (1n2w) 20168 | -3/Testing | Spotted Striker 20209 | -3/Testing | Found Gamma Bomb Array 20374 | -3/Testing | Repaired Mic. Antimatter Reactor 20528 | -3/Testing | Build established: Gunner 20574 | -3/Testing | Found Prototype Energy Cannon 20574 | -3/Testing | Identified Disintegrator 20681 | -3/Testing | Retrieved Zion intel report: Guard Positions 20691 | -3/Testing | Discovered new exit (range 4) 20693 | -3/Testing | Identified exit to Research 20713 | -3/Testing | Found Prototype Energy Gun 20713 | -3/Testing | Identified Hyp. EM Gauss Rifle 20714 | -3/Testing | Assembled Modified EM Gauss 20739 | -3/Testing | Found Prototype Ballistic Cannon 20751 | -3/Testing | Identified Omega Cannon 20842 | -3/Testing | Entered Research 20842 | -2/Research | Evolved 2 slots: Utility x2 21212 | -2/Research | Found Prototype Launcher 21217 | -2/Research | Identified Enh. Gamma Bomb Array 21264 | -2/Research | Lost 3 parts (2n1w) 21406 | -2/Research | System corruption reached 10% 21429 | -2/Research | Lost 15 parts (2p5n2u6w) 21451 | -2/Research | Destroyed 9 combat bots 21491 | -2/Research | Retrieved Zion intel report: Main Access 21491 | -2/Research | Identified exit to Access 21491 | -2/Research | Zion dispatch access revoked 21491 | -2/Research | Ran a visual enhancement algorithm 21593 | -2/Research | Core integrity fell below 50% 21651 | -2/Research | Lost 3 parts (1n2u) 21826 | -2/Research | System corruption reached 30% 21873 | -2/Research | Lost 3 parts (1u2w) 22054 | -2/Research | Terminal network hard line cut 22148 | -2/Research | Found Unknown Protection 22332 | -2/Research | Identified Hvy. Reflective Plating 22516 | -2/Research | Discovered new exit (range 24) 22613 | -2/Research | Lost 3 parts (1u2w) 22634 | -2/Research | Identified exit to Quarantine 22635 | -2/Research | Entered Quarantine 22688 | -2/Quarantine | Cryocooling Duct disabled 22703 | -2/Quarantine | Ambient heat levels rising (+20) 22703 | -2/Quarantine | Non-combat units ordered to evacuate 22744 | -2/Quarantine | Retrieved Zion intel report: Trap Installations 22829 | -2/Quarantine | Retrieved Zion intel report: Branch Access 22852 | -2/Quarantine | Retrieved Zion intel report: Unaware Analyses 22885 | -2/Quarantine | First assault squad dispatched 22965 | -2/Quarantine | Found Alien Artifact 22965 | -2/Quarantine | Identified Phase Redirector 23035 | -2/Quarantine | Found Alien Artifact 23121 | -2/Quarantine | Found Alien Artifact 23144 | -2/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 23154 | -2/Quarantine | Identified Transdimensional Reconstructor 23154 | -2/Quarantine | Warped through subspace 23165 | -2/Quarantine | Incoming assault squad redirected 23166 | -2/Quarantine | Retrieved Zion intel report: Unaware Analyses 23208 | -2/Quarantine | Core integrity fell below 20% 23241 | -2/Quarantine | Found Alien Artifact 23241 | -2/Quarantine | Identified Phase Armor 23244 | -2/Quarantine | Lost 10 parts (1p3n4u2w) 23264 | -2/Quarantine | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 23261_ Imp. System Shield crushed and broken. 23261_ Alien Artifact crushed and broken. 23261_ Imp. Point Defense System crushed and broken. 23261_ Corrupted Railgun crushed and broken. 23261_ Adv. Component Analysis Suite crushed and broken. 23261_ Corrupted Enh. Nova Cannon crushed and broken. 23262_ Dropped Enh. Quantum Rifle. 23262_ Enh. Quantum Rifle crushed and broken. 23262_ Centrium Leg destroyed. 23262_ Dropped Com. HERF Cannon. 23262_ Com. HERF Cannon crushed and broken. 23263_ Dropped Hvy. Neutron Cannon. 23263_ Hvy. Neutron Cannon crushed and broken. 23263_ Dropped Adv. Thermal Shield. 23263_ Adv. Thermal Shield crushed and broken. 23264_ System corrupted: Matter fused (-7). 23264_ Slammed into P-80 Master. Map ----- +----------------------------------------------------+ | ???????????????????????#"#?????? #?????????????? | | ????????????????########"###### #?????????????? | | ????????????????# #?????????????? | | ??????????????### #?????????????? | | ??????????? """ """ """ #?????????????? | | ??????????####### """ """ """ #?????????????? | | ????????????????# """ """ """ #?????????????? | | ????????????????# #?????????????? | | ????????????????# "" """ """ #?????????????? | | #???????????????# """ """ """ #?????????????? | | #???????????????# "" "" """ #?????????????? | | #???????????????# " +?????????????? | | #???????????????# "%" #?????????????? | | #???????????????# #### ""# #?????????????? | | #???????????????# #??#""T""#? #?????????????? | | #???????????????# #??# """ #?? #?????????????? | | #???????????????# #??#######? ??????????????? | | #???????????????# #????????? ???????????????? | | #???????????????# ########## ????????????????? | | #???????????????# # + ?????????????????? | | ????????????????# # #??????????????????? | | ????????????????# # "" #??????????????????? | | ????????????????# # "" #??????????????????? | | ????????????????# / """" #??????????????????? | | ##??????????????+ #b""!"! #??????????????????? | | #??????????????# #g"p@"[! #??????????????????? | | #??????????????# #!gppp== #??????????????????? | | #??????????????# ####=gp=!* #??????????????????? | | ###????????????# #####p#!#####??????????????????? | | ""#????????????# # ##??????????????????????? | | ""#????????????# # """ #???????????????????????? | | T"########?????#?#!""" +???????????????????????? | | ""## ???????# """ #???????????????????????? | | "## """"" ""????# #???????????????????????? | | #### """"" """???#! #???????????????????????? | | #??# """"" """"??# #???????????????????????? | | #### ?# "" =#???????????????????????? | | + """"" """"" #""" #???????????????????????? | | # """"" """"" #"T #???????????????????????? | | # """"" """"" #""" !#???????????????????????? | | # # "" #???????????????????????? | | ##### ! # #???????????????????????? | | ????# ####"###???????????????????????? | | #########+############"##########????????????????? | | ^#????????????????? | | ^#????????????????? | | ^#????????????????? | | ^#????????????????? | | # ####################+### ^#????????????????? | | # #????????????# #? ^#????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 206 Coolant Potential 100 Energy Generation 41 Energy Capacity 1180 Matter Stores 600 Matter Capacity 600 Sight Range 21 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 210 Armor Coverage 825 Resistance: TH 30 Propulsion Shielding 33 Weapon Shielding 66 Weapon Cycling 20 Evasion (%) 67 Targeting Accuracy 8 Target Analysis 8 Core Analysis 6 Recoil Reduction 6 Trap Extractor Capacity 6 Item Schematics ----------------- Proton Cannon | -7/Zion | Archive Energy Filter | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Matter Compressor | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Hvy. Shock Bomb Launcher | -7/Zion | Archive Arm. Medium Treads | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Coil Gun | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Thermic Laser | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive HERF Cannon | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Prc. Energy Filter | -6/Data Miner | Free Enh. Force Rifle | -6/Data Miner | Free Adv. Medium Treads | -6/Data Miner | Free Imp. Force Field | -6/Data Miner | Free Remote Force Field | -6/Data Miner | Free Adv. Weapon Cycler | -6/Data Miner | Free Adv. Launcher Guidance Computer | -6/Data Miner | Free Hardcell Cannon | -6/Data Miner | Free Robot Schematics ------------------ B-36 Bruiser | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive H-66 Slayer | -6/Factory | Z-intel K-01 Serf | -6/Factory | Z-intel A-02 Transporter | -6/Factory | Z-intel P-70 Sage | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Adv. Beam Rifle | 7% | -8/Materials Adv. Beam Rifle | 10% | -8/Materials Imp. Terrain Scanner | 4% | -8/Materials Mic. Antimatter Reactor | 2% | -3/Testing Studied --------- Assault Rifle | -8/Materials | Hacked Lgt. Treads | -8/Materials | Hacked Lgt. Cannon | -8/Materials | Hacked Com. Wheel | -6/Factory | Hacked Alien Tech Used ----------------- Phase Redirector Transdimensional Reconstructor Phase Armor Achievements -------------- Be The Sidekick Factory Defaults Challenges ------------ None Game ------ Seed WeightShadeDrive Manual? 0 Play Time 02:33:32 Cumulative 299.0 hours Start 2026.03.08 @ 20:44:47 End 2026.03.11 @ 21:46:09 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 229 Rogue 229 Adventurer 0 Explorer 0 Win Type - Total 12 Types 8/0/3/1/0/0/0/0/0/0 Lore% 86 Gallery% 72 Achievement% 61 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f6710c63-678e-40ed-b20b-c5e3c0346aa7