Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.23 @ 23:37:59 Player: Peace Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (13) 2600 Robots Destroyed (13) 65 Value Destroyed (494) 494 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (834) 834 TOTAL SCORE: 8513 Bonus ------- Pacifist 834 Cogmind --------- Core Integrity 0/1600 Matter 236/300 Energy 9/100 System Corruption 11% Temperature Cool (0) Movement Treading (145) Location -1/Access Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Biometal Heavy Treads > --- UTILITY (20) ----- Improved Signal Interpreter Advanced Signal Interpreter Advanced Signal Interpreter Salvage Targeting Computer Improved Target Analyzer Core Analyzer Maneuvering Thrusters Improved Utility Shielding Improved Utility Shielding Improved Utility Shielding Improved Utility Shielding > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Cooled Field Propulsion Drive Hypervelocity Railgun Peak State ------------ > --- POWER ------------ Quantum Reactor > --- PROPULSION ------- Improved Linear Gravjet Combat Antigrav System > --- UTILITY ---------- Improved Signal Interpreter Advanced Signal Interpreter Advanced Signal Interpreter Salvage Targeting Computer Improved Target Analyzer Core Analyzer Improved Core Analyzer Improved Utility Shielding Improved Utility Shielding Improved Utility Shielding Improved Utility Shielding Hacking Suite > --- WEAPON ----------- Chainsword > --- INVENTORY -------- Light Antimatter Reactor Cooled Field Propulsion Drive Q-thruster Maneuvering Thrusters [Rating: 70] Favorites ----------- Power Light Nuclear Core Power Core Light Nuclear Core Reactor Quantum Reactor Propulsion Xenon Bombardment Thruster Treads Biometal Heavy Treads Hover Unit Combat Antigrav System Flight Unit Xenon Bombardment Thruster Utility Hacking Suite Device Advanced ECM Suite Storage Compact Battery Processor Salvage Targeting Computer Hackware Hacking Suite Protection Improved Utility Shielding Weapon Chainsword Launcher Grenade Launcher Slashing Weapon Chainsword Piercing Weapon Lance Build | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Was Fac Fac Res Res Acc Slots Evolved 18 | . . . 2 2 2 2 2 . . 2 2 2 2 Power . | . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . Utility 18 | . . . 2 2 2 2 2 . . 2 2 2 2 Weapon . | . . . . . . . . . . . . . . Parts Attached 59 | . 1 1 4 . 11 3 3 . 5 6 13 3 9 Power 6 | . . . . . 1 . 1 . . . 2 1 1 Engine . | . . . . . . . . . . . . . . Core 2 | . . . . . 1 . 1 . . . . . . Reactor 4 | . . . . . . . . . . . 2 1 1 Propulsion 17 | . . . . . 2 1 1 . . 3 6 1 3 Treads 1 | . . . . . . . . . . . . . 1 Leg . | . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . Hover 3 | . . . . . . . . . . . 2 1 . Flight 13 | . . . . . 2 1 1 . . 3 4 . 2 Utility 30 | . 1 1 3 . 6 2 1 . 5 2 3 1 5 Device 5 | . . . . . . 1 . . 2 1 . . 1 Storage 1 | . . . . . . . . . 1 . . . . Processor 11 | . 1 1 3 . 1 . . . 1 . 3 1 . Hackware 5 | . . . . . 4 . . . 1 . . . . Protection 8 | . . . . . 1 1 1 . . 1 . . 4 Artifact . | . . . . . . . . . . . . . . Weapon 6 | . . . 1 . 2 . . . . 1 2 . . Energy Gun . | . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . Launcher 4 | . . . 1 . 2 . . . . . 1 . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . 1 . . Piercing Weapon 1 | . . . . . . . . . . 1 . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . . . . . 1 Parts Lost 27 | . . . . . 1 2 . . 1 11 5 . 7 Power 2 | . . . . . . . . . . 1 . . 1 Propulsion 9 | . . . . . . 1 . . . 2 3 . 3 Utility 12 | . . . . . . 1 . . 1 7 1 . 2 Weapon 4 | . . . . . 1 . . . . 1 1 . 1 Highest Loss Streak 5 | . . . . . 1 2 . . 1 5 4 . 3 Average Slot Usage (%) 52 | . 9 22 39 36 63 77 59 58 68 52 36 49 50 Core 1 | . . . . . 2 6 4 5 5 1 . . . Hover 1 | . . . . . . . . . . . 1 8 2 Flight 4 | . . . . . 12 13 8 5 5 3 . . 1 Device 2 | . . . . . . 3 5 5 11 7 2 . . Processor 26 | . 9 22 39 36 33 20 17 17 17 19 23 28 26 Hackware 8 | . . . . . 11 26 17 17 15 11 4 4 2 Protection 3 | . . . . . 3 6 4 5 5 2 . . 14 Naked Turns 15 | . 15 . . . . . . . . . . . . Heaviest Build 31 | . . . 3 . 9 12 11 11 13 16 15 23 31 Greatest Support 46 | 3 3 3 3 3 14 14 20 20 20 23 46 46 43 Greatest Overweight (x) 2 | . . . . . . . . . . 1 2 . 2 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Most Carried 4 | . 1 3 4 4 4 4 4 4 4 4 4 4 4 Average Carried 3 | . . 1 3 4 3 3 3 4 3 3 3 3 3 Final Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Final Carried 4 | . 1 3 4 4 4 3 4 4 4 3 3 4 2 Class Distribution -------------------- 60% | Mutant 39% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -6/Factory Hacker-Mutant | -5/Factory Hacker-Mutant | -5/Waste Hacker-Mutant | -5/Factory Hacker-Mutant | -4/Factory Mutant | -3/Research Mutant | -2/Research Mutant | -1/Access Resources | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Min Mat Mat Fac Fac Fac Was Fac Fac Res Res Acc Matter Collected 707 | 125 . . 145 . . 149 . . 124 . 65 99 . Remotely . | . . . . . . . . . . . . . . Salvage Created 387 | . . . . . 42 . . . . . 157 120 68 Parts 20 | . . . . . 5 . . . . . 9 2 4 Haulers Intercepted . | . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Was Fac Fac Res Res Acc Combat Hostiles Destroyed 11 | . . . . . 4 . . . . . 4 1 2 Melee 5 | . . . . . . . . . . . 2 1 2 AOE 6 | . . . . . 4 . . . . . 2 . . Classes Destroyed 4 | . . . . . 1 . . . . . 1 2 . Worker 1 | . . . . . . . . . . . . 1 . Watcher 1 | . . . . . . . . . . . 1 . . Swarmer 10 | . . . . . 4 . . . . . 4 . 2 Grunt 1 | . . . . . . . . . . . . 1 . Best Kill Streak 4 | . . . . . 4 . . . . . 3 1 2 Combat Bots Only 4 | . . . . . 4 . . . . . 2 1 2 Max Kills in Single Turn 2 | . . . . . 2 . . . . . 2 1 1 Gunslinging . | . . . . . . . . . . . . . . Exploded 2 | . . . . . 2 . . . . . 2 . . Melee 1 | . . . . . . . . . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Mat Fac Fac Fac Was Fac Fac Res Res Acc Damage Taken 5838 | . 6 . 178 115 204 321 39 . . 1731 739 94 2411 Core 3534 | . 6 . 178 96 102 68 . . . 980 447 48 1609 Absorbed by Shields . | . . . . . . . . . . . . . . Core Remaining (%) 78 | 100 . 97 55 82 85 92 . . 100 14 65 96 . Volleys Fired 9 | . . . 3 . 5 . . . . . 1 . . Largest 1 | . . . 1 . 1 . . . . . 1 . . Hottest 33 | . . . 30 . 33 . . . . . 33 . . Shots Fired 9 | . . . 3 . 5 . . . . . 1 . . Gun . | . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . Launcher 9 | . . . 3 . 5 . . . . . 1 . . Special . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . Explosive 9 | . . . 3 . 5 . . . . . 1 . . Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak 5 | . . . . . 5 . . . . . . . . Robot Miss Streak 1 | . . . . . . . . . . . 1 . . Penetration Max . | . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . Shots Hit Robots 21 | . . . . . 5 . . . . . 9 4 3 Core Hits 18 | . . . . . 5 . . . . 1 7 3 2 Critical Hits 2 | . . . . . . . . . . . 2 . . Critical Kills 1 | . . . . . . . . . . . 1 . . Critical Parts Destroyed 1 | . . . . . . . . . . . 1 . . Melee Attacks 35 | . . . . . . . . . . 13 12 5 5 Impact . | . . . . . . . . . . . . . . Slashing 22 | . . . . . . . . . . . 12 5 5 Piercing 13 | . . . . . . . . . . 13 . . . Sneak Attacks 2 | . . . . . . . . . . . 1 1 . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 1262 | . . . . . 397 . . . . 2 546 219 98 Guns . | . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . Explosions 528 | . . . . . 397 . . . . . 131 . . Melee 732 | . . . . . . . . . . . 415 219 98 Ramming 2 | . . . . . . . . . . 2 . . . Kinetic . | . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . Explosive 528 | . . . . . 397 . . . . . 131 . . Electromagnetic . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing 732 | . . . . . . . . . . . 415 219 98 Piercing . | . . . . . . . . . . . . . . Highest Corruption 10 | . . . . . 1 . . 10 10 4 . . 9 Average Corruption 4 | . . . . . 1 . . 10 10 3 . . 2 Corruption Purged . | . . . . . . . . . . . . . . Effects 18 | . . . . . 3 . . 1 9 4 . . 1 Message Errors 5 | . . . . . 1 . . . 2 2 . . . Matter Fused 2 | . . . . . . . . . 1 . . . 1 Heat Flow Errors 1 | . . . . . . . . . . 1 . . . Energy Discharges 2 | . . . . . 1 . . 1 . . . . . Parts Rejected 2 | . . . . . . . . . 1 1 . . . Data Loss (minor) 2 | . . . . . 1 . . . 1 . . . . Misdirections 4 | . . . . . . . . . 4 . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 70 | . . . . . 8 . . . . . 1 61 . Projectiles . | . . . . . . . . . . . . . . Explosions 9 | . . . . . 8 . . . . . 1 . . Melee 61 | . . . . . . . . . . . . 61 . Knockbacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 97 | . . . . . 67 . . . . 1 29 . . Shots 4 | . . . . . 3 . . . . . 1 . . Rammed 1 | . . . . . . . . . . 1 . . . Targets Rammed 1 | . . . . . . . . . . 1 . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 157 | . . . 2 . . 7 . . . 157 . . . Average Temperature 47 | . . . 2 . . 4 . . . 82 . . . Received Heat Transfer 546 | . . . 63 63 9 108 18 . . 195 36 18 36 Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Was Fac Fac Res Res Acc Peak Influence 431 | . . . 121 102 362 368 190 81 56 248 273 252 431 Initial 177 | . . . . 50 41 177 175 66 56 14 129 153 151 Average 146 | . . . 26 72 230 265 177 73 27 72 181 184 276 Maximum Alert Level 2 | . . . . . 1 1 . . . 1 1 1 2 Low Security (%) 69 | 100 100 100 100 100 43 11 100 100 100 92 60 68 20 Level 1 30 | . . . . . 56 88 . . . 7 39 31 71 Level 2 . | . . . . . . . . . . . . . 7 Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 11 | . . . . 1 2 . 1 . 3 2 . 1 1 Investigation 6 | . . . . 1 2 . 1 . 2 . . . . Extermination 1 | . . . . . . . . . . . . 1 . Reinforcement 4 | . . . . . . . . . 1 2 . . 1 Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Was Fac Fac Res Res Acc Distress Signals 11 | . . . 2 1 1 1 . . . 1 2 . 3 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 137 | . 3 . 9 6 16 21 7 4 3 24 11 4 29 Peak Tracking Total 16 | . 3 . 8 5 5 16 7 4 1 9 7 4 14 Tactical Retreats 22 | . . . 1 . 3 3 . . . 7 2 . 6 Traps | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Was Fac Fac Res Res Acc Traps Triggered 5 | . . . . . . . 1 . 1 2 1 . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Min Mat Mat Fac Fac Fac Was Fac Fac Res Res Acc Machines Disabled 1 | . . . . . 1 . . . . . . . . Max in Single Turn 1 | . . . . . 1 . . . . . . . . Garrison Access 3 | . . . . . 2 . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Was Fac Fac Res Res Acc Machines Accessed 34 | . . 1 4 6 5 2 1 . 3 4 2 5 1 Terminals 21 | . . . 3 6 . 2 . . 1 2 2 4 1 Fabricators 5 | . . . . . 2 . . . 2 1 . . . Repair Stations 1 | . . . . . . . 1 . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 2 | . . . 1 . 1 . . . . . . . . Garrison Access 4 | . . . . . 2 . . . . 1 . 1 . Total Hacks 78 | . . 1 8 14 14 3 5 . 10 9 3 10 1 Successful 41 | . . 1 4 5 9 2 4 . 5 7 1 3 . Failed 37 | . . . 4 9 5 1 1 . 5 2 2 7 1 Catastrophic 7 | . . . 1 5 . . . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . Manual 33 | . . . 5 13 . 1 . . 4 4 2 3 1 Terminals 48 | . . . 6 14 . 3 . . 5 7 3 9 1 Fabricators 13 | . . . . . 7 . . . 5 1 . . . Repair Stations 5 | . . . . . . . 5 . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 4 | . . . 2 . 2 . . . . . . . . Garrison Access 7 | . . . . . 5 . . . . 1 . 1 . Terminal Hacks 22 | . . 1 2 4 . 2 . . 3 6 1 3 . Record 3 | . . . . . . . . . . 3 . . . Open Door 1 | . . 1 . . . . . . . . . . . Level Access Points 6 | . . . 1 1 . 1 . . 1 1 1 . . Branch Access Points 1 | . . . . . . . . . . . . 1 . Terminal Index 5 | . . . . 1 . 1 . . 1 1 . 1 . Fabricator Index 1 | . . . . 1 . . . . . . . . . Scanalyzer Index 1 | . . . 1 . . . . . . . . . . Alert Level 2 | . . . . 1 . . . . . . . 1 . Unreport Threat 2 | . . . . . . . . . 1 1 . . . Fabricator Hacks 7 | . . . . . 5 . . . 2 . . . . Load Schematic 3 | . . . . . 2 . . . 1 . . . . Build 4 | . . . . . 3 . . . 1 . . . . Repair Station Hacks 4 | . . . . . . . 4 . . . . . . Scan Component 2 | . . . . . . . 2 . . . . . . Repair 2 | . . . . . . . 2 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer 4 | . . . 2 . 2 . . . . . . . . Insert Component 2 | . . . 1 . 1 . . . . . . . . Analyze 2 | . . . 1 . 1 . . . . . . . . Garrison Access Hacks 3 | . . . . . 2 . . . . 1 . . . Seal Access 3 | . . . . . 2 . . . . 1 . . . Unauthorized Hacks 1 | . . . . 1 . . . . . . . . . Terminals 1 | . . . . 1 . . . . . . . . . Assimilate 1 | . . . . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 27 | . . . 1 6 4 2 1 . 3 3 1 5 1 Full Trace Events 6 | . . . . 1 2 . 1 . 2 . . . . Feedback Events 2 | . . . . . 1 . . . 1 . . . . Corruption 1 | . . . . . 1 . . . . . . . . Hackware Fried 1 | . . . . . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . 1 . 1 . . . . . . . . Parts Built 4 | . . . . . 3 . . . 1 . . . . Matter 584 | . . . . . 438 . . . 146 . . . . Time 144 | . . . . . 108 . . . 36 . . . . Total Part Build Rating 12 | . . . . . 9 . . . 3 . . . . Parts Repaired 2 | . . . . . . . 2 . . . . . . Time 38 | . . . . . . . 38 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . 1 . 1 . . . . . . . . Part Schematics Acquired 2 | . . . 1 . 1 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Min Mat Mat Fac Fac Fac Was Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Mat Fac Fac Fac Was Fac Fac Res Res Acc Total Allies 5 | . . . . 1 . . . 1 . 3 . . . Largest Group 3 | . . . . 1 . . . 1 . 3 . . . Highest-Rated Group 138 | . . . . 10 . . . 31 . 138 . . . Highest-Rated Ally 46 | . . . . 10 . . . 31 . 46 . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 15 | . . . . . . . . 5 . 10 . . . Total Damage 464 | . . . . . . . . 103 . 361 . . . Kills 1 | . . . . . . . . . . 1 . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Was Fac Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Min Mat Mat Fac Fac Fac Was Fac Fac Res Res Acc Turns Passed 2340 | 13 27 75 253 106 360 183 119 33 167 316 217 266 205 Spaces Moved 3685 | 26 48 104 233 200 541 370 192 81 282 527 307 398 376 Core 913 | 26 48 104 233 200 89 . . . . 49 161 . 3 Treads . | . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . Hover 560 | . . . . . . . . . . . 74 398 88 Flight 2212 | . . . . . 452 370 192 81 282 478 72 . 285 Fastest Speed 35 | 50 50 50 50 50 37 37 37 40 40 40 40 56 35 Average Speed 44 | 50 50 50 50 50 40 37 39 40 40 42 51 57 44 Slowest Speed 200 | 50 50 50 50 50 50 37 40 40 40 100 200 66 150 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 47 | . . . . . 7 18 1 . 3 8 1 . 9 Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 22 | 3 20 29 32 31 21 17 7 80 9 20 11 19 18 Regions Visited 13 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . . . . . . . . Known Exits Taken 10 | . 1 1 1 1 1 1 . . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . . Spaces Dug 30 | . . . 17 . . . . . . 13 . . . Terrain Destroyed 48 | . . . 25 . 4 . . . . 13 6 . . Melee 13 | . . . . . . . . . . 13 . . . Projectile . | . . . . . . . . . . . . . . AOE 35 | . . . 25 . 4 . . . . . 6 . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Was Fac Fac Res Res Acc Total 4230 | 25 49 125 364 205 665 396 234 80 330 591 342 428 396 Wait 459 | . . 19 123 6 110 41 38 . 32 50 9 19 12 Move 3581 | 25 47 103 232 199 526 333 190 80 275 511 304 397 359 Hop 45 | . . . . . 7 18 1 . 3 7 1 . 8 Pick Up 11 | . 1 2 1 . 3 . . . 1 1 . 1 1 Fast Attach 43 | . 1 1 2 . 7 2 3 . 5 4 11 2 5 Attach 14 | . . . 1 . 4 1 . . . 2 2 . 4 Detach 9 | . . . 1 . 3 . 1 . . . 2 1 1 Swap 2 | . . . 1 . . . . . . . . 1 . Drop 8 | . . . . . . 1 1 . 1 2 . 2 1 Fire 9 | . . . 3 . 5 . . . . . 1 . . Melee 35 | . . . . . . . . . . 13 12 5 5 Ram 1 | . . . . . . . . . . 1 . . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 13 | . . . . . . . . . 13 . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory (discovered 5 exits: *Fac x4 / *Low) -5/Factory -5/Waste -5/Factory (discovered 4 exits: *Fac x4) -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 3 exits: *Res x3) -2/Research (discovered 3 exits: *Acc / Qua x2) -1/Access History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 14 | -11/Scrapyard | Entered Materials 38 | -10/Materials | Discovered new exit (range 6) 40 | -10/Materials | Identified exit to Mines 41 | -10/Materials | Entered Mines 67 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 112 | -10/Mines | Discovered new exit (range 9) 115 | -10/Mines | Identified exit to Materials 116 | -10/Mines | Entered Materials 116 | -9/Materials | Evolved 2 slots: Utility x2 122 | -9/Materials | Identified exit to Materials 300 | -9/Materials | Build established: Mutant 338 | -9/Materials | Discovered new exit (range 13) 369 | -9/Materials | Entered another Materials area 369 | -8/Materials | Evolved 2 slots: Utility x2 463 | -8/Materials | Identified exit to Factory 475 | -8/Materials | Entered Factory 475 | -7/Factory | Evolved 2 slots: Utility x2 606 | -7/Factory | Fabricated Hacking Suite? 748 | -7/Factory | Fabricated Hacking Suite (x1) 786 | -7/Factory | Fabricated Hacking Suite (x1) 817 | -7/Factory | Discovered new exit (range 15) 822 | -7/Factory | Identified exit to Factory 835 | -7/Factory | Entered another Factory area 835 | -6/Factory | Evolved 2 slots: Utility x2 837 | -6/Factory | Identified exit to Factory 889 | -6/Factory | Discovered new exit (range 5) 891 | -6/Factory | Identified exit to Lower Caves 923 | -6/Factory | Spotted B-75 Beast 958 | -6/Factory | Build established: Hacker-Mutant 1018 | -6/Factory | Entered another Factory area 1018 | -5/Factory | Evolved 2 slots: Utility x2 1047 | -5/Factory | Repaired Lgt. Nuclear Core 1068 | -5/Factory | Repaired Imp. Light Armor Plating 1137 | -5/Factory | Sucked down chute 1137 | -5/Factory | Entered Waste 1138 | -5/Waste | Met a frightened Derelict 1147 | -5/Waste | Spotted C-40 Crusher 1147 | -5/Waste | Spotted C-40 Crusher 1151 | -5/Waste | Spotted C-40 Crusher 1152 | -5/Waste | EMP discharged 1152 | -5/Waste | System corruption reached 10% 1153 | -5/Waste | Spotted C-40 Crusher 1157 | -5/Waste | Spotted C-40 Crusher 1163 | -5/Waste | Discovered new exit (range 14) 1169 | -5/Waste | Identified exit to Factory 1170 | -5/Waste | Entered Factory 1216 | -5/Factory | Identified exit to Factory 1250 | -5/Factory | Hacking Suite fried by hacking feedback 1286 | -5/Factory | Fabricated Hacking Suite (x1) 1337 | -5/Factory | Entered another Factory area 1337 | -4/Factory | Evolved 2 slots: Utility x2 1468 | -4/Factory | Allied Derelicts emerged from ambush trap array 1503 | -4/Factory | Identified exit to Research 1506 | -4/Factory | Lost 3 parts (1p2u) 1574 | -4/Factory | Core integrity fell below 50% 1604 | -4/Factory | Core integrity fell below 20% 1635 | -4/Factory | Lost 5 parts (2n2u1w) 1653 | -4/Factory | Entered Research 1653 | -3/Research | Evolved 2 slots: Utility x2 1813 | -3/Research | Lost 4 parts (2n1u1w) 1841 | -3/Research | Identified exit to Research 1870 | -3/Research | Entered another Research area 1870 | -2/Research | Evolved 2 slots: Utility x2 1882 | -2/Research | Build established: Mutant 2076 | -2/Research | Identified exit to Quarantine 2119 | -2/Research | Discovered new exit (range 16) 2136 | -2/Research | Identified exit to Access 2136 | -2/Research | Entered Access 2136 | -1/Access | Evolved 2 slots: Utility x2 2245 | -1/Access | Lost 3 parts (2n1w) 2253 | -1/Access | Core integrity fell below 50% 2291 | -1/Access | Spotted B-99 Colossus 2293 | -1/Access | Lost 3 parts (1n2u) 2307 | -1/Access | Core integrity fell below 20% 2341 | -1/Access | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 02287_ K-01 Serf destroyed. 02287_ K-01 Serf collects debris. 02290_ Penetrated by Slug. 02291_ Slug penetrates Wall. 02291_ Penetrated by Slug. 02292_ Slug penetrates Wall. 02292_ Penetrated by Slug. 02292_ Slug penetrates Wall. 02295_ Penetrated by Slug. 02295_ Slug penetrates Wall. 02297_ Slug penetrates Door. 02307_ Slug penetrates Wall. 02308_ Penetrated by Slug. 02311_ Slug penetrates Wall. 02318_ Connecting with Terminal... 02323_ Acquired Hyp. Railgun. 02328_ P-80 Master resets P-80 Master, system corruption cleaned. 02331_ Lgt. Antimatter Reactor destroyed. 02335_ Acquired Biometal Heavy Treads. 02339_ System corrupted: Matter fused (-9). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????????????????????###############???????????? | | ???????????????????????# #???????????? | | ???????????????????????# #???????????? | | ???????????????????????# @ #???????????? | | ???????????????????????# +???????????? | | ???????????????????????# #???????????? | | ???????????????????????# p p #???????????? | | ??????????????????????##+#####+############ ???? | | ??????????????????????# #??? | | ??????????????????????# ??? | | ??????????????????????# #??? | | ??????????????????????# ####+#########+###?????? | | ??????????????????????# ## #?????????????? | | ??????????????????????/ ## #?????????????? | | ??????????????????????# ## "" #?????????????? | | #????????????????????## ## """#?????????????? | | #########+############ # T"#?????????????? | | ## # """#?????????????? | | ! + "" #?????????????? | | # #?????????????? | | ####+#### ####### # ! [#?????????????? | | ## ?????# #?????####### #?????????????? | | ## ??? # #???????????# #?????????????? | | ## ??? # #???????????#########?????????????? | | ## ?? # #?????????????????????????????????? | | ## ## "? # #?????????????????????????????????? | | ?# ## S # #?????????????????????????????????? | | ## ## "" # #???????#?????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 25 Energy Capacity 460 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 110 ECM Strength 3 Armor Coverage 300 Resistance: TH 10 Utility Shielding 66 Evasion (%) 63 Targeting Accuracy 6 Target Analysis 6 Core Analysis 8 Armor Integrity Analysis 33 Recoil Reduction 2 Salvage Targeting 1 Offensive Hacking 40 Item Schematics ----------------- Hacking Suite | -9/Materials | Scanalyzed Xenon Bombardment Thruster | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hacking Suite | x1 | -7/Factory Hacking Suite | x1 | -7/Factory Hacking Suite | x1 | -7/Factory Hacking Suite | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- Knowing Is Half The Battle Challenges ------------ None Game ------ Seed DisposableDerelictNanovents Manual? 0 Play Time 00:46:12 Cumulative 77.5 hours Start 2021.10.23 @ 22:52:53 End 2021.10.23 @ 23:37:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 110 Rogue 110 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 39 Gallery% 56 Achievement% 37 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d43413ef-eb74-4a8f-8784-7d8332897895