Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.02.11 @ 16:37:29 Player: j4nw Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (87) 435 Value Destroyed (2509) 2509 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 5275 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 0/700 Matter 212/300 Energy 100/100 System Corruption 6% Temperature Cool (12) Movement Core (600) Ox11 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit > --- WEAPON (2) ------- Heavy Flail > --- INVENTORY (12) --- Aluminum Leg Aluminum Leg Improved Heat Sink Advanced Targeting Computer Particle Charger Hardened Light Armor Plating Improved Shield Generator Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Hardened Medium Armor Plating Long-range Tractor Beam > --- WEAPON ----------- Plasma Cannon Gauss Rifle > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Aluminum Leg Improved Heat Sink Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Hardlight Generator Improved Shield Generator Heavy EM Pulse Gun Heavy EM Pulse Gun Katana [Rating: 33] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Gravmag System Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Medium Laser Energy Cannon Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Impact Weapon Heavy Flail Slashing Weapon Katana Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . . 1 Propulsion 3 | . . 2 . 1 Utility 2 | . . . 2 . Weapon . | . . . . . Parts Attached 98 | 6 11 21 22 38 Power 17 | 2 . 5 1 9 Engine 9 | 2 . 5 . 2 Core 8 | . . . 1 7 Reactor . | . . . . . Propulsion 39 | 2 2 11 13 11 Treads . | . . . . . Leg 34 | 2 2 11 8 11 Wheel . | . . . . . Hover 5 | . . . 5 . Flight . | . . . . . Utility 18 | 1 4 2 5 6 Device 7 | . . . 3 4 Storage 7 | 1 4 2 . . Processor . | . . . . . Hackware . | . . . . . Protection 4 | . . . 2 2 Artifact . | . . . . . Weapon 24 | 1 5 3 3 12 Energy Gun 2 | 1 1 . . . Energy Cannon 2 | . 1 . . 1 Ballistic Gun 11 | . 3 3 1 4 Ballistic Cannon 2 | . . . . 2 Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon 3 | . . . 1 2 Slashing Weapon 4 | . . . 1 3 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Parts Lost 26 | . . 1 . 25 Power 8 | . . 1 . 7 Propulsion 8 | . . . . 8 Utility 5 | . . . . 5 Weapon 5 | . . . . 5 Highest Loss Streak 11 | . . 1 . 11 Average Slot Usage (%) 94 | . 98 96 99 88 Engine 7 | . 14 10 6 . Core 3 | . . . 2 10 Leg 33 | . 28 40 31 32 Device 5 | . . . 14 12 Storage 16 | . 26 22 12 7 Protection 4 | . . . 9 8 Energy Gun 2 | . 7 . . . Energy Cannon 2 | . 4 . . 2 Ballistic Gun 13 | . 16 22 14 6 Slashing Weapon 1 | . . . 1 2 Naked Turns . | . . . . . Heaviest Build 83 | 11 43 77 83 63 Greatest Support 53 | 20 20 40 44 53 Greatest Overweight (x) 16 | 1 2 1 7 16 Average Overweight (x) . | . 1 1 1 . Largest Inventory Capacity 20 | 6 16 20 20 12 Average Capacity 13 | 4 10 17 14 12 Most Carried 20 | 4 13 20 20 12 Average Carried 10 | 1 6 16 13 10 Final Capacity 20 | 6 16 20 12 12 Final Carried 20 | 3 13 20 12 7 Class Distribution -------------------- 51% | Scavenger-Mutant 39% | Mutant 9% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 2061 | 212 215 502 370 762 Remotely 754 | . . . 370 384 Salvage Created 3327 | . 284 687 575 1781 Parts 207 | . 23 49 38 97 Haulers Intercepted 3 | . 1 . . 2 Recyclers Shooed 4 | . . 1 1 2 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 64 | . 11 17 8 28 Melee 6 | . . . . 6 Guns 43 | . 8 17 8 10 Cannons 14 | . 3 . . 11 AOE 1 | . . . . 1 Classes Destroyed 11 | . 4 3 1 3 Worker 9 | . . 1 1 7 Builder 2 | . . . . 2 Hauler 3 | . 1 . . 2 Recycler 6 | . . . 3 3 Operator 1 | . 1 . . . Watcher 2 | . . . . 2 Swarmer 19 | . 9 3 3 4 Grunt 31 | . 2 9 3 17 Brawler 2 | . . 1 . 1 Sentry 10 | . . 4 2 4 Programmer 2 | . . . . 2 Best Kill Streak 11 | . 3 5 5 11 Combat Bots Only 5 | . 3 4 2 5 Max Kills in Single Turn 3 | . 1 2 1 3 Gunslinging . | . . . . . Exploded 1 | . . . . 1 Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 5079 | . 354 607 351 3767 Core 981 | . 117 108 46 710 Absorbed by Shields . | . . . . . Core Remaining (%) 79 | 100 53 73 91 . Volleys Fired 184 | 2 37 43 25 77 Largest 2 | 1 2 2 2 2 Hottest 110 | 50 110 46 46 108 Shots Fired 361 | 2 74 85 50 150 Gun 298 | 2 61 85 50 100 Cannon 63 | . 13 . . 50 Launcher . | . . . . . Special . | . . . . . Kinetic 283 | . 33 85 50 115 Thermal 69 | 2 32 . . 35 Explosive . | . . . . . Electromagnetic 9 | . 9 . . . Robot Hit Streak 14 | 1 10 11 14 9 Robot Miss Streak 5 | 1 3 2 2 5 Penetration Max 1 | . . . . 1 Secondary Targets 3 | . 1 2 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 280 | 1 43 56 34 146 Core Hits 161 | . 16 25 18 102 Critical Hits 3 | . 1 1 1 . Critical Kills 1 | . . 1 . . Critical Parts Destroyed 2 | . 1 . 1 . Melee Attacks 40 | . . . . 40 Impact 3 | . . . . 3 Slashing 37 | . . . . 37 Piercing . | . . . . . Sneak Attacks 3 | . . . . 3 Combat Hostiles . | . . . . . Follow-up Attacks 1 | . . . . 1 Damage Inflicted 6503 | 12 502 756 503 4730 Guns 3102 | 12 413 756 503 1418 Cannons 1032 | . 89 . . 943 Explosions 1026 | . . . . 1026 Melee 1343 | . . . . 1343 Ramming . | . . . . . Kinetic 3140 | . 213 756 503 1668 Thermal 1303 | 12 224 . . 1067 Explosive 476 | . . . . 476 Electromagnetic 241 | . 65 . . 176 Impact 87 | . . . . 87 Slashing 1256 | . . . . 1256 Piercing . | . . . . . Highest Corruption 6 | . . . . 6 Average Corruption 2 | . . . . 2 Corruption Purged . | . . . . . Effects 12 | . . . . 12 Message Errors 5 | . . . . 5 Energy Discharges 1 | . . . . 1 Data Loss (minor) 2 | . . . . 2 Targeting Errors 4 | . . . . 4 Overload Shots . | . . . . . Overflow Damage 286 | . . . . 286 Projectiles 20 | . . . . 20 Explosions 114 | . . . . 114 Melee 152 | . . . . 152 Knockbacks 3 | . . . . 3 Impact 1 | . . . . 1 Kinetic 2 | . . . . 2 Secondary . | . . . . . Self-Inflicted Damage 201 | . 28 . . 173 Shots 4 | . 1 . . 3 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 236 | 10 144 1 6 236 Average Temperature 54 | 7 37 1 4 76 Received Heat Transfer 1536 | . 60 177 126 1173 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 4 | . 2 . . 2 Heat Transferred 2279 | 37 592 . . 1650 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . 1 . . 1 Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 551 | . 235 277 333 551 Average Influence 127 | . 86 116 215 148 Maximum Alert Level 2 | . 1 1 1 2 Low Security (%) 81 | 100 95 85 57 72 Level 1 17 | . 4 14 42 23 Level 2 1 | . . . . 4 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 20 | . 3 3 2 12 Investigation 3 | . 1 2 . . Extermination 3 | . . . . 3 Reinforcement 8 | . 2 1 2 3 Assault 1 | . . . . 1 Garrison 5 | . . . . 5 Intercept . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced 2 | . . . . 2 Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 8 | . 2 3 2 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 121 | . 23 33 18 47 Peak Tracking Total 8 | . 3 8 5 7 Tactical Retreats 12 | . 2 1 3 6 Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 3 | . . 2 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 12 | . 2 . . 10 Max in Single Turn 4 | . 1 . . 4 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 4 | . 2 1 . 1 Terminals 3 | . 2 1 . . Fabricators . | . . . . . Repair Stations 1 | . . . . 1 Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 9 | . 4 3 . 2 Successful 3 | . 1 . . 2 Failed 6 | . 3 3 . . Catastrophic 1 | . 1 . . . Database Lockouts . | . . . . . Manual 3 | . . 3 . . Terminals 7 | . 4 3 . . Fabricators . | . . . . . Repair Stations 2 | . . . . 2 Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 1 | . 1 . . . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . . . 2 Scan Component 1 | . . . . 1 Repair 1 | . . . . 1 Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 2 | . 1 1 . . Full Trace Events 1 | . 1 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . . 1 Time 38 | . . . . 38 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 4512 | 67 1364 1020 453 1608 Spaces Moved 2257 | 45 784 491 185 752 Core 11 | 8 . . . 3 Treads . | . . . . . Legs 2212 | 37 784 491 151 749 Wheels . | . . . . . Hover 34 | . . . 34 . Flight . | . . . . . Fastest Speed 50 | 50 120 150 108 120 Average Speed 149 | 109 151 150 153 148 Slowest Speed 850 | 120 180 150 510 850 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 32 | 4 86 37 18 18 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 119 | . 5 . . 114 Melee . | . . . . . Projectile 5 | . . . . 5 AOE 114 | . 5 . . 109 Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 2990 | 60 888 695 307 1040 Wait 281 | . 41 97 45 98 Move 2253 | 44 783 490 184 752 Hop . | . . . . . Pick Up 70 | 8 13 23 9 17 Fast Attach 7 | . . 1 2 4 Attach 26 | 5 2 2 3 14 Detach 1 | . . . . 1 Swap 65 | 1 9 18 17 20 Drop 64 | . 3 21 22 18 Fire 184 | 2 37 43 25 77 Melee 39 | . . . . 39 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -8/Materials -7/Factory History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 15) 68 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 547 | -10/Materials | Discovered new exit (range 13) 956 | -10/Materials | Discovered new exit (range 14) 1171 | -10/Materials | Discovered new exit (range 16) 1359 | -10/Materials | Discovered new exit (range 9) 1432 | -10/Materials | Entered another Materials area 1432 | -9/Materials | Evolved 2 slots: Propulsion x2 2075 | -9/Materials | Discovered new exit (range 11) 2290 | -9/Materials | Build established: Hauler-Mutant 2384 | -9/Materials | Discovered new exit (range 16) 2452 | -9/Materials | Entered another Materials area 2452 | -8/Materials | Evolved 2 slots: Utility x2 2883 | -8/Materials | Build established: Scavenger-Mutant 2885 | -8/Materials | Discovered new exit (range 8) 2905 | -8/Materials | Entered Factory 2905 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 3420 | -7/Factory | Repaired Lrn. Tractor Beam 4020 | -7/Factory | Lost 5 parts (1p2n2u) 4091 | -7/Factory | Garrison activated, responded to threat 4392 | -7/Factory | Garrison activated, responded to threat 4438 | -7/Factory | Core integrity fell below 50% 4482 | -7/Factory | Lost 11 parts (2p4n2u3w) 4505 | -7/Factory | First assault squad dispatched 4505 | -7/Factory | Core integrity fell below 20% 4511 | -7/Factory | Garrison activated, responded to threat 4513 | -7/Factory | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 04502_ H-55 Commando knocked back. 04502_ U-05 Engineer lays Concrete. 04503_ Penetrated by Slug. 04503_ U-05 Engineer lays Concrete. 04504_ Imp. Heat Sink destroyed. 04504_ U-05 Engineer lays Concrete. 04505_ ALERT: Significant disruption in Zone 2V, assault force dispatched. 04505_ K-01 Serf cleans the Garrison Access. 04505_ U-05 Engineer lays Concrete. 04506_ :Z5MWRTJ9, N:XBZ6%Q3J1XN6OTB1WWRG 04509_ Penetrated by Slug. 04509_ K-01 Serf collects debris. 04510_ U-05 Engineer lays Concrete. 04511_ H-55 Commando calls for garrison reinforcements. 04511_ ALERT: Activating Garrison Access F002. 04512_ Y-54 Guardian emerges from the garrison. 04513_ U-05 Engineer lays Concrete. 04513_ Penetrated by Slug. 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