Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.12.04 @ 20:33:49

Player: Hechtic

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (49)      245
Value Destroyed (1269)     1269
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2774

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             105/400
Matter                     300/300
Energy                     95/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (300) Ox5
Location                   -9/Mines

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (3) ------
     Large Storage Unit
  Advanced Weight Redist. System
           Signal Interpreter
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (10) ---
     Light Nuclear Core
           Sensor Array
           Seismic Analyzer
           ECM Suite
           Propulsion Shielding
     Light Armor Plating
           Shield Generator
           System Shield
           Datajack

 Peak State 
------------
>          --- POWER ------------
           Nuclear Core
>          --- PROPULSION -------
   Armored Wheel
   Armored Wheel
>          --- UTILITY ----------
     Large Storage Unit
  Advanced Weight Redist. System
           Signal Interpreter
>          --- WEAPON -----------
           Beam Rifle
     Heavy Assault Rifle
     Light Cannon
>          --- INVENTORY --------
     Light Nuclear Core
           Sensor Array
           Seismic Analyzer
           ECM Suite
           Propulsion Shielding
     Light Armor Plating
           System Shield
  Advanced Beam Cannon
           Datajack
[Rating: 18]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Flight Unit
Utility                    Large Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
Weapon                     Assault Rifle
  Energy Gun               Beam Rifle
  Energy Cannon            Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Plasma Cutter
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Min 
Slots Evolved              2    | .   .   2   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  1    | .   .   1   .   
  Weapon                   1    | .   .   1   .   
Parts Attached             54   | 7   28  17  2   
  Power                    7    | 1   4   2   .   
    Engine                 5    | 1   3   1   .   
    Core                   2    | .   1   1   .   
    Reactor                .    | .   .   .   .   
  Propulsion               19   | 2   12  5   .   
    Treads                 2    | 2   .   .   .   
    Leg                    7    | .   4   3   .   
    Wheel                  8    | .   6   2   .   
    Hover                  .    | .   .   .   .   
    Flight                 2    | .   2   .   .   
  Utility                  8    | 2   3   3   .   
    Device                 2    | 1   .   1   .   
    Storage                3    | 1   2   .   .   
    Processor              3    | .   1   2   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   20   | 2   9   7   2   
    Energy Gun             1    | .   .   1   .   
    Energy Cannon          3    | .   1   1   1   
    Ballistic Gun          12   | 2   5   5   .   
    Ballistic Cannon       1    | .   1   .   .   
    Launcher               1    | .   1   .   .   
    Special Weapon         1    | .   .   .   1   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   1    | .   1   .   .   
  Unidentified Prototypes  1    | .   .   .   1   
Parts Lost                 17   | .   6   4   7   
  Power                    3    | .   1   1   1   
  Propulsion               4    | .   2   .   2   
  Utility                  2    | .   1   1   .   
  Weapon                   8    | .   2   2   4   
  Highest Loss Streak      4    | .   3   2   4   
Average Slot Usage (%)     94   | .   96  98  83  
  Engine                   6    | .   8   1   10  
  Core                     5    | .   5   9   .   
  Treads                   2    | .   4   .   .   
  Leg                      13   | .   10  13  19  
  Wheel                    6    | .   8   8   .   
  Flight                   1    | .   3   .   .   
  Device                   7    | .   8   3   11  
  Storage                  12   | .   14  11  11  
  Processor                10   | .   5   17  11  
  Energy Cannon            4    | .   4   7   .   
  Ballistic Gun            15   | .   15  13  16  
  Ballistic Cannon         4    | .   3   9   .   
  Launcher                 1    | .   3   .   .   
Naked Turns                .    | .   .   .   .   
Heaviest Build             35   | 12  27  35  33  
  Greatest Support         40   | 40  40  35  35  
  Greatest Overweight (x)  3    | .   3   2   1   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 10   | 6   10  10  10  
  Average Capacity         9    | 5   8   10  10  
  Most Carried             10   | 6   10  10  10  
  Average Carried          7    | 3   6   9   9   
  Final Capacity           10   | 6   10  10  10  
  Final Carried            9    | 4   9   9   9   

 Class Distribution 
--------------------
 48% | Mutant
 24% | Gunner
 19% | Scavenger-Mutant
  7% | Scavenger-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Gunner | -9/Materials
 Scavenger-Mutant | -9/Mines

 Resources                      | -11 -10 -9  -9  
-----------                Run  | Scr Mat Mat Min 
Matter Collected           1454 | 288 622 451 93  
  Remotely                 .    | .   .   .   .   
Salvage Created            1706 | 87  740 663 216 
  Parts                    111  | 4   57  41  9   
Haulers Intercepted        1    | .   1   .   .   
Recyclers Shooed           3    | .   1   1   1   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Min 
Combat Hostiles Destroyed  34   | .   18  13  3   
  Melee                    3    | .   2   .   1   
  Guns                     20   | .   11  8   1   
  Cannons                  6    | .   .   5   1   
  AOE                      5    | .   5   .   .   
Classes Destroyed          11   | 2   7   2   .   
  Worker                   4    | .   3   1   .   
  Builder                  1    | .   1   .   .   
  Tunneler                 1    | 1   .   .   .   
  Hauler                   1    | .   1   .   .   
  Recycler                 4    | 1   .   2   1   
  Operator                 1    | .   1   .   .   
  Watcher                  3    | .   1   2   .   
  Swarmer                  6    | .   3   3   .   
  Grunt                    23   | .   15  5   3   
  Brawler                  1    | .   .   1   .   
  Sentry                   4    | .   .   4   .   
Best Kill Streak           7    | 2   5   7   3   
  Combat Bots Only         6    | .   5   6   1   
Max Kills in Single Turn   2    | 1   2   2   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   2   .   .   
  Melee                    1    | .   1   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -9   
--------                   Run  | Scr  Mat  Mat  Min  
Damage Taken               2453 | .    1025 976  452  
  Core                     523  | .    228  159  136  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         54   | 100  8    .    .    
Volleys Fired              145  | 4    77   44   20   
  Largest                  3    | 2    2    3    3    
  Hottest                  118  | 40   95   118  68   
Shots Fired                273  | 8    108  131  26   
  Gun                      195  | 8    97   74   16   
  Cannon                   68   | .    2    57   9    
  Launcher                 9    | .    9    .    .    
  Special                  1    | .    .    .    1    
  Kinetic                  219  | 8    98   97   16   
  Thermal                  45   | .    1    34   10   
  Explosive                9    | .    9    .    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         8    | 4    8    7    7    
  Robot Miss Streak        4    | 1    4    4    3    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           173  | 4    73   77   19   
  Core Hits                85   | 2    43   28   12   
  Critical Hits            3    | .    .    1    2    
  Critical Kills           1    | .    .    .    1    
  Critical Parts Destroyed 2    | .    .    1    1    
Melee Attacks              2    | .    2    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           3236 | 68   1436 1383 349  
  Guns                     1753 | 68   738  781  166  
  Cannons                  783  | .    33   602  148  
  Explosions               637  | .    637  .    .    
  Melee                    .    | .    .    .    .    
  Ramming                  52   | .    28   .    24   
  Kinetic                  1943 | 68   754  955  166  
  Thermal                  604  | .    17   428  159  
  Explosive                637  | .    637  .    .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         3    | .    3    .    .    
  Average Corruption       2    | .    2    .    .    
  Corruption Purged        .    | .    .    .    .    
  Effects                  11   | .    11   .    .    
    Message Errors         3    | .    3    .    .    
    Matter Fused           4    | .    4    .    .    
    Energy Discharges      2    | .    2    .    .    
    Data Loss (minor)      2    | .    2    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            53   | .    36   17   .    
  Projectiles              17   | .    .    17   .    
  Explosions               36   | .    36   .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 3    | .    .    3    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  3    | .    .    3    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      40   | .    29   .    11   
  Shots                    2    | .    2    .    .    
  Rammed                   19   | .    10   .    9    
Targets Rammed             19   | .    10   .    9    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        361  | .    39   361  198  
  Average Temperature      128  | .    9    156  62   
  Received Heat Transfer   1026 | .    474  315  237  
  Effects                  1    | .    .    1    .    
    Energy Bleed           1    | .    .    1    .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         1295 | .    37   962  296  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Min 
Peak Influence             354  | 10  354 351 142 
  Average Influence        120  | 3   147 103 108 
Maximum Alert Level        1    | .   1   1   .   
  Low Security (%)         81   | 100 71  81  100 
  Level 1                  18   | .   28  18  .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          5    | .   5   .   .   
  Investigation            4    | .   4   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   1   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Min 
Distress Signals           6    | .   5   1   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              80   | .   43  33  4   
  Peak Tracking Total      10   | .   5   10  3   
  Tactical Retreats        11   | .   8   2   1   

 Traps                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Min 
Traps Triggered            4    | .   3   1   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -9  
----------                 Run  | Scr Mat Mat Min 
Machines Disabled          4    | .   2   1   1   
  Max in Single Turn       1    | .   1   1   1   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Min 
Machines Accessed          17   | .   11  6   .   
  Terminals                13   | .   8   5   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          2    | .   1   1   .   
  Recycling Units          2    | .   2   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                53   | .   33  20  .   
  Successful               34   | .   21  13  .   
  Failed                   19   | .   12  7   .   
    Catastrophic           1    | .   1   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                40   | .   22  18  .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          6    | .   4   2   .   
  Recycling Units          7    | .   7   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             24   | .   13  11  .   
  Record                   1    | .   1   .   .   
  Robot Analysis           1    | .   1   .   .   
  Prototype ID Bank        6    | .   3   3   .   
  Alert Level              3    | .   1   2   .   
  Unreport Threat          1    | .   1   .   .   
  Locate Traps             2    | .   2   .   .   
  Dispatch Records         2    | .   .   2   .   
  Maintenance Status       1    | .   .   1   .   
  Reinforcement Status     1    | .   1   .   .   
  Registered Components    1    | .   .   1   .   
  Registered Prototypes    1    | .   .   1   .   
  Zone Layout              4    | .   3   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       4    | .   2   2   .   
  Scan Component           2    | .   1   1   .   
  Repair                   2    | .   1   1   .   
Recycling Unit Hacks       6    | .   6   .   .   
  Process                  1    | .   1   .   .   
  Report Inventory         2    | .   2   .   .   
  Retrieve Matter          2    | .   2   .   .   
  Retrieve Components      1    | .   1   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         11   | .   7   4   .   
  Full Trace Events        7    | .   6   1   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             2    | .   1   1   .   
  Time                     52   | .   26  26  .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          121  | .   121 .   .   
  Retrieved Matter         121  | .   121 .   .   
  Retrieved Components     2    | .   2   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  
------------               Run  | Scr Mat Mat Min 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              1    | .   1   .   .   
  Non-combat               1    | .   1   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        1    | .   1   .   .   
  parse_system             1    | .   1   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -9  
--------                   Run  | Scr Mat Mat Min 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Min 
Robot Analysis Total       1    | .   1   .   .   
Derelict Logs Recovered    1    | .   .   .   1   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -9   
-------------              Run  | Scr  Mat  Mat  Min  
Turns Passed               2739 | 141  1318 749  531  
Spaces Moved               1617 | 72   790  404  351  
  Core                     8    | 5    .    .    3    
  Treads                   161  | 67   94   .    .    
  Legs                     899  | .    307  244  348  
  Wheels                   476  | .    316  160  .    
  Hover                    .    | .    .    .    .    
  Flight                   73   | .    73   .    .    
  Fastest Speed            50   | 50   80   90   100  
  Average Speed            128  | 152  131  124  124  
  Slowest Speed            277  | 160  277  150  150  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       51   | 4    99   36   68   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        1    | .    .    1    .    
  Unknown Exits Taken      2    | 1    1    .    .    
Scrap Searched             1    | .    .    .    1    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          26   | .    26   .    .    
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      26   | .    26   .    .    

 Actions                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Min 
Total                      2019 | 94  959 552 414 
  Wait                     130  | 1   28  70  31  
  Move                     1614 | 71  789 403 351 
  Hop                      .    | .   .   .   .   
  Pick Up                  29   | 9   11  8   1   
  Fast Attach              27   | 4   14  8   1   
  Attach                   16   | 3   7   5   1   
  Detach                   3    | .   3   .   .   
  Swap                     11   | .   7   4   .   
  Drop                     23   | 2   11  10  .   
  Fire                     145  | 4   77  44  20  
  Melee                    2    | .   2   .   .   
  Ram                      11   | .   10  .   1   
  Kick                     8    | .   .   .   8   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials (discovered 2 exits: *Min x2)
-9/Mines (discovered 1 exit: *Mat)

 History 
---------
 Turn | Location      | Event
   18 | -11/Scrapyard | Discovered new exit (range 15)
  142 | -11/Scrapyard | Entered Materials
  308 | -10/Materials | Build established: Mutant
  360 | -10/Materials | Discovered new exit (range 9)
  606 | -10/Materials | Repaired Assault Rifle
  629 | -10/Materials | Core integrity fell below 50%
  705 | -10/Materials | Discovered new exit (range 16)
  955 | -10/Materials | Core integrity fell below 20%
  987 | -10/Materials | Lost 3 parts (1n1u1w)
 1148 | -10/Materials | Discovered new exit (range 16)
 1390 | -10/Materials | Discovered new exit (range 8)
 1460 | -10/Materials | Entered another Materials area
 1460 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1735 | -9/Materials  | Repaired Aluminum Leg
 1756 | -9/Materials  | Build established: Gunner
 2000 | -9/Materials  | Discovered new exit (range 10)
 2040 | -9/Materials  | Discovered new exit (range 13)
 2208 | -9/Materials  | Identified exit to Mines
 2209 | -9/Materials  | Entered Mines
 2228 | -9/Mines      | Met a Derelict bent on vengeance
 2233 | -9/Mines      | Learned Materials terminal intel
 2256 | -9/Mines      | Discovered new exit (range 10)
 2275 | -9/Mines      | Identified exit to Materials
 2607 | -9/Mines      | Core integrity fell below 50%
 2659 | -9/Mines      | Lost 4 parts (1n3w)
 2740 | -9/Mines      | Self-destructed

 Last Messages 
---------------
02632_ Acquired 38 matter.
02655_ Core Extractor disabled.
02657_ K-01 Serf collects debris.
02659_ K-01 Serf suffers critical hit.
02659_ Destroyed Wheel.
02661_ Adv. Beam Cannon destroyed.
02662_ K-01 Serf collects debris. <x3>
02719_ Slammed into G-34 Mercenary. <x2>
02721_ Destabilizing: Core damaged (-20).
02722_ Slammed into G-34 Mercenary. <x3>
02726_ Rnf. Ion Engine destroyed.
02727_ Slammed into G-34 Mercenary. <x2>
02728_ Destabilizing: Short circuit.
02728_ Signal Interpreter permanently disabled.
02729_ Slammed into G-34 Mercenary.
02733_ Imp. Aluminum Leg destroyed.
02737_ Slammed into G-34 Mercenary.
02737_ G-34 Mercenary destroyed.
02737_ Destabilizing: System interference.
02737_ Adv. Weight Redist. System temporarily disabled.

 Map 
-----
+----------------------------------------------------+
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|         ???????????????????????????###???????????? |
|         ??????????????????????????#  ##????????? ? |
|         ?????????????????????????#    ##?????##  ? |
|         ???????????????????????##      #????#    ? |
|         ???????????????????????#       #???#       |
|         ??????????????????????##       #??#      ? |
|         ???????????????????####       #?##     ??? |
|         ?????????????????###       #???##    #???? |
|         ??????????########=       #??###    #????? |
|         ??????????#  %%%%@%!      ####      ##???? |
|         ??????????#  % %%%[             """  #???? |
|         ??????????#  #####*             """  #???? |
|         ??????????#  #???###    #####   ""   #???? |
|         ??????????#  #?????##   ##??##       #???? |
|         ??????????#  ########    #???#      ##???? |
|         ??????????#              #???## ## ##????? |
|         ??????????#  #########  ##????#### #?????? |
|         ??????????#  #???????####????????# ####### |
|         ??????????#  #???????????????????#   *%!%! |
|         ??????????   #???????????????????########  |
|         ?????????##  #??????????????????????????#  |
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|         ??????????#  #????????????????####??????#  |
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|         ??????????#  ?????????????####    ###???#% |
|         ??????????   ????????????##         ##?##  |
|         ??????????#  ????????????#           ###   |
|         ??????????? "????????????#                 |
|         ??????????? "????????????#    ###  %       |
|         ??????????? ?????????????## =##?##         |
|         ??????????????????????????####???#  !  ##  |
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|         ??????????????????????????????????####??## |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Additional Mass Support    9
Evasion (%)                44
Targeting Accuracy         5
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Close Call
Everything Is Under Control
Fist Fight

 Challenges 
------------
None

 Game 
------
Seed              ParticleLinkedWand
  Manual?         0
Play Time         01:04:45
  Cumulative      9.7 hours
  Start           2019.11.22 @ 12:33:45
  End             2019.12.04 @ 20:33:49
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          12
  Rogue           12
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             8
Gallery%          10
Achievement%      10
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 665e4cec-6e34-48a9-aa94-e19991099dad