Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.16 @ 14:33:32 // AFD2020/Player2 Player: daniels1231 Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (73) 365 Value Destroyed (2103) 2103 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (1855) 1855 TOTAL SCORE: 6843 Bonus ------- High Alert Combat Kills 406 Follower Combat Kills 1885 Friendly Fire -436 Cogmind --------- Core Integrity 0/700 Matter 183/300 Energy 150/150 System Corruption 5% Temperature Cool (0) Movement Rolling (185) Ox7 Location -7/Factory Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (3) --- Carbon-fiber Leg Wheel > --- UTILITY (4) ------ High-capacity Storage Unit Improved Sensor Array Weapon Cycler Medium Armor Plating > --- WEAPON (5) ------- Minigun Flak Gun Gauss Cannon Heavy Flail > --- INVENTORY (20) --- Ion Engine Ion Engine Ion Engine Small Storage Unit Advanced Weight Redist. System Improved Sensor Array Improved Targeting Computer Quantum Capacitor Quantum Capacitor Improved Weapon Shielding Hardened Heavy Armor Plating Datajack Axe Axe Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- High-capacity Storage Unit Advanced Visual Processing Unit Improved Sensor Array Improved Medium Armor Plating > --- WEAPON ----------- Small Laser Flak Gun Gauss Cannon Mini Grenade Launcher Heavy Flail > --- INVENTORY -------- Ion Engine Ion Engine Ion Engine Small Storage Unit Advanced Weight Redist. System Improved Sensor Array Improved Targeting Computer Quantum Capacitor Quantum Capacitor Improved Weapon Shielding Medium Armor Plating Hardened Heavy Armor Plating Minigun Datajack Axe Axe [Rating: 40] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Flight Unit Utility High-capacity Storage Unit Device Sensor Array Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Protection Improved Medium Armor Plating Weapon EM Pulse Cannon Energy Gun Shock Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Mini Grenade Launcher Impact Weapon Heavy Flail Slashing Weapon Axe Build | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power . | . . . . . . Propulsion 1 | . . . . 1 . Utility 2 | . . . 1 . 1 Weapon 3 | . . . 1 1 1 Parts Attached 57 | 7 4 4 13 12 17 Power 5 | 1 . 1 . . 3 Engine 3 | 1 . 1 . . 1 Core 2 | . . . . . 2 Reactor . | . . . . . . Propulsion 12 | 3 2 2 . 3 2 Treads 1 | 1 . . . . . Leg 6 | . . 2 . 3 1 Wheel 3 | 2 . . . . 1 Hover . | . . . . . . Flight 2 | . 2 . . . . Utility 12 | 1 1 . 3 2 5 Device 4 | . 1 . . . 3 Storage 2 | 1 . . 1 . . Processor 2 | . . . . 1 1 Hackware . | . . . . . . Protection 4 | . . . 2 1 1 Artifact . | . . . . . . Weapon 28 | 2 1 1 10 7 7 Energy Gun 11 | 1 1 . 7 1 1 Energy Cannon 7 | . . 1 . 5 1 Ballistic Gun 3 | 1 . . . . 2 Ballistic Cannon 2 | . . . . 1 1 Launcher 2 | . . . 1 . 1 Special Weapon . | . . . . . . Impact Weapon 1 | . . . . . 1 Slashing Weapon 2 | . . . 2 . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . 1 . . Parts Lost 19 | . 1 2 1 2 13 Power 2 | . . 1 . . 1 Propulsion 4 | . . 1 . . 3 Utility 2 | . . . . . 2 Weapon 11 | . 1 . 1 2 7 Highest Loss Streak 4 | . 1 2 1 1 4 To Critical Strikes . | . . . . . . Average Backups 13 | . . 3 15 16 15 Power 3 | . . . 4 5 3 Propulsion 1 | . . 1 3 1 . Utility 3 | . . . 2 4 6 Weapon 3 | . . . 4 4 3 Tool/Special . | . . . . . . Unused Backups 19 | . 1 . 4 1 13 Power 4 | . . . . . 4 Propulsion 1 | . . . 1 . . Utility 7 | . . . 1 . 6 Weapon 6 | . 1 . 2 1 2 Tool/Special 1 | . . . . . 1 Average Slot Usage (%) 96 | . 85 98 98 98 93 Engine 8 | . 14 12 11 9 1 Core 1 | . . . . . 3 Leg 19 | . . 2 22 26 21 Wheel 1 | . 22 . . . . Flight 2 | . 4 25 . . . Device 8 | . . 14 11 6 7 Storage 10 | . 14 14 12 9 7 Processor 2 | . . . . 2 6 Protection 6 | . . . 8 8 6 Energy Gun 10 | . 14 11 16 11 3 Energy Cannon 9 | . . 2 5 19 12 Ballistic Gun 4 | . 14 14 1 . 4 Ballistic Cannon 1 | . . . . 1 3 Launcher 3 | . . . 5 . 4 Impact Weapon 1 | . . . . . 4 Slashing Weapon 1 | . . . 3 2 . Peak Build Rating 40 | 6 7 7 19 26 40 Average Rating 20 | 4 6 6 14 22 33 On Entrance 10 | . 6 7 7 19 26 Avg Prop Armor Cover (%) 3 | . 4 3 . . 3 Naked Turns . | . . . . . . Heaviest Build 84 | 12 12 16 62 78 84 Greatest Support 35 | 26 26 20 20 30 35 Greatest Overweight (x) 7 | . 2 2 3 2 7 Average Overweight (x) 1 | . . . 2 1 1 Largest Inventory Capacity 20 | 8 8 8 20 20 20 Average Capacity 17 | 6 8 8 19 20 20 Most Carried 20 | 1 2 8 20 20 20 Average Carried 13 | . . 3 15 16 16 Final Capacity 20 | 8 8 8 20 20 20 Final Carried 20 | 1 2 8 19 20 17 Class Distribution -------------------- 27% | Mutant 26% | Scavenger-Skirmisher 26% | Tank 10% | Derelict-Tank 5% | Derelict-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -8/Materials Scavenger-Skirmisher | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Matter Collected 1448 | 182 182 118 238 215 513 Remotely . | . . . . . . Salvage Created 2002 | . 166 146 397 405 888 Parts 103 | . 12 5 29 14 43 Haulers Intercepted . | . . . . . . Recyclers Shooed 4 | . . 1 1 . 2 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Combat Hostiles Destroyed 48 | . 6 3 9 11 19 Guns 16 | . 6 3 2 1 4 Cannons 11 | . . . . 6 5 AOE 18 | . . . 7 4 7 Classes Destroyed 10 | . 2 . 5 1 2 Worker 9 | . . . 3 2 4 Builder 6 | . . . 2 . 4 Tunneler 1 | . . . . . 1 Recycler 4 | . . . 2 . 2 Watcher 4 | . . . 1 2 1 Swarmer 17 | . 3 . 7 4 3 Grunt 26 | . 3 3 2 5 13 Duelist 1 | . . . 1 . . Sentry 4 | . . . . 2 2 Programmer 1 | . . . . . 1 Best Kill Streak 6 | . 4 2 6 4 6 Combat Bots Only 4 | . 4 2 4 4 4 Max Kills in Single Turn 5 | . 1 1 5 2 3 Gunslinging . | . . . . . . Exploded 3 | . . . 3 1 3 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Hostile Shots Fired 249 | . 36 14 47 31 121 Missed 69 | . 15 3 17 4 30 Hits 180 | . 21 11 30 27 91 Melee 5 | . . . 2 . 3 Projectile 175 | . 21 11 28 27 88 Critical Strikes 9 | . . . 1 1 7 Part Disruptions 2 | . . . . . 2 Damage Taken 2937 | . 193 175 430 417 1722 Core 436 | . 27 45 46 33 285 Absorbed by Shields 26 | . . . . . 26 Core Remaining (%) 70 | 100 . 34 62 85 . Volleys Fired 140 | . 30 12 24 29 45 Largest 5 | . 2 2 3 4 5 Hottest 315 | . 60 80 155 252 315 Shots Fired 327 | . 52 24 52 80 119 Gun 201 | . 52 18 36 32 63 Cannon 109 | . . 6 9 48 46 Launcher 17 | . . . 7 . 10 Special . | . . . . . . Kinetic 136 | . 30 13 6 21 66 Thermal 76 | . 14 11 12 15 24 Explosive 17 | . . . 7 . 10 Electromagnetic 98 | . 8 . 27 44 19 Robot Hit Streak 8 | . 7 7 6 8 7 Robot Miss Streak 8 | . 4 2 5 7 8 Penetration Max . | . . . . . . Secondary Targets 3 | . 2 1 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 175 | . 30 15 19 38 73 Core Hits 147 | . 10 7 27 19 84 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed 3 | . 1 . . . 2 Critical Strikes 7 | . 1 . . 1 5 Destroy 1 | . 1 . . . . Blast 3 | . . . . 1 2 Smash 3 | . . . . . 3 Melee Attacks 13 | . . . 1 . 12 Impact 12 | . . . . . 12 Slashing 1 | . . . 1 . . Piercing . | . . . . . . Sneak Attacks 3 | . . . . . 3 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6005 | . 412 198 1257 1097 3041 Guns 1709 | . 412 127 254 224 692 Cannons 1394 | . . 69 122 676 527 Explosions 2251 | . . . 841 195 1215 Melee 642 | . . . 35 . 607 Ramming 9 | . . 2 5 2 . Kinetic 1553 | . 237 71 35 253 957 Thermal 1029 | . 97 125 291 384 132 Explosive 1848 | . . . 722 . 1126 Electromagnetic 924 | . 78 . 169 458 219 Impact 607 | . . . . . 607 Slashing 35 | . . . 35 . . Piercing . | . . . . . . Highest Corruption 5 | . 2 3 . . 5 Average Corruption 3 | . 1 2 . . 3 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 42 | . 3 5 . . 34 Message Errors 15 | . 1 . . . 14 Matter Fused 9 | . 1 . . . 8 Heat Flow Errors 4 | . . 2 . . 2 Energy Discharges 5 | . 1 1 . . 3 Parts Rejected 1 | . . . . . 1 Parts Fused 1 | . . . . . 1 Data Loss (minor) 2 | . . . . . 2 Misfires 4 | . . 1 . . 3 Alerts 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage 376 | . . . 38 36 302 Projectiles 41 | . . . 5 36 . Explosions 106 | . . . 28 . 78 Melee 229 | . . . 5 . 224 Knockbacks 11 | . . . . 1 10 Impact 7 | . . . . . 7 Kinetic 2 | . . . . 1 1 Secondary 2 | . . . . . 2 Self-Inflicted Damage 175 | . . 1 73 . 101 Shots 7 | . . . 2 . 5 Rammed 1 | . . 1 . . . Targets Rammed 5 | . . 2 1 2 . Kicked 4 | . . 1 1 2 . Crushed . | . . . . . . Highest Temperature 502 | . 12 239 277 502 453 Average Temperature 103 | . 6 68 84 147 89 Received Heat Transfer 909 | . 42 96 84 234 453 Effects 15 | . . . 4 6 5 Shutdowns 2 | . . . . 1 1 Energy Bleed 2 | . . . . 1 1 Interference 7 | . . . 4 . 3 Damage (minor) 1 | . . . . 1 . Damage (major) 3 | . . . . 3 . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Robots Corrupted 5 | . . . . . 5 Combat Hostiles 3 | . . . . . 3 Parts Fried 11 | . . . 1 2 8 Impact Corruptions 9 | . . . . . 9 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . . 1 1 . Heat Transferred 1968 | . 206 273 570 669 250 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 6 | . . . 2 4 . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Maximum Alert Level 4 | . 1 . 2 3 4 Low Security (%) 46 | 100 66 100 57 30 23 Level 1 19 | . 33 . 36 3 18 Level 2 21 | . . . 6 32 43 Level 3 9 | . . . . 33 8 Level 4 1 | . . . . . 6 Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 1484 | . 344 155 435 780 1484 Initial 288 | . . 113 14 177 288 Average 321 | . 134 62 188 500 472 Influence Increases 4471 | . 425 133 1012 981 1920 Destroy 0b10 Robot/C 2260 | . 260 80 540 520 860 Destroy 0b10 Robot/NC 265 | . 25 . 50 65 125 Destroy Leader 480 | . 44 20 116 96 204 Allied During Kill 731 | . 78 33 179 161 280 Successful Hack 19 | . . . 5 . 14 Disable Machine 285 | . . . 60 90 135 Anti-Garrison Action 150 | . . . . . 150 Destroy Structure 206 | . 3 . 62 34 107 Lose Combat Pursuer 75 | . 15 . . 15 45 Influence Decreases 3053 | . 134 387 629 767 1136 Entered New Map 790 | . . 178 23 243 346 Time Decay 1913 | . 124 199 546 464 580 Lost Part 310 | . 10 10 20 60 210 Lost Ally 40 | . . . 40 . . Squads Dispatched 21 | . 2 . 2 4 13 Investigation 5 | . 1 . 2 1 1 Extermination 3 | . . . . . 3 Reinforcement 8 | . 1 . . 3 4 Assault 3 | . . . . . 3 Garrison 2 | . . . . . 2 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 3 | . . . . 1 2 Haulers Reinforced 1 | . . . . . 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Distress Signals 7 | . 1 . 2 4 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 131 | . 15 4 30 27 55 Peak Tracking Total 8 | . 5 2 5 5 8 Tactical Retreats 5 | . 1 . . 1 3 Traps | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Traps Triggered 10 | . 3 . 2 . 5 Indirectly 2 | . . . . . 2 Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Machines Disabled 21 | . 1 . 4 6 10 Max in Single Turn 2 | . . . 1 1 2 Garrison Access 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Machines Accessed 7 | . 2 . 1 1 3 Terminals 5 | . 2 . 1 1 1 Fabricators 1 | . . . . . 1 Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . . 1 Total Hacks 10 | . 2 . 1 2 5 Successful 4 | . 2 . 1 . 1 Failed 6 | . . . . 2 4 Catastrophic 2 | . . . . 1 1 Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 8 | . 2 . 1 2 3 Fabricators 1 | . . . . . 1 Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . . 1 Terminal Hacks 3 | . 2 . 1 . . Alert Level 1 | . 1 . . . . Zone Layout 2 | . 1 . 1 . . Fabricator Hacks 1 | . . . . . 1 Build 1 | . . . . . 1 Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . 1 . . 1 2 Full Trace Events 2 | . . . . 1 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built 2 | . . . . . 2 Authchips . | . . . . . . Time 58 | . . . . . 58 Total Part Build Rating 14 | . . . . . 14 Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 2 | . . . . . 2 Machine Destruction 2 | . . . . . 2 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Total Allies 4 | . 1 3 . . . Largest Group 4 | . 1 4 4 1 1 Highest-Rated Group 101 | . 59 99 101 78 88 Highest-Rated Ally 88 | . 59 59 65 78 88 Total Orders . | . . . . . . Ally Attacks 234 | . 28 15 69 44 78 Total Damage 6595 | . 550 103 916 1807 3219 Kills 94 | . 12 1 20 24 37 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Active Infowar (turns) 3836 | . 21 473 400 1159 1783 Optics 1953 | . . . . 269 1684 Sensors 3564 | . 21 473 400 890 1780 Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Turns Passed 5761 | 78 446 519 1769 1166 1783 Spaces Moved 2490 | 73 372 394 629 400 622 Core 5 | 5 . . . . . Treads 3 | 3 . . . . . Legs 1677 | . . 40 629 400 608 Wheels 389 | 65 310 . . . 14 Hover . | . . . . . . Flight 416 | . 62 354 . . . Fastest Speed 50 | 50 90 117 120 190 185 Average Speed 205 | 90 95 118 260 259 249 Slowest Speed 470 | 160 205 200 330 260 470 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 39 | 5 40 80 49 41 20 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 2 | . . 2 . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed 156 | . . . 65 9 82 Melee . | . . . . . . Projectile 12 | . . . . 1 11 AOE 144 | . . . 65 8 71 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Total 2846 | 81 408 423 715 466 753 Wait 35 | . . . . . 35 Move 2485 | 72 371 393 628 399 622 Hop . | . . . . . . Pick Up 54 | 1 . 8 28 10 7 Fast Attach 31 | 7 4 3 2 7 8 Attach 22 | . . . 6 5 11 Detach 8 | . 2 . 3 1 2 Swap 11 | . . 2 7 1 1 Drop 39 | 1 1 3 15 12 7 Fire 140 | . 30 12 24 29 45 Melee 13 | . . . 1 . 12 Ram 1 | . . 1 . . . Kick 4 | . . 1 1 2 . Crush . | . . . . . . Escape Stasis 3 | . . . . . 3 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 14) 79 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 323 | -10/Materials | Discovered new exit (range 16) 525 | -10/Materials | Entered Mines 528 | -10/Mines | Met a Derelict bent on vengeance 565 | -10/Mines | Core integrity fell below 50% 651 | -10/Mines | Learned location of Storage (-8) 907 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 953 | -10/Mines | Found DCF Scrap (12 items) 1020 | -10/Mines | Discovered new exit (range 8) 1044 | -10/Mines | Entered Materials 1044 | -9/Materials | Accompanied by 3 allies 1044 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1245 | -9/Materials | Lost 3 allies 1417 | -9/Materials | Build established: Derelict-Skirmisher 1731 | -9/Materials | Build established: Derelict-Tank 2130 | -9/Materials | Build established: Tank 2411 | -9/Materials | Discovered new exit (range 3) 2665 | -9/Materials | Build established: Mutant 2742 | -9/Materials | Discovered new exit (range 13) 2813 | -9/Materials | Entered another Materials area 2813 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 3114 | -8/Materials | Build established: Tank 3634 | -8/Materials | Discovered new exit (range 12) 3979 | -8/Materials | Entered Factory 3979 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4186 | -7/Factory | Discovered new exit (range 10) 4406 | -7/Factory | Build established: Scavenger-Skirmisher 4681 | -7/Factory | Lost 3 parts (1n2w) 4706 | -7/Factory | Garrison activated, responded to threat 5046 | -7/Factory | Fabricated Quantum Capacitor (x2) 5579 | -7/Factory | First assault squad dispatched 5579 | -7/Factory | Garrison activated, responded to threat 5710 | -7/Factory | Lost 4 parts (1n2u1w) 5741 | -7/Factory | Core integrity fell below 50% 5760 | -7/Factory | Core integrity fell below 20% 5762 | -7/Factory | Core destroyed Last Messages --------------- Processor. 05746_ Slug penetrates Wall. 05747_ R-06 Scavenger collects Particle Gun. 05748_ %Q/ADDRS#DBY, 05752_ U-05 Engineer knocked back. 05753_ R-06 Scavenger collects Lgt. Ion Engine. 05755_ R-06 Scavenger collects Battle Rifle. 05757_ Acquired 9 matter. 05761_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F011. Map ----- +----------------------------------------------------+ | ??????????????????????# ### | | ??????????????????? ### ^ | | ????????????????? ^ ############ | | ?????????????????????### ## """ #??????????? | | ??????????? ????????????# """ !! ##?????????? | | ?????????? ???????????# """ ! T#?????????? | | ?????????? ??????????# !! #?????????? | | ???????????# ??????????# """^ ##?????????? | | ???????????# ??????????# ^""" #??????????? | | ???????????# #####?????# """ #?????????? | | ???????????# / ????# #??????????? | | ?????# "???# # !#^^ ^ #??????????? | | ?????# "??# "" ####### #??????????? | | ?????#! ?# "T ? " " #??????????? | | ?????# [ # %% ""%""* #??????????? | | ?????#! # *=! ! !? ##?????????? | | ??????##+##"%=% %% ? ? ? % ##?????????? | | ??? ### ?! % # #######/######?????????? | | ??? ? % # ####???#=#??????????????? | | ??????# % %! # ##??????# #??????????????? | | ??????### %% = % ###########%##?????????????? | | ????????# % # ##%#??????????????? | | ????????# % % # #!=/??????????????? | | ?????# ?% % + # * ??????????????? | | ?????# ##"##" # [ #u%T"u????????????? | | ????????##"###+## # @ + % "gl ??????????? | | ???????? # # #%% g@l % ????????? | | ??????"""""""" ?# # # ???????????????? | | ?????? ? ??# # # ??????????????? | | ?????????""""???# # ### ??????????????? | | ?????????? ???# ###+######?? ?????????????? | | ????????????????# ??????????? ?????????????? | | ????????????????# ??????????? ?????????????? | | ????????????????########?????????? ?????????????? | | ??????????????????????????????????# ?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 15 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 225 Weapon Cycling 15 Evasion (%) 55 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Quantum Capacitor | x2 | -7/Factory | Preloaded Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Generalissimo Just What I Needed Challenges ------------ None Player 2 | -11 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 4 | . . 1 1 2 . Weapon 1 | . . . 1 . . Parts Attached 72 | . 15 2 15 19 21 Parts Lost 13 | . . . 1 4 8 Damage Taken 3556 | . 389 . 407 542 2218 Core 659 | . 93 . 105 45 416 Player 2/Cogmind (%) 60 | . 77 . 69 57 59 Absorbed by Shields 19 | . . . . . 19 Damage Inflicted 6335 | . 550 23 736 1807 3219 Player 2/Cogmind (%) 51 | . 57 10 36 62 51 Combat Hostiles Destroyed 62 | . 7 . 16 15 24 Player 2/Cogmind (%) 56 | . 53 . 64 57 55 Game ------ Seed TitaniumAbsorptionSystem Manual? 0 Play Time 00:44:53 Cumulative 8.8 hours Start 2025.11.16 @ 13:37:08 End 2025.11.16 @ 14:33:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 15 Rogue 11 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 14 Achievement% 13 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Arrows Keybinds 1 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 60387a74-1433-4245-8760-ec8df45add60