Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.02 @ 08:01:13

Player: BVrutally Odd

Result: Destroyed by S-43 Plague with Heavy Machine Gun

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (18)       3600
Robots Destroyed (167)     835
Value Destroyed (4015)     4015
Prototype IDs (41)         820
Alien Tech Used (0)        0
Bonus (760)                760
              TOTAL SCORE: 13530

 Bonus
-------
High Alert Combat Kills    229
Follower Combat Kills      750
Entered Garrisons          200
Aligned with FarCom        300
Friendly Fire              -719

 Cogmind 
---------
Core Integrity             0/1300
Matter                     50/300
Energy                     63/100
System Corruption          9%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -3/Garrison

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (7) ---
                   (None)
>              --- UTILITY (11) -----
  Experimental Optical Array
      Improved Signal Interpreter
      Improved Terrain Scan Processor
      Advanced Melee Analysis Suite
  Experimental Power Shielding (fused)
               Hacking Suite
      Advanced System Shield
>              --- WEAPON (2) -------
                   (None)
>              --- INVENTORY (5) ----
                   (None)

 Peak State 
------------
>              --- POWER ------------
      Enhanced Nuclear Core
>              --- PROPULSION -------
               Field Propulsion Array
               Field Propulsion Array
        Cooled Impulse Thruster
               Impulse Thruster Array
>              --- UTILITY ----------
       Armored Scrap Engine
        Medium Storage Unit
  Experimental Optical Array
      Improved Terrain Scanner
               Terrain Scan Processor
      Improved Terrain Scan Processor
               Hacking Suite
               Hacking Suite
               System Shield
      Advanced System Shield
>              --- WEAPON -----------
         Heavy Flak Cannon
               Axe
>              --- INVENTORY --------
         Light Particle Reactor
      Advanced Heat Sink
      Improved Signal Interpreter
      Advanced Melee Analysis Suite
      Improved Reaction Control System
               Graphene Brace
               Hacking Suite
               Hacking Suite
          Mini Grenade Launcher
      Improved Plasma Cutter
[Rating: 122]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Particle Reactor
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Leg                      Improved Aluminum Leg
  Wheel                    Compact Wheel
  Flight Unit              Field Propulsion Array
Utility                    Huge Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Huge Storage Unit
  Processor                Machine Analyzer
  Hackware                 Hacking Suite
  Protection               Heavy Armor Plating
Weapon                     High-powered Shotgun
  Energy Gun               Medium Laser
  Energy Cannon            Particle Cannon
  Ballistic Gun            High-powered Shotgun
  Ballistic Cannon         Bore Cannon
  Launcher                 Micro-nuke Launcher
  Impact Weapon            Heavy Hammer
  Slashing Weapon          Axe
  Piercing Weapon          Spear

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -4  -3  -3  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Fac Res Gar 
Slots Evolved              14   | .   .   .   2   .   .   .   2   .   .   4   .   .   .   .   2   2   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               5    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   2   .   1   .   
  Utility                  9    | .   .   .   1   .   .   .   1   .   .   4   .   .   .   .   .   2   1   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             146  | 7   2   4   31  .   2   11  18  6   3   6   3   3   1   2   10  8   25  4   
  Power                    14   | 1   1   .   6   .   .   1   1   .   .   .   .   .   .   .   1   .   3   .   
    Engine                 5    | 1   .   .   3   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   7    | .   1   .   3   .   .   .   1   .   .   .   .   .   .   .   1   .   1   .   
    Reactor                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Propulsion               43   | 2   .   1   14  .   .   1   6   3   1   .   .   .   .   .   6   3   5   1   
    Treads                 19   | 2   .   1   11  .   .   .   3   .   .   .   .   .   .   .   .   .   1   1   
    Leg                    1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  9    | .   .   .   2   .   .   1   2   3   1   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 14   | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   6   3   4   .   
  Utility                  47   | 2   .   1   6   .   .   5   4   1   2   4   3   1   1   .   3   3   9   2   
    Device                 22   | 1   .   1   2   .   .   3   2   .   1   1   3   1   1   .   1   .   5   .   
    Storage                4    | 1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Processor              8    | .   .   .   .   .   .   1   .   1   .   3   .   .   .   .   .   1   1   1   
    Hackware               6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   2   1   
    Protection             7    | .   .   .   2   .   .   1   2   .   1   .   .   .   .   .   .   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   42   | 2   1   2   5   .   2   4   7   2   .   2   .   2   .   2   .   2   8   1   
    Energy Gun             2    | 1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          5    | .   .   .   .   .   .   1   3   .   .   .   .   .   .   .   .   1   .   .   
    Ballistic Gun          12   | 1   1   .   2   .   2   2   2   .   .   1   .   1   .   .   .   .   .   .   
    Ballistic Cannon       5    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   
    Launcher               7    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   4   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        8    | .   .   .   .   .   .   1   1   2   .   1   .   .   .   2   .   .   1   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  12   | .   .   .   .   .   .   .   2   .   1   .   .   1   .   .   .   2   6   .   
  Corrupted Parts          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    System Corruption      6    | .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 49   | .   1   .   6   .   .   6   6   .   2   1   .   .   1   3   .   2   13  8   
  Power                    7    | .   1   .   2   .   .   1   .   .   .   1   .   .   .   1   .   .   1   .   
  Propulsion               16   | .   .   .   2   .   .   .   3   .   1   .   .   .   1   1   .   1   5   2   
  Utility                  15   | .   .   .   1   .   .   3   1   .   1   .   .   .   .   .   .   .   5   4   
  Weapon                   11   | .   .   .   1   .   .   2   2   .   .   .   .   .   .   1   .   1   2   2   
  Highest Loss Streak      8    | .   1   .   2   .   .   4   6   .   2   1   .   .   1   2   .   1   7   8   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     84   | .   98  100 84  88  66  89  97  84  82  74  73  72  69  64  85  86  75  46  
  Engine                   1    | .   11  .   4   .   .   4   .   .   3   4   .   .   .   .   .   .   .   .   
  Core                     6    | .   1   14  6   11  11  .   8   9   5   1   6   6   6   1   3   5   3   .   
  Treads                   17   | .   28  28  23  33  33  24  25  21  9   1   .   .   .   5   .   .   .   .   
  Leg                      1    | .   .   .   .   .   .   .   .   .   3   1   6   6   6   .   .   .   .   .   
  Wheel                    5    | .   .   .   3   .   .   8   9   11  14  10  6   6   3   .   .   .   .   .   
  Flight                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   31  28  16  3   
  Device                   10   | .   14  14  8   .   .   8   21  18  9   13  13  13  13  13  6   5   7   .   
  Storage                  9    | .   14  14  11  11  11  11  9   9   9   6   6   6   6   6   5   5   3   .   
  Processor                7    | .   .   .   .   .   .   3   .   3   9   25  26  26  26  26  23  21  15  18  
  Hackware                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   14  18  14  
  Protection               3    | .   .   .   6   11  11  6   4   .   2   .   .   .   .   .   .   .   .   4   
  Energy Gun               2    | .   14  14  .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Energy Cannon            1    | .   .   .   .   .   .   4   7   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            7    | .   14  9   13  22  .   15  8   1   .   1   6   5   6   1   .   .   .   .   
  Ballistic Cannon         1    | .   .   4   3   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Slashing Weapon          3    | .   .   .   .   .   .   2   1   9   14  5   .   .   .   8   7   5   3   .   
Peak Build Rating          122  | 9   11  16  29  30  31  33  44  44  51  75  82  79  83  85  79  103 122 63  
  Average Rating           40   | 5   9   12  20  29  25  27  39  35  41  60  77  78  80  69  70  82  105 49  
  On Entrance              46   | .   9   11  14  29  30  31  33  44  37  48  74  77  79  82  67  70  96  52  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             106  | 12  14  22  106 106 106 99  101 100 102 98  98  98  98  98  104 30  35  3   
  Greatest Support         80   | 40  40  40  60  60  60  60  60  60  55  52  16  16  46  80  22  42  56  75  
  Greatest Overweight (x)  6    | .   .   .   3   1   1   6   6   5   5   6   6   6   6   2   4   2   1   .   
  Average Overweight (x)   1    | .   .   .   .   1   1   4   4   2   3   2   6   6   4   1   .   .   .   .   
Largest Inventory Capacity 25   | 8   8   8   25  25  25  25  25  25  25  25  25  25  25  25  25  10  10  5   
  Average Capacity         20   | 7   8   8   13  25  25  25  25  25  25  25  25  25  25  25  14  10  9   5   
  Most Carried             25   | 6   8   8   15  21  25  25  25  25  25  25  24  25  25  25  22  10  10  5   
  Average Carried          18   | 3   6   7   10  18  24  23  24  24  24  22  24  24  25  23  12  9   9   3   
  Final Capacity           25   | 8   8   8   25  25  25  25  25  25  25  25  25  25  25  25  10  10  5   5   
  Final Carried            25   | 6   8   8   15  21  23  24  25  25  25  24  24  25  25  23  10  10  5   .   
Scrap Engine Consumption   88   | .   .   .   .   .   .   .   .   .   43  16  2   2   .   3   2   15  5   .   
  Constructs Created       9    | .   .   .   .   .   .   .   .   .   5   1   .   .   .   1   .   1   1   .   
  Constructs Modified      17   | .   .   .   .   .   .   .   .   .   9   2   1   .   .   5   .   .   .   .   

 Class Distribution 
--------------------
 41% | Mutant
 15% | Scavenger-Mutant
  9% | Commander-Assassin
  7% | Commander-Construct
  6% | Skirmisher
  6% | Scavenger-Skirmisher
  4% | Scavenger-Assassin
  3% | Hacker-Scout

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -9/Materials
               Mutant | -9/Mines
               Mutant | -9/Exiles
               Mutant | -8/Mines
     Scavenger-Mutant | -8/Materials
   Scavenger-Assassin | -8/Storage
  Commander-Construct | -8/Recycling
   Commander-Assassin | -6/Factory
 Scavenger-Skirmisher | -6/Lower Caves
           Skirmisher | -6/Lower Caves
               Mutant | -6/Zion
     Scavenger-Mutant | -5/Proximity Caves
                Scout | -5/Factory
         Hacker-Scout | -4/Factory
         Hacker-Scout | -3/Research
      Hacker-Sprinter | -3/Garrison

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -6   -6   -6   -6   -5   -5   -4   -3   -3   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  Low  Low  Zio  Pro  Fac  Fac  Res  Gar  
Matter Collected           2943 | 273  46   104  859  208  .    506  315  60   73   68   30   30   .    25   51   .    226  69   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            6242 | 118  416  20   1332 248  .    502  885  313  716  352  341  98   141  128  51   101  480  .    
  Parts                    292  | 4    14   .    65   15   .    35   58   19   25   4    12   11   4    4    4    1    17   .    
Haulers Intercepted        8    | .    1    .    4    .    .    .    .    .    .    1    .    .    .    .    .    1    1    .    
Recyclers Shooed           8    | .    1    .    2    .    .    1    .    .    2    .    .    .    .    .    .    .    2    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      24   | .    .    .    .    .    .    .    .    .    .    .    11   13   .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -4  -3  -3  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Fac Res Gar 
Combat Hostiles Destroyed  94   | .   5   3   27  6   .   9   19  3   4   4   6   4   2   .   .   .   2   .   
  Melee                    10   | .   .   .   3   .   .   .   1   1   4   .   .   .   .   .   .   .   1   .   
  Guns                     64   | .   5   2   16  6   .   9   8   2   .   4   6   4   2   .   .   .   .   .   
  Cannons                  3    | .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      11   | .   .   .   2   .   .   .   8   .   .   .   .   .   .   .   .   .   1   .   
Classes Destroyed          20   | 2   6   1   5   1   .   1   1   .   1   .   .   .   .   1   .   .   1   .   
  Worker                   15   | .   .   .   6   1   .   2   2   2   .   .   .   .   .   .   1   .   1   .   
  Builder                  11   | .   1   .   3   .   .   3   1   .   2   .   .   .   .   .   .   .   1   .   
  Tunneler                 6    | 1   .   .   .   3   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   9    | .   1   .   4   .   .   .   .   .   1   1   .   .   .   .   .   1   1   .   
  Recycler                 17   | 1   1   .   2   1   .   2   2   1   5   .   .   .   .   .   .   .   2   .   
  Mechanic                 4    | .   1   1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Operator                 4    | .   1   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  7    | .   1   .   4   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   
  Swarmer                  27   | .   .   .   6   4   .   4   8   .   .   .   1   4   .   .   .   .   .   .   
  Grunt                    35   | .   5   .   14  1   .   3   6   1   .   3   2   .   .   .   .   .   .   .   
  Brawler                  2    | .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Duelist                  4    | .   .   .   3   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Protector                3    | .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Sentry                   14   | .   .   .   3   .   .   .   4   2   3   1   1   .   .   .   .   .   .   .   
  Demolisher               1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Hunter                   3    | .   .   .   .   .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   
  Programmer               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Heavy                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Samaritan                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Assembled                3    | .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Butcher                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Best Kill Streak           12   | 1   4   1   12  4   .   5   10  3   7   3   6   3   2   .   2   1   2   .   
  Combat Bots Only         10   | .   3   1   5   4   .   4   10  2   4   3   6   3   2   .   .   .   1   .   
Max Kills in Single Turn   8    | 1   1   1   8   2   .   1   3   1   1   1   1   2   1   1   1   1   2   .   
  Gunslinging              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   2   .   .   .   3   .   .   .   .   .   .   .   .   .   1   .   
  Melee                    1    | .   .   .   1   .   .   .   1   1   1   .   .   .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -6   -6   -6   -6   -5   -5   -4   -3   -3   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  Low  Low  Zio  Pro  Fac  Fac  Res  Gar  
Hostile Shots Fired        900   | .    28   5    149  28   .    58   70   8    8    58   29   11   74   96   .    .    147  131  
  Missed                   313   | .    5    2    40   6    .    8    22   3    2    23   11   3    30   37   .    .    63   58   
Damage Taken               11141 | .    301  106  1570 175  .    634  993  73   311  506  352  119  679  1339 .    316  2153 1514 
  Core                     2162  | .    56   41   176  .    .    50   64   14   47   82   59   12   114  138  .    .    607  702  
  Absorbed by Shields      118   | .    .    .    .    .    .    .    .    .    15   .    .    .    .    .    .    .    .    103  
  Redirected to Shielding  83    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    83   .    
  Regen/Repaired (Parts)   1382  | .    .    .    281  .    .    .    .    .    .    168  273  .    .    660  .    .    .    .    
Core Remaining (%)         76    | 100  .    61   .    .    .    43   .    .    77   .    .    .    .    52   100  100  .    .    
Volleys Fired              264   | 3    41   13   66   15   .    32   28   .    22   4    .    .    .    27   .    .    11   2    
  Largest                  2     | 2    2    2    2    2    .    2    2    .    1    1    .    .    .    1    .    .    1    1    
  Hottest                  107   | 70   70   107  57   50   .    96   96   .    80   47   .    .    .    79   .    .    53   30   
Shots Fired                577   | 6    82   25   124  31   1    65   71   7    22   27   34   9    15   45   .    .    11   2    
  Gun                      499   | 6    82   18   117  31   1    62   50   7    22   27   34   9    15   18   .    .    .    .    
  Cannon                   60    | .    .    7    7    .    .    3    15   .    .    .    .    .    .    27   .    .    1    .    
  Launcher                 18    | .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    10   2    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  432   | 3    41   13   124  31   1    62   50   7    .    23   34   9    15   18   .    .    1    .    
  Thermal                  103   | 3    41   12   .    .    .    3    15   .    12   .    .    .    .    17   .    .    .    .    
  Explosive                18    | .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    10   2    
  Electromagnetic          24    | .    .    .    .    .    .    .    .    .    10   4    .    .    .    10   .    .    .    .    
  Robot Hit Streak         24    | 4    11   5    8    7    .    7    24   5    6    13   12   3    9    20   .    .    6    .    
  Robot Miss Streak        11    | .    2    2    11   7    .    5    2    1    3    4    2    2    1    4    .    .    1    .    
  Penetration Max          1     | .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        11    | .    1    .    5    1    .    4    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    1    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Autonomous               135   | .    .    .    .    .    .    .    28   7    .    23   34   9    15   19   .    .    .    .    
Shots Hit Robots           539   | 4    51   13   119  21   .    52   69   12   35   41   27   6    14   38   2    6    26   3    
  Core Hits                244   | 4    25   9    56   12   .    27   35   5    16   11   12   4    5    5    1    2    12   3    
  Critical Kills           5     | .    .    2    1    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 17    | .    .    .    12   1    .    2    1    .    .    1    .    .    .    .    .    .    .    .    
  Critical Strikes         32    | .    3    2    13   1    .    4    3    .    1    3    .    .    .    .    .    1    1    .    
    Burn                   3     | .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                13    | .    .    2    4    1    .    4    1    .    .    1    .    .    .    .    .    .    .    .    
    Smash                  9     | .    .    .    9    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Sever                  7     | .    .    .    .    .    .    .    2    .    1    2    .    .    .    .    .    1    1    .    
Melee Attacks              197   | .    .    .    49   .    .    5    16   10   24   34   .    .    .    4    5    11   34   5    
  Impact                   49    | .    .    .    49   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 143   | .    .    .    .    .    .    5    16   10   24   34   .    .    .    4    5    11   34   .    
  Piercing                 5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
  Sneak Attacks            50    | .    .    .    5    .    .    5    7    5    15   2    .    .    .    4    1    1    5    .    
    Combat Hostiles        2     | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        5     | .    .    .    .    .    .    .    .    .    3    1    .    .    .    1    .    .    .    .    
Damage Inflicted           16626 | 54   564  166  3771 372  .    1161 2514 524  1430 1333 905  182  363  1206 136  259  1541 145  
  Guns                     7469  | 54   564  119  1524 372  .    793  1103 171  187  659  905  182  363  473  .    .    .    .    
  Cannons                  871   | .    .    40   107  .    .    20   210  .    .    .    .    .    .    450  .    .    44   .    
  Explosions               1943  | .    .    .    777  .    .    .    588  .    .    .    .    .    .    .    .    .    532  46   
  Melee                    6336  | .    .    .    1363 .    .    348  613  353  1243 674  .    .    .    283  136  259  965  99   
  Ramming                  7     | .    .    7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  6922  | 16   200  60   1631 372  .    793  1103 171  .    609  905  182  363  473  .    .    44   .    
  Thermal                  1905  | 38   364  99   711  .    .    20   210  .    127  .    .    .    .    336  .    .    .    .    
  Explosive                1166  | .    .    .    .    .    .    .    588  .    .    .    .    .    .    .    .    .    532  46   
  Electromagnetic          290   | .    .    .    66   .    .    .    .    .    60   50   .    .    .    114  .    .    .    .    
  Impact                   1363  | .    .    .    1363 .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 4874  | .    .    .    .    .    .    348  613  353  1243 674  .    .    .    283  136  259  965  .    
  Piercing                 99    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    99   
Highest Corruption         9     | .    .    .    7    7    7    7    .    .    .    .    .    .    .    .    .    4    8    9    
  Average Corruption       6     | .    .    .    6    7    7    7    .    .    .    .    .    .    .    .    .    4    6    8    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  174   | .    .    .    50   43   31   37   .    .    .    .    .    .    .    .    .    .    8    5    
    Message Errors         39    | .    .    .    15   8    5    9    .    .    .    .    .    .    .    .    .    .    1    1    
    Matter Fused           44    | .    .    .    12   11   10   9    .    .    .    .    .    .    .    .    .    .    1    1    
    Heat Flow Errors       26    | .    .    .    7    5    4    8    .    .    .    .    .    .    .    .    .    .    2    .    
    Energy Discharges      16    | .    .    .    4    6    1    2    .    .    .    .    .    .    .    .    .    .    2    1    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Parts Fused            3     | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      21    | .    .    .    6    4    4    6    .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (major)      12    | .    .    .    .    5    4    2    .    .    .    .    .    .    .    .    .    .    1    .    
    Misfires               4     | .    .    .    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Alerts                 6     | .    .    .    3    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Weapon Failures        2     | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1583  | .    .    .    688  .    .    87   104  57   231  57   .    .    .    69   80   10   181  19   
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               312   | .    .    .    219  .    .    .    29   .    .    .    .    .    .    .    .    .    45   19   
  Melee                    1271  | .    .    .    469  .    .    87   75   57   231  57   .    .    .    69   80   10   136  .    
Knockbacks                 3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      562   | .    .    .    137  .    .    .    32   .    .    .    .    .    .    .    .    .    330  63   
  Shots                    12    | .    .    .    3    .    .    .    1    .    .    .    .    .    .    .    .    .    6    2    
  Rammed                   3     | .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             3     | .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        284   | 40   254  204  284  237  243  276  176  .    54   .    .    .    .    56   24   .    242  10   
  Average Temperature      68    | 19   84   62   79   58   103  77   62   .    28   .    .    .    .    22   10   .    74   9    
  Received Heat Transfer   2407  | .    174  .    540  24   .    162  297  27   .    216  135  .    72   168  .    .    277  315  
  Effects                  2     | .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           2     | .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           9     | .    .    .    9    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          6     | .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              12    | .    .    .    12   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       19    | .    .    .    19   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             11    | 1    1    .    4    .    .    .    1    .    4    .    .    .    .    .    .    .    .    .    
  Heat Transferred         3862  | 111  1295 296  450  .    .    37   444  .    629  .    .    .    .    600  .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -4  -3  -3  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Fac Res Gar 
Peak Influence             700  | 10  220 96  686 327 .   160 533 387 294 700 .   .   .   .   34  51  510 428 
  Initial                  550  | .   6   7   12  267 .   .   .   224 150 550 .   .   .   .   .   16  21  382 
  Average                  153  | 4   120 6   363 134 .   40  117 332 88  538 .   .   .   .   12  30  143 394 
Maximum Alert Level        3    | .   1   .   2   1   .   .   2   1   1   3   .   .   .   .   .   .   2   2   
  Low Security (%)         69   | 100 92  100 19  71  .   100 67  .   84  .   .   .   .   .   100 100 74  .   
  Level 1                  19   | .   7   .   46  28  .   .   22  100 15  24  .   .   .   .   .   .   23  60  
  Level 2                  10   | .   .   .   34  .   .   .   9   .   .   71  .   .   .   .   .   .   2   40  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          24   | .   1   1   6   .   .   .   5   1   .   3   .   .   .   .   1   2   4   .   
  Investigation            7    | .   .   .   2   .   .   .   .   1   .   1   .   .   .   .   .   .   3   .   
  Extermination            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
  Reinforcement            10   | .   1   .   3   .   .   .   4   .   .   1   .   .   .   .   .   1   .   .   
  Assault                  4    | .   .   1   1   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -4  -3  -3  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Fac Res Gar 
Distress Signals           11   | .   2   .   3   .   .   .   1   .   .   5   .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              182  | .   12  7   41  6   .   9   22  3   3   10  7   7   5   1   1   .   31  17  
  Peak Tracking Total      17   | .   3   3   7   4   .   4   5   2   2   5   7   4   5   1   1   1   10  17  
  Tactical Retreats        16   | .   .   .   2   .   .   .   2   .   .   1   .   .   1   1   .   .   7   2   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -4  -3  -3  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Fac Res Gar 
Traps Triggered            11   | .   .   1   3   .   .   .   .   1   .   1   .   .   .   .   .   .   .   5   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   4    | .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                6    | .   .   4   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -4  -3  -3  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Fac Res Gar 
Machines Disabled          28   | .   .   .   8   .   1   .   3   3   .   7   1   .   2   .   .   .   3   .   
  Max in Single Turn       3    | .   .   .   3   .   1   .   1   1   .   .   1   .   1   .   .   .   1   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -4  -3  -3  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Fac Res Gar 
Machines Accessed          41   | .   2   1   4   .   2   .   1   1   14  4   .   .   .   .   1   3   8   .   
  Terminals                22   | .   1   .   3   .   .   .   1   .   6   2   .   .   .   .   1   2   6   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          9    | .   1   .   .   .   .   .   .   .   6   1   .   .   .   .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   
Total Hacks                118  | .   7   1   11  .   2   .   4   2   56  8   .   .   .   .   1   5   21  .   
  Successful               66   | .   2   1   4   .   2   .   2   .   41  5   .   .   .   .   1   2   6   .   
  Failed                   52   | .   5   .   7   .   .   .   2   2   15  3   .   .   .   .   .   3   15  .   
    Catastrophic           12   | .   .   .   2   .   .   .   1   1   2   2   .   .   .   .   .   2   2   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   29   | .   4   .   3   .   1   .   .   1   9   .   .   .   .   .   .   4   7   .   
  Terminals                63   | .   4   .   8   .   .   .   4   .   19  4   .   .   .   .   1   4   19  .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          5    | .   .   .   3   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          17   | .   3   .   .   .   .   .   .   .   11  2   .   .   .   .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   2   .   
Terminal Hacks             47   | .   .   1   1   .   2   .   2   .   33  2   .   .   .   .   1   1   4   .   
  Record                   25   | .   .   .   .   .   1   .   .   .   24  .   .   .   .   .   .   .   .   .   
  Part Schematic           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Branch Access Points     2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Locate Traps             2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   
  Dispatch Records         1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Patrol Status            3    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   .   
  Hauler Manifests         2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Registered Prototypes    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Release Object           2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       6    | .   1   .   .   .   .   .   .   .   2   2   .   .   .   .   .   1   .   .   
  Retrieve Components      6    | .   1   .   .   .   .   .   .   .   2   2   .   .   .   .   .   1   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   
  Unlock Access            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Seal Access              2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   
Unauthorized Hacks         8    | .   1   .   1   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   
  Terminals                3    | .   1   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Operators              2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Search                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   
    Tunnel                 5    | .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         24   | .   2   .   3   .   .   .   1   1   8   2   .   .   .   .   .   1   6   .   
  Full Trace Events        10   | .   .   .   1   .   .   .   .   .   5   1   .   .   .   .   .   .   3   .   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Feedback Blocked         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     38   | .   .   .   38  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     10   | .   5   .   .   .   .   .   .   .   3   1   .   .   .   .   .   1   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -4  -3  -3  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Fac Res Gar 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             20   | .   .   .   .   .   .   .   .   .   18  .   2   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -6   -6   -6   -6   -5   -5   -4   -3   -3   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  Low  Low  Zio  Pro  Fac  Fac  Res  Gar  
Total Allies               23   | .    .    3    .    .    .    .    .    .    18   .    2    .    .    .    .    .    .    .    
  Largest Group            16   | .    .    3    3    .    .    .    .    .    16   11   2    2    .    .    .    .    .    .    
  Highest-Rated Group      287  | .    .    55   55   .    .    .    .    .    287  214  64   64   .    .    .    .    .    .    
  Highest-Rated Ally       34   | .    .    31   31   .    .    .    .    .    34   34   32   32   .    .    .    .    .    .    
Total Orders               8    | .    .    .    .    .    .    .    .    .    7    1    .    .    .    .    .    .    .    .    
  STAY                     3    | .    .    .    .    .    .    .    .    .    2    1    .    .    .    .    .    .    .    .    
  FOLLOW                   4    | .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    
  COLLECT                  1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Ally Attacks               118  | .    .    15   21   .    .    .    .    .    27   47   .    8    .    .    .    .    .    .    
  Total Damage             4074 | .    .    115  274  .    .    .    .    .    1433 2067 .    185  .    .    .    .    .    .    
  Kills                    51   | .    .    4    7    .    .    .    .    .    18   19   .    3    .    .    .    .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -4  -3  -3  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Fac Res Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    6    | .   .   1   .   3   .   .   .   .   .   .   .   1   .   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -6   -6   -6   -6   -5   -5   -4   -3   -3   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  Low  Low  Zio  Pro  Fac  Fac  Res  Gar  
Turns Passed               18018 | 124  419  2247 1841 1405 906  1411 1810 267  2950 1004 725  674  149  934  79   266  677  130  
Spaces Moved               8771  | 63   164  709  742  530  361  567  382  134  1500 532  330  254  77   266  133  612  1308 107  
  Core                     5     | 4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Treads                   2787  | 59   164  709  607  530  361  83   33   26   .    .    .    .    .    212  .    .    .    3    
  Legs                     105   | .    .    .    .    .    .    .    .    .    15   .    .    .    36   54   .    .    .    .    
  Wheels                   3718  | .    .    .    135  .    .    484  349  108  1485 532  330  254  41   .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   2156  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    133  612  1308 103  
  Fastest Speed            20    | 50   160  160  80   250  250  175  135  135  135  138  190  190  190  171  20   20   27   30   
  Average Speed            146   | 153  160  160  178  250  250  193  184  160  152  153  190  190  193  290  27   26   33   45   
  Slowest Speed            490   | 160  160  160  330  250  250  250  490  246  387  190  190  190  198  329  212  136  120  180  
  Overloaded Moves         84    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    84   .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            18    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    18   .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Exploration Rate (%)       49    | 5    45   92   70   98   78   92   32   25   99   15   62   56   11   67   6    14   41   32   
  Regions Visited          18
    Branch Regions         10
  Pre-discovered Areas     7     | .    .    .    .    1    1    .    .    .    5    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        4     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    1    .    1    .    
  Unknown Exits Taken      14    | 1    1    1    1    1    1    1    1    1    1    .    1    1    1    .    .    1    .    .    
Scrap Searched             11    | .    .    2    .    2    .    1    .    .    .    .    .    2    .    4    .    .    .    .    
Spaces Dug                 80    | .    .    .    3    .    .    .    18   .    .    8    .    .    .    .    .    4    47   .    
Terrain Destroyed          289   | .    .    6    30   .    .    .    53   2    .    12   12   7    3    5    .    4    146  9    
  Melee                    21    | .    .    .    3    .    .    .    .    .    .    8    .    .    .    .    .    4    6    .    
  Projectile               57    | .    .    6    4    .    .    .    14   2    .    4    12   7    3    5    .    .    .    .    
  AOE                      211   | .    .    .    23   .    .    .    39   .    .    .    .    .    .    .    .    .    140  9    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -6   -6   -6   -6   -5   -5   -4   -3   -3   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  Low  Low  Zio  Pro  Fac  Fac  Res  Gar  
Total                      13174 | 82   247  1798 1058 581  369  808  1429 172  2112 662  427  447  77   399  169  699  1459 179  
  Wait                     3474  | 4    33   1059 123  31   .    188  972  18   437  75   89   187  .    101  13   56   76   12   
  Move                     8720  | 62   163  708  741  529  360  566  381  133  1499 531  329  253  76   265  132  611  1274 107  
  Hop                      16    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    16   .    
  Pick Up                  71    | 6    5    2    22   6    3    4    5    2    4    2    .    1    .    .    1    3    5    .    
  Fast Attach              62    | 7    1    .    16   .    .    5    5    3    1    1    .    1    .    .    1    7    14   .    
  Attach                   46    | .    .    .    4    .    2    4    3    1    2    5    .    1    .    2    9    1    8    4    
  Detach                   16    | .    .    .    1    .    2    1    3    .    .    2    .    1    .    .    2    .    4    .    
  Swap                     39    | .    1    4    11   .    .    2    10   2    .    .    3    1    1    .    .    1    3    .    
  Drop                     89    | .    3    5    25   .    2    1    6    4    10   1    .    2    .    1    6    9    14   .    
  Fire                     264   | 3    41   13   66   15   .    32   28   .    22   4    .    .    .    27   .    .    11   2    
  Melee                    189   | .    .    .    49   .    .    5    16   9    19   33   .    .    .    3    5    11   34   5    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    3     | .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            57    | .    .    .    .    .    .    .    .    .    .    8    .    .    .    .    .    .    .    49   
  Rewire                   122   | .    .    .    .    .    .    .    .    .    118  .    4    .    .    .    .    .    .    .    
  Trap                     6     | .    .    4    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 3 exits: *Mat x2 / [*Sub])
-9/Materials (discovered 3 exits: *Mat / [*Min x2])
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines
-8/Materials (discovered 2 exits: Fac / *Sto)
-8/Storage
-8/Recycling
-6/Factory (discovered 2 exits: *Low x2)
-6/Lower Caves
-6/Lower Caves
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 4 exits: *Fac x4)
-4/Factory (discovered 3 exits: *Res / Upp x2)
-3/Research (discovered 2 exits: *Tes / Gar)
-3/Garrison (discovered 1 exit: [*Res])

 History 
---------
  Turn | Location           | Event
     2 | -11/Scrapyard      | Discovered new exit (range 16)
   125 | -11/Scrapyard      | Entered Materials
   316 | -10/Materials      | Build established: Mutant
   512 | -10/Materials      | Discovered new exit (range 9)
   544 | -10/Materials      | Entered Mines
   589 | -10/Mines          | Discovered new exit (range 11)
   607 | -10/Mines          | Found a hidden stash of uninstalled traps
   664 | -10/Mines          | Assembled infested the area
   669 | -10/Mines          | Assisted by a Guerilla fighting off Assembled
  2039 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
  2179 | -10/Mines          | Discovered new exit (range 14)
  2180 | -10/Mines          | Met a Derelict testing a Signal Generator
  2200 | -10/Mines          | Found Signal Generator
  2458 | -10/Mines          | Learned Materials garrison access intel
  2652 | -10/Mines          | Discovered new exit (range 7)
  2791 | -10/Mines          | Entered Materials
  2791 | -9/Materials       | Accompanied by 3 allies
  2791 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  2835 | -9/Materials       | Discovered new exit (range 8)
  3156 | -9/Materials       | Build established: Scavenger-Mutant
  3469 | -9/Materials       | Discovered new exit (range 15)
  3830 | -9/Materials       | Build established: Mutant
  3946 | -9/Materials       | Discovered new exit (range 11)
  4123 | -9/Materials       | Repaired Hvy. Armor Plating
  4391 | -9/Materials       | First assault squad dispatched
  4632 | -9/Materials       | Entered Mines
  4637 | -9/Mines           | Learned location of Storage (-8)
  4641 | -9/Mines           | Met a Derelict bent on vengeance
  4647 | -9/Mines           | Learned location of 1 exit from Proximity Caves
  4848 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
  5388 | -9/Mines           | Discovered new exit (range 11)
  5744 | -9/Mines           | Discovered new exit (range 12)
  6027 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  6027 | -9/Mines           | Discovered new exit (range 5)
  6037 | -9/Mines           | Entered Exiles
  6071 | -9/Exiles          | Discovered new exit (range 15)
  6101 | -9/Exiles          | Met 8R-AWN
  6141 | -9/Exiles          | Met EX-HEX
  6226 | -9/Exiles          | Met EX-BIN
  6253 | -9/Exiles          | Aligned with FarCom system
  6256 | -9/Exiles          | Given EX-Vault access code
  6318 | -9/Exiles          | Opened EX-Vault
  6328 | -9/Exiles          | Found 0b10 Alert Chip
  6367 | -9/Exiles          | Found AWS/Gauss
  6418 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
  6488 | -9/Exiles          | Met EX-DEC
  6503 | -9/Exiles          | Learned location of Zion (-6)
  6624 | -9/Exiles          | Visited The Gauntlet
  6911 | -9/Exiles          | Discovered new exit (range 14)
  6943 | -9/Exiles          | Left Exiles lab with AWS/Gauss
  6943 | -9/Exiles          | Entered Mines
  7119 | -8/Mines           | Core integrity fell below 50%
  7838 | -8/Mines           | Lost 4 parts (2u2w)
  8101 | -8/Mines           | Build established: Scavenger-Mutant
  8323 | -8/Mines           | Discovered new exit (range 14)
  8354 | -8/Mines           | Entered Materials
  8354 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  8355 | -8/Materials       | Identified exit to Factory
  8356 | -8/Materials       | Loaded intel: 1 garrison access location
  9388 | -8/Materials       | Build established: Skirmisher
  9616 | -8/Materials       | Destroyed 10 combat bots
 10079 | -8/Materials       | Discovered new exit (range 16)
 10081 | -8/Materials       | Lost 6 parts (3n1u2w)
 10084 | -8/Materials       | Garrison activated, responded to threat
 10164 | -8/Materials       | Entered Storage
 10383 | -8/Storage         | Used back door to open Recycling access
 10383 | -8/Storage         | Discovered new exit (range 5)
 10431 | -8/Storage         | Entered Recycling
 10510 | -8/Recycling       | Build established: Scavenger-Assassin
 10801 | -8/Recycling       | Discovered new exit (range 9)
 11048 | -8/Recycling       | Build established: Commander-Assassin
 11341 | -8/Recycling       | Scanned before Scraplab entrance
 11644 | -8/Recycling       | Entered Scraplab
 11795 | -8/Recycling       | Angered Scraplab inhabitants
 11797 | -8/Recycling       | Found Prototype Device
 11831 | -8/Recycling       | Identified Scrap Engine
 12433 | -8/Recycling       | Build established: Commander-Construct
 13381 | -8/Recycling       | Entered Factory
 13381 | -6/Factory         | Accompanied by 11 allies
 13381 | -6/Factory         | Evolved 4 slots: Utility x4
 13731 | -6/Factory         | Search patrols dispatched
 13781 | -6/Factory         | Build established: Commander-Assassin
 13979 | -6/Factory         | Lost 3 allies
 14081 | -6/Factory         | First assault squad dispatched
 14264 | -6/Factory         | Identified exit to Lower Caves
 14385 | -6/Factory         | Entered Lower Caves
 14495 | -6/Lower Caves     | Attracted the attention of an 0b10 outpost
 14771 | -6/Lower Caves     | Encountered a Warlord checkpoint
 14897 | -6/Lower Caves     | Build established: Scavenger-Skirmisher
 15059 | -6/Lower Caves     | Discovered new exit (range 19)
 15110 | -6/Lower Caves     | Entered another Lower Caves area
 15110 | -6/Lower Caves     | Accompanied by 2 allies
 15533 | -6/Lower Caves     | Learned Factory trap positions
 15712 | -6/Lower Caves     | Build established: Skirmisher
 15761 | -6/Lower Caves     | Discovered new exit (range 8)
 15784 | -6/Lower Caves     | Entered Zion
 15842 | -6/Zion            | Attacked by Zionites
 15842 | -6/Zion            | Spotted 34-NFT(B)
 15842 | -6/Zion            | Spotted IO-FMZ(B)
 15911 | -6/Zion            | Discovered new exit (range 12)
 15933 | -6/Zion            | Entered Proximity Caves
 15934 | -5/Proximity Caves | Identified exit to Factory
 15954 | -5/Proximity Caves | Learned Factory non-interactive machine intel
 16091 | -5/Proximity Caves | Spotted B-75 Beast
 16112 | -5/Proximity Caves | AWS/Gauss suddenly broke down
 16135 | -5/Proximity Caves | Build established: Mutant
 16549 | -5/Proximity Caves | Build established: Scavenger-Mutant
 16867 | -5/Proximity Caves | Entered Factory
 16867 | -5/Factory         | Evolved 2 slots: Propulsion x2
 16868 | -5/Factory         | Loaded intel: 134 trap records
 16869 | -5/Factory         | Loaded intel: 164 non-interactive machine locations
 16905 | -5/Factory         | Identified exit to Factory
 16946 | -5/Factory         | Entered another Factory area
 16946 | -4/Factory         | Evolved 2 slots: Utility x2
 17086 | -4/Factory         | Spotted B-86 Titan
 17153 | -4/Factory         | Discovered new exit (range 5)
 17200 | -4/Factory         | Identified exit to Upper Caves
 17203 | -4/Factory         | Crushed by falling debris
 17212 | -4/Factory         | Entered Research
 17212 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 17369 | -3/Research        | Build established: Hacker-Scout
 17374 | -3/Research        | Found Prototype Launcher
 17374 | -3/Research        | Identified Com. Tesla Bomb Launcher
 17682 | -3/Research        | Lost 3 parts (1n1u1w)
 17804 | -3/Research        | Discovered new exit (range 8)
 17806 | -3/Research        | Identified exit to Testing
 17868 | -3/Research        | Spotted B-86 Titan
 17873 | -3/Research        | Lost 7 parts (1p4n1u1w)
 17889 | -3/Research        | Identified exit to Garrison
 17889 | -3/Research        | Entered Garrison
 17952 | -3/Garrison        | Core integrity fell below 50%
 17973 | -3/Garrison        | Spotted B-86 Titan
 17983 | -3/Garrison        | Triggered checkpoint
 17996 | -3/Garrison        | Triggered checkpoint
 17999 | -3/Garrison        | Triggered checkpoint
 18000 | -3/Garrison        | Core integrity fell below 20%
 18006 | -3/Garrison        | Discovered new exit (range 22)
 18019 | -3/Garrison        | Destroyed by S-43 Plague with Heavy Machine Gun

 Last Messages 
---------------
  area.
18006_ Field strength at 94.
18006_ Field strength at 88.
18007_ Field strength at 82.
18008_ Field strength at 76.
18008_ Imp. Diametric Drive destroyed.
18009_ Field strength at 64.
18010_ Field strength at 58.
18011_ Field strength at 45.
18012_ System corrupted: Energy discharge (-31).
18012_ Field strength at 33.
18013_ Field strength at 21.
18016_ Field strength at 5.
18017_ Stasis field depleted.
18017_ Triggered Stasis Trap.
18017_ A bubble of rippling energy engulfs the
  area.
18017_ Field strength at 94.
18018_ Field strength at 88.
18019_ Field strength at 82.

 Map 
-----
+----------------------------------------------------+
| ???????????????????????         +                  |
| ???????????????????????????# ####                  |
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| ??????????????????????????????###   ##    "#   ### |
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| ??????????????????????#     g g   %                |
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| ??????????????????????#   #??????????????????????? |
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| ?????????????????????     #??????????????????????? |
| ?????????????????????##   #??????????????????????? |
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| ??????????????????????#   ???????????????????????? |
| ??????????????????????#   ???????????????????????? |
| ??????????????????????    ???????????????????????? |
| ??????????????????????<   ???????????????????????? |
| ??????????????????????    ???????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           50
Energy Generation          23
Energy Capacity            300
Matter Stores              300
Matter Capacity            300
Sight Range                23
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       185
Armor Coverage             600
Power Shielding            90
Weapon Cycling             15
Evasion (%)                73
Targeting Accuracy         5
Recoil Reduction           3
Offensive Hacking          30
Defensive Hacking          24

 Item Schematics 
-----------------
 Arm. Huge Wheel | -8/Recycling | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CompactDiametricReplicator
  Manual?         0
Play Time         02:06:40
  Cumulative      195.1 hours
  Start           2024.10.01 @ 16:49:54
  End             2024.10.02 @ 08:01:13
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          92
  Rogue           40
  Adventurer      16
  Explorer        36
Win Type          -
  Total           26
  Types           16/5/2/1/0/0/1/1/0
Lore%             79
Gallery%          86
Achievement%      80
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              32/Tamsyn
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: edb806e7-29a6-42a8-a1bb-3efc348113b4