Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.17 @ 04:38:06 Player: Thqwib-Linux Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (134) 670 Value Destroyed (4958) 4958 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (1028) 1028 TOTAL SCORE: 9056 Bonus ------- High Alert Combat Kills 769 Follower Combat Kills 82 Entered Garrisons 200 Friendly Fire -23 Cogmind --------- Core Integrity 0/550 Matter 286/300 Energy 278/290 System Corruption 0% Temperature Cool (16) Movement Walking (115) Location -8/Materials Parts ------- > --- POWER (1) -------- Reinforced Deuterium Engine > --- PROPULSION (4) --- Carbon-fiber Leg Titanium Leg VSS Leg Armored Leg > --- UTILITY (3) ------ Large Storage Unit Core Analyzer Armor Integrity Analyzer > --- WEAPON (3) ------- Improved Assault Rifle Improved Assault Rifle Gauss Rifle > --- INVENTORY (15) --- Improved Deuterium Engine Reinforced Deuterium Engine VSS Leg VSS Leg Improved Cooling System Advanced Sensor Array Improved Signal Interpreter Improved Terrain Scan Processor Advanced Targeting Computer Recoil Stabilizer Weapon Cycler Improved Weapon Shielding Improved Assault Rifle Improved Assault Rifle Rocket Array Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Machine Analyzer Armor Integrity Analyzer > --- WEAPON ----------- Precision Assault Rifle Precision Assault Rifle Precision Assault Rifle > --- INVENTORY -------- Light Deuterium Engine Light Deuterium Engine Carbon-fiber Leg Carbon-fiber Leg Improved Heat Sink Improved Terrain Scan Processor Recoil Stabilizer Improved Weapon Shielding Minigun Minigun Minigun Minigun Minigun Minigun Rocket Array [Rating: 42] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Core Analyzer Weapon Minigun Energy Gun Pulse Rifle Ballistic Gun Minigun Launcher Advanced EMP Blaster Build | -11 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Mat Slots Evolved 4 | . . 2 . 2 . . Power . | . . . . . . . Propulsion 2 | . . 2 . . . . Utility 1 | . . . . 1 . . Weapon 1 | . . . . 1 . . Parts Attached 76 | . 5 9 . 47 10 5 Power 10 | . . 3 . 5 1 1 Engine 8 | . . 3 . 4 . 1 Core 2 | . . . . 1 1 . Reactor . | . . . . . . . Propulsion 30 | . 1 5 . 18 5 1 Treads . | . . . . . . . Leg 30 | . 1 5 . 18 5 1 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 12 | . 2 1 . 8 . 1 Device 2 | . . . . 2 . . Storage 4 | . 1 1 . 1 . 1 Processor 6 | . 1 . . 5 . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 24 | . 2 . . 16 4 2 Energy Gun 1 | . . . . 1 . . Energy Cannon . | . . . . . . . Ballistic Gun 22 | . 2 . . 14 4 2 Ballistic Cannon . | . . . . . . . Launcher 1 | . . . . 1 . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . . . . 4 . 1 Parts Lost 24 | . . 3 . 13 8 . Power 4 | . . . . 3 1 . Propulsion 9 | . . 3 . 3 3 . Utility . | . . . . . . . Weapon 11 | . . . . 7 4 . Highest Loss Streak 3 | . . 1 . 3 3 . To Critical Strikes . | . . . . . . . Average Backups 11 | . 7 6 8 13 11 14 Power 1 | . 1 2 3 2 1 1 Propulsion 1 | . 2 . . 1 1 2 Utility 4 | . . 1 1 3 6 7 Weapon 3 | . 1 3 4 5 2 2 Tool/Special . | . . . . . . . Unused Backups 36 | . 6 2 . 7 4 17 Power 10 | . . 2 . 3 2 3 Propulsion 7 | . 2 . . 1 2 2 Utility 11 | . 2 . . 1 . 8 Weapon 8 | . 2 . . 2 . 4 Tool/Special . | . . . . . . . Average Slot Usage (%) 98 | . 94 99 100 99 99 98 Engine 9 | . 14 11 11 8 7 8 Leg 35 | . 28 43 44 35 35 36 Storage 9 | . 14 11 11 9 9 9 Processor 15 | . 10 11 11 16 18 18 Ballistic Gun 25 | . 25 22 22 25 26 25 Peak Build Rating 42 | . 11 15 15 42 38 42 Average Rating 28 | . 10 13 15 31 36 40 On Entrance 18 | 6 6 11 15 15 37 38 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns . | . . . . . . . Heaviest Build 45 | 10 19 35 35 44 45 45 Greatest Support 60 | 20 20 40 40 60 60 60 Greatest Overweight (x) 1 | . . 1 . 1 . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | . 10 15 15 15 15 15 Average Capacity 14 | . 8 14 15 15 15 15 Most Carried 15 | . 9 8 8 15 14 15 Average Carried 11 | . 7 6 8 13 11 14 Final Capacity 15 | 8 10 15 15 15 15 15 Final Carried 15 | 6 9 8 8 12 12 15 Class Distribution -------------------- 33% | Scavenger-Gunner 22% | Gunner 16% | Mutant 12% | Scavenger-Skirmisher 10% | Scavenger-Mutant 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Gunner | -8/Materials Scavenger-Gunner | -8/Garrison Scavenger-Gunner | -8/Materials Resources | -11 -10 -9 -9 -8 -8 -8 ----------- Run | Yrd Mat Mat Min Mat Gar Mat Matter Collected 3845 | 200 283 357 24 1580 926 475 Remotely . | . . . . . . . Salvage Created 4987 | . 399 455 . 2289 1204 640 Parts 308 | . 18 23 . 168 67 32 Haulers Intercepted 12 | . 2 . . 6 . 4 Recyclers Shooed 2 | . . . . . . 2 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Mat Combat Hostiles Destroyed 112 | . 8 13 . 53 30 8 Guns 112 | . 8 13 . 53 30 8 Classes Destroyed 14 | . 3 4 . 7 . . Worker 5 | . . 1 . 2 . 2 Builder 1 | . . . . 1 . . Tunneler 2 | . . . . 1 . 1 Hauler 12 | . 2 . . 6 . 4 Mechanic 1 | . 1 . . . . . Operator 1 | . . . . 1 . . Swarmer 33 | . . 4 . 21 8 . Cutter 3 | . . . . 3 . . Grunt 46 | . 8 4 . 14 15 5 Brawler 3 | . . . . 1 1 1 Duelist 3 | . . 1 . 1 1 . Sentry 18 | . . 4 . 9 3 2 Specialist 5 | . . . . 3 2 . Heavy 1 | . . . . 1 . . Best Kill Streak 10 | . 3 5 . 7 10 6 Combat Bots Only 10 | . 2 5 . 6 10 3 Max Kills in Single Turn 3 | . 1 1 . 3 2 2 Gunslinging 2 | . . . . 2 . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Min Mat Gar Mat Hostile Shots Fired 478 | . 47 63 . 187 136 45 Missed 129 | . 15 17 . 50 29 18 Hits 349 | . 32 46 . 137 107 27 Melee 10 | . . 3 . 5 2 . Projectile 339 | . 32 43 . 132 105 27 AOE 3 | . . . . 3 . . Critical Strikes 20 | . . 1 . 10 8 1 Damage Taken 5161 | . 401 595 . 2328 1448 389 Core 712 | . 68 89 . 278 226 51 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 308 | . 157 . . . . 151 Core Remaining (%) 83 | 100 72 . 77 . . . Volleys Fired 288 | . 31 36 . 101 82 38 Largest 3 | . 2 2 . 3 3 3 Hottest 119 | . 46 46 . 119 78 76 Shots Fired 750 | . 62 72 . 300 210 106 Gun 750 | . 62 72 . 300 210 106 Cannon . | . . . . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 740 | . 62 72 . 290 210 106 Thermal 10 | . . . . 10 . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 21 | . 9 13 . 21 14 10 Robot Miss Streak 7 | . 7 6 . 5 4 7 Penetration Max . | . . . . . . . Secondary Targets 31 | . 2 2 . 15 11 1 Max Gunslinging Chain 2 | . 1 1 . 2 1 1 Shots Hit Robots 479 | . 50 53 . 201 111 64 Core Hits 236 | . 28 25 . 105 54 24 Critical Kills . | . . . . . . . Critical Parts Destroyed 2 | . . . . . 1 1 Critical Strikes 3 | . . . . . 2 1 Destroy 3 | . . . . . 2 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 8487 | . 782 857 . 3788 1927 1133 Guns 8366 | . 777 845 . 3712 1927 1105 Cannons . | . . . . . . . Explosions 8 | . . . . . . 8 Melee . | . . . . . . . Ramming 113 | . 5 12 . 76 . 20 Kinetic 8199 | . 777 845 . 3545 1927 1105 Thermal 167 | . . . . 167 . . Explosive . | . . . . . . . Electromagnetic 8 | . . . . . . 8 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed 19 | . 2 2 . 12 . 3 Kicked 19 | . 2 2 . 12 . 3 Crushed . | . . . . . . . Highest Temperature 506 | . 20 20 . 126 506 120 Average Temperature 72 | . 7 4 . 32 133 40 Received Heat Transfer 1914 | . 231 162 . 585 756 180 Effects 5 | . . . . . 5 . Shutdowns 1 | . . . . . 1 . Energy Bleed 3 | . . . . . 3 . Interference 1 | . . . . . 1 . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . . 1 . Heat Transferred 370 | . . . . 370 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Mat Maximum Alert Level 4 | . . . . 2 4 3 Low Security (%) 41 | . 100 100 100 42 . . Level 1 9 | . . . . 24 2 . Level 2 28 | . . . . 33 20 80 Level 3 15 | . . . . . 54 19 Level 4 5 | . . . . . 21 . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Sterilizations 1 | . . . . 1 . . Peak Influence 1285 | . 95 180 64 608 1285 732 Initial 625 | . . . 64 5 386 625 Average 419 | . 31 115 42 276 895 674 Influence Increases 3331 | . 224 374 . 1425 999 309 Destroy 0b10 Robot/C 2280 | . 160 260 . 1060 640 160 Destroy 0b10 Robot/NC 110 | . 15 5 . 55 . 35 Destroy Leader 414 | . 34 70 . 232 40 38 Allied During Kill 9 | . . . . . 9 . Successful Hack 78 | . 15 9 . 28 14 12 Disable Machine 60 | . . . . . 15 45 Anti-Garrison Action 250 | . . . . . 250 . Destroy Structure 40 | . . . . 5 16 19 Lose Combat Pursuer 90 | . . 30 . 45 15 . Influence Decreases 2691 | . 224 208 152 844 309 954 Entered New Map 980 | . . . 102 9 209 660 Time Decay 1301 | . 224 178 50 555 . 294 Lost Part 230 | . . 30 . 120 80 . Lost Ally 30 | . . . . 10 20 . Purge Threat 150 | . . . . 150 . . Squads Dispatched 16 | . 2 1 . 10 . 3 Investigation 2 | . 1 . . . . 1 Extermination . | . . . . . . . Reinforcement 11 | . 1 1 . 7 . 2 Assault . | . . . . . . . Garrison 3 | . . . . 3 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Mat Distress Signals 15 | . 2 4 . 8 . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 176 | . 20 19 . 82 34 21 Peak Tracking Total 15 | . 5 9 . 7 8 15 Tactical Retreats 4 | . . 1 . 2 1 . Traps | -11 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Mat Traps Triggered 8 | . 1 1 . 1 4 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 ---------- Run | Yrd Mat Mat Min Mat Gar Mat Machines Disabled 9 | . . . . . 6 3 Max in Single Turn 1 | . . . . . 1 1 Garrison Relay 5 | . . . . . 5 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Mat Machines Accessed 28 | . 5 3 1 11 3 5 Terminals 21 | . 4 2 . 8 3 4 Fabricators . | . . . . . . . Repair Stations 3 | . 1 . . 1 . 1 Recycling Units . | . . . . . . . Scanalyzers 2 | . . 1 . 1 . . Garrison Access 1 | . . . . 1 . . Total Hacks 69 | . 13 8 1 27 4 16 Successful 34 | . 7 6 1 11 2 7 Failed 33 | . 6 1 . 15 2 9 Catastrophic 4 | . 2 . . . 1 1 Database Lockouts 2 | . . 1 . 1 . . Manual 46 | . 9 4 . 21 1 11 Terminals 49 | . 9 5 . 20 4 11 Fabricators . | . . . . . . . Repair Stations 11 | . 4 . . 2 . 5 Recycling Units . | . . . . . . . Scanalyzers 5 | . . 3 . 2 . . Garrison Access 3 | . . . . 3 . . Terminal Hacks 9 | . . 2 1 4 2 . Robot Analysis 1 | . . 1 . . . . Prototype ID Bank 2 | . . . . 2 . . Open Door 2 | . . . 1 . 1 . Branch Access Points 1 | . . . . 1 . . Emergency Access Points 1 | . . . . . 1 . Terminal Index 1 | . . 1 . . . . Unreport Threat 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 9 | . 4 . . 1 . 4 Scan Component 5 | . 2 . . 1 . 2 Repair 4 | . 2 . . . . 2 Recycling Unit Hacks . | . . . . . . . Scanalyzer 3 | . . 2 . 1 . . Retrieve Study 3 | . . 2 . 1 . . Garrison Access Hacks 1 | . . . . 1 . . Unlock Access 1 | . . . . 1 . . Unauthorized Hacks 12 | . 3 2 . 4 . 3 Terminals 12 | . 3 2 . 4 . 3 Assimilate 1 | . . . . 1 . . Botnet 11 | . 3 2 . 3 . 3 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 23 | . 4 1 . 10 3 5 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 3 | . . 2 . 1 . . Parts Repaired 4 | . 2 . . . . 2 Time 146 | . 64 . . . . 82 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 ------------ Run | Yrd Mat Mat Min Mat Gar Mat Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 23 | . . . . . 23 . Machine Destruction 23 | . . . . . 23 . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Min Mat Gar Mat Total Allies 2 | . . . . 1 1 . Largest Group 1 | . . . . 1 1 . Highest-Rated Group 39 | . . . . 10 39 . Highest-Rated Ally 39 | . . . . 10 39 . Initial Warlord ECA Mod 7 | . . . . . . 7 Total Orders . | . . . . . . . Ally Attacks 12 | . . . . . 12 . Total Damage 68 | . . . . . 68 . Kills 2 | . . . . . 2 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Mat Active Infowar (turns) 1699 | . . . . 1699 . . T.N.C. 1020 | . . . . 1020 . . Machine Analysis 679 | . . . . 679 . . Robot Analysis Total 1 | . . 1 . . . . Derelict Logs Recovered 1 | . . . 1 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 ------------- Run | Yrd Mat Mat Min Mat Gar Mat Turns Passed 4852 | . 722 407 102 1835 1139 647 Spaces Moved 2888 | 1 429 213 86 1078 721 360 Core . | . . . . . . . Treads . | . . . . . . . Legs 2888 | 1 429 213 86 1078 721 360 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 112 | 120 120 120 120 120 112 112 Average Speed 119 | 120 120 120 120 120 119 113 Slowest Speed 190 | 120 120 190 120 190 120 115 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 46 | 2 70 32 20 88 73 43 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched 1 | . . . 1 . . . Spaces Dug 1 | . . . . . 1 . Terrain Destroyed 30 | . . . . 1 1 28 Melee . | . . . . . . . Projectile 4 | . . . . 1 1 2 AOE 26 | . . . . . . 26 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Mat Total 3770 | . 576 289 85 1426 872 522 Wait 349 | . 90 21 . 115 23 100 Move 2883 | . 428 212 85 1078 720 360 Hop . | . . . . . . . Pick Up 57 | . 9 4 . 27 11 6 Fast Attach 26 | . 3 2 . 15 3 3 Attach 27 | . 1 3 . 16 7 . Detach 2 | . . . . 2 . . Swap 41 | . 3 4 . 23 7 4 Drop 67 | . 9 5 . 37 8 8 Fire 288 | . 31 36 . 101 82 38 Melee . | . . . . . . . Ram . | . . . . . . . Kick 19 | . 2 2 . 12 . 3 Crush . | . . . . . . . Escape Stasis 11 | . . . . . 11 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -9/Mines -8/Materials (discovered 3 exits: [*Fac x2] / Gar) -8/Garrison (discovered 4 exits: *Mat x4) -8/Materials History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 60 | -10/Materials | Discovered new exit (range 14) 183 | -10/Materials | Discovered new exit (range 5) 316 | -10/Materials | Build established: Mutant 415 | -10/Materials | Discovered new exit (range 12) 450 | -10/Materials | Repaired Shotgun 515 | -10/Materials | Repaired Shotgun 591 | -10/Materials | Discovered new exit (range 8) 723 | -10/Materials | Entered another Materials area 723 | -9/Materials | Evolved 2 slots: Propulsion x2 820 | -9/Materials | Central database locked down 1082 | -9/Materials | Discovered new exit (range 14) 1109 | -9/Materials | Build established: Scavenger-Mutant 1130 | -9/Materials | Entered Mines 1178 | -9/Mines | Learned location of Storage (-9) 1201 | -9/Mines | Discovered new exit (range 7) 1214 | -9/Mines | Found the Drone Emporium 1232 | -9/Mines | Entered Materials 1232 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1531 | -8/Materials | Build established: Scavenger-Skirmisher 1700 | -8/Materials | Found Prototype Launcher 1700 | -8/Materials | Identified Rocket Array 1703 | -8/Materials | Found Rocket Array 1802 | -8/Materials | Discovered new exit (range 7) 2242 | -8/Materials | Discovered new exit (range 15) 2451 | -8/Materials | Garrison activated, responded to threat 2491 | -8/Materials | Central database locked down 2496 | -8/Materials | Lost 3 parts (1p1n1w) 2738 | -8/Materials | Build established: Gunner 2973 | -8/Materials | Lost 3 parts (1p2w) 2985 | -8/Materials | Core integrity fell below 50% 3027 | -8/Materials | Sterilization system engaged 3027 | -8/Materials | Non-combat units ordered to evacuate 3067 | -8/Materials | Identified exit to Garrison 3067 | -8/Materials | Entered Garrison 3083 | -8/Garrison | Triggered checkpoint 3097 | -8/Garrison | Triggered checkpoint 3122 | -8/Garrison | Garrison Relay disabled 3138 | -8/Garrison | Rescued a captive Derelict 3251 | -8/Garrison | Triggered checkpoint 3304 | -8/Garrison | Triggered checkpoint 3371 | -8/Garrison | Destroyed 10 combat bots 3439 | -8/Garrison | Triggered checkpoint 3462 | -8/Garrison | Garrison Relay disabled 3537 | -8/Garrison | Garrison Relay disabled 3601 | -8/Garrison | Discovered new exit (range 12) 3673 | -8/Garrison | Build established: Scavenger-Gunner 3733 | -8/Garrison | Triggered checkpoint 3735 | -8/Garrison | Core integrity fell below 20% 3773 | -8/Garrison | Garrison Relay disabled 3781 | -8/Garrison | Triggered checkpoint 3847 | -8/Garrison | Discovered new exit (range 5) 3889 | -8/Garrison | Discovered new exit (range 15) 3999 | -8/Garrison | Lost 3 parts (1p2w) 4061 | -8/Garrison | Triggered checkpoint 4190 | -8/Garrison | Discovered new exit (range 15) 4206 | -8/Garrison | Entered Materials 4498 | -8/Materials | Repaired Gauss Rifle 4537 | -8/Materials | Repaired Minigun+ 4853 | -8/Materials | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- 04774_ Slug penetrates A-02 Transporter. 04777_ A-02 Transporter destroyed. 04777_ Slug penetrates Wall. 04785_ Acquired 43 matter. 04786_ R-06 Scavenger collects Med. Storage Unit. 04794_ R-06 Scavenger collects Transport Network Coupler. 04798_ R-06 Scavenger collects Imp. Treads. 04799_ R-06 Scavenger collects Sml. Matter Pod. 04811_ K-01 Serf cleans the Terminal. 04822_ Connecting with Terminal... 04825_ Penetrated by Slug. 04825_ K-01 Serf destroyed. 04828_ W-25 Informer sends out distress signal. 04848_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 04848_ Triggered Alarm Trap. 04848_ An alarm sounds. 04848_ ALERT: Alarm triggered, dispatching investigation squad. 04852_ Kicked S-10 Pest out of the way. 04852_ K-01 Serf cleans the Terminal. 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""""???? | | ????????????????????T ####### # """""??? | | ????????????????????" # """"" #? | | ????????????????????" = T + #? | | ???????????????????? % # " " #? | | ????????????????????? ####### # "Y" #? | | ?????????????????????####??######## ##?""" #? | | ???????????????????????????# # #?? #? | | ???????????????????????????# """ # #???####???? | | ???????????????????????????# "Y" / ############ | | ???????????????????????????# # | | ???????????????????????????# ! # | | ???????????????????????????# ?# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 58 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Core Analysis 6 Armor Integrity Analysis 30 Salvage Targeting 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Shotgun | 19% | -10/Materials Shotgun | 44% | -10/Materials Gauss Rifle | 32% | -8/Materials Minigun | 55% | -8/Materials Studied --------- Shotgun | -9/Materials | Hacked Beam Rifle | -9/Materials | Hacked Minigun | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Gunslinger Challenges ------------ None Game ------ Seed AssaultCentriumForcewell Manual? 0 Play Time 00:57:52 Cumulative 24.8 hours Start 2026.03.16 @ 18:43:27 End 2026.03.17 @ 04:38:06 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 38 Rogue 38 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 44 Gallery% 30 Achievement% 29 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 157c518a-509e-4fff-bd34-2094a2d404db