Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.07 @ 17:06:44 Player: Spitfire Result: Destroyed by P-70 Sage via exploding Nuclear Reactor Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (107) 535 Value Destroyed (3521) 3521 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 8836 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 80/100 System Corruption 8% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Armor Integrity Analyzer > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Micro Fission Core > --- PROPULSION ------- Armored Wheel Armored Wheel Armored Wheel Armored Wheel > --- UTILITY ---------- Improved Matter Compressor Advanced Targeting Computer Armor Integrity Analyzer Advanced Recoil Stabilizer Improved Medium Armor Plating Improved Hardlight Generator > --- WEAPON ----------- Coil Gun KE Penetrator Mass Driver Greatsword > --- INVENTORY -------- Light Ion Engine Micro Fission Core Advanced Heat Sink Improved Weapon Cycler Heavy Assault Rifle [Rating: 75] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Armored Wheel Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Flight Unit Cesium-ion Thruster Utility Advanced Targeting Computer Device Weight Redist. System Storage Improved Matter Compressor Processor Advanced Targeting Computer Protection Improved Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Mass Driver Launcher Grenade Launcher Special Weapon Remote Datajack Impact Weapon Heavy Hammer Slashing Weapon Greatsword Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac DSF Fac Fac Slots Evolved 10 | . . 2 . 2 2 . 2 2 Power 1 | . . 1 . . . . . . Propulsion 2 | . . . . 1 1 . . . Utility 4 | . . . . 1 1 . 1 1 Weapon 3 | . . 1 . . . . 1 1 Parts Attached 118 | 10 1 18 11 21 5 22 3 27 Power 13 | 2 . 2 1 2 . 2 . 4 Engine 7 | 2 . 1 1 1 . . . 2 Core 6 | . . 1 . 1 . 2 . 2 Reactor . | . . . . . . . . . Propulsion 29 | 4 . 8 1 6 . 6 . 4 Treads 5 | 2 . 2 . . . . . 1 Leg 2 | . . 2 . . . . . . Wheel 13 | 2 . 2 . . . 6 . 3 Hover . | . . . . . . . . . Flight 9 | . . 2 1 6 . . . . Utility 38 | 1 1 2 3 7 2 8 2 12 Device 19 | . 1 2 3 4 . . 1 8 Storage 2 | 1 . . . . . . . 1 Processor 5 | . . . . . 2 2 1 . Hackware . | . . . . . . . . . Protection 12 | . . . . 3 . 6 . 3 Artifact . | . . . . . . . . . Weapon 38 | 3 . 6 6 6 3 6 1 7 Energy Gun 4 | 1 . . . 1 1 . . 1 Energy Cannon 2 | . . 1 1 . . . . . Ballistic Gun 20 | 2 . 3 3 1 . 6 1 4 Ballistic Cannon 1 | . . . . . . . . 1 Launcher 5 | . . 1 . 3 . . . 1 Special Weapon 2 | . . . 1 . 1 . . . Impact Weapon 2 | . . 1 1 . . . . . Slashing Weapon 1 | . . . . . 1 . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . . 1 . . . . Unidentified Prototypes 3 | . . . 1 1 . . . 1 Corrupted Parts 1 | . . . 1 . . . . . System Corruption 10 | . . . 10 . . . . . Parts Lost 53 | . . 1 3 10 . 8 . 31 Power 9 | . . . 1 1 . 1 . 6 Propulsion 15 | . . 1 . 4 . 2 . 8 Utility 13 | . . . 1 1 . 1 . 10 Weapon 16 | . . . 1 4 . 4 . 7 Highest Loss Streak 19 | . . 1 2 8 . 4 . 19 To Critical Strikes 1 | . . . . . . . . 1 Average Backups 3 | 1 3 4 4 3 1 3 3 3 Power . | . 1 . . . . . . . Propulsion . | . . 2 1 . . . . . Utility 1 | . . 1 1 1 . 1 1 1 Weapon 1 | . 1 . 1 1 . 1 1 1 Tool/Special . | . . . . . . . . . Unused Backups 3 | . . . . . . . 2 1 Power 1 | . . . . . . . 1 . Propulsion . | . . . . . . . . . Utility 2 | . . . . . . . 1 1 Weapon . | . . . . . . . . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 83 | . 93 95 84 72 55 77 98 83 Engine 4 | . 14 15 1 5 . . . . Core 5 | . . 4 8 1 7 4 13 6 Wheel 13 | . 28 12 . . . 21 26 19 Flight 6 | . . 1 18 21 7 . . . Device 12 | . 7 20 21 18 20 6 5 7 Storage 2 | . 14 . . . . . . 4 Processor 7 | . . . . . 9 16 20 13 Protection 3 | . . . . 5 . 6 6 4 Energy Gun 1 | . . 4 . 1 9 2 . 1 Energy Cannon 1 | . . 11 2 . . . . . Ballistic Gun 15 | . 28 17 17 6 . 17 24 12 Ballistic Cannon 1 | . . . . . . . . 4 Impact Weapon 2 | . . . 10 6 . . . . Peak Build Rating 75 | 6 8 18 21 27 28 34 44 75 Average Rating 31 | 4 7 13 18 20 19 26 41 58 On Entrance 18 | . 6 8 17 17 15 22 34 44 Naked Turns . | . . . . . . . . . Heaviest Build 58 | 12 14 26 26 21 11 26 35 58 Greatest Support 54 | 40 32 40 40 21 11 54 48 48 Greatest Overweight (x) 7 | . . 7 3 2 . 1 . 2 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 5 5 5 5 5 5 Average Capacity 5 | 5 8 5 5 5 5 5 5 5 Most Carried 5 | 3 5 5 5 5 5 5 5 5 Average Carried 4 | 1 3 4 4 3 2 4 4 4 Final Capacity 8 | 8 8 5 5 5 5 5 5 5 Final Carried 5 | 2 5 5 5 . 4 5 5 . Class Distribution -------------------- 28% | Mutant 26% | Gunner 21% | Scavenger-Gunner 19% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Sprinter | -9/Storage Sprinter | -8/Materials Mutant | -7/Factory Mutant | -7/DSF Scavenger-Gunner | -6/Factory Gunner | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -6 -5 ----------- Run | Yrd Mat Mat Sto Mat Fac DSF Fac Fac Matter Collected 3358 | 277 61 362 228 418 66 465 169 1312 Remotely . | . . . . . . . . . Salvage Created 4068 | . 126 530 566 903 66 448 229 1200 Parts 202 | . 5 27 21 37 1 27 11 73 Haulers Intercepted 2 | . . . 2 . . . . . Recyclers Shooed 1 | . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac DSF Fac Fac Combat Hostiles Destroyed 73 | . 3 9 8 23 . 10 3 17 Melee 12 | . . . 4 7 . . . 1 Guns 31 | . 3 6 . 1 . 10 3 8 Cannons 10 | . . 3 . . . . . 7 AOE 9 | . . . . 8 . . . 1 Classes Destroyed 17 | . 1 5 4 3 . 2 . 2 Worker 7 | . . . 3 2 . . . 2 Builder 11 | . . . 1 2 . . . 8 Hauler 2 | . . . 2 . . . . . Recycler 5 | . . 3 1 . 1 . . . Mechanic 1 | . . 1 . . . . . . Operator 5 | . . . . 3 . . 1 1 Watcher 3 | . . . 1 1 . . 1 . Swarmer 14 | . . 4 1 3 . 6 . . Cutter 4 | . . . . 4 . . . . Grunt 35 | . 3 2 4 14 . 2 3 7 Brawler 2 | . . 1 . . . . . 1 Duelist 1 | . . . . 1 . . . . Sentry 9 | . . 2 3 1 . . . 3 Specialist 1 | . . . . . . 1 . . Hunter 2 | . . . . . . . . 2 Programmer 4 | . . . . . . . . 4 Heavy 1 | . . . . . . 1 . . Best Kill Streak 8 | . 3 4 6 8 1 4 3 7 Combat Bots Only 5 | . 3 4 2 5 . 4 3 3 Max Kills in Single Turn 3 | . 1 2 1 3 1 1 1 3 Gunslinging . | . . . . . . . . . Exploded 3 | . . . . 3 . . . 1 Melee 1 | . . . 1 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Sto Mat Fac DSF Fac Fac Hostile Shots Fired 749 | . 25 53 57 141 . 90 15 368 Missed 245 | . 8 10 17 50 . 32 6 122 Hits 504 | . 17 43 40 91 . 58 9 246 Melee 23 | . . 1 . 22 . . . . Projectile 481 | . 17 42 40 69 . 58 9 246 AOE 4 | . . . . 2 . . . 2 Critical Strikes 33 | . 1 . 3 11 . 6 1 11 Part Disruptions 1 | . . . . . . . . 1 Damage Taken 8450 | . 143 317 566 1685 . 1236 122 4381 Core 1891 | . 12 59 109 542 . 146 . 1023 Absorbed by Shields 635 | . 49 126 16 . . . 45 399 Regen/Repaired (Parts) 401 | . . 26 45 153 . . . 177 Core Remaining (%) 72 | 100 95 . 58 1 . 79 100 . Volleys Fired 186 | . 14 28 1 36 11 28 11 57 Largest 5 | . 2 3 2 2 1 3 4 5 Hottest 169 | . 40 130 83 59 50 96 99 169 Shots Fired 462 | . 28 84 2 37 11 71 43 186 Gun 383 | . 28 56 1 28 11 69 43 147 Cannon 68 | . . 28 1 . . . . 39 Launcher 9 | . . . . 9 . . . . Special 2 | . . . . . . 2 . . Kinetic 374 | . 28 44 1 11 . 66 43 181 Thermal 77 | . . 40 1 17 11 3 . 5 Explosive 5 | . . . . 5 . . . . Electromagnetic 4 | . . . . 4 . . . . Robot Hit Streak 15 | . 9 6 . 14 5 12 15 8 Robot Miss Streak 5 | . 2 5 2 2 2 4 4 5 Penetration Max 2 | . . . . . . . . 2 Secondary Targets 3 | . . . . . . 3 . . Max Gunslinging Chain 1 | . . . . . . 1 . . Shots Hit Robots 358 | . 18 46 41 55 8 48 33 109 Core Hits 157 | . 10 17 5 24 2 23 13 63 Critical Kills 7 | . . 1 1 3 . 1 . 1 Critical Parts Destroyed 15 | . 1 1 4 6 . 1 1 1 Critical Strikes 26 | . 1 3 6 9 2 2 1 2 Burn 3 | . . 1 . . 2 . . . Destroy 7 | . 1 1 . . . 2 1 2 Smash 16 | . . 1 6 9 . . . . Melee Attacks 111 | . . 1 48 51 . . . 11 Impact 100 | . . 1 48 51 . . . . Slashing 11 | . . . . . . . . 11 Piercing . | . . . . . . . . . Sneak Attacks 24 | . . 1 9 5 . . . 9 Combat Hostiles 2 | . . . 1 1 . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 11105 | . 140 689 2024 3107 100 710 518 3817 Guns 3809 | . 140 284 . 155 100 710 518 1902 Cannons 997 | . . 345 . . . . . 652 Explosions 1366 | . . . . 1068 . . . 298 Melee 4923 | . . 60 2024 1882 . . . 957 Ramming 10 | . . . . 2 . . . 8 Kinetic 4228 | . 140 233 . 155 . 672 518 2510 Thermal 597 | . . 396 . 19 100 38 . 44 Explosive 709 | . . . . 709 . . . . Electromagnetic 638 | . . . . 340 . . . 298 Impact 3966 | . . 60 2024 1882 . . . . Slashing 957 | . . . . . . . . 957 Piercing . | . . . . . . . . . Highest Corruption 10 | . . . 10 . . . . 8 Average Corruption 4 | . . . 10 . . . . 3 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 25 | . . . 2 . . . . 23 Message Errors 7 | . . . . . . . . 7 Matter Fused 3 | . . . 1 . . . . 2 Heat Flow Errors 3 | . . . . . . . . 3 Energy Discharges 3 | . . . . . . . . 3 Data Loss (minor) 6 | . . . 1 . . . . 5 Misfires 3 | . . . . . . . . 3 Overload Shots . | . . . . . . . . . Overflow Damage 1550 | . . 60 482 734 . . . 274 Projectiles 8 | . . . . . . . . 8 Explosions 112 | . . . . 65 . . . 47 Melee 1430 | . . 60 482 669 . . . 219 Knockbacks 13 | . . . 3 9 . . . 1 Impact 11 | . . . 3 8 . . . . Kinetic 1 | . . . . . . . . 1 Secondary 1 | . . . . 1 . . . . Self-Inflicted Damage 334 | . . . . 67 . . . 267 Shots 8 | . . . . 2 . . . 6 Rammed 3 | . . . . 1 . . . 2 Targets Rammed 3 | . . . . 1 . . . 2 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 508 | . 8 508 24 68 1 . 187 476 Average Temperature 110 | . 5 176 10 30 1 . 58 101 Received Heat Transfer 1616 | . 52 40 255 513 . 171 67 518 Effects 9 | . . 7 . . . . . 2 Shutdowns 4 | . . 3 . . . . . 1 Energy Bleed 2 | . . 1 . . . . . 1 Damage (minor) 3 | . . 3 . . . . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Robots Corrupted 20 | . . 1 8 11 . . . . Combat Hostiles 11 | . . . 4 7 . . . . Parts Fried 31 | . . . 15 16 . . . . Impact Corruptions 43 | . . 2 17 24 . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . . 1 . . 1 . . . Heat Transferred 1617 | . . 888 . 100 444 111 . 74 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 4 | . . . . 2 . . . 2 Alert | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac DSF Fac Fac Maximum Alert Level 2 | . . . 1 2 . 1 . 1 Low Security (%) 84 | 100 100 100 99 60 100 64 100 79 Level 1 14 | . . . . 32 . 35 . 20 Level 2 1 | . . . . 7 . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Sterilizations 1 | . . . . . . 1 . . Peak Influence 412 | . 79 177 204 412 176 285 149 306 Initial 176 | . . 27 62 82 176 95 149 32 Average 121 | . 25 87 99 210 156 177 88 116 Influence Increases 2954 | . 131 287 418 832 10 270 88 918 Destroy 0b10 Robot/C 1460 | . 60 180 160 460 . 200 60 340 Destroy 0b10 Robot/NC 175 | . . 20 40 40 5 5 10 55 Destroy Leader 320 | . 10 40 56 92 . 20 2 100 Successful Hack 92 | . 16 2 41 12 5 . . 16 Disable Machine 285 | . . . 45 30 . . 15 195 Destroy Structure 112 | . . . 1 48 . . 1 62 Partial Spotted 90 | . . . 45 30 . . . 15 Lose Combat Pursuer 420 | . 45 45 30 120 . 45 . 135 Influence Decreases 2750 | . 65 204 371 640 262 121 306 781 Entered New Map 664 | . . 39 87 114 212 41 136 35 Time Decay 1419 | . 65 155 254 289 50 . 170 436 Lost Part 530 | . . 10 30 100 . 80 . 310 Purge Threat 137 | . . . . 137 . . . . Squads Dispatched 22 | . . . 4 8 . 1 . 9 Investigation 7 | . . . 3 3 . . . 1 Extermination 2 | . . . . . . . . 2 Reinforcement 11 | . . . . 4 . 1 . 6 Assault . | . . . . . . . . . Garrison 2 | . . . 1 1 . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 4 | . . . . 1 . . . 3 Haulers Reinforced 1 | . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Sto Mat Fac DSF Fac Fac Distress Signals 5 | . 1 . 2 1 . . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 132 | . 5 13 20 34 . 12 6 42 Peak Tracking Total 11 | . 3 7 4 7 . 4 3 11 Tactical Retreats 20 | . 1 2 4 6 . 3 . 4 Traps | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac DSF Fac Fac Traps Triggered 4 | . 1 . 1 . . 1 . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -6 -5 ---------- Run | Yrd Mat Mat Sto Mat Fac DSF Fac Fac Machines Disabled 19 | . . . 3 2 . . 1 13 Max in Single Turn 6 | . . . 1 1 . . 1 6 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Sto Mat Fac DSF Fac Fac Machines Accessed 29 | . 4 1 10 5 2 . 1 6 Terminals 20 | . 4 . 8 3 1 . 1 3 Fabricators 2 | . . . . . 1 . . 1 Repair Stations 4 | . . 1 1 1 . . . 1 Recycling Units 3 | . . . 1 1 . . . 1 Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 99 | . 10 4 39 19 5 . 2 20 Successful 67 | . 8 3 24 15 3 . 2 12 Failed 32 | . 2 1 15 4 2 . . 8 Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 2 | . . . . . 2 . . . Terminals 63 | . 10 . 28 11 2 . 2 10 Fabricators 4 | . . . . . 3 . . 1 Repair Stations 26 | . . 4 9 5 . . . 8 Recycling Units 6 | . . . 2 3 . . . 1 Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 40 | . 8 . 15 8 1 . 2 6 Record 13 | . 3 . 6 1 . . 1 2 Prototype ID Bank 3 | . 1 . 1 1 . . . . Open DSF 2 | . . . . . 1 . . 1 Emergency Access Points 2 | . 1 . . . . . . 1 Alert Level 9 | . . . 4 4 . . . 1 Unreport Threat 1 | . . . . 1 . . . . Locate Traps 3 | . 1 . . . . . 1 1 Dispatch Records 2 | . . . 1 1 . . . . Hauler Manifests 1 | . . . 1 . . . . . Zone Layout 4 | . 2 . 2 . . . . . Fabricator Hacks 3 | . . . . . 2 . . 1 Network Status 2 | . . . . . 1 . . 1 Build 1 | . . . . . 1 . . . Repair Station Hacks 19 | . . 3 7 4 . . . 5 Scan Component 11 | . . 2 4 2 . . . 3 Repair 8 | . . 1 3 2 . . . 2 Recycling Unit Hacks 5 | . . . 2 3 . . . . Process 1 | . . . . 1 . . . . Report Inventory 1 | . . . 1 . . . . . Retrieve Matter 2 | . . . 1 1 . . . . Retrieve Components 1 | . . . . 1 . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 4 | . . . . 2 . . 1 1 Used 2 | . . . . 1 . . 1 . Hacking Detections 16 | . 2 1 6 3 . . . 4 Full Trace Events 9 | . 1 1 3 3 . . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built 2 | . . . . . 2 . . . Authchips . | . . . . . . . . . Time 84 | . . . . . 84 . . . Total Part Build Rating 8 | . . . . . 8 . . . Parts Repaired 8 | . . 1 3 2 . . . 2 Time 299 | . . 32 114 89 . . . 64 Parts Recycled . | . . . . . . . . . Recycled Matter 136 | . . . . 136 . . . . Retrieved Matter 136 | . . . . 136 . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------------ Run | Yrd Mat Mat Sto Mat Fac DSF Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Sto Mat Fac DSF Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Initial Warlord ECA Mod 17 | . . . . . . . 9 8 Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac DSF Fac Fac Active Infowar (turns) 334 | . . . 308 26 . . . . ECM 334 | . . . 308 26 . . . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------------- Run | Yrd Mat Mat Sto Mat Fac DSF Fac Fac Turns Passed 3937 | 96 293 412 553 646 109 354 350 1124 Spaces Moved 3109 | 63 235 183 575 548 206 248 297 754 Core 124 | 9 . 2 4 74 . . . 35 Treads 105 | 26 . 53 19 . . . . 7 Legs 2 | . . 2 . . . . . . Wheels 1624 | 28 235 124 . . . 228 297 712 Hover . | . . . . . . . . . Flight 1254 | . . 2 552 474 206 20 . . Fastest Speed 29 | 50 100 100 32 29 35 35 90 50 Average Speed 72 | 117 100 124 37 35 35 88 90 98 Slowest Speed 400 | 160 100 400 200 150 35 105 90 160 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 34 | 6 41 13 82 40 5 92 9 19 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . . 1 . . . Unknown Exits Taken 6 | 1 1 1 1 1 . . 1 . Scrap Searched . | . . . . . . . . . Spaces Dug 1 | . . . 1 . . . . . Terrain Destroyed 86 | . . . 1 57 . . 1 27 Melee 1 | . . . 1 . . . . . Projectile 23 | . . . . . . . 1 22 AOE 62 | . . . . 57 . . . 5 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Sto Mat Fac DSF Fac Fac Total 4258 | 84 271 309 821 871 233 321 351 997 Wait 485 | . 16 39 141 154 . 1 35 99 Move 3101 | 62 234 182 574 547 205 247 296 754 Hop . | . . . . . . . . . Pick Up 84 | 10 5 7 7 19 5 9 3 19 Fast Attach 48 | . . 11 7 4 . 15 1 10 Attach 72 | 8 1 6 4 23 7 3 1 19 Detach 17 | . . 2 1 5 5 2 . 2 Swap 63 | 2 . 15 10 18 . 6 2 10 Drop 70 | 2 1 18 10 13 . 10 2 14 Fire 186 | . 14 28 1 36 11 28 11 57 Melee 111 | . . 1 48 51 . . . 11 Ram 3 | . . . . 1 . . . 2 Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 18 | . . . 18 . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -8/Materials -7/Factory -7/DSF -6/Factory -5/Factory History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 15) 97 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 369 | -10/Materials | Discovered new exit (range 16) 390 | -10/Materials | Entered another Materials area 390 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 541 | -9/Materials | Repaired Shield Generator 746 | -9/Materials | Discovered new exit (range 5) 802 | -9/Materials | Entered Storage 911 | -9/Storage | Garrison activated, responded to threat 1066 | -9/Storage | Repaired Cesium-ion Thruster 1106 | -9/Storage | Repaired Cesium-ion Thruster 1145 | -9/Storage | Repaired Lgt. Nuclear Core 1309 | -9/Storage | System corruption reached 10% 1348 | -9/Storage | Discovered new exit (range 16) 1355 | -9/Storage | Entered Materials 1355 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1427 | -8/Materials | Build established: Sprinter 1598 | -8/Materials | Garrison activated, responded to threat 1674 | -8/Materials | Repaired Cesium-ion Thruster 1727 | -8/Materials | Repaired Imp. Assault Rifle 1850 | -8/Materials | Core integrity fell below 50% 1874 | -8/Materials | Core integrity fell below 20% 1899 | -8/Materials | Discovered new exit (range 16) 1913 | -8/Materials | Lost 8 parts (3n1u4w) 2001 | -8/Materials | Entered Factory 2001 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2040 | -7/Factory | Build established: Mutant 2083 | -7/Factory | Identified exit to DSF 2099 | -7/Factory | Fabricated Remote Datajack? 2110 | -7/Factory | Entered DSF 2157 | -7/DSF | Additional patrols routed to DSF 2222 | -7/DSF | Lost 4 parts (1u3w) 2336 | -7/DSF | Discovered new exit (range 15) 2415 | -7/DSF | Sterilization system engaged 2435 | -7/DSF | Ambient heat levels rising (+10) 2450 | -7/DSF | Ambient heat levels rising (+10) 2464 | -7/DSF | Entered Factory 2464 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2654 | -6/Factory | Build established: Scavenger-Gunner 2803 | -6/Factory | Discovered new exit (range 10) 2814 | -6/Factory | Entered another Factory area 2814 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 2964 | -5/Factory | Lost 3 parts (1p2w) 3053 | -5/Factory | Repaired Arm. Wheel 3074 | -5/Factory | Build established: Gunner 3086 | -5/Factory | Repaired Arm. Wheel 3788 | -5/Factory | Lost 7 parts (1p2n3u1w) 3872 | -5/Factory | Core integrity fell below 50% 3911 | -5/Factory | Core integrity fell below 20% 3938 | -5/Factory | Destroyed by P-70 Sage via exploding Nuclear Reactor Last Messages --------------- 03912_ Penetrated by Slug. 03913_ Slug penetrates Wall. 03913_ Penetrated by Slug. 03919_ Wheel destroyed. 03923_ Slug penetrates Wall. 03923_ Imp. Weapon Cycler destroyed. 03923_ Penetrated by Slug. 03927_ P-70 Sage resets G-50 Soldier, system corruption cleaned. 03930_ Matter Pump disabled. 03930_ Penetrated by Slug. 03930_ Lgt. Angular Momentum Engine destroyed. 03933_ Penetrated by Slug. 03933_ Imp. Matter Compressor destroyed. 03936_ System corrupted: Energy discharge (-27). 03936_ Slug penetrates Wall. 03936_ Imp. Treads destroyed. 03938_ Nuclear Reactor explodes. 03938_ P-70 Sage destroyed. 03938_ G-50 Soldier destroyed. Map ----- +----------------------------------------------------+ | ???????????????###+################# ! #???????? | | ?????????????? #######?? | | ?????????????? %#?? | | ?????????????? #####!#?? | | ?????????????????????#+#####+####### #???# #?? | | ??????????????????????? !?# #####+#####?# #?? | | ???????????????????????? # "" ## #?# #?? | | ???????????????????????""" # ## !#?# #?? | | ??????????????????????"""" " %="# #?# #?? | | ??????????????????????"""" " * "" #?# #?? | | ?????????????????????""""" " "" #?# #?? | | ??????????????????????? " "" #?# #?? | | ????????????????????????? " ""= =!#?# #?? | | ?????????????????????????##" "" !%=#?# #?? | | ?????????????????????????# " "" [ #?# #?? | | ??????????????????????????#" ""#########?# #?? | | ??????????????????????????#" " #????????#!#?? | | ??????????????????????????###"""""###????????# #?? | | ????????????????????????????###*###??????????# #?? | | ??????????????????????????????# #??????####### #?? | | ???????????????????????### #?????## """ #?? | | ???????????????????????# h#????## #?? | | ???????????????????????#= =%######## " #?? | | ???????????????????????# p! h !#?? | | ???????????????????????# % h #?? | | ???????????????????????# @ = %""k ### | | ???????????????????????#! """ | | ???????????????????????######## """ ### | | ??????????????????????????????# ^ "" #?? | | ???????????????????????/ %"" #?? | | ????????????????T ??????############## """ #?? | | ????????????????" ??????????????????# #?? | | ????????????????" ?????????????????# """ #?? | | ?????????????????? ??#########?##### ^""" #?? | | ?????????????#######+### ###T ## """ #?? | | ???????? [ """ #?? | | ???????? = % ! #?? | | ???????? % +?? | | ????????? % ! #?? | | ????????? #?? | | ??????????############## ####### #?? | | ???????????????????????### ###?????# #?? | | ?????????????????????????# #??###??##### #####?? | | ?????????????????????????# #?? #???? #?????? | | ?????????????????????????# #?""" #????+#?????? | | ?????????????????????????# #?""" #???????????? | | ?????????????????????????# # """ #???????????? | | ?????????????????????????# # #???????????? | | ???????????############### + #???????????? | | ???????????# ## # #???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 28 Energy Capacity 325 Matter Stores 595 Matter Capacity 600 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 6 Armor Coverage 450 Resistance: KI 25 Weapon Cycling 20 Evasion (%) 71 Targeting Accuracy 16 Armor Integrity Analysis 30 Recoil Reduction 6 Matter Filtering 30 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Remote Datajack | x2 | -7/Factory | Preloaded Repaired ---------- Shield Generator | 13% | -9/Materials Cesium-ion Thruster | 44% | -9/Storage Cesium-ion Thruster | 44% | -9/Storage Lgt. Nuclear Core | 66% | -9/Storage Cesium-ion Thruster | 36% | -8/Materials Imp. Assault Rifle | 2% | -8/Materials Arm. Wheel | 7% | -5/Factory Arm. Wheel | 16% | -5/Factory Alien Tech Used ----------------- None Achievements -------------- Close Call Dynamic Key Just What I Needed Let's See Who's Tougher Librarian Loot Pinata Oops Party Time Please Form A Line Power Corrupts Shopping List Troublemaker Challenges ------------ None Game ------ Seed ShieldScanMachine Manual? 0 Play Time 02:01:25 Cumulative 3.9 hours Start 2025.05.07 @ 14:39:24 End 2025.05.07 @ 17:06:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 8 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3bdf455f-68e7-489a-9105-5869b01a03d8