Cogmind - Beta 11.2 --- EXPLORER MODE // 2023.02.26 @ 23:21:01 Player: Analote Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (6) 3000 Regions Visited (18) 3600 Robots Destroyed (261) 1305 Value Destroyed (10564) 10564 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (3875) 3875 TOTAL SCORE: 22864 Bonus ------- High Alert Combat Kills 620 Follower Combat Kills 3326 Entered Garrisons 200 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -1171 Cogmind --------- Core Integrity 0/1150 Matter 178/300 Energy 77/100 System Corruption 8% Temperature Cool (0) Movement Rolling (110) Ox1 Location -4/Factory Parts ------- > --- POWER (2) -------- Zionite Heavy DM Reactor > --- PROPULSION (4) --- Centrium Wheel Centrium Wheel > --- UTILITY (10) ----- Advanced Heat Sink Triangulator Enhanced Optical Array Improved Targeting Computer Improved Kinecellerator Thermal Defense Suite Point Defense System > --- WEAPON (4) ------- Variable Charge Gun > --- INVENTORY (5) ---- Light Nuclear Core Micro Fission Core Advanced Field Recycling Unit (0) Peak State ------------ > --- POWER ------------ Neutrino Core Zionite Heavy DM Reactor > --- PROPULSION ------- Centrium Wheel Centrium Wheel Centrium Wheel > --- UTILITY ---------- Advanced Heat Sink Triangulator Enhanced Optical Array Improved Targeting Computer Energy Filter Improved Kinecellerator Thermal Defense Suite Point Defense System Stealth Drone Bay > --- WEAPON ----------- Wave Gun Variable Charge Gun Coil Gun Coil Gun > --- INVENTORY -------- Light Nuclear Core Micro Fission Core Point Defense System Advanced Field Recycling Unit [Rating: 114] Favorites ----------- Power Cold Fusion Reactor Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Improved Medium Treads Treads Improved Medium Treads Wheel Centrium Wheel Hover Unit Improved Linear Gravjet Flight Unit Cooled Field Propulsion Drive Utility Medium Storage Unit Device Advanced Heat Sink Storage Medium Storage Unit Processor Improved Targeting Computer Protection Utility Shielding Weapon Improved Spread Laser Energy Gun Improved Spread Laser Energy Cannon Proton Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Light Cannon Launcher Improved Grenade Launcher Special Weapon Remote Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Gar Fac Low Low Zio Pro Fac Fac Slots Evolved 13 | . 1 2 . 2 2 . . . . 2 . . . . . . 2 2 Power 1 | . 1 . . . . . . . . . . . . . . . . . Propulsion 2 | . . . . . . . . . . 2 . . . . . . . . Utility 8 | . . 2 . 1 1 . . . . . . . . . . . 2 2 Weapon 2 | . . . . 1 1 . . . . . . . . . . . . . Parts Attached 166 | 6 3 8 . 10 3 3 2 . 9 13 2 4 . 4 1 1 28 69 Power 25 | 1 1 1 . 1 . 1 . . 1 1 2 2 . 2 . . 2 10 Engine 9 | 1 1 1 . 1 . . . . 1 1 2 . . 1 . . . . Core 9 | . . . . . . 1 . . . . . . . . . . 2 6 Reactor 7 | . . . . . . . . . . . . 2 . 1 . . . 4 Propulsion 38 | 1 1 1 . 3 . 2 . . 2 5 . . . . . . 6 17 Treads 17 | 1 1 1 . 3 . 2 . . 2 4 . . . . . . 2 1 Leg . | . . . . . . . . . . . . . . . . . . . Wheel 6 | . . . . . . . . . . . . . . . . . . 6 Hover 11 | . . . . . . . . . . 1 . . . . . . 4 6 Flight 4 | . . . . . . . . . . . . . . . . . . 4 Utility 47 | 2 . 4 . 2 2 . . . 1 4 . . . 2 . . 10 20 Device 31 | 1 . 1 . 1 . . . . 1 2 . . . 1 . . 9 15 Storage 4 | 1 . . . . . . . . . . . . . . . . 1 2 Processor 7 | . . 3 . . 2 . . . . . . . . 1 . . . 1 Hackware . | . . . . . . . . . . . . . . . . . . . Protection 5 | . . . . 1 . . . . . 2 . . . . . . . 2 Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 56 | 2 1 2 . 4 1 . 2 . 5 3 . 2 . . 1 1 10 22 Energy Gun 19 | 1 . . . 1 1 . 2 . . 2 . 1 . . . . 3 8 Energy Cannon 5 | . . . . . . . . . 1 . . . . . . . 1 3 Ballistic Gun 22 | 1 . 2 . 2 . . . . 3 1 . 1 . . . . 4 8 Ballistic Cannon 4 | . 1 . . . . . . . 1 . . . . . . . 2 . Launcher 5 | . . . . 1 . . . . . . . . . . 1 1 . 2 Special Weapon 1 | . . . . . . . . . . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 15 | . . 1 . . . . . . . 4 . 2 . . 1 . . 7 Parts Lost 55 | . . 1 1 . . 1 1 . 7 . . 1 . 1 . . 12 30 Power 7 | . . 1 . . . 1 . . 2 . . . . . . . . 3 Propulsion 12 | . . . 1 . . . . . 2 . . . . 1 . . 5 3 Utility 16 | . . . . . . . . . . . . . . . . . 4 12 Weapon 20 | . . . . . . . 1 . 3 . . 1 . . . . 3 12 Highest Loss Streak 10 | . . 1 1 . . 1 1 . 7 . . 1 . 1 . . 4 10 To Critical Strikes 3 | . . . . . . . . . . . . . . . . . . 3 Average Slot Usage (%) 93 | . 100 98 98 98 100 99 99 100 91 99 100 99 100 98 91 87 93 77 Engine 5 | . 25 18 20 16 14 8 7 7 6 11 12 4 . . . . . . Core 1 | . . . . . . 5 7 7 1 . . . . . . . . 4 Reactor 4 | . . . . . . . . . . . . 7 12 11 12 12 10 4 Treads 16 | . 25 20 18 16 14 13 14 14 13 24 25 25 25 23 18 18 17 . Wheel 1 | . . . . . . . . . . . . . . . . . . 8 Device 15 | . 12 10 10 8 7 7 7 7 7 11 18 18 18 18 18 18 24 21 Storage 7 | . 12 10 10 8 7 7 7 7 7 6 6 6 6 6 6 6 9 9 Processor 11 | . . 19 20 16 21 21 21 21 21 12 6 6 6 6 6 6 5 7 Protection 4 | . . . . 8 7 7 7 7 7 5 6 6 6 6 6 6 1 1 Energy Gun 8 | . 12 1 . 1 7 7 11 21 5 7 12 12 12 12 12 9 12 6 Energy Cannon 1 | . . . . . . . . . 4 6 6 . . . . . 1 1 Ballistic Gun 9 | . . 15 20 15 14 14 13 7 12 7 6 11 12 12 10 6 3 6 Ballistic Cannon 1 | . 11 3 . . . . . . 4 3 . . . . . . 1 1 Launcher 1 | . . . . 6 7 7 2 . . . . . . . . 2 1 . Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 89 | 20 24 29 29 36 39 39 39 36 41 65 65 62 61 61 61 61 77 89 Greatest Support 112 | 20 40 40 40 40 40 40 40 40 58 112 112 112 112 112 82 82 110 58 Greatest Overweight (x) 21 | 6 . . 1 . . . . . 4 . . . . . . . 4 21 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . 1 Largest Inventory Capacity 10 | 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 7 Most Carried 10 | 3 3 8 7 9 8 9 7 6 7 10 9 10 10 10 10 9 10 10 Average Carried 6 | 2 2 4 7 7 7 7 5 6 6 7 8 8 9 8 9 8 6 3 Final Capacity 10 | 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 Final Carried 10 | 3 3 7 7 9 8 6 6 6 7 7 9 10 9 9 9 8 8 3 Class Distribution -------------------- 29% | Hacker-Tank 27% | Scavenger-Gunner 12% | Hacker-Mutant 11% | Hacker-Skirmisher 8% | Hacker-Gunner 5% | Scavenger-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -8/Materials Hacker-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Data Miner Scavenger-Gunner | -6/Proximity Caves Hacker-Tank | -6/Factory Hacker-Tank | -6/Garrison Hacker-Tank | -6/Factory Hacker-Tank | -6/Lower Caves Hacker-Tank | -6/Lower Caves Hacker-Tank | -6/Zion Hacker-Tank | -5/Proximity Caves Hacker-Skirmisher | -5/Factory Scavenger-Gunner | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 ----------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Gar Fac Low Low Zio Pro Fac Fac Matter Collected 5779 | 172 168 230 64 194 62 370 118 . 183 175 159 606 36 127 . 65 894 2156 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 11439 | . 277 636 17 567 107 313 192 . 391 330 794 2111 . 89 . 136 2836 2643 Parts 556 | . 18 61 . 31 3 15 7 . 21 15 41 101 . 7 . 13 128 95 Haulers Intercepted 14 | . . . . 1 . . . . . 1 . 2 . . . . 6 4 Recyclers Shooed 4 | . . . . . . . . . . . . . . . . . 1 3 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Gar Fac Low Low Zio Pro Fac Fac Combat Hostiles Destroyed 191 | . 6 14 2 10 3 10 5 . 8 2 16 27 . 4 . 2 43 39 Guns 154 | . 5 12 2 8 3 9 5 . 6 1 12 26 . 4 . 1 35 25 Cannons 23 | . 1 2 . . . . . . 2 1 4 . . . . . 4 9 AOE 12 | . . . . 2 . 1 . . . . . 1 . . . 1 4 3 Classes Destroyed 20 | . 2 4 2 4 . 1 . . 1 2 . . . . . 1 2 1 Worker 17 | . . 1 . 2 . . . . . 2 . 1 . . . . 5 6 Builder 15 | . . . . 2 . . . . . . . 4 . . . . 3 6 Tunneler 1 | . . . . 1 . . . . . . . . . . . . . . Hauler 14 | . . . . 1 . . . . . 1 . 2 . . . . 6 4 Recycler 1 | . . . . 1 . . . . . . . . . . . . . . Operator 3 | . . . . . . . . . . 3 . . . . . . . . Drone 1 | . . . . . . . . . . . . . . . . . 1 . Watcher 23 | . 1 4 . 3 . . . . . . . 4 . . . . 5 6 Swarmer 42 | . . 3 . 2 . 4 2 . 3 . 8 4 . 4 . . 4 8 Grunt 72 | . 6 6 . 6 3 4 2 . 3 . 5 16 . . . . 8 13 Brawler 7 | . . 1 . . . . . . . . 2 . . . . . 2 2 Duelist 1 | . . . . . . . . . . . . . . . . . . 1 Protector 1 | . . . . . . . . . . . . . . . . . 1 . Sentry 17 | . . 4 . 2 . 1 1 . . 1 . 2 . . . . 3 3 Demolisher 3 | . . . 1 . . . . . . . . . . . . . 2 . Hunter 21 | . . . . . . . . . 2 . 1 1 . . . 1 9 7 Programmer 19 | . . . . . . . . . . 1 . 4 . . . . 9 5 Behemoth 2 | . . . . . . . . . . . . . . . . 1 1 . Enhanced Grunt 1 | . . . . . . . . . . . . 1 . . . . . . Thief 1 | . . . . . . 1 . . . . . . . . . . . . Assembled 8 | . . . 1 . . . . . . . . . . . . . 7 . Best Kill Streak 10 | . 3 10 2 10 3 7 2 . 4 2 7 6 . 3 . 1 7 9 Combat Bots Only 7 | . 3 6 2 6 3 7 2 . 4 1 7 5 . 3 . 1 7 6 Max Kills in Single Turn 5 | . 1 2 1 5 1 1 1 . 2 2 2 3 . 1 . 1 2 3 Gunslinging 1 | . . . . . . . . . 1 . . 1 . . . . . 1 Exploded 2 | . . . . 2 . 1 . . . . . 1 . . . 1 1 2 Melee . | . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Gar Fac Low Low Zio Pro Fac Fac Damage Taken 9599 | . 102 352 185 377 80 207 197 . 535 19 375 623 . 68 . 178 1797 4504 Core 1745 | . 11 41 14 76 9 37 51 . 62 5 11 53 . 29 . 29 166 1151 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . Redirected to Shielding 90 | . . . . 18 3 4 4 . 10 . 10 7 . . . 8 26 . Regen/Repaired (Parts) 484 | . . . . 172 . . . . . 39 . . . . . . 182 91 Core Remaining (%) 87 | 100 95 . 86 86 . . . . 77 . . . . . . 85 83 . Volleys Fired 546 | . 13 38 6 34 10 20 15 . 21 8 25 63 . 7 . 16 140 130 Largest 4 | . 2 2 2 3 3 4 4 . 4 4 4 4 . 4 . 4 4 4 Hottest 292 | . 85 58 46 82 111 147 161 . 198 243 248 248 . 216 . 219 267 292 Shots Fired 1542 | . 26 76 12 75 14 61 38 . 60 32 99 225 . 27 . 35 356 406 Gun 1324 | . 15 67 12 68 14 60 38 . 52 19 75 224 . 27 . 32 293 328 Cannon 197 | . 11 9 . . . . . . 8 13 24 1 . . . . 61 70 Launcher 20 | . . . . 7 . 1 . . . . . . . . . 3 2 7 Special 1 | . . . . . . . . . . . . . . . . . . 1 Kinetic 798 | . 13 76 12 68 4 40 30 . 31 16 24 125 . 14 . 16 117 212 Thermal 548 | . 13 . . . 10 20 8 . 18 3 26 80 . 13 . 16 185 156 Explosive 20 | . . . . 7 . 1 . . . . . . . . . 3 2 7 Electromagnetic 175 | . . . . . . . . . 11 13 49 20 . . . . 52 30 Robot Hit Streak 52 | . 6 24 26 37 39 35 11 . 15 25 28 32 . 14 . 15 52 35 Robot Miss Streak 7 | . 1 1 . 2 2 4 3 . 2 1 2 5 . 3 . 1 5 7 Penetration Max 2 | . . . . . . . . . . . . 1 . . . . 2 2 Secondary Targets 19 | . . . . 2 1 . . . 3 . . 6 . . . . 1 6 Max Gunslinging Chain 1 | . . . . 1 1 . . . 1 . . 1 . . . . 1 1 Shots Hit Robots 1208 | . 18 58 11 64 14 50 33 . 52 21 71 164 . 21 . 32 275 324 Core Hits 858 | . 13 27 4 35 20 52 22 . 31 14 29 90 . 8 . 17 300 196 Critical Kills 34 | . . . . . . . . . . . 4 10 . 1 . 1 11 7 Critical Parts Destroyed 59 | . . 1 . . . . . . . . 3 18 . . . . 19 18 Critical Strikes 105 | . . 2 . . . . . . 1 . 10 29 . 1 . 1 33 28 Burn 2 | . . . . . . . . . . . . . . . . . . 2 Destroy 98 | . . 1 . . . . . . . . 8 28 . 1 . 1 33 26 Blast 2 | . . 1 . . . . . . 1 . . . . . . . . . Corrupt 3 | . . . . . . . . . . . 2 1 . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 26419 | . 257 896 165 1722 218 883 459 . 857 553 1422 3333 . 133 . 915 6341 8265 Guns 21067 | . 152 778 165 920 218 804 459 . 696 262 990 3078 . 133 . 683 5132 6597 Cannons 2618 | . 105 118 . . . . . . 161 291 432 26 . . . . 476 1009 Explosions 2648 | . . . . 802 . 79 . . . . . 229 . . . 232 714 592 Melee . | . . . . . . . . . . . . . . . . . . . Ramming 86 | . . . . . . . . . . . . . . . . . 19 67 Kinetic 9496 | . 120 896 165 920 32 419 343 . 348 173 88 1119 . 88 . 282 780 3723 Thermal 11559 | . 137 . . . 186 385 116 . 241 83 463 1647 . 45 . 401 4377 3478 Explosive 2202 | . . . . 802 . 79 . . . . . 192 . . . 232 372 525 Electromagnetic 3076 | . . . . . . . . . 268 297 871 375 . . . . 793 472 Impact . | . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 8 | . . 1 1 . . . . . . 1 1 5 5 5 5 . 4 8 Average Corruption 2 | . . 1 1 . . . . . . 1 1 1 5 5 5 . 3 3 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked 3 | . . . . . . . . . . . . . . . . . . 3 Effects 139 | . . 1 1 . . . . . . 4 6 20 9 14 2 . 38 44 Message Errors 32 | . . . 1 . . . . . . 2 2 6 3 4 1 . 7 6 Matter Fused 35 | . . 1 . . . . . . . . 1 2 3 3 . . 13 12 Heat Flow Errors 14 | . . . . . . . . . . 2 . 3 1 1 . . 3 4 Energy Discharges 13 | . . . . . . . . . . . . 2 1 2 . . 2 6 Parts Rejected 3 | . . . . . . . . . . . . . . . . . 1 2 Data Loss (minor) 17 | . . . . . . . . . . . . 2 1 2 1 . 6 5 Data Loss (major) 11 | . . . . . . . . . . . 1 3 . 2 . . 2 3 Misfires 4 | . . . . . . . . . . . 1 1 . . . . 1 1 Alerts 4 | . . . . . . . . . . . 1 1 . . . . 1 1 Weapon Failures 6 | . . . . . . . . . . . . . . . . . 2 4 Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 95 | . . . . 1 . . . . 10 . . 21 . . . . 9 54 Projectiles 10 | . . . . . . . . . 10 . . . . . . . . . Explosions 85 | . . . . 1 . . . . . . . 21 . . . . 9 54 Melee . | . . . . . . . . . . . . . . . . . . . Knockbacks 14 | . 2 . . . . . . . 1 1 . . . . . . 2 8 Impact . | . . . . . . . . . . . . . . . . . . . Kinetic 14 | . 2 . . . . . . . 1 1 . . . . . . 2 8 Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 322 | . . . . 76 . . . . . . . 52 . . . . 65 129 Shots 8 | . . . . 3 . . . . . . . 1 . . . . 2 2 Rammed 10 | . . . . . . . . . . . . . . . . . 5 5 Targets Rammed 10 | . . . . . . . . . . . . . . . . . 5 5 Kicked . | . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 824 | . 336 9 . 40 22 60 73 . 419 175 124 222 152 85 193 . 547 824 Average Temperature 136 | . 130 9 . 23 14 12 24 . 184 41 45 38 114 43 111 . 146 189 Received Heat Transfer 2193 | . 90 216 . 288 81 99 114 . 135 18 100 336 . . . 78 164 474 Effects 47 | . . . . . . . . . 2 . . . . . . . 4 41 Shutdowns 6 | . . . . . . . . . 1 . . . . . . . . 5 Energy Bleed 2 | . . . . . . . . . . . . . . . . . . 2 Interference 2 | . . . . . . . . . . . . . . . . . 2 . Matter Decay 4 | . . . . . . . . . . . . . . . . . . 4 Short Circuit 6 | . . . . . . . . . . . . . . . . . . 6 Damage (minor) 11 | . . . . . . . . . 1 . . . . . . . . 10 Damage (major) 12 | . . . . . . . . . . . . . . . . . 2 10 Damage (core) 4 | . . . . . . . . . . . . . . . . . . 4 Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried 12 | . . . . . . . . . 1 1 3 4 . . . . 3 . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . . . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . 2 Parts Melted 16 | . . . . . . 1 . . . . 1 6 . . . . 1 7 Heat Transferred 13547 | . 407 . . . 225 480 194 . 520 111 703 2181 . 52 . 471 3481 4722 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen 2 | . . . . . . 2 . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . . . . . . . . . . 1 . . . . 4 . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Gar Fac Low Low Zio Pro Fac Fac Peak Influence 831 | . 175 441 151 363 217 . . . . 180 831 677 . . . . 518 814 Initial 324 | . . . 121 38 119 . . . . . . 324 . . . . . 58 Average 228 | . 101 210 129 97 137 . . . . 57 539 404 . . . . 167 287 Maximum Alert Level 3 | . . 2 . 1 1 . . . . . 3 2 . . . . 2 3 Low Security (%) 53 | 100 100 53 100 90 61 . . . . 100 11 . . . . . 55 48 Level 1 28 | . . 27 . 9 38 . . . . . 13 59 . . . . 35 29 Level 2 15 | . . 18 . . . . . . . . 46 40 . . . . 9 17 Level 3 2 | . . . . . . . . . . . 29 . . . . . . 4 Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 50 | . . . . 1 1 . . . . 2 . 9 . . . . 20 17 Investigation 9 | . . . . 1 1 . . . . . . 3 . . . . 3 1 Extermination 13 | . . . . . . . . . . 2 . 3 . . . . 4 4 Reinforcement 20 | . . . . . . . . . . . . 3 . . . . 8 9 Assault 1 | . . . . . . . . . . . . . . . . . 1 . Garrison 7 | . . . . . . . . . . . . . . . . . 4 3 Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Data Miner Redirects 9 | . . . . . . . . . . . . 2 . . . . 6 1 Construction Impeded 6 | . . . . . . . . . . . . . . . . . 2 4 Haulers Reinforced 5 | . . . . . . . . . . . . 2 . . . . 1 2 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Gar Fac Low Low Zio Pro Fac Fac Distress Signals 14 | . 2 1 . 2 . . . . . . . . . . . . 4 5 Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 345 | . 7 18 6 17 3 12 5 . 16 6 24 34 . 4 . 7 89 97 Peak Tracking Total 9 | . 3 5 4 6 3 5 2 . 7 1 4 3 . 3 . 3 7 9 Tactical Retreats 6 | . . . . . . . . . . . . 1 . . . . 2 3 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Gar Fac Low Low Zio Pro Fac Fac Traps Triggered 9 | . . 2 . . . . . . . 1 . 1 . . . . 1 4 Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 6 | . . . . . . . . . 1 . . . 1 2 . 2 . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 ---------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Gar Fac Low Low Zio Pro Fac Fac Machines Disabled 29 | . . . . . . . . . . . 1 7 . . . . 10 11 Max in Single Turn 1 | . . . . . . . . . . . 1 1 . . . . 1 1 Garrison Access 1 | . . . . . . . . . . . . . . . . . . 1 Garrison Relay 1 | . . . . . . . . . . . 1 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . . . . . . . . . 1 . Overloaded Fab Kills 1 | . . . . . . . . . . . . 1 . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Gar Fac Low Low Zio Pro Fac Fac Machines Accessed 38 | . . 1 . 4 4 1 . 4 . 6 . 6 1 . . . 7 4 Terminals 13 | . . 1 . 3 2 1 . . . 4 . 1 . . . . 1 . Fabricators 12 | . . . . . 2 . . . . . . 5 . . . . 4 1 Repair Stations 6 | . . . . 1 . . . . . 1 . . . . . . 2 2 Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . 1 . . . . . . . 1 Total Hacks 101 | . . 1 . 12 6 3 . 28 . 9 . 10 1 . . . 22 9 Successful 79 | . . 1 . 6 4 3 . 28 . 6 . 8 1 . . . 17 5 Failed 22 | . . . . 6 2 . . . . 3 . 2 . . . . 5 4 Catastrophic 4 | . . . . 2 1 . . . . . . . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 37 | . . . . 2 2 . . . . 3 . 4 . . 3 . 13 10 Terminals 21 | . . 1 . 8 2 3 . . . 5 . 1 . . . . 1 . Fabricators 32 | . . . . . 4 . . . . . . 9 . . . . 17 2 Repair Stations 15 | . . . . 4 . . . . . 2 . . . . . . 4 5 Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . . . 2 . . . . . . . 2 Terminal Hacks 41 | . . 1 . 2 1 3 . 28 . 3 . 1 1 . . . 1 . Record 15 | . . . . . . 3 . 11 . . . 1 . . . . . . Part Schematic 9 | . . . . . . . . 9 . . . . . . . . . . Robot Schematic 5 | . . . . . . . . 5 . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . 3 . . . . . . . . . . Open Door 1 | . . . . . . . . . . . . . 1 . . . . . Open DSF 2 | . . . . . . . . . . 1 . . . . . . 1 . Branch Access Points 1 | . . 1 . . . . . . . . . . . . . . . . Emergency Access Points 1 | . . . . . . . . . . 1 . . . . . . . . Unreport Threat 1 | . . . . 1 . . . . . . . . . . . . . . Locate Traps 3 | . . . . 1 1 . . . . 1 . . . . . . . . Fabricator Hacks 22 | . . . . . 3 . . . . . . 5 . . . . 12 2 Network Status 2 | . . . . . 2 . . . . . . . . . . . . . Load Schematic 11 | . . . . . . . . . . . . 3 . . . . 7 1 Build 9 | . . . . . 1 . . . . . . 2 . . . . 5 1 Repair Station Hacks 12 | . . . . 4 . . . . . 2 . . . . . . 4 2 Scan Component 6 | . . . . 2 . . . . . 1 . . . . . . 2 1 Repair 6 | . . . . 2 . . . . . 1 . . . . . . 2 1 Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . 1 . . . . . . . 1 Unlock Access 1 | . . . . . . . . . . 1 . . . . . . . . Seal Access 1 | . . . . . . . . . . . . . . . . . . 1 Unauthorized Hacks 2 | . . . . . . . . . . . . 2 . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . . . . . 2 . . . . . . Overload 2 | . . . . . . . . . . . . 2 . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered 5 | . . . . . . . . . . 3 . . . . . . 1 1 Used 1 | . . . . . . . . . . 1 . . . . . . . . Hacking Detections 24 | . . 1 . 3 3 . . . . 5 . 4 . . . . 5 3 Full Trace Events 7 | . . . . 1 1 . . . . . . 1 . . . . 3 1 Feedback Events 2 | . . . . . . . . . . . . . . . . . 1 1 Corruption 2 | . . . . . . . . . . . . . . . . . 1 1 Feedback Blocked 1 | . . . . . 1 . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . 5 . . . . . . . . . . Robots Built 10 | . . . . . . . . . . . . . . . . . 10 . Authchips . | . . . . . . . . . . . . . . . . . . . Time 684 | . . . . . . . . . . . . 152 . . . . 380 152 Total Robot Build Rating 50 | . . . . . . . . . . . . . . . . . 50 . Part Schematics Acquired 9 | . . . . . . . . 9 . . . . . . . . . . Parts Built 3 | . . . . . 2 . . . . . . 1 . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time 112 | . . . . . 28 . . . . . . 84 . . . . . . Total Part Build Rating 14 | . . . . . 8 . . . . . . 6 . . . . . . Parts Repaired 6 | . . . . 2 . . . . . 1 . . . . . . 2 1 Time 192 | . . . . 83 . . . . . 13 . . . . . . 73 23 Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 ------------ Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Gar Fac Low Low Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . 3 . . . . . . . Machine Destruction 3 | . . . . . . . . . . . 3 . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Gar Fac Low Low Zio Pro Fac Fac Total Allies 39 | . . . . . . . . . 1 . . . . . 4 . 23 11 Largest Group 8 | . . . . . . . . . 1 1 1 1 . . 4 3 8 7 Highest-Rated Group 656 | . . . . . . . . . 96 96 96 96 . . 155 115 364 656 Highest-Rated Ally 103 | . . . . . . . . . 96 96 96 96 . . 40 39 85 103 Zionite Dispatches 9 | . . . . . . . . . . . . . . . . . 5 4 Heavy 2 | . . . . . . . . . . . . . . . . . 1 1 Light 2 | . . . . . . . . . . . . . . . . . 1 1 Fire 2 | . . . . . . . . . . . . . . . . . 1 1 Hacker 2 | . . . . . . . . . . . . . . . . . 1 1 Kinetic Resupply 1 | . . . . . . . . . . . . . . . . . 1 . Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks 457 | . . . . . . . . . 33 14 27 . . . . 36 246 101 Total Damage 15245 | . . . . . . . . . 1362 494 741 . . . . 684 6983 4981 Kills 99 | . . . . . . . . . 10 4 7 . . . . 6 39 33 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Gar Fac Low Low Zio Pro Fac Fac Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 10 | . . . . . . 1 2 . 1 . . . 1 1 3 1 . . Drone Launches 4 | . . . . . . . . . . . . . . . . . 2 2 Drone Recoveries 2 | . . . . . . . . . . . . . . . . . . 2 Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 ------------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Gar Fac Low Low Zio Pro Fac Fac Turns Passed 17296 | 91 569 372 89 690 514 841 547 138 2716 920 724 1331 352 679 1097 482 2943 2201 Spaces Moved 9189 | 50 148 146 43 286 270 463 309 87 1639 522 388 630 224 415 705 281 1293 1290 Core 36 | 19 . . . . . . . . 8 . . . . . . . . 9 Treads 7777 | 31 148 146 43 286 270 463 309 87 1631 522 388 630 224 415 705 281 1194 4 Legs . | . . . . . . . . . . . . . . . . . . . Wheels 856 | . . . . . . . . . . . . . . . . . . 856 Hover 517 | . . . . . . . . . . . . . . . . . 99 418 Flight 3 | . . . . . . . . . . . . . . . . . . 3 Fastest Speed 50 | 50 160 160 160 160 170 160 160 160 160 155 156 156 156 155 155 155 115 52 Average Speed 154 | 155 160 160 167 169 170 166 160 160 160 156 156 156 156 155 155 155 159 124 Slowest Speed 1100 | 350 160 160 240 170 170 170 160 160 250 160 156 156 156 156 155 155 320 1100 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 43 | 4 29 20 14 36 10 58 56 72 98 15 67 26 41 66 88 51 48 34 Regions Visited 18 Branch Regions 9 Pre-discovered Areas 4 | . . . 1 . . . . 1 1 . . . . . 1 . . . Known Exits Taken 17 | 1 1 1 1 1 1 1 1 1 1 1 . 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . . . . . . Scrap Searched 16 | . . . . . . 3 2 . 2 . . . 2 3 2 2 . . Spaces Dug 35 | . . . . . . . . . . . . . . . . . . 35 Terrain Destroyed 232 | . . . . 59 . 4 . . . 1 . 22 . 1 . 29 41 75 Melee . | . . . . . . . . . . . . . . . . . . . Projectile 10 | . . . . . . . . . . 1 . . . . . . . 9 AOE 220 | . . . . 59 . 4 . . . . . 21 . . . 29 41 66 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Gar Fac Low Low Zio Pro Fac Fac Total 11152 | 64 454 206 49 421 312 490 330 86 1676 608 445 828 228 429 710 298 1896 1622 Wait 1060 | . 289 7 1 83 28 4 2 . 1 42 31 123 . . . 1 400 48 Move 9169 | 49 147 145 42 285 269 462 308 86 1638 521 385 629 223 414 704 280 1292 1290 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 145 | 9 2 8 . 8 2 1 2 . 7 15 2 5 2 2 2 . 22 56 Fast Attach . | . . . . . . . . . . . . . . . . . . . Attach 108 | 6 2 3 . 5 2 3 2 . 6 4 . 1 . 1 . 1 18 54 Detach 2 | . . . . . . . . . . . . . . . . . 1 1 Swap 58 | . 1 5 . 5 1 . . . 3 9 2 3 . 3 1 . 10 15 Drop 53 | . . . . 1 . . 1 . . 9 . 4 3 1 3 . 8 23 Fire 546 | . 13 38 6 34 10 20 15 . 21 8 25 63 . 7 . 16 140 130 Melee . | . . . . . . . . . . . . . . . . . . . Ram 5 | . . . . . . . . . . . . . . . . . . 5 Kick . | . . . . . . . . . . . . . . . . . . . Crush 5 | . . . . . . . . . . . . . . . . . 5 . Escape Stasis . | . . . . . . . . . . . . . . . . . . . Rewire 1 | . . . . . . . . . . . . . . 1 . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory -6/Garrison (discovered 2 exits: *Fac x2) -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x2 / Upp x2) -4/Factory (discovered 1 exit: *Res) History --------- Turn | Location | Event 20 | -11/Scrapyard | Identified exit to Materials 20 | -11/Scrapyard | Discovered exit to Materials (range 14) 92 | -11/Scrapyard | Entered Materials 92 | -10/Materials | Evolved 1 slot: Power x1 279 | -10/Materials | Identified exit to Materials 279 | -10/Materials | Discovered exit to Materials (range 3) 305 | -10/Materials | Build established: Hacker-Mutant 661 | -10/Materials | Entered another Materials area 661 | -9/Materials | Evolved 2 slots: Utility x2 814 | -9/Materials | Identified exit to Mines 1033 | -9/Materials | Entered Mines 1034 | -9/Mines | Learned location of Storage (-7) 1071 | -9/Mines | Assembled infested the area 1076 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1084 | -9/Mines | Identified exit to Materials 1084 | -9/Mines | Discovered exit to Materials (range 13) 1098 | -9/Mines | Met a Derelict bent on vengeance 1122 | -9/Mines | Entered Materials 1122 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1332 | -8/Materials | Repaired Imp. Assault Rifle 1366 | -8/Materials | Repaired Hvy. Assault Rifle 1741 | -8/Materials | Identified exit to Factory 1741 | -8/Materials | Discovered exit to Factory (range 15) 1812 | -8/Materials | Entered Factory 1812 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1950 | -7/Factory | Fabricated Core Analyzer (x2) 2257 | -7/Factory | Identified exit to Lower Caves 2257 | -7/Factory | Discovered exit to Lower Caves (range 15) 2315 | -7/Factory | Build established: Hacker-Gunner 2326 | -7/Factory | Entered Lower Caves 2437 | -7/Lower Caves | Attracted the attention of an 0b10 base 2483 | -7/Lower Caves | Encountered a Warlord checkpoint 2486 | -7/Lower Caves | Destroyed 7 combat bots 2526 | -7/Lower Caves | Learned Armory terminal intel 2526 | -7/Lower Caves | Learned Research garrison access intel 2790 | -7/Lower Caves | Build established: Scavenger-Gunner 3034 | -7/Lower Caves | Identified exit to Lower Caves 3034 | -7/Lower Caves | Discovered exit to Lower Caves (range 8) 3167 | -7/Lower Caves | Entered another Lower Caves area 3169 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3211 | -7/Lower Caves | Identified exit to Data Miner 3229 | -7/Lower Caves | Identified exit to Factory 3229 | -7/Lower Caves | Discovered exit to Factory (range 13) 3473 | -7/Lower Caves | Learned 4 Factory zone layouts 3714 | -7/Lower Caves | Entered Data Miner 3714 | -7/Data Miner | Identified exit to Proximity Caves 3714 | -7/Data Miner | Discovered exit to Proximity Caves (range 6) 3745 | -7/Data Miner | Met Data Miner 3791 | -7/Data Miner | Learned location of Section 7 (-2) 3791 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 3804 | -7/Data Miner | Received God Mode back door access code from Data Miner 3852 | -7/Data Miner | Entered Proximity Caves 4125 | -6/Proximity Caves | Escorted by Enhanced Grunt 4360 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4518 | -6/Proximity Caves | Spotted B-75 Beast 4544 | -6/Proximity Caves | Allies destroyed B-75 Beast 4574 | -6/Proximity Caves | Lost 7 parts (2p2n3w) 5098 | -6/Proximity Caves | Discovered exit to Factory (range 10) 6568 | -6/Proximity Caves | Entered Factory 6568 | -6/Factory | Accompanied by 1 ally 6568 | -6/Factory | Evolved 2 slots: Propulsion x2 7092 | -6/Factory | Repaired Utility Shielding 7391 | -6/Factory | Build established: Hacker-Tank 7484 | -6/Factory | Identified exit to Garrison 7488 | -6/Factory | Entered Garrison 7488 | -6/Garrison | Accompanied by 1 ally 7520 | -6/Garrison | Triggered checkpoint 7547 | -6/Garrison | Garrison Relay disabled 7636 | -6/Garrison | Triggered checkpoint 7662 | -6/Garrison | Triggered checkpoint 7693 | -6/Garrison | Destroyed 7 combat bots 7732 | -6/Garrison | Triggered checkpoint 7786 | -6/Garrison | Triggered checkpoint 7920 | -6/Garrison | Triggered checkpoint 7976 | -6/Garrison | Identified exit to Factory 7976 | -6/Garrison | Discovered exit to Factory (range 14) 7999 | -6/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 8182 | -6/Garrison | Triggered checkpoint 8195 | -6/Garrison | Discovered exit to Factory (range 12) 8212 | -6/Garrison | Entered Factory 8212 | -6/Factory | Accompanied by 1 ally 8592 | -6/Factory | Build established: Scavenger-Tank 8984 | -6/Factory | Build established: Hacker-Tank 9000 | -6/Factory | Fabricated Combat Drone Bay (x1) 9014 | -6/Factory | Spotted B-75 Beast 9205 | -6/Factory | Incoming investigation squad redirected 9214 | -6/Factory | Incoming investigation squad redirected 9516 | -6/Factory | Identified exit to Lower Caves 9516 | -6/Factory | Discovered exit to Lower Caves (range 16) 9543 | -6/Factory | Entered Lower Caves 9593 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 9853 | -6/Lower Caves | Identified exit to Lower Caves 9853 | -6/Lower Caves | Discovered exit to Lower Caves (range 8) 9872 | -6/Lower Caves | Encountered a Warlord checkpoint 9895 | -6/Lower Caves | Entered another Lower Caves area 10282 | -6/Lower Caves | Identified exit to Factory 10282 | -6/Lower Caves | Discovered exit to Factory (range 7) 10381 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 10563 | -6/Lower Caves | Identified exit to Zion 10563 | -6/Lower Caves | Discovered exit to Zion (range 7) 10574 | -6/Lower Caves | Entered Zion 10623 | -6/Zion | System corruption cleaned by Quarantine Array 10681 | -6/Zion | Received a hallucinogenic algorithm 10836 | -6/Zion | Learned Factory terminal intel 10943 | -6/Zion | Imprinted 10945 | -6/Zion | Declared Zion's savior 11654 | -6/Zion | Identified exit to Proximity Caves 11654 | -6/Zion | Discovered exit to Proximity Caves (range 12) 11671 | -6/Zion | Entered Proximity Caves 11671 | -5/Proximity Caves | Accompanied by 3 allies 11964 | -5/Proximity Caves | Spotted B-75 Beast 11987 | -5/Proximity Caves | Destroyed B-75 Beast 12153 | -5/Proximity Caves | Entered Factory 12153 | -5/Factory | Accompanied by 3 allies 12153 | -5/Factory | Evolved 2 slots: Utility x2 12154 | -5/Factory | Identified exit to Upper Caves 12155 | -5/Factory | Loaded intel: 25 terminal locations 12206 | -5/Factory | Repaired Imp. Spread Laser 12340 | -5/Factory | Spotted B-75 Beast 12364 | -5/Factory | Destroyed B-75 Beast 12488 | -5/Factory | Zion Heavy squad teleported in 12550 | -5/Factory | Fabricated H-66 Slayer (x2) 12584 | -5/Factory | Incoming investigation squad redirected 12703 | -5/Factory | Garrison activated, responded to threat 12753 | -5/Factory | First assault squad dispatched 12772 | -5/Factory | Incoming assault squad redirected 12872 | -5/Factory | Zion Hacker squad teleported in 13182 | -5/Factory | Build established: Hacker-Skirmisher 13283 | -5/Factory | Identified exit to Factory 13283 | -5/Factory | Discovered exit to Factory (range 16) 13375 | -5/Factory | Repaired Hyp. Gauss Rifle 13560 | -5/Factory | Zion Fire squad teleported in 13728 | -5/Factory | Fabricated H-66 Slayer (x2) 13761 | -5/Factory | Incoming investigation squad redirected 13812 | -5/Factory | Fabricated H-66 Slayer (x2) 14247 | -5/Factory | Fabricated H-66 Slayer (x2) 14466 | -5/Factory | Zion Kinetic Resupply teleported in 14561 | -5/Factory | Garrison activated, responded to threat 14582 | -5/Factory | Incoming assault squad redirected 14628 | -5/Factory | Zion Light squad teleported in 14641 | -5/Factory | Incoming assault squad redirected 14691 | -5/Factory | Destroyed 7 combat bots 14768 | -5/Factory | Lost 4 parts (2n1u1w) 14853 | -5/Factory | Discovered exit to Factory (range 15) 15013 | -5/Factory | Fabricated H-66 Slayer (x2) 15039 | -5/Factory | Incoming investigation squad redirected 15079 | -5/Factory | Lost 3 parts (2n1u) 15096 | -5/Factory | Entered another Factory area 15096 | -4/Factory | Accompanied by 1 ally 15096 | -4/Factory | Evolved 2 slots: Utility x2 15192 | -4/Factory | Incoming investigation squad redirected 15193 | -4/Factory | Repaired Imp. Spread Laser 15198 | -4/Factory | Garrison activated, responded to threat 15631 | -4/Factory | Lost 4 parts (1p1u2w) 15891 | -4/Factory | Lost 6 parts (1p1n1u3w) 16138 | -4/Factory | Zion Heavy squad teleported in 16150 | -4/Factory | Lost 10 parts (1n5u4w) 16291 | -4/Factory | Core integrity fell below 50% 16397 | -4/Factory | Zion Light squad teleported in 16427 | -4/Factory | Zion Hacker squad teleported in 16599 | -4/Factory | Build established: Scavenger-Tank 16942 | -4/Factory | Zion Fire squad teleported in 17248 | -4/Factory | Core integrity fell below 20% 17281 | -4/Factory | Identified exit to Research 17281 | -4/Factory | Discovered exit to Research (range 5) 17297 | -4/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 17247_ Coil Gun destroyed. 17247_ S-27 Virus shuts down. 17248_ Overheating: Core damaged (-138). 17249_ Overheating: Imp. Targeting Computer damaged (-3). 17252_ 8E-W26(i) destroyed. 17253_ Overheating: Matter decay (-24). 17254_ Overheating: Matter decay (-54). 17255_ Overheating: Enh. Optical Array damaged (-5). 17255_ Overheating: Point Defense System damaged (-13). 17259_ Overheating: Core damaged (-126). 17259_ Stealth Drone retrieved by Stealth Drone Bay. 17261_ Overheating: Triangulator damaged (-1). 17263_ Critical hit (Destroy). 17263_ Stealth Drone Bay destroyed. 17274_ Energy Filter destroyed. 17276_ Centrium Wheel destroyed. 17278_ System corrupted: Matter fused (-8). 17279_ T-07 Excavator destroyed. 17281_ EXIT=FOUND: RESEARCH 17297_ Destroyed VTOL Module. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????#############????????????????? | | ????????????????????# ?????????????????? | | ????????????????????# ""G"" #???????????????? | | ????????????????????# " " """ #???????????????? | | ????????????????????# """ #???????????????? | | ????????????????????# """ #???????????????? | | ????????????????????# #???????????????? | | ?????????# ??????# """ """ #???????????????? | | ?????????# ?????# """ """ #???????????????? | | ?????????# ?????# """ """ #???????????????? | | ?????????+ ##???# = #???????????????? | | ?????????# ??+ @! #???????????????? | | ?????????# ^ ?# #???????????????? | | ?????????# """" s#######s######???????????????? | | ?????????# """" #?????????????????? | | ?????????# """" #?????????????????? | | ?????????# < #?????????????????? | | ????###??# #?????????????????? | | ????? ?# ] #?????????????????? | | ??????" ?# ############/#######??????????????? | | ??????? # #?????# gg #??????????????? | | ???????? # #?????# gg #??????????????? | | ?????????+ #???### !%! ! !#??????????????? | | ?????????# #?? + g #??????????????? | | ?????????# #?? # #??????????????? | | ?????????# % #?""" # g #??????????????? | | ?????????#%|! #?""" # #??????????????? | | ##########%!%= # """ # g = #??????????????? | | [ !| #%*==%# # #??????????????? | | !| +%!*% / """ # = #??????????????? | | #!%= # """ # #??????????????? | | # [* # """ # #??????????????? | | # [ #? ##/##+########??????????????? | | #####+#### #? ## #?????????????????????? | | ##### #### %#?? ## #?????????????????????? | | =######## #?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 93 Energy Generation 49 Energy Capacity 915 Matter Stores 300 Matter Capacity 600 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 35 Resistance: TH 55 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Utility Shielding 33 Point Defense Rating 80 Phase Shifting 10 Evasion (%) 54 Targeting Accuracy 12 Core Analysis 6 Recoil Reduction 4 Energy Filtering 30 Particle Charging 15 Kinecelleration 40 Offensive Hacking 20 Item Schematics ----------------- Hvy. Machine Gun | -7/Data Miner | Free Imp. Recalibrator | -7/Data Miner | Free Field Propulsion Drive | -7/Data Miner | Free Hyp. Gauss Cannon | -7/Data Miner | Free Antimatter Cannon | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Combat Drone Bay | -7/Data Miner | Free Robot Schematics ------------------ H-66 Slayer | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free H-55 Commando | -7/Data Miner | Free Y-54 Guardian | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free Fabricated ------------ Core Analyzer | x2 | -7/Factory | Preloaded Combat Drone Bay | x1 | -6/Factory H-66 Slayer | x2 | -5/Factory H-66 Slayer | x2 | -5/Factory H-66 Slayer | x2 | -5/Factory H-66 Slayer | x2 | -5/Factory H-66 Slayer | x2 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- Generalissimo Challenges ------------ None Game ------ Seed NodeBurstBeam Manual? 0 Play Time 01:53:36 Cumulative 49.9 hours Start 2023.02.26 @ 21:12:23 End 2023.02.26 @ 23:21:01 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 72 Rogue 0 Adventurer 0 Explorer 72 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 38 Gallery% 48 Achievement% 46 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 29af0236-25af-4921-a27d-30789291ffbf