Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.21 @ 14:31:35 Player: Dorktron2000 Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (40) 200 Value Destroyed (1117) 1117 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (1726) 1726 TOTAL SCORE: 7483 Bonus ------- Follower Combat Kills 1126 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1000 Matter 0/300 Energy 98/100 System Corruption 25% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (4) ---- Nuclear Pulse Array Point Defense System Cooled Plasma Cannon Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Experimental Heat Sink Improved Energy Well Targeting Computer Zionite Weapon Casing Zionite Light Carapace Zionite Light Carapace > --- WEAPON ----------- High-powered Shock Rifle Tesla Rifle Zionite Laser-S Improved Heavy Machine Gun Enhanced Gauss Cannon > --- INVENTORY -------- Fission Core Flexi-carbon Leg Heavy Flak Cannon Enhanced Gauss Cannon [Rating: 95] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Fission Core Reactor Zionite Light DM Reactor Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Hardened Light Armor Plating Device Phase Shifter Storage Improved Energy Well Processor Targeting Computer Protection Hardened Light Armor Plating Weapon Hammer Energy Gun Small Laser Energy Cannon Proton Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Grenade Launcher Special Weapon Improved Plasma Cutter Impact Weapon Hammer Special Melee Weapon Datajack Build | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Was Fac Slots Evolved 10 | . . 2 . . . 6 2 . . Power . | . . . . . . . . . . Propulsion 3 | . . 1 . . . 1 1 . . Utility 4 | . . . . . . 3 1 . . Weapon 3 | . . 1 . . . 2 . . . Parts Attached 98 | 5 9 15 6 4 6 24 24 5 . Power 8 | 1 . 1 2 . . 1 3 . . Engine 4 | 1 . 1 2 . . . . . . Core 3 | . . . . . . 1 2 . . Reactor 1 | . . . . . . . 1 . . Propulsion 23 | 2 1 4 1 . 2 7 5 1 . Treads . | . . . . . . . . . . Leg 22 | 2 1 3 1 . 2 7 5 1 . Wheel 1 | . . 1 . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 25 | . 4 2 . . 3 8 8 . . Device 5 | . 1 . . . . 2 2 . . Storage 5 | . 2 . . . 1 1 1 . . Processor 2 | . . . . . . 1 1 . . Hackware . | . . . . . . . . . . Protection 13 | . 1 2 . . 2 4 4 . . Artifact . | . . . . . . . . . . Weapon 42 | 2 4 8 3 4 1 8 8 4 . Energy Gun 19 | 2 2 4 2 2 . 1 4 2 . Energy Cannon 8 | . . 3 . . 1 2 2 . . Ballistic Gun 6 | . . . 1 1 . 4 . . . Ballistic Cannon 3 | . . . . . . . 1 2 . Launcher 2 | . 2 . . . . . . . . Special Weapon 1 | . . . . . . . 1 . . Impact Weapon 2 | . . . . 1 . 1 . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 1 | . . 1 . . . . . . . Unidentified Prototypes 7 | . . . . . 1 1 5 . . Parts Lost 18 | . . 3 . . . . 6 9 . Power . | . . . . . . . . . . Propulsion 5 | . . 1 . . . . . 4 . Utility 6 | . . . . . . . 3 3 . Weapon 7 | . . 2 . . . . 3 2 . Highest Loss Streak 8 | . . 2 . . . . 5 8 . Average Slot Usage (%) 93 | . 97 92 98 100 99 96 97 40 . Engine 7 | . 14 11 10 11 11 2 . . . Core 1 | . . . . . . 3 2 2 . Leg 28 | . 27 23 32 33 33 26 29 11 . Device 3 | . 12 . . . . 4 6 2 . Storage 4 | . 14 10 . . . 6 5 2 . Processor 2 | . . . . . . 6 6 2 . Protection 14 | . . 11 22 22 21 12 12 3 . Energy Gun 10 | . 13 11 32 11 7 4 10 8 . Energy Cannon 2 | . . 4 . . 3 8 3 . . Ballistic Gun 7 | . . . . 11 11 13 8 . . Launcher 2 | . 13 8 . . . . . . . Impact Weapon 4 | . . . . 10 11 3 . . . Naked Turns 256 | . . . . . . . . 96 160 Heaviest Build 54 | 7 12 19 24 22 31 51 54 53 . Greatest Support 96 | 20 20 30 30 30 40 80 96 91 3 Greatest Overweight (x) 1 | . . 1 1 . 1 . . 1 . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 4 | 4 4 4 4 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 4 4 4 Most Carried 4 | 1 4 4 4 4 4 4 4 4 4 Average Carried 3 | . 2 3 3 3 3 3 3 2 3 Final Capacity 4 | 4 4 4 4 4 4 4 4 4 4 Final Carried 4 | . 4 4 4 4 4 4 4 2 4 Class Distribution -------------------- 38% | Scavenger-Mutant 23% | Mutant 20% | Scavenger-Tank 14% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Tank | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Tank | -6/Factory Scavenger-Tank | -5/Factory Mutant | -5/Waste Mutant | -5/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 ----------- Run | Scr Mat Mat Min Zio Pro Fac Fac Was Fac Matter Collected 1432 | 250 68 255 128 40 78 148 465 . . Remotely . | . . . . . . . . . . Salvage Created 1381 | 56 152 400 80 . . 49 552 92 . Parts 69 | 1 8 25 6 . . 2 27 . . Haulers Intercepted 1 | . . 1 . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 32 | . . . . . 32 . . . . Prevented 2 | . . . . . 2 . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Was Fac Combat Hostiles Destroyed 25 | 1 4 6 4 . . 2 7 1 . Guns 11 | 1 . 2 4 . . 2 2 . . Cannons 7 | . . 1 . . . . 5 1 . AOE 7 | . 4 3 . . . . . . . Classes Destroyed 11 | 2 . 6 1 . . . 1 1 . Worker 8 | 1 . 2 . . . . 5 . . Builder 3 | . . 1 . . . . 2 . . Hauler 1 | . . 1 . . . . . . . Recycler 1 | . . 1 . . . . . . . Watcher 2 | . . 2 . . . . . . . Swarmer 5 | . . . 3 . . 2 . . . Grunt 15 | 1 4 4 1 . . . 5 . . Duelist 1 | . . 1 . . . . . . . Sentry 1 | . . 1 . . . . . . . Hunter 2 | . . . . . . . 2 . . Compactor 1 | . . . . . . . . 1 . Best Kill Streak 9 | 1 2 9 4 . . 1 5 1 . Combat Bots Only 4 | 1 2 2 4 . . 1 4 1 . Max Kills in Single Turn 3 | 1 2 3 1 . . 1 2 1 . Gunslinging . | . . . . . . . . . . Exploded 2 | . 2 2 . . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -------- Run | Scr Mat Mat Min Zio Pro Fac Fac Was Fac Damage Taken 3756 | 46 219 341 242 . 134 200 1946 498 130 Core 1281 | 22 98 34 99 . . 10 530 358 130 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 76 | 91 52 . . . 66 98 . . . Volleys Fired 94 | 8 4 16 12 . 6 7 31 10 . Largest 5 | 2 2 2 3 . 2 5 5 5 . Hottest 329 | 100 80 112 162 . 113 270 257 329 . Shots Fired 281 | 15 8 32 25 . 11 13 136 41 . Gun 206 | 15 4 16 25 . 8 11 102 25 . Cannon 57 | . . 7 . . 3 2 29 16 . Launcher 13 | . 4 9 . . . . . . . Special 5 | . . . . . . . 5 . . Kinetic 84 | . . . . . 6 6 56 16 . Thermal 125 | 15 4 21 25 . 5 5 35 15 . Explosive 13 | . 4 9 . . . . . . . Electromagnetic 59 | . . 2 . . . 2 45 10 . Robot Hit Streak 14 | 6 14 10 3 . 6 4 7 9 . Robot Miss Streak 12 | 1 . 1 5 . 2 3 12 5 . Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 163 | 12 8 25 11 . 8 11 57 31 . Core Hits 76 | 3 9 23 6 . 2 3 25 5 . Critical Hits 5 | . . . . . . . 3 2 . Critical Kills 1 | . . . . . . . 1 . . Critical Parts Destroyed 3 | . . . . . . . 2 1 . Melee Attacks 9 | . . 2 . . . 7 . . . Impact 7 | . . . . . . 7 . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 4235 | 147 290 684 160 . 153 164 1645 992 . Guns 2020 | 147 37 128 160 . 40 65 1083 360 . Cannons 1361 | . . 85 . . 113 . 531 632 . Explosions 724 | . 253 471 . . . . . . . Melee 99 | . . . . . . 99 . . . Ramming . | . . . . . . . . . . Kinetic 1330 | . . . . . 40 20 638 632 . Thermal 1561 | 147 37 190 160 . 113 45 521 348 . Explosive 724 | . 253 471 . . . . . . . Electromagnetic 521 | . . 23 . . . . 486 12 . Impact 99 | . . . . . . 99 . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 25 | . . . . . . . . 25 25 Average Corruption 17 | . . . . . . . . 11 25 Corruption Purged . | . . . . . . . . . . Effects 23 | . . . . . . . . 13 10 Message Errors 4 | . . . . . . . . 3 1 Matter Fused 1 | . . . . . . . . 1 . Heat Flow Errors 1 | . . . . . . . . . 1 Energy Discharges 5 | . . . . . . . . 4 1 Data Loss (minor) 1 | . . . . . . . . . 1 Data Loss (major) 1 | . . . . . . . . . 1 Alerts 1 | . . . . . . . . 1 . Misdirections 6 | . . . . . . . . 1 5 Targeting Errors 2 | . . . . . . . . 2 . Weapon Failures 1 | . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 63 | . 10 8 . . 15 . 30 . . Projectiles 45 | . . . . . 15 . 30 . . Explosions 18 | . 10 8 . . . . . . . Melee . | . . . . . . . . . . Knockbacks 3 | . . . . . . 1 2 . . Impact 1 | . . . . . . 1 . . . Kinetic 2 | . . . . . . . 2 . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 375 | . 148 227 . . . . . . . Shots 11 | . 3 8 . . . . . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 650 | 297 57 243 543 . 256 198 650 528 217 Average Temperature 228 | 145 23 69 277 . 103 67 334 279 117 Received Heat Transfer 741 | 24 42 66 12 . 63 . 534 . . Effects 57 | 2 . 1 13 . . . 38 3 . Shutdowns 10 | . . . 3 . . . 7 . . Energy Bleed 4 | . . . . . . . 4 . . Interference 19 | 2 . 1 5 . . . 11 . . Matter Decay 4 | . . . 1 . . . 1 2 . Short Circuit 7 | . . . 2 . . . 5 . . Damage (minor) 4 | . . . 1 . . . 3 . . Damage (major) 5 | . . . . . . . 5 . . Damage (core) 4 | . . . 1 . . . 2 1 . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 4 | . . . . . . . 4 . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 6 | 2 . 3 1 . . . . . . Heat Transferred 2879 | 444 111 444 432 . 75 100 829 444 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Was Fac Peak Influence 314 | 25 80 278 120 . . 314 240 84 57 Initial 86 | . 16 27 30 . . 86 72 82 10 Average 118 | 13 34 142 50 . . 181 174 33 23 Maximum Alert Level 1 | . . 1 . . . 1 1 . . Low Security (%) 73 | 100 100 55 100 . . 69 45 100 100 Level 1 26 | . . 44 . . . 30 54 . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 8 | . 1 1 . . . 1 4 . 1 Investigation 2 | . . . . . . . 1 . 1 Extermination 3 | . . . . . . 1 2 . . Reinforcement 3 | . 1 1 . . . . 1 . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded 2 | . . 1 . . . . 1 . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Was Fac Distress Signals 3 | . 1 2 . . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 69 | 1 9 6 5 . 10 13 17 6 2 Peak Tracking Total 6 | 1 5 2 3 . 4 4 6 5 1 Tactical Retreats 4 | . . . . . . 1 3 . . Traps | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Was Fac Traps Triggered 2 | . . . . . . . 2 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 ---------- Run | Scr Mat Mat Min Zio Pro Fac Fac Was Fac Machines Disabled 9 | . 2 4 . . . 1 2 . . Max in Single Turn 2 | . 1 2 . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Was Fac Machines Accessed 13 | . 6 . . . . 4 1 . 2 Terminals 3 | . 3 . . . . . . . . Fabricators 1 | . . . . . . 1 . . . Repair Stations 4 | . 1 . . . . 2 . . 1 Recycling Units 3 | . 2 . . . . . . . 1 Scanalyzers 2 | . . . . . . 1 1 . . Garrison Access . | . . . . . . . . . . Total Hacks 51 | . 28 . . . . 14 2 . 7 Successful 42 | . 26 . . . . 9 2 . 5 Failed 9 | . 2 . . . . 5 . . 2 Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 20 | . . . . 8 . 9 . . 3 Terminals 7 | . 7 . . . . . . . . Fabricators 2 | . . . . . . 2 . . . Repair Stations 21 | . 12 . . . . 8 . . 1 Recycling Units 15 | . 9 . . . . . . . 6 Scanalyzers 6 | . . . . . . 4 2 . . Garrison Access . | . . . . . . . . . . Terminal Hacks 6 | . 6 . . . . . . . . Record 3 | . 3 . . . . . . . . Alert Level 1 | . 1 . . . . . . . . Dispatch Records 2 | . 2 . . . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . Network Status 1 | . . . . . . 1 . . . Repair Station Hacks 17 | . 11 . . . . 6 . . . Scan Component 10 | . 7 . . . . 3 . . . Repair 7 | . 4 . . . . 3 . . . Recycling Unit Hacks 14 | . 9 . . . . . . . 5 Recycle Component 2 | . 1 . . . . . . . 1 Process 6 | . 5 . . . . . . . 1 Report Inventory 2 | . 1 . . . . . . . 1 Retrieve Matter 3 | . 1 . . . . . . . 2 Retrieve Components 1 | . 1 . . . . . . . . Scanalyzer 4 | . . . . . . 2 2 . . Insert Component 2 | . . . . . . 1 1 . . Analyze 2 | . . . . . . 1 1 . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 10 | . 3 . . . . 4 1 . 2 Full Trace Events 1 | . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . 1 1 . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 7 | . 4 . . . . 3 . . . Time 193 | . 104 . . . . 89 . . . Parts Recycled 2 | . 1 . . . . . . . 1 Recycled Matter 63 | . 26 . . . . . . . 37 Retrieved Matter 22 | . 22 . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . 1 1 . . Part Schematics Acquired 2 | . . . . . . 1 1 . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 ------------ Run | Scr Mat Mat Min Zio Pro Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked 1 | . . 1 . . . . . . . Non-combat . | . . . . . . . . . . Combat 1 | . . 1 . . . . . . . Robot Hacks Applied 2 | . . 2 . . . . . . . parse_system 2 | . . 2 . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -------- Run | Scr Mat Mat Min Zio Pro Fac Fac Was Fac Total Allies 16 | . . . . 6 . 6 3 1 . Largest Group 7 | . . . . 6 6 7 7 1 . Highest-Rated Group 421 | . . . . 338 338 421 421 31 . Highest-Rated Ally 94 | . . . . 94 94 94 70 31 . Zionite Dispatches 2 | . . . . . . 2 . . . Light 2 | . . . . . . 2 . . . Total Orders . | . . . . . . . . . . Ally Attacks 159 | . . . . . 49 34 65 11 . Total Damage 4318 | . . . . . 1860 914 1334 210 . Kills 35 | . . . . . 13 10 12 . . Allies Corrupted 1 | . . . . . . . 1 . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Was Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 4 | . . . 1 2 1 . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Zionite Intel Received 1 | . . . . . . 1 . . . Depthwide Sectors/0 1 | . . . . . . 1 . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 ------------- Run | Scr Mat Mat Min Zio Pro Fac Fac Was Fac Turns Passed 6765 | 160 816 403 286 1689 836 1126 1066 223 160 Spaces Moved 4744 | 96 503 245 168 1329 557 744 580 266 256 Core 493 | 16 . . . . . . . 221 256 Treads . | . . . . . . . . . . Legs 4251 | 80 503 245 168 1329 557 744 580 45 . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 50 50 Average Speed 113 | 108 120 120 120 120 120 120 120 66 50 Slowest Speed 150 | 120 120 150 150 120 150 120 120 120 50 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 42 | 7 58 28 50 92 68 21 12 85 4 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 7 | . . . . 1 . 6 . . . Known Exits Taken 1 | . . . . . . 1 . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . Scrap Searched 9 | . . . 2 4 3 . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 119 | . 65 40 . . . . 12 2 . Melee . | . . . . . . . . . . Projectile 14 | . . . . . . . 12 2 . AOE 105 | . 65 40 . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Was Fac Total 5927 | 137 705 316 231 1423 712 956 872 286 289 Wait 862 | 24 179 27 36 83 133 139 211 3 27 Move 4736 | 95 502 244 167 1328 556 743 580 265 256 Hop . | . . . . . . . . . . Pick Up 77 | 5 11 6 4 4 5 20 16 2 4 Fast Attach 14 | . . 5 2 . 1 5 1 . . Attach 35 | 5 5 3 2 1 . 8 8 3 . Detach . | . . . . . . . . . . Swap 49 | . 4 7 2 3 5 11 15 2 . Drop 51 | . . 6 6 4 6 16 10 1 2 Fire 94 | 8 4 16 12 . 6 7 31 10 . Melee 9 | . . 2 . . . 7 . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -7/Zion (discovered 2 exits: Dee / [*Pro]) -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac x2) -5/Factory -5/Waste -5/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 61 | -11/Scrapyard | Discovered new exit (range 8) 161 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 420 | -10/Materials | Discovered new exit (range 12) 776 | -10/Materials | Repaired Med. Laser 776 | -10/Materials | Repaired Med. Laser 776 | -10/Materials | Repaired Grenade Launcher 802 | -10/Materials | Repaired Aluminum Leg 833 | -10/Materials | Discovered new exit (range 7) 977 | -10/Materials | Entered another Materials area 977 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1071 | -9/Materials | Discovered new exit (range 16) 1380 | -9/Materials | Entered Mines 1523 | -9/Mines | Learned Materials terminal intel 1664 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1666 | -9/Mines | Entered Zion 1669 | -7/Zion | Build established: Scavenger-Tank 1698 | -7/Zion | Given A8's code to call for help 1864 | -7/Zion | Received a hallucinogenic algorithm 2002 | -7/Zion | Visited the Megawrench Repair Shop 2002 | -7/Zion | Megawrench repaired 8 parts 2028 | -7/Zion | Learned Factory emergency access door positions 2101 | -7/Zion | Build established: Scavenger-Mutant 2201 | -7/Zion | Imprinted 2203 | -7/Zion | Declared Zion's savior 2364 | -7/Zion | Identified exit to Deep Caves 2946 | -7/Zion | Enhanced Grunt warped into view, answering call for help 2957 | -7/Zion | Enhanced Grunt warped into view, answering call for help 3139 | -7/Zion | Discovered new exit (range 14) 3355 | -7/Zion | Entered Proximity Caves 3355 | -6/Proximity Caves | Accompanied by 6 allies 3514 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3583 | -6/Proximity Caves | Spotted B-75 Beast 3672 | -6/Proximity Caves | Learned 8 Factory zone layouts 4172 | -6/Proximity Caves | Discovered new exit (range 5) 4191 | -6/Proximity Caves | Entered Factory 4191 | -6/Factory | Accompanied by 4 allies 4191 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x3, Weapon x2 4192 | -6/Factory | Identified exit to Factory 4403 | -6/Factory | Repaired Hrd. Light Armor Plating 4441 | -6/Factory | Repaired Imp. Weapon Shielding? 4565 | -6/Factory | Zion Light squad teleported in 4874 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/0 4875 | -6/Factory | Zion Light squad teleported in 5053 | -6/Factory | Repaired Imp. Weapon Shielding 5127 | -6/Factory | Build established: Tank 5226 | -6/Factory | Discovered exit to Factory (range 9) 5317 | -6/Factory | Entered another Factory area 5317 | -5/Factory | Accompanied by 7 allies 5317 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5890 | -5/Factory | Lost 5 parts (2u3w) 5907 | -5/Factory | Found Prototype Protection 5908 | -5/Factory | Identified Zio. Weapon Casing 6156 | -5/Factory | Allied Derelicts emerged from ambush trap array 6173 | -5/Factory | Build established: Scavenger-Tank 6207 | -5/Factory | P-70 Sage assimilated allied 3M-7HV(g) 6266 | -5/Factory | Core integrity fell below 50% 6383 | -5/Factory | Sucked down chute 6383 | -5/Factory | Entered Waste 6384 | -5/Waste | Met a frightened Derelict 6398 | -5/Waste | EMP discharged 6423 | -5/Waste | Spotted C-40 Crusher 6452 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6454 | -5/Waste | Destroyed C-40 Crusher 6458 | -5/Waste | Spotted C-40 Crusher 6458 | -5/Waste | Spotted C-40 Crusher 6471 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6474 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6474 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6477 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6498 | -5/Waste | EMP discharged 6498 | -5/Waste | System corruption reached 10% 6505 | -5/Waste | Spotted C-40 Crusher 6508 | -5/Waste | Lost 8 parts (4n3u1w) 6510 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6514 | -5/Waste | Core integrity fell below 20% 6522 | -5/Waste | Spotted C-40 Crusher 6542 | -5/Waste | Spotted C-40 Crusher 6598 | -5/Waste | EMP discharged 6601 | -5/Waste | Discovered new exit (range 11) 6606 | -5/Waste | Entered Factory 6766 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- Investigation squad. [Achievement: One Hack Too Far] 06622_ Subsystem restored. 06636_ System corrupted: Component data lost. 06674_ Acquired Point Defense System. 06684_ System corrupted: Energy discharge (-21). 06685_ Dropped Kinecellerator. 06686_ Acquired Prototype Energy Cannon. 06701_ System corrupted: Substantial component data lost. 06717_ OD8KTHC>KM%S Z 4,9ESO5KXI 06732_ System corrupted: Heat flow error (+257). 06732_ Connecting with Repair Station... 06732_ System feedback flow inverted... 06732_ Connecting with Repair Station... 06737_ Subsystem restored. 06748_ Penetrated by Slug. 06755_ Slug penetrates Wall. 06766_ Slug penetrates Fusion Modulator. [Achievement: First Step to Greatness] [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????#######?????????????? | | ?????????????# #?????????????? | | ?????????????# ###???????????? | | ?????????????+ ????????????? | | ?????????????# #?????????????? | | ?????????????# #?????????????? | | ??????????????# ###########????? | | ????########### # ! #????? | | ????# ! //* + + #????? | | ????# /* h# # "" #????? | | ????# /* # # "" ! #????? | | ????# # # """ #????? | | ????# """@""" # # """ " " #????? | | ????# """ """ # # """ "R" #????? | | ????# """ """ # + """ #????? | | ????# # ###########????? | | ????########### #??????????????? | | ??????# #?# #??????????????? | | ??????# ### #??????????????? | | ??????# #??????????????? | | ??????# ### #??????????????? | | ??????# #?# #??????????????? | | ?????########## #??????????????? | | ?????# # ##########?????? | | ?????# """" # # #?????? | | ?????# """" # # #?????? | | ?????# """" # # ! #?????? | | ?????# """" # # #?????? | | ?????# """" + + ! #?????? | | ?????# """" # # ] #?????? | | ?????# """" # + #?????? | | ?????? # ### #?????? | | ?????########## #?# ! #?????? | | ????????# #?##########?????? | | ????????# #######????????????????? | | ????????# #??????????????????????? | | ????????# #??????#######?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 66 Energy Generation 27 Energy Capacity 915 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 800 Resistance: EX 25 Utility Shielding 33 Weapon Shielding 100 Phase Shifting 5 Evasion (%) 50 Targeting Accuracy 5 Salvage Targeting 3 Item Schematics ----------------- Proton Cannon | -6/Factory | Scanalyzed Flexi-carbon Leg | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Crack Shot First Step to Greatness Help From High Places I'm Back, Baby! Let's See Who's Tougher Loot Pinata Made in Tau Ceti IV Novice Programmer One Hack Too Far Oops Part-time Mechanic Risk Taker Robot Respite Serviceable Loadout Storm Trooper System Compromised The More The Merrier The One Tourist Uninvited Guest Challenges ------------ None Game ------ Seed ThermalMatterTearclaws Manual? 0 Play Time 04:15:45 Cumulative 8.4 hours Start 2021.08.19 @ 12:23:30 End 2021.08.21 @ 14:31:35 Sessions 15 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 5 Achievement% 8 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6f7977c7-cfc5-42b1-a9b6-b587c88969f8