Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.21 @ 23:20:42 Player: VC94 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (168) 840 Value Destroyed (5538) 5538 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (675) 675 TOTAL SCORE: 11233 Bonus ------- High Alert Combat Kills 375 Met Data Miner 300 Cogmind --------- Core Integrity 0/850 Matter 228/300 Energy 52/100 System Corruption 11% Temperature Cool (9) Movement Walking (190) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Carbon-fiber Leg > --- UTILITY (5) ------ Advanced Heat Sink Medium Storage Unit Core Shielding Improved Shield Generator > --- WEAPON (4) ------- (None) > --- INVENTORY (10) --- Armored Leg Cryofiber Web Advanced Heat Sink Reaction Control System Reaction Control System Phase Shifter Improved Light Armor Plating Layered Light Armor Plating Hacking Suite System Shield Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Advanced Targeting Computer Target Analyzer Light Regenerative Plating > --- WEAPON ----------- Pulse Rifle Heavy Laser Flak Gun Coil Gun > --- INVENTORY -------- Heavy Ion Engine Carbon-fiber Leg Cryofiber Web Reaction Control System Reaction Control System Phase Shifter Improved Light Armor Plating Layered Light Armor Plating Improved Shield Generator System Shield [Rating: 65] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Flight Unit VTOL Module Utility Advanced Targeting Computer Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Light Regenerative Plating Weapon Gauss Rifle Energy Gun Beam Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Heavy Flak Cannon Launcher Missile Launcher Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Dat Pro Fac Slots Evolved 8 | . . 2 . 2 2 . . . 2 Power 1 | . . . . . . . . . 1 Propulsion 2 | . . 1 . 1 . . . . . Utility 3 | . . 1 . 1 1 . . . . Weapon 2 | . . . . . 1 . . . 1 Parts Attached 134 | 6 5 13 . 19 35 3 . . 53 Power 24 | 1 . 3 . 2 7 . . . 11 Engine 20 | 1 . 3 . 2 6 . . . 8 Core 3 | . . . . . 1 . . . 2 Reactor 1 | . . . . . . . . . 1 Propulsion 45 | 2 . 3 . 7 13 3 . . 17 Treads 4 | . . . . . 2 2 . . . Leg 34 | 2 . 3 . 7 5 . . . 17 Wheel 2 | . . . . . 2 . . . . Hover 2 | . . . . . 2 . . . . Flight 3 | . . . . . 2 1 . . . Utility 33 | 1 3 4 . 7 6 . . . 12 Device 13 | . . 2 . 3 3 . . . 5 Storage 4 | 1 1 . . . . . . . 2 Processor 4 | . . . . 2 2 . . . . Hackware . | . . . . . . . . . . Protection 12 | . 2 2 . 2 1 . . . 5 Artifact . | . . . . . . . . . . Weapon 32 | 2 2 3 . 3 9 . . . 13 Energy Gun 6 | 1 . 3 . . . . . . 2 Energy Cannon 6 | . . . . 2 1 . . . 3 Ballistic Gun 16 | 1 2 . . 1 5 . . . 7 Ballistic Cannon 3 | . . . . . 2 . . . 1 Launcher 1 | . . . . . 1 . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . Parts Lost 69 | . 1 7 . 6 18 . . 2 35 Power 15 | . . 2 . 1 4 . . . 8 Propulsion 26 | . . 1 . 3 10 . . 2 10 Utility 11 | . . 3 . 1 2 . . . 5 Weapon 17 | . 1 1 . 1 2 . . . 12 Highest Loss Streak 9 | . 1 4 . 3 6 . . 2 9 To Critical Strikes 2 | . . . . . 1 . . . 1 Average Backups 9 | 1 3 7 9 9 9 10 10 10 9 Power 1 | . 1 1 2 1 1 2 2 2 . Propulsion . | . . 1 2 1 . . . . . Utility 4 | . . 2 3 2 4 5 5 5 7 Weapon 1 | . 1 1 2 3 3 2 2 2 . Tool/Special . | . . . . . . . . . . Unused Backups 20 | . 2 3 . 3 3 . . . 9 Power 4 | . 1 3 . . . . . . . Propulsion 3 | . . . . 2 . . . . 1 Utility 8 | . . . . 1 . . . . 7 Weapon 4 | . 1 . . . 3 . . . . Tool/Special 1 | . . . . . . . . . 1 Average Slot Usage (%) 92 | . 96 96 100 98 90 99 100 98 86 Engine 6 | . 14 10 11 9 5 7 7 6 5 Reactor 1 | . . . . . . . . . 3 Treads 3 | . . . . . 1 8 23 21 . Leg 18 | . 28 32 33 34 15 7 7 7 19 Flight 2 | . . . . . 4 10 . . . Device 6 | . . 9 11 9 8 7 7 7 4 Storage 7 | . 14 11 11 9 7 7 7 7 6 Processor 14 | . . . . 8 17 23 23 23 14 Protection 4 | . 10 10 11 8 2 . . . 5 Energy Gun 3 | . 10 19 22 4 . . . . 4 Energy Cannon 5 | . . . . 7 5 7 7 6 6 Ballistic Gun 10 | . 17 2 . 6 11 15 15 15 7 Ballistic Cannon 1 | . . . . . 2 . . . 1 Peak Build Rating 65 | 6 7 13 13 23 41 43 43 43 65 Average Rating 36 | 4 6 11 13 20 32 41 43 42 51 On Entrance 22 | . 6 7 13 13 23 41 43 43 35 Avg Prop Armor Cover (%) 8 | . . . . . 7 12 4 4 6 Naked Turns . | . . . . . . . . . . Heaviest Build 71 | 11 20 27 25 29 45 31 31 31 71 Greatest Support 78 | 20 20 30 30 40 40 78 78 78 70 Greatest Overweight (x) 10 | 3 . 1 . . 10 10 . 1 10 Average Overweight (x) . | . . . . . . 1 . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 10 10 10 10 10 Most Carried 10 | 2 6 10 10 10 10 10 10 10 10 Average Carried 9 | 1 3 7 9 9 9 10 10 10 9 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 Final Carried 10 | 2 6 9 10 10 10 10 10 10 10 Class Distribution -------------------- 63% | Scavenger-Gunner 24% | Scavenger-Mutant 8% | Mutant 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Data Miner Scavenger-Gunner | -6/Proximity Caves Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Low Dat Pro Fac Matter Collected 4114 | 157 227 152 100 310 976 217 . 199 1776 Remotely . | . . . . . . . . . . Salvage Created 6431 | . 236 796 107 1144 1189 100 . 197 2662 Parts 329 | . 12 47 3 71 72 4 . 6 114 Haulers Intercepted 3 | . . 2 . 1 . . . . . Recyclers Shooed 11 | . 1 . . 2 3 . . . 5 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 10 | . . . . . . 4 . 6 . Prevented 2 | . . . . . . 2 . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Dat Pro Fac Combat Hostiles Destroyed 114 | . 3 13 2 22 22 2 . 7 43 Guns 64 | . 3 10 2 14 6 2 . 3 24 Cannons 28 | . . . . 6 9 . . 1 12 AOE 18 | . . . . 2 7 . . 3 6 Classes Destroyed 15 | . 3 4 . 3 1 . . 2 2 Worker 11 | . . 1 . 1 4 . . . 5 Builder 9 | . . . . 1 5 . . . 3 Hauler 3 | . . 2 . 1 . . . . . Recycler 15 | . 1 1 . 5 5 . . . 3 Operator 4 | . . . . 1 2 . . . 1 Drone 2 | . . . . . . . . 2 . Watcher 12 | . 1 3 . 4 1 . . . 3 Swarmer 25 | . . 3 . 14 4 . . . 4 Grunt 54 | . 3 8 2 4 10 2 . 3 22 Brawler 2 | . . . . . . . . . 2 Duelist 3 | . . . . . . . . 1 2 Sentry 8 | . . 2 . 2 2 . . . 2 Hunter 10 | . . . . 2 3 . . . 5 Programmer 9 | . . . . . 3 . . 1 5 Behemoth 1 | . . . . . . . . . 1 Best Kill Streak 8 | . 2 4 2 6 8 2 . 4 7 Combat Bots Only 5 | . 1 3 2 4 5 2 . 4 5 Max Kills in Single Turn 4 | . 1 1 1 2 3 1 . 2 4 Gunslinging 1 | . . . . . . . . . 1 Exploded 3 | . . . . 1 3 . . 1 2 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Dat Pro Fac Hostile Shots Fired 917 | . 16 89 6 80 231 12 . 13 470 Missed 283 | . 2 32 1 30 79 6 . 2 131 Hits 634 | . 14 57 5 50 152 6 . 11 339 Melee 5 | . . . . . . . . . 5 Projectile 629 | . 14 57 5 50 152 6 . 11 334 Critical Strikes 25 | . . 3 . 3 3 1 . . 15 Part Disruptions 1 | . . . . . . . . . 1 Damage Taken 10608 | . 205 849 66 798 2369 90 . 189 6042 Core 1408 | . 52 98 15 112 278 . . . 853 Absorbed by Shields 99 | . . . . . . . . . 99 Redirected to Shielding 58 | . 6 . . 22 . . . . 30 Regen/Repaired (Parts) 603 | . . . . . . . . . 603 Core Remaining (%) 77 | 100 79 . 71 79 . . . 60 . Volleys Fired 339 | . 18 58 4 55 59 6 . 13 126 Largest 4 | . 2 2 2 2 3 3 . 3 4 Hottest 239 | . 60 112 101 108 136 118 . 118 239 Shots Fired 849 | . 32 101 8 103 155 21 . 40 389 Gun 551 | . 32 101 8 56 65 15 . 26 248 Cannon 280 | . . . . 47 85 6 . 9 133 Launcher 18 | . . . . . 5 . . 5 8 Special . | . . . . . . . . . . Kinetic 420 | . 27 14 . 37 106 15 . 26 195 Thermal 370 | . . 81 4 40 44 6 . 9 186 Explosive 18 | . . . . . 5 . . 5 8 Electromagnetic 41 | . 5 6 4 26 . . . . . Robot Hit Streak 23 | . 3 8 9 9 15 5 . 8 23 Robot Miss Streak 6 | . 4 5 1 3 2 2 . 2 6 Penetration Max 1 | . . . . . 1 . . 1 1 Secondary Targets 3 | . . 1 1 . . . . . 1 Max Gunslinging Chain 1 | . . 1 1 . . . . . 1 Shots Hit Robots 564 | . 15 63 7 64 101 12 . 23 279 Core Hits 334 | . 9 26 5 49 59 4 . 14 168 Critical Kills 9 | . . . . 1 . . . . 8 Critical Parts Destroyed 7 | . . . . 1 . . . 1 5 Critical Strikes 35 | . 1 5 . 2 3 . . 1 23 Burn 14 | . . 5 . . . . . . 9 Meltdown 1 | . . . . . . . . . 1 Destroy 16 | . . . . 2 . . . 1 13 Blast 3 | . . . . . 3 . . . . Corrupt 1 | . 1 . . . . . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 16123 | . 231 909 124 1932 3467 267 . 957 8236 Guns 7345 | . 189 909 124 694 851 186 . 368 4024 Cannons 5197 | . . . . 705 1744 81 . 154 2513 Explosions 3573 | . 42 . . 533 872 . . 435 1691 Melee . | . . . . . . . . . . Ramming 8 | . . . . . . . . . 8 Kinetic 6610 | . 139 123 . 460 1815 186 . 368 3519 Thermal 6199 | . 42 693 44 730 948 81 . 154 3507 Explosive 2635 | . . . . 294 704 . . 435 1202 Electromagnetic 671 | . 50 93 80 448 . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 11 | . . . . 2 9 9 9 10 11 Average Corruption 6 | . . . . 2 5 9 9 9 4 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 174 | . . . . 4 32 53 6 30 49 Message Errors 50 | . . . . 1 7 12 1 7 22 Matter Fused 34 | . . . . 1 5 11 4 4 9 Heat Flow Errors 14 | . . . . . 3 3 . 5 3 Energy Discharges 28 | . . . . 1 7 9 . 7 4 Parts Rejected 3 | . . . . 1 . . . . 2 Parts Fused 3 | . . . . . 1 2 . . . Data Loss (minor) 14 | . . . . . 1 7 . 3 3 Data Loss (major) 9 | . . . . . 4 3 1 1 . Misfires 9 | . . . . . 2 3 . 2 2 Alerts 7 | . . . . . 1 3 . . 3 Weapon Failures 3 | . . . . . 1 . . 1 1 Overload Shots . | . . . . . . . . . . Overflow Damage 384 | . 12 . . 149 49 . . 1 173 Projectiles 109 | . . . . 10 44 . . . 55 Explosions 275 | . 12 . . 139 5 . . 1 118 Melee . | . . . . . . . . . . Knockbacks 26 | . . . . . 7 . . . 19 Impact . | . . . . . . . . . . Kinetic 26 | . . . . . 7 . . . 19 Secondary . | . . . . . . . . . . Self-Inflicted Damage 415 | . 24 84 . 141 69 . . . 97 Shots 10 | . 1 1 . 5 1 . . . 2 Rammed . | . . . . . . . . . . Targets Rammed 1 | . . . . . . . . . 1 Kicked 1 | . . . . . . . . . 1 Crushed . | . . . . . . . . . . Highest Temperature 595 | . 45 264 63 48 230 153 . 259 595 Average Temperature 137 | . 18 91 34 15 28 42 . 83 185 Received Heat Transfer 3058 | . 99 369 36 216 450 72 . 63 1753 Effects 52 | . . . . . . . . . 52 Shutdowns 16 | . . . . . . . . . 16 Energy Bleed 8 | . . . . . . . . . 8 Interference 12 | . . . . . . . . . 12 Matter Decay 7 | . . . . . . . . . 7 Short Circuit 1 | . . . . . . . . . 1 Damage (minor) 5 | . . . . . . . . . 5 Damage (major) 2 | . . . . . . . . . 2 Damage (core) 1 | . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 2 | . . . . 2 . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 4 | . . 3 . . . . . . 1 Combat Hostiles 4 | . . 3 . . . . . . 1 Parts Melted 18 | . . 7 . . 1 . . 1 9 Heat Transferred 11105 | . 50 2146 111 1175 1321 111 . 185 6006 Parts Sabotaged 2 | . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 7 | . 1 1 . 5 . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Dat Pro Fac Maximum Alert Level 3 | . . . . 2 1 . . . 3 Low Security (%) 39 | 100 100 100 100 56 52 . . . . Level 1 47 | . . . . 40 47 . . . 71 Level 2 6 | . . . . 3 . . . . 15 Level 3 5 | . . . . . . . . . 12 Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 886 | . 30 145 67 422 305 . . . 886 Initial 335 | . . 12 37 18 186 . . . 335 Average 256 | . 6 79 45 183 179 . . . 422 Influence Increases 4224 | . 118 456 50 816 791 40 . 130 1823 Destroy 0b10 Robot/C 2240 | . 60 260 40 440 440 40 . 100 860 Destroy 0b10 Robot/NC 280 | . 10 35 . 65 85 . . 10 75 Destroy Leader 530 | . 22 60 10 100 112 . . 20 206 Successful Hack 48 | . 8 4 . 7 . . . . 29 Disable Machine 390 | . 15 30 . 60 75 . . . 210 Destroy Structure 331 | . 3 52 . 69 64 . . . 143 Advance Influence 300 | . . . . . . . . . 300 Lose Combat Pursuer 105 | . . 15 . 75 15 . . . . Influence Decreases 3416 | . 88 390 99 453 1008 233 . 74 1071 Entered New Map 423 | . . 18 59 29 224 72 . . 21 Time Decay 2321 | . 78 302 40 364 612 161 . 64 700 Lost Part 672 | . 10 70 . 60 172 . . 10 350 Squads Dispatched 29 | . 1 1 . 2 8 . . . 17 Investigation 4 | . 1 1 . . . . . . 2 Extermination 8 | . . . . . 3 . . . 5 Reinforcement 15 | . . . . 2 5 . . . 8 Assault 2 | . . . . . . . . . 2 Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Data Miner Redirects 2 | . . . . . . . . . 2 Construction Impeded 8 | . . . . 1 1 . . . 6 Haulers Reinforced 2 | . . . . . 2 . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Dat Pro Fac Distress Signals 8 | . . 1 . 2 3 . . . 2 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 163 | . 5 21 2 31 32 2 . 7 63 Peak Tracking Total 7 | . 2 6 2 4 7 2 . 4 5 Tactical Retreats 6 | . . 1 . 4 1 . . . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Dat Pro Fac Traps Triggered 9 | . 1 1 . 2 5 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Low Dat Pro Fac Machines Disabled 26 | . 1 2 . 4 5 . . . 14 Max in Single Turn 4 | . 1 2 . 2 4 . . . 4 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Dat Pro Fac Machines Accessed 20 | . 3 4 . 2 1 1 4 . 5 Terminals 8 | . 3 3 . 1 1 . . . . Fabricators 1 | . . . . . . . . . 1 Repair Stations 3 | . . . . . . . . . 3 Recycling Units . | . . . . . . . . . . Scanalyzers 3 | . . 1 . 1 . . . . 1 Garrison Access . | . . . . . . . . . . Total Hacks 75 | . 5 17 . 10 1 1 27 . 14 Successful 62 | . 3 14 . 8 1 1 27 . 8 Failed 13 | . 2 3 . 2 . . . . 6 Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 13 | . 5 3 . 4 1 . . . . Fabricators 5 | . . . . . . . . . 5 Repair Stations 7 | . . . . . . . . . 7 Recycling Units . | . . . . . . . . . . Scanalyzers 22 | . . 14 . 6 . . . . 2 Garrison Access . | . . . . . . . . . . Terminal Hacks 37 | . 3 3 . 2 1 1 27 . . Record 11 | . . . . . . . 11 . . Part Schematic 9 | . . . . . . . 9 . . Robot Schematic 4 | . . . . . . . 4 . . Prototype ID Bank 7 | . 1 2 . 1 . . 3 . . Open Door 1 | . . . . . . 1 . . . Open DSF 1 | . . . . . 1 . . . . Locate Traps 3 | . 2 1 . . . . . . . Zone Layout 1 | . . . . 1 . . . . . Fabricator Hacks 2 | . . . . . . . . . 2 Load Schematic 1 | . . . . . . . . . 1 Build 1 | . . . . . . . . . 1 Repair Station Hacks 6 | . . . . . . . . . 6 Scan Component 3 | . . . . . . . . . 3 Repair 3 | . . . . . . . . . 3 Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 17 | . . 11 . 6 . . . . . Insert Component 8 | . . 5 . 3 . . . . . Analyze 6 | . . 4 . 2 . . . . . Retrieve Study 3 | . . 2 . 1 . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 7 | . 2 1 . 1 . . . . 3 Full Trace Events 3 | . . 1 . . . . . . 2 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . 4 . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 15 | . . 4 . 2 . . 9 . . Parts Built 1 | . . . . . . . . . 1 Authchips . | . . . . . . . . . . Time 152 | . . . . . . . . . 152 Total Part Build Rating 5 | . . . . . . . . . 5 Part Studies Acquired 3 | . . 2 . 1 . . . . . Parts Repaired 2 | . . . . . . . . . 2 Time 146 | . . . . . . . . . 146 Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 6 | . . 4 . 2 . . . . . Part Schematics Acquired 6 | . . 4 . 2 . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Dat Pro Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Dat Pro Fac Active Infowar (turns) 119 | . . 119 . . . . . . . Sensors 119 | . . 119 . . . . . . . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . 1 . 1 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Low Dat Pro Fac Turns Passed 9801 | 87 339 799 86 904 2083 1581 168 774 2980 Spaces Moved 5028 | 57 221 503 66 634 1071 630 109 460 1277 Core 25 | 13 . . . . 3 3 . . 6 Treads 1135 | . . . . . 134 379 109 460 53 Legs 3432 | 44 221 503 66 634 746 . . . 1218 Wheels 32 | . . . . . 32 . . . . Hover 56 | . . . . . 56 . . . . Flight 348 | . . . . . 100 248 . . . Fastest Speed 50 | 50 120 105 105 105 95 155 155 155 120 Average Speed 158 | 130 120 117 105 105 160 247 155 158 165 Slowest Speed 605 | 200 120 190 105 105 605 550 155 225 550 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 38 | 3 31 41 18 43 25 64 74 53 31 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . 1 . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 2 | . . . 1 . . 1 . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 442 | . 3 47 . 75 74 . . 50 193 Melee . | . . . . . . . . . . Projectile 19 | . . . . . 12 . . 3 4 AOE 423 | . 3 47 . 75 62 . . 47 189 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Dat Pro Fac Total 6170 | 67 264 612 74 773 1299 641 108 476 1856 Wait 509 | 3 8 18 4 33 91 . . . 352 Move 5019 | 56 220 502 65 633 1070 629 108 459 1277 Hop . | . . . . . . . . . . Pick Up 58 | 2 8 14 1 14 9 . . . 10 Fast Attach 96 | 6 3 5 . 8 27 3 . 1 43 Attach 35 | . 2 8 . 9 8 . . . 8 Detach 3 | . . . . . 2 . . . 1 Swap 25 | . . . . 4 8 . . 2 11 Drop 75 | . 5 7 . 17 15 3 . 1 27 Fire 339 | . 18 58 4 55 59 6 . 13 126 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick 1 | . . . . . . . . . 1 Crush . | . . . . . . . . . . Escape Stasis 10 | . . . . . 10 . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory -7/Lower Caves (discovered 2 exits: Low / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 88 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 400 | -10/Materials | Discovered new exit (range 10) 427 | -10/Materials | Entered another Materials area 427 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 853 | -9/Materials | Discovered new exit (range 7) 961 | -9/Materials | Build established: Scavenger-Mutant 968 | -9/Materials | Lost 4 parts (1p1n1u1w) 1178 | -9/Materials | Discovered new exit (range 16) 1226 | -9/Materials | Entered Mines 1239 | -9/Mines | Found a hidden stash of uninstalled traps 1299 | -9/Mines | Discovered new exit (range 9) 1312 | -9/Mines | Entered Materials 1312 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1581 | -8/Materials | Lost 3 parts (1n1u1w) 2187 | -8/Materials | Discovered new exit (range 13) 2216 | -8/Materials | Entered Factory 2216 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2495 | -7/Factory | Build established: Scavenger-Gunner 2844 | -7/Factory | Lost 3 parts (1p2n) 3237 | -7/Factory | Lost 6 parts (1p4n1w) 3588 | -7/Factory | Lost 4 parts (1p1n1u1w) 4171 | -7/Factory | Discovered new exit (range 9) 4299 | -7/Factory | Entered Lower Caves 4326 | -7/Lower Caves | Identified exit to Lower Caves 5549 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 5880 | -7/Lower Caves | Entered Data Miner 5880 | -7/Data Miner | Discovered new exit (range 6) 5910 | -7/Data Miner | Met Data Miner 5970 | -7/Data Miner | Learned location of Section 7 (-3) 5970 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6000 | -7/Data Miner | Received God Mode back door access code from Data Miner 6048 | -7/Data Miner | Entered Proximity Caves 6055 | -6/Proximity Caves | Spotter reported a threat 6221 | -6/Proximity Caves | Spotter reported a threat 6245 | -6/Proximity Caves | System corruption reached 10% 6407 | -6/Proximity Caves | Learned Factory interactive machine intel 6770 | -6/Proximity Caves | Discovered new exit (range 15) 6822 | -6/Proximity Caves | Entered Factory 6822 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 6823 | -6/Factory | Loaded intel: 54 interactive machine locations 6879 | -6/Factory | Spotted B-75 Beast 6909 | -6/Factory | Destroyed B-75 Beast 6961 | -6/Factory | Lost 6 parts (1n2u3w) 7278 | -6/Factory | Fabricated Lgt. Regenerative Plating (x1) 7628 | -6/Factory | Lost 3 parts (1n2w) 8408 | -6/Factory | Build established: Scavenger-Mutant 8492 | -6/Factory | Repaired Lgt. Antimatter Reactor 8868 | -6/Factory | Build established: Scavenger-Gunner 9007 | -6/Factory | Core integrity fell below 50% 9606 | -6/Factory | Repaired Imp. Deuterium Engine 9622 | -6/Factory | First assault squad dispatched 9645 | -6/Factory | Incoming assault squad redirected 9665 | -6/Factory | Lost 4 parts (2n2w) 9725 | -6/Factory | Incoming assault squad redirected 9745 | -6/Factory | Core integrity fell below 20% 9756 | -6/Factory | System corruption reached 10% 9802 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 09757_ K-01 Serf collects debris. 09762_ Acquired Unknown Protection. 09762_ Identified Core Shielding. 09763_ K-01 Serf collects debris. 09767_ Critical hit (Burn: +36). 09767_ Lgt. Regenerative Plating destroyed. 09768_ K-01 Serf collects debris. 09773_ Acquired Carbon-fiber Leg. 09774_ K-01 Serf collects debris. 09775_ Hvy. Ion Cannon destroyed. 09775_ K-01 Serf collects debris. 09776_ U-05 Engineer builds a Wall. 09778_ K-01 Serf collects debris. 09779_ Imp. Deuterium Engine destroyed. 09783_ K-01 Serf collects debris. 09784_ Hvy. Machine Gun destroyed. 09786_ K-01 Serf collects debris. 09787_ System corrupted: Carbon-fiber Leg rejected. 09787_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?# #?????????????????????????????????? | | ??# #?????????????????????????????????? | | ??# ##########????????????????????????? | | ??# ## #????????????????????????? | | ??# ## """ #????????????????????????? | | ??# ## """"" #????????????????????????? | | ### * ! ## """"" #????????????????????????? | | #* %= !## #????????????????????????? | | " #* =[## ] #????????????????????????? | | ""# ! = [## ] #????????????????????????? | | R"# [!="## #????????????????????????? | | ""# !! % =%#######+##????##??????????????????? | | #######/########### ### #?????????????? " | | #???# T ????????# " | | #???# % ### #?????????????# T | | #???# % #????##?????????????# " | | ####### ]]] ##########T ##?###### " | | ]]] ??^ | | ![!% ]]* ##?????????# | | %=* g #??????????# | | = ##+############ "" | | ######g## [ # "" | | #????# ## # "" | | #### #????# ## """""" # | | ???# ######/## """""" # | | ???#+#####+### # @ # """""" # | | ????? ?? # # # [ """""" + | | ???? ??? ? # # # # | | ???"" *??????# # """" # """""" + | | ????" ?????""# # """" # """""" ########## | | ???????????Y"# + """" # """""" #????# = | | ???????????""# # """" # """""" #????##### | | ?????????????# # ??""" # #????????# | | ?????????????# #?????? ##############????????# | | ?????????????? ??????? #?????????????????????? | | ?????????????????????????? #?????????????????????? | | ??????????????????????????##?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????# | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 34 Energy Capacity 360 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 EM Shielding 2 Armor Coverage 225 Core Shielding 20 Power Shielding 33 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 16 Target Analysis 5 Recoil Reduction 3 Item Schematics ----------------- Hvy. Ion Engine | -9/Materials | Scanalyzed Imp. Targeting Computer | -9/Materials | Scanalyzed Aluminum Leg | -9/Materials | Scanalyzed Grenade Launcher | -9/Materials | Scanalyzed Cryofiber Web | -8/Materials | Scanalyzed Adv. Targeting Computer | -8/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Imp. Heavy Machine Gun | -7/Data Miner | Free Gyrokinetic Inverter | -7/Data Miner | Free Imp. Kinecellerator | -7/Data Miner | Free Imp. Plasma Cutter | -7/Data Miner | Free Force Field | -7/Data Miner | Free Robot Schematics ------------------ D-53 Grenadier | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free E-15 Imp | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free Fabricated ------------ Lgt. Regenerative Plating | x1 | -6/Factory Repaired ---------- Lgt. Antimatter Reactor | 1% | -6/Factory Imp. Deuterium Engine | 7% | -6/Factory Studied --------- Aluminum Leg | -9/Materials | Hacked Grenade Launcher | -9/Materials | Hacked Rocket Launcher | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- I'm Back, Baby! The Oracle Challenges ------------ None Game ------ Seed HypertargetingVoltaicSpoofer Manual? 0 Play Time 01:17:25 Cumulative 26.8 hours Start 2026.07.21 @ 22:03:30 End 2026.07.21 @ 23:20:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 51 Rogue 51 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 20 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 51x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e4e16c8a-5c69-44e1-ad11-9a3a2477e9b5