Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.24 @ 15:54:51

Player: Fazzonamite

Result: Self-destructed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (12)       2400
Robots Destroyed (15)      75
Value Destroyed (574)      574
Prototype IDs (13)         260
Alien Tech Used (0)        0
Bonus (1160)               1160
              TOTAL SCORE: 6969

 Bonus
-------
High Alert Combat Kills    33
Follower Combat Kills      527
Registered with UFD        300
Met Imprinter              300

 Cogmind 
---------
Core Integrity             967/1000
Matter                     276/300
Energy                     55/150
System Corruption          2%
Temperature                Cool (0)
Movement                   Treading (160)
Location                   -5/Factory

 Parts 
-------
>          --- POWER (2) --------
     Light Angular Momentum Engine
>          --- PROPULSION (5) ---
    Medium Treads
>          --- UTILITY (8) ------
  Improved Cooling System
  Improved Sensor Array
   Layered Medium Armor Plating
           A0-MCA's Component Scanner
>          --- WEAPON (2) -------
     Heavy Riot Gun
     Heavy Laser
>          --- INVENTORY (5) ----
           Power Amplifier
     Heavy Flail

 Peak State 
------------
>           --- POWER ------------
      Micro Nuclear Core
  Makeshift Power Source
>           --- PROPULSION -------
            VTOL Module
            VTOL Module
            Cesium-ion Thruster
            Nuclear Pulse Thruster
>           --- UTILITY ----------
   Advanced Weight Redist. System
            Structural Scanner
            Hacking Suite
            A0-MCA's Component Scanner
            Heart of Steel
>           --- WEAPON -----------
       Mini Grenade Launcher
   Improved Remote Datajack
>           --- INVENTORY --------
   Advanced Heat Sink
  Makeshift Cloaking Device
    Layered Light Armor Plating
            Shield Generator
      Heavy Riot Gun
[Rating: 70]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Makeshift Power Source
  Power Core               Micro Nuclear Core
Propulsion                 VTOL Module
  Treads                   Medium Treads
  Wheel                    Wheel
  Flight Unit              VTOL Module
Utility                    Hacking Suite
  Device                   Advanced Weight Redist. System
  Storage                  Small Storage Unit
  Processor                A0-MCA's Component Scanner
  Hackware                 Hacking Suite
  Protection               Reactive Plating
Weapon                     Mini Grenade Launcher
  Energy Gun               Small Laser
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Mini Grenade Launcher
  Special Weapon           Improved Remote Datajack
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac 
Slots Evolved              10   | .   .   2   2   .   .   .   4   .   .   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               3    | .   .   .   1   .   .   .   1   .   .   .   .   1   
  Utility                  6    | .   .   2   1   .   .   .   2   .   .   .   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             52   | 6   .   9   6   6   .   2   5   1   1   1   12  3   
  Power                    7    | 1   .   1   1   .   .   .   1   .   .   1   2   .   
    Engine                 5    | 1   .   1   .   .   .   .   .   .   .   1   2   .   
    Core                   2    | .   .   .   1   .   .   .   1   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               11   | 2   .   2   1   1   .   1   2   .   .   .   2   .   
    Treads                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  2    | 2   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 8    | .   .   2   1   1   .   1   2   .   .   .   1   .   
  Utility                  23   | 1   .   3   4   2   .   1   2   1   1   .   5   3   
    Device                 12   | .   .   .   2   .   .   .   2   1   1   .   3   3   
    Storage                1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              3    | .   .   .   1   1   .   1   .   .   .   .   .   .   
    Hackware               2    | .   .   2   .   .   .   .   .   .   .   .   .   .   
    Protection             5    | .   .   1   1   1   .   .   .   .   .   .   2   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   11   | 2   .   3   .   3   .   .   .   .   .   .   3   .   
    Energy Gun             4    | 1   .   .   .   1   .   .   .   .   .   .   2   .   
    Energy Cannon          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
    Ballistic Gun          2    | 1   .   1   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               2    | .   .   2   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 20   | .   1   .   .   .   .   .   1   .   2   .   12  4   
  Power                    2    | .   .   .   .   .   .   .   .   .   .   .   1   1   
  Propulsion               7    | .   1   .   .   .   .   .   1   .   1   .   4   .   
  Utility                  8    | .   .   .   .   .   .   .   .   .   .   .   5   3   
  Weapon                   3    | .   .   .   .   .   .   .   .   .   1   .   2   .   
  Highest Loss Streak      12   | .   1   .   .   .   .   .   1   .   2   .   12  4   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     80   | .   83  58  86  97  100 100 93  100 90  71  62  65  
  Engine                   4    | .   14  7   .   .   .   .   .   .   .   5   7   10  
  Core                     5    | .   .   .   9   9   9   9   13  13  10  6   2   .   
  Wheel                    1    | .   26  7   .   .   .   .   .   .   .   .   .   .   
  Flight                   17   | .   .   7   27  27  27  27  26  26  23  20  10  .   
  Device                   14   | .   .   .   16  16  9   9   13  20  20  20  17  24  
  Storage                  1    | .   14  7   .   .   .   .   .   .   .   .   .   .   
  Processor                6    | .   .   .   1   1   9   11  13  13  12  6   6   5   
  Hackware                 8    | .   .   7   18  18  18  15  6   6   6   6   2   .   
  Protection               4    | .   .   .   5   9   9   9   6   6   5   .   2   5   
  Energy Gun               3    | .   14  6   .   3   .   .   .   .   .   .   3   11  
  Ballistic Gun            1    | .   14  10  .   .   .   .   .   .   .   .   .   .   
  Launcher                 5    | .   .   5   9   9   9   9   6   6   6   6   2   .   
  Special Melee Weapon     2    | .   .   .   .   .   9   9   6   6   3   .   .   .   
Peak Build Rating          70   | 6   6   15  26  31  29  35  46  50  56  61  70  54  
  Average Rating           38   | 3   5   8   22  26  29  30  42  47  48  60  51  50  
  On Entrance              31   | .   6   5   14  25  29  29  35  46  50  56  61  47  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             36   | 13  13  15  15  21  18  18  27  27  26  22  33  36  
  Greatest Support         28   | 20  20  10  21  21  21  21  27  27  27  23  28  28  
  Greatest Overweight (x)  4    | .   1   1   .   .   .   .   .   .   .   .   4   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   1   
Largest Inventory Capacity 8    | 8   8   8   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | 7   8   7   5   5   5   5   5   5   5   5   5   5   
  Most Carried             8    | 5   3   8   5   5   5   5   5   5   5   5   5   3   
  Average Carried          4    | 2   2   5   4   4   5   5   4   4   5   4   3   1   
  Final Capacity           8    | 8   8   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            5    | 2   3   4   5   5   5   5   3   5   5   5   .   2   

 Class Distribution 
--------------------
 39% | Sprinter
 26% | Hacker-Sprinter
 16% | Derelict-Mutant
 13% | Mutant
  3% | Commander-Sprinter

 Dominant Class 
----------------
          Mutant | -10/Materials
          Mutant | -9/Materials
 Hacker-Sprinter | -8/Materials
 Hacker-Sprinter | -8/Storage
 Hacker-Sprinter | -8/Recycling
 Hacker-Sprinter | -8/Scraptown
        Sprinter | -6/Factory
        Sprinter | -6/Lower Caves
        Sprinter | -6/Lower Caves
        Sprinter | -6/Zion
        Sprinter | -5/Proximity Caves
 Derelict-Mutant | -5/Factory

 Resources                      | -11  -10  -9   -8   -8   -8   -8   -6   -6   -6   -6   -5   -5   
-----------                Run  | Yrd  Mat  Mat  Mat  Sto  Rec  Scr  Fac  Low  Low  Zio  Pro  Fac  
Matter Collected           1763 | 232  52   57   .    157  30   .    .    65   .    113  1021 36   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            557  | .    58   81   .    153  .    .    .    .    .    .    229  36   
  Parts                    30   | .    1    11   .    7    .    .    .    .    .    .    9    2    
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      27   | .    .    .    .    .    .    .    .    .    .    .    27   .    
  Prevented                5    | .    .    .    .    .    .    .    .    .    .    .    5    .    

 Kills                          | -11 -10 -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac 
Combat Hostiles Destroyed  13   | .   1   5   .   3   .   .   .   .   .   .   4   .   
  Guns                     2    | .   1   .   .   .   .   .   .   .   .   .   1   .   
  Cannons                  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  AOE                      9    | .   .   5   .   2   .   .   .   .   .   .   2   .   
Classes Destroyed          5    | .   1   1   .   2   .   .   .   .   .   .   .   1   
  Worker                   1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Watcher                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Swarmer                  3    | .   .   3   .   .   .   .   .   .   .   .   .   .   
  Grunt                    9    | .   1   2   .   2   .   .   .   .   .   .   4   .   
  Sentry                   1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
Best Kill Streak           3    | .   1   3   .   3   .   .   .   .   .   .   2   1   
  Combat Bots Only         3    | .   1   3   .   2   .   .   .   .   .   .   2   .   
Max Kills in Single Turn   3    | .   1   3   .   3   .   .   .   .   .   .   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   3   .   2   .   .   .   .   .   .   1   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   -8   -8   -6   -6   -6   -6   -5   -5   
--------                   Run  | Yrd  Mat  Mat  Mat  Sto  Rec  Scr  Fac  Low  Low  Zio  Pro  Fac  
Hostile Shots Fired        289  | .    14   55   2    3    .    .    6    .    14   .    179  16   
  Missed                   117  | .    2    24   2    1    .    .    1    .    6    .    78   3    
Damage Taken               2991 | .    164  416  .    44   55   .    111  .    97   .    1872 232  
  Core                     1060 | .    44   192  .    .    21   .    30   .    13   .    727  33   
  Absorbed by Shields      97   | .    .    .    .    .    .    .    .    .    .    .    64   33   
  Ignored by Resistances   35   | .    .    .    .    .    .    .    13   .    22   .    .    .    
  Regen/Repaired (Parts)   66   | .    .    .    .    .    .    .    .    .    .    66   .    .    
Core Remaining (%)         67   | 100  82   52   .    .    .    96   .    .    .    .    9    .    
Volleys Fired              38   | .    10   4    .    5    .    .    .    .    .    .    12   7    
  Largest                  2    | .    2    2    .    1    .    .    .    .    .    .    2    2    
  Hottest                  129  | .    60   50   .    63   .    .    .    .    .    .    129  129  
Shots Fired                61   | .    19   5    .    5    .    .    .    .    .    .    20   12   
  Gun                      50   | .    19   3    .    .    .    .    .    .    .    .    16   12   
  Cannon                   4    | .    .    .    .    4    .    .    .    .    .    .    .    .    
  Launcher                 5    | .    .    2    .    1    .    .    .    .    .    .    2    .    
  Special                  2    | .    .    .    .    .    .    .    .    .    .    .    2    .    
  Kinetic                  13   | .    10   3    .    .    .    .    .    .    .    .    .    .    
  Thermal                  22   | .    9    .    .    .    .    .    .    .    .    .    8    5    
  Explosive                5    | .    .    2    .    1    .    .    .    .    .    .    2    .    
  Electromagnetic          19   | .    .    .    .    4    .    .    .    .    .    .    8    7    
  Robot Hit Streak         12   | .    9    3    .    2    .    .    .    .    .    .    12   4    
  Robot Miss Streak        3    | .    1    1    .    .    .    .    .    .    .    .    1    3    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           49   | .    15   3    .    2    2    .    .    .    3    .    17   7    
  Core Hits                37   | .    3    6    .    5    .    .    .    .    .    .    18   5    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              5    | .    .    .    .    .    2    .    .    .    3    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            5    | .    .    .    .    .    2    .    .    .    3    .    .    .    
    Combat Hostiles        5    | .    .    .    .    .    2    .    .    .    3    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           1512 | .    181  304  .    244  .    .    .    .    .    .    670  113  
  Guns                     581  | .    181  8    .    .    .    .    .    .    .    .    279  113  
  Cannons                  23   | .    .    .    .    23   .    .    .    .    .    .    .    .    
  Explosions               908  | .    .    296  .    221  .    .    .    .    .    .    391  .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  98   | .    90   8    .    .    .    .    .    .    .    .    .    .    
  Thermal                  251  | .    91   .    .    .    .    .    .    .    .    .    94   66   
  Explosive                908  | .    .    296  .    221  .    .    .    .    .    .    391  .    
  Electromagnetic          255  | .    .    .    .    23   .    .    .    .    .    .    185  47   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         2    | .    .    2    .    .    .    .    1    1    1    1    .    2    
  Average Corruption       1    | .    .    2    .    .    .    .    1    1    1    1    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  9    | .    .    5    .    .    .    .    .    3    1    .    .    .    
    Message Errors         5    | .    .    2    .    .    .    .    .    3    .    .    .    .    
    Heat Flow Errors       1    | .    .    1    .    .    .    .    .    .    .    .    .    .    
    Parts Fused            1    | .    .    1    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      2    | .    .    1    .    .    .    .    .    .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        259  | .    63   259  .    34   14   .    44   209  11   .    144  36   
  Average Temperature      58   | .    35   118  .    14   10   .    14   90   11   .    32   18   
  Received Heat Transfer   1162 | .    93   138  .    27   30   .    .    .    27   .    847  .    
  Effects                  1    | .    .    .    .    .    .    .    .    1    .    .    .    .    
    Energy Bleed           1    | .    .    .    .    .    .    .    .    1    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    .    .    .    .    .    .    1    .    
  Combat Hostiles          1    | .    .    .    .    .    .    .    .    .    .    .    1    .    
  Parts Fried              2    | .    .    .    .    .    .    .    .    .    .    .    2    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         496  | .    200  .    .    .    .    .    .    .    .    .    185  111  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac 
Peak Influence             754  | .   60  394 166 754 295 .   65  .   .   .   .   287 
  Initial                  294  | .   .   25  166 69  294 .   .   .   .   .   .   250 
  Average                  240  | .   29  156 166 474 290 .   23  .   .   .   .   262 
Maximum Alert Level        3    | .   .   1   .   3   1   .   .   .   .   .   .   1   
  Low Security (%)         39   | 100 100 55  100 16  .   .   100 .   .   .   .   .   
  Level 1                  47   | .   .   44  .   25  100 .   .   .   .   .   .   100 
  Level 2                  7    | .   .   .   .   34  .   .   .   .   .   .   .   .   
  Level 3                  5    | .   .   .   .   22  .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          4    | .   1   1   .   1   .   .   .   .   .   .   1   .   
  Investigation            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            2    | .   1   1   .   .   .   .   .   .   .   .   .   .   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Garrison                 1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  
---------                  Run  | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac 
Distress Signals           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              107  | .   6   20  4   13  .   .   7   .   8   .   44  5   
  Peak Tracking Total      17   | .   3   5   4   6   .   .   11  .   8   .   17  4   
  Tactical Retreats        16   | .   1   3   .   1   .   .   1   .   2   .   8   .   

 Traps                          | -11 -10 -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac 
Traps Triggered            3    | .   .   1   .   .   .   .   2   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             12   | .   6   .   .   .   .   .   6   .   .   .   .   .   
  Reused                   1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   1   .   .   .   .   .   .   .   .   .   2   .   

 Machines                       | -11 -10 -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  
----------                 Run  | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac 
Machines Disabled          3    | .   .   1   .   2   .   .   .   .   .   .   .   .   
  Max in Single Turn       1    | .   .   1   .   1   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  
---------                  Run  | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac 
Machines Accessed          24   | .   1   2   .   8   3   6   1   1   2   .   .   .   
  Terminals                13   | .   1   2   .   7   1   .   1   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
Total Hacks                103  | .   3   3   .   15  28  40  4   1   9   .   .   .   
  Successful               94   | .   1   2   .   11  27  40  3   1   9   .   .   .   
  Failed                   9    | .   2   1   .   4   1   .   1   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   5    | .   .   1   .   2   2   .   .   .   .   .   .   .   
  Terminals                35   | .   3   3   .   13  4   .   4   .   8   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   2   .   .   .   .   .   .   .   .   
Terminal Hacks             90   | .   1   2   .   8   26  40  3   1   9   .   .   .   
  Record                   73   | .   .   .   .   .   24  40  1   .   8   .   .   .   
  Open Door                2    | .   .   .   .   .   .   .   .   1   1   .   .   .   
  Branch Access Points     1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Fabricator Index         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Reprogram Traps          2    | .   1   .   .   .   .   .   1   .   .   .   .   .   
  Patrol Status            1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Zone Layout              6    | .   .   1   .   4   .   .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   2   .   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Coupler Status           1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
Unauthorized Hacks         2    | .   .   .   .   1   1   .   .   .   .   .   .   .   
  Terminals                2    | .   .   .   .   1   1   .   .   .   .   .   .   .   
    Assimilate             1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
    Botnet                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         6    | .   .   1   .   3   1   .   1   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   .   .   .   .   .   .   3   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   14   | .   .   .   .   .   .   .   .   .   .   14  .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  
------------               Run  | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             3    | .   .   .   .   .   .   .   .   .   .   .   3   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -8   -8   -8   -6   -6   -6   -6   -5   -5   
--------                   Run  | Yrd  Mat  Mat  Mat  Sto  Rec  Scr  Fac  Low  Low  Zio  Pro  Fac  
Total Allies               20   | .    .    .    .    11   .    .    .    .    .    6    3    .    
  Largest Group            10   | .    .    .    .    10   1    .    .    .    .    6    6    .    
  Highest-Rated Group      173  | .    .    .    .    173  10   .    .    .    .    158  158  .    
  Highest-Rated Ally       49   | .    .    .    .    29   10   .    .    .    .    31   49   .    
Total Orders               1    | .    .    .    .    1    .    .    .    .    .    .    .    .    
  ROAM                     1    | .    .    .    .    1    .    .    .    .    .    .    .    .    
Ally Attacks               132  | .    .    .    .    93   .    .    .    .    .    .    39   .    
  Total Damage             1917 | .    .    .    .    1264 .    .    .    .    .    .    653  .    
  Kills                    21   | .    .    .    .    16   .    .    .    .    .    .    5    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              1    | .    .    .    .    .    1    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   .   .   .   .   .   .   .   2   1   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -8   -8   -8   -6   -6   -6   -6   -5   -5   
-------------              Run  | Yrd  Mat  Mat  Mat  Sto  Rec  Scr  Fac  Low  Low  Zio  Pro  Fac  
Turns Passed               3130 | 40   117  322  57   296  70   559  66   203  129  481  472  318  
Spaces Moved               6472 | 33   86   459  149  489  133  1914 209  669  426  1250 536  119  
  Core                     98   | 7    .    .    .    .    .    .    .    .    .    .    91   .    
  Treads                   195  | .    .    .    .    .    .    .    .    .    .    .    76   119  
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   315  | 26   86   203  .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   5864 | .    .    256  149  489  133  1914 209  669  426  1250 369  .    
  Fastest Speed            26   | 50   80   32   29   29   29   29   26   27   27   30   27   240  
  Average Speed            38   | 73   81   59   29   29   29   29   26   27   27   30   61   240  
  Slowest Speed            250  | 80   95   95   32   29   29   29   27   27   30   30   250  240  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            10   | .    .    4    .    2    .    .    1    1    .    .    2    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       45   | 3    25   40   14   73   27   94   11   73   63   88   70   5    
  Regions Visited          12
    Branch Regions         7
  Pre-discovered Areas     2    | .    .    .    .    .    .    .    .    .    2    .    .    .    
  Known Exits Taken        6    | .    .    .    .    1    1    1    1    1    .    .    1    .    
  Unknown Exits Taken      6    | 1    1    1    1    .    .    .    .    .    1    1    .    .    
Scrap Searched             14   | .    .    .    .    .    .    5    .    4    1    2    2    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          35   | .    .    14   .    12   .    .    .    .    .    .    9    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      35   | .    .    14   .    12   .    .    .    .    .    .    9    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -8   -8   -8   -6   -6   -6   -6   -5   -5   
---------                  Run  | Yrd  Mat  Mat  Mat  Sto  Rec  Scr  Fac  Low  Low  Zio  Pro  Fac  
Total                      7038 | 48   113  500  162  640  162  1917 217  689  435  1355 661  139  
  Wait                     399  | 2    17   12   .    118  28   .    2    17   2    101  96   4    
  Move                     6442 | 32   85   451  148  484  132  1913 206  666  425  1249 532  119  
  Hop                      8    | .    .    3    .    2    .    .    1    1    .    .    1    .    
  Pick Up                  55   | 8    1    11   5    12   .    .    3    3    .    2    5    5    
  Fast Attach              8    | .    .    .    2    1    .    1    .    .    1    1    2    .    
  Attach                   35   | 6    .    5    4    2    .    .    5    .    .    .    10   3    
  Detach                   1    | .    .    .    1    .    .    .    .    .    .    .    .    .    
  Swap                     9    | .    .    4    .    3    .    1    .    1    .    .    .    .    
  Drop                     36   | .    .    10   2    13   .    2    .    1    4    2    1    1    
  Fire                     38   | .    10   4    .    5    .    .    .    .    .    .    12   7    
  Melee                    5    | .    .    .    .    .    2    .    .    .    3    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   2    | .    .    .    .    .    .    .    .    .    .    .    2    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-8/Storage
-8/Recycling
-8/Scraptown (discovered 2 exits: *Fac x2)
-6/Factory
-6/Lower Caves
-6/Lower Caves
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 2 exits: Upp x2)

 History 
---------
 Turn | Location           | Event
   20 | -11/Scrapyard      | Discovered new exit (range 15)
   41 | -11/Scrapyard      | Entered Materials
  145 | -10/Materials      | Discovered new exit (range 16)
  158 | -10/Materials      | Entered another Materials area
  158 | -9/Materials       | Evolved 2 slots: Utility x2
  357 | -9/Materials       | Build established: Mutant
  475 | -9/Materials       | Discovered new exit (range 16)
  480 | -9/Materials       | Entered another Materials area
  480 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  481 | -8/Materials       | Discovered new exit (range 9)
  537 | -8/Materials       | Entered Storage
  567 | -8/Storage         | Assisted by bots powering up and referring to "LRC-V3"
  612 | -8/Storage         | Identified exit to Recycling
  633 | -8/Storage         | Lost 4 allies
  675 | -8/Storage         | Met 01-MTF
  677 | -8/Storage         | Garrison activated, responded to threat
  717 | -8/Storage         | Lost 4 allies
  833 | -8/Storage         | Entered Recycling
  833 | -8/Recycling       | Accompanied by 2 allies (01-MTF)
  834 | -8/Recycling       | Met a Zionite searching for Scraptown
  858 | -8/Recycling       | Scanned before Scraplab entrance
  896 | -8/Recycling       | Entered Scraplab
  899 | -8/Recycling       | Discovered new exit (range 3)
  900 | -8/Recycling       | Identified exit to Scraptown
  903 | -8/Recycling       | Entered Scraptown
  923 | -8/Scraptown       | Lost 3 allies
  945 | -8/Scraptown       | Visited UFD Registry
  952 | -8/Scraptown       | Visited The Evicted
  959 | -8/Scraptown       | Visited CPS Storage
  968 | -8/Scraptown       | Visited Cyclists
  973 | -8/Scraptown       | Build established: Hacker-Sprinter
 1024 | -8/Scraptown       | Heard Great Nut preacher, LISTEN AND RECITE!
 1049 | -8/Scraptown       | Visited Shadow of the Wyrm
 1060 | -8/Scraptown       | Visited Cave Peace
 1070 | -8/Scraptown       | Visited TADAMA
 1088 | -8/Scraptown       | Discovered new exit (range 5)
 1090 | -8/Scraptown       | Identified exit to Factory
 1142 | -8/Scraptown       | Visited Red Mages
 1215 | -8/Scraptown       | Registered with UFD as "Metaface"
 1222 | -8/Scraptown       | Visited Curators Association
 1236 | -8/Scraptown       | Visited Junk Repository
 1245 | -8/Scraptown       | Visited Junk Repository
 1261 | -8/Scraptown       | Visited Observation Area
 1278 | -8/Scraptown       | Discovered exit to Factory (range 5)
 1301 | -8/Scraptown       | Visited A0-MCA Data Center
 1303 | -8/Scraptown       | Given an A rating by A0-MCA
 1307 | -8/Scraptown       | Found A0-MCA's Component Scanner
 1320 | -8/Scraptown       | Visited Scrapoid Pod Storage
 1338 | -8/Scraptown       | Visited Junk Cannon Lab
 1348 | -8/Scraptown       | Visited Abandonware Association
 1353 | -8/Scraptown       | Learned abandonware demo "MELTYB.EXE"
 1462 | -8/Scraptown       | Entered Factory
 1462 | -6/Factory         | Evolved 4 slots: Power x1, Propulsion x1, Utility x2
 1516 | -6/Factory         | Discovered new exit (range 7)
 1527 | -6/Factory         | Identified exit to Lower Caves
 1528 | -6/Factory         | Entered Lower Caves
 1544 | -6/Lower Caves     | Spotted B-75 Beast
 1591 | -6/Lower Caves     | Build established: Sprinter
 1650 | -6/Lower Caves     | Discovered new exit (range 6)
 1652 | -6/Lower Caves     | Identified exit to Lower Caves
 1731 | -6/Lower Caves     | Entered another Lower Caves area
 1741 | -6/Lower Caves     | Encountered a Warlord checkpoint
 1742 | -6/Lower Caves     | Learned 4 Factory zone layouts
 1794 | -6/Lower Caves     | Spotted B-75 Beast
 1804 | -6/Lower Caves     | Learned Research terminal intel
 1804 | -6/Lower Caves     | Learned location of 1 exit from Proximity Caves
 1804 | -6/Lower Caves     | Learned location of Armory (-4)
 1809 | -6/Lower Caves     | Attracted the attention of an 0b10 base
 1843 | -6/Lower Caves     | Discovered new exit (range 4)
 1851 | -6/Lower Caves     | Found Heart of Steel
 1860 | -6/Lower Caves     | Entered Zion
 1876 | -6/Zion            | Given the Hacking Drone Bay
 1883 | -6/Zion            | System corruption cleaned by Quarantine Array
 2001 | -6/Zion            | Visited the Megawrench Repair Shop
 2001 | -6/Zion            | Megawrench repaired 4 parts
 2066 | -6/Zion            | Gained Derelict followers
 2111 | -6/Zion            | Turned away by Imprinter
 2220 | -6/Zion            | Discovered new exit (range 15)
 2223 | -6/Zion            | Gained Derelict followers
 2341 | -6/Zion            | Entered Proximity Caves
 2341 | -5/Proximity Caves | Accompanied by 6 allies
 2342 | -5/Proximity Caves | Identified exit to Factory
 2452 | -5/Proximity Caves | Spotter reported a threat
 2486 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost
 2518 | -5/Proximity Caves | Lost 5 allies
 2574 | -5/Proximity Caves | Core integrity fell below 50%
 2592 | -5/Proximity Caves | Core integrity fell below 20%
 2618 | -5/Proximity Caves | Lost 12 parts (1p4n5u2w)
 2661 | -5/Proximity Caves | Learned 4 Factory zone layouts
 2813 | -5/Proximity Caves | Entered Factory
 2813 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 2814 | -5/Factory         | Identified exit to Upper Caves
 2919 | -5/Factory         | Build established: Derelict-Mutant
 3131 | -5/Factory         | Self-destructed

 Last Messages 
---------------
02991_ ALERT: All DSF locations entering
  lockdown mode.
02992_ W-25 Informer destroyed.
02995_ Acquired 36 matter.
02999_ Acquired Imp. Sensor Array.
03011_ R-10 Processor collects Corrupted Visual
  Processing Unit.
03017_ Component scanned: Cld. Pulse Rifle.
03025_ Acquired Hvy. Flail.
03107_ Acquired Imp. Cooling System.
03108_ Dropped Adv. Heat Sink.
03118_ Mak. Cloaking Device destroyed.
03119_ R-10 Processor collects Adv. Heat Sink.
03120_ Mak. Power Source destroyed.
03128_ P-70 Sage resets R-10 Processor, system
  corruption cleaned.
03129_ Shield Generator destroyed.
03130_ Reaction Control System destroyed.
03130_ P-70 Sage resets P-70 Sage, system
  corruption cleaned.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
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| ??????# ????????????????#   """  #   #    """ #??? |
| ??????# ????????????????#        #   #        #??? |
| ??????# #######################+##   #        #??? |
| ??????#                              +        #??? |
| ??????#                              #        #??? |
| ??????#                       ?      ###########?? |
| ??????#                      ?       #????????# ?? |
| ##########+################# ######+#######???# ?? |
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|            #?????#           # "T"        #???# ?? |
|            #?????#       @   # " "        #???# ?? |
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|            #?????#   p   T"  #???????????????????? |
|            #?????#       ""  #???????????????????? |
|            #?????##          #???????????????????? |
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| ########?????????????????????????????????????????? |
| #????????????????????????????????????????????????? |
| #????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           67
Energy Generation          28
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           15
Terrain Scan Density       10
Cloak Strength             3
Additional Mass Support    9
Armor Coverage             225
Resistance: KI             20
Evasion (%)                64
Recoil Reduction           1
Offensive Hacking          20

 Item Schematics 
-----------------
           Imp. Plasma Cutter | -6/Zion | Archive
             Hvy. Machine Gun | -6/Zion | Archive
           Adv. Plasma Cannon | -6/Zion | Archive
            Fusion Compressor | -6/Zion | Archive
            Imp. System Guard | -6/Zion | Archive
              Cloaking Device | -6/Zion | Archive
       Field Propulsion Drive | -6/Zion | Archive
                    Drone Bay | -6/Zion | Archive
           Lrn. Proton Cannon | -6/Zion | Archive
 Imp. Proton Missile Launcher | -6/Zion | Archive
           Adv. Cryofiber Web | -6/Zion | Archive
         Imp. Remote Datajack | -6/Zion | Archive
                     Arm. Leg | -6/Zion | Archive
             Hpw. Shock Rifle | -6/Zion | Archive

 Robot Schematics 
------------------
 A-02 Transporter | -6/Zion | Archive
    A-15 Conveyor | -6/Zion | Archive
   T-07 Excavator | -6/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DataJunkTube
  Manual?         0
Play Time         02:32:09
  Cumulative      94.4 hours
  Start           2024.12.24 @ 13:08:58
  End             2024.12.24 @ 15:54:51
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          77
  Rogue           77
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             40
Gallery%          45
Achievement%      38
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              48/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 36cec9f1-0d5b-4c26-b3da-8e09053d081e