Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.24 @ 15:54:51 Player: Fazzonamite Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (15) 75 Value Destroyed (574) 574 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (1160) 1160 TOTAL SCORE: 6969 Bonus ------- High Alert Combat Kills 33 Follower Combat Kills 527 Registered with UFD 300 Met Imprinter 300 Cogmind --------- Core Integrity 967/1000 Matter 276/300 Energy 55/150 System Corruption 2% Temperature Cool (0) Movement Treading (160) Location -5/Factory Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine > --- PROPULSION (5) --- Medium Treads > --- UTILITY (8) ------ Improved Cooling System Improved Sensor Array Layered Medium Armor Plating A0-MCA's Component Scanner > --- WEAPON (2) ------- Heavy Riot Gun Heavy Laser > --- INVENTORY (5) ---- Power Amplifier Heavy Flail Peak State ------------ > --- POWER ------------ Micro Nuclear Core Makeshift Power Source > --- PROPULSION ------- VTOL Module VTOL Module Cesium-ion Thruster Nuclear Pulse Thruster > --- UTILITY ---------- Advanced Weight Redist. System Structural Scanner Hacking Suite A0-MCA's Component Scanner Heart of Steel > --- WEAPON ----------- Mini Grenade Launcher Improved Remote Datajack > --- INVENTORY -------- Advanced Heat Sink Makeshift Cloaking Device Layered Light Armor Plating Shield Generator Heavy Riot Gun [Rating: 70] Favorites ----------- Power Micro Nuclear Core Engine Makeshift Power Source Power Core Micro Nuclear Core Propulsion VTOL Module Treads Medium Treads Wheel Wheel Flight Unit VTOL Module Utility Hacking Suite Device Advanced Weight Redist. System Storage Small Storage Unit Processor A0-MCA's Component Scanner Hackware Hacking Suite Protection Reactive Plating Weapon Mini Grenade Launcher Energy Gun Small Laser Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Launcher Mini Grenade Launcher Special Weapon Improved Remote Datajack Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Slots Evolved 10 | . . 2 2 . . . 4 . . . . 2 Power 1 | . . . . . . . 1 . . . . . Propulsion 3 | . . . 1 . . . 1 . . . . 1 Utility 6 | . . 2 1 . . . 2 . . . . 1 Weapon . | . . . . . . . . . . . . . Parts Attached 52 | 6 . 9 6 6 . 2 5 1 1 1 12 3 Power 7 | 1 . 1 1 . . . 1 . . 1 2 . Engine 5 | 1 . 1 . . . . . . . 1 2 . Core 2 | . . . 1 . . . 1 . . . . . Reactor . | . . . . . . . . . . . . . Propulsion 11 | 2 . 2 1 1 . 1 2 . . . 2 . Treads 1 | . . . . . . . . . . . 1 . Leg . | . . . . . . . . . . . . . Wheel 2 | 2 . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 8 | . . 2 1 1 . 1 2 . . . 1 . Utility 23 | 1 . 3 4 2 . 1 2 1 1 . 5 3 Device 12 | . . . 2 . . . 2 1 1 . 3 3 Storage 1 | 1 . . . . . . . . . . . . Processor 3 | . . . 1 1 . 1 . . . . . . Hackware 2 | . . 2 . . . . . . . . . . Protection 5 | . . 1 1 1 . . . . . . 2 . Artifact . | . . . . . . . . . . . . . Weapon 11 | 2 . 3 . 3 . . . . . . 3 . Energy Gun 4 | 1 . . . 1 . . . . . . 2 . Energy Cannon 1 | . . . . 1 . . . . . . . . Ballistic Gun 2 | 1 . 1 . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher 2 | . . 2 . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . . 1 . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . 1 . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . . Parts Lost 20 | . 1 . . . . . 1 . 2 . 12 4 Power 2 | . . . . . . . . . . . 1 1 Propulsion 7 | . 1 . . . . . 1 . 1 . 4 . Utility 8 | . . . . . . . . . . . 5 3 Weapon 3 | . . . . . . . . . 1 . 2 . Highest Loss Streak 12 | . 1 . . . . . 1 . 2 . 12 4 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 80 | . 83 58 86 97 100 100 93 100 90 71 62 65 Engine 4 | . 14 7 . . . . . . . 5 7 10 Core 5 | . . . 9 9 9 9 13 13 10 6 2 . Wheel 1 | . 26 7 . . . . . . . . . . Flight 17 | . . 7 27 27 27 27 26 26 23 20 10 . Device 14 | . . . 16 16 9 9 13 20 20 20 17 24 Storage 1 | . 14 7 . . . . . . . . . . Processor 6 | . . . 1 1 9 11 13 13 12 6 6 5 Hackware 8 | . . 7 18 18 18 15 6 6 6 6 2 . Protection 4 | . . . 5 9 9 9 6 6 5 . 2 5 Energy Gun 3 | . 14 6 . 3 . . . . . . 3 11 Ballistic Gun 1 | . 14 10 . . . . . . . . . . Launcher 5 | . . 5 9 9 9 9 6 6 6 6 2 . Special Melee Weapon 2 | . . . . . 9 9 6 6 3 . . . Peak Build Rating 70 | 6 6 15 26 31 29 35 46 50 56 61 70 54 Average Rating 38 | 3 5 8 22 26 29 30 42 47 48 60 51 50 On Entrance 31 | . 6 5 14 25 29 29 35 46 50 56 61 47 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 36 | 13 13 15 15 21 18 18 27 27 26 22 33 36 Greatest Support 28 | 20 20 10 21 21 21 21 27 27 27 23 28 28 Greatest Overweight (x) 4 | . 1 1 . . . . . . . . 4 1 Average Overweight (x) . | . . . . . . . . . . . . 1 Largest Inventory Capacity 8 | 8 8 8 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 7 8 7 5 5 5 5 5 5 5 5 5 5 Most Carried 8 | 5 3 8 5 5 5 5 5 5 5 5 5 3 Average Carried 4 | 2 2 5 4 4 5 5 4 4 5 4 3 1 Final Capacity 8 | 8 8 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 2 3 4 5 5 5 5 3 5 5 5 . 2 Class Distribution -------------------- 39% | Sprinter 26% | Hacker-Sprinter 16% | Derelict-Mutant 13% | Mutant 3% | Commander-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hacker-Sprinter | -8/Materials Hacker-Sprinter | -8/Storage Hacker-Sprinter | -8/Recycling Hacker-Sprinter | -8/Scraptown Sprinter | -6/Factory Sprinter | -6/Lower Caves Sprinter | -6/Lower Caves Sprinter | -6/Zion Sprinter | -5/Proximity Caves Derelict-Mutant | -5/Factory Resources | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Matter Collected 1763 | 232 52 57 . 157 30 . . 65 . 113 1021 36 Remotely . | . . . . . . . . . . . . . Salvage Created 557 | . 58 81 . 153 . . . . . . 229 36 Parts 30 | . 1 11 . 7 . . . . . . 9 2 Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 27 | . . . . . . . . . . . 27 . Prevented 5 | . . . . . . . . . . . 5 . Kills | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 13 | . 1 5 . 3 . . . . . . 4 . Guns 2 | . 1 . . . . . . . . . 1 . Cannons 1 | . . . . 1 . . . . . . . . AOE 9 | . . 5 . 2 . . . . . . 2 . Classes Destroyed 5 | . 1 1 . 2 . . . . . . . 1 Worker 1 | . . . . 1 . . . . . . . . Watcher 1 | . . . . . . . . . . . . 1 Swarmer 3 | . . 3 . . . . . . . . . . Grunt 9 | . 1 2 . 2 . . . . . . 4 . Sentry 1 | . . . . 1 . . . . . . . . Best Kill Streak 3 | . 1 3 . 3 . . . . . . 2 1 Combat Bots Only 3 | . 1 3 . 2 . . . . . . 2 . Max Kills in Single Turn 3 | . 1 3 . 3 . . . . . . 1 1 Gunslinging . | . . . . . . . . . . . . . Exploded 3 | . . 3 . 2 . . . . . . 1 . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Hostile Shots Fired 289 | . 14 55 2 3 . . 6 . 14 . 179 16 Missed 117 | . 2 24 2 1 . . 1 . 6 . 78 3 Damage Taken 2991 | . 164 416 . 44 55 . 111 . 97 . 1872 232 Core 1060 | . 44 192 . . 21 . 30 . 13 . 727 33 Absorbed by Shields 97 | . . . . . . . . . . . 64 33 Ignored by Resistances 35 | . . . . . . . 13 . 22 . . . Regen/Repaired (Parts) 66 | . . . . . . . . . . 66 . . Core Remaining (%) 67 | 100 82 52 . . . 96 . . . . 9 . Volleys Fired 38 | . 10 4 . 5 . . . . . . 12 7 Largest 2 | . 2 2 . 1 . . . . . . 2 2 Hottest 129 | . 60 50 . 63 . . . . . . 129 129 Shots Fired 61 | . 19 5 . 5 . . . . . . 20 12 Gun 50 | . 19 3 . . . . . . . . 16 12 Cannon 4 | . . . . 4 . . . . . . . . Launcher 5 | . . 2 . 1 . . . . . . 2 . Special 2 | . . . . . . . . . . . 2 . Kinetic 13 | . 10 3 . . . . . . . . . . Thermal 22 | . 9 . . . . . . . . . 8 5 Explosive 5 | . . 2 . 1 . . . . . . 2 . Electromagnetic 19 | . . . . 4 . . . . . . 8 7 Robot Hit Streak 12 | . 9 3 . 2 . . . . . . 12 4 Robot Miss Streak 3 | . 1 1 . . . . . . . . 1 3 Penetration Max . | . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . Shots Hit Robots 49 | . 15 3 . 2 2 . . . 3 . 17 7 Core Hits 37 | . 3 6 . 5 . . . . . . 18 5 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . . Melee Attacks 5 | . . . . . 2 . . . 3 . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 5 | . . . . . 2 . . . 3 . . . Combat Hostiles 5 | . . . . . 2 . . . 3 . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 1512 | . 181 304 . 244 . . . . . . 670 113 Guns 581 | . 181 8 . . . . . . . . 279 113 Cannons 23 | . . . . 23 . . . . . . . . Explosions 908 | . . 296 . 221 . . . . . . 391 . Melee . | . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . Kinetic 98 | . 90 8 . . . . . . . . . . Thermal 251 | . 91 . . . . . . . . . 94 66 Explosive 908 | . . 296 . 221 . . . . . . 391 . Electromagnetic 255 | . . . . 23 . . . . . . 185 47 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 2 | . . 2 . . . . 1 1 1 1 . 2 Average Corruption 1 | . . 2 . . . . 1 1 1 1 . 1 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 9 | . . 5 . . . . . 3 1 . . . Message Errors 5 | . . 2 . . . . . 3 . . . . Heat Flow Errors 1 | . . 1 . . . . . . . . . . Parts Fused 1 | . . 1 . . . . . . . . . . Data Loss (minor) 2 | . . 1 . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 259 | . 63 259 . 34 14 . 44 209 11 . 144 36 Average Temperature 58 | . 35 118 . 14 10 . 14 90 11 . 32 18 Received Heat Transfer 1162 | . 93 138 . 27 30 . . . 27 . 847 . Effects 1 | . . . . . . . . 1 . . . . Energy Bleed 1 | . . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . 1 . Parts Fried 2 | . . . . . . . . . . . 2 . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . Heat Transferred 496 | . 200 . . . . . . . . . 185 111 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Peak Influence 754 | . 60 394 166 754 295 . 65 . . . . 287 Initial 294 | . . 25 166 69 294 . . . . . . 250 Average 240 | . 29 156 166 474 290 . 23 . . . . 262 Maximum Alert Level 3 | . . 1 . 3 1 . . . . . . 1 Low Security (%) 39 | 100 100 55 100 16 . . 100 . . . . . Level 1 47 | . . 44 . 25 100 . . . . . . 100 Level 2 7 | . . . . 34 . . . . . . . . Level 3 5 | . . . . 22 . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 4 | . 1 1 . 1 . . . . . . 1 . Investigation . | . . . . . . . . . . . . . Extermination . | . . . . . . . . . . . . . Reinforcement 2 | . 1 1 . . . . . . . . . . Assault 1 | . . . . . . . . . . . 1 . Garrison 1 | . . . . 1 . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Distress Signals 1 | . . . . . . . . . . . 1 . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 107 | . 6 20 4 13 . . 7 . 8 . 44 5 Peak Tracking Total 17 | . 3 5 4 6 . . 11 . 8 . 17 4 Tactical Retreats 16 | . 1 3 . 1 . . 1 . 2 . 8 . Traps | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Traps Triggered 3 | . . 1 . . . . 2 . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed 12 | . 6 . . . . . 6 . . . . . Reused 1 | . 1 . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 3 | . 1 . . . . . . . . . 2 . Machines | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Machines Disabled 3 | . . 1 . 2 . . . . . . . . Max in Single Turn 1 | . . 1 . 1 . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Machines Accessed 24 | . 1 2 . 8 3 6 1 1 2 . . . Terminals 13 | . 1 2 . 7 1 . 1 . 1 . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . Total Hacks 103 | . 3 3 . 15 28 40 4 1 9 . . . Successful 94 | . 1 2 . 11 27 40 3 1 9 . . . Failed 9 | . 2 1 . 4 1 . 1 . . . . . Catastrophic . | . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 5 | . . 1 . 2 2 . . . . . . . Terminals 35 | . 3 3 . 13 4 . 4 . 8 . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 2 | . . . . 2 . . . . . . . . Terminal Hacks 90 | . 1 2 . 8 26 40 3 1 9 . . . Record 73 | . . . . . 24 40 1 . 8 . . . Open Door 2 | . . . . . . . . 1 1 . . . Branch Access Points 1 | . . . . 1 . . . . . . . . Emergency Access Points 1 | . . . . . 1 . . . . . . . Fabricator Index 1 | . . . . . 1 . . . . . . . Locate Traps 1 | . . . . 1 . . . . . . . . Reprogram Traps 2 | . 1 . . . . . 1 . . . . . Patrol Status 1 | . . . . 1 . . . . . . . . Recall Investigation 1 | . . 1 . . . . . . . . . . Registered Components 1 | . . . . 1 . . . . . . . . Zone Layout 6 | . . 1 . 4 . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . 2 . . . . . . . . Seal Access 1 | . . . . 1 . . . . . . . . Coupler Status 1 | . . . . 1 . . . . . . . . Unauthorized Hacks 2 | . . . . 1 1 . . . . . . . Terminals 2 | . . . . 1 1 . . . . . . . Assimilate 1 | . . . . 1 . . . . . . . . Botnet 1 | . . . . . 1 . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 6 | . . 1 . 3 1 . 1 . . . . . Full Trace Events . | . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . 3 . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 14 | . . . . . . . . . . 14 . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . . . . 3 . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Total Allies 20 | . . . . 11 . . . . . 6 3 . Largest Group 10 | . . . . 10 1 . . . . 6 6 . Highest-Rated Group 173 | . . . . 173 10 . . . . 158 158 . Highest-Rated Ally 49 | . . . . 29 10 . . . . 31 49 . Total Orders 1 | . . . . 1 . . . . . . . . ROAM 1 | . . . . 1 . . . . . . . . Ally Attacks 132 | . . . . 93 . . . . . . 39 . Total Damage 1917 | . . . . 1264 . . . . . . 653 . Kills 21 | . . . . 16 . . . . . . 5 . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted 1 | . . . . . 1 . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . . . 2 1 1 . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Turns Passed 3130 | 40 117 322 57 296 70 559 66 203 129 481 472 318 Spaces Moved 6472 | 33 86 459 149 489 133 1914 209 669 426 1250 536 119 Core 98 | 7 . . . . . . . . . . 91 . Treads 195 | . . . . . . . . . . . 76 119 Legs . | . . . . . . . . . . . . . Wheels 315 | 26 86 203 . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 5864 | . . 256 149 489 133 1914 209 669 426 1250 369 . Fastest Speed 26 | 50 80 32 29 29 29 29 26 27 27 30 27 240 Average Speed 38 | 73 81 59 29 29 29 29 26 27 27 30 61 240 Slowest Speed 250 | 80 95 95 32 29 29 29 27 27 30 30 250 240 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 10 | . . 4 . 2 . . 1 1 . . 2 . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 45 | 3 25 40 14 73 27 94 11 73 63 88 70 5 Regions Visited 12 Branch Regions 7 Pre-discovered Areas 2 | . . . . . . . . . 2 . . . Known Exits Taken 6 | . . . . 1 1 1 1 1 . . 1 . Unknown Exits Taken 6 | 1 1 1 1 . . . . . 1 1 . . Scrap Searched 14 | . . . . . . 5 . 4 1 2 2 . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 35 | . . 14 . 12 . . . . . . 9 . Melee . | . . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . . AOE 35 | . . 14 . 12 . . . . . . 9 . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Total 7038 | 48 113 500 162 640 162 1917 217 689 435 1355 661 139 Wait 399 | 2 17 12 . 118 28 . 2 17 2 101 96 4 Move 6442 | 32 85 451 148 484 132 1913 206 666 425 1249 532 119 Hop 8 | . . 3 . 2 . . 1 1 . . 1 . Pick Up 55 | 8 1 11 5 12 . . 3 3 . 2 5 5 Fast Attach 8 | . . . 2 1 . 1 . . 1 1 2 . Attach 35 | 6 . 5 4 2 . . 5 . . . 10 3 Detach 1 | . . . 1 . . . . . . . . . Swap 9 | . . 4 . 3 . 1 . 1 . . . . Drop 36 | . . 10 2 13 . 2 . 1 4 2 1 1 Fire 38 | . 10 4 . 5 . . . . . . 12 7 Melee 5 | . . . . . 2 . . . 3 . . . Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire 2 | . . . . . . . . . . . 2 . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage -8/Recycling -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: Upp x2) History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 15) 41 | -11/Scrapyard | Entered Materials 145 | -10/Materials | Discovered new exit (range 16) 158 | -10/Materials | Entered another Materials area 158 | -9/Materials | Evolved 2 slots: Utility x2 357 | -9/Materials | Build established: Mutant 475 | -9/Materials | Discovered new exit (range 16) 480 | -9/Materials | Entered another Materials area 480 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 481 | -8/Materials | Discovered new exit (range 9) 537 | -8/Materials | Entered Storage 567 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 612 | -8/Storage | Identified exit to Recycling 633 | -8/Storage | Lost 4 allies 675 | -8/Storage | Met 01-MTF 677 | -8/Storage | Garrison activated, responded to threat 717 | -8/Storage | Lost 4 allies 833 | -8/Storage | Entered Recycling 833 | -8/Recycling | Accompanied by 2 allies (01-MTF) 834 | -8/Recycling | Met a Zionite searching for Scraptown 858 | -8/Recycling | Scanned before Scraplab entrance 896 | -8/Recycling | Entered Scraplab 899 | -8/Recycling | Discovered new exit (range 3) 900 | -8/Recycling | Identified exit to Scraptown 903 | -8/Recycling | Entered Scraptown 923 | -8/Scraptown | Lost 3 allies 945 | -8/Scraptown | Visited UFD Registry 952 | -8/Scraptown | Visited The Evicted 959 | -8/Scraptown | Visited CPS Storage 968 | -8/Scraptown | Visited Cyclists 973 | -8/Scraptown | Build established: Hacker-Sprinter 1024 | -8/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 1049 | -8/Scraptown | Visited Shadow of the Wyrm 1060 | -8/Scraptown | Visited Cave Peace 1070 | -8/Scraptown | Visited TADAMA 1088 | -8/Scraptown | Discovered new exit (range 5) 1090 | -8/Scraptown | Identified exit to Factory 1142 | -8/Scraptown | Visited Red Mages 1215 | -8/Scraptown | Registered with UFD as "Metaface" 1222 | -8/Scraptown | Visited Curators Association 1236 | -8/Scraptown | Visited Junk Repository 1245 | -8/Scraptown | Visited Junk Repository 1261 | -8/Scraptown | Visited Observation Area 1278 | -8/Scraptown | Discovered exit to Factory (range 5) 1301 | -8/Scraptown | Visited A0-MCA Data Center 1303 | -8/Scraptown | Given an A rating by A0-MCA 1307 | -8/Scraptown | Found A0-MCA's Component Scanner 1320 | -8/Scraptown | Visited Scrapoid Pod Storage 1338 | -8/Scraptown | Visited Junk Cannon Lab 1348 | -8/Scraptown | Visited Abandonware Association 1353 | -8/Scraptown | Learned abandonware demo "MELTYB.EXE" 1462 | -8/Scraptown | Entered Factory 1462 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 1516 | -6/Factory | Discovered new exit (range 7) 1527 | -6/Factory | Identified exit to Lower Caves 1528 | -6/Factory | Entered Lower Caves 1544 | -6/Lower Caves | Spotted B-75 Beast 1591 | -6/Lower Caves | Build established: Sprinter 1650 | -6/Lower Caves | Discovered new exit (range 6) 1652 | -6/Lower Caves | Identified exit to Lower Caves 1731 | -6/Lower Caves | Entered another Lower Caves area 1741 | -6/Lower Caves | Encountered a Warlord checkpoint 1742 | -6/Lower Caves | Learned 4 Factory zone layouts 1794 | -6/Lower Caves | Spotted B-75 Beast 1804 | -6/Lower Caves | Learned Research terminal intel 1804 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 1804 | -6/Lower Caves | Learned location of Armory (-4) 1809 | -6/Lower Caves | Attracted the attention of an 0b10 base 1843 | -6/Lower Caves | Discovered new exit (range 4) 1851 | -6/Lower Caves | Found Heart of Steel 1860 | -6/Lower Caves | Entered Zion 1876 | -6/Zion | Given the Hacking Drone Bay 1883 | -6/Zion | System corruption cleaned by Quarantine Array 2001 | -6/Zion | Visited the Megawrench Repair Shop 2001 | -6/Zion | Megawrench repaired 4 parts 2066 | -6/Zion | Gained Derelict followers 2111 | -6/Zion | Turned away by Imprinter 2220 | -6/Zion | Discovered new exit (range 15) 2223 | -6/Zion | Gained Derelict followers 2341 | -6/Zion | Entered Proximity Caves 2341 | -5/Proximity Caves | Accompanied by 6 allies 2342 | -5/Proximity Caves | Identified exit to Factory 2452 | -5/Proximity Caves | Spotter reported a threat 2486 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 2518 | -5/Proximity Caves | Lost 5 allies 2574 | -5/Proximity Caves | Core integrity fell below 50% 2592 | -5/Proximity Caves | Core integrity fell below 20% 2618 | -5/Proximity Caves | Lost 12 parts (1p4n5u2w) 2661 | -5/Proximity Caves | Learned 4 Factory zone layouts 2813 | -5/Proximity Caves | Entered Factory 2813 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2814 | -5/Factory | Identified exit to Upper Caves 2919 | -5/Factory | Build established: Derelict-Mutant 3131 | -5/Factory | Self-destructed Last Messages --------------- 02991_ ALERT: All DSF locations entering lockdown mode. 02992_ W-25 Informer destroyed. 02995_ Acquired 36 matter. 02999_ Acquired Imp. Sensor Array. 03011_ R-10 Processor collects Corrupted Visual Processing Unit. 03017_ Component scanned: Cld. Pulse Rifle. 03025_ Acquired Hvy. Flail. 03107_ Acquired Imp. Cooling System. 03108_ Dropped Adv. Heat Sink. 03118_ Mak. Cloaking Device destroyed. 03119_ R-10 Processor collects Adv. Heat Sink. 03120_ Mak. Power Source destroyed. 03128_ P-70 Sage resets R-10 Processor, system corruption cleaned. 03129_ Shield Generator destroyed. 03130_ Reaction Control System destroyed. 03130_ P-70 Sage resets P-70 Sage, system corruption cleaned. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? # #?????????#?? | | ??????????????????????? # #?????????#?? | | ???????????????????????########### #?????????#?? | | ????????????????????????# # #?????????#?? | | ????????????????????????# """ # #???????????? | | ????????????????????????# """ # ##########??? | | ????????????????????????# """ # # #??? | | ????????????????????????# # # """ #??? | | ????????????????????????# """ + + """ #??? | | ??????#?????????????????# """ # # R" #??? | | ??????# ????????????????# """ # # """ #??? | | ??????# ????????????????# # # #??? | | ??????# #######################+## # #??? | | ??????# + #??? | | ??????# # #??? | | ??????# ? ###########?? | | ??????# ? #????????# ?? | | ##########+################# ######+#######???# ?? | | #?????########### # """ #???# ?? | | #?????# # "T" #???# ?? | | #?????# @ # " " #???# ?? | | ![ #?????+ !!! # #???# ?? | | !! #?????# !!! # #???# ?? | | !! #?????# !!! # """"""""" #???# ?? | | #?????# "" # #???# ?? | | #?????# p T" #???????????????????? | | #?????# "" #???????????????????? | | #?????## #???????????????????? | | #????? p +???????????????????? | | ! #???? p ###+####???????????????????? | | ######+#####???# #####???????????????????????????? | | ??????? ????????????????????????????????? | | ###+####?????????????????????????????????????????? | | ? #?????????????????????????????????????????? | | ? #?????????????????????????????????????????? | | ! #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | ########?????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 28 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Cloak Strength 3 Additional Mass Support 9 Armor Coverage 225 Resistance: KI 20 Evasion (%) 64 Recoil Reduction 1 Offensive Hacking 20 Item Schematics ----------------- Imp. Plasma Cutter | -6/Zion | Archive Hvy. Machine Gun | -6/Zion | Archive Adv. Plasma Cannon | -6/Zion | Archive Fusion Compressor | -6/Zion | Archive Imp. System Guard | -6/Zion | Archive Cloaking Device | -6/Zion | Archive Field Propulsion Drive | -6/Zion | Archive Drone Bay | -6/Zion | Archive Lrn. Proton Cannon | -6/Zion | Archive Imp. Proton Missile Launcher | -6/Zion | Archive Adv. Cryofiber Web | -6/Zion | Archive Imp. Remote Datajack | -6/Zion | Archive Arm. Leg | -6/Zion | Archive Hpw. Shock Rifle | -6/Zion | Archive Robot Schematics ------------------ A-02 Transporter | -6/Zion | Archive A-15 Conveyor | -6/Zion | Archive T-07 Excavator | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DataJunkTube Manual? 0 Play Time 02:32:09 Cumulative 94.4 hours Start 2024.12.24 @ 13:08:58 End 2024.12.24 @ 15:54:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 77 Rogue 77 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 40 Gallery% 45 Achievement% 38 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 36cec9f1-0d5b-4c26-b3da-8e09053d081e