Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.21 @ 21:11:41 Player: Epsilon 11 Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (128) 640 Value Destroyed (5356) 5356 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (804) 804 TOTAL SCORE: 10680 Bonus ------- Pacifist 200 High Alert Combat Kills 404 Entered Garrisons 200 Cogmind --------- Core Integrity 20/850 Matter 270/300 Energy 100/100 System Corruption 11% Temperature Cool (0) Movement Core (200) Ox3 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Medium Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Fission Core Light Antimatter Reactor Structural Scanner Improved Datajack CPS Tube (2) Peak State ------------ > --- POWER ------------ Angular Momentum Engine Fission Core > --- PROPULSION ------- Improved Medium Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Advanced Targeting Computer Core Analyzer Layered Medium Armor Plating Reflective Plating Force Field > --- WEAPON ----------- Gauss Rifle Gauss Rifle Coil Gun > --- INVENTORY -------- Fission Core Light Antimatter Reactor Improved Medium Treads Structural Scanner Cooled Pulse Rifle Plasma Cannon Missile Launcher Improved Datajack CPS Tube Heavy Flail [Rating: 67] Favorites ----------- Power Fission Core Engine Improved Ion Engine Power Core Fission Core Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility Advanced Targeting Computer Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Layered Medium Armor Plating Weapon Gauss Rifle Energy Gun Cooled Pulse Rifle Energy Cannon Particle Cannon Ballistic Gun Gauss Rifle Launcher Mini Grenade Launcher Impact Weapon Great Maul Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Mat Sto Gar Rec Scr Fac Slots Evolved 8 | . . 2 2 . . . . 4 Power 1 | . . . . . . . . 1 Propulsion 1 | . . . . . . . . 1 Utility 5 | . . 2 2 . . . . 1 Weapon 1 | . . . . . . . . 1 Parts Attached 78 | 6 2 16 4 17 14 1 2 16 Power 8 | 1 . 1 . 2 2 . . 2 Engine 7 | 1 . 1 . 2 1 . . 2 Core 1 | . . . . . 1 . . . Reactor . | . . . . . . . . . Propulsion 17 | 2 . 2 2 6 1 . . 4 Treads 15 | . . 2 2 6 1 . . 4 Leg . | . . . . . . . . . Wheel 2 | 2 . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 27 | 1 . 7 2 5 5 1 . 6 Device 11 | . . 2 . 2 3 1 . 3 Storage 2 | 1 . . 1 . . . . . Processor 3 | . . 2 . . 1 . . . Hackware . | . . . . . . . . . Protection 11 | . . 3 1 3 1 . . 3 Artifact . | . . . . . . . . . Weapon 26 | 2 2 6 . 4 6 . 2 4 Energy Gun 6 | 2 . 1 . . 1 . 1 1 Energy Cannon 3 | . . 1 . 1 1 . . . Ballistic Gun 10 | . 2 1 . 2 3 . . 2 Ballistic Cannon . | . . . . . . . . . Launcher 3 | . . 2 . . 1 . . . Special Weapon . | . . . . . . . . . Impact Weapon 3 | . . 1 . 1 . . . 1 Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 . Unidentified Prototypes 4 | . 1 . . 1 1 . . 1 Parts Lost 31 | . . 3 . 4 2 1 . 21 Power 2 | . . . . . . . . 2 Propulsion 7 | . . 2 . . 1 . . 4 Utility 14 | . . . . 4 1 1 . 8 Weapon 8 | . . 1 . . . . . 7 Highest Loss Streak 19 | . . 1 . 2 1 1 . 19 To Critical Strikes . | . . . . . . . . . Average Backups 8 | 1 5 7 5 9 9 9 9 9 Power 1 | . . . 1 1 1 1 1 1 Propulsion . | 1 2 2 1 . . . . . Utility 1 | . . 1 . 1 1 2 2 1 Weapon 4 | . 3 3 3 6 5 5 5 3 Tool/Special . | . . . . . . . . . Unused Backups 11 | . . 3 . 2 2 . . 4 Power 4 | . . . . 1 1 . . 2 Propulsion . | . . . . . . . . . Utility 2 | . . 1 . 1 . . . . Weapon 4 | . . 2 . . 1 . . 1 Tool/Special 1 | . . . . . . . . 1 Average Slot Usage (%) 95 | . 85 98 97 89 95 100 99 94 Engine 6 | . 14 11 8 9 4 . . 5 Core 3 | . . . . . 4 9 9 5 Treads 18 | . . 20 18 18 18 18 18 18 Device 14 | . . 11 17 18 9 14 18 15 Storage 9 | . 14 11 9 9 9 9 9 6 Processor 12 | . . 10 9 9 13 18 18 12 Protection 10 | . . 9 17 8 17 12 9 8 Energy Cannon 1 | . . 5 7 1 . . . . Ballistic Gun 14 | . 14 13 6 13 16 18 14 15 Peak Build Rating 67 | 6 11 17 21 33 42 43 39 67 Average Rating 32 | 4 8 15 19 27 36 39 38 60 On Entrance 22 | . 6 11 17 21 33 41 39 38 Naked Turns . | . . . . . . . . . Heaviest Build 66 | 12 14 27 40 46 43 43 38 66 Greatest Support 90 | 32 32 40 40 42 42 42 42 90 Greatest Overweight (x) 1 | . . 1 . 1 1 1 . . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 10 10 Average Capacity 9 | 6 8 8 9 10 10 10 10 10 Most Carried 10 | 3 8 8 9 10 10 10 10 10 Average Carried 8 | 2 5 7 6 9 9 9 9 9 Final Capacity 10 | 8 8 8 10 10 10 10 10 10 Final Carried 10 | 3 8 8 9 10 10 9 10 5 Class Distribution -------------------- 69% | Mutant 20% | Scavenger-Mutant 7% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Mutant | -8/Garrison Mutant | -8/Recycling Mutant | -8/Scraptown Gunner | -6/Factory Resources | -11 -10 -9 -8 -8 -8 -8 -8 -6 ----------- Run | Yrd Mat Mat Mat Sto Gar Rec Scr Fac Matter Collected 3635 | 227 . 557 109 907 922 286 30 597 Remotely . | . . . . . . . . . Salvage Created 4940 | . . 1130 109 1252 1018 314 . 1117 Parts 303 | . . 94 6 70 45 12 . 76 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 2 | . . . . . . 1 . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Mat Sto Gar Rec Scr Fac Combat Hostiles Destroyed 108 | . . 32 2 25 26 2 . 21 Guns 73 | . . 12 1 21 20 2 . 17 Cannons 11 | . . 6 1 4 . . . . AOE 24 | . . 14 . . 6 . . 4 Classes Destroyed 15 | . . 10 . . 2 1 . 2 Worker 6 | . . 2 . 1 . . . 3 Builder 5 | . . 2 . 1 . . . 2 Recycler 2 | . . . . . . 2 . . Mechanic 1 | . . 1 . . . . . . Operator 2 | . . 2 . . . . . . Watcher 4 | . . 2 . . 2 . . . Swarmer 23 | . . 10 . 3 6 . . 4 Grunt 41 | . . 13 . 9 13 . . 6 Brawler 2 | . . 1 . . . . . 1 Duelist 2 | . . 1 . 1 . . . . Protector 1 | . . . . . . . . 1 Sentry 30 | . . 7 2 12 3 2 . 4 Specialist 2 | . . . . . 2 . . . Hunter 5 | . . . . . 2 . . 3 Programmer 2 | . . . . . . . . 2 Best Kill Streak 10 | . . 10 2 6 6 4 . 6 Combat Bots Only 7 | . . 7 2 6 6 2 . 5 Max Kills in Single Turn 3 | . . 3 1 1 3 2 . 3 Gunslinging 1 | . . . . . . . . 1 Exploded 3 | . . 2 . . 3 . . 2 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -8 -6 -------- Run | Yrd Mat Mat Mat Sto Gar Rec Scr Fac Hostile Shots Fired 813 | . 4 90 2 147 148 22 . 400 Missed 231 | . 2 30 1 40 43 9 . 106 Hits 582 | . 2 60 1 107 105 13 . 294 Melee 9 | . . 7 . 2 . . . . Projectile 573 | . 2 53 1 105 105 13 . 294 Critical Strikes 21 | . . 3 . 5 2 1 . 10 Part Disruptions 3 | . . . . . . . . 3 Damage Taken 8055 | . 20 1015 61 1693 1374 157 . 3735 Core 1366 | . 10 178 . 155 193 . . 830 Absorbed by Shields 503 | . . . . . . 39 . 464 Ignored by Resistances 186 | . . . . . . . . 186 Regen/Repaired (Parts) 545 | . . 82 179 284 . . . . Core Remaining (%) 71 | 100 96 55 . . . . 36 . Volleys Fired 302 | . . 57 3 101 90 10 . 41 Largest 3 | . . 2 2 2 2 2 . 3 Hottest 136 | . . 108 91 91 80 56 . 136 Shots Fired 616 | . . 107 6 199 168 22 . 114 Gun 536 | . . 73 3 169 160 22 . 109 Cannon 59 | . . 22 3 30 2 . . 2 Launcher 21 | . . 12 . . 6 . . 3 Special . | . . . . . . . . . Kinetic 513 | . . 65 3 169 160 22 . 94 Thermal 82 | . . 30 3 30 2 . . 17 Explosive 21 | . . 12 . . 6 . . 3 Electromagnetic . | . . . . . . . . . Robot Hit Streak 26 | . . 26 11 25 19 16 . 21 Robot Miss Streak 3 | . . 3 . 3 3 2 . 2 Penetration Max 2 | . . . . . . 1 . 2 Secondary Targets 11 | . . 1 . 1 3 1 . 5 Max Gunslinging Chain 1 | . . 1 . 1 1 1 . 1 Shots Hit Robots 449 | . . 77 5 156 106 15 2 88 Core Hits 243 | . . 59 3 50 52 7 . 72 Critical Kills 6 | . . . . 2 1 . . 3 Critical Parts Destroyed 4 | . . . . 1 . . . 3 Critical Strikes 10 | . . . . 3 1 . . 6 Destroy 7 | . . . . 2 1 . . 4 Smash 3 | . . . . 1 . . . 2 Melee Attacks 31 | . . 2 . 7 4 . 2 16 Impact 29 | . . 2 . 7 4 . . 16 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 3 | . . . . 1 . . 2 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 11862 | . . 2871 89 2849 2333 360 . 3360 Guns 6856 | . . 779 27 2209 1689 360 . 1792 Cannons 912 | . . 287 62 511 . . . 52 Explosions 3760 | . . 1797 . . 644 . . 1319 Melee 297 | . . . . 113 . . . 184 Ramming 37 | . . 8 . 16 . . . 13 Kinetic 6510 | . . 687 27 2209 1689 360 . 1538 Thermal 1693 | . . 814 62 511 . . . 306 Explosive 3325 | . . 1362 . . 644 . . 1319 Electromagnetic . | . . . . . . . . . Impact 297 | . . . . 113 . . . 184 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 11 | . . . . 4 4 4 . 11 Average Corruption 3 | . . . . 2 4 4 . 6 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 47 | . . . . 11 23 12 . 1 Message Errors 9 | . . . . . 6 3 . . Matter Fused 8 | . . . . 1 5 2 . . Heat Flow Errors 7 | . . . . 2 3 2 . . Energy Discharges 5 | . . . . 2 2 1 . . Parts Rejected 1 | . . . . . . 1 . . Data Loss (minor) 6 | . . . . 3 2 1 . . Data Loss (major) 2 | . . . . 1 . . . 1 Misfires 5 | . . . . . 3 2 . . Alerts 2 | . . . . 1 1 . . . Weapon Failures 2 | . . . . 1 1 . . . Overload Shots 2 | . . . . . . . . 2 Overflow Damage 406 | . . 184 . 117 35 . . 70 Projectiles 4 | . . . . 4 . . . . Explosions 219 | . . 184 . . 35 . . . Melee 183 | . . . . 113 . . . 70 Knockbacks 2 | . . . . . . . . 2 Impact 2 | . . . . . . . . 2 Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 232 | . . 176 . . . . . 56 Shots 7 | . . 6 . . . . . 1 Rammed 4 | . . 1 . 2 . . . 1 Targets Rammed 4 | . . 1 . 2 . . . 1 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 243 | . . 81 9 223 243 196 . 33 Average Temperature 47 | . . 16 5 73 42 103 . 12 Received Heat Transfer 1967 | . 6 249 . 756 531 65 . 360 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . . . 1 . . . 1 Impact Corruptions 6 | . . . . 2 . . . 4 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . . 2 . . . . . . Heat Transferred 2537 | . . 968 111 925 . . . 533 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Mat Sto Gar Rec Scr Fac Maximum Alert Level 3 | . . 2 1 1 3 2 . 1 Low Security (%) 34 | 100 100 9 64 59 5 . . 65 Level 1 28 | . . 28 35 40 22 . . 34 Level 2 26 | . . 61 . . 16 100 . . Level 3 10 | . . . . . 55 . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 1081 | . . 585 247 363 1081 503 . 363 Initial 486 | . . . 247 66 122 486 . . Average 332 | . . 387 189 190 659 452 . 127 Influence Increases 3963 | . . 1153 70 885 979 165 . 711 Destroy 0b10 Robot/C 2140 | . . 640 40 500 520 40 . 400 Destroy 0b10 Robot/NC 105 | . . 40 . 10 10 15 . 30 Destroy Leader 454 | . . 144 20 160 20 . . 110 Successful Hack 141 | . . 43 10 29 14 20 . 25 Select Force Hacks 120 | . . 30 . . . 90 . . Disable Machine 225 | . . 90 . 60 . . . 75 Anti-Garrison Action 300 | . . . . . 300 . . . Destroy Structure 223 | . . 106 . 6 55 . . 56 Lose Combat Pursuer 255 | . . 60 . 120 60 . . 15 Influence Decreases 3770 | . . 568 498 853 87 843 403 518 Entered New Map 1494 | . . . 338 91 67 595 403 . Time Decay 1796 | . . 548 160 542 . 238 . 308 Lost Part 300 | . . 20 . 40 20 10 . 210 Lost Ally 30 | . . . . 30 . . . . Purge Threat 150 | . . . . 150 . . . . Squads Dispatched 13 | . . 4 . 4 . . . 5 Investigation 1 | . . 1 . . . . . . Extermination 2 | . . . . . . . . 2 Reinforcement 3 | . . . . 1 . . . 2 Assault 3 | . . 3 . . . . . . Garrison 4 | . . . . 3 . . . 1 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 Stealth | -11 -10 -9 -8 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Mat Mat Sto Gar Rec Scr Fac Distress Signals 8 | . . 3 . 3 . . . 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 174 | . 5 54 4 36 31 2 . 42 Peak Tracking Total 15 | . 6 8 2 6 5 2 . 15 Tactical Retreats 14 | . . 3 . 7 3 . . 1 Traps | -11 -10 -9 -8 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Mat Sto Gar Rec Scr Fac Traps Triggered 8 | . . . 1 4 3 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -8 -6 ---------- Run | Yrd Mat Mat Mat Sto Gar Rec Scr Fac Machines Disabled 20 | . . 6 . 4 5 . . 5 Max in Single Turn 3 | . . 3 . 1 1 . . 3 Garrison Relay 5 | . . . . . 5 . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Mat Mat Sto Gar Rec Scr Fac Machines Accessed 44 | . 1 9 2 12 4 6 . 10 Terminals 28 | . 1 7 . 8 4 3 . 5 Fabricators 1 | . . . . . . . . 1 Repair Stations 6 | . . 1 1 2 . . . 2 Recycling Units 5 | . . . . 1 . 3 . 1 Scanalyzers 3 | . . 1 1 . . . . 1 Garrison Access 1 | . . . . 1 . . . . Total Hacks 140 | . 2 34 14 34 9 16 . 31 Successful 86 | . 1 23 13 21 1 10 . 17 Failed 53 | . 1 10 1 13 8 6 . 14 Catastrophic 11 | . . 3 . 4 1 1 . 2 Database Lockouts 1 | . . 1 . . . . . . Manual 67 | . 2 24 . 16 1 10 . 14 Terminals 89 | . 2 29 . 24 9 12 . 13 Fabricators 2 | . . . . . . . . 2 Repair Stations 24 | . . 2 8 8 . . . 6 Recycling Units 8 | . . . . 1 . 4 . 3 Scanalyzers 16 | . . 3 6 . . . . 7 Garrison Access 1 | . . . . 1 . . . . Terminal Hacks 20 | . . 8 . 5 1 6 . . Part Schematic 1 | . . . . . . 1 . . Robot Schematic 1 | . . . . . . 1 . . Robot Analysis 4 | . . 2 . . . 2 . . Prototype ID Bank 3 | . . 2 . 1 . . . . Open Door 1 | . . . . 1 . . . . Branch Access Points 1 | . . 1 . . . . . . Terminal Index 1 | . . 1 . . . . . . Recycling Unit Index 1 | . . . . . . 1 . . Alert Level 1 | . . . . . . 1 . . Unreport Threat 1 | . . . . 1 . . . . Locate Traps 1 | . . 1 . . . . . . Hauler Manifests 2 | . . . . 2 . . . . Registered Components 1 | . . 1 . . . . . . Patrol Navigation 1 | . . . . . 1 . . . Fabricator Hacks 1 | . . . . . . . . 1 Network Status 1 | . . . . . . . . 1 Repair Station Hacks 18 | . . 2 8 6 . . . 2 Scan Component 10 | . . 1 4 3 . . . 2 Repair 8 | . . 1 4 3 . . . . Recycling Unit Hacks 3 | . . . . 1 . 1 . 1 Report Inventory 3 | . . . . 1 . 1 . 1 Scanalyzer 14 | . . 2 5 . . . . 7 Insert Component 7 | . . 1 2 . . . . 4 Analyze 7 | . . 1 3 . . . . 3 Garrison Access Hacks 1 | . . . . 1 . . . . Unlock Access 1 | . . . . 1 . . . . Unauthorized Hacks 29 | . 1 11 . 8 . 3 . 6 Terminals 23 | . 1 10 . 8 . . . 4 Assimilate 1 | . . 1 . . . . . . Botnet 7 | . . 4 . 2 . . . 1 Operators 1 | . . . . 1 . . . . Skim 14 | . 1 5 . 5 . . . 3 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 5 | . . . . . . 3 . 2 Monitor 1 | . . . . . . . . 1 Recyclers 1 | . . . . . . . . 1 Tunnel 3 | . . . . . . 3 . . Scanalyzers 1 | . . 1 . . . . . . Extract 1 | . . 1 . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . Used 1 | . . 1 . . . . . . Hacking Detections 33 | . . 7 1 9 4 3 . 9 Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . 1 . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 11 | . . 5 2 . . 1 . 3 Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 8 | . . 1 4 3 . . . . Time 305 | . . 25 128 152 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 6 | . . 1 2 . . . . 3 Part Schematics Acquired 6 | . . 1 2 . . . . 3 Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -8 -6 ------------ Run | Yrd Mat Mat Mat Sto Gar Rec Scr Fac Used RIF Installer . | . . . . . . . . . Robots Hacked 2 | . . . . . . . 2 . Non-combat . | . . . . . . . . . Combat 2 | . . . . . . . 2 . Robot Hacks Applied 2 | . . . . . . . 2 . parse_system 2 | . . . . . . . 2 . Relay Couplers Released 17 | . . . . . 17 . . . Machine Destruction 17 | . . . . . 17 . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -8 -6 -------- Run | Yrd Mat Mat Mat Sto Gar Rec Scr Fac Total Allies 1 | . . 1 . . . . . . Largest Group 1 | . . 1 . . . . . . Highest-Rated Group 10 | . . 10 . . . . . . Highest-Rated Ally 10 | . . 10 . . . . . . Initial Warlord ECA Mod 19 | . . . . . . 7 7 5 Total Orders 9 | . . 3 . 6 . . . . STAY 2 | . . 2 . . . . . . ROAM 1 | . . . . 1 . . . . FOLLOW 1 | . . 1 . . . . . . EXPLORE 5 | . . . . 5 . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Mat Sto Gar Rec Scr Fac Active Infowar (turns) 3895 | . . 166 334 1134 4 306 1070 881 Structural 3895 | . . 166 334 1134 4 306 1070 881 Robot Analysis Total 4 | . . 2 . . . 2 . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches 6 | . . . . 6 . . . . Drone Recoveries 2 | . . . . 2 . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -8 -6 ------------- Run | Yrd Mat Mat Mat Sto Gar Rec Scr Fac Turns Passed 7739 | 56 136 1779 335 1548 1206 514 1070 1095 Spaces Moved 3468 | 44 130 648 97 536 517 280 675 541 Core 1 | 1 . . . . . . . . Treads 3200 | . . 554 97 536 517 280 675 541 Legs . | . . . . . . . . . Wheels 267 | 43 130 94 . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 100 100 160 157 157 157 157 155 Average Speed 163 | 98 100 152 160 186 182 170 157 159 Slowest Speed 245 | 100 100 160 160 245 237 237 157 160 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 46 | 3 32 70 13 96 74 54 54 19 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 8 | . . . . 5 . 3 . . Known Exits Taken 5 | . . 1 1 1 . 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . Scrap Searched 3 | . . . . . . . 3 . Spaces Dug 11 | . . 2 . 3 2 . . 4 Terrain Destroyed 226 | . . 133 . 3 37 . . 53 Melee 11 | . . 2 . 3 2 . . 4 Projectile 1 | . . . . . . . . 1 AOE 214 | . . 131 . . 35 . . 48 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Mat Mat Sto Gar Rec Scr Fac Total 4987 | 53 136 1321 268 923 653 295 686 652 Wait 944 | 1 . 566 153 218 2 . . 4 Move 3461 | 43 129 647 96 536 516 279 674 541 Hop . | . . . . . . . . . Pick Up 41 | 3 3 10 4 9 3 . 3 6 Fast Attach 51 | 6 2 10 3 11 9 1 2 7 Attach 21 | . . 3 2 4 2 1 . 9 Detach 6 | . 2 1 . . 2 . . 1 Swap 66 | . . 12 5 17 13 2 1 16 Drop 56 | . . 12 2 16 12 . 4 10 Fire 302 | . . 57 3 101 90 10 . 41 Melee 31 | . . 2 . 7 4 . 2 16 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 4 | . . 1 . 2 . . . 1 Escape Stasis . | . . . . . . . . . Rewire 2 | . . . . . . 2 . . Trap . | . . . . . . . . . Miscellaneous 2 | . . . . 2 . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials (discovered 2 exits: *Sto x2) -8/Storage (discovered 3 exits: *Fac / Rec / Gar) -8/Garrison (discovered 3 exits: *Rec x3) -8/Recycling (discovered 2 exits: Fac / *Scr) -8/Scraptown -6/Factory (discovered 2 exits: Fac / Low) History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 16) 57 | -11/Scrapyard | Entered Materials 191 | -10/Materials | Discovered new exit (range 3) 193 | -10/Materials | Entered another Materials area 193 | -9/Materials | Evolved 2 slots: Utility x2 302 | -9/Materials | Build established: Mutant 356 | -9/Materials | Destroyed 7 combat bots 678 | -9/Materials | Build established: Scavenger-Mutant 710 | -9/Materials | Discovered new exit (range 16) 911 | -9/Materials | Repaired Imp. Assault Rifle 1080 | -9/Materials | Discovered new exit (range 12) 1262 | -9/Materials | Identified exit to Mines 1313 | -9/Materials | Central database locked down 1393 | -9/Materials | First assault squad dispatched 1400 | -9/Materials | Learned location of 1 exit from Recycling 1460 | -9/Materials | Discovered new exit (range 16) 1476 | -9/Materials | Identified exit to Materials 1733 | -9/Materials | Learned 4 Recycling zone layouts 1779 | -9/Materials | Learned 2 Storage zone layouts 1972 | -9/Materials | Entered another Materials area 1972 | -8/Materials | Evolved 2 slots: Utility x2 1973 | -8/Materials | Identified exit to Storage 2096 | -8/Materials | Repaired Med. Armor Plating 2129 | -8/Materials | Repaired Mni. Grenade Launcher 2162 | -8/Materials | Repaired Imp. Ion Engine 2196 | -8/Materials | Repaired Particle Cannon 2255 | -8/Materials | Build established: Mutant 2307 | -8/Materials | Entered Storage 2308 | -8/Storage | Identified exit to Recycling 2821 | -8/Storage | Garrison activated, responded to threat 3057 | -8/Storage | Learned location of Zion (-6) 3104 | -8/Storage | Learned Factory stockpile data 3139 | -8/Storage | Loaded intel: 1 garrison access location 3164 | -8/Storage | Learned location of Extension (-5) 3181 | -8/Storage | Learned 2 Lower Caves zone layouts 3189 | -8/Storage | Identified exit to Factory 3200 | -8/Storage | Learned location of 2 exits from Factory 3394 | -8/Storage | Repaired Enh. Autogun 3456 | -8/Storage | Repaired Enh. Autogun 3741 | -8/Storage | Repaired Hrd. Light Armor Plating 3855 | -8/Storage | Identified exit to Garrison 3855 | -8/Storage | Entered Garrison 3860 | -8/Garrison | Garrison Relay disabled 3895 | -8/Garrison | Triggered checkpoint 3949 | -8/Garrison | Garrison Relay disabled 4025 | -8/Garrison | Triggered checkpoint 4113 | -8/Garrison | Discovered exit to Recycling (range 12) 4179 | -8/Garrison | Triggered checkpoint 4188 | -8/Garrison | Garrison Relay disabled 4255 | -8/Garrison | Triggered checkpoint 4391 | -8/Garrison | Core integrity fell below 50% 4557 | -8/Garrison | Discovered exit to Recycling (range 10) 4597 | -8/Garrison | Triggered checkpoint 4704 | -8/Garrison | Garrison Relay disabled 4803 | -8/Garrison | Triggered checkpoint 4893 | -8/Garrison | Triggered checkpoint 4940 | -8/Garrison | Garrison Relay disabled 5042 | -8/Garrison | Discovered exit to Recycling (range 9) 5061 | -8/Garrison | Entered Recycling 5062 | -8/Recycling | Identified exit to Factory 5063 | -8/Recycling | Identified exit to Scraptown 5539 | -8/Recycling | Scanned before Scraplab entrance 5561 | -8/Recycling | Entered Scraplab 5575 | -8/Recycling | Entered Scraptown 5575 | -8/Scraptown | System corruption cleaned by C-Scrubber 5812 | -8/Scraptown | Discovered exit to Factory (range 13) 5986 | -8/Scraptown | Visited Cyclists 6014 | -8/Scraptown | Visited Comm Corps 6083 | -8/Scraptown | Visited Spacefarers 6156 | -8/Scraptown | Visited Cave Peace 6432 | -8/Scraptown | Visited TADAMA 6479 | -8/Scraptown | Visited Awakened 6645 | -8/Scraptown | Entered Factory 6645 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 6646 | -6/Factory | Identified exit to Lower Caves 6646 | -6/Factory | Identified exit to Factory 7557 | -6/Factory | Spotted B-75 Beast 7686 | -6/Factory | Cargo convoy interrupted 7688 | -6/Factory | Garrison activated, responded to threat 7726 | -6/Factory | Core integrity fell below 50% 7727 | -6/Factory | System corruption reached 10% 7735 | -6/Factory | Core integrity fell below 20% 7740 | -6/Factory | Self-destructed Last Messages --------------- 07723_ Slug penetrates Wall. 07725_ K-01 Serf collects debris. 07726_ Slug penetrates Wall. 07728_ Wall collapses. 07728_ K-01 Serf collects debris. 07731_ Penetrated by Slug. 07732_ K-01 Serf cleans the Power Conduit. 07732_ K-01 Serf collects debris. 07734_ Penetrated by Slug. 07734_ Core Analyzer destroyed. 07735_ Destroyed Weapon Cycler. 07735_ X-67 Chaingunner system corrupted by crushing effect. 07735_ K-01 Serf cleans the Power Conduit. 07735_ K-01 Serf collects debris. 07737_ Penetrated by Slug. 07737_ X-67 Chaingunner knocked back. 07739_ Hvy. Flail destroyed. 07739_ K-01 Serf cleans the Power Conduit. 07740_ R-10 Processor collects Gravmag System. 07740_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????######??###?????????????????? | | ?????????????????????######??###?????????????????? | | ?????????????????????## ?? ?????????????????? | | ?????????????????????## ?? ???? ????????????? | | ???????????? ????????## ?? ????????????? | | ???????????? ??????## """ """ ???????????? | | ??????????? ! ##???## """ """ ???????????? | | ?????????? ###### """ """ ??????????? | | ??????????# # #####^ ! ???????????? | | ????R?????R !^ ???????????? | | ??????????| R%* *k /! ##????????????? | | ?????????* %[%%[ %= !!! ##????????????? | | ????????? !!%[* %h!s*p! !!! ##????????????? | | ????????? *=* [ Ymx%! !!! ##????????????? | | ?????????### [ #####;;###########????## ?????? | | ?????????###??###### *%@Rs ##???????## ?????? | | ??????????????????## " " " " " ##???????## ?????? | | ??????????????????## " " " " "u##???????## ?????? | | ??????????????????## " " " " " ##????##### ###### | | ???????????????!??## " " " " "R##????#####+###### | | ??????????????????## " " " " " ##????## ## | | ??????????????????## " " " " " ######## """ ## | | ??????????????????## " " "k" "k######## """ ## | | ??????????????????## " " " " " # #### """ ## | | ?????????????????? # " " " " " + + ## | | ?????????????????? # # #### """ ## | | ?????????????????? # ] ! # #### """ ## | | ?????????????????? ############## #### * """ + | | ???????>?????????? ############# ### # | | ????????????????????## ! # "" ############ | | ????????????????????## ! + | | ????????????????????## ""T"" # ##### | | ????????????????????## """"" # ##### | | ???????????????????????########### ####?## | | ???????????????????????########### ####?## ###### | | ????????????????????????????###?## ##???## # | | ????????????????????????????###?## ##???## # ???? | | ???????????????????????????? ?## ##???## # ???? | | ????????????????????????????? ??? ##???## # ? | | ????????????????????????????? ???####???## ##?##+ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 31 Energy Capacity 510 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 20 Resistance: TH 10 Evasion (%) 40 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 3 Item Schematics ----------------- Lgt. Armor Plating | -9/Materials | Scanalyzed EM Shotgun | -9/Materials | Extracted Disposable Heat Sink | -9/Materials | Extracted Lrg. Matter Pod | -9/Materials | Extracted Imp. Ion Engine | -9/Materials | Extracted Hvy. EM Shotgun | -8/Materials | Scanalyzed Adv. Beam Cannon | -8/Materials | Scanalyzed Force Field | -8/Recycling | Hacked Lyr. Medium Armor Plating | -6/Factory | Scanalyzed Coil Gun | -6/Factory | Scanalyzed CPS Tube | -6/Factory | Scanalyzed Robot Schematics ------------------ Y-45 Defender | -8/Recycling | Hacked Fabricated ------------ Nothing Repaired ---------- Imp. Assault Rifle | 41% | -9/Materials Med. Armor Plating | 57% | -8/Materials Mni. Grenade Launcher | 64% | -8/Materials Imp. Ion Engine | 25% | -8/Materials Particle Cannon | 47% | -8/Materials Enh. Autogun | 53% | -8/Storage Enh. Autogun | 56% | -8/Storage Hrd. Light Armor Plating | 22% | -8/Storage Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CountertargetingPointScythe Manual? 0 Play Time 01:50:08 Cumulative 285.2 hours Start 2025.05.21 @ 17:05:24 End 2025.05.21 @ 21:11:41 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 135 Rogue 92 Adventurer 43 Explorer 0 Win Type - Total 6 Types 4/0/1/0/0/0/0/1/0/0 Lore% 77 Gallery% 70 Achievement% 64 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4033f2f8-b7aa-4d8a-8639-7fc9cb687693