Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.19 @ 18:24:12

Player: GiggleBox

Result: Destroyed by X-57 Shotgunner with High-powered Shotgun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (4)        800
Robots Destroyed (63)      315
Value Destroyed (1509)     1509
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 4184

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/700
Matter                     157/300
Energy                     100/100
System Corruption          2%
Temperature                Cool (0)
Movement                   Core (700) Ox13
Location                   -7/Factory

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (6) ------
  High-capacity Storage Unit
       Advanced Visual Processing Unit
       Improved Signal Interpreter
                Targeting Computer
       Improved Targeting Computer
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (20) ---
       Improved Heat Sink
                Huge Storage Unit
       Improved Terrain Scanner
                Seismic Detector
       Improved Propulsion Shielding
                Insulated Plating
          Heavy Laser
       Improved Assault Rifle
                Flak Gun
                Flak Gun
       Advanced Assault Cannon
           Mini Grenade Launcher
           Mini Grenade Launcher
       Improved Datajack
                Scythe

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
          Light Treads
          Light Treads
                Wheel
        Armored Wheel
>               --- UTILITY ----------
  High-capacity Storage Unit
       Advanced Visual Processing Unit
       Improved Sensor Array
       Improved Signal Interpreter
       Improved Targeting Computer
                System Restoration Module
>               --- WEAPON -----------
                Flak Gun
                Flak Gun
>               --- INVENTORY --------
       Improved Heat Sink
                Huge Storage Unit
       Improved Terrain Scanner
                Seismic Detector
                Targeting Computer
       Improved Propulsion Shielding
                Insulated Plating
          Heavy Laser
          Heavy Laser
       Improved Assault Rifle
       Improved Assault Rifle
                Flak Gun
                Flak Gun
       Advanced Assault Cannon
           Mini Grenade Launcher
           Mini Grenade Launcher
       Improved Datajack
                Scythe
[Rating: 37]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Wheel
Utility                    High-capacity Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  High-capacity Storage Unit
  Processor                Improved Targeting Computer
  Protection               Light Armor Plating
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Flak Gun
  Ballistic Cannon         Assault Cannon
  Launcher                 Mini Grenade Launcher
  Slashing Weapon          Scythe

 Build                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Slots Evolved              6    | .   .   2   2   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   2   .   .   
  Utility                  4    | .   .   .   2   2   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             60   | 7   5   11  14  23  
  Power                    6    | 1   1   2   .   2   
    Engine                 4    | 1   1   2   .   .   
    Core                   2    | .   .   .   .   2   
    Reactor                .    | .   .   .   .   .   
  Propulsion               13   | 2   .   3   3   5   
    Treads                 6    | 2   .   1   1   2   
    Leg                    .    | .   .   .   .   .   
    Wheel                  7    | .   .   2   2   3   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  19   | 2   3   3   6   5   
    Device                 10   | 1   2   1   3   3   
    Storage                4    | 1   1   2   .   .   
    Processor              4    | .   .   .   2   2   
    Hackware               .    | .   .   .   .   .   
    Protection             1    | .   .   .   1   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   22   | 2   1   3   5   11  
    Energy Gun             4    | 2   .   1   .   1   
    Energy Cannon          1    | .   .   1   .   .   
    Ballistic Gun          9    | .   1   .   3   5   
    Ballistic Cannon       3    | .   .   .   1   2   
    Launcher               4    | .   .   1   1   2   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 23   | .   1   3   4   15  
  Power                    3    | .   .   1   .   2   
  Propulsion               11   | .   .   1   3   7   
  Utility                  4    | .   .   1   1   2   
  Weapon                   5    | .   1   .   .   4   
  Highest Loss Streak      10   | .   1   3   3   10  
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     94   | .   94  98  90  95  
  Engine                   8    | .   14  11  9   1   
  Core                     1    | .   .   .   .   4   
  Treads                   17   | .   28  21  9   9   
  Wheel                    12   | .   .   22  18  18  
  Device                   12   | .   14  9   8   13  
  Storage                  10   | .   14  11  9   7   
  Processor                10   | .   .   .   12  23  
  Protection               1    | .   .   .   4   .   
  Energy Gun               9    | .   22  9   .   .   
  Ballistic Gun            6    | .   .   11  15  7   
  Ballistic Cannon         2    | .   .   .   2   5   
Peak Build Rating          37   | 7   9   12  27  37  
  Average Rating           17   | 5   7   10  19  32  
  On Entrance              10   | .   7   8   11  27  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             90   | 15  90  90  58  63  
  Greatest Support         40   | 40  40  20  36  36  
  Greatest Overweight (x)  18   | .   2   4   5   18  
  Average Overweight (x)   1    | .   .   2   2   1   
Largest Inventory Capacity 25   | 8   25  25  20  20  
  Average Capacity         18   | 7   17  20  20  20  
  Most Carried             20   | 2   13  13  20  20  
  Average Carried          11   | 1   7   11  13  17  
  Final Capacity           25   | 8   25  20  20  20  
  Final Carried            20   | 2   12  13  20  15  

 Class Distribution 
--------------------
 50% | Mutant
 19% | Scavenger-Mutant
 16% | Skirmisher
 12% | Scavenger-Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
       Skirmisher | -7/Factory

 Resources                      | -11 -10 -9  -8  -7  
-----------                Run  | Yrd Mat Mat Mat Fac 
Matter Collected           1359 | 260 61  211 198 629 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1740 | 212 289 400 262 577 
  Parts                    109  | 17  16  27  17  32  
Haulers Intercepted        2    | .   .   .   2   .   
Recyclers Shooed           1    | .   .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Combat Hostiles Destroyed  39   | .   10  10  6   13  
  Guns                     29   | .   10  8   3   8   
  Cannons                  8    | .   .   1   2   5   
  AOE                      2    | .   .   1   1   .   
Classes Destroyed          11   | 2   4   1   2   2   
  Worker                   6    | .   2   .   1   3   
  Builder                  1    | .   .   .   .   1   
  Tunneler                 7    | 7   .   .   .   .   
  Hauler                   2    | .   .   .   2   .   
  Recycler                 4    | 1   .   1   .   2   
  Watcher                  4    | .   1   2   .   1   
  Swarmer                  16   | .   7   4   2   3   
  Grunt                    15   | .   3   3   3   6   
  Sentry                   4    | .   .   3   .   1   
  Hunter                   1    | .   .   .   1   .   
  Programmer               3    | .   .   .   .   3   
Best Kill Streak           7    | 3   4   5   2   7   
  Combat Bots Only         4    | .   4   3   2   3   
Max Kills in Single Turn   3    | 1   2   2   2   3   
  Gunslinging              1    | .   1   1   1   .   
  Exploded                 1    | .   .   1   1   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  
Hostile Shots Fired        411  | .    62   52   30   267  
  Missed                   121  | .    18   11   6    86   
Damage Taken               3564 | .    413  499  353  2299 
  Core                     980  | .    86   139  42   713  
  Absorbed by Shields      114  | .    .    .    .    114  
Core Remaining (%)         80   | 100  65   65   92   .    
Volleys Fired              141  | 14   30   26   30   41   
  Largest                  2    | 2    2    2    2    2    
  Hottest                  100  | 100  100  80   64   92   
Shots Fired                280  | 28   56   51   60   85   
  Gun                      229  | 28   56   48   53   44   
  Cannon                   46   | .    .    2    5    39   
  Launcher                 5    | .    .    1    2    2    
  Special                  .    | .    .    .    .    .    
  Kinetic                  165  | .    .    25   58   82   
  Thermal                  110  | 28   56   25   .    1    
  Explosive                5    | .    .    1    2    2    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         23   | 9    16   23   15   7    
  Robot Miss Streak        10   | 1    5    2    4    10   
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        12   | .    6    3    1    2    
    Max Gunslinging Chain  1    | .    1    1    1    1    
Shots Hit Robots           204  | 20   34   42   43   65   
  Core Hits                138  | 9    17   19   27   66   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         16   | 5    9    1    .    1    
    Burn                   15   | 5    9    1    .    .    
    Blast                  1    | .    .    .    .    1    
Melee Attacks              4    | .    .    .    .    4    
  Impact                   .    | .    .    .    .    .    
  Slashing                 4    | .    .    .    .    4    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           3676 | 252  462  605  710  1647 
  Guns                     2405 | 252  462  495  464  732  
  Cannons                  794  | .    .    35   121  638  
  Explosions               457  | .    .    75   118  264  
  Melee                    .    | .    .    .    .    .    
  Ramming                  20   | .    .    .    7    13   
  Kinetic                  2180 | .    .    245  585  1350 
  Thermal                  1235 | 252  462  285  .    236  
  Explosive                241  | .    .    75   118  48   
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         8    | .    8    .    .    2    
  Average Corruption       4    | .    5    .    .    1    
  Corruption Purged        2    | .    .    .    .    2    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  36   | .    28   .    .    8    
    Message Errors         7    | .    7    .    .    .    
    Matter Fused           9    | .    7    .    .    2    
    Heat Flow Errors       5    | .    3    .    .    2    
    Energy Discharges      5    | .    4    .    .    1    
    Data Loss (minor)      4    | .    4    .    .    .    
    Misfires               6    | .    3    .    .    3    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            50   | .    .    .    .    50   
  Projectiles              .    | .    .    .    .    .    
  Explosions               50   | .    .    .    .    50   
  Melee                    .    | .    .    .    .    .    
Knockbacks                 8    | .    .    .    1    7    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  8    | .    .    .    1    7    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      104  | .    .    .    3    101  
  Shots                    1    | .    .    .    .    1    
  Rammed                   3    | .    .    .    2    1    
Targets Rammed             3    | .    .    .    2    1    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        310  | 156  310  54   22   272  
  Average Temperature      75   | 56   113  25   12   58   
  Received Heat Transfer   722  | .    63   147  63   449  
  Effects                  1    | .    1    .    .    .    
    Interference           1    | .    1    .    .    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             19   | 7    6    4    .    2    
  Heat Transferred         4127 | 1110 1998 851  .    168  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Peak Influence             381  | 40  175 381 256 294 
  Initial                  160  | .   26  .   160 58  
  Average                  100  | 13  57  134 144 128 
Maximum Alert Level        1    | .   .   1   1   1   
  Low Security (%)         86   | 100 100 73  87  73  
  Level 1                  13   | .   .   26  12  26  
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          12   | .   .   1   4   7   
  Investigation            1    | .   .   1   .   .   
  Extermination            3    | .   .   .   .   3   
  Reinforcement            2    | .   .   .   1   1   
  Assault                  .    | .   .   .   .   .   
  Garrison                 6    | .   .   .   3   3   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   1   

 Stealth                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Distress Signals           3    | .   1   2   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              76   | .   20  14  14  28  
  Peak Tracking Total      9    | .   4   5   5   9   
  Tactical Retreats        4    | .   .   1   .   3   

 Traps                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Traps Triggered            8    | .   6   .   .   2   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  
----------                 Run  | Yrd Mat Mat Mat Fac 
Machines Disabled          7    | .   .   2   .   5   
  Max in Single Turn       2    | .   .   2   .   2   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Machines Accessed          19   | .   8   2   3   6   
  Terminals                17   | .   8   2   3   4   
  Fabricators              1    | .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   
Total Hacks                57   | .   29  5   5   18  
  Successful               24   | .   18  1   .   5   
  Failed                   33   | .   11  4   5   13  
    Catastrophic           4    | .   1   .   1   2   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   33   | .   18  3   5   7   
  Terminals                54   | .   29  5   5   15  
  Fabricators              1    | .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   2   
Terminal Hacks             14   | .   11  .   .   3   
  Robot Analysis           3    | .   3   .   .   .   
  Prototype ID Bank        2    | .   2   .   .   .   
  Open DSF                 1    | .   .   .   .   1   
  Level Access Points      1    | .   1   .   .   .   
  Terminal Index           1    | .   1   .   .   .   
  Unreport Threat          4    | .   2   .   .   2   
  Locate Traps             1    | .   1   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         10   | .   7   1   .   2   
  Terminals                10   | .   7   1   .   2   
    Botnet                 5    | .   2   1   .   2   
    Skim                   5    | .   5   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         18   | .   7   2   3   6   
  Full Trace Events        1    | .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  
------------               Run  | Yrd Mat Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  
--------                   Run  | Yrd Mat Mat Mat Fac 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Robot Analysis Total       3    | .   3   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  
Turns Passed               3709 | 253  1224 351  734  1147 
Spaces Moved               2036 | 126  506  209  504  691  
  Core                     7    | 2    .    .    .    5    
  Treads                   630  | 124  506  .    .    .    
  Legs                     .    | .    .    .    .    .    
  Wheels                   1399 | .    .    209  504  686  
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   160  110  101  101  
  Average Speed            144  | 158  221  113  118  113  
  Slowest Speed            950  | 160  320  140  155  950  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       33   | 7    80   22   45   14   
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     2    | .    2    .    .    .    
  Known Exits Taken        2    | .    1    1    .    .    
  Unknown Exits Taken      2    | 1    .    .    1    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 4    | .    .    .    .    4    
Terrain Destroyed          88   | .    .    21   22   45   
  Melee                    4    | .    .    .    .    4    
  Projectile               1    | .    .    .    .    1    
  AOE                      83   | .    .    21   22   40   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Total                      2519 | 148 555 268 577 971 
  Wait                     216  | .   6   16  4   190 
  Move                     2032 | 125 505 208 503 691 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  48   | 2   9   6   18  13  
  Fast Attach              10   | 7   .   .   2   1   
  Attach                   21   | .   1   4   5   11  
  Detach                   .    | .   .   .   .   .   
  Swap                     29   | .   4   7   7   11  
  Drop                     15   | .   .   1   6   8   
  Fire                     141  | 14  30  26  30  41  
  Melee                    4    | .   .   .   .   4   
  Ram                      3    | .   .   .   2   1   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / Sub)
-9/Materials (discovered 3 exits: *Mat x2 / [*Min])
-8/Materials (discovered 3 exits: *Fac x2 / Sto)
-7/Factory (discovered 1 exit: *Fac)

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 14)
  254 | -11/Scrapyard | Entered Materials
  297 | -10/Materials | Discovered new exit (range 10)
  303 | -10/Materials | Build established: Mutant
  454 | -10/Materials | Discovered new exit (range 6)
  575 | -10/Materials | Discovered new exit (range 16)
  616 | -10/Materials | Identified exit to Materials
 1003 | -10/Materials | Learned location of Mines (-9)
 1061 | -10/Materials | Identified exit to Subcaves
 1077 | -10/Materials | Learned 4 Subcaves zone layouts
 1084 | -10/Materials | Learned location of Mines (-10)
 1102 | -10/Materials | Identified exit to Mines
 1167 | -10/Materials | Loaded intel: 2 recycling unit locations
 1478 | -10/Materials | Entered another Materials area
 1478 | -9/Materials  | Evolved 2 slots: Propulsion x2
 1479 | -9/Materials  | Identified exit to Materials
 1504 | -9/Materials  | Discovered new exit (range 15)
 1828 | -9/Materials  | Lost 3 parts (1p1n1u)
 1829 | -9/Materials  | Entered another Materials area
 1829 | -8/Materials  | Evolved 2 slots: Utility x2
 1830 | -8/Materials  | Identified exit to Storage
 1915 | -8/Materials  | Garrison activated, responded to threat
 1948 | -8/Materials  | Lost 3 parts (3n)
 2132 | -8/Materials  | Build established: Scavenger-Mutant
 2358 | -8/Materials  | Discovered new exit (range 4)
 2485 | -8/Materials  | Discovered new exit (range 18)
 2563 | -8/Materials  | Entered Factory
 2563 | -7/Factory    | Evolved 2 slots: Utility x2
 2842 | -7/Factory    | Build established: Scavenger-Skirmisher
 3074 | -7/Factory    | Garrison activated, responded to threat
 3263 | -7/Factory    | Build established: Skirmisher
 3664 | -7/Factory    | Discovered new exit (range 14)
 3690 | -7/Factory    | Cargo convoy interrupted
 3701 | -7/Factory    | Core integrity fell below 50%
 3708 | -7/Factory    | Core integrity fell below 20%
 3708 | -7/Factory    | Identified exit to Factory
 3710 | -7/Factory    | Destroyed by X-57 Shotgunner with High-powered Shotgun

 Last Messages 
---------------
03690_ ALERT: Cargo convoy interrupted, initiating access lockdown.
03690_ Penetrated by Slug.
03690_ Arm. Wheel destroyed.
03692_ Slug penetrates Wall. <x2>
03696_ Hvy. Laser destroyed.
03697_ U-05 Engineer builds a Wall.
03699_ K-01 Serf collects debris.
03699_ Penetrated by Slug.
03699_ M-28 Smith repairs R-06 Scavenger.
03700_ Imp. Assault Rifle destroyed.
03702_ Imp. Sensor Array destroyed.
03704_ K-01 Serf collects debris.
03704_ M-28 Smith repairs Y-54 Guardian.
03705_ Penetrated by Slug.
03706_ P-60 Hacker resets X-57 Shotgunner, system corruption cleaned.
03707_ K-01 Serf collects debris.
03707_ U-05 Engineer destroyed.
03708_ EXIT=IDENTIFIED: FACTORY
03708_ Penetrated by Slug. <x2>
03710_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
| ??                            #??#[           #??? |
| ?????#   !                    #??#######+######### |
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| ????????????????########+###??#"         #### #    |
| ??????????????????????   ?????##H        ## #/#### |
| ?????????????????????   ???????#         ## #      |
| ????????????????????   ????????#   #####+##"#%     |
| ???????????????????   ?????????#   #?#     "#      |
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| ???????????????????????????????     ????????#####/ |
| ???????????????????????????????     ????#######    |
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| ??????????????????????????????      ?              |
| ???????????????????????????????     ?            " |
| ???????????????????????????????     ???#####+##  " |
| ??????????????????????????????????????????????#  " |
| ??????????????????????????????????????????????#    |
| ??????????????????????????????????????????????#    |
| ??????????????????????????????????????????? ??#    |
| ????????????????????????????????????????? ????#    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                40
Targeting Accuracy         11
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Armchair Analyst

 Challenges 
------------
None

 Game 
------
Seed              SubdwellerSchematicBooster
  Manual?         0
Play Time         00:40:53
  Cumulative      24.2 hours
  Start           2025.03.19 @ 17:45:11
  End             2025.03.19 @ 18:24:12
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          34
  Rogue           34
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             7
Gallery%          25
Achievement%      21
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 44e577f0-1720-41e1-a059-03a4f0a90734