Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.09.03 @ 02:01:03 Player: dhtilly Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (14) 2800 Robots Destroyed (220) 1100 Value Destroyed (7883) 7883 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (1552) 1552 TOTAL SCORE: 15975 Bonus ------- High Alert Combat Kills 1252 Met Imprinter 300 Cogmind --------- Core Integrity 0/1000 Matter 6/300 Energy 7/100 System Corruption 11% Temperature Cool (9) Movement Treading (210) Ox2 Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Armored Medium Treads > --- UTILITY (8) ------ Advanced Heat Sink Advanced Heat Sink Large Storage Unit Large Storage Unit Advanced Signal Interpreter 0b10 Decoder Chip [Looter] Improved Kinecellerator > --- WEAPON (4) ------- Mass Driver Mass Driver > --- INVENTORY (16) --- Advanced Heat Sink Long-range Terrain Scanner Heavy Laser Heavy Phase Cannon Mass Driver Power Sword Segregator Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Heavy Treads Armored Huge Wheel > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Large Storage Unit Long-range Terrain Scanner Advanced Terrain Scan Processor 0b10 Decoder Chip [Looter] Improved Target Analyzer Layered Medium Armor Plating > --- WEAPON ----------- Tesla Rifle Improved Arc Projector Flak Gun Magnetic Acceleration Cannon > --- INVENTORY -------- Light Angular Momentum Engine Heavy Treads Armored Huge Wheel Advanced Heat Sink Hardened Light Armor Plating Tesla Rifle Improved Arc Projector Heavy Laser Ion Burst Cannon Flak Gun Flak Gun Heavy Flak Cannon Precision Grenade Launcher Power Sword [Rating: 84] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Armored Huge Wheel Treads Improved Medium Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility Improved Medium Armor Plating Device Improved Cooling System Storage Humpback Processor Target Analyzer Protection Improved Medium Armor Plating Weapon Flak Gun Energy Gun Heavy Laser Energy Cannon Heavy Phase Cannon Ballistic Gun Flak Gun Ballistic Cannon Magnetic Acceleration Cannon Launcher Precision Grenade Launcher Slashing Weapon Power Sword Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Low Zio Pro Fac Fac Slots Evolved 10 | . . 2 . . . 2 2 . . . . . 2 2 Power . | . . . . . . . . . . . . . . . Propulsion 2 | . . . . . . . . . . . . . 1 1 Utility 6 | . . . . . . 2 2 . . . . . 1 1 Weapon 2 | . . 2 . . . . . . . . . . . . Parts Attached 209 | 6 8 20 . 1 3 29 45 4 8 1 1 16 17 50 Power 18 | 1 2 1 . . . 1 6 . 1 . 1 1 . 4 Engine 16 | 1 2 1 . . . 1 6 . 1 . 1 1 . 2 Core 1 | . . . . . . . . . . . . . . 1 Reactor 1 | . . . . . . . . . . . . . . 1 Propulsion 25 | 2 1 4 . . . 3 5 . . . . 1 3 6 Treads 4 | . . . . . . . . . . . . . 1 3 Leg 1 | . . . . . . 1 . . . . . . . . Wheel 20 | 2 1 4 . . . 2 5 . . . . 1 2 3 Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 62 | 1 2 5 . 1 . 9 15 1 2 1 . 4 9 12 Device 21 | . . 1 . . . 4 5 . 1 . . . 3 7 Storage 10 | 1 . 3 . 1 . . 2 . . . . 1 1 1 Processor 11 | . . . . . . 3 2 . . . . 1 3 2 Hackware . | . . . . . . . . . . . . . . . Protection 20 | . 2 1 . . . 2 6 1 1 1 . 2 2 2 Artifact . | . . . . . . . . . . . . . . . Weapon 104 | 2 3 10 . . 3 16 19 3 5 . . 10 5 28 Energy Gun 40 | 1 1 7 . . 1 5 6 3 2 . . 3 2 9 Energy Cannon 2 | . . . . . . . . . . . . . . 2 Ballistic Gun 38 | 1 2 3 . . 1 8 10 . 3 . . 3 2 5 Ballistic Cannon 10 | . . . . . . . . . . . . 3 . 7 Launcher 11 | . . . . . 1 3 3 . . . . 1 1 2 Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . . . . . . . 3 Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . 2 . . . . . . 1 . . . 1 1 Parts Lost 90 | . . 8 . . . 13 17 1 1 1 . 12 1 36 Power 8 | . . 1 . . . 1 2 . . . . . . 4 Propulsion 11 | . . 1 . . . 2 1 . . . . 1 . 6 Utility 20 | . . 1 . . . 1 5 . . 1 . 3 1 8 Weapon 51 | . . 5 . . . 9 9 1 1 . . 8 . 18 Highest Loss Streak 8 | . . 4 . . . 5 6 1 1 1 . 6 1 8 Average Slot Usage (%) 86 | . 97 96 100 90 88 89 88 81 83 84 84 78 87 74 Engine 7 | . 13 11 11 11 11 9 6 7 7 7 7 7 6 1 Wheel 12 | . 28 19 22 22 22 17 14 7 7 7 7 7 7 4 Device 6 | . . 4 . . . 5 7 7 10 12 7 7 11 9 Storage 8 | . 14 16 22 12 11 9 7 7 7 7 7 3 1 9 Processor 8 | . . . . . . 11 12 15 11 7 7 10 17 14 Protection 7 | . 12 1 . . . 2 8 7 7 9 15 13 8 3 Energy Gun 14 | . 13 25 22 22 20 10 7 21 23 23 23 9 11 5 Ballistic Gun 14 | . 13 17 22 22 23 25 20 6 7 7 7 11 7 4 Ballistic Cannon 1 | . . . . . . . . . . . . 6 6 6 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 124 | 12 20 51 49 97 97 107 115 109 114 118 121 124 55 81 Greatest Support 70 | 32 32 32 20 20 20 24 28 28 28 28 28 28 40 70 Greatest Overweight (x) 35 | . . 3 2 4 4 10 35 3 4 4 4 4 1 5 Average Overweight (x) 2 | . . 1 2 3 4 4 3 3 3 4 4 1 . 1 Largest Inventory Capacity 24 | 6 6 16 16 24 24 24 24 24 24 24 24 24 10 16 Average Capacity 17 | 5 6 12 16 22 24 24 23 24 24 24 24 7 5 14 Most Carried 24 | 4 6 13 13 17 19 24 24 24 24 24 24 24 10 16 Average Carried 14 | 2 5 9 13 15 18 21 18 24 23 23 23 7 4 9 Final Capacity 24 | 6 6 16 16 24 24 24 24 24 24 24 24 4 10 16 Final Carried 24 | 4 6 13 13 17 18 24 24 24 24 23 24 4 10 7 Class Distribution -------------------- 24% | Hauler-Gunner 19% | Hauler-Tank 19% | Scavenger-Gunner 11% | Tank 10% | Mutant 5% | Scavenger-Skirmisher 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Mines Hauler-Gunner | -9/Exiles Hauler-Gunner | -8/Mines Hauler-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Hauler-Gunner | -7/Waste Hauler-Gunner | -7/Factory Hauler-Gunner | -7/Lower Caves Hauler-Tank | -7/Zion Tank | -6/Proximity Caves Scavenger-Gunner | -6/Factory Mutant | -5/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -5 ----------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Low Zio Pro Fac Fac Matter Collected 5541 | 207 181 332 . . 48 926 1178 . 277 45 68 788 385 1106 Remotely . | . . . . . . . . . . . . . . . Salvage Created 9134 | . 266 1228 . . 77 1601 2100 . 277 45 . 646 608 2286 Parts 500 | . 24 64 . . 12 96 112 . 16 . . 36 29 111 Haulers Intercepted 7 | . . 2 . . . 2 2 . . . . . . 1 Recyclers Shooed 9 | . . . . . . . 8 . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 30 | . . . . . . . . . . . . 30 . . Prevented 2 | . . . . . . . . . . . . 2 . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Low Zio Pro Fac Fac Combat Hostiles Destroyed 183 | . 10 18 . . 7 38 34 . 5 1 . 17 11 42 Melee 1 | . . . . . . . . . . . . . . 1 Guns 129 | . 10 17 . . 4 25 27 . 5 1 . 17 10 13 Cannons 16 | . . . . . . . . . . . . . 1 15 AOE 35 | . . . . . 3 13 7 . . . . . . 12 Classes Destroyed 15 | . 2 6 . . . 2 1 . . . . 2 1 1 Worker 5 | . . 2 . . . 1 . . . . . . . 2 Builder 9 | . . . . . . 5 2 . . . . . . 2 Hauler 7 | . . 2 . . . 2 2 . . . . . . 1 Recycler 12 | . . 4 . . . . 7 . . . . . . 1 Operator 2 | . . 1 . . . 1 . . . . . . . . Watcher 2 | . . . . . . . . . . . . . 1 1 Swarmer 54 | . 6 4 . . 7 11 12 . . . . 8 3 3 Saboteur 2 | . . . . . . . . . . . . . . 2 Grunt 78 | . 4 10 . . . 19 14 . 4 . . 2 3 22 Brawler 3 | . . 1 . . . . . . . . . . . 2 Duelist 5 | . . . . . . . . . . . . 1 . 4 Sentry 20 | . . 3 . . . 6 4 . 1 . . 1 3 2 Hunter 10 | . . . . . . 2 . . . 1 . 3 . 4 Programmer 10 | . . . . . . . 4 . . . . 1 2 3 Behemoth 1 | . . . . . . . . . . . . 1 . . Best Kill Streak 10 | . 4 6 . . 4 8 10 . 4 1 . 4 3 9 Combat Bots Only 9 | . 4 5 . . 4 7 6 . 4 1 . 4 3 9 Max Kills in Single Turn 5 | . 2 2 . . 2 2 2 . 1 1 . 1 2 5 Gunslinging 1 | . 1 1 . . . . . . . . . . . 1 Exploded 5 | . . . . . 2 2 2 . . . . . . 5 Melee 1 | . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -5 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Low Zio Pro Fac Fac Damage Taken 14824 | . 247 662 . . 140 1661 2431 49 304 59 . 2103 620 6548 Core 2019 | . 66 107 . . 36 161 425 . 46 . . 143 28 1007 Absorbed by Shields . | . . . . . . . . . . . . . . . Reduced by Siege Mode 57 | . . . . . . . . . . . . . . 57 Core Remaining (%) 69 | 100 73 . . . 64 70 . . . . . 12 96 . Volleys Fired 387 | . 16 46 . 1 11 76 80 4 8 3 . 35 23 84 Largest 4 | . 2 4 . 4 4 4 4 4 4 4 . 4 4 4 Hottest 248 | . 68 158 . 144 144 174 176 219 222 222 . 222 230 248 Shots Fired 1293 | . 32 157 . 4 29 277 279 13 27 12 . 136 90 237 Gun 1115 | . 32 157 . 4 26 265 269 13 27 12 . 110 67 133 Cannon 139 | . . . . . . . . . . . . 23 23 93 Launcher 39 | . . . . . 3 12 10 . . . . 3 . 11 Special . | . . . . . . . . . . . . . . . Kinetic 792 | . 16 62 . 2 16 188 212 . 8 3 . 88 54 143 Thermal 253 | . . 25 . 1 5 53 57 4 12 6 . 30 36 24 Explosive 23 | . . . . . 3 9 . . . . . . . 11 Electromagnetic 225 | . 16 70 . 1 5 27 10 9 7 3 . 18 . 59 Robot Hit Streak 21 | . 6 11 . . 4 18 17 4 15 4 . 8 10 21 Robot Miss Streak 11 | . 2 6 . . 6 4 11 2 2 3 . 7 9 7 Penetration Max 1 | . . . . . . 1 1 . . . . . . . Secondary Targets 20 | . 3 3 . . . 1 6 . 3 . . . . 4 Max Gunslinging Chain 2 | . 1 1 . . . 1 1 . 1 . . . . 2 Shots Hit Robots 829 | . 23 80 . . 12 165 183 10 20 7 . 95 50 184 Core Hits 600 | . 11 39 . . 9 92 108 2 18 6 . 73 38 204 Critical Hits 12 | . . . . . . . 1 1 1 . . 3 4 2 Critical Kills 6 | . . . . . . . . . 1 . . 2 3 . Critical Parts Destroyed 4 | . . . . . . . 1 . . . . . 1 2 Melee Attacks 5 | . . . . . . . . . . . . . . 5 Impact . | . . . . . . . . . . . . . . . Slashing 5 | . . . . . . . . . . . . . . 5 Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 19251 | . 319 1375 . . 248 3402 3328 82 396 161 . 1647 1195 7098 Guns 11905 | . 319 1258 . . 80 2441 2700 82 396 121 . 1319 966 2223 Cannons 2746 | . . . . . . . . . . . . 195 229 2322 Explosions 4340 | . . 117 . . 166 948 628 . . 40 . 126 . 2315 Melee 238 | . . . . . . . . . . . . . . 238 Ramming 22 | . . . . . 2 13 . . . . . 7 . . Kinetic 8973 | . 154 336 . . 52 1561 2040 . 61 39 . 927 659 3144 Thermal 4303 | . . 300 . . . 918 771 74 207 102 . 487 536 908 Explosive 1912 | . . . . . 166 457 57 . . . . . . 1232 Electromagnetic 3803 | . 165 739 . . 28 453 460 8 128 20 . 226 . 1576 Impact . | . . . . . . . . . . . . . . . Slashing 238 | . . . . . . . . . . . . . . 238 Piercing . | . . . . . . . . . . . . . . . Highest Corruption 11 | . . . . . . . . 9 9 9 9 2 1 11 Average Corruption 4 | . . . . . . . . 9 9 9 9 1 1 5 Corruption Purged . | . . . . . . . . . . . . . . . Effects 70 | . . . . . . . . 6 19 7 1 8 4 25 Message Errors 21 | . . . . . . . . . 6 1 . 7 3 4 Matter Fused 16 | . . . . . . . . . 8 4 . . . 4 Heat Flow Errors 6 | . . . . . . . . 2 1 2 . 1 . . Energy Discharges 5 | . . . . . . . . . 1 . . . 1 3 Parts Rejected 1 | . . . . . . . . 1 . . . . . . Data Loss (minor) 1 | . . . . . . . . . . . . . . 1 Data Loss (major) 1 | . . . . . . . . . . . 1 . . . Misfires 1 | . . . . . . . . . . . . . . 1 Misdirections 3 | . . . . . . . . . . . . . . 3 Targeting Errors 11 | . . . . . . . . 3 1 . . . . 7 Weapon Failures 4 | . . . . . . . . . 2 . . . . 2 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 219 | . . . . . . 27 7 . . . . 7 1 177 Projectiles 88 | . . . . . . . . . . . . 3 1 84 Explosions 127 | . . . . . . 27 7 . . . . . . 93 Melee 4 | . . . . . . . . . . . . 4 . . Knockbacks 22 | . . . . . . . . . . . . 1 1 20 Impact . | . . . . . . . . . . . . . . . Kinetic 17 | . . . . . . . . . . . . 1 1 15 Secondary 5 | . . . . . . . . . . . . . . 5 Self-Inflicted Damage 835 | . . 47 . . 15 106 . . . . . 76 . 591 Shots 24 | . . 2 . . 1 5 . . . . . 2 . 14 Rammed 3 | . . . . . 1 1 . . . . . 1 . . Targets Rammed 3 | . . . . . 1 1 . . . . . 1 . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 547 | . 132 547 . 78 368 411 249 299 295 138 . 245 198 539 Average Temperature 109 | . 52 137 . 43 193 94 53 73 153 67 . 94 62 171 Received Heat Transfer 3252 | . 78 141 . . . 648 630 . 132 . . 153 141 1329 Effects 16 | . . 4 . . 3 1 . . . . . . . 8 Shutdowns 4 | . . 1 . . 1 . . . . . . . . 2 Energy Bleed 1 | . . 1 . . . . . . . . . . . . Interference 4 | . . . . . 1 . . . . . . . . 3 Matter Decay 1 | . . . . . . 1 . . . . . . . . Short Circuit 2 | . . 1 . . 1 . . . . . . . . . Damage (minor) 3 | . . 1 . . . . . . . . . . . 2 Damage (major) 1 | . . . . . . . . . . . . . . 1 Siege Activations 2 | . . . . . . . . . . . . . . 2 Total Turns 64 | . . . . . . . . . . . . . . 64 Longest Duration 35 | . . . . . . . . . . . . . . 35 Robots Corrupted 2 | . . 1 . . . . . . . . . . . 1 Combat Hostiles 2 | . . 1 . . . . . . . . . . . 1 Parts Fried 8 | . 1 2 . . . . 1 . . . . . . 4 Impact Corruptions 2 | . . . . . . . . . . . . 1 . 1 Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 6 | . . . . . . . 4 . . . . 1 1 . Heat Transferred 6966 | . . 594 . . . 1869 1512 148 297 139 . 574 814 1019 Parts Sabotaged 1 | . . . . . . . . . . . . . . 1 Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 11 | . . 2 . . . 3 2 . . 1 . 1 . 2 Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Low Zio Pro Fac Fac Peak Influence 1208 | . 181 393 96 . 182 445 730 237 267 . . . 227 1208 Average Influence 314 | . 43 223 96 . 63 295 489 234 180 . . . 143 620 Maximum Alert Level 4 | . . 1 . . . 2 3 1 1 . . . 1 4 Low Security (%) 39 | 100 100 30 100 . 100 22 2 . 61 . . . 72 25 Level 1 29 | . . 69 . . . 52 23 100 38 . . . 27 . Level 2 22 | . . . . . . 25 72 . . . . . . 21 Level 3 6 | . . . . . . . 1 . . . . . . 41 Level 4 1 | . . . . . . . . . . . . . . 11 Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 33 | . 1 3 . . . 6 7 . . . . . 3 13 Investigation 8 | . 1 1 . . . 2 . . . . . . 1 3 Extermination 7 | . . . . . . . 4 . . . . . 2 1 Reinforcement 11 | . . 2 . . . 4 2 . . . . . . 3 Assault 3 | . . . . . . . . . . . . . . 3 Garrison 4 | . . . . . . . 1 . . . . . . 3 Intercept . | . . . . . . . . . . . . . . . Construction Impeded 5 | . . 1 . . . 2 1 . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . . . . . . . 1 Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -5 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Low Zio Pro Fac Fac Distress Signals 9 | . 2 5 . . . 1 1 . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 254 | . 17 30 . . 7 50 44 4 5 1 . 18 14 64 Peak Tracking Total 8 | . 6 5 . . 3 7 6 4 4 1 . 4 3 8 Tactical Retreats 7 | . . 3 . . . . 2 . . . . 1 . 1 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Low Zio Pro Fac Fac Traps Triggered 7 | . 3 . . . . . 4 . . . . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -5 ---------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Low Zio Pro Fac Fac Machines Disabled 21 | . . 1 . . . 4 4 . . . . . . 12 Max in Single Turn 3 | . . 1 . . . 1 2 . . . . . . 3 Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . . . 1 Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -5 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Low Zio Pro Fac Fac Machines Accessed 35 | . 7 3 . 1 . 9 2 . 1 . . 1 5 6 Terminals 29 | . 7 3 . . . 9 2 . 1 . . 1 2 4 Fabricators 2 | . . . . . . . . . . . . . 1 1 Repair Stations 1 | . . . . . . . . . . . . . 1 . Recycling Units 1 | . . . . . . . . . . . . . 1 . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . 1 Total Hacks 93 | . 21 12 . 1 . 25 4 . 4 . . 3 12 11 Successful 51 | . 12 6 . 1 . 12 3 . 2 . . 3 7 5 Failed 42 | . 9 6 . . . 13 1 . 2 . . . 5 6 Catastrophic 10 | . 3 1 . . . 2 . . . . . . 1 3 Database Lockouts . | . . . . . . . . . . . . . . . Manual 43 | . 7 4 . 10 . 7 4 . 4 . . . 5 2 Terminals 82 | . 21 12 . . . 25 4 . 4 . . 3 5 8 Fabricators 3 | . . . . . . . . . . . . . 2 1 Repair Stations 3 | . . . . . . . . . . . . . 3 . Recycling Units 2 | . . . . . . . . . . . . . 2 . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . . 2 Terminal Hacks 43 | . 12 6 . 1 . 12 2 . 2 . . 3 1 4 Record 5 | . . . . 1 . . . . . . . 3 1 . Robot Analysis 5 | . 3 . . . . 1 1 . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . . . Level Access Points 1 | . 1 . . . . . . . . . . . . . Branch Access Points 3 | . 1 1 . . . . . . 1 . . . . . Emergency Access Points 2 | . 1 . . . . 1 . . . . . . . . Terminal Index 3 | . . 1 . . . . . . 1 . . . . 1 Alert Level 8 | . . 1 . . . 4 1 . . . . . . 2 Unreport Threat 4 | . 2 . . . . 2 . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . Hauler Manifests 4 | . 1 2 . . . 1 . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . . . Zone Layout 5 | . . 1 . . . 3 . . . . . . . 1 Fabricator Hacks 1 | . . . . . . . . . . . . . . 1 Build 1 | . . . . . . . . . . . . . . 1 Repair Station Hacks 1 | . . . . . . . . . . . . . 1 . Scan Component 1 | . . . . . . . . . . . . . 1 . Recycling Unit Hacks 1 | . . . . . . . . . . . . . 1 . Report Inventory 1 | . . . . . . . . . . . . . 1 . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks 5 | . . . . . . . 1 . . . . . 4 . Terminals 3 | . . . . . . . 1 . . . . . 2 . Assimilate 3 | . . . . . . . 1 . . . . . 2 . Fabricators 1 | . . . . . . . . . . . . . 1 . Siphon 1 | . . . . . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . 1 . Reject 1 | . . . . . . . . . . . . . 1 . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . . . . Used 1 | . . . . . . 1 . . . . . . . . Hacking Detections 29 | . 5 3 . . . 8 2 . 1 . . . 5 5 Full Trace Events 7 | . 1 1 . . . 2 . . . . . . 1 2 Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built 2 | . . . . . . . . . . . . . . 2 Matter 212 | . . . . . . . . . . . . . . 212 Time 106 | . . . . . . . . . . . . . . 106 Total Part Build Rating 12 | . . . . . . . . . . . . . . 12 Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -5 ------------ Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Low Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -5 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Low Zio Pro Fac Fac Total Allies 2 | . . . . . . . 1 . . . . . 1 . Largest Group 1 | . . . . . . . 1 . . . . . 1 1 Highest-Rated Group 26 | . . . . . . . 10 . . . . . 26 26 Highest-Rated Ally 26 | . . . . . . . 10 . . . . . 26 26 Total Orders . | . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Low Zio Pro Fac Fac Robot Analysis Total 5 | . 3 . . . . 1 1 . . . . . . . Derelict Logs Recovered 4 | . . . . . . . . . . . 1 3 . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Decoded 0b10 Intel 40 | . . . . . . . . . . . . . 16 24 Items 40 | . . . . . . . . . . . . . 16 24 Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -5 ------------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Low Zio Pro Fac Fac Turns Passed 10666 | 57 672 875 148 509 228 1355 1510 107 497 182 1243 1253 877 1153 Spaces Moved 7117 | 41 599 577 149 426 150 723 818 68 330 121 884 970 682 579 Core 4 | 2 . . . . . . 2 . . . . . . . Treads 91 | . . . . . . . . . . . . . . 91 Legs 5 | . . . . . . 5 . . . . . . . . Wheels 7017 | 39 599 577 149 426 150 718 816 68 330 121 884 970 682 488 Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 100 90 100 80 120 120 90 130 130 140 140 100 95 110 Average Speed 121 | 97 100 105 100 115 120 130 133 130 134 140 140 112 109 130 Slowest Speed 1800 | 100 100 130 100 120 120 420 1800 130 140 140 140 140 110 210 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 45 | 4 96 49 28 78 29 63 28 65 8 21 87 92 15 14 Regions Visited 14 Branch Regions 6 Pre-discovered Areas 4 | . . . . 1 . . . . . . 2 1 . . Known Exits Taken 3 | . 1 1 . . . . . . 1 . . . . . Unknown Exits Taken 9 | 1 . . 1 1 1 1 . . . 1 1 1 1 . Scrap Searched 7 | . . . . . . . . . . . 2 5 . . Spaces Dug 1 | . . . . . . . . . . . . . . 1 Terrain Destroyed 229 | . . 6 . . 26 23 39 . . 4 . 8 10 113 Melee 1 | . . . . . . . . . . . . . . 1 Projectile 40 | . . . . . . 1 . . . . . 4 10 25 AOE 188 | . . 6 . . 26 22 39 . . 4 . 4 . 87 Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -5 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Low Zio Pro Fac Fac Total 8257 | 54 639 740 148 441 177 973 1048 75 370 126 891 1038 758 779 Wait 304 | 4 5 73 . . 10 88 63 . 8 2 1 3 16 31 Move 7104 | 40 598 576 148 425 149 722 818 67 329 120 883 969 681 579 Hop . | . . . . . . . . . . . . . . . Pick Up 145 | 4 6 15 . 12 2 33 30 . 6 . 3 8 7 19 Fast Attach 81 | 6 7 6 . 1 . 4 15 1 2 . . 9 11 19 Attach 73 | . 1 7 . . 1 16 15 . 3 1 . 5 1 23 Detach 22 | . . 2 . . . 5 2 . 3 . . . 5 5 Swap 55 | . . 7 . . 2 9 15 3 3 . 1 2 5 8 Drop 78 | . 6 8 . 2 1 19 10 . 8 . 3 6 9 6 Fire 387 | . 16 46 . 1 11 76 80 4 8 3 . 35 23 84 Melee 5 | . . . . . . . . . . . . . . 5 Ram 3 | . . . . . 1 1 . . . . . 1 . . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory -7/Waste -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -5/Factory (discovered 2 exits: [Fac] / Upp) History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 14) 58 | -11/Scrapyard | Entered Materials 79 | -10/Materials | Identified exit to Mines 300 | -10/Materials | Identified exit to Materials 315 | -10/Materials | Build established: Mutant 730 | -10/Materials | Entered another Materials area 730 | -9/Materials | Evolved 2 slots: Weapon x2 834 | -9/Materials | Lost 4 parts (1p1n1u1w) 1103 | -9/Materials | Lost 4 parts (4w) 1103 | -9/Materials | Discovered new exit (range 15) 1130 | -9/Materials | Identified exit to Mines 1365 | -9/Materials | Build established: Scavenger-Gunner 1605 | -9/Materials | Entered Mines 1687 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1687 | -9/Mines | Discovered new exit (range 5) 1720 | -9/Mines | Discovered new exit (range 7) 1753 | -9/Mines | Entered Exiles 1770 | -9/Exiles | Discovered new exit (range 15) 1784 | -9/Exiles | Met 8R-AWN 1798 | -9/Exiles | Met EX-HEX 1902 | -9/Exiles | Met EX-DEC 1925 | -9/Exiles | Visited The Gauntlet 1985 | -9/Exiles | Learned location of Zion (-7) 2029 | -9/Exiles | Met EX-BIN 2154 | -9/Exiles | Build established: Hauler-Gunner 2246 | -9/Exiles | Discovered new exit (range 14) 2262 | -9/Exiles | Entered Mines 2459 | -8/Mines | Discovered new exit (range 10) 2490 | -8/Mines | Entered Materials 2490 | -8/Materials | Evolved 2 slots: Utility x2 2740 | -8/Materials | Lost 5 parts (1p4w) 2793 | -8/Materials | Build established: Scavenger-Skirmisher 2907 | -8/Materials | Destroyed 7 combat bots 2908 | -8/Materials | Lost 5 parts (2n3w) 3278 | -8/Materials | Discovered new exit (range 16) 3437 | -8/Materials | Build established: Hauler-Gunner 3845 | -8/Materials | Entered Factory 3845 | -7/Factory | Evolved 2 slots: Utility x2 4261 | -7/Factory | Lost 6 parts (2u4w) 4543 | -7/Factory | Build established: Scavenger-Gunner 4835 | -7/Factory | Garrison activated, responded to threat 4879 | -7/Factory | Discovered new exit (range 14) 4909 | -7/Factory | Build established: Hauler-Tank 4912 | -7/Factory | Core integrity fell below 50% 4961 | -7/Factory | Lost 4 parts (1p1n1u1w) 5349 | -7/Factory | Build established: Hauler-Gunner 5355 | -7/Factory | Sucked down chute 5355 | -7/Factory | Entered Waste 5366 | -7/Waste | Spotted C-40 Crusher 5366 | -7/Waste | Spotted C-40 Crusher 5370 | -7/Waste | EMP discharged 5379 | -7/Waste | Spotted C-40 Crusher 5409 | -7/Waste | Spotted C-40 Crusher 5421 | -7/Waste | Spotted C-40 Crusher 5430 | -7/Waste | Spotted C-40 Crusher 5435 | -7/Waste | Crushed by Compactor (1 part destroyed) 5440 | -7/Waste | Discovered new exit (range 10) 5462 | -7/Waste | Entered Factory 5642 | -7/Factory | Discovered new exit (range 16) 5707 | -7/Factory | Identified exit to Lower Caves 5959 | -7/Factory | Entered Lower Caves 6125 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 6141 | -7/Lower Caves | Entered Zion 6196 | -7/Zion | System corruption cleaned by Quarantine Array 6372 | -7/Zion | Given A8's code to call for help 6398 | -7/Zion | Build established: Hauler-Tank 6592 | -7/Zion | Learned Factory trap positions 6674 | -7/Zion | Learned location of Quarantine (-2) 7342 | -7/Zion | Discovered new exit (range 13) 7384 | -7/Zion | Entered Proximity Caves 7777 | -6/Proximity Caves | Learned Factory emergency access door positions 7900 | -6/Proximity Caves | Build established: Tank 8052 | -6/Proximity Caves | Spotted B-75 Beast 8054 | -6/Proximity Caves | Core integrity fell below 20% 8093 | -6/Proximity Caves | Lost 6 parts (1n2u3w) 8356 | -6/Proximity Caves | Destroyed B-75 Beast 8397 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8563 | -6/Proximity Caves | Discovered new exit (range 9) 8637 | -6/Proximity Caves | Entered Factory 8637 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8638 | -6/Factory | Loaded intel: 81 trap records 9033 | -6/Factory | Spotted B-75 Beast 9076 | -6/Factory | Build established: Scavenger-Gunner 9193 | -6/Factory | Discovered new exit (range 16) 9514 | -6/Factory | Entered another Factory area 9514 | -5/Factory | Accompanied by 1 ally 9514 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9515 | -5/Factory | Identified exit to Upper Caves 9555 | -5/Factory | Discovered new exit (range 21) 9681 | -5/Factory | Fabricated Hvy. Treads (x2) 9804 | -5/Factory | Local fabrication network quarantined 9814 | -5/Factory | First assault squad dispatched 10027 | -5/Factory | Lost 8 parts (3u5w) 10033 | -5/Factory | Destroyed 7 combat bots 10087 | -5/Factory | Lost 3 parts (1n1u1w) 10170 | -5/Factory | Garrison activated, responded to threat 10176 | -5/Factory | Core integrity fell below 50% 10206 | -5/Factory | Lost 8 parts (1p1n1u5w) 10289 | -5/Factory | Core integrity fell below 20% 10310 | -5/Factory | System corruption reached 10% 10331 | -5/Factory | Destroyed 9 combat bots 10340 | -5/Factory | Lost 8 parts (1p1n3u3w) 10667 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 10625_ S-27 Virus system corrupted by crushing effect. 10625_ Slug penetrates S-27 Virus. 10625_ S-27 Virus destroyed. 10626_ S-27 Virus system terminally corrupted. 10628_ Mass Driver destroyed. 10630_ Slug penetrates S-27 Virus. 10630_ Destroyed VTOL Module. 10630_ S-27 Virus destroyed. 10633_ Mass Driver destroyed. 10634_ U-05 Engineer builds a Wall. 10637_ R-10 Processor collects Carbon-fiber Leg. 10639_ U-05 Engineer builds a Wall. 10641_ R-10 Processor collects Lgt. Angular Momentum Engine. 10645_ U-05 Engineer builds a Wall. 10646_ System corrupted: Matter fused (-10). 10653_ Lgt. Ion Engine destroyed. 10664_ Slug penetrates Wall. 10664_ G-50 Soldier knocked back. 10667_ >> DECODED: Force Field location. [Achievement: This Is Interesting...] Map ----- +----------------------------------------------------+ | ????# =% !!! | | ????# ^ % =%! | | ????# ^ !| | | ????# ^ | | ????# #####+##############" #### ^ | | ????#? ??# ## """#####??# | | ??????????# #?? # #??# ""%" | | ??????????# #?? # #??# """" | | ??????????# #?? #? #??? """" | | ??????????# """"" #? #? #??? "T"?? | | ??????????# """"" ####+##??""" #??????????? | | ??????????# """ + +???"" #??????????? | | ??????????# # ##????"?#????####??? | | ????????!?# """"" # #?????" ???? #"### | | ??????????# """"" + #?????" ???? ?? | | ??????????# """ ## #?????? ??? ??? | | ??????????# ## #?????? ??? ????? | | ??????????############### #?????? ?? %"#?????? | | ???????????????????????## ##*???! ##*%%#"#?????? | | ?????????????########### ######### %=#???????? | | ????????????? "" +???????? | | ???????????? T #???????? | | ????????????? g %! #???????? | | ??????????????########## gg#############???????? | | ???????????????????#######g#;#####???????????????? | | ???????????]???????# """ @ #???????????????? | | ???????????????????# "R" ! #???????????????? | | ???????????????????# " " """"" #???????????????? | | ???????????????????# """"" #???????????????? | | ???????????????????# """ #???????????????? | | ???????????????????# #???????????????? | | ?????]?????????????###############???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 97 Energy Generation 21 Energy Capacity 315 Matter Stores 346 Matter Capacity 550 Sight Range 16 Terrain Scan Range 24 Terrain Scan Density 210 Armor Coverage 825 Evasion (%) 42 Targeting Accuracy 12 Target Analysis 6 Core Analysis 6 Recoil Reduction 2 Particle Charging 15 Kinecelleration 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Hvy. Treads | x2 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Armchair Analyst Oh No You Don't! This Is Interesting... Challenges ------------ None Game ------ Seed SwordSigixPod Manual? 0 Play Time 02:43:19 Cumulative 56.3 hours Start 2020.08.29 @ 02:26:17 End 2020.09.03 @ 02:01:03 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 29 Rogue 29 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 25 Gallery% 44 Achievement% 33 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: daf3b210-d4f3-4d5f-b16b-40a270f29002