Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.11 @ 21:35:15

Player: HeartGrenade

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (24)       4800
Robots Destroyed (171)     855
Value Destroyed (5433)     5433
Prototype IDs (65)         1300
Alien Tech Used (2)        400
Bonus (8104)               8104
              TOTAL SCORE: 25392

 Bonus
-------
High Alert Combat Kills    313
Follower Combat Kills      98
Met Data Miner             300
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kills      602
Met Warlord at Research    2000
Scanned by Researcher      500
Win                        3000
Friendly Fire              -9

 Cogmind 
---------
Core Integrity             1497/1600
Matter                     263/700
Energy                     148/150
System Corruption          6%
Temperature                Cool (5)
Movement                   Flying (29)
Location                   To Epsilon Eridani

 Parts 
-------
>          --- POWER (3) --------
     Micro Antimatter Reactor
>          --- PROPULSION (8) ---
           Xenon Bombardment Thruster
           Xenon Bombardment Thruster
           Xenon Bombardment Thruster
           Nuclear Pulse Array
           Q-thruster
           Impulse Thruster Array
>          --- UTILITY (12) -----
  Advanced Matter Compressor
           Structural Scanner
           Machine Analyzer
  Advanced Visual Processing Unit
  Advanced Melee Analysis Suite
  Advanced Reaction Control System
   Layered Medium Armor Plating
   Layered Medium Armor Plating
           Thermal Barrier
      Mini Drone Bay (1/3)
>          --- WEAPON (2) -------
  Advanced Micro-nuke Launcher
           Plasma Lance
>          --- INVENTORY (5) ----
           Xenon Bombardment Thruster
           Impulse Thruster
    Cooled Impulse Thruster
           HERF Cannon
           RU-N14's Throwing Claymores v3 (5)

 Peak State 
------------
>              --- POWER ------------
         Light Deuterium Engine
         Micro Antimatter Reactor
>              --- PROPULSION -------
               Antigrav Array
               Antigrav Array
               Xenon Bombardment Thruster
               Xenon Bombardment Thruster
               Xenon Bombardment Thruster
               Q-thruster
>              --- UTILITY ----------
      Advanced Matter Compressor
               Machine Analyzer
      Advanced Visual Processing Unit
      Advanced Signal Interpreter
      Improved Melee Analysis Suite
      Advanced Melee Analysis Suite
  Experimental Core Analyzer
      Advanced Reaction Control System
       Layered Medium Armor Plating
       Layered Medium Armor Plating
               Thermal Barrier
          Mini Drone Bay
>              --- WEAPON -----------
      Advanced Micro-nuke Launcher
               Plasma Lance
>              --- INVENTORY --------
               Nuclear Pulse Array
               Impulse Thruster
        Cooled Impulse Thruster
               RU-N14's Throwing Claymores v3
[Rating: 154]

 Favorites 
-----------
Power                      Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Nuclear Core
  Reactor                  Micro Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Enhanced Biometal Leg
  Wheel                    Armored Wheel
  Hover Unit               Antigrav Array
  Flight Unit              Q-thruster
Utility                    Advanced Signal Interpreter
  Device                   Structural Scanner
  Storage                  Medium Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Light Regenerative Plating
Weapon                     Improved Assault Rifle
  Energy Gun               Variable Charge Gun
  Energy Cannon            Enhanced Nova Cannon
  Ballistic Gun            Improved Assault Rifle
  Launcher                 Mini Grenade Launcher
  Special Weapon           RU-N14's Throwing Claymores v3
  Impact Weapon            Hammer
  Slashing Weapon          Power Sword
  Piercing Weapon          Spear
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc 
Slots Evolved              18   | .   .   2   .   2   2   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   2   2   
  Power                    2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               6    | .   .   1   .   1   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   1   1   
  Utility                  10   | .   .   1   .   1   2   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   2   .   1   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             220  | 6   6   22  2   13  15  8   .   .   .   1   12  2   2   13  5   26  1   1   1   7   14  38  14  11  
  Power                    19   | 1   1   2   .   .   1   .   .   .   .   1   1   .   .   2   .   2   .   .   .   .   2   4   2   .   
    Engine                 3    | 1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Core                   7    | .   .   2   .   .   1   .   .   .   .   1   1   .   .   1   .   1   .   .   .   .   .   .   .   .   
    Reactor                9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   2   4   1   .   
  Propulsion               70   | 2   1   8   .   4   6   2   .   .   .   .   6   .   1   2   2   11  .   .   .   3   2   14  1   5   
    Treads                 18   | 2   1   8   .   4   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   
    Leg                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   
    Wheel                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   1   1   .   .   
    Hover                  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   4   .   .   
    Flight                 40   | .   .   .   .   .   6   2   .   .   .   .   6   .   1   1   1   7   .   .   .   3   1   6   1   5   
  Utility                  73   | 1   2   5   2   3   5   5   .   .   .   .   4   2   1   4   1   10  .   1   1   2   4   9   7   4   
    Device                 32   | .   .   2   .   .   2   1   .   .   .   .   2   2   1   3   1   5   .   1   .   1   2   3   4   2   
    Storage                6    | 1   1   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   
    Processor              15   | .   1   2   2   1   1   1   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   1   3   .   
    Hackware               8    | .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   3   .   .   
    Protection             12   | .   .   .   .   2   1   1   .   .   .   .   1   .   .   1   .   1   .   .   1   1   1   .   .   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   58   | 2   2   7   .   6   3   1   .   .   .   .   1   .   .   5   2   3   1   .   .   2   6   11  4   2   
    Energy Gun             7    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   2   .   
    Energy Cannon          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
    Ballistic Gun          12   | 2   1   5   .   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               14   | .   1   .   .   1   1   .   .   .   .   .   .   .   .   3   .   .   .   .   .   1   1   4   1   1   
    Special Weapon         7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   .   .   1   1   2   .   .   
    Impact Weapon          1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   2   .   .   .   
    Piercing Weapon        10   | .   .   .   .   1   1   1   .   .   .   .   1   .   .   1   .   2   .   .   .   .   2   1   .   .   
    Special Melee Weapon   1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  25   | .   .   1   .   .   .   .   .   .   .   .   .   .   1   5   .   2   .   .   2   .   1   9   4   .   
Parts Lost                 63   | .   2   5   .   1   .   .   .   .   .   1   1   .   2   .   5   9   2   .   .   1   13  16  2   3   
  Power                    12   | .   1   2   .   .   .   .   .   .   .   1   .   .   .   .   .   3   .   .   .   .   .   3   1   1   
  Propulsion               21   | .   .   1   .   .   .   .   .   .   .   .   1   .   1   .   3   3   .   .   .   1   5   6   .   .   
  Utility                  21   | .   .   1   .   1   .   .   .   .   .   .   .   .   1   .   1   3   2   .   .   .   6   4   .   2   
  Weapon                   9    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   3   1   .   
  Highest Loss Streak      7    | .   2   3   .   1   .   .   .   .   .   1   1   .   2   .   4   4   2   .   .   1   7   5   2   3   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     87   | .   98  91  97  98  97  98  100 100 100 98  98  100 94  96  95  86  74  73  75  78  67  43  75  86  
  Engine                   2    | .   13  5   .   .   .   5   6   6   6   3   .   .   .   .   .   .   .   .   .   .   .   .   3   3   
  Core                     4    | .   .   4   11  9   6   6   6   6   6   7   11  11  6   7   5   2   .   .   .   .   .   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   4   5   5   5   5   3   5   2   4   
  Treads                   12   | .   27  30  33  35  2   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   2   .   .   
  Flight                   12   | .   .   .   .   .   27  26  26  26  26  26  28  29  29  28  23  16  15  15  15  18  13  2   13  24  
  Device                   7    | .   .   7   .   .   13  13  13  13  13  13  16  11  10  11  9   10  6   5   5   7   3   1   13  14  
  Storage                  6    | .   14  11  11  9   .   .   .   .   .   .   .   5   5   5   5   5   5   5   5   5   4   5   4   4   
  Processor                14   | .   13  11  20  18  15  13  13  13  13  13  11  11  11  11  11  16  15  15  15  15  12  11  23  20  
  Hackware                 5    | .   .   .   .   .   6   13  13  13  13  13  11  11  11  11  11  9   10  10  10  10  11  2   .   .   
  Protection               3    | .   .   .   .   7   7   6   6   6   6   6   5   5   5   4   5   2   5   5   7   6   8   .   .   7   
  Ballistic Gun            8    | .   27  21  22  16  1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Launcher                 1    | .   .   .   .   .   6   6   6   6   6   6   5   5   5   5   2   .   .   .   .   1   .   .   .   4   
  Piercing Weapon          2    | .   .   .   .   .   6   5   6   6   6   6   4   5   5   4   .   4   5   5   5   3   3   .   4   4   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             57   | 13  28  53  53  57  57  17  17  17  17  23  36  36  36  42  44  47  34  34  35  39  38  46  41  51  
  Greatest Support         80   | 40  40  60  60  80  80  24  24  24  24  24  39  39  39  39  39  44  37  37  37  45  43  70  52  55  
  Greatest Overweight (x)  5    | .   1   1   .   .   2   1   .   .   .   .   .   .   .   1   3   3   .   .   .   .   2   5   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   15  20  20  20  20  5   5   5   5   5   10  10  10  10  10  10  10  10  10  10  10  10  5   5   
  Average Capacity         11   | 7   14  17  20  20  6   5   5   5   5   5   5   10  10  10  10  10  10  10  10  10  10  7   5   5   
  Most Carried             20   | 1   14  19  20  20  20  5   5   5   5   5   9   10  10  10  10  10  10  9   10  10  10  7   5   5   
  Average Carried          10   | .   7   15  19  19  6   4   5   5   5   5   5   9   9   9   7   8   9   9   9   9   8   4   5   4   
  Final Capacity           20   | 8   15  20  20  20  5   5   5   5   5   5   10  10  10  10  10  10  10  10  10  10  10  5   5   5   
  Final Carried            20   | 1   14  19  20  20  5   5   5   5   5   5   9   10  9   10  6   10  10  9   10  10  6   5   5   5   

 Class Distribution 
--------------------
 36% | Mutant
 14% | Hacker-Sprinter
 12% | Hacker-Scout
 12% | Scavenger-Mutant
 11% | Hacker-Mutant
  4% | Scout
  3% | Scavenger-Sprinter

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -9/Materials
   Scavenger-Mutant | -9/Mines
             Mutant | -8/Materials
              Scout | -7/Factory
       Hacker-Scout | -6/Factory
       Hacker-Scout | -6/Lower Caves
       Hacker-Scout | -6/Lower Caves
       Hacker-Scout | -6/Data Miner
       Hacker-Scout | -5/Proximity Caves
       Hacker-Scout | -5/Factory
    Hacker-Sprinter | -5/Upper Caves
    Hacker-Sprinter | -5/Upper Caves
    Hacker-Sprinter | -5/Warlord
      Hacker-Mutant | -4/Proximity Caves
      Hacker-Mutant | -4/Factory
    Scavenger-Scout | -4/Upper Caves
      Hacker-Mutant | -4/Upper Caves
      Hacker-Mutant | -4/Zhirov
      Hacker-Mutant | -3/Proximity Caves
    Hacker-Sprinter | -3/Research
             Mutant | -3/Testing
   Scavenger-Mutant | -2/Research
 Scavenger-Sprinter | -1/Access

 Resources                      | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  
-----------                Run  | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc 
Matter Collected           3555 | 225 272 553 48  357 237 58  82  .   .   25  120 19  65  192 10  220 27  .   46  87  72  361 315 164 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            5223 | .   390 752 26  683 251 58  327 .   .   .   544 .   60  207 23  412 .   .   201 42  147 687 175 238 
  Parts                    321  | .   36  62  3   38  12  7   10  .   .   .   24  .   7   11  3   30  .   .   1   .   15  36  9   17  
Haulers Intercepted        9    | .   1   4   .   1   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   
Recyclers Shooed           11   | .   .   2   .   2   2   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      16   | .   .   .   .   .   .   .   6   .   .   4   .   .   1   .   1   .   2   .   1   1   .   .   .   .   
  Prevented                10   | .   .   .   .   .   .   .   .   3   .   .   .   .   2   .   .   .   5   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc 
Combat Hostiles Destroyed  110  | .   14  9   .   15  3   .   4   .   .   .   .   .   5   8   7   10  .   .   .   3   2   18  .   12  
  Melee                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Guns                     31   | .   12  9   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Cannons                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   
  AOE                      74   | .   2   .   .   7   3   .   4   .   .   .   .   .   5   8   7   6   .   .   .   3   2   15  .   12  
Classes Destroyed          15   | .   5   4   1   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   1   1   .   .   
  Worker                   9    | .   .   1   .   1   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   3   .   .   
  Builder                  7    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   3   .   .   2   
  Tunneler                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   1   
  Hauler                   9    | .   1   4   .   1   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Recycler                 8    | .   .   1   .   3   1   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mechanic                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   
  Operator                 5    | .   1   1   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Watcher                  15   | .   1   4   .   1   2   1   .   .   .   .   3   .   .   .   .   2   .   .   .   .   .   1   .   .   
  Swarmer                  66   | .   9   1   .   7   3   .   4   .   .   .   .   .   5   5   5   5   .   .   .   3   .   7   .   12  
  Grunt                    22   | .   5   3   .   5   .   .   .   .   .   .   .   .   .   2   1   3   .   .   .   .   .   3   .   .   
  Duelist                  2    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Researcher               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Sentry                   8    | .   .   4   .   3   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Hunter                   4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   .   .   
  Programmer               8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   6   .   .   
Best Kill Streak           13   | .   6   4   1   12  3   1   4   .   .   .   2   .   5   8   7   5   .   .   .   3   3   9   1   13  
  Combat Bots Only         12   | .   6   2   .   7   3   .   4   .   .   .   .   .   5   7   7   5   .   .   .   3   2   8   .   12  
Max Kills in Single Turn   7    | .   2   1   1   5   2   1   2   .   .   .   1   .   4   5   5   5   .   .   .   2   3   5   1   7   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 6    | .   2   .   .   2   2   .   2   .   .   .   .   .   4   5   5   4   .   .   .   2   2   3   .   6   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -8   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -1   
--------                   Run   | Scr  Mat  Mat  Min  Mat  Fac  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  Acc  
Damage Taken               10027 | .    497  766  30   714  97   20   141  .    .    60   138  .    179  164  491  1685 127  .    .    378  1576 2312 43   609  
  Core                     1643  | .    57   94   10   72   36   .    38   .    .    .    .    .    .    15   75   326  23   .    .    27   352  415  .    103  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  158   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    138  20   .    .    
  Regen/Repaired (Parts)   625   | .    .    135  .    .    72   5    .    .    .    .    23   .    33   17   52   162  19   .    .    11   96   .    .    .    
Core Remaining (%)         82    | 100  77   .    74   86   94   .    .    .    .    95   .    .    .    .    91   .    .    .    .    67   .    33   100  93   
Volleys Fired              253   | .    48   64   2    39   5    .    6    .    .    2    .    .    5    5    7    2    .    .    .    2    3    51   6    6    
  Largest                  2     | .    2    2    2    2    1    .    1    .    .    1    .    .    1    1    1    1    .    .    .    1    1    2    1    1    
  Hottest                  225   | .    50   46   46   53   30   .    30   .    .    30   .    .    30   46   .    .    .    .    .    46   46   225  120  88   
Shots Fired                409   | .    94   127  4    71   5    .    6    .    .    2    .    .    5    5    7    2    .    .    .    2    3    64   6    6    
  Gun                      339   | .    93   127  4    63   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    52   .    .    
  Cannon                   7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    1    
  Launcher                 48    | .    1    .    .    8    5    .    6    .    .    2    .    .    5    5    .    .    .    .    .    1    2    8    .    5    
  Special                  15    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    2    .    .    .    1    1    4    .    .    
  Kinetic                  287   | .    93   127  4    63   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  45    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    39   6    .    
  Explosive                63    | .    1    .    .    8    5    .    6    .    .    2    .    .    5    5    7    2    .    .    .    2    3    12   .    5    
  Electromagnetic          14    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   .    1    
  Robot Hit Streak         23    | .    15   23   2    13   2    .    2    .    .    .    .    .    5    3    6    4    .    .    .    6    7    16   4    2    
  Robot Miss Streak        6     | .    2    3    1    2    .    .    1    .    .    .    .    .    1    .    1    .    .    .    .    .    .    6    1    2    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        3     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Shots Hit Robots           374   | .    66   105  3    54   12   2    8    .    .    1    18   .    4    3    6    20   .    .    8    2    7    43   8    4    
  Core Hits                266   | .    26   35   1    35   10   2    6    .    .    1    8    .    7    23   9    17   .    .    2    2    14   47   3    18   
  Critical Kills           1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         12    | .    .    1    .    1    .    .    1    .    .    .    2    .    .    1    .    .    .    .    .    .    3    2    .    1    
    Destroy                2     | .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Sever                  4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    2    .    .    
    Impale                 6     | .    .    .    .    .    .    .    1    .    .    .    2    .    .    1    .    .    .    .    .    .    1    .    .    1    
Melee Attacks              282   | .    .    6    .    1    33   16   7    3    .    1    52   5    1    6    5    63   4    .    8    1    34   6    3    27   
  Impact                   6     | .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 34    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    2    3    .    6    1    17   .    .    .    
  Piercing                 242   | .    .    .    .    1    33   16   7    3    .    1    52   5    1    6    .    61   1    .    2    .    17   6    3    27   
  Sneak Attacks            19    | .    .    .    .    1    4    .    .    .    .    .    5    .    .    1    .    2    .    .    .    .    1    .    3    2    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
Damage Inflicted           19932 | .    800  1533 47   1723 774  106  629  .    .    214  860  .    464  1395 1669 1854 .    .    726  426  1316 3471 471  1454 
  Guns                     3722  | .    678  1439 47   795  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    763  .    .    
  Cannons                  211   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    211  .    
  Explosions               10465 | .    122  .    .    871  257  .    199  .    .    172  .    .    464  1320 1208 793  .    .    .    375  894  2563 .    1227 
  Melee                    4853  | .    .    94   .    57   517  106  430  .    .    42   860  .    .    75   114  973  .    .    726  .    372  .    260  227  
  Ramming                  76    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    76   .    .    .    .    .    .    .    .    .    
  Kinetic                  2959  | .    678  1439 47   795  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  770   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    559  211  .    
  Explosive                10465 | .    122  .    .    871  257  .    199  .    .    172  .    .    464  1320 1208 793  .    .    .    375  894  2563 .    1227 
  Electromagnetic          204   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    204  .    .    
  Impact                   94    | .    .    94   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 1424  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    385  88   .    .    542  51   213  145  .    .    
  Piercing                 3940  | .    .    .    .    57   517  106  430  .    .    42   860  .    .    75   .    973  .    .    184  .    209  .    260  227  
Highest Corruption         26    | .    2    .    .    .    1    .    .    .    .    .    .    .    .    .    5    4    4    4    4    4    14   26   1    6    
  Average Corruption       7     | .    2    .    .    .    1    .    .    .    .    .    .    .    .    .    5    2    4    4    4    4    5    19   1    6    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       60    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    60   .    .    
  Effects                  100   | .    13   .    .    .    1    .    .    .    .    .    .    .    .    .    5    11   3    .    2    4    3    53   2    3    
    Message Errors         20    | .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    1    1    8    2    2    
    Matter Fused           20    | .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    .    1    1    1    9    .    1    
    Heat Flow Errors       13    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    2    .    .    1    .    6    .    .    
    Energy Discharges      15    | .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    1    3    1    .    .    1    .    7    .    .    
    Parts Rejected         2     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Data Loss (minor)      13    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    3    .    .    .    .    1    8    .    .    
    Data Loss (major)      4     | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
    Misfires               2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
    Alerts                 4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    3    .    .    
    Misdirections          6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    
    Weapon Failures        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Overload Shots             5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    
  Effects                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Heat Surge             1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Overflow Damage            1394  | .    32   .    .    58   78   .    180  .    .    .    42   .    52   183  216  191  .    .    128  41   45   6    15   127  
  Projectiles              49    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    34   .    .    .    .    .    .    .    15   .    
  Explosions               420   | .    32   .    .    31   .    .    32   .    .    .    .    .    52   73   78   21   .    .    .    41   21   6    .    33   
  Melee                    925   | .    .    .    .    27   78   .    148  .    .    .    42   .    .    110  104  170  .    .    128  .    24   .    .    94   
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      505   | .    .    .    .    4    33   .    59   .    .    .    .    .    .    .    76   .    .    .    .    .    33   120  .    180  
  Shots                    11    | .    .    .    .    1    1    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    1    3    .    2    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        351   | .    88   199  .    44   3    6    10   2    2    86   20   60   5    .    227  204  266  .    .    163  .    351  104  6    
  Average Temperature      36    | .    15   64   .    16   1    1    3    2    2    28   13   28   5    .    43   105  121  .    .    101  .    69   47   3    
  Received Heat Transfer   1204  | .    126  189  .    189  .    9    18   .    .    .    9    .    18   .    81   237  33   .    .    69   96   112  9    9    
  Effects                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Siege Activations          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Total Turns              24    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    24   .    .    
  Longest Duration         24    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    24   .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Heat Transferred         1147  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    962  185  .    
Parts Sabotaged            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc 
Peak Influence             849  | .   307 290 75  277 458 355 .   .   .   .   313 .   .   .   .   492 .   .   .   .   457 846 486 849 
  Initial                  411  | .   .   106 75  1   126 153 .   .   .   .   38  .   .   .   .   144 .   .   .   .   70  188 411 291 
  Average                  227  | .   150 123 43  68  265 232 .   .   .   .   170 .   .   .   .   207 .   .   .   .   322 498 462 575 
Maximum Alert Level        3    | .   1   1   .   1   2   1   .   .   .   .   1   .   .   .   .   2   .   .   .   .   2   3   2   3   
  Low Security (%)         56   | 100 69  86  100 96  36  32  .   .   .   .   69  .   .   .   .   53  .   .   .   .   4   5   .   .   
  Level 1                  27   | .   30  13  .   3   45  67  .   .   .   .   30  .   .   .   .   44  .   .   .   .   77  29  .   40  
  Level 2                  11   | .   .   .   .   .   17  .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   18  48  100 9   
  Level 3                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   16  .   50  
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          33   | .   1   2   1   1   3   1   .   .   .   .   2   .   .   .   .   5   .   .   .   1   5   5   2   4   
  Investigation            10   | .   .   .   1   .   1   1   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   1   .   
  Extermination            5    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   2   .   .   
  Reinforcement            13   | .   1   2   .   1   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   3   2   1   1   
  Assault                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   
  Garrison                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Data Miner Redirects       4    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   2   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Haulers Reinforced         3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  
---------                  Run  | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc 
Distress Signals           15   | .   2   1   .   1   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   1   5   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              298  | .   20  21  .   27  7   7   9   .   .   2   9   .   2   25  15  37  11  3   .   15  22  35  4   27  
  Peak Tracking Total      13   | .   5   3   .   9   3   5   5   .   .   2   4   .   2   13  11  12  10  5   .   12  11  6   4   6   
  Tactical Retreats        44   | .   1   3   .   2   .   3   3   .   .   .   2   .   1   2   4   12  5   .   .   2   1   1   1   1   

 Traps                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc 
Traps Triggered            2    | .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                13   | .   .   .   .   .   .   .   .   3   .   .   .   .   1   5   .   .   3   1   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  
----------                 Run  | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc 
Machines Disabled          21   | .   .   .   .   1   4   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   10  .   3   
  Max in Single Turn       3    | .   .   .   .   1   3   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   2   .   1   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  
---------                  Run  | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc 
Machines Accessed          97   | .   6   7   2   5   9   11  .   .   3   .   15  .   .   2   1   12  .   1   4   .   3   9   1   6   
  Terminals                51   | .   5   5   .   4   5   7   .   .   .   .   9   .   .   .   1   4   .   .   .   .   2   5   .   4   
  Fabricators              10   | .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   2   .   .   .   .   1   2   .   2   
  Repair Stations          12   | .   1   1   .   .   2   1   .   .   .   .   1   .   .   .   .   3   .   .   .   .   .   2   1   .   
  Recycling Units          6    | .   .   1   .   .   1   1   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   1   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
Total Hacks                294  | .   15  20  2   18  28  38  .   .   27  .   52  .   .   10  1   31  .   1   17  .   8   16  3   7   
  Successful               189  | .   9   16  2   16  16  20  .   .   27  .   24  .   .   10  1   19  .   1   17  .   4   5   1   1   
  Failed                   105  | .   6   4   .   2   12  18  .   .   .   .   28  .   .   .   .   12  .   .   .   .   4   11  2   6   
    Catastrophic           13   | .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   4   1   3   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   102  | .   11  12  .   6   10  17  .   .   .   .   20  .   .   1   .   14  .   .   .   .   7   2   .   2   
  Terminals                149  | .   13  14  .   8   16  28  .   .   .   .   35  .   .   .   1   16  .   .   .   .   5   8   .   5   
  Fabricators              23   | .   .   .   .   .   .   3   .   .   .   .   4   .   .   .   .   5   .   .   .   .   3   6   .   2   
  Repair Stations          32   | .   2   2   .   .   7   4   .   .   .   .   6   .   .   .   .   6   .   .   .   .   .   2   3   .   
  Recycling Units          13   | .   .   4   .   .   3   1   .   .   .   .   4   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Scanalyzers              15   | .   .   .   .   10  2   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
Terminal Hacks             105  | .   6   7   2   4   4   7   .   .   27  .   10  .   .   10  1   7   .   1   17  .   .   2   .   .   
  Record                   20   | .   .   .   .   1   .   .   .   .   6   .   .   .   .   5   1   1   .   .   5   .   .   1   .   .   
  Part Schematic           20   | .   .   1   .   .   2   1   .   .   12  .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           9    | .   1   .   .   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Prototype ID Bank        21   | .   2   2   .   .   .   1   .   .   3   .   3   .   .   5   .   .   .   .   4   .   .   1   .   .   
  Open Door                3    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Branch Access Points     5    | .   .   1   .   .   1   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Terminal Index           5    | .   .   1   .   .   1   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Fabricator Index         2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Alert Level              2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Unreport Threat          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Locate Traps             4    | .   .   2   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Extermination     1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    2    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           12   | .   .   .   .   .   .   3   .   .   .   .   2   .   .   .   .   4   .   .   .   .   1   2   .   .   
  Network Status           2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Load Schematic           5    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   1   .   .   
  Build                    5    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   1   .   .   
Repair Station Hacks       20   | .   1   2   .   .   6   3   .   .   .   .   3   .   .   .   .   4   .   .   .   .   .   .   1   .   
  Scan Component           12   | .   1   1   .   .   3   1   .   .   .   .   2   .   .   .   .   3   .   .   .   .   .   .   1   .   
  Repair                   7    | .   .   1   .   .   3   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Refit                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       6    | .   .   1   .   .   3   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Recycle Component        1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Process                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         3    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Retrieve Matter          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 13   | .   .   .   .   9   2   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         6    | .   .   .   .   4   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  7    | .   .   .   .   5   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Unauthorized Hacks         32   | .   2   6   .   3   1   7   .   .   .   .   6   .   .   .   .   2   .   .   .   .   3   1   .   1   
  Terminals                24   | .   2   3   .   3   1   5   .   .   .   .   5   .   .   .   .   2   .   .   .   .   2   1   .   .   
    Track                  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Assimilate             6    | .   1   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Botnet                 9    | .   .   2   .   1   .   2   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   1   .   .   
    Operators              8    | .   1   1   .   1   1   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   1   
    Liberate               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Haulers                1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Recompile              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Mechanics              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   .   3   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reject                 1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Recyclers              2    | .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Mask                   1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         74   | .   5   5   .   5   7   10  .   .   .   .   13  .   .   .   .   11  .   .   .   .   3   8   1   6   
  Full Trace Events        8    | .   .   .   .   .   1   1   .   .   .   .   2   .   .   .   .   2   .   .   .   .   1   .   1   .   
  Feedback Events          2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Corruption             2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  7    | .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   29   | .   .   1   .   4   3   1   .   .   12  .   1   .   .   .   .   .   .   .   4   .   .   3   .   .   
  Parts Built              7    | .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   3   .   .   .   .   .   1   .   .   
    Authchips              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Time                   537  | .   .   .   .   .   .   117 .   .   .   .   152 .   .   .   .   210 .   .   .   .   .   58  .   .   
  Total Part Build Rating  45   | .   .   .   .   .   .   14  .   .   .   .   5   .   .   .   .   19  .   .   .   .   .   7   .   .   
Parts Repaired             7    | .   .   1   .   .   3   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Time                     254  | .   .   26  .   .   86  44  .   .   .   .   30  .   .   .   .   68  .   .   .   .   .   .   .   .   
Parts Recycled             1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          34   | .   .   .   .   .   34  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         34   | .   .   .   .   .   34  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           6    | .   .   .   .   4   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 6    | .   .   .   .   4   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  
------------               Run  | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  
--------                   Run  | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc 
Total Allies               5    | .   1   .   .   .   .   1   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            1    | .   1   1   .   .   .   1   1   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      96   | .   10  10  .   .   .   10  10  .   .   96  26  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       96   | .   10  10  .   .   .   10  10  .   .   96  26  .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   
  EXPLORE                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   
Ally Attacks               4    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             143  | .   .   .   .   .   .   .   .   .   .   143 .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc 
Robot Analysis Total       9    | .   1   .   .   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
Derelict Logs Recovered    7    | .   .   .   2   .   .   .   .   .   .   1   .   .   1   .   3   .   .   .   .   .   .   .   .   .   
Drone Launches             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   
  Drone Recoveries         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Decoded 0b10 Intel         66   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   66  .   .   .   .   .   .   .   .   
  Items                    66   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   66  .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -9   -8   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -1   
-------------              Run   | Scr  Mat  Mat  Min  Mat  Fac  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  Acc  
Turns Passed               10424 | 51   784  1344 723  973  561  382  159  108  25   121  631  88   150  466  306  1138 133  26   79   108  305  1052 264  447  
Spaces Moved               12722 | 27   359  601  430  444  993  736  411  325  80   292  1451 238  400  791  596  1370 306  74   155  215  404  915  391  718  
  Core                     7     | 2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    
  Treads                   2093  | 25   359  601  430  444  25   .    .    .    .    .    .    .    .    .    .    40   .    .    .    .    .    169  .    .    
  Legs                     259   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    258  .    .    
  Wheels                   536   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    102  325  .    .    .    .    69   40   .    .    
  Hover                    776   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    296  391  89   
  Flight                   9051  | .    .    .    .    .    968  736  411  325  80   292  1451 238  400  791  494  1004 306  74   155  215  335  147  .    629  
  Fastest Speed            22    | 50   160  160  160  160  31   31   31   31   31   31   28   29   29   26   26   28   34   34   34   29   29   29   56   22   
  Average Speed            59    | 151  160  168  160  169  34   32   31   31   31   31   29   29   30   29   45   58   34   34   34   32   45   89   56   27   
  Slowest Speed            300   | 160  240  240  160  170  191  117  31   31   31   31   31   29   31   104  135  225  34   34   34   34   130  300  56   108  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            23    | .    .    .    .    .    2    2    .    .    .    .    5    .    .    3    2    4    .    .    .    .    3    .    .    2    
  Cave-ins Triggered       3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    1    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Exploration Rate (%)       46    | 3    68   46   84   35   31   19   58   56   69   52   36   43   56   85   69   39   52   11   60   52   14   74   21   30   
  Regions Visited          24
    Branch Regions         14
  Pre-discovered Areas     8     | .    .    .    2    .    .    .    .    .    1    .    .    .    1    .    1    .    .    .    3    .    .    .    .    .    
  Known Exits Taken        19    | .    .    1    .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    .    .    
  Unknown Exits Taken      5     | 1    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    
Scrap Searched             15    | .    .    .    1    .    .    .    1    3    .    2    .    3    .    .    2    .    1    .    .    2    .    .    .    .    
Spaces Dug                 181   | .    .    1    .    .    18   14   1    3    .    .    28   5    1    1    4    39   3    .    .    1    35   5    .    22   
Terrain Destroyed          791   | .    9    1    .    40   52   14   64   3    .    24   28   5    28   19   114  44   3    .    .    39   68   180  .    56   
  Melee                    167   | .    .    1    .    .    18   14   1    3    .    .    28   5    1    1    4    39   3    .    .    1    21   5    .    22   
  Projectile               6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    4    .    .    
  AOE                      617   | .    9    .    .    40   34   .    63   .    .    24   .    .    27   18   107  5    .    .    .    38   47   171  .    34   
Terrain Rammed             1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -9   -8   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -1   
---------                  Run   | Scr  Mat  Mat  Min  Mat  Fac  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  Acc  
Total                      14694 | 34   482  795  462  598  1153 856  424  327  79   317  1572 247  420  1004 616  1607 329  74   171  246  476  1072 421  912  
  Wait                     1040  | 1    49   79   20   75   91   90   1    .    .    22   49   2    12   176  4    130  19   .    2    17   15   41   1    144  
  Move                     12651 | 26   358  600  429  443  988  731  410  324  79   291  1440 237  399  784  592  1361 305  73   154  214  396  914  390  713  
  Hop                      22    | .    .    .    .    .    2    2    .    .    .    .    5    .    .    3    1    4    .    .    .    .    3    .    .    2    
  Pick Up                  84    | 1    17   11   5    12   1    3    .    .    .    .    5    1    .    6    .    3    1    .    4    2    4    5    1    2    
  Fast Attach              116   | 6    3    9    1    3    4    3    .    .    .    1    6    .    .    7    1    19   .    .    2    3    2    25   14   7    
  Attach                   57    | .    1    3    .    2    4    1    .    .    .    .    1    .    2    4    4    5    1    1    .    2    13   11   .    2    
  Detach                   33    | .    .    2    .    1    3    .    .    .    .    .    .    .    1    .    .    9    .    .    .    1    5    9    .    2    
  Swap                     49    | .    2    10   1    8    7    4    .    .    .    .    5    2    .    2    .    2    .    .    .    2    .    2    .    2    
  Drop                     110   | .    4    11   4    14   15   6    .    .    .    .    9    .    .    11   1    9    .    .    3    2    4    6    6    5    
  Fire                     253   | .    48   64   2    39   5    .    6    .    .    2    .    .    5    5    7    2    .    .    .    2    3    51   6    6    
  Melee                    275   | .    .    6    .    1    33   16   7    3    .    1    52   5    1    6    5    63   3    .    6    1    30   6    3    27   
  Ram                      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials (discovered 4 exits: *Mat x2 / *Min x2)
-9/Mines
-8/Materials (discovered 2 exits: *Fac / *Sto)
-7/Factory (discovered 3 exits: *Fac / *Low x2)
-6/Factory (discovered 4 exits: *Low x2 / Ext x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 4 exits: *Fac x2 / *Upp x2)
-5/Upper Caves
-5/Upper Caves
-5/Warlord
-4/Proximity Caves
-4/Factory (discovered 6 exits: *Res x3 / *Upp x2 / Arm)
-4/Upper Caves
-4/Upper Caves
-4/Zhirov
-3/Proximity Caves
-3/Research
-3/Testing
-2/Research
-1/Access
To Epsilon Eridani

 History 
---------
  Turn | Location           | Event
    20 | -11/Scrapyard      | Discovered new exit (range 16)
    52 | -11/Scrapyard      | Entered Materials
    79 | -10/Materials      | Discovered new exit (range 15)
   300 | -10/Materials      | Discovered new exit (range 13)
   307 | -10/Materials      | Build established: Mutant
   596 | -10/Materials      | Discovered new exit (range 5)
   799 | -10/Materials      | Discovered new exit (range 9)
   836 | -10/Materials      | Entered another Materials area
   836 | -9/Materials       | Accompanied by 1 ally
   836 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
   898 | -9/Materials       | Repaired Lgt. Treads
   985 | -9/Materials       | Discovered new exit (range 16)
  1010 | -9/Materials       | Identified exit to Mines
  1305 | -9/Materials       | Discovered new exit (range 10)
  1500 | -9/Materials       | Discovered new exit (range 16)
  2018 | -9/Materials       | Lost 3 parts (1p1u1w)
  2180 | -9/Materials       | Entered Mines
  2220 | -9/Mines           | Discovered new exit (range 12)
  2246 | -9/Mines           | Met a Derelict who couldn't figure out how to use a Trap Extractor
  2260 | -9/Mines           | Build established: Scavenger-Mutant
  2519 | -9/Mines           | Learned location of Zion (-7)
  2677 | -9/Mines           | Met a Derelict shopkeep closing up shop
  2903 | -9/Mines           | Entered Materials
  2903 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  3219 | -8/Materials       | Build established: Mutant
  3366 | -8/Materials       | Discovered new exit (range 11)
  3563 | -8/Materials       | Identified exit to Storage
  3840 | -8/Materials       | Discovered new exit (range 10)
  3868 | -8/Materials       | Identified exit to Factory
  3871 | -8/Materials       | Destroyed 7 combat bots
  3876 | -8/Materials       | Entered Factory
  3876 | -7/Factory         | Evolved 2 slots: Utility x2
  4064 | -7/Factory         | Repaired Xenon Bombardment Thruster
  4111 | -7/Factory         | Identified exit to Lower Caves
  4216 | -7/Factory         | Build established: Scout
  4249 | -7/Factory         | Repaired Flight Unit
  4289 | -7/Factory         | Repaired Nuclear Core
  4414 | -7/Factory         | Discovered new exit (range 9)
  4417 | -7/Factory         | Identified exit to Factory
  4437 | -7/Factory         | Entered another Factory area
  4437 | -6/Factory         | Evolved 2 slots: Power x1, Utility x1
  4515 | -6/Factory         | Repaired Spear
  4712 | -6/Factory         | Fabricated Field Propulsion Array?
  4727 | -6/Factory         | Build established: Hacker-Scout
  4803 | -6/Factory         | Identified exit to Lower Caves
  4803 | -6/Factory         | Identified exit to Extension
  4819 | -6/Factory         | Entered Lower Caves
  4819 | -6/Lower Caves     | Accompanied by 1 ally
  4834 | -6/Lower Caves     | Spotted B-75 Beast
  4890 | -6/Lower Caves     | Encountered a Warlord checkpoint
  4941 | -6/Lower Caves     | Discovered new exit (range 9)
  4943 | -6/Lower Caves     | Identified exit to Lower Caves
  4978 | -6/Lower Caves     | Entered another Lower Caves area
  4982 | -6/Lower Caves     | Discovered new exit (range 14)
  5052 | -6/Lower Caves     | Encountered a Warlord checkpoint
  5082 | -6/Lower Caves     | Discovered new exit (range 15)
  5086 | -6/Lower Caves     | Identified exit to Data Miner
  5086 | -6/Lower Caves     | Entered Data Miner
  5086 | -6/Data Miner      | Discovered new exit (range 6)
  5092 | -6/Data Miner      | Met Data Miner
  5100 | -6/Data Miner      | Learned location of Section 7 (-2)
  5100 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
  5104 | -6/Data Miner      | Received God Mode back door access code from Data Miner
  5111 | -6/Data Miner      | Identified exit to Proximity Caves
  5111 | -6/Data Miner      | Entered Proximity Caves
  5141 | -5/Proximity Caves | Learned 4 Factory zone layouts
  5192 | -5/Proximity Caves | Escorted by Enhanced Grunt
  5228 | -5/Proximity Caves | Discovered new exit (range 4)
  5229 | -5/Proximity Caves | Identified exit to Factory
  5232 | -5/Proximity Caves | Entered Factory
  5232 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  5273 | -5/Factory         | Discovered new exit (range 11)
  5354 | -5/Factory         | Identified exit to Upper Caves
  5501 | -5/Factory         | Incoming investigation squad redirected
  5627 | -5/Factory         | Fabricated Lgt. Regenerative Plating?
  5761 | -5/Factory         | Discovered new exit (range 13)
  5810 | -5/Factory         | Repaired Broken Spear
  5863 | -5/Factory         | Entered Upper Caves
  5944 | -5/Upper Caves     | Discovered new exit (range 8)
  5945 | -5/Upper Caves     | Identified exit to Upper Caves
  5951 | -5/Upper Caves     | Entered another Upper Caves area
  5953 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
  6053 | -5/Upper Caves     | Learned location of Armory (-4)
  6065 | -5/Upper Caves     | Encountered a Warlord checkpoint
  6099 | -5/Upper Caves     | Discovered new exit (range 6)
  6101 | -5/Upper Caves     | Identified exit to Warlord
  6101 | -5/Upper Caves     | Entered Warlord
  6213 | -5/Warlord         | Found Prototype Special Weapon
  6215 | -5/Warlord         | Identified RU-N14's Throwing Claymores v3
  6219 | -5/Warlord         | Found RU-N14's Throwing Claymores v3
  6277 | -5/Warlord         | Build established: Hacker-Sprinter
  6307 | -5/Warlord         | Warlord's base attacked by MAIN.C
  6316 | -5/Warlord         | Met Warlord
  6321 | -5/Warlord         | Opened Warlord's prototype stash
  6325 | -5/Warlord         | Found Prototype Device
  6325 | -5/Warlord         | Identified Exp. Cloaking Device
  6336 | -5/Warlord         | Found Prototype Device
  6336 | -5/Warlord         | Identified Thermal Barrier
  6509 | -5/Warlord         | Warlord forces counterattacked
  6541 | -5/Warlord         | Destroyed 7 combat bots
  6565 | -5/Warlord         | Discovered new exit (range 8)
  6567 | -5/Warlord         | Identified exit to Proximity Caves
  6567 | -5/Warlord         | Entered Proximity Caves
  6647 | -4/Proximity Caves | Learned Research stockpile data
  6654 | -4/Proximity Caves | Learned location of Testing (-3)
  6718 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  6751 | -4/Proximity Caves | Discovered new exit (range 15)
  6754 | -4/Proximity Caves | Destroyed 7 combat bots
  6762 | -4/Proximity Caves | Lost 4 parts (3n1w)
  6765 | -4/Proximity Caves | Learned location of 1 exit from Proximity Caves
  6769 | -4/Proximity Caves | Identified exit to Factory
  6873 | -4/Proximity Caves | Entered Factory
  6873 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  6949 | -4/Factory         | Repaired Q-thruster?
  7025 | -4/Factory         | Build established: Hacker-Mutant
  7414 | -4/Factory         | Fabricated Impulse Thruster?
  7466 | -4/Factory         | Lost 4 parts (2p1n1u)
  7501 | -4/Factory         | Discovered new exit (range 8)
  7502 | -4/Factory         | Identified exit to Research
  7513 | -4/Factory         | Crushed by falling debris
  7643 | -4/Factory         | Discovered exit to Research (range 4)
  7699 | -4/Factory         | Spotted B-86 Titan
  7726 | -4/Factory         | Identified exit to Upper Caves
  7726 | -4/Factory         | Identified exit to Armory
  7792 | -4/Factory         | Discovered exit to Research (range 9)
  7835 | -4/Factory         | Build established: Hacker-Sprinter
  7864 | -4/Factory         | Incoming investigation squad redirected
  8000 | -4/Factory         | Fabricated Lgt. Regenerative Plating (x1)
  8011 | -4/Factory         | Entered Upper Caves
  8045 | -4/Upper Caves     | Attracted the attention of an 0b10 outpost
  8143 | -4/Upper Caves     | Discovered new exit (range 4)
  8144 | -4/Upper Caves     | Identified exit to Upper Caves
  8144 | -4/Upper Caves     | Entered another Upper Caves area
  8157 | -4/Upper Caves     | Discovered new exit (range 12)
  8160 | -4/Upper Caves     | Identified exit to Zhirov
  8170 | -4/Upper Caves     | Entered Zhirov
  8170 | -4/Zhirov          | Discovered new exit (range 3)
  8177 | -4/Zhirov          | Met Zhirov
  8183 | -4/Zhirov          | Learned location of Quarantine (-2)
  8183 | -4/Zhirov          | Learned location of Command (-1)
  8186 | -4/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
  8191 | -4/Zhirov          | Found Alien Artifact
  8191 | -4/Zhirov          | Identified Integrated Dissipator
  8191 | -4/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
  8198 | -4/Zhirov          | Found Alien Artifact
  8249 | -4/Zhirov          | Identified exit to Proximity Caves
  8249 | -4/Zhirov          | Entered Proximity Caves
  8328 | -3/Proximity Caves | Attracted the attention of an 0b10 outpost
  8357 | -3/Proximity Caves | Entered Research
  8357 | -3/Research        | Evolved 2 slots: Utility x2
  8395 | -3/Research        | Spotted B-86 Titan
  8408 | -3/Research        | Incoming investigation squad redirected
  8458 | -3/Research        | Spotted B-86 Titan
  8492 | -3/Research        | Incoming investigation squad redirected
  8572 | -3/Research        | Identified Transdimensional Reconstructor
  8572 | -3/Research        | Warped through subspace
  8598 | -3/Research        | Lost 6 parts (3n3u)
  8607 | -3/Research        | Search patrols dispatched
  8621 | -3/Research        | Crushed by falling debris
  8622 | -3/Research        | System corruption reached 10%
  8655 | -3/Research        | Discovered new exit (range 7)
  8660 | -3/Research        | Identified exit to Testing
  8662 | -3/Research        | Entered Testing
  8676 | -3/Testing         | Lost 7 parts (2n3u2w)
  8781 | -3/Testing         | Lost 4 parts (1p1n1u1w)
  8796 | -3/Testing         | Destroyed 8 combat bots
  8930 | -3/Testing         | Build established: Mutant
  8966 | -3/Testing         | Fabricated Micro-nuke Launcher (x1)
  8995 | -3/Testing         | Found Prototype Hackware
  8995 | -3/Testing         | Identified Exp. System Shield
  9007 | -3/Testing         | Found Prototype Device
  9007 | -3/Testing         | Identified Adv. Kinecellerator
  9117 | -3/Testing         | Core integrity fell below 50%
  9141 | -3/Testing         | Lost 5 parts (1p2n1u1w)
  9177 | -3/Testing         | Found Prototype Energy Gun
  9177 | -3/Testing         | Identified Tachyon Dispersion Ray
  9318 | -3/Testing         | Scanned by Researcher
  9506 | -3/Testing         | Lost 3 parts (1p2n)
  9558 | -3/Testing         | Discovered new exit (range 4)
  9596 | -3/Testing         | Found Prototype Leg
  9596 | -3/Testing         | Identified Myomer Exoskeleton
  9701 | -3/Testing         | First assault squad dispatched
  9714 | -3/Testing         | Entered Research
  9714 | -2/Research        | Warlord forces began assault on 0b10
  9714 | -2/Research        | Evolved 2 slots: Propulsion x1, Utility x1
  9771 | -2/Research        | Found Prototype Processor
  9771 | -2/Research        | Identified Exp. Core Analyzer
  9786 | -2/Research        | Met up with Warlord
  9824 | -2/Research        | Research machine network offline
  9858 | -2/Research        | Found Prototype Device
  9858 | -2/Research        | Identified Exp. Thermal Shield
  9889 | -2/Research        | Spotted B-90 Cyclops
  9937 | -2/Research        | Found Prototype Launcher
  9937 | -2/Research        | Identified Adv. Micro-nuke Launcher
  9939 | -2/Research        | Found Thermal Barrier
  9965 | -2/Research        | Discovered new exit (range 19)
  9978 | -2/Research        | Entered Access
  9978 | -1/Access          | Evolved 2 slots: Power x1, Propulsion x1
 10014 | -1/Access          | Build established: Scavenger-Mutant
 10029 | -1/Access          | Garrison activated, responded to threat
 10204 | -1/Access          | Destroyed 12 combat bots
 10336 | -1/Access          | Crushed by falling debris
 10367 | -1/Access          | Lost 3 parts (1p2u)
 10369 | -1/Access          | Spotted B-99 Colossus
 10369 | -1/Access          | Spotted B-99 Colossus
 10369 | -1/Access          | Spotted B-99 Colossus
 10410 | -1/Access          | Discovered new exit (range 4)
 10425 | ***                | Escaped!

 Last Messages 
---------------
10336_ System corrupted by crushing effect (+1).
10336_ Imp. Melee Analysis Suite destroyed.
10336_ System corrupted by crushing effect (+2).
10357_ XB8C%XAWS:LKKOEDM74Z
10370_ Penetrated by Slug.
10375_ Slug penetrates Wall.
10375_ Penetrated by Slug.
10375_ Slug penetrates Wall.
10375_ Slug penetrates Terminal. <x2>
10376_ Terminal disabled.
10376_ Slug penetrates Terminal.
10377_ Slug penetrates Wall. <x2>
10386_ NK DI BULI1IIW TON#AS
10394_ Connecting with Terminal...
10395_ Terminal disabled.
10406_ K-01 Serf collects debris.
10410_ Main Access Shell breached.
10410_ EXIT=FOUND
10415_ System corrupted: Matter fused (-8).
10415_ Sealed Heavy Doors breached.

 Map 
-----
+----------------------------------------------------+
| ???##### ####?##""    ==   ##################????? |
| ???##### ####?##""         # ??????????####??????? |
| ???##      #####"          # ????????????????????? |
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| #####[   = ############    # ????????????????????? |
| #######+##############"    # ????????????????????? |
| #             ##?????##    ##????????????????????? |
| #             ##?????         ##?????????????????? |
| #        "    ##??????        ##?????????????????? |
| #      """"   ##??????        ##?????????????????? |
| #     """""   ##??????        ##?????????????????? |
| #      """""  ##?????         ##?????????????????? |
| #      """"   ##?????         ##?????????????????? |
| #       "     ##?????         ##?????????????????? |
| #             ##?????"""""""""##?????????????????? |
| #             ##?????????????"##?????????????????? |
| #             ######"????"""""##?????????????????? |
| #########+##########""""""   "##?????????????????? |
| ########         ###          ##?????????????????? |
| ??????##         ###  """     ##?????????????????? |
| ??????##         ### ?"       ##?????????????????? |
| ??????##         ##???" "" "  ##?????????????????? |
| ??????##         ##???" "@ "  ##?????????????????? |
| ??????##         ### ?"       ##?????????????????? |
| ??????##         ###  """"""  ###????????????????? |
| ??????##         ###          ####???????????????? |
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| ??????##         "#""""""""""""###???????????????? |
| ??????##         ###""        ####???????????????? |
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| ??????##         ###          ##?????????????????? |
| ??????##      ]  ###""        ##?????????????????? |
| ?? #  ##         ###""        ###????????????????? |
| ?? #  ########/#####""        ###????????????????? |
| ?? #                                     ????????? |
| ?? #                                      ???????? |
| ??#####+###########################/######???????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           72
Energy Generation          43
Energy Capacity            370
Matter Stores              340
Matter Capacity            800
Sight Range                20
Robot Scan Range           16
Terrain Scan Range         14
Terrain Scan Density       85
Armor Coverage             450
Resistance: TH             50
Resistance: EM             15
Power Shielding            90
Evasion (%)                77
Targeting Accuracy         12
Melee Accuracy             14
Core Analysis              8
Recoil Reduction           4
Offensive Hacking          24
Defensive Hacking          30
Authchip Count             1

 Item Schematics 
-----------------
          Hcp. Storage Unit | -9/Materials  | Hacked
 Xenon Bombardment Thruster | -8/Materials  | Scanalyzed
              Hacking Suite | -8/Materials  | Scanalyzed
              System Shield | -8/Materials  | Scanalyzed
          Insulated Plating | -8/Materials  | Scanalyzed
          Adv. Sensor Array | -7/Factory    | Hacked
                Power Sword | -7/Factory    | Hacked
      Mni. Grenade Launcher | -7/Factory    | Scanalyzed
     Field Propulsion Array | -6/Factory    | Hacked
           Combat Drone Bay | -6/Data Miner | Free
  Lgt. Regenerative Plating | -6/Data Miner | Free
        Cld. Gravmag System | -6/Data Miner | Free
         Prc. Energy Filter | -6/Data Miner | Free
             Thunder Hammer | -6/Data Miner | Free
                 Myomer Leg | -6/Data Miner | Free
        Point Defense Array | -6/Data Miner | Free
          Hvy. Gauss Cannon | -6/Data Miner | Free
        Micro-nuke Launcher | -6/Data Miner | Free
           Impulse Thruster | -6/Data Miner | Free
      Lgt. Particle Reactor | -6/Data Miner | Free
     Impulse Thruster Array | -6/Data Miner | Free
                 Arm. Wheel | -5/Factory    | Scanalyzed
          Assault Drone Bay | -4/Zhirov     | Free
             Exp. Heat Sink | -4/Zhirov     | Free
         Exp. Optical Array | -4/Zhirov     | Free
           Imp. Arc Thrower | -4/Zhirov     | Free
   Tactical Quantum Warhead | -3/Testing    | Archive
    Cld. Antimatter Reactor | -3/Testing    | Archive
         Adv. Remote Shield | -3/Testing    | Archive

 Robot Schematics 
------------------
       E-15 Imp | -6/Data Miner | Free
    C-35 Carver | -6/Data Miner | Free
  X-62 Marksman | -6/Data Miner | Free
   B-60 Warrior | -6/Data Miner | Free
 M-36 Artificer | -6/Data Miner | Free
   G-67 Veteran | -6/Data Miner | Free
 A-27 Freighter | -3/Testing    | Archive

 Fabricated
------------
    Field Propulsion Array | x2 | -6/Factory 
 Lgt. Regenerative Plating | x1 | -5/Factory 
          Impulse Thruster | x2 | -4/Factory 
 Lgt. Regenerative Plating | x1 | -4/Factory 
       Micro-nuke Launcher | x1 | -3/Testing | Authchip

 Alien Tech Used 
-----------------
Integrated Dissipator
Transdimensional Reconstructor

 Achievements 
--------------
Decoder Ring
Dodgeball, But With Guns

 Challenges 
------------
None

 Game 
------
Seed              FlakLightningDriver
  Manual?         0
Play Time         03:53:49
  Cumulative      91.8 hours
  Start           2022.07.09 @ 15:10:48
  End             2022.07.11 @ 21:35:15
Sessions          6
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          43
  Rogue           43
  Adventurer      0
  Explorer        0
Win Type          0
  Total           3
  Types           3/0/0/0/0/0/0/0/0
Lore%             57
Gallery%          57
Achievement%      47
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/X11
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ee110c16-8e86-4215-a6fe-04b5ca4ae331