Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.11 @ 16:05:58

Player: Boris

Result: Destroyed by P-60 Hacker with Shock Rifle

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (47)      235
Value Destroyed (1786)     1786
Prototype IDs (27)         540
Alien Tech Used (0)        0
Bonus (349)                349
              TOTAL SCORE: 5610

 Bonus
-------
Follower Combat Kills      49
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/700
Matter                     300/300
Energy                     100/100
System Corruption          10%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -7/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (7) ------
               (None)
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (4) ----
  Advanced Sensor Array
  Advanced Signal Interpreter
           Field Lobotomy Kit
           Great Axe

 Peak State 
------------
>               --- POWER ------------
          Heavy Deuterium Engine
>               --- PROPULSION -------
          Light Treads
       Advanced Treads
         Medium Treads
>               --- UTILITY ----------
       Improved Cooling System
                Coolant Injector
          Large Storage Unit
          Large Storage Unit
       Enhanced Optical Array
       Hardened Medium Armor Plating
       Hardened Medium Armor Plating
>               --- WEAPON -----------
                Gatling Laser
                Flak Gun
>               --- INVENTORY --------
       Improved Deuterium Engine
          Light Angular Momentum Engine
  High-capacity Matter Pod
       Advanced Sensor Array
       Advanced Signal Interpreter
       Hardened Medium Armor Plating
       Hardened Medium Armor Plating
                Shock Rifle
       Improved EM Pulse Cannon
                Assault Rifle
                Minigun
                Shock Bomb Launcher
           Mini Grenade Launcher
                Datajack
                Field Lobotomy Kit
                Powered Hammer
[Rating: 46]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Enhanced Optical Array
  Hackware                 Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Flak Gun
  Energy Gun               EM Pulse Gun
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Flak Gun
  Launcher                 Mini Grenade Launcher
  Impact Weapon            Hammer
  Slashing Weapon          Great Axe

 Build                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac 
Slots Evolved              6    | .   .   .   .   .   4   2   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   .   
  Utility                  5    | .   .   .   .   .   3   2   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             64   | 6   12  .   .   2   13  31  
  Power                    8    | 1   2   .   .   .   2   3   
    Engine                 5    | 1   2   .   .   .   1   1   
    Core                   3    | .   .   .   .   .   1   2   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               11   | 2   4   .   .   .   2   3   
    Treads                 11   | 2   4   .   .   .   2   3   
    Leg                    .    | .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  18   | 1   2   .   .   .   6   9   
    Device                 6    | .   .   .   .   .   2   4   
    Storage                3    | 1   2   .   .   .   .   .   
    Processor              1    | .   .   .   .   .   .   1   
    Hackware               1    | .   .   .   .   .   .   1   
    Protection             7    | .   .   .   .   .   4   3   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   27   | 2   4   .   .   2   3   16  
    Energy Gun             14   | 2   3   .   .   1   2   6   
    Energy Cannon          3    | .   .   .   .   .   .   3   
    Ballistic Gun          6    | .   .   .   .   1   .   5   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   .   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          1    | .   1   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   2   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   .   2   
Parts Lost                 15   | .   .   .   .   1   1   13  
  Power                    2    | .   .   .   .   .   1   1   
  Propulsion               3    | .   .   .   .   .   .   3   
  Utility                  6    | .   .   .   .   .   .   6   
  Weapon                   4    | .   .   .   .   1   .   3   
  Highest Loss Streak      3    | .   .   .   .   1   1   3   
Average Slot Usage (%)     96   | .   94  100 100 99  96  95  
  Engine                   7    | .   12  14  14  14  3   3   
  Core                     2    | .   .   .   .   .   5   2   
  Treads                   24   | .   26  28  28  28  25  21  
  Device                   8    | .   .   .   .   .   8   14  
  Storage                  19   | .   27  28  28  28  18  14  
  Processor                2    | .   .   .   .   .   .   6   
  Protection               10   | .   .   .   .   .   17  14  
  Energy Gun               11   | .   26  28  28  14  8   4   
  Ballistic Gun            5    | .   .   .   .   13  9   5   
Naked Turns                4    | .   .   .   .   .   .   4   
Heaviest Build             73   | 13  41  41  41  45  62  73  
  Greatest Support         70   | 40  40  40  40  40  60  70  
  Greatest Overweight (x)  11   | .   11  1   1   1   1   2   
  Average Overweight (x)   .    | .   1   1   1   .   .   .   
Largest Inventory Capacity 16   | 6   16  16  16  16  16  16  
  Average Capacity         15   | 5   15  16  16  16  16  15  
  Most Carried             16   | 2   16  11  15  16  16  16  
  Average Carried          13   | 1   7   11  14  15  15  14  
  Final Capacity           16   | 6   16  16  16  16  16  4   
  Final Carried            16   | 2   11  11  15  16  16  4   

 Class Distribution 
--------------------
 84% | Mutant
 15% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines
 Mutant | -8/Materials
 Mutant | -7/Factory

 Resources                      | -11 -10 -10 -10 -9  -8  -7  
-----------                Run  | Scr Mat Min Exi Min Mat Fac 
Matter Collected           1431 | 248 117 158 .   77  313 518 
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            1712 | .   117 36  .   39  711 809 
  Parts                    105  | .   6   3   .   3   42  51  
Haulers Intercepted        1    | .   .   .   .   .   1   .   
Recyclers Shooed           2    | .   .   .   .   .   1   1   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac 
Combat Hostiles Destroyed  39   | .   3   2   .   1   15  18  
  Melee                    4    | .   .   .   .   .   .   4   
  Guns                     28   | .   3   2   .   1   13  9   
  Cannons                  2    | .   .   .   .   .   .   2   
  AOE                      4    | .   .   .   .   .   2   2   
Classes Destroyed          10   | .   1   1   .   .   6   2   
  Worker                   3    | .   .   .   .   .   2   1   
  Builder                  2    | .   .   .   .   .   .   2   
  Hauler                   1    | .   .   .   .   .   1   .   
  Watcher                  2    | .   .   .   .   .   2   .   
  Swarmer                  9    | .   .   2   .   .   3   4   
  Grunt                    14   | .   3   .   .   1   6   4   
  Brawler                  1    | .   .   .   .   .   1   .   
  Sentry                   6    | .   .   .   .   .   4   2   
  Hunter                   2    | .   .   .   .   .   1   1   
  Programmer               7    | .   .   .   .   .   .   7   
Best Kill Streak           6    | .   2   1   .   1   6   4   
  Combat Bots Only         5    | .   2   1   .   1   5   4   
Max Kills in Single Turn   2    | .   1   1   .   1   2   2   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   1   1   
  Melee                    1    | .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  
Damage Taken               3578 | .    .    127  .    6    790  2655 
  Core                     777  | .    .    6    .    2    65   704  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         94   | 100  .    .    .    96   88   .    
Volleys Fired              109  | .    3    9    .    1    39   57   
  Largest                  2    | .    2    2    .    2    2    2    
  Hottest                  132  | .    80   80   .    108  108  132  
Shots Fired                193  | .    6    18   .    2    69   98   
  Gun                      165  | .    6    18   .    2    67   72   
  Cannon                   26   | .    .    .    .    .    .    26   
  Launcher                 2    | .    .    .    .    .    2    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  73   | .    .    .    .    1    34   38   
  Thermal                  83   | .    .    .    .    1    33   49   
  Explosive                2    | .    .    .    .    .    2    .    
  Electromagnetic          35   | .    6    18   .    .    .    11   
  Robot Hit Streak         20   | .    4    5    .    8    20   8    
  Robot Miss Streak        7    | .    .    2    .    3    7    6    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    
Shots Hit Robots           163  | .    4    11   .    2    65   81   
  Core Hits                120  | .    3    2    .    2    55   58   
  Critical Hits            .    | .    .    .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
Melee Attacks              9    | .    1    .    .    .    .    8    
  Impact                   1    | .    1    .    .    .    .    .    
  Slashing                 8    | .    .    .    .    .    .    8    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           3774 | .    61   124  .    41   1516 2032 
  Guns                     2654 | .    61   124  .    41   1262 1166 
  Cannons                  348  | .    .    .    .    .    .    348  
  Explosions               444  | .    .    .    .    .    233  211  
  Melee                    241  | .    .    .    .    .    .    241  
  Ramming                  87   | .    .    .    .    .    21   66   
  Kinetic                  997  | .    .    .    .    5    486  506  
  Thermal                  1712 | .    .    .    .    36   776  900  
  Explosive                215  | .    .    .    .    .    215  .    
  Electromagnetic          522  | .    61   124  .    .    18   319  
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 241  | .    .    .    .    .    .    241  
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         9    | .    .    .    .    .    1    9    
  Average Corruption       2    | .    .    .    .    .    1    3    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Effects                  37   | .    .    .    .    .    .    37   
    Message Errors         6    | .    .    .    .    .    .    6    
    Matter Fused           8    | .    .    .    .    .    .    8    
    Heat Flow Errors       5    | .    .    .    .    .    .    5    
    Energy Discharges      6    | .    .    .    .    .    .    6    
    Data Loss (minor)      7    | .    .    .    .    .    .    7    
    Misfires               1    | .    .    .    .    .    .    1    
    Targeting Errors       2    | .    .    .    .    .    .    2    
    Weapon Failures        2    | .    .    .    .    .    .    2    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            43   | .    .    .    .    .    5    38   
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               36   | .    .    .    .    .    5    31   
  Melee                    7    | .    .    .    .    .    .    7    
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      271  | .    .    .    .    .    43   228  
  Shots                    5    | .    .    .    .    .    2    3    
  Rammed                   12   | .    .    .    .    .    1    11   
Targets Rammed             13   | .    .    .    .    .    2    11   
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  1    | .    .    .    .    .    1    .    
Highest Temperature        414  | .    18   99   .    48   414  215  
  Average Temperature      74   | .    12   35   .    27   92   68   
  Received Heat Transfer   669  | .    .    27   .    .    189  453  
  Effects                  6    | .    .    .    .    .    6    .    
    Shutdowns              1    | .    .    .    .    .    1    .    
    Interference           3    | .    .    .    .    .    3    .    
    Matter Decay           2    | .    .    .    .    .    2    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    .    1    
  Parts Fried              1    | .    .    .    .    .    .    1    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             8    | .    .    .    .    .    3    5    
  Heat Transferred         3383 | .    .    .    .    75   1775 1533 
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    .    .    .    2    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac 
Peak Influence             295  | .   114 149 .   20  295 207 
  Initial                  23   | .   .   23  .   .   7   .   
  Average                  81   | .   59  80  .   1   148 82  
Maximum Alert Level        1    | .   .   .   .   .   1   1   
  Low Security (%)         90   | 100 100 100 .   100 59  99  
  Level 1                  9    | .   .   .   .   .   40  .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          10   | .   2   .   .   .   1   7   
  Investigation            3    | .   2   .   .   .   .   1   
  Extermination            5    | .   .   .   .   .   .   5   
  Reinforcement            2    | .   .   .   .   .   1   1   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  
---------                  Run  | Scr Mat Min Exi Min Mat Fac 
Distress Signals           7    | .   1   .   .   .   4   2   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              91   | .   5   8   .   1   30  47  
  Peak Tracking Total      11   | .   3   3   .   1   9   11  
  Tactical Retreats        6    | .   .   .   .   .   3   3   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac 
Traps Triggered            6    | .   4   .   .   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   1   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  
----------                 Run  | Scr Mat Min Exi Min Mat Fac 
Machines Disabled          9    | .   .   .   .   .   3   6   
  Max in Single Turn       4    | .   .   .   .   .   3   4   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  
---------                  Run  | Scr Mat Min Exi Min Mat Fac 
Machines Accessed          20   | .   6   .   2   1   3   8   
  Terminals                12   | .   4   .   .   .   2   6   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   .   
  Recycling Units          2    | .   2   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   1   
  Garrison Access          1    | .   .   .   .   .   .   1   
Total Hacks                51   | .   18  .   2   1   15  15  
  Successful               28   | .   11  .   2   1   9   5   
  Failed                   23   | .   7   .   .   .   6   10  
    Catastrophic           3    | .   .   .   .   .   .   3   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   29   | .   12  .   1   .   9   7   
  Terminals                41   | .   16  .   .   .   13  12  
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   2   .   
  Recycling Units          2    | .   2   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   1   
  Garrison Access          2    | .   .   .   .   .   .   2   
Terminal Hacks             17   | .   6   .   2   1   5   3   
  Record                   1    | .   .   .   1   .   .   .   
  Robot Analysis           2    | .   1   .   .   .   .   1   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   
  Open Door                1    | .   .   .   .   1   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   
  Alert Level              2    | .   .   .   .   .   2   .   
  Unreport Threat          1    | .   .   .   .   .   1   .   
  Locate Traps             1    | .   .   .   .   .   1   .   
  Hauler Manifests         2    | .   1   .   .   .   1   .   
  Zone Layout              4    | .   2   .   .   .   .   2   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   2   .   
  Scan Component           1    | .   .   .   .   .   1   .   
  Repair                   1    | .   .   .   .   .   1   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         9    | .   5   .   .   .   2   2   
  Terminals                7    | .   3   .   .   .   2   2   
    Assimilate             1    | .   .   .   .   .   .   1   
    Botnet                 5    | .   2   .   .   .   2   1   
    Operators              1    | .   1   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   
    Tunnel                 2    | .   2   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         13   | .   3   .   .   .   2   8   
  Full Trace Events        1    | .   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   1   .   
  Time                     44   | .   .   .   .   .   44  .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  
------------               Run  | Scr Mat Min Exi Min Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   3   
  Programmers              3    | .   .   .   .   .   .   3   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  
--------                   Run  | Scr Mat Min Exi Min Mat Fac 
Total Allies               2    | .   .   1   .   .   .   1   
  Largest Group            1    | .   .   1   1   .   .   1   
  Highest-Rated Group      31   | .   .   31  31  .   .   26  
  Highest-Rated Ally       31   | .   .   31  31  .   .   26  
Total Orders               5    | .   .   .   .   .   .   5   
  STAY                     3    | .   .   .   .   .   .   3   
  FOLLOW                   2    | .   .   .   .   .   .   2   
Ally Attacks               10   | .   .   10  .   .   .   .   
  Total Damage             125  | .   .   125 .   .   .   .   
  Kills                    3    | .   .   3   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac 
Robot Analysis Total       2    | .   1   .   .   .   .   1   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   
-------------              Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  
Turns Passed               5895 | 301  526  398  422  585  1213 2450 
Spaces Moved               2840 | 50   255  201  233  319  540  1242 
  Core                     145  | 6    4    .    .    .    .    135  
  Treads                   2695 | 44   251  201  233  319  540  1107 
  Legs                     .    | .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  180  180  160  160  50   
  Average Speed            167  | 146  184  180  180  179  175  154  
  Slowest Speed            600  | 160  600  180  180  180  180  200  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       44   | 6    42   45   61   73   44   37   
  Regions Visited          6
    Branch Regions         3
  Pre-discovered Areas     5    | .    2    1    1    1    .    .    
  Known Exits Taken        2    | .    1    .    .    .    1    .    
  Unknown Exits Taken      4    | 1    .    1    1    1    .    .    
Scrap Searched             2    | .    .    .    .    2    .    .    
Spaces Dug                 5    | .    1    .    .    .    .    4    
Terrain Destroyed          64   | .    1    .    .    .    17   46   
  Melee                    2    | .    1    .    .    .    .    1    
  Projectile               3    | .    .    .    .    .    .    3    
  AOE                      59   | .    .    .    .    .    17   42   
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   
---------                  Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  
Total                      3757 | 275  303  220  236  330  738  1655 
  Wait                     624  | 218  18   11   .    4    114  259  
  Move                     2834 | 49   254  200  232  318  539  1242 
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  45   | 2    9    .    4    2    15   13   
  Fast Attach              26   | 6    5    .    .    2    4    9    
  Attach                   17   | .    5    .    .    .    4    8    
  Detach                   11   | .    5    .    .    1    .    5    
  Swap                     22   | .    2    .    .    .    5    15   
  Drop                     47   | .    1    .    .    2    16   28   
  Fire                     109  | .    3    9    .    1    39   57   
  Melee                    9    | .    1    .    .    .    .    8    
  Ram                      11   | .    .    .    .    .    .    11   
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    2    | .    .    .    .    .    2    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / *Min)
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles
-9/Mines
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 15)
  302 | -11/Scrapyard | Entered Materials
  303 | -10/Materials | Build established: Mutant
  393 | -10/Materials | Identified exit to Mines
  583 | -10/Materials | Discovered new exit (range 16)
  828 | -10/Materials | Entered Mines
  854 | -10/Mines     | Escorted by a lone wolf Derelict
  874 | -10/Mines     | Learned location of Storage (-7)
  994 | -10/Mines     | Learned location of 1 exit from Materials
 1041 | -10/Mines     | Discovered new exit (range 7)
 1213 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1213 | -10/Mines     | Discovered new exit (range 5)
 1226 | -10/Mines     | Entered Exiles
 1226 | -10/Exiles    | Accompanied by 1 ally
 1276 | -10/Exiles    | Met 8R-AWN
 1305 | -10/Exiles    | Met EX-HEX
 1355 | -10/Exiles    | Met EX-BIN
 1381 | -10/Exiles    | Aligned with FarCom system
 1382 | -10/Exiles    | Given EX-Vault access code
 1424 | -10/Exiles    | Opened EX-Vault
 1442 | -10/Exiles    | Found Field Lobotomy Kit
 1493 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1545 | -10/Exiles    | Met EX-DEC
 1556 | -10/Exiles    | Learned location of Zion (-7)
 1630 | -10/Exiles    | Discovered new exit (range 12)
 1648 | -10/Exiles    | Left Exiles lab with Field Lobotomy Kit
 1648 | -10/Exiles    | Entered Mines
 1651 | -9/Mines      | Met a Derelict who couldn't figure out how to use a Trap Extractor
 1763 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 2065 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 2161 | -9/Mines      | Discovered new exit (range 9)
 2233 | -9/Mines      | Entered Materials
 2233 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x3
 2234 | -8/Materials  | Identified exit to Factory
 2877 | -8/Materials  | Repaired Gatling Laser
 3207 | -8/Materials  | Build established: Scavenger-Mutant
 3446 | -8/Materials  | Entered Factory
 3446 | -7/Factory    | Evolved 2 slots: Utility x2
 4095 | -7/Factory    | Build established: Mutant
 5832 | -7/Factory    | Core integrity fell below 50%
 5845 | -7/Factory    | Lost 3 parts (1p2u)
 5892 | -7/Factory    | Core integrity fell below 20%
 5896 | -7/Factory    | Destroyed by P-60 Hacker with Shock Rifle

 Last Messages 
---------------
05825_ Enh. Optical Array permanently disabled.
05825_ Destabilizing: Short circuit.
05827_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
05828_ Administrator 4a reports 0b10 security level has risen to 1.
05834_ R-06 Scavenger destroyed.
05834_ K-01 Serf collects debris. <x2>
05851_ Slammed into G-47 Trooper. <x2>
05857_ Imp. Cooling System destroyed.
05858_ System corrupted: Component data lost.
05873_ System corrupted: Energy discharge (-40).
05879_ Slammed into R-06 Scavenger. <x2>
05890_ Triggered Ambush Trap.
05890_ S-27 Virus emerges from a hatch in the floor. <x2>
05890_ G-47 Trooper emerges from a hatch in the floor.
05891_ Slammed into S-27 Virus.
05891_ Hacking Suite destroyed.
05891_ System corrupted by crushing effect (+2).
05892_ Slammed into S-27 Virus.
05892_ Broken Enh. Optical Array destroyed.
05893_ Slammed into S-27 Virus. <x3>

 Map 
-----
+----------------------------------------------------+
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| ##########?????#        s%%              ????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           75
Coolant Potential          65
Energy Generation          18
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Density       10
Armor Coverage             675
Evasion (%)                50
Recoil Reduction           3
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BehemothAlphaClaw
  Manual?         0
Play Time         00:49:30
  Cumulative      69.0 hours
  Start           2020.10.11 @ 15:18:28
  End             2020.10.11 @ 16:05:58
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          21
  Rogue           6
  Adventurer      15
  Explorer        0
Win Type          -
  Total           1
  Types           0/0/0/1/0/0/0/0/0
Lore%             55
Gallery%          62
Achievement%      53
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 27214dbb-558c-46f1-80d3-24b057f74a26