Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.07.14 @ 15:53:30 Player: Minty Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (77) 385 Value Destroyed (1954) 1954 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (322) 322 TOTAL SCORE: 5241 Bonus ------- High Alert Combat Kills 122 Entered Garrisons 200 Cogmind --------- Core Integrity 316/700 Matter 286/300 Energy 143/160 System Corruption 4% Temperature Cool (9) Movement Core (200) Ox3 Location -7/Garrison Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Improved Heat Sink Small Storage Unit Improved Signal Interpreter System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (8) ---- Improved Sensor Array Improved Medium Laser Heavy Particle Gun Minigun Minigun Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg Titanium Leg > --- UTILITY ---------- Small Storage Unit Improved Sensor Array Improved Signal Interpreter Improved Targeting Computer Improved Medium Armor Plating Improved Medium Armor Plating System Shield > --- WEAPON ----------- Heavy Particle Gun Minigun > --- INVENTORY -------- Heat Sink Transmission Jammer Improved EM Shotgun Improved EM Shotgun Improved Medium Laser Improved Medium Laser Minigun Grenade Launcher [Rating: 37] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Light Armor Plating Weapon Minigun Energy Gun Improved EM Shotgun Ballistic Gun Minigun Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 -7 ------- Run | Jun Mat Mat Mat Fac Gar Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 5 | . . 1 2 2 . Weapon . | . . . . . . Parts Attached 88 | . 6 34 19 3 26 Power 8 | . 1 4 . . 3 Engine 5 | . 1 4 . . . Core 3 | . . . . . 3 Reactor . | . . . . . . Propulsion 21 | . 2 11 5 . 3 Treads . | . . . . . . Leg 21 | . 2 11 5 . 3 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 23 | . 2 5 9 2 5 Device 9 | . . 2 3 . 4 Storage . | . . . . . . Processor 4 | . 1 . 2 1 . Hackware 1 | . . . . 1 . Protection 9 | . 1 3 4 . 1 Artifact . | . . . . . . Weapon 36 | . 1 14 5 1 15 Energy Gun 24 | . . 12 1 1 10 Energy Cannon . | . . . . . . Ballistic Gun 6 | . 1 . 2 . 3 Ballistic Cannon . | . . . . . . Launcher 6 | . . 2 2 . 2 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . 2 . 1 . Corrupted Parts 2 | . . 1 . . 1 System Corruption 14 | . . 10 . . 4 Parts Lost 21 | . . 2 . . 19 Power 3 | . . 1 . . 2 Propulsion 7 | . . 1 . . 6 Utility 6 | . . . . . 6 Weapon 5 | . . . . . 5 Highest Loss Streak 7 | . . 2 . . 7 To Critical Strikes . | . . . . . . Average Slot Usage (%) 96 | . 99 99 99 100 82 Engine 9 | . 14 11 9 7 3 Leg 27 | . 28 32 27 23 17 Device 8 | . . 6 15 7 11 Storage 10 | . 14 11 9 7 7 Processor 4 | . 4 4 2 15 8 Hackware 1 | . . . . 7 7 Protection 11 | . 9 11 18 15 6 Energy Gun 11 | . 9 21 5 2 7 Ballistic Gun 8 | . 18 . 11 12 6 Naked Turns . | . . . . . . Heaviest Build 34 | 14 17 24 34 33 33 Greatest Support 40 | 20 20 39 40 40 40 Greatest Overweight (x) 3 | . . . . . 3 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 8 | 8 8 8 8 8 8 Most Carried 8 | 6 8 8 8 8 8 Average Carried 7 | 6 7 7 7 7 6 Final Capacity 8 | 8 8 8 8 8 8 Final Carried 8 | 6 8 8 8 8 5 Class Distribution -------------------- 72% | Mutant 27% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Jun Mat Mat Mat Fac Gar Matter Collected 1652 | 192 230 369 412 . 449 Remotely . | . . . . . . Salvage Created 2454 | . 381 1156 335 . 582 Parts 169 | . 32 89 27 . 21 Haulers Intercepted 4 | . 1 2 1 . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Jun Mat Mat Mat Fac Gar Combat Hostiles Destroyed 56 | . 11 23 9 . 13 Guns 40 | . 11 15 4 . 10 AOE 14 | . . 7 5 . 2 Classes Destroyed 9 | . 5 2 1 . 1 Worker 4 | . 1 2 1 . . Builder 5 | . . 3 2 . . Tunneler 2 | . . . 2 . . Hauler 4 | . 1 2 1 . . Watcher 6 | . 2 3 1 . . Swarmer 19 | . 6 4 6 . 3 Grunt 28 | . 5 13 2 . 8 Duelist 1 | . . . . . 1 Sentry 8 | . . 6 1 . 1 Best Kill Streak 6 | . 4 6 4 . 3 Combat Bots Only 5 | . 3 5 4 . 3 Max Kills in Single Turn 3 | . 1 3 3 . 1 Gunslinging . | . . . . . . Exploded 3 | . . 3 3 . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Jun Mat Mat Mat Fac Gar Damage Taken 3808 | . 219 766 545 . 2278 Core 556 | . 44 79 49 . 384 Absorbed by Shields . | . . . . . . Core Remaining (%) 88 | 100 82 80 91 . . Volleys Fired 195 | . 36 58 42 . 59 Largest 2 | . 2 2 2 . 2 Hottest 121 | . 70 112 112 . 121 Shots Fired 363 | . 67 106 82 . 108 Gun 346 | . 67 100 75 . 104 Cannon . | . . . . . . Launcher 17 | . . 6 7 . 4 Special . | . . . . . . Kinetic 134 | . 54 . 53 . 27 Thermal 124 | . 13 28 22 . 61 Explosive 17 | . . 6 7 . 4 Electromagnetic 88 | . . 72 . . 16 Robot Hit Streak 14 | . 9 14 8 . 11 Robot Miss Streak 10 | . 3 5 10 . 4 Penetration Max . | . . . . . . Secondary Targets 5 | . 1 1 . . 3 Max Gunslinging Chain 1 | . 1 1 . . 1 Shots Hit Robots 231 | . 36 80 42 . 73 Core Hits 123 | . 19 53 21 . 30 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 6 | . . 2 2 . 2 Burn 6 | . . 2 2 . 2 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4815 | . 444 1855 1102 . 1414 Guns 3655 | . 444 1317 673 . 1221 Cannons . | . . . . . . Explosions 1160 | . . 538 429 . 193 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1244 | . 393 . 572 . 279 Thermal 1230 | . 51 379 101 . 699 Explosive 1067 | . . 445 429 . 193 Electromagnetic 1274 | . . 1031 . . 243 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 10 | . . 10 2 . 4 Average Corruption 4 | . . 10 1 . 4 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 21 | . . 7 6 . 8 Message Errors 7 | . . 3 1 . 3 Matter Fused 5 | . . . 3 . 2 Heat Flow Errors 1 | . . . . . 1 Energy Discharges 1 | . . . 1 . . Data Loss (minor) 2 | . . 2 . . . Data Loss (major) 2 | . . 1 . . 1 Weapon Failures 3 | . . 1 1 . 1 Overload Shots . | . . . . . . Overflow Damage 72 | . . 5 47 . 20 Projectiles . | . . . . . . Explosions 72 | . . 5 47 . 20 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 312 | . . 161 29 . 122 Shots 10 | . . 4 1 . 5 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 221 | . 108 155 108 . 221 Average Temperature 46 | . 36 36 26 . 78 Received Heat Transfer 1446 | . 54 264 99 . 1029 Siege Activations . | . . . . . . Robots Corrupted 2 | . . 1 . . 1 Combat Hostiles 1 | . . . . . 1 Parts Fried 13 | . . 12 . . 1 Impact Corruptions . | . . . . . . Robots Melted 1 | . . 1 . . . Combat Hostiles 1 | . . 1 . . . Parts Melted 4 | . . . . . 4 Heat Transferred 2818 | . 148 864 370 . 1436 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 5 | . . 4 . . 1 Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Jun Mat Mat Mat Fac Gar Peak Influence 670 | . 399 670 560 222 334 Initial 282 | . . 83 282 222 155 Average 306 | . 150 312 435 222 253 Maximum Alert Level 2 | . 1 2 2 1 1 Low Security (%) 28 | 100 77 33 . . 15 Level 1 40 | . 22 37 28 100 84 Level 2 30 | . . 28 71 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 5 | . 3 1 1 . . Investigation 4 | . 2 1 1 . . Extermination . | . . . . . . Reinforcement 1 | . 1 . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Jun Mat Mat Mat Fac Gar Distress Signals 3 | . 1 2 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 77 | . 18 27 15 . 17 Peak Tracking Total 5 | . 5 5 5 . 3 Tactical Retreats 6 | . 2 2 1 . 1 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Jun Mat Mat Mat Fac Gar Traps Triggered 6 | . 1 2 2 . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 8 | . . 8 . . . Reused 1 | . . 1 . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . 1 . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Jun Mat Mat Mat Fac Gar Machines Disabled 3 | . . 2 1 . . Max in Single Turn 1 | . . 1 1 . . Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Jun Mat Mat Mat Fac Gar Machines Accessed 11 | . 3 3 4 1 . Terminals 8 | . 2 2 4 . . Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 38 | . 8 14 15 1 . Successful 17 | . 3 7 6 1 . Failed 21 | . 5 7 9 . . Catastrophic 4 | . 1 1 2 . . Database Lockouts . | . . . . . . Manual 21 | . 7 4 10 . . Terminals 33 | . 7 11 15 . . Fabricators . | . . . . . . Repair Stations 3 | . . 3 . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Terminal Hacks 7 | . 1 4 2 . . Robot Analysis 1 | . . 1 . . . Prototype ID Bank 1 | . . . 1 . . Branch Access Points 1 | . 1 . . . . Alert Level 1 | . . . 1 . . Locate Traps 1 | . . 1 . . . Reprogram Traps 2 | . . 2 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 1 | . . 1 . . . Scan Component 1 | . . 1 . . . Recycling Unit Hacks 1 | . 1 . . . . Report Inventory 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks 7 | . 1 2 4 . . Terminals 7 | . 1 2 4 . . Botnet 7 | . 1 2 4 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 8 | . 2 3 3 . . Full Trace Events 4 | . 2 1 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Jun Mat Mat Mat Fac Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Jun Mat Mat Mat Fac Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Jun Mat Mat Mat Fac Gar Robot Analysis Total 1 | . . 1 . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Jun Mat Mat Mat Fac Gar Turns Passed 2257 | 3 420 746 658 25 405 Spaces Moved 1243 | 3 243 420 409 16 152 Core 1 | . . . . . 1 Treads . | . . . . . . Legs 1242 | 3 243 420 409 16 151 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 120 | 120 120 120 120 123 120 Average Speed 121 | 120 120 120 122 123 125 Slowest Speed 260 | 120 120 120 123 123 260 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 28 | 2 41 36 31 . 30 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 104 | . . 46 47 . 11 Melee . | . . . . . . Projectile . | . . . . . . AOE 104 | . . 46 47 . 11 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Jun Mat Mat Mat Fac Gar Total 1641 | 2 306 560 499 21 253 Wait 33 | . 6 11 3 . 13 Move 1239 | 2 242 419 408 16 152 Hop . | . . . . . . Pick Up 27 | . 8 10 8 1 . Fast Attach 25 | . 1 10 5 1 8 Attach 12 | . . 3 2 2 5 Detach 7 | . . 3 1 1 2 Swap 51 | . 5 21 12 . 13 Drop 52 | . 8 25 18 . 1 Fire 195 | . 36 58 42 . 59 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Garrison History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 2) 4 | -11/Junkyard | Entered Materials 291 | -10/Materials | Identified exit to Mines 305 | -10/Materials | Build established: Mutant 412 | -10/Materials | Discovered new exit (range 11) 424 | -10/Materials | Entered another Materials area 424 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 697 | -9/Materials | Discovered new exit (range 15) 1023 | -9/Materials | System corruption reached 10% 1074 | -9/Materials | Discovered new exit (range 16) 1170 | -9/Materials | Entered another Materials area 1170 | -8/Materials | Evolved 2 slots: Utility x2 1710 | -8/Materials | Discovered new exit (range 11) 1827 | -8/Materials | Identified exit to Factory 1828 | -8/Materials | Entered Factory 1828 | -7/Factory | Evolved 2 slots: Utility x2 1853 | -7/Factory | Identified exit to Garrison 1853 | -7/Factory | Entered Garrison 1926 | -7/Garrison | Triggered checkpoint 1971 | -7/Garrison | Lost 3 parts (2u1w) 1982 | -7/Garrison | Triggered checkpoint 2079 | -7/Garrison | Lost 7 parts (1p3n3u) 2220 | -7/Garrison | Triggered checkpoint 2256 | -7/Garrison | Core integrity fell below 50% 2258 | -7/Garrison | Self-destructed Last Messages --------------- 02192_ PBVFP4 WPQ0ISWLKMVRDGZ 02209_ System corrupted: Heat flow error (+137). 02220_ Critical hit (Burn: +37). 02223_ Aluminum Leg destroyed. 02225_ G-47 Trooper suffers critical hit (Burn). 02230_ Carbon-fiber Leg destroyed. 02230_ Critical hit (Burn: +37). 02233_ Transmission Jammer destroyed. 02233_ Critical hit (Burn: +37). 02239_ Aluminum Leg melted. 02239_ G-47 Trooper destroyed. 02242_ System corrupted: Particle Gun failed to cycle. 02243_ Lgt. Nuclear Core destroyed. 02247_ Imp. Medium Laser destroyed. 02249_ G-47 Trooper suffers critical hit (Burn). 02252_ Particle Gun destroyed. 02255_ Imp. EM Shotgun destroyed. 02256_ System corrupted: Matter fused (-7). 02256_ Acquired 40 matter. 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