Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.16 @ 16:56:24

Player: luckinvolved

Result: Destroyed by G-34 Mercenary with Small Laser

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (22)      110
Value Destroyed (459)      459
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1529

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     411/450
Energy                     66/100
System Corruption          19%
Temperature                Cool (17)
Movement                   Core (100) Ox1
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (4) ------
     Large Matter Pod
>          --- WEAPON (2) -------
     Small Laser
     Light Assault Rifle
>          --- INVENTORY (5) ----
  Improved Flight Unit
  Improved Flight Unit

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
  Improved Flight Unit
  Improved Flight Unit
>          --- UTILITY ----------
           Heat Sink
     Large Matter Pod
           Weight Redist. System
           Transport Network Coupler
>          --- WEAPON -----------
  Improved EM Shotgun
  Improved Assault Rifle
>          --- INVENTORY --------
  Improved Flight Unit
  Improved Flight Unit
           Beam Rifle
  Improved Assault Rifle
[Rating: 19]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Improved Hover Unit
  Flight Unit              Improved Flight Unit
Utility                    Small Storage Unit
  Device                   Weight Redist. System
  Storage                  Small Storage Unit
  Processor                Transport Network Coupler
Weapon                     Light Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  2    | .   .   2   
  Weapon                   .    | .   .   .   
Parts Attached             33   | 9   3   21  
  Power                    4    | 1   1   2   
    Engine                 4    | 1   1   2   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               11   | 4   .   7   
    Treads                 5    | 2   .   3   
    Leg                    2    | 2   .   .   
    Wheel                  .    | .   .   .   
    Hover                  1    | .   .   1   
    Flight                 3    | .   .   3   
  Utility                  5    | 1   .   4   
    Device                 2    | .   .   2   
    Storage                2    | 1   .   1   
    Processor              1    | .   .   1   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   13   | 3   2   8   
    Energy Gun             8    | 2   1   5   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          5    | 1   1   3   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  3    | .   .   3   
  Corrupted Parts          2    | .   .   2   
    System Corruption      4    | .   .   4   
Parts Lost                 16   | .   3   13  
  Power                    3    | .   2   1   
  Propulsion               4    | .   .   4   
  Utility                  3    | .   .   3   
  Weapon                   6    | .   1   5   
  Highest Loss Streak      12   | .   2   12  
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     70   | .   82  57  
  Engine                   8    | .   12  4   
  Treads                   17   | .   28  7   
  Flight                   3    | .   .   7   
  Device                   3    | .   .   7   
  Storage                  11   | .   14  8   
  Processor                1    | .   .   2   
  Energy Gun               11   | .   13  9   
  Ballistic Gun            12   | .   14  10  
Naked Turns                .    | .   .   .   
Heaviest Build             15   | 13  13  15  
  Greatest Support         40   | 40  40  40  
  Greatest Overweight (x)  4    | 4   .   2   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 8    | 8   8   8   
  Average Capacity         7    | 7   8   6   
  Most Carried             7    | 5   6   7   
  Average Carried          4    | 4   5   4   
  Final Capacity           8    | 8   8   5   
  Final Carried            5    | 5   5   2   

 Class Distribution 
--------------------
 91% | Mutant
  8% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Yrd Mat Mat 
Matter Collected           706  | 206 276 224 
  Remotely                 .    | .   .   .   
Salvage Created            842  | 30  266 546 
  Parts                    61   | 1   24  36  
Haulers Intercepted        2    | .   .   2   
Recyclers Shooed           2    | .   .   2   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Combat Hostiles Destroyed  15   | .   8   7   
  Guns                     15   | .   8   7   
Classes Destroyed          8    | 1   3   4   
  Builder                  3    | .   2   1   
  Tunneler                 1    | 1   .   .   
  Hauler                   2    | .   .   2   
  Recycler                 1    | .   .   1   
  Swarmer                  5    | .   5   .   
  Grunt                    7    | .   3   4   
  Brawler                  1    | .   .   1   
  Sentry                   2    | .   .   2   
Best Kill Streak           4    | 1   4   3   
  Combat Bots Only         3    | .   2   3   
Max Kills in Single Turn   1    | 1   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Yrd  Mat  Mat  
Hostile Shots Fired        221  | .    75   146  
  Missed                   62   | .    23   39   
Damage Taken               2101 | .    598  1503 
  Core                     501  | .    96   405  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         80   | 100  61   .    
Volleys Fired              120  | 17   41   62   
  Largest                  2    | 2    2    2    
  Hottest                  80   | 80   60   79   
Shots Fired                230  | 34   82   114  
  Gun                      230  | 34   82   114  
  Cannon                   .    | .    .    .    
  Launcher                 .    | .    .    .    
  Special                  .    | .    .    .    
  Kinetic                  99   | .    41   58   
  Thermal                  64   | 17   3    44   
  Explosive                .    | .    .    .    
  Electromagnetic          67   | 17   38   12   
  Robot Hit Streak         12   | 6    5    12   
  Robot Miss Streak        6    | 5    6    3    
  Penetration Max          .    | .    .    .    
  Secondary Targets        2    | .    1    1    
    Max Gunslinging Chain  1    | .    1    1    
Shots Hit Robots           141  | 18   41   82   
  Core Hits                47   | 1    18   28   
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         1    | .    1    .    
    Corrupt                1    | .    1    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1741 | 235  470  1036 
  Guns                     1741 | 235  470  1036 
  Cannons                  .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
  Ramming                  .    | .    .    .    
  Kinetic                  683  | .    166  517  
  Thermal                  439  | 87   23   329  
  Explosive                .    | .    .    .    
  Electromagnetic          619  | 148  281  190  
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         19   | .    .    19   
  Average Corruption       16   | .    .    16   
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
  Effects                  3    | .    .    3    
    Energy Discharges      1    | .    .    1    
    Alerts                 1    | .    .    1    
    Weapon Failures        1    | .    .    1    
Overload Shots             .    | .    .    .    
Overflow Damage            .    | .    .    .    
  Projectiles              .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      .    | .    .    .    
  Shots                    .    | .    .    .    
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        236  | 90   109  236  
  Average Temperature      41   | 31   35   52   
  Received Heat Transfer   1011 | .    279  732  
  Effects                  1    | .    .    1    
    Interference           1    | .    .    1    
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         1056 | 200  50   806  
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Peak Influence             275  | 5   228 275 
  Initial                  91   | .   3   91  
  Average                  99   | .   97  171 
Maximum Alert Level        1    | .   1   1   
  Low Security (%)         80   | 100 79  68  
  Level 1                  19   | .   20  31  
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          2    | .   1   1   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            2    | .   1   1   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Distress Signals           3    | .   1   2   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              29   | .   16  13  
  Peak Tracking Total      6    | .   6   6   
  Tactical Retreats        1    | .   1   .   

 Traps                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Traps Triggered            1    | .   .   1   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Yrd Mat Mat 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Machines Accessed          .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                .    | .   .   .   
  Successful               .    | .   .   .   
  Failed                   .    | .   .   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             .    | .   .   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         .    | .   .   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Yrd Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Yrd Mat Mat 
Turns Passed               892  | 233 329 330 
Spaces Moved               384  | 109 130 145 
  Core                     25   | 10  .   15  
  Treads                   258  | 94  130 34  
  Legs                     5    | 5   .   .   
  Wheels                   .    | .   .   .   
  Hover                    14   | .   .   14  
  Flight                   82   | .   .   82  
  Fastest Speed            37   | 50  160 37  
  Average Speed            126  | 151 160 76  
  Slowest Speed            250  | 250 160 160 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       14   | 7   23  13  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          .    | .   .   .   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      .    | .   .   .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Total                      574  | 141 177 256 
  Wait                     6    | .   .   6   
  Move                     382  | 108 129 145 
  Hop                      .    | .   .   .   
  Pick Up                  15   | 5   3   7   
  Fast Attach              22   | 6   .   16  
  Attach                   9    | 2   2   5   
  Detach                   3    | 2   .   1   
  Swap                     2    | 1   1   .   
  Drop                     15   | .   1   14  
  Fire                     120  | 17  41  62  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-9/Materials

 History 
---------
 Turn | Location      | Event
   20 | -11/Scrapyard | Discovered new exit (range 15)
  234 | -11/Scrapyard | Entered Materials
  323 | -10/Materials | Build established: Mutant
  326 | -10/Materials | Discovered new exit (range 12)
  388 | -10/Materials | Discovered new exit (range 14)
  563 | -10/Materials | Entered another Materials area
  563 | -9/Materials  | Evolved 2 slots: Utility x2
  820 | -9/Materials  | System corruption reached 10%
  849 | -9/Materials  | Core integrity fell below 50%
  877 | -9/Materials  | Core integrity fell below 20%
  893 | -9/Materials  | Destroyed by G-34 Mercenary with Small Laser

 Last Messages 
---------------
00832_ B-36 Bruiser destroyed.
00833_ System corrupted: Energy discharge (-3).
00834_ U-05 Engineer builds a Door.
00838_ System corrupted: Imp. Assault Rifle jammed.
00842_ Acquired Corrupted Lgt. Treads.
00842_ Integrated Corrupted Lgt. Treads (+3).
00843_ M-13 Machinist repairs G-47 Trooper.
00854_ Imp. Assault Rifle destroyed.
00856_ Beam Rifle destroyed.
00859_ System corrupted: IFF burst signal emitted.
00864_ Lgt. Treads destroyed.
00865_ Acquired Ion Engine.
00870_ Acquired Corrupted Beam Rifle.
00870_ Integrated Corrupted Beam Rifle (+1).
00870_ Complication: Ion Engine rejected.
00876_ Beam Rifle destroyed.
00880_ Acquired Sml. Laser.
00882_ Acquired 22 matter.
00885_ Critical hit (Burn: +37).
00887_ Acquired Lgt. Assault Rifle.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          10
Energy Capacity            250
Matter Stores              439
Matter Capacity            450
Sight Range                16
Terrain Scan Density       10
Additional Mass Support    6
Evasion (%)                62
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AutogunArmageddonOptics
  Manual?         0
Play Time         00:12:32
  Cumulative      31.5 hours
  Start           2024.04.16 @ 16:44:44
  End             2024.04.16 @ 16:56:24
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          65
  Rogue           60
  Adventurer      5
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             11
Gallery%          41
Achievement%      29
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          38x25
Zoom Use          86%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4a8f2ce0-2129-41b3-8fb3-d04cc9da02ba