Cogmind - Beta 14 @@@ ROGUE MODE // 2025.05.03 @ 19:37:30 Player: obl-vn Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (45) 225 Value Destroyed (1423) 1423 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (1475) 1475 TOTAL SCORE: 6343 Bonus ------- Follower Combat Kills 875 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 73/850 Matter 135/300 Energy 6/100 System Corruption 2% Temperature Cool (0) Movement Core (1500) Ox29 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Huge Storage Unit Improved Target Analyzer Improved Hardlight Generator > --- WEAPON (2) ------- (None) > --- INVENTORY (25) --- Heavy Ion Engine Light Treads Light Treads Light Treads Power Amplifier Improved Heat Sink Improved Heat Sink Advanced Heat Sink Advanced Heat Sink Cooling System Improved Cooling System Medium Matter Pod (100) Tactical Coordination Suite System Shield Z-Drone Bay (2/2) Heavy Ion Cannon Barrage Gun Barrage Gun Coil Gun Assault Cannon Slug Cannon Ripper Peak State ------------ > --- POWER ------------ Heavy Ion Engine Heavy Ion Engine > --- PROPULSION ------- Improved Treads Improved Treads Medium Treads Medium Treads > --- UTILITY ---------- Huge Storage Unit Targeting Computer Improved Target Analyzer Improved Heavy Armor Plating Shield Generator Z-Drone Bay > --- WEAPON ----------- Barrage Gun Slug Cannon > --- INVENTORY -------- Heavy Ion Engine Light Treads Light Treads Light Treads Improved Treads Improved Heat Sink Improved Heat Sink Advanced Heat Sink Advanced Heat Sink Cooling System Improved Cooling System Medium Matter Pod Targeting Computer Tactical Coordination Suite Improved Hardlight Generator System Shield Improved EM Pulse Cannon Heavy Ion Cannon Barrage Gun Barrage Gun Barrage Gun Assault Cannon Mini Grenade Launcher Ripper [Rating: 57] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Improved Treads Treads Improved Treads Utility Targeting Computer Device Shield Generator Storage Huge Storage Unit Processor Targeting Computer Hackware System Shield Protection Improved Heavy Armor Plating Weapon Heavy Assault Rifle Energy Gun Medium Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Slug Cannon Launcher Mini Grenade Launcher Impact Weapon Heavy Mace Slashing Weapon Mining Claw Build | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Slots Evolved 8 | . . 2 . . . 6 Power 1 | . . . . . . 1 Propulsion 2 | . . 1 . . . 1 Utility 5 | . . 1 . . . 4 Weapon . | . . . . . . . Parts Attached 66 | 6 10 8 . 16 . 26 Power 3 | 1 1 . . . . 1 Engine 3 | 1 1 . . . . 1 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 17 | 2 3 2 . 6 . 4 Treads 17 | 2 3 2 . 6 . 4 Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 28 | 1 4 4 . 2 . 17 Device 12 | . . 1 . 2 . 9 Storage 5 | 1 2 1 . . . 1 Processor 4 | . 1 . . . . 3 Hackware 3 | . . . . . . 3 Protection 4 | . 1 2 . . . 1 Artifact . | . . . . . . . Weapon 18 | 2 2 2 . 8 . 4 Energy Gun 2 | 2 . . . . . . Energy Cannon 2 | . . . . 1 . 1 Ballistic Gun 8 | . 2 2 . 3 . 1 Ballistic Cannon 1 | . . . . 1 . . Launcher 1 | . . . . . . 1 Special Weapon . | . . . . . . . Impact Weapon 2 | . . . . 2 . . Slashing Weapon 2 | . . . . 1 . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . 1 . . . . . Parts Lost 16 | . . 2 . . . 14 Power 2 | . . . . . . 2 Propulsion 4 | . . . . . . 4 Utility 6 | . . 1 . . . 5 Weapon 4 | . . 1 . . . 3 Highest Loss Streak 13 | . . 2 . . . 13 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 98 | . 90 99 100 100 100 93 Engine 11 | . 14 11 11 11 11 12 Treads 31 | . 26 33 33 33 33 25 Device 10 | . . 4 11 11 11 15 Storage 10 | . 14 11 11 11 11 6 Processor 10 | . 3 11 11 11 11 12 Protection 1 | . 3 6 . . . 4 Ballistic Gun 13 | . 24 21 22 14 11 5 Ballistic Cannon 4 | . . . . 4 11 5 Impact Weapon 1 | . . . . 2 . . Peak Build Rating 57 | 6 15 19 19 25 25 57 Average Rating 26 | 4 13 17 19 22 25 50 On Entrance 15 | . 6 15 19 19 25 25 Naked Turns . | . . . . . . . Heaviest Build 130 | 14 35 96 96 101 100 130 Greatest Support 102 | 40 46 66 66 69 69 102 Greatest Overweight (x) 1 | . . 1 1 1 1 1 Average Overweight (x) . | . . . 1 1 1 1 Largest Inventory Capacity 25 | 8 15 25 25 25 25 25 Average Capacity 23 | 7 13 16 25 25 25 25 Most Carried 25 | 5 13 18 18 25 25 25 Average Carried 20 | 2 9 14 18 21 25 23 Final Capacity 25 | 8 15 25 25 25 25 25 Final Carried 25 | 2 13 18 18 25 25 22 Class Distribution -------------------- 98% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Matter Collected 1641 | 260 178 232 . 291 68 612 Remotely . | . . . . . . . Salvage Created 1259 | . 270 406 . . 87 496 Parts 97 | . 27 25 . . 3 42 Haulers Intercepted 2 | . 1 1 . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 18 | . . . . 2 16 . Prevented 4 | . . . . . 4 . Kills | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Combat Hostiles Destroyed 35 | . 8 9 . . 2 16 Guns 23 | . 8 9 . . 1 5 Cannons 8 | . . . . . 1 7 AOE 4 | . . . . . . 4 Classes Destroyed 12 | . 6 . . . 1 5 Worker 2 | . . . . . . 2 Tunneler 1 | . 1 . . . . . Hauler 2 | . 1 1 . . . . Mechanic 2 | . . . . . 1 1 Operator 2 | . 1 . . . . 1 Watcher 1 | . 1 . . . . . Swarmer 12 | . 5 . . . 1 6 Saboteur 1 | . . . . . . 1 Grunt 17 | . 3 9 . . 1 4 Sentry 1 | . . . . . . 1 Hunter 1 | . . . . . . 1 Programmer 3 | . . . . . . 3 Best Kill Streak 5 | . 3 3 . . 2 5 Combat Bots Only 4 | . 3 3 . . 1 4 Max Kills in Single Turn 4 | . 2 1 . . 1 4 Gunslinging 1 | . 1 . . . . . Exploded 4 | . . . . . . 4 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Hostile Shots Fired 433 | . 39 47 . . 8 339 Missed 124 | . 8 6 . . 4 106 Damage Taken 3906 | . 333 547 . . 67 2959 Core 872 | . 52 36 . . 7 777 Absorbed by Shields 690 | . . 9 . . 25 656 Regen/Repaired (Parts) 246 | . 78 . . 168 . . Core Remaining (%) 89 | 100 79 . . . 89 . Volleys Fired 121 | . 17 33 . 6 8 57 Largest 2 | . 2 2 . 1 2 2 Hottest 100 | . 100 46 . 65 76 97 Shots Fired 226 | . 34 62 . 6 16 108 Gun 158 | . 34 62 . 3 8 51 Cannon 65 | . . . . 3 8 54 Launcher 3 | . . . . . . 3 Special . | . . . . . . . Kinetic 211 | . 28 62 . 3 16 102 Thermal 9 | . 6 . . 3 . . Explosive 3 | . . . . . . 3 Electromagnetic 3 | . . . . . . 3 Robot Hit Streak 9 | . 8 8 . . 7 9 Robot Miss Streak 4 | . 2 2 . . 3 4 Penetration Max . | . . . . . . . Secondary Targets 3 | . 3 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 145 | . 23 45 . . 6 71 Core Hits 79 | . 13 17 . . 4 45 Critical Kills 3 | . . . . . 1 2 Critical Parts Destroyed 8 | . . 1 . . . 7 Critical Strikes 13 | . 1 1 . . 1 10 Burn 1 | . 1 . . . . . Destroy 11 | . . 1 . . 1 9 Sever 1 | . . . . . . 1 Melee Attacks 35 | . . . . 29 . 6 Impact 28 | . . . . 28 . . Slashing 7 | . . . . 1 . 6 Piercing . | . . . . . . . Sneak Attacks 1 | . . . . . . 1 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4351 | . 408 662 . . 172 3109 Guns 1791 | . 337 662 . . 65 727 Cannons 1042 | . . . . . 107 935 Explosions 1305 | . 71 . . . . 1234 Melee 213 | . . . . . . 213 Ramming . | . . . . . . . Kinetic 2711 | . 300 662 . . 172 1577 Thermal 108 | . 108 . . . . . Explosive 1234 | . . . . . . 1234 Electromagnetic 85 | . . . . . . 85 Impact . | . . . . . . . Slashing 213 | . . . . . . 213 Piercing . | . . . . . . . Highest Corruption 2 | . . . . . . 2 Average Corruption 1 | . . . . . . 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 135 | . . . . . . 135 Projectiles 44 | . . . . . . 44 Explosions 34 | . . . . . . 34 Melee 57 | . . . . . . 57 Knockbacks 7 | . . . . . 1 6 Impact . | . . . . . . . Kinetic 7 | . . . . . 1 6 Secondary . | . . . . . . . Self-Inflicted Damage 142 | . . . . . . 142 Shots 3 | . . . . . . 3 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 394 | . 117 30 . . 56 394 Average Temperature 97 | . 31 9 . . 25 149 Received Heat Transfer 792 | . 144 309 . . 39 300 Effects 3 | . . . . . . 3 Shutdowns 2 | . . . . . . 2 Matter Decay 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . 2 . . . 1 . Heat Transferred 235 | . 235 . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Peak Influence 329 | . 200 220 45 . . 329 Initial 144 | . . 62 45 . . 144 Average 141 | . 102 128 45 . . 174 Maximum Alert Level 1 | . 1 1 . . . 1 Low Security (%) 80 | 100 93 82 100 . . 71 Level 1 19 | . 6 17 . . . 28 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 10 | . 1 . . . 1 8 Investigation 2 | . 1 . . . . 1 Extermination 4 | . . . . . . 4 Reinforcement 2 | . . . . . . 2 Assault 1 | . . . . . 1 . Garrison 1 | . . . . . . 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Distress Signals 3 | . . 2 . . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 90 | . 15 15 . . 16 44 Peak Tracking Total 17 | . 3 4 . . 7 17 Tactical Retreats 4 | . 1 . . . 1 2 Traps | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Traps Triggered 2 | . 2 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Disabled 3 | . 3 . . . . . Max in Single Turn 3 | . 3 . . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Accessed 5 | . 3 1 . . . 1 Terminals 3 | . 2 1 . . . . Fabricators 1 | . . . . . . 1 Repair Stations 1 | . 1 . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 13 | . 7 2 . . . 4 Successful 6 | . 4 1 . . . 1 Failed 7 | . 3 1 . . . 3 Catastrophic 2 | . . . . . . 2 Database Lockouts . | . . . . . . . Manual 13 | . . . . 6 . 7 Terminals 6 | . 4 2 . . . . Fabricators 4 | . . . . . . 4 Repair Stations 3 | . 3 . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 3 | . 2 1 . . . . Branch Access Points 1 | . . 1 . . . . Locate Traps 2 | . 2 . . . . . Fabricator Hacks 1 | . . . . . . 1 Load Schematic 1 | . . . . . . 1 Repair Station Hacks 2 | . 2 . . . . . Scan Component 1 | . 1 . . . . . Repair 1 | . 1 . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 4 | . 3 . . . . 1 Full Trace Events 1 | . . . . . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 15 | . . . . 15 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . 1 . . . . . Time 32 | . 32 . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Total Allies 9 | . . . . 7 . 2 Largest Group 7 | . . . . 7 7 5 Highest-Rated Group 255 | . . . . 236 236 255 Highest-Rated Ally 85 | . . . . 41 41 85 Zionite Dispatches 2 | . . . . . . 2 Heavy 1 | . . . . . . 1 Recon 1 | . . . . . . 1 Total Orders 6 | . . . . . . 6 EXPLORE 4 | . . . . . . 4 RETURN 2 | . . . . . . 2 Ally Attacks 94 | . . . . . 74 20 Total Damage 3111 | . . . . . 2021 1090 Kills 24 | . . . . . 18 6 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . . . 1 2 . Drone Launches 4 | . . . . . . 4 Drone Recoveries 4 | . . . . . . 4 Exploration | -11 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Turns Passed 7480 | 67 586 524 29 4122 881 1271 Spaces Moved 2919 | 43 286 217 13 1659 334 367 Core 13 | 13 . . . . . . Treads 2906 | 30 286 217 13 1659 334 367 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 240 240 240 240 Average Speed 225 | 126 160 166 240 240 240 240 Slowest Speed 240 | 160 160 240 240 240 240 240 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 37 | 5 53 30 6 90 54 25 Regions Visited 6 Branch Regions 3 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . 1 . . . . Unknown Exits Taken 5 | 1 1 . 1 1 1 . Scrap Searched 4 | . . . . 3 1 . Spaces Dug 2 | . . . . . . 2 Terrain Destroyed 59 | . 27 . . . 5 27 Melee . | . . . . . . . Projectile 24 | . . . . . 5 19 AOE 35 | . 27 . . . . 8 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Total 3556 | 55 384 321 12 1737 400 647 Wait 307 | . 41 41 . 13 57 155 Move 2913 | 42 285 216 12 1658 333 367 Hop . | . . . . . . . Pick Up 75 | 7 21 15 . 11 1 20 Fast Attach 3 | 1 1 1 . . . . Attach 29 | 5 7 4 . . . 13 Detach 2 | . 1 . . . . 1 Swap 34 | . 2 3 . 16 . 13 Drop 37 | . 9 8 . 4 1 15 Fire 121 | . 17 33 . 6 8 57 Melee 35 | . . . . 29 . 6 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Min x2) -9/Mines -7/Zion -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 68 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 397 | -10/Materials | Discovered new exit (range 16) 464 | -10/Materials | Repaired Imp. Treads 654 | -10/Materials | Entered another Materials area 654 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 698 | -9/Materials | Identified exit to Mines 1178 | -9/Materials | Entered Mines 1179 | -9/Mines | Assembled infested the area 1182 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1207 | -9/Mines | Entered Zion 1791 | -7/Zion | Learned Factory interactive machine intel 3538 | -7/Zion | Met Imprinter 3581 | -7/Zion | Imprinted 3584 | -7/Zion | Declared Zion's savior 3795 | -7/Zion | Gained Derelict followers 4323 | -7/Zion | Visited the Megawrench Repair Shop 4323 | -7/Zion | Megawrench repaired 3 parts 4353 | -7/Zion | Discovered new exit (range 12) 4512 | -7/Zion | Received a hallucinogenic algorithm 5329 | -7/Zion | Entered Proximity Caves 5329 | -6/Proximity Caves | Accompanied by 7 allies 5382 | -6/Proximity Caves | Learned Factory emergency access door positions 5505 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 6179 | -6/Proximity Caves | Discovered new exit (range 7) 6188 | -6/Proximity Caves | Learned Factory terminal intel 6210 | -6/Proximity Caves | Entered Factory 6210 | -6/Factory | Accompanied by 3 allies 6210 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x4 6212 | -6/Factory | Loaded intel: 52 interactive machine locations 6213 | -6/Factory | Loaded intel: 26 terminal locations 6281 | -6/Factory | Zion Heavy squad teleported in 6368 | -6/Factory | Zion Recon squad teleported in 7469 | -6/Factory | Cargo convoy interrupted 7472 | -6/Factory | Garrison activated, responded to threat 7477 | -6/Factory | Core integrity fell below 50% 7481 | -6/Factory | Core integrity fell below 20% 7481 | -6/Factory | Self-destructed Last Messages --------------- 07476_ M-28 Smith destroyed. 07476_ Penetrated by Slug. 07476_ Slug penetrates Wall. 07477_ The unstable cave ceiling collapses. 07477_ Penetrated by Slug. 07477_ Mni. Grenade Launcher destroyed. 07477_ Penetrated by Slug. 07477_ Targeting Computer destroyed. 07477_ P-60 Hacker resets H-66 Slayer, system corruption cleaned. 07477_ Penetrated by Slug. 07477_ Slug penetrates Wall. 07478_ K-01 Serf collects debris. 07478_ Slug penetrates X-67 Chaingunner. 07478_ Penetrated by Slug. 07479_ U-05 Engineer builds a Wall. 07479_ U-05 Engineer lays Concrete. 07479_ Slug penetrates Wall. 07479_ Slug penetrates H-66 Slayer. 07481_ Penetrated by Slug. 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T"#?????????????????? | | #????# # """#?????????????????? | | #????# # "" #?????????????????? | | #????# + #?????????????????? | | #????# # """"""" #?????????????????? | | #????# # """"""" +???+?????????????? | | #????# # """"""" #?????????????????? | | #+########### # """"""" #?????????????????? | | # ?? #?????????????????? | | #########????#?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 23 Energy Capacity 460 Matter Stores 365 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Power Shielding 33 Evasion (%) 50 Targeting Accuracy 10 Target Analysis 6 Recoil Reduction 4 Kinecelleration 30 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Fusion Compressor | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Imp. Thermal Shield | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Hvy. Rocket Launcher | -7/Zion | Archive Imp. Target Analyzer | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Matter Filter | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Microactuators | -7/Zion | Archive Tesla Rifle | -7/Zion | Archive Robot Schematics ------------------ S-27 Virus | -7/Zion | Archive B-36 Bruiser | -7/Zion | Archive H-77 Assassin | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- The More The Merrier Challenges ------------ None Game ------ Seed FusionSapperTelecube Manual? 0 Play Time 01:11:47 Cumulative 28.9 hours Start 2025.05.03 @ 18:14:16 End 2025.05.03 @ 19:37:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 24 Rogue 24 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 27 Achievement% 30 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 122f6b26-e07a-4c4d-99ef-680dbd3d39e5