Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.16 @ 14:26:54 Player: T-900 Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (111) 555 Value Destroyed (3821) 3821 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (98) 98 TOTAL SCORE: 8694 Bonus ------- High Alert Combat Kills 98 Cogmind --------- Core Integrity 0/1000 Matter 200/300 Energy 97/100 System Corruption 11% Temperature Cool (65) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Improved Target Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Tesla Rifle Heavy Laser Peak State ------------ > --- POWER ------------ Light Ion Engine Micro Fission Core > --- PROPULSION ------- Improved Treads Medium Treads Armored Medium Treads Carbon-fiber Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Cooling System Advanced Terrain Scan Processor Improved Target Analyzer Weapon Cycler Layered Medium Armor Plating > --- WEAPON ----------- Heavy Plasma Cannon Heavy Plasma Cannon Heavy Plasma Cannon Coil Gun > --- INVENTORY -------- Light Nuclear Core Improved Weapon Shielding KE Penetrator Heavy Proton Missile Launcher Heavy Proton Missile Launcher [Rating: 80] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Enhanced Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Wheel Flight Unit VTOL Module Utility Improved Heat Sink Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Terrain Scan Processor Protection Hardened Light Armor Plating Weapon Heavy Plasma Cannon Energy Gun Shock Rifle Energy Cannon Heavy Plasma Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Impact Weapon Heavy Mace Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Slots Evolved 10 | . . 2 2 2 2 . . 2 Power 1 | . . . . . 1 . . . Propulsion 3 | . . 1 1 1 . . . . Utility 4 | . . . 1 1 1 . . 1 Weapon 2 | . . 1 . . . . . 1 Parts Attached 127 | 5 3 14 7 14 9 1 27 47 Power 16 | 1 . 2 1 2 2 . 1 7 Engine 10 | 1 . 2 1 . 1 . 1 4 Core 6 | . . . . 2 1 . . 3 Reactor . | . . . . . . . . . Propulsion 35 | 2 . 4 2 3 5 1 8 10 Treads 20 | . . 4 1 3 4 1 2 5 Leg 10 | 2 . . . . 1 . 2 5 Wheel 1 | . . . 1 . . . . . Hover . | . . . . . . . . . Flight 4 | . . . . . . . 4 . Utility 32 | 1 1 2 2 4 2 . 7 13 Device 16 | . . 2 2 1 1 . 4 6 Storage 3 | 1 . . . 1 . . 1 . Processor 3 | . 1 . . . . . 1 1 Hackware . | . . . . . . . . . Protection 10 | . . . . 2 1 . 1 6 Artifact . | . . . . . . . . . Weapon 44 | 1 2 6 2 5 . . 11 17 Energy Gun 9 | 1 1 . 1 1 . . 1 4 Energy Cannon 12 | . . 2 . 3 . . 3 4 Ballistic Gun 13 | . 1 1 1 1 . . 5 4 Ballistic Cannon 2 | . . . . . . . 1 1 Launcher 6 | . . 1 . . . . 1 4 Special Weapon . | . . . . . . . . . Impact Weapon 2 | . . 2 . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 6 | . . 1 1 2 . . . 2 Parts Lost 62 | . 6 4 . . 4 6 11 31 Power 7 | . 1 1 . . 1 . . 4 Propulsion 19 | . 2 2 . . . 3 1 11 Utility 17 | . . 1 . . 2 1 4 9 Weapon 19 | . 3 . . . 1 2 6 7 Highest Loss Streak 15 | . 5 4 . . 3 5 5 15 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 74 | . 76 80 92 91 82 48 45 79 Engine 4 | . 10 10 9 2 . . 2 5 Core 1 | . . . . 4 5 3 . . Treads 15 | . . 21 24 22 23 12 6 10 Leg 3 | . 21 . . . 4 3 2 8 Wheel 2 | . . . 9 7 3 . . . Device 15 | . . 17 21 14 17 18 10 18 Storage 3 | . 11 . . 6 6 4 2 . Processor 2 | . 8 . . . . . 3 7 Protection 3 | . . . . 6 4 . 1 3 Energy Gun 1 | . 13 . 1 3 . . . . Energy Cannon 10 | . . 17 18 12 14 5 3 11 Ballistic Gun 5 | . 10 3 7 5 . . 6 4 Naked Turns 1 | . 1 . . . . . . . Heaviest Build 67 | 12 13 16 21 47 50 36 56 67 Greatest Support 83 | 20 20 20 40 48 68 52 56 83 Greatest Overweight (x) 17 | 1 . 3 . 12 . 5 17 7 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 20 | 8 8 5 5 10 10 10 20 5 Average Capacity 8 | 6 7 5 5 9 10 8 10 5 Most Carried 10 | 5 6 5 5 10 10 10 5 5 Average Carried 5 | 4 5 3 4 8 9 7 2 4 Final Capacity 10 | 8 5 5 5 10 10 5 5 5 Final Carried 10 | 5 5 4 5 10 9 5 5 2 Class Distribution -------------------- 60% | Mutant 27% | Scavenger-Mutant 5% | Scavenger-Gunner 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Scavenger-Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Matter Collected 2196 | 216 . 159 87 155 60 . 396 1123 Remotely . | . . . . . . . . . Salvage Created 5035 | . 102 244 473 562 264 . 746 2644 Parts 263 | . 4 25 29 27 12 . 30 136 Haulers Intercepted 7 | . . 1 1 1 . . 1 3 Recyclers Shooed 6 | . . . . . . . . 6 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Combat Hostiles Destroyed 83 | . 2 10 12 11 4 . 11 33 Melee 1 | . . . . . . . 1 . Guns 20 | . 2 . . 1 . . 4 13 Cannons 50 | . . 9 12 8 3 . 4 14 AOE 5 | . . 1 . . . . 1 3 Classes Destroyed 13 | . 1 3 2 2 . . 2 3 Worker 4 | . . . 1 . . . 1 2 Builder 8 | . . . . . . . . 8 Hauler 7 | . . 1 1 1 . . 1 3 Recycler 7 | . . . 2 . . . 1 4 Operator 1 | . . . . . . . . 1 Watcher 1 | . . . . . . . . 1 Swarmer 31 | . . 7 10 3 . . 4 7 Grunt 20 | . 2 2 1 3 . . 2 10 Sentry 8 | . . 1 1 1 2 . . 3 Specialist 6 | . . . . . . . 2 4 Hunter 6 | . . . . 3 2 . . 1 Programmer 11 | . . . . 1 . . 2 8 Heavy 1 | . . . . . . . 1 . Best Kill Streak 10 | . 2 8 5 3 2 . 3 10 Combat Bots Only 8 | . 2 8 4 3 2 . 3 5 Max Kills in Single Turn 2 | . 1 2 2 1 1 . 1 2 Gunslinging . | . . . . . . . . . Exploded 2 | . . 1 . . . . 1 2 Melee 1 | . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Damage Taken 11946 | . 789 516 341 1153 966 239 2283 5659 Core 2116 | . 214 45 58 54 46 65 629 1005 Absorbed by Shields 90 | . . . . . . . 90 . Redirected to Shielding 204 | . . . . . . . 103 101 Core Remaining (%) 65 | 100 14 88 89 92 . . 12 . Volleys Fired 321 | . 18 20 29 51 14 . 53 136 Largest 4 | . 2 2 2 2 3 . 3 4 Hottest 300 | . 70 136 136 150 230 . 115 300 Shots Fired 633 | . 36 37 58 102 31 . 93 276 Gun 249 | . 36 . . 17 . . 66 130 Cannon 376 | . . 34 58 85 31 . 24 144 Launcher 8 | . . 3 . . . . 3 2 Special . | . . . . . . . . . Kinetic 221 | . 18 . . . . . 74 129 Thermal 382 | . 18 34 58 85 31 . 11 145 Explosive 6 | . . 3 . . . . 3 . Electromagnetic 24 | . . . . 17 . . 5 2 Robot Hit Streak 15 | . 6 2 4 11 7 . 13 15 Robot Miss Streak 5 | . 3 2 3 5 2 . 3 3 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 1 | . 1 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 401 | . 25 17 29 63 21 . 69 177 Core Hits 170 | . 12 11 17 18 7 . 25 80 Critical Kills 7 | . . . . 1 1 . 1 4 Critical Parts Destroyed 6 | . . . . . . . . 6 Critical Strikes 19 | . 2 . . 1 1 . 1 14 Burn 4 | . 2 . . . . . . 2 Meltdown 5 | . . . . 1 1 . 1 2 Destroy 8 | . . . . . . . . 8 Blast 2 | . . . . . . . . 2 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 11182 | . 278 441 637 1375 576 . 1665 6210 Guns 3560 | . 238 . . 143 . . 904 2275 Cannons 6995 | . . 351 637 1232 576 . 614 3585 Explosions 563 | . . 90 . . . . 131 342 Melee . | . . . . . . . . . Ramming 64 | . 40 . . . . . 16 8 Kinetic 3856 | . 101 . . . . . 1149 2606 Thermal 6637 | . 137 351 637 1232 576 . 299 3405 Explosive 221 | . . 90 . . . . 131 . Electromagnetic 404 | . . . . 143 . . 70 191 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 11 | . 2 . . 2 . . 5 11 Average Corruption 3 | . 2 . . 1 . . 3 3 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 67 | . . . . 10 . . 21 36 Message Errors 15 | . . . . 2 . . 6 7 Matter Fused 16 | . . . . 2 . . 5 9 Heat Flow Errors 7 | . . . . 2 . . 2 3 Energy Discharges 7 | . . . . 3 . . 2 2 Data Loss (minor) 7 | . . . . 1 . . 2 4 Data Loss (major) 3 | . . . . . . . 2 1 Misfires 4 | . . . . . . . 2 2 Misdirections 3 | . . . . . . . . 3 Weapon Failures 5 | . . . . . . . . 5 Overload Shots . | . . . . . . . . . Overflow Damage 250 | . . 1 2 10 . . 43 194 Projectiles 242 | . . 1 2 10 . . 35 194 Explosions 8 | . . . . . . . 8 . Melee . | . . . . . . . . . Knockbacks 5 | . . . . . . . 1 4 Impact . | . . . . . . . . . Kinetic 4 | . . . . . . . 1 3 Secondary 1 | . . . . . . . . 1 Self-Inflicted Damage 256 | . 16 16 . . . . 98 126 Shots 6 | . . 1 . . . . 3 2 Rammed 22 | . 12 . . . . . 9 1 Targets Rammed 25 | . 14 . . . . . 10 1 Kicked 2 | . 2 . . . . . . . Crushed 1 | . . . . . . . 1 . Highest Temperature 316 | . 310 113 108 198 234 . 182 316 Average Temperature 72 | . 140 29 56 36 83 . 54 82 Received Heat Transfer 1929 | . 438 87 45 225 90 . 216 828 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 7 | . . . . 2 1 . 1 3 Combat Hostiles 7 | . . . . 2 1 . 1 3 Parts Melted 33 | . . 1 . 6 3 . 3 20 Heat Transferred 11077 | . 555 629 1147 2123 877 . 400 5346 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Peak Influence 601 | . 120 409 527 264 150 15 220 601 Initial 148 | . . 25 89 148 35 . . . Average 123 | . 44 179 266 122 72 1 62 170 Maximum Alert Level 2 | . . 2 2 1 . . 1 2 Low Security (%) 81 | 100 100 69 33 85 100 100 97 69 Level 1 13 | . . 21 47 14 . . 2 19 Level 2 4 | . . 9 19 . . . . 10 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 27 | . 2 1 . 6 1 . 5 12 Investigation 1 | . 1 . . . . . . . Extermination 6 | . . . . 2 . . 2 2 Reinforcement 20 | . 1 1 . 4 1 . 3 10 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 3 | . . . . . . . . 3 Haulers Reinforced 4 | . . . . 1 . . . 3 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Distress Signals 12 | . 2 1 1 1 . . 2 5 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 168 | . 13 15 19 20 4 6 30 61 Peak Tracking Total 16 | . 7 8 4 5 2 6 4 16 Tactical Retreats 17 | . 1 1 4 3 . . 5 3 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Traps Triggered 11 | . 2 2 . . 2 . 2 3 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Machines Disabled 8 | . . 1 2 1 . . 1 3 Max in Single Turn 2 | . . 1 1 1 . . 1 2 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Machines Accessed 1 | . . . . 1 . . . . Terminals 1 | . . . . 1 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 1 | . . . . 1 . . . . Successful 1 | . . . . 1 . . . . Failed . | . . . . . . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 1 | . . . . 1 . . . . Terminals 1 | . . . . 1 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks . | . . . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 1 | . . . . 1 . . . . Terminals 1 | . . . . 1 . . . . Assimilate 1 | . . . . 1 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 1 | . . . . 1 . . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Turns Passed 6891 | 65 204 452 502 1605 612 113 1660 1678 Spaces Moved 3343 | 42 129 224 251 739 353 112 751 742 Core 301 | 20 60 2 . 1 . 67 65 86 Treads 2672 | . . 222 251 738 353 45 415 648 Legs 278 | 22 69 . . . . . 179 8 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight 92 | . . . . . . . 92 . Fastest Speed 42 | 50 50 160 160 160 152 50 42 50 Average Speed 158 | 92 87 160 160 160 152 98 177 162 Slowest Speed 995 | 120 120 200 160 650 163 300 995 400 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 25 | 3 28 22 30 23 10 75 20 22 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 . . 1 . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 104 | . . 28 . . . . 9 67 Melee . | . . . . . . . . . Projectile 48 | . . . . . . . 1 47 AOE 56 | . . 28 . . . . 8 20 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Total 4398 | 66 186 280 292 1061 398 113 988 1014 Wait 429 | 12 18 10 . 224 14 . 100 51 Move 3337 | 41 129 223 250 738 353 111 750 742 Hop . | . . . . . . . . . Pick Up 83 | 7 3 10 3 19 3 1 22 15 Fast Attach 45 | 4 . 2 5 1 5 1 2 25 Attach 74 | 1 3 11 1 12 4 . 24 18 Detach 7 | . . 1 . 1 . . 2 3 Swap 8 | . . 1 1 1 . . 1 4 Drop 52 | 1 2 2 3 14 5 . 6 19 Fire 321 | . 18 20 29 51 14 . 53 136 Melee . | . . . . . . . . . Ram 11 | . 11 . . . . . . . Kick 2 | . 2 . . . . . . . Crush 11 | . . . . . . . 10 1 Escape Stasis 18 | . . . . . . . 18 . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory -5/Factory History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 66 | -11/Scrapyard | Entered Materials 233 | -10/Materials | Core integrity fell below 50% 242 | -10/Materials | Core integrity fell below 20% 259 | -10/Materials | Lost 5 parts (1p2n2w) 263 | -10/Materials | Discovered new exit (range 13) 270 | -10/Materials | Entered another Materials area 270 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 323 | -9/Materials | Build established: Mutant 650 | -9/Materials | Destroyed 8 combat bots 657 | -9/Materials | Lost 4 parts (1p2n1u) 687 | -9/Materials | Discovered new exit (range 16) 722 | -9/Materials | Entered another Materials area 722 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1195 | -8/Materials | Discovered new exit (range 10) 1224 | -8/Materials | Entered Factory 1224 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2782 | -7/Factory | Discovered new exit (range 9) 2829 | -7/Factory | Entered another Factory area 2829 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3022 | -6/Factory | Lost 3 parts (1p1u1w) 3441 | -6/Factory | Build established: Scavenger-Mutant 3441 | -6/Factory | Sucked down chute 3441 | -6/Factory | Entered Waste 3454 | -6/Waste | Spotted C-40 Crusher 3464 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3469 | -6/Waste | Spotted C-40 Crusher 3484 | -6/Waste | Spotted C-40 Crusher 3486 | -6/Waste | Spotted C-40 Crusher 3493 | -6/Waste | Spotted C-40 Crusher 3507 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3510 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3513 | -6/Waste | Crushed by Compactor (1 part destroyed) 3522 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3537 | -6/Waste | Discovered new exit (range 10) 3542 | -6/Waste | Spotted C-40 Crusher 3553 | -6/Waste | Lost 5 parts (3n1u1w) 3554 | -6/Waste | Entered Factory 3777 | -6/Factory | Build established: Mutant 4093 | -6/Factory | Core integrity fell below 50% 4285 | -6/Factory | Lost 5 parts (1u4w) 4631 | -6/Factory | Build established: Scavenger-Mutant 4859 | -6/Factory | Core integrity fell below 20% 4963 | -6/Factory | Lost 3 parts (2u1w) 5190 | -6/Factory | Discovered new exit (range 14) 5214 | -6/Factory | Entered another Factory area 5214 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 5933 | -5/Factory | Lost 7 parts (1p3n3u) 6755 | -5/Factory | System corruption reached 10% 6837 | -5/Factory | Core integrity fell below 50% 6878 | -5/Factory | Core integrity fell below 20% 6892 | -5/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 06839_ Slug penetrates Wall. 06839_ Penetrated by Slug. 06840_ Adv. Terrain Scan Processor destroyed. 06840_ Knocked back. 06840_ Dropped Hvy. Proton Missile Launcher. 06841_ R-10 Processor collects Unknown Storage. 06841_ Dropped Hvy. Plasma Cannon. 06842_ Critical hit (Burn: +37). 06843_ Penetrated by Slug. 06848_ Critical hit (Burn: +37). 06849_ Slug penetrates Wall. 06850_ W-25 Informer sends out distress signal. 06858_ Penetrated by Slug. 06861_ Slug penetrates Wall. 06866_ Penetrated by Slug. 06866_ Adv. Cooling System destroyed. 06866_ Subcomponent Replicator disabled. 06871_ K-01 Serf collects debris. 06883_ Weapon Cycler destroyed. 06891_ System corrupted: Heat flow error (+105). Map ----- +----------------------------------------------------+ | ???????????????????????????????######## ## " | | ???????????????????????????????# # ## """ | | ???????????????????????????????# [ # ## """ | | ???????????????????????????????# # ## | | ???????????????????????????????# # ## | | ???????????????????????????????# + + | | ???????????????????????????????# # ########/# | | ???????????????????????????????####+### ##????# | | ??????????????????????????????????# ## ###### | | ??????????????????????????????????# | | ??????????????????????????????????# # ###### | | ??????????????????????############# ####?????# | | ??????????????????????# # ######???# | | ??????????????????????# # #### | | ??????????????????????+ # | | ??????????????????????# # | | ??????????????????????# # | | ??????????????????????# # ####### | | ??????????????????????# ## #??????? | | ?????????????????? ##### ## ???????? | | ??????????????????? ????# ## ???????? | | ???????????????????? ????# ## ????????? | | ????????????????????###?# ###### ## ????????? | | ????????????????????????# # / # ## ????????? | | ????????????????????????# # + ## ?????????? | | ????????????????????????#@# ! # ##+## ?????????? | | ????????????????????????# # !# #? # ??????????? | | ????????????????????????# #| ?# #? # ??????????? | | ????????????????????????# ####?# # #???????????? | | ????????????????????????#s###### # #???????????? | | ????????????????????????# + #???????????? | | ????????????????????????#### T#### #???????????? | | ???????????????????????????####??? #???????????? | | ???????????????????????????????????###???????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 100 Energy Generation 26 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 210 Armor Coverage 375 Resistance: EM 15 Weapon Shielding 66 Weapon Cycling 15 Evasion (%) 61 Target Analysis 6 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DecoderImprinterAutohacker Manual? 0 Play Time 01:18:36 Cumulative 32.4 hours Start 2022.04.16 @ 13:10:26 End 2022.04.16 @ 14:26:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 85 Rogue 85 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 30 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5f0ce388-2a63-4eb7-848b-752b98a002bd