Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.18 @ 17:47:19 Player: saltine Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (7) 3500 Regions Visited (24) 4800 Robots Destroyed (251) 1255 Value Destroyed (9798) 9798 Prototype IDs (38) 760 Alien Tech Used (0) 0 Bonus (5725) 5725 TOTAL SCORE: 25838 Bonus ------- High Alert Combat Kills 1554 Follower Combat Kills 659 Entered Garrisons 200 Entered DSFs 500 Met Data Miner 300 Met Imprinter 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Acquired ECA 300 Friendly Fire -88 Cogmind --------- Core Integrity 0/1300 Matter 282/300 Energy 45/100 System Corruption 14% Temperature Cool (0) Movement Flying (40) Location -3/Armory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Xenon Bombardment Thruster > --- UTILITY (11) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Antimatter Reactor Hypervelocity Railgun Hypervelocity Railgun Gamma Bomb Array Peak State ------------ > --- POWER ------------ Assembled Flux Generator > --- PROPULSION ------- Improved Heavy Siege Treads Assembled Alloy Leg Assembled Alloy Leg > --- UTILITY ---------- Assembled Nanovents Assembled Nanovents Assembled Nanovents Medium Storage Unit Assembled Biocell Array Assembled Suspension Frame Assembled Combat Suite Assembled Alloy Armor Assembled Alloy Armor GOLEM Unit > --- WEAPON ----------- Assembled Focal Cannon Assembled Focal Cannon Assembled Focal Cannon > --- INVENTORY -------- Light Angular Momentum Engine Light Angular Momentum Engine Particle Reactor Improved Heavy Siege Treads Improved Heavy Siege Treads Precision Energy Filter Improved Transmission Jammer Improved KE Penetrator [Rating: 174] Favorites ----------- Power Assembled Flux Generator Engine F-cell Engine Power Core Micro Nuclear Core Reactor Assembled Flux Generator Propulsion Enhanced Armored Leg Treads Light Treads Leg Enhanced Armored Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Xenon Bombardment Thruster Utility Assembled Nanovents Device Assembled Nanovents Storage Assembled Biocell Array Processor Advanced Visual Processing Unit Hackware Advanced System Shield Protection Assembled Alloy Armor Weapon Assembled Focal Cannon Energy Gun Medium Laser Energy Cannon Assembled Focal Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Neutron Missile Launcher Impact Weapon Shock Maul Slashing Weapon Katana Build | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Zio Dee Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Fac DSF Res Arm Slots Evolved 14 | . . 2 2 . . 2 . . . . 2 . . . . . . 2 . . 2 . 2 . Power 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . Propulsion 3 | . . 1 1 . . 1 . . . . . . . . . . . . . . . . . . Utility 9 | . . 1 1 . . 1 . . . . 1 . . . . . . 2 . . 2 . 1 . Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Parts Attached 203 | 3 7 18 6 29 6 46 1 6 23 1 3 . 4 . 2 . 1 4 . 4 . 2 14 23 Power 17 | . 1 2 . 4 . 4 . . 1 . . . 2 . . . . . . . . . 1 2 Engine 10 | . 1 2 . 1 . 2 . . 1 . . . 2 . . . . . . . . . 1 . Core 6 | . . . . 3 . 2 . . . . . . . . . . . . . . . . . 1 Reactor 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Propulsion 52 | 2 1 7 2 7 1 14 . . 1 . . . 1 . . . . . . . . 1 5 10 Treads 12 | 2 . . . . . 4 . . . . . . . . . . . . . . . 1 5 . Leg 21 | . . 6 2 3 . 8 . . 1 . . . 1 . . . . . . . . . . . Wheel 2 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . Hover 8 | . . . . 4 1 2 . . . . . . . . . . . . . . . . . 1 Flight 9 | . . . . . . . . . . . . . . . . . . . . . . . . 9 Utility 60 | . 3 4 2 5 1 9 1 6 12 . 1 . . . 1 . . . . 3 . 1 7 4 Device 20 | . 1 . . 1 . 3 1 1 4 . . . . . 1 . . . . . . . 4 4 Storage 8 | . 1 1 . . 1 . . 1 1 . 1 . . . . . . . . . . 1 1 . Processor 13 | . 1 1 1 2 . 2 . 3 . . . . . . . . . . . 2 . . 1 . Hackware 4 | . . . . 2 . . . . . . . . . . . . . . . 1 . . 1 . Protection 15 | . . 2 1 . . 4 . 1 7 . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 74 | 1 2 5 2 13 4 19 . . 9 1 2 . 1 . 1 . 1 4 . 1 . . 1 7 Energy Gun 5 | . . 1 . 4 . . . . . . . . . . . . . . . . . . . . Energy Cannon 6 | . . . . . . 2 . . 3 . . . . . . . . . . . . . . 1 Ballistic Gun 16 | 1 1 3 1 3 . 1 . . . . . . . . . . . . . 1 . . . 5 Ballistic Cannon 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . Launcher 35 | . 1 . 1 3 2 12 . . 4 1 2 . 1 . 1 . 1 4 . . . . 1 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 3 | . . . . . . 2 . . 1 . . . . . . . . . . . . . . . Slashing Weapon 8 | . . 1 . 3 2 2 . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 21 | . . 2 . . . 7 . 3 5 . . . . . 1 . . . . 1 . . . 2 Parts Lost 72 | . 3 3 3 14 2 7 . 1 3 1 3 2 2 . 1 . . 8 . . . 3 15 1 Power 5 | . 1 . . 2 1 . . . . . . . . . . . . . . . . . . 1 Propulsion 24 | . 2 1 2 5 1 4 . . . . 1 1 1 . . . . 2 . . . . 4 . Utility 29 | . . 1 . 2 . 2 . 1 3 . 2 1 1 . 1 . . 3 . . . 2 10 . Weapon 14 | . . 1 1 5 . 1 . . . 1 . . . . . . . 3 . . . 1 1 . Highest Loss Streak 12 | . 2 1 2 12 2 3 . 1 2 1 2 2 1 . 1 . . 6 . . . 1 7 1 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 78 | . 87 88 88 76 89 75 100 98 96 92 81 75 71 64 73 62 73 63 17 27 31 55 67 37 Engine 3 | . 13 11 9 1 . 1 7 7 6 7 . . 1 . . . . . . . . . . . Reactor 2 | . . . . . . . . . . . 5 6 5 5 6 6 6 4 . . . 5 3 3 Treads 1 | . 20 . . . . 1 . . . . . . . . . . . . . . . . 8 . Leg 21 | . . 26 30 8 . 18 38 38 38 38 28 22 17 18 20 18 20 12 5 5 5 8 3 . Device 13 | . 3 11 9 6 . 3 7 8 9 23 19 16 19 20 20 20 20 24 5 5 5 15 21 7 Storage 5 | . 14 11 9 4 7 . . 3 6 7 6 9 6 6 6 3 6 5 5 5 5 5 7 . Processor 3 | . 2 1 12 16 9 8 7 8 6 . . . . . . . . . . 5 10 6 1 . Hackware 1 | . . . . 2 18 9 7 . . . . . . . . . . . . 3 5 3 . . Protection 6 | . . 3 . 2 . 12 15 15 11 . 5 6 6 3 6 3 6 4 . . . 4 6 . Energy Gun 1 | . 14 11 9 11 9 . . . . . . . . . . . . . . . . . . . Energy Cannon 7 | . . . . . . . 7 7 7 14 12 13 12 9 12 9 13 8 . . . 5 10 1 Ballistic Gun 1 | . 14 9 8 1 . . . . . . . . . . . . . . . . . . . 7 Impact Weapon 1 | . . . . . . . 7 7 1 . . . . . . . . . . . . . . . Peak Build Rating 174 | 6 7 17 21 47 50 81 77 84 103 107 129 115 115 113 113 113 113 131 34 47 47 155 174 105 Average Rating 80 | 6 6 13 18 24 45 49 76 74 79 105 122 113 111 99 112 99 112 109 34 41 47 103 139 62 On Entrance 66 | 6 6 6 17 17 44 40 77 76 72 103 107 114 115 104 113 111 113 113 34 34 47 47 155 2 Naked Turns 34 | . . . . . . . . . . . . . . . . . . . . . . . 11 23 Heaviest Build 126 | 13 89 90 37 37 23 47 37 41 45 46 98 98 79 79 79 79 79 80 2 2 2 96 126 44 Greatest Support 200 | 40 40 36 43 40 37 100 100 100 104 120 100 100 80 80 80 80 80 100 3 3 3 80 200 44 Greatest Overweight (x) 8 | . 8 8 1 1 . 1 . . . . 1 1 1 1 . . . . . . . 1 1 . Average Overweight (x) . | . 2 1 . . . . . . . . . . . . . . . . . . . 1 . . Largest Inventory Capacity 25 | 8 25 25 15 15 10 10 5 5 5 5 15 15 5 5 5 5 5 5 5 5 5 10 15 5 Average Capacity 7 | 8 17 16 15 9 9 5 5 5 5 5 5 10 5 5 5 5 5 5 5 5 5 6 9 5 Most Carried 15 | 6 6 15 15 13 8 10 5 5 5 5 6 6 5 5 5 5 5 5 3 5 5 9 10 5 Average Carried 5 | 4 4 10 14 6 4 5 5 5 4 4 5 5 4 4 4 4 4 4 3 4 5 5 7 4 Final Capacity 25 | 8 25 15 15 5 10 5 5 5 5 5 15 5 5 5 5 5 5 5 5 5 5 10 5 5 Final Carried 14 | 4 4 14 14 5 8 5 5 5 4 5 6 5 4 5 5 5 5 3 3 5 5 9 3 4 Class Distribution -------------------- 43% | Golem 39% | Mutant 4% | Machinist-Mutant 4% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Garrison Hacker-Mutant | -8/Materials Machinist-Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -7/Deep Caves Golem | -6/Proximity Caves Golem | -6/Factory Golem | -6/Waste Golem | -6/Factory Golem | -6/Lower Caves Golem | -6/Lower Caves Golem | -6/Data Miner Golem | -5/Proximity Caves Golem | -5/Factory Mutant | -5/Waste Mutant | -5/Factory Mutant | -4/Factory Golem | -4/DSF Tank | -3/Research Scavenger-Sprinter | -3/Armory Resources | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 ----------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Zio Dee Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Fac DSF Res Arm Matter Collected 3956 | 230 138 250 97 194 343 813 49 262 291 165 130 . 85 . 70 . 85 195 . 76 . 19 68 396 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 9041 | . 520 539 290 203 217 1354 . . 356 675 1497 . 693 60 505 . 75 642 . . . 613 678 124 Parts 471 | . 37 28 16 15 13 85 . . 7 41 74 . 33 2 15 . 6 27 . . . 39 31 2 Haulers Intercepted 8 | . . 1 . . 1 1 . . . . 1 . 1 . 1 . . 1 . . . . 1 . Recyclers Shooed 2 | . . 1 . . . . . . . . 1 . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 57 | . . . . . . . . 1 . 38 . . . 3 10 . 5 . . . . . . . Prevented 4 | . . . . . . . . . . . . . . 4 . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Zio Dee Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Fac DSF Res Arm Combat Hostiles Destroyed 232 | . 18 12 9 7 6 41 . . 38 15 24 . 14 1 10 . 6 15 . . . 8 6 2 Melee 7 | . . . . 1 1 5 . . . . . . . . . . . . . . . . . . Guns 37 | . 16 12 5 3 . . . . . . . . . . . . . . . . . . . 1 Cannons 67 | . . . . . . . . . . 11 22 . 10 1 3 . 3 2 . . . 8 6 1 AOE 118 | . 2 . 4 3 5 35 . . 36 4 2 . 4 . 7 . 3 13 . . . . . . Classes Destroyed 23 | . 4 4 . 2 . 7 . . 3 2 1 . . . . . . . . . . . . . Worker 18 | . 2 . . . 1 14 . . . . . . . . . . . 1 . . . . . . Builder 13 | . . . . . . 5 . . . . 5 . 2 . . . . 1 . . . . . . Tunneler 4 | . . 1 . . 1 2 . . . . . . . . . . . . . . . . . . Hauler 8 | . . 1 . . 1 1 . . . . 1 . 1 . 1 . . 1 . . . . 1 . Recycler 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . Mechanic 3 | . . . . . . 2 . . . . . . 1 . . . . . . . . . . . Operator 3 | . 1 . . . . 1 . . . . . . 1 . . . . . . . . . . . Drone 4 | . . . . . . . . . . 2 . . . . . . 2 . . . . . . . Watcher 3 | . . . . . . 1 . . . . . . . . . . . 1 . . . . 1 . Swarmer 49 | . 9 3 4 . 2 17 . . . 1 4 . 4 . . . 4 . . . . . . 1 Grunt 85 | . 9 6 4 2 3 6 . . . 4 14 . 7 1 10 . . 12 . . . 2 4 1 Brawler 6 | . . . . 1 1 2 . . . . . . 1 . . . . . . . . 1 . . Duelist 3 | . . 1 . . . 1 . . . 1 . . . . . . . . . . . . . . Protector 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . . Sentry 10 | . . 2 1 . . . . . . 2 4 . . . . . . . . . . . 1 . Demolisher 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . Specialist 3 | . . . . . . 1 . . . . . . . . . . . . . . . 2 . . Hunter 15 | . . . . . . 6 . . . 3 . . 2 . . . . 2 . . . 2 . . Programmer 9 | . . . . 4 . 5 . . . . . . . . . . . . . . . . . . Heavy 5 | . . . . . . . . . . . 2 . . . . . . 1 . . . 1 1 . Z-Light 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . Assembled 34 | . . . . . . . . . 34 . . . . . . . . . . . . . . . Golem 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . Best Kill Streak 34 | . 8 4 8 3 7 14 . . 34 4 8 . 10 1 6 . 4 10 . . . 3 4 1 Combat Bots Only 34 | . 6 3 8 3 4 10 . . 34 4 4 . 5 1 5 . 4 9 . . . 3 4 1 Max Kills in Single Turn 34 | . 2 2 4 1 2 12 . . 34 3 3 . 3 1 4 . 4 6 . . . 1 1 1 Gunslinging 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . Exploded 34 | . 1 . 4 1 1 8 . . 34 3 1 . 2 . 4 . 3 5 . . . . . . Melee 1 | . . . . 1 1 1 . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Zio Dee Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Fac DSF Res Arm Hostile Shots Fired 1947 | . 101 80 50 139 23 238 . . 47 97 160 8 131 6 71 . 5 166 . 3 . 222 350 50 Missed 775 | . 33 28 15 38 7 104 . . 21 35 58 1 45 2 35 . 2 56 . 1 . 91 173 30 Damage Taken 18898 | . 673 602 431 1519 282 2197 . . 886 1018 1280 250 1185 66 381 . 39 1830 . 37 . 1672 4081 469 Core 3227 | . 165 109 95 326 48 262 . . 138 121 87 29 122 . 37 . 14 212 . 17 . 124 1063 258 Absorbed by Shields 39 | . . . . . . . . . . . . . . . . . . . . . . . 39 . Reduced by Siege Mode 32 | . . . . . . . . . . . . . . . . . . . . . . . 32 . Redirected to Shielding 186 | . . 7 . . . . . . 179 . . . . . . . . . . . . . . . Ignored by Resistances 1399 | . . . . . . . . . . . 224 40 240 12 78 . 9 255 . . . 373 165 3 Core Remaining (%) 59 | 100 34 72 . . 14 . . . . 25 . . . . . . 66 . . 77 . 89 . . Volleys Fired 472 | . 65 51 18 38 6 27 . . 26 30 64 8 35 6 15 . 3 15 . . . 25 19 21 Largest 3 | . 2 2 2 2 2 2 . . 2 2 2 2 2 2 2 . 2 2 . . . 2 3 3 Hottest 150 | . 70 79 79 83 98 88 . . 150 74 74 50 74 50 74 . 74 74 . . . 50 75 120 Shots Fired 816 | . 126 83 34 52 7 34 . . 36 52 121 16 59 12 24 . 6 23 . . . 50 46 35 Gun 309 | . 124 83 33 43 1 . . . . . . . . . . . . . . . . . . 25 Cannon 431 | . . . . . . 5 . . 31 50 117 16 57 12 20 . 5 13 . . . 50 46 9 Launcher 76 | . 2 . 1 9 6 29 . . 5 2 4 . 2 . 4 . 1 10 . . . . . 1 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 170 | . 63 43 17 11 . . . . 11 . . . . . . . . . . . . . . 25 Thermal 532 | . 61 40 16 29 . . . . . 50 117 16 57 12 20 . 5 13 . . . 50 46 . Explosive 75 | . 2 . 1 9 6 29 . . 5 2 4 . 2 . 4 . 1 10 . . . . . . Electromagnetic 39 | . . . . 3 1 5 . . 20 . . . . . . . . . . . . . . 10 Robot Hit Streak 19 | . 11 12 4 7 1 9 . . 9 9 12 15 14 3 18 . 19 5 . . . 12 16 5 Robot Miss Streak 4 | . 4 3 4 4 3 3 . . 1 3 2 1 1 3 2 . 1 1 . . . 1 3 3 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Secondary Targets 7 | . 3 2 1 1 . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 1 . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 556 | . 80 62 16 36 5 47 . . 18 31 88 14 32 6 20 . 3 15 . . . 40 28 15 Core Hits 444 | . 35 21 15 23 12 80 . . 57 19 48 . 22 1 19 . 5 36 . . . 18 19 14 Critical Kills 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Critical Parts Destroyed 5 | . . . . . . 4 . . . . . . . . . . . . . . . . . 1 Critical Strikes 14 | . 2 3 . 2 . 5 . . . . . . . . . . . . . . . . . 2 Burn 7 | . 2 3 . 2 . . . . . . . . . . . . . . . . . . . . Destroy 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 Smash 4 | . . . . . . 4 . . . . . . . . . . . . . . . . . . Sever 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Melee Attacks 47 | . . . . 4 3 39 . 1 . . . . . . . . . . . . . . . . Impact 6 | . . . . . . 5 . 1 . . . . . . . . . . . . . . . . Slashing 41 | . . . . 4 3 34 . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 18 | . . . . . 1 17 . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 34824 | . 1105 911 466 1082 704 8197 . . 3965 1629 4651 685 2609 251 1865 . 433 2837 . . . 1722 1356 356 Guns 2703 | . 863 911 284 539 . . . . . . . . . . . . . . . . . . . 106 Cannons 12578 | . . . . . . 116 . . 544 1283 3803 685 1544 251 727 . 157 347 . . . 1722 1284 115 Explosions 17511 | . 242 . 180 516 561 6372 . . 3421 346 771 . 1065 . 1138 . 276 2488 . . . . . 135 Melee 1879 | . . . . 27 143 1709 . . . . . . . . . . . . . . . . . . Ramming 153 | . . . 2 . . . . . . . 77 . . . . . . 2 . . . . 72 . Kinetic 1687 | . 362 588 164 172 . . . . 295 . . . . . . . . . . . . . . 106 Thermal 15622 | . 501 323 120 319 . 1957 . . 55 1283 3803 685 1900 251 727 . 157 535 . . . 1722 1284 . Explosive 14765 | . 242 . 180 516 561 4415 . . 3366 346 771 . 709 . 1138 . 276 2245 . . . . . . Electromagnetic 718 | . . . . 48 . 116 . . 249 . . . . . . . . 55 . . . . . 250 Impact 475 | . . . . . . 475 . . . . . . . . . . . . . . . . . . Slashing 1404 | . . . . 27 143 1234 . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 14 | . . . . 8 8 4 4 4 . . . . . . . . . . . . . . 14 14 Average Corruption 6 | . . . . 7 8 3 4 4 . . . . . . . . . . . . . . 8 14 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Effects 57 | . . . . 9 3 19 . . . . . . . . . . . . . . . . 7 19 Message Errors 13 | . . . . 2 1 4 . . . . . . . . . . . . . . . . . 6 Matter Fused 10 | . . . . 3 . 3 . . . . . . . . . . . . . . . . 1 3 Heat Flow Errors 6 | . . . . . 1 3 . . . . . . . . . . . . . . . . 1 1 Energy Discharges 6 | . . . . . . 3 . . . . . . . . . . . . . . . . 1 2 Parts Rejected 4 | . . . . 1 . 2 . . . . . . . . . . . . . . . . 1 . Data Loss (minor) 9 | . . . . 2 . 4 . . . . . . . . . . . . . . . . 1 2 Data Loss (major) 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 Misfires 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 Alerts 2 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . Misdirections 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Weapon Failures 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2068 | . 19 . . . . 1210 . . 220 120 131 . 181 19 65 . 21 44 . . . 28 10 . Projectiles 407 | . . . . . . 5 . . 15 120 103 . 47 19 39 . 21 . . . . 28 10 . Explosions 997 | . 19 . . . . 559 . . 205 . 10 . 134 . 26 . . 44 . . . . . . Melee 664 | . . . . . . 646 . . . . 18 . . . . . . . . . . . . . Knockbacks 3 | . . . . . . 1 . . . . 1 . . . . . . . . . . . 1 . Impact 3 | . . . . . . 1 . . . . 1 . . . . . . . . . . . 1 . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 359 | . . . . 8 50 73 . . . . . . 119 . . . . 41 . . . . 59 9 Shots 10 | . . . . 1 2 2 . . . . . . 2 . . . . 1 . . . . 1 1 Rammed 17 | . . . . . . . . . . . . . 1 . . . . 1 . . . . 15 . Targets Rammed 23 | . . . 1 . . . . . . . 5 . 1 . . . . 1 . . . . 15 . Kicked 6 | . . . 1 . . . . . . . 5 . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 292 | . 222 93 48 132 292 243 . . 49 . . . . . . . . . . . . . 98 257 Average Temperature 56 | . 61 33 18 73 125 72 . . 15 . . . . . . . . . . . . . 52 45 Received Heat Transfer 3584 | . 234 198 198 54 81 387 . . 120 63 510 . 420 36 207 . . 84 . . . 568 324 100 Effects 2 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . . Energy Bleed 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Interference 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Siege Activations 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . Total Turns 23 | . . . . . . . . . . . . . . . . . . . . . . . 23 . Longest Duration 20 | . . . . . . . . . . . . . . . . . . . . . . . 20 . Robots Corrupted 5 | . . . . . . 2 . . 2 . 1 . . . . . . . . . . . . . Combat Hostiles 3 | . . . . . . 1 . . 2 . . . . . . . . . . . . . . . Parts Fried 6 | . . . . . . 5 . . . . 1 . . . . . . . . . . . . . Impact Corruptions 9 | . . . . . . 8 . . . . 1 . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 14 | . 2 4 . 1 . 1 . . . . 2 . 1 1 . . . . . . . . 2 . Heat Transferred 11522 | . 1554 1073 259 426 . 1075 . . 50 710 2200 400 1125 150 400 . 75 300 . . . 1025 700 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . . . . 1 1 . . . . . . . 1 . . . . 1 . Alert | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Zio Dee Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Fac DSF Res Arm Peak Influence 1505 | . 367 279 296 319 413 1505 . . . . 841 294 584 . . . . 826 304 242 118 282 453 653 Initial 625 | . . 66 77 179 150 178 . . . . 625 294 191 . . . . 213 289 212 118 85 153 237 Average 405 | . 164 169 111 232 310 878 . . . . 667 284 346 . . . . 541 295 223 118 106 239 396 Maximum Alert Level 4 | . 1 1 1 1 2 4 . . . . 3 1 2 . . . . 3 1 1 . 1 2 2 Low Security (%) 37 | 100 74 75 89 30 21 5 . . . . . . 28 . . . . . . . 100 94 50 . Level 1 27 | . 25 24 10 69 72 7 . . . . 7 100 28 . . . . 41 100 100 . 5 47 71 Level 2 14 | . . . . . 5 17 . . . . 49 . 42 . . . . 2 . . . . 2 28 Level 3 15 | . . . . . . 41 . . . . 43 . . . . . . 55 . . . . . . Level 4 5 | . . . . . . 28 . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 49 | . 5 2 1 . 1 14 . . . . 10 . 1 . . . . 3 . . . 2 4 6 Investigation 9 | . 2 1 . . . 4 . . . . . . . . . . . 1 . . . . . 1 Extermination 7 | . . . . . . 3 . . . . 1 . . . . . . 1 . . . . 1 1 Reinforcement 26 | . 3 1 1 . 1 3 . . . . 7 . . . . . . 1 . . . 2 3 4 Assault 3 | . . . . . . 1 . . . . 2 . . . . . . . . . . . . . Garrison 4 | . . . . . . 3 . . . . . . 1 . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . Construction Impeded 3 | . . . 1 . . 1 . . . . 1 . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Zio Dee Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Fac DSF Res Arm Distress Signals 41 | . 4 . 4 . 2 3 . . . 20 3 . . . . . . . . 1 . . 1 3 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 424 | . 24 13 13 12 11 85 . . 29 21 40 1 17 1 12 . 5 32 4 3 . 13 49 39 Peak Tracking Total 37 | . 6 3 5 5 6 12 . . 37 5 5 1 5 1 5 . 4 13 6 3 . 5 24 8 Tactical Retreats 30 | . . . . . . 12 . . 2 1 1 . 1 . 1 . . 2 . . . 1 5 4 Traps | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Zio Dee Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Fac DSF Res Arm Traps Triggered 16 | . 1 2 . 3 . 3 . . . . 1 . 1 . . . . 2 . . . . 2 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . 1 . . . 1 . . . 1 . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 ---------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Zio Dee Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Fac DSF Res Arm Machines Disabled 38 | . . 1 1 2 2 10 . . 1 . 4 . 6 . . . . 4 . . . . 3 4 Max in Single Turn 4 | . . 1 1 1 1 3 . . 1 . 1 . 2 . . . . 4 . . . . 1 1 Garrison Access 3 | . . . . . 1 1 . . . . 1 . . . . . . . . . . . . . Garrison Relay 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Zio Dee Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Fac DSF Res Arm Machines Accessed 59 | . 5 4 1 2 2 18 . 1 . . 6 . 5 1 . 4 . 2 . 1 1 . 4 2 Terminals 32 | . 3 3 . 2 1 9 . . . . 4 . 4 . . . . 1 . 1 1 . 3 . Fabricators 10 | . . . . . . 5 . . . . 1 . 1 . . . . 1 . . . . 1 1 Repair Stations 3 | . 1 . . . . 2 . . . . . . . . . . . . . . . . . . Recycling Units 4 | . 1 1 . . . 1 . . . . . . . . . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . 1 . 1 1 . . . . 1 . . . . . . . . . . . . . Total Hacks 169 | . 15 15 1 4 4 50 . 2 . . 13 . 9 1 . 33 . 6 . 2 2 . 8 4 Successful 79 | . 3 6 1 . 2 20 . 2 . . 4 . 3 1 . 33 . . . . 1 . 3 . Failed 90 | . 12 9 . 4 2 30 . . . . 9 . 6 . . . . 6 . 2 1 . 5 4 Catastrophic 26 | . 1 3 . 2 . 7 . . . . 5 . 1 . . . . 2 . 2 . . 3 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Manual 65 | . 13 14 . . 3 19 . 5 . . 2 . 4 . . . . 4 . . . . 1 . Terminals 83 | . 9 11 . 4 3 25 . . . . 9 . 7 . . . . 4 . 2 2 . 7 . Fabricators 22 | . . . . . . 13 . . . . 2 . 2 . . . . 2 . . . . 1 2 Repair Stations 11 | . 4 . . . . 7 . . . . . . . . . . . . . . . . . . Recycling Units 12 | . 2 4 . . . 4 . . . . . . . . . . . . . . . . . 2 Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . 1 . 1 1 . . . . 2 . . . . . . . . . . . . . Terminal Hacks 56 | . 3 4 . . . 7 . 2 . . 2 . 1 1 . 33 . . . . 1 . 2 . Record 12 | . . . . . . . . . . . . . . . . 11 . . . . . . 1 . Part Schematic 17 | . . . . . . 2 . 2 . . . . . . . 13 . . . . . . . . Robot Schematic 6 | . . . . . . . . . . . . . . . . 6 . . . . . . . . Robot Analysis 7 | . 3 4 . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . . . . . . 3 . . . . . . . . Open Door 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . Open DSF 2 | . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Branch Access Points 2 | . . . . . . 1 . . . . . . 1 . . . . . . . . . . . Terminal Index 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Alert Level 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . Unreport Threat 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . Locate Traps 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Recall Investigation 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Fabricator Hacks 9 | . . . . . . 7 . . . . 1 . 1 . . . . . . . . . . . Network Status 2 | . . . . . . . . . . . 1 . 1 . . . . . . . . . . . Load Schematic 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . . Build 4 | . . . . . . 4 . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . 1 . . . 1 . . . . . . . . . . . . . . . . . . Retrieve Components 2 | . . 1 . . . 1 . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . 1 . 1 1 . . . . 1 . . . . . . . . . . . . . Unlock Access 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Seal Access 3 | . . . . . 1 1 . . . . 1 . . . . . . . . . . . . . Unauthorized Hacks 8 | . . 1 . . 1 4 . . . . . . 1 . . . . . . . . . 1 . Terminals 2 | . . . . . 1 . . . . . . . . . . . . . . . . . 1 . Assimilate 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Botnet 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . 1 . . . . . . 1 . . . . . . . . . . . Haulers 2 | . . . . . . 1 . . . . . . 1 . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . . 1 . . . 3 . . . . . . . . . . . . . . . . . . Reject 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Recyclers 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Mask 2 | . . 1 . . . 1 . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 48 | . 5 4 . 2 1 17 . . . . 5 . 5 . . . . 2 . 1 . . 4 2 Full Trace Events 6 | . 1 1 . . . 3 . . . . . . . . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 10 | . . . . . . . . 4 . . . . . . . 6 . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 31 | . . . . . . 2 . 16 . . . . . . . 13 . . . . . . . . Parts Built 6 | . . . . . . 6 . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . Time 252 | . . . . . . 252 . . . . . . . . . . . . . . . . . . Total Part Build Rating 24 | . . . . . . 24 . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 6 | . . 4 . . . 2 . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 ------------ Run | Yrd Mat Mat Mat Gar Mat Fac Low Zio Dee Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Fac DSF Res Arm Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 14 | . . . . 14 . . . . . . . . . . . . . . . . . . . . Machine Destruction 14 | . . . . 14 . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 6 | . . . . . . . . . . . . . . . . . . . . . . . . 6 Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Zio Dee Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Fac DSF Res Arm Total Allies 9 | . . . . . . . . 2 . . . . . . . . . . . . . . 1 6 Largest Group 6 | . . . . . . . . 2 2 . . . . . . . . . . . . . 1 6 Highest-Rated Group 309 | . . . . . . . . 192 192 . . . . . . . . . . . . . 24 309 Highest-Rated Ally 96 | . . . . . . . . 96 96 . . . . . . . . . . . . . 24 56 Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 116 | . . . . . . . . . 81 . . . . . . . . . . . . . . 35 Total Damage 3614 | . . . . . . . . . 2249 . . . . . . . . . . . . . . 1365 Kills 21 | . . . . . . . . . 13 . . . . . . . . . . . . . . 8 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Zio Dee Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Fac DSF Res Arm Robot Analysis Total 7 | . 3 4 . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . . . . . . . 2 . 3 . . . 1 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 ------------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Zio Dee Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Fac DSF Res Arm Turns Passed 15009 | 9 955 657 304 354 156 1492 26 2091 1000 938 1098 173 610 899 809 653 380 274 43 115 6 919 686 362 Spaces Moved 9630 | 3 374 282 142 296 272 1525 21 1720 625 559 538 108 333 284 546 84 264 223 85 214 11 80 516 525 Core 1471 | . . . . . . 687 . . 66 . . . . . . . . 107 85 214 11 . 267 34 Treads 408 | 3 260 . . . . . . . . . . . . . . . . . . . . . 145 . Legs 6314 | . . 232 142 39 . 585 21 1720 559 559 538 108 333 284 546 84 264 116 . . . 80 104 . Wheels 164 | . 114 50 . . . . . . . . . . . . . . . . . . . . . . Hover 827 | . . . . 257 272 253 . . . . . . . . . . . . . . . . . 45 Flight 446 | . . . . . . . . . . . . . . . . . . . . . . . . 446 Fastest Speed 31 | 160 160 120 120 45 43 48 120 120 50 120 127 135 140 135 140 140 140 50 50 50 50 180 50 31 Average Speed 114 | 160 203 164 165 65 44 80 120 120 111 128 165 138 151 142 140 140 140 99 50 50 50 180 110 36 Slowest Speed 480 | 160 480 260 190 190 52 133 120 120 120 132 186 183 180 185 140 140 140 150 50 50 50 180 180 60 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 5 | . . . . . . . . 1 . . . . . . . . . . . . . . . 4 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 40 | 2 72 27 17 42 26 46 2 88 60 60 18 73 15 54 80 70 47 13 67 4 1 69 17 30 Regions Visited 24 Branch Regions 9 Pre-discovered Areas 3 | . . . . . . . 1 . . 1 . . . . . 1 . . . . . . . . Known Exits Taken 6 | . . 1 1 . . 1 . . . . . . 1 . . . . . . 1 1 . . . Unknown Exits Taken 12 | 1 1 . . . 1 . 1 1 1 1 . . . 1 1 1 1 . . . . . 1 . Scrap Searched 14 | . . . . . . . 1 5 . 3 . . . 1 3 . 1 . . . . . . . Spaces Dug 16 | . . . . 1 . 3 . . . . 2 . 8 . . . . . . . . . 2 . Terrain Destroyed 1058 | . 21 . 14 34 30 241 . . 92 73 131 . 111 6 78 . 26 178 . . . 6 17 . Melee 4 | . . . . 1 . 3 . . . . . . . . . . . . . . . . . . Projectile 90 | . . . . . . . . . . 13 25 . 17 6 4 . 2 5 . . . 6 12 . AOE 964 | . 21 . 14 33 30 238 . . 92 60 106 . 94 . 74 . 24 173 . . . . 5 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Zio Dee Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Fac DSF Res Arm Total 12740 | 7 452 390 175 392 293 1681 22 1744 892 725 624 115 379 771 566 623 268 250 84 219 10 808 596 654 Wait 2110 | . 3 15 3 . . 3 . 10 196 130 4 . 4 474 . 532 . 1 . . . 692 12 31 Move 9601 | 2 373 281 142 295 271 1524 20 1717 624 558 538 107 333 283 545 83 263 223 84 213 10 79 515 518 Hop 4 | . . . . . . . . 1 . . . . . . . . . . . . . . . 3 Pick Up 57 | . 2 13 3 3 5 11 . 1 2 2 2 . . 1 1 . . . . 1 . 3 5 2 Fast Attach 115 | . 3 14 2 11 2 30 1 7 10 . 1 . 2 . 1 . . . . 4 . 2 7 18 Attach 37 | . 2 2 2 10 1 8 . . 2 . . . 1 . . . . . . . . . 5 4 Detach 27 | . . 3 . 1 . 4 . . 2 1 3 . 1 1 . 1 1 2 . 1 . . 2 4 Swap 52 | 3 2 2 2 8 3 8 . . 11 1 2 . 1 . 1 . 1 4 . . . . 2 1 Drop 137 | 2 2 9 2 9 2 27 1 7 19 3 5 . 2 6 3 7 . 4 . . . 7 14 6 Fire 472 | . 65 51 18 38 6 27 . . 26 30 64 8 35 6 15 . 3 15 . . . 25 19 21 Melee 47 | . . . . 4 3 39 . 1 . . . . . . . . . . . . . . . . Ram 16 | . . . . . . . . . . . . . . . . . . 1 . . . . 15 . Kick 6 | . . . 1 . . . . . . . 5 . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 13 | . . . . 13 . . . . . . . . . . . . . . . . . . . . Rewire 46 | . . . . . . . . . . . . . . . . . . . . . . . . 46 Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison -8/Materials -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves -6/Proximity Caves -6/Factory (discovered 2 exits: Low x2) -6/Waste -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory -5/Waste -5/Factory -4/Factory -4/DSF -3/Research -3/Armory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 3) 10 | -11/Scrapyard | Entered Materials 204 | -10/Materials | Discovered new exit (range 8) 313 | -10/Materials | Build established: Mutant 392 | -10/Materials | Discovered new exit (range 10) 746 | -10/Materials | Discovered new exit (range 16) 854 | -10/Materials | Core integrity fell below 50% 965 | -10/Materials | Entered another Materials area 965 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1364 | -9/Materials | Discovered new exit (range 15) 1504 | -9/Materials | Discovered new exit (range 10) 1572 | -9/Materials | Identified exit to Materials 1622 | -9/Materials | Entered another Materials area 1622 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1916 | -8/Materials | Discovered new exit (range 15) 1920 | -8/Materials | Destroyed 8 combat bots 1926 | -8/Materials | Identified exit to Garrison 1926 | -8/Materials | Entered Garrison 1968 | -8/Garrison | Garrison Relay disabled 1977 | -8/Garrison | Garrison Relay disabled 1988 | -8/Garrison | Garrison Relay disabled 2027 | -8/Garrison | Core integrity fell below 50% 2066 | -8/Garrison | Lost 12 parts (2p4n2u4w) 2130 | -8/Garrison | Triggered checkpoint 2271 | -8/Garrison | Discovered new exit (range 13) 2280 | -8/Garrison | Entered Materials 2358 | -8/Materials | Core integrity fell below 20% 2430 | -8/Materials | Discovered new exit (range 15) 2436 | -8/Materials | Entered Factory 2436 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2466 | -7/Factory | Build established: Hacker-Mutant 2570 | -7/Factory | Lost 3 parts (2n1w) 2592 | -7/Factory | Discovered new exit (range 15) 2617 | -7/Factory | Identified exit to Lower Caves 2703 | -7/Factory | Found Prototype Launcher 2703 | -7/Factory | Identified Rocket Array 2764 | -7/Factory | Fabricated Lgt. Armored Exoskeleton? 2768 | -7/Factory | Fabricated Lgt. Armored Exoskeleton? 3016 | -7/Factory | Fabricated Lyr. Light Armor Plating? 3023 | -7/Factory | Fabricated Imp. Medium Armor Plating? 3329 | -7/Factory | Build established: Machinist-Mutant 3505 | -7/Factory | Cargo convoy interrupted 3543 | -7/Factory | Destroyed 10 combat bots 3636 | -7/Factory | First assault squad dispatched 3661 | -7/Factory | Garrison activated, responded to threat 3928 | -7/Factory | Entered Lower Caves 3929 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 3932 | -7/Lower Caves | Build established: Mutant 3934 | -7/Lower Caves | Met a Warlord Commander 3935 | -7/Lower Caves | Learned location of Warlord (-4) 3936 | -7/Lower Caves | Warlord Commander delivered Encrypted Comm Array 3952 | -7/Lower Caves | Found Encrypted Comm Array 3954 | -7/Lower Caves | Entered Zion 3996 | -7/Zion | System corruption cleaned by Quarantine Array 4058 | -7/Zion | Learned location of 2 exits from Factory 4159 | -7/Zion | Discovered new exit (range 9) 4272 | -7/Zion | Received a visual enhancement algorithm 4429 | -7/Zion | Learned 4 Factory zone layouts 4440 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 4482 | -7/Zion | Met Imprinter 4679 | -7/Zion | Given A8's code to call for help 4816 | -7/Zion | Found Prototype Processor 4816 | -7/Zion | Identified Exp. Signal Interpreter 4821 | -7/Zion | Found Prototype Processor 4821 | -7/Zion | Identified Exp. Targeting Computer 4884 | -7/Zion | Opened final containment barrier to the Deep Caves 4906 | -7/Zion | Discovered new exit (range 3) 4906 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 6019 | -7/Zion | Enhanced Grunt warped into view, answering call for help 6021 | -7/Zion | Enhanced Grunt warped into view, answering call for help 6045 | -7/Zion | Entered Deep Caves 6045 | -7/Deep Caves | Accompanied by 2 allies 6147 | -7/Deep Caves | Attacked by Z-Imprinter 6156 | -7/Deep Caves | Allies destroyed Z-Imprinter 6187 | -7/Deep Caves | Found Prototype Protection 6187 | -7/Deep Caves | Identified Zio. Weapon Casing 6282 | -7/Deep Caves | Z-Facility disabled 6307 | -7/Deep Caves | Found Zio. Weapon Casing 6757 | -7/Deep Caves | Core integrity fell below 50% 6762 | -7/Deep Caves | Destroyed AG-89874 6810 | -7/Deep Caves | Triggered Deep Caves wall 6810 | -7/Deep Caves | Spotted AS-72628 6811 | -7/Deep Caves | Exposed GOLEM chamber 6822 | -7/Deep Caves | Found GOLEM Unit 6832 | -7/Deep Caves | Destroyed 34 combat bots 6854 | -7/Deep Caves | Discovered new exit (range 12) 7045 | -7/Deep Caves | Entered Proximity Caves 7049 | -6/Proximity Caves | Spotter reported a threat 7137 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7200 | -6/Proximity Caves | Learned Factory trap positions 7216 | -6/Proximity Caves | Learned Factory terminal intel 7262 | -6/Proximity Caves | Spotter reported a threat 7279 | -6/Proximity Caves | Build established: Golem 7325 | -6/Proximity Caves | Spotter reported a threat 7378 | -6/Proximity Caves | Spotter reported a threat 7715 | -6/Proximity Caves | Spotted B-75 Beast 7971 | -6/Proximity Caves | Discovered new exit (range 10) 7983 | -6/Proximity Caves | Entered Factory 7983 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 7984 | -6/Factory | Identified exit to Lower Caves 7986 | -6/Factory | Loaded intel: 91 trap records 7987 | -6/Factory | Loaded intel: 26 terminal locations 8333 | -6/Factory | Search patrols dispatched 9033 | -6/Factory | First assault squad dispatched 9081 | -6/Factory | Sucked down chute 9081 | -6/Factory | Entered Waste 9081 | -6/Waste | The area was eerily silent 9151 | -6/Waste | A Compactor rumbled back to life 9152 | -6/Waste | Spotted C-40 Crusher 9171 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 9233 | -6/Waste | Discovered new exit (range 16) 9254 | -6/Waste | Entered Factory 9714 | -6/Factory | Garrison activated, responded to threat 9864 | -6/Factory | Entered Lower Caves 9865 | -6/Lower Caves | Encountered a Warlord checkpoint 10691 | -6/Lower Caves | Discovered new exit (range 12) 10737 | -6/Lower Caves | Learned 4 Factory zone layouts 10763 | -6/Lower Caves | Entered another Lower Caves area 10828 | -6/Lower Caves | Learned location of 1 exit from Factory 10828 | -6/Lower Caves | Discovered new exit (range 9) 11158 | -6/Lower Caves | Spotted B-75 Beast 11253 | -6/Lower Caves | Encountered a Warlord checkpoint 11548 | -6/Lower Caves | Discovered new exit (range 15) 11557 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 11572 | -6/Lower Caves | Entered Data Miner 11573 | -6/Data Miner | Discovered new exit (range 6) 11600 | -6/Data Miner | Met Data Miner 11634 | -6/Data Miner | Learned location of Section 7 (-2) 11634 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 11657 | -6/Data Miner | Received God Mode back door access code from Data Miner 12225 | -6/Data Miner | Entered Proximity Caves 12228 | -5/Proximity Caves | Spotter reported a threat 12588 | -5/Proximity Caves | Discovered new exit (range 6) 12605 | -5/Proximity Caves | Entered Factory 12605 | -5/Factory | Evolved 2 slots: Utility x2 12606 | -5/Factory | Identified exit to Factory 12750 | -5/Factory | Destroyed 9 combat bots 12865 | -5/Factory | Spotted B-75 Beast 12868 | -5/Factory | Lost 6 parts (3u3w) 12879 | -5/Factory | Manually triggered Chute Trap 12879 | -5/Factory | Sucked down chute 12879 | -5/Factory | Entered Waste 12886 | -5/Waste | Spotted C-40 Crusher 12901 | -5/Waste | Spotted C-40 Crusher 12902 | -5/Waste | Spotted C-40 Crusher 12905 | -5/Waste | Spotted C-40 Crusher 12914 | -5/Waste | Discovered new exit (range 16) 12922 | -5/Waste | Entered Factory 12973 | -5/Factory | Discovered exit to Factory (range 15) 13037 | -5/Factory | Entered another Factory area 13037 | -4/Factory | Evolved 2 slots: Utility x2 13043 | -4/Factory | Identified exit to DSF 13043 | -4/Factory | Entered DSF 13099 | -4/DSF | Build established: Mutant 13737 | -4/DSF | Build established: Golem 13751 | -4/DSF | Additional patrols routed to DSF 13939 | -4/DSF | Discovered new exit (range 14) 13962 | -4/DSF | Entered Research 13962 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 14448 | -3/Research | Build established: Tank 14518 | -3/Research | Lost 3 parts (3u) 14551 | -3/Research | Found Gamma Bomb Array 14560 | -3/Research | System corruption reached 10% 14638 | -3/Research | Discovered new exit (range 14) 14642 | -3/Research | Core integrity fell below 50% 14648 | -3/Research | Core integrity fell below 20% 14648 | -3/Research | Entered Armory 14649 | -3/Armory | Met VL-GR5, who suggested a friendly competition 14668 | -3/Armory | Lost 7 parts (4n3u) 14756 | -3/Armory | Lost the competition with VL-GR5 14910 | -3/Armory | Found Prototype Device 14910 | -3/Armory | Identified Active Sensor Suite 14990 | -3/Armory | Released all parts (10) 15010 | -3/Armory | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 14974_ Veteran 8c destroyed. 14978_ System corrupted: Energy discharge (-5). 14982_ Acquired 49 matter. 14983_ Acquired 53 matter. 14986_ Lgt. Antimatter Reactor destroyed. 14990_ Released Adv. Weight Redist. System. 14990_ Released Active Sensor Suite. 14990_ Released Xenon Bombardment Thruster. 14990_ Released Hyp. Railgun. 14990_ Released Impulse Thruster Array. 14990_ Released EM Disruption Field. 14990_ Released Xenon Bombardment Thruster. 14990_ Released Graphene Brace. 14990_ Released Field Propulsion Drive. 15000_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 15002_ System corrupted: Matter fused (-8). 15004_ O-32 Director uses terminal to summon reinforcements. 15004_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal A010. 15004_ O-32 Director locks terminal. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????####????????????? | | ?????????????????????????????????# """???????????? | | ?????????????????????????????????#""F""??????????? | | ???????????????????????????????###"" ""#?????????? | | ???????????????????????????????# ????????? | | ???????????????????????????????# "" #+###+### | | ???????????????????????????????#""" + | | ???????????????????????????????#"T # = | | ???????????????????????????????#""" # ###### | | ???????????????????????????????# "" =!?# #????? | | ???????????????????????????????# =!?# #????? | | ????????????????"??????????????# !??# #????? | | ????????????????" ?????????????########??# #????? | | ??????????????""" ???????????????????????# #????! | | ????????????? ??????????????????????# #????! | | ????????????? ?????????????????????# #??? | | ???????????? ????????????????????# ##?? | | ???????????? ????????????????????# +? | | ???????????? ????????????########+####### | | ??????????? ???????????# | | ??????????? ??????????# """ """ """ | | ?????????? x ###???????# """ """ ""? | | ?????????? ss ######### """ """ """ | | ?????????? @ss + | | ?????????? ######### """ | | ?????????????##############???????# """ | | ??????????????????????????????????# """ ""T"" | | ??????????????????????????????????# """?? | | ??????????????????????????????????#####"" ""###??? | | ???????????????????????????????????????""R""#????? | | ??????????????????????????????????????? """"#????? | | ???????????????????????????????????????##????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 91 Energy Generation 45 Energy Capacity 1500 Matter Stores 479 Matter Capacity 500 Sight Range 23 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 210 Additional Mass Support 20 Armor Coverage 525 Resistance: KI 15 Resistance: TH 15 Resistance: EX 15 Resistance: EM 25 Resistance: I 15 Resistance: S 15 Resistance: P 15 Core Shielding 20 Weapon Shielding 100 Phase Shifting 8 Evasion (%) 65 Targeting Accuracy 12 Target Analysis 5 Core Analysis 9 Recoil Reduction 5 Energy Filtering 50 Offensive Hacking 14 Defensive Hacking 14 Item Schematics ----------------- Lgt. Armored Exoskeleton | -7/Factory | Hacked Imp. Hacking Suite | -7/Factory | Hacked Imp. System Restoration Module | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Dynamic Insulation System | -7/Zion | Archive Imp. Kinecellerator | -7/Zion | Archive Transmission Jammer | -7/Zion | Archive Imp. Coolant Injector | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive Imp. Medium Treads | -7/Zion | Archive Hyp. Gauss Rifle | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Matter Compressor | -7/Zion | Archive Riot Gun | -7/Zion | Free Enh. Flamer | -7/Zion | Free Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Prc. Energy Filter | -6/Data Miner | Free Ionic Axe | -6/Data Miner | Free Centrium Wheel | -6/Data Miner | Free Point Defense Array | -6/Data Miner | Free Hardcell Cannon | -6/Data Miner | Free Hyp. Gauss Cannon | -6/Data Miner | Free HERF Cannon | -6/Data Miner | Free Lgt. Antimatter Reactor | -6/Data Miner | Free Mic. Antimatter Reactor | -6/Data Miner | Free Antimissile System | -6/Data Miner | Free Robot Schematics ------------------ L-41 Fighter | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive I-36 Angel | -7/Zion | Archive D-83 Annihilator | -7/Zion | Archive H-66 Slayer | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free S-27 Virus | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free O-32 Director | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free Fabricated ------------ Lgt. Armored Exoskeleton | x1 | -7/Factory Lgt. Armored Exoskeleton | x1 | -7/Factory Lyr. Light Armor Plating | x2 | -7/Factory | Preloaded Imp. Medium Armor Plating | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- That's One Door That Should Stay Closed Challenges ------------ None Game ------ Seed ExoskeletonScrapoidClaw Manual? 0 Play Time 02:48:15 Cumulative 146.7 hours Start 2024.08.17 @ 21:30:20 End 2024.08.18 @ 17:47:19 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 121 Rogue 121 Adventurer 0 Explorer 0 Win Type - Total 5 Types 2/0/2/1/0/0/0/0/0 Lore% 68 Gallery% 64 Achievement% 57 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1e1f3614-b2c0-4fdf-a0c3-fd5ec20986a8