Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.18 @ 17:47:19

Player: saltine

Result: Destroyed by S-43 Plague with Heavy Machine Gun

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (24)       4800
Robots Destroyed (251)     1255
Value Destroyed (9798)     9798
Prototype IDs (38)         760
Alien Tech Used (0)        0
Bonus (5725)               5725
              TOTAL SCORE: 25838

 Bonus
-------
High Alert Combat Kills    1554
Follower Combat Kills      659
Entered Garrisons          200
Entered DSFs               500
Met Data Miner             300
Met Imprinter              300
Destroyed Z-Imprinter      1000
Triggered Deep Caves Wall  500
Exposed GOLEM Chamber      500
Acquired ECA               300
Friendly Fire              -88

 Cogmind 
---------
Core Integrity             0/1300
Matter                     282/300
Energy                     45/100
System Corruption          14%
Temperature                Cool (0)
Movement                   Flying (40)
Location                   -3/Armory

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (5) ---
                Xenon Bombardment Thruster
>               --- UTILITY (11) -----
                    (None)
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (5) ----
          Light Antimatter Reactor
  Hypervelocity Railgun
  Hypervelocity Railgun
                Gamma Bomb Array

 Peak State 
------------
>           --- POWER ------------
  Assembled Flux Generator
>           --- PROPULSION -------
   Improved Heavy Siege Treads
  Assembled Alloy Leg
  Assembled Alloy Leg
>           --- UTILITY ----------
  Assembled Nanovents
  Assembled Nanovents
  Assembled Nanovents
     Medium Storage Unit
  Assembled Biocell Array
  Assembled Suspension Frame
  Assembled Combat Suite
  Assembled Alloy Armor
  Assembled Alloy Armor
            GOLEM Unit
>           --- WEAPON -----------
  Assembled Focal Cannon
  Assembled Focal Cannon
  Assembled Focal Cannon
>           --- INVENTORY --------
      Light Angular Momentum Engine
      Light Angular Momentum Engine
            Particle Reactor
   Improved Heavy Siege Treads
   Improved Heavy Siege Treads
  Precision Energy Filter
   Improved Transmission Jammer
   Improved KE Penetrator
[Rating: 174]

 Favorites 
-----------
Power                      Assembled Flux Generator
  Engine                   F-cell Engine
  Power Core               Micro Nuclear Core
  Reactor                  Assembled Flux Generator
Propulsion                 Enhanced Armored Leg
  Treads                   Light Treads
  Leg                      Enhanced Armored Leg
  Wheel                    Wheel
  Hover Unit               Gravmag System
  Flight Unit              Xenon Bombardment Thruster
Utility                    Assembled Nanovents
  Device                   Assembled Nanovents
  Storage                  Assembled Biocell Array
  Processor                Advanced Visual Processing Unit
  Hackware                 Advanced System Shield
  Protection               Assembled Alloy Armor
Weapon                     Assembled Focal Cannon
  Energy Gun               Medium Laser
  Energy Cannon            Assembled Focal Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Neutron Missile Launcher
  Impact Weapon            Shock Maul
  Slashing Weapon          Katana

 Build                          | -11 -10 -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -3  
-------                    Run  | Yrd Mat Mat Mat Gar Mat Fac Low Zio Dee Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Fac DSF Res Arm 
Slots Evolved              14   | .   .   2   2   .   .   2   .   .   .   .   2   .   .   .   .   .   .   2   .   .   2   .   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   1   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  9    | .   .   1   1   .   .   1   .   .   .   .   1   .   .   .   .   .   .   2   .   .   2   .   1   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Parts Attached             203  | 3   7   18  6   29  6   46  1   6   23  1   3   .   4   .   2   .   1   4   .   4   .   2   14  23  
  Power                    17   | .   1   2   .   4   .   4   .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   1   2   
    Engine                 10   | .   1   2   .   1   .   2   .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   
    Core                   6    | .   .   .   .   3   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               52   | 2   1   7   2   7   1   14  .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   1   5   10  
    Treads                 12   | 2   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   5   .   
    Leg                    21   | .   .   6   2   3   .   8   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  2    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  8    | .   .   .   .   4   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Flight                 9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   
  Utility                  60   | .   3   4   2   5   1   9   1   6   12  .   1   .   .   .   1   .   .   .   .   3   .   1   7   4   
    Device                 20   | .   1   .   .   1   .   3   1   1   4   .   .   .   .   .   1   .   .   .   .   .   .   .   4   4   
    Storage                8    | .   1   1   .   .   1   .   .   1   1   .   1   .   .   .   .   .   .   .   .   .   .   1   1   .   
    Processor              13   | .   1   1   1   2   .   2   .   3   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   
    Hackware               4    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
    Protection             15   | .   .   2   1   .   .   4   .   1   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   74   | 1   2   5   2   13  4   19  .   .   9   1   2   .   1   .   1   .   1   4   .   1   .   .   1   7   
    Energy Gun             5    | .   .   1   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          6    | .   .   .   .   .   .   2   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Ballistic Gun          16   | 1   1   3   1   3   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   5   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               35   | .   1   .   1   3   2   12  .   .   4   1   2   .   1   .   1   .   1   4   .   .   .   .   1   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          3    | .   .   .   .   .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        8    | .   .   1   .   3   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  21   | .   .   2   .   .   .   7   .   3   5   .   .   .   .   .   1   .   .   .   .   1   .   .   .   2   
Parts Lost                 72   | .   3   3   3   14  2   7   .   1   3   1   3   2   2   .   1   .   .   8   .   .   .   3   15  1   
  Power                    5    | .   1   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               24   | .   2   1   2   5   1   4   .   .   .   .   1   1   1   .   .   .   .   2   .   .   .   .   4   .   
  Utility                  29   | .   .   1   .   2   .   2   .   1   3   .   2   1   1   .   1   .   .   3   .   .   .   2   10  .   
  Weapon                   14   | .   .   1   1   5   .   1   .   .   .   1   .   .   .   .   .   .   .   3   .   .   .   1   1   .   
  Highest Loss Streak      12   | .   2   1   2   12  2   3   .   1   2   1   2   2   1   .   1   .   .   6   .   .   .   1   7   1   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     78   | .   87  88  88  76  89  75  100 98  96  92  81  75  71  64  73  62  73  63  17  27  31  55  67  37  
  Engine                   3    | .   13  11  9   1   .   1   7   7   6   7   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   .   5   6   5   5   6   6   6   4   .   .   .   5   3   3   
  Treads                   1    | .   20  .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   
  Leg                      21   | .   .   26  30  8   .   18  38  38  38  38  28  22  17  18  20  18  20  12  5   5   5   8   3   .   
  Device                   13   | .   3   11  9   6   .   3   7   8   9   23  19  16  19  20  20  20  20  24  5   5   5   15  21  7   
  Storage                  5    | .   14  11  9   4   7   .   .   3   6   7   6   9   6   6   6   3   6   5   5   5   5   5   7   .   
  Processor                3    | .   2   1   12  16  9   8   7   8   6   .   .   .   .   .   .   .   .   .   .   5   10  6   1   .   
  Hackware                 1    | .   .   .   .   2   18  9   7   .   .   .   .   .   .   .   .   .   .   .   .   3   5   3   .   .   
  Protection               6    | .   .   3   .   2   .   12  15  15  11  .   5   6   6   3   6   3   6   4   .   .   .   4   6   .   
  Energy Gun               1    | .   14  11  9   11  9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Energy Cannon            7    | .   .   .   .   .   .   .   7   7   7   14  12  13  12  9   12  9   13  8   .   .   .   5   10  1   
  Ballistic Gun            1    | .   14  9   8   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   
  Impact Weapon            1    | .   .   .   .   .   .   .   7   7   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Peak Build Rating          174  | 6   7   17  21  47  50  81  77  84  103 107 129 115 115 113 113 113 113 131 34  47  47  155 174 105 
  Average Rating           80   | 6   6   13  18  24  45  49  76  74  79  105 122 113 111 99  112 99  112 109 34  41  47  103 139 62  
  On Entrance              66   | 6   6   6   17  17  44  40  77  76  72  103 107 114 115 104 113 111 113 113 34  34  47  47  155 2   
Naked Turns                34   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  23  
Heaviest Build             126  | 13  89  90  37  37  23  47  37  41  45  46  98  98  79  79  79  79  79  80  2   2   2   96  126 44  
  Greatest Support         200  | 40  40  36  43  40  37  100 100 100 104 120 100 100 80  80  80  80  80  100 3   3   3   80  200 44  
  Greatest Overweight (x)  8    | .   8   8   1   1   .   1   .   .   .   .   1   1   1   1   .   .   .   .   .   .   .   1   1   .   
  Average Overweight (x)   .    | .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Largest Inventory Capacity 25   | 8   25  25  15  15  10  10  5   5   5   5   15  15  5   5   5   5   5   5   5   5   5   10  15  5   
  Average Capacity         7    | 8   17  16  15  9   9   5   5   5   5   5   5   10  5   5   5   5   5   5   5   5   5   6   9   5   
  Most Carried             15   | 6   6   15  15  13  8   10  5   5   5   5   6   6   5   5   5   5   5   5   3   5   5   9   10  5   
  Average Carried          5    | 4   4   10  14  6   4   5   5   5   4   4   5   5   4   4   4   4   4   4   3   4   5   5   7   4   
  Final Capacity           25   | 8   25  15  15  5   10  5   5   5   5   5   15  5   5   5   5   5   5   5   5   5   5   10  5   5   
  Final Carried            14   | 4   4   14  14  5   8   5   5   5   4   5   6   5   4   5   5   5   5   3   3   5   5   9   3   4   

 Class Distribution 
--------------------
 43% | Golem
 39% | Mutant
  4% | Machinist-Mutant
  4% | Hacker-Mutant

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -9/Materials
             Mutant | -8/Materials
             Mutant | -8/Garrison
      Hacker-Mutant | -8/Materials
   Machinist-Mutant | -7/Factory
             Mutant | -7/Lower Caves
             Mutant | -7/Zion
             Mutant | -7/Deep Caves
              Golem | -6/Proximity Caves
              Golem | -6/Factory
              Golem | -6/Waste
              Golem | -6/Factory
              Golem | -6/Lower Caves
              Golem | -6/Lower Caves
              Golem | -6/Data Miner
              Golem | -5/Proximity Caves
              Golem | -5/Factory
             Mutant | -5/Waste
             Mutant | -5/Factory
             Mutant | -4/Factory
              Golem | -4/DSF
               Tank | -3/Research
 Scavenger-Sprinter | -3/Armory

 Resources                      | -11  -10  -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -3   -3   
-----------                Run  | Yrd  Mat  Mat  Mat  Gar  Mat  Fac  Low  Zio  Dee  Pro  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Fac  DSF  Res  Arm  
Matter Collected           3956 | 230  138  250  97   194  343  813  49   262  291  165  130  .    85   .    70   .    85   195  .    76   .    19   68   396  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            9041 | .    520  539  290  203  217  1354 .    .    356  675  1497 .    693  60   505  .    75   642  .    .    .    613  678  124  
  Parts                    471  | .    37   28   16   15   13   85   .    .    7    41   74   .    33   2    15   .    6    27   .    .    .    39   31   2    
Haulers Intercepted        8    | .    .    1    .    .    1    1    .    .    .    .    1    .    1    .    1    .    .    1    .    .    .    .    1    .    
Recyclers Shooed           2    | .    .    1    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      57   | .    .    .    .    .    .    .    .    1    .    38   .    .    .    3    10   .    5    .    .    .    .    .    .    .    
  Prevented                4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -3  
-------                    Run  | Yrd Mat Mat Mat Gar Mat Fac Low Zio Dee Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Fac DSF Res Arm 
Combat Hostiles Destroyed  232  | .   18  12  9   7   6   41  .   .   38  15  24  .   14  1   10  .   6   15  .   .   .   8   6   2   
  Melee                    7    | .   .   .   .   1   1   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Guns                     37   | .   16  12  5   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Cannons                  67   | .   .   .   .   .   .   .   .   .   .   11  22  .   10  1   3   .   3   2   .   .   .   8   6   1   
  AOE                      118  | .   2   .   4   3   5   35  .   .   36  4   2   .   4   .   7   .   3   13  .   .   .   .   .   .   
Classes Destroyed          23   | .   4   4   .   2   .   7   .   .   3   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Worker                   18   | .   2   .   .   .   1   14  .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Builder                  13   | .   .   .   .   .   .   5   .   .   .   .   5   .   2   .   .   .   .   1   .   .   .   .   .   .   
  Tunneler                 4    | .   .   1   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   8    | .   .   1   .   .   1   1   .   .   .   .   1   .   1   .   1   .   .   1   .   .   .   .   1   .   
  Recycler                 2    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mechanic                 3    | .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 3    | .   1   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Drone                    4    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Watcher                  3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
  Swarmer                  49   | .   9   3   4   .   2   17  .   .   .   1   4   .   4   .   .   .   4   .   .   .   .   .   .   1   
  Grunt                    85   | .   9   6   4   2   3   6   .   .   .   4   14  .   7   1   10  .   .   12  .   .   .   2   4   1   
  Brawler                  6    | .   .   .   .   1   1   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   
  Duelist                  3    | .   .   1   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Protector                3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   10   | .   .   2   1   .   .   .   .   .   .   2   4   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Demolisher               2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Specialist               3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Hunter                   15   | .   .   .   .   .   .   6   .   .   .   3   .   .   2   .   .   .   .   2   .   .   .   2   .   .   
  Programmer               9    | .   .   .   .   4   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Heavy                    5    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   1   1   .   
  Z-Light                  2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Assembled                34   | .   .   .   .   .   .   .   .   .   34  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Golem                    2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           34   | .   8   4   8   3   7   14  .   .   34  4   8   .   10  1   6   .   4   10  .   .   .   3   4   1   
  Combat Bots Only         34   | .   6   3   8   3   4   10  .   .   34  4   4   .   5   1   5   .   4   9   .   .   .   3   4   1   
Max Kills in Single Turn   34   | .   2   2   4   1   2   12  .   .   34  3   3   .   3   1   4   .   4   6   .   .   .   1   1   1   
  Gunslinging              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 34   | .   1   .   4   1   1   8   .   .   34  3   1   .   2   .   4   .   3   5   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Z-Imprinter (-7/Deep Caves)

 Combat                          | -11  -10  -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -3   -3   
--------                   Run   | Yrd  Mat  Mat  Mat  Gar  Mat  Fac  Low  Zio  Dee  Pro  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Fac  DSF  Res  Arm  
Hostile Shots Fired        1947  | .    101  80   50   139  23   238  .    .    47   97   160  8    131  6    71   .    5    166  .    3    .    222  350  50   
  Missed                   775   | .    33   28   15   38   7    104  .    .    21   35   58   1    45   2    35   .    2    56   .    1    .    91   173  30   
Damage Taken               18898 | .    673  602  431  1519 282  2197 .    .    886  1018 1280 250  1185 66   381  .    39   1830 .    37   .    1672 4081 469  
  Core                     3227  | .    165  109  95   326  48   262  .    .    138  121  87   29   122  .    37   .    14   212  .    17   .    124  1063 258  
  Absorbed by Shields      39    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    39   .    
  Reduced by Siege Mode    32    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    32   .    
  Redirected to Shielding  186   | .    .    7    .    .    .    .    .    .    179  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ignored by Resistances   1399  | .    .    .    .    .    .    .    .    .    .    .    224  40   240  12   78   .    9    255  .    .    .    373  165  3    
Core Remaining (%)         59    | 100  34   72   .    .    14   .    .    .    .    25   .    .    .    .    .    .    66   .    .    77   .    89   .    .    
Volleys Fired              472   | .    65   51   18   38   6    27   .    .    26   30   64   8    35   6    15   .    3    15   .    .    .    25   19   21   
  Largest                  3     | .    2    2    2    2    2    2    .    .    2    2    2    2    2    2    2    .    2    2    .    .    .    2    3    3    
  Hottest                  150   | .    70   79   79   83   98   88   .    .    150  74   74   50   74   50   74   .    74   74   .    .    .    50   75   120  
Shots Fired                816   | .    126  83   34   52   7    34   .    .    36   52   121  16   59   12   24   .    6    23   .    .    .    50   46   35   
  Gun                      309   | .    124  83   33   43   1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    25   
  Cannon                   431   | .    .    .    .    .    .    5    .    .    31   50   117  16   57   12   20   .    5    13   .    .    .    50   46   9    
  Launcher                 76    | .    2    .    1    9    6    29   .    .    5    2    4    .    2    .    4    .    1    10   .    .    .    .    .    1    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  170   | .    63   43   17   11   .    .    .    .    11   .    .    .    .    .    .    .    .    .    .    .    .    .    .    25   
  Thermal                  532   | .    61   40   16   29   .    .    .    .    .    50   117  16   57   12   20   .    5    13   .    .    .    50   46   .    
  Explosive                75    | .    2    .    1    9    6    29   .    .    5    2    4    .    2    .    4    .    1    10   .    .    .    .    .    .    
  Electromagnetic          39    | .    .    .    .    3    1    5    .    .    20   .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   
  Robot Hit Streak         19    | .    11   12   4    7    1    9    .    .    9    9    12   15   14   3    18   .    19   5    .    .    .    12   16   5    
  Robot Miss Streak        4     | .    4    3    4    4    3    3    .    .    1    3    2    1    1    3    2    .    1    1    .    .    .    1    3    3    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Secondary Targets        7     | .    3    2    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           556   | .    80   62   16   36   5    47   .    .    18   31   88   14   32   6    20   .    3    15   .    .    .    40   28   15   
  Core Hits                444   | .    35   21   15   23   12   80   .    .    57   19   48   .    22   1    19   .    5    36   .    .    .    18   19   14   
  Critical Kills           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Critical Parts Destroyed 5     | .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Critical Strikes         14    | .    2    3    .    2    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Burn                   7     | .    2    3    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Smash                  4     | .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Sever                  1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              47    | .    .    .    .    4    3    39   .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   6     | .    .    .    .    .    .    5    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 41    | .    .    .    .    4    3    34   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            18    | .    .    .    .    .    1    17   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           34824 | .    1105 911  466  1082 704  8197 .    .    3965 1629 4651 685  2609 251  1865 .    433  2837 .    .    .    1722 1356 356  
  Guns                     2703  | .    863  911  284  539  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    106  
  Cannons                  12578 | .    .    .    .    .    .    116  .    .    544  1283 3803 685  1544 251  727  .    157  347  .    .    .    1722 1284 115  
  Explosions               17511 | .    242  .    180  516  561  6372 .    .    3421 346  771  .    1065 .    1138 .    276  2488 .    .    .    .    .    135  
  Melee                    1879  | .    .    .    .    27   143  1709 .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  153   | .    .    .    2    .    .    .    .    .    .    .    77   .    .    .    .    .    .    2    .    .    .    .    72   .    
  Kinetic                  1687  | .    362  588  164  172  .    .    .    .    295  .    .    .    .    .    .    .    .    .    .    .    .    .    .    106  
  Thermal                  15622 | .    501  323  120  319  .    1957 .    .    55   1283 3803 685  1900 251  727  .    157  535  .    .    .    1722 1284 .    
  Explosive                14765 | .    242  .    180  516  561  4415 .    .    3366 346  771  .    709  .    1138 .    276  2245 .    .    .    .    .    .    
  Electromagnetic          718   | .    .    .    .    48   .    116  .    .    249  .    .    .    .    .    .    .    .    55   .    .    .    .    .    250  
  Impact                   475   | .    .    .    .    .    .    475  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 1404  | .    .    .    .    27   143  1234 .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         14    | .    .    .    .    8    8    4    4    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    14   14   
  Average Corruption       6     | .    .    .    .    7    8    3    4    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    14   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  57    | .    .    .    .    9    3    19   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    19   
    Message Errors         13    | .    .    .    .    2    1    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    
    Matter Fused           10    | .    .    .    .    3    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    3    
    Heat Flow Errors       6     | .    .    .    .    .    1    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
    Energy Discharges      6     | .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    
    Parts Rejected         4     | .    .    .    .    1    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Data Loss (minor)      9     | .    .    .    .    2    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    
    Data Loss (major)      2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
    Misfires               2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Alerts                 2     | .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Misdirections          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Weapon Failures        2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            2068  | .    19   .    .    .    .    1210 .    .    220  120  131  .    181  19   65   .    21   44   .    .    .    28   10   .    
  Projectiles              407   | .    .    .    .    .    .    5    .    .    15   120  103  .    47   19   39   .    21   .    .    .    .    28   10   .    
  Explosions               997   | .    19   .    .    .    .    559  .    .    205  .    10   .    134  .    26   .    .    44   .    .    .    .    .    .    
  Melee                    664   | .    .    .    .    .    .    646  .    .    .    .    18   .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 3     | .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Impact                   3     | .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      359   | .    .    .    .    8    50   73   .    .    .    .    .    .    119  .    .    .    .    41   .    .    .    .    59   9    
  Shots                    10    | .    .    .    .    1    2    2    .    .    .    .    .    .    2    .    .    .    .    1    .    .    .    .    1    1    
  Rammed                   17    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    15   .    
Targets Rammed             23    | .    .    .    1    .    .    .    .    .    .    .    5    .    1    .    .    .    .    1    .    .    .    .    15   .    
  Kicked                   6     | .    .    .    1    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        292   | .    222  93   48   132  292  243  .    .    49   .    .    .    .    .    .    .    .    .    .    .    .    .    98   257  
  Average Temperature      56    | .    61   33   18   73   125  72   .    .    15   .    .    .    .    .    .    .    .    .    .    .    .    .    52   45   
  Received Heat Transfer   3584  | .    234  198  198  54   81   387  .    .    120  63   510  .    420  36   207  .    .    84   .    .    .    568  324  100  
  Effects                  2     | .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Interference           1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Total Turns              23    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    23   .    
  Longest Duration         20    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    20   .    
Robots Corrupted           5     | .    .    .    .    .    .    2    .    .    2    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          3     | .    .    .    .    .    .    1    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              6     | .    .    .    .    .    .    5    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       9     | .    .    .    .    .    .    8    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             14    | .    2    4    .    1    .    1    .    .    .    .    2    .    1    1    .    .    .    .    .    .    .    .    2    .    
  Heat Transferred         11522 | .    1554 1073 259  426  .    1075 .    .    50   710  2200 400  1125 150  400  .    75   300  .    .    .    1025 700  .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      4     | .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    1    .    .    .    .    1    .    

 Alert                          | -11  -10  -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -3   -3   
-------                    Run  | Yrd  Mat  Mat  Mat  Gar  Mat  Fac  Low  Zio  Dee  Pro  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Fac  DSF  Res  Arm  
Peak Influence             1505 | .    367  279  296  319  413  1505 .    .    .    .    841  294  584  .    .    .    .    826  304  242  118  282  453  653  
  Initial                  625  | .    .    66   77   179  150  178  .    .    .    .    625  294  191  .    .    .    .    213  289  212  118  85   153  237  
  Average                  405  | .    164  169  111  232  310  878  .    .    .    .    667  284  346  .    .    .    .    541  295  223  118  106  239  396  
Maximum Alert Level        4    | .    1    1    1    1    2    4    .    .    .    .    3    1    2    .    .    .    .    3    1    1    .    1    2    2    
  Low Security (%)         37   | 100  74   75   89   30   21   5    .    .    .    .    .    .    28   .    .    .    .    .    .    .    100  94   50   .    
  Level 1                  27   | .    25   24   10   69   72   7    .    .    .    .    7    100  28   .    .    .    .    41   100  100  .    5    47   71   
  Level 2                  14   | .    .    .    .    .    5    17   .    .    .    .    49   .    42   .    .    .    .    2    .    .    .    .    2    28   
  Level 3                  15   | .    .    .    .    .    .    41   .    .    .    .    43   .    .    .    .    .    .    55   .    .    .    .    .    .    
  Level 4                  5    | .    .    .    .    .    .    28   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          49   | .    5    2    1    .    1    14   .    .    .    .    10   .    1    .    .    .    .    3    .    .    .    2    4    6    
  Investigation            9    | .    2    1    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    
  Extermination            7    | .    .    .    .    .    .    3    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    1    1    
  Reinforcement            26   | .    3    1    1    .    1    3    .    .    .    .    7    .    .    .    .    .    .    1    .    .    .    2    3    4    
  Assault                  3    | .    .    .    .    .    .    1    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Garrison                 4    | .    .    .    .    .    .    3    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       3    | .    .    .    1    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         2    | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -3  
---------                  Run  | Yrd Mat Mat Mat Gar Mat Fac Low Zio Dee Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Fac DSF Res Arm 
Distress Signals           41   | .   4   .   4   .   2   3   .   .   .   20  3   .   .   .   .   .   .   .   .   1   .   .   1   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              424  | .   24  13  13  12  11  85  .   .   29  21  40  1   17  1   12  .   5   32  4   3   .   13  49  39  
  Peak Tracking Total      37   | .   6   3   5   5   6   12  .   .   37  5   5   1   5   1   5   .   4   13  6   3   .   5   24  8   
  Tactical Retreats        30   | .   .   .   .   .   .   12  .   .   2   1   1   .   1   .   1   .   .   2   .   .   .   1   5   4   

 Traps                          | -11 -10 -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -3  
-------                    Run  | Yrd Mat Mat Mat Gar Mat Fac Low Zio Dee Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Fac DSF Res Arm 
Traps Triggered            16   | .   1   2   .   3   .   3   .   .   .   .   1   .   1   .   .   .   .   2   .   .   .   .   2   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   .   .   1   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -3  
----------                 Run  | Yrd Mat Mat Mat Gar Mat Fac Low Zio Dee Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Fac DSF Res Arm 
Machines Disabled          38   | .   .   1   1   2   2   10  .   .   1   .   4   .   6   .   .   .   .   4   .   .   .   .   3   4   
  Max in Single Turn       4    | .   .   1   1   1   1   3   .   .   1   .   1   .   2   .   .   .   .   4   .   .   .   .   1   1   
  Garrison Access          3    | .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Relay           3    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -3  
---------                  Run  | Yrd Mat Mat Mat Gar Mat Fac Low Zio Dee Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Fac DSF Res Arm 
Machines Accessed          59   | .   5   4   1   2   2   18  .   1   .   .   6   .   5   1   .   4   .   2   .   1   1   .   4   2   
  Terminals                32   | .   3   3   .   2   1   9   .   .   .   .   4   .   4   .   .   .   .   1   .   1   1   .   3   .   
  Fabricators              10   | .   .   .   .   .   .   5   .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   1   1   
  Repair Stations          3    | .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   1   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   1   .   1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                169  | .   15  15  1   4   4   50  .   2   .   .   13  .   9   1   .   33  .   6   .   2   2   .   8   4   
  Successful               79   | .   3   6   1   .   2   20  .   2   .   .   4   .   3   1   .   33  .   .   .   .   1   .   3   .   
  Failed                   90   | .   12  9   .   4   2   30  .   .   .   .   9   .   6   .   .   .   .   6   .   2   1   .   5   4   
    Catastrophic           26   | .   1   3   .   2   .   7   .   .   .   .   5   .   1   .   .   .   .   2   .   2   .   .   3   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   65   | .   13  14  .   .   3   19  .   5   .   .   2   .   4   .   .   .   .   4   .   .   .   .   1   .   
  Terminals                83   | .   9   11  .   4   3   25  .   .   .   .   9   .   7   .   .   .   .   4   .   2   2   .   7   .   
  Fabricators              22   | .   .   .   .   .   .   13  .   .   .   .   2   .   2   .   .   .   .   2   .   .   .   .   1   2   
  Repair Stations          11   | .   4   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          12   | .   2   4   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   1   .   1   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             56   | .   3   4   .   .   .   7   .   2   .   .   2   .   1   1   .   33  .   .   .   .   1   .   2   .   
  Record                   12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   1   .   
  Part Schematic           17   | .   .   .   .   .   .   2   .   2   .   .   .   .   .   .   .   13  .   .   .   .   .   .   .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   
  Robot Analysis           7    | .   3   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Open DSF                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Branch Access Points     2    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          2    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           9    | .   .   .   .   .   .   7   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Network Status           2    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Build                    4    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      2    | .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      4    | .   .   .   1   .   1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unlock Access            1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              3    | .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         8    | .   .   1   .   .   1   4   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   
  Terminals                2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Assimilate             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Botnet                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Haulers                2    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   .   1   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reject                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Recyclers              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Mask                   2    | .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         48   | .   5   4   .   2   1   17  .   .   .   .   5   .   5   .   .   .   .   2   .   1   .   .   4   2   
  Full Trace Events        6    | .   1   1   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  10   | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   31   | .   .   .   .   .   .   2   .   16  .   .   .   .   .   .   .   13  .   .   .   .   .   .   .   .   
  Parts Built              6    | .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   252  | .   .   .   .   .   .   252 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  24   | .   .   .   .   .   .   24  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     6    | .   .   4   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -3  
------------               Run  | Yrd Mat Mat Mat Gar Mat Fac Low Zio Dee Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Fac DSF Res Arm 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    14   | .   .   .   .   14  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machine Destruction      14   | .   .   .   .   14  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -3   -3   
--------                   Run  | Yrd  Mat  Mat  Mat  Gar  Mat  Fac  Low  Zio  Dee  Pro  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Fac  DSF  Res  Arm  
Total Allies               9    | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    6    
  Largest Group            6    | .    .    .    .    .    .    .    .    2    2    .    .    .    .    .    .    .    .    .    .    .    .    .    1    6    
  Highest-Rated Group      309  | .    .    .    .    .    .    .    .    192  192  .    .    .    .    .    .    .    .    .    .    .    .    .    24   309  
  Highest-Rated Ally       96   | .    .    .    .    .    .    .    .    96   96   .    .    .    .    .    .    .    .    .    .    .    .    .    24   56   
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               116  | .    .    .    .    .    .    .    .    .    81   .    .    .    .    .    .    .    .    .    .    .    .    .    .    35   
  Total Damage             3614 | .    .    .    .    .    .    .    .    .    2249 .    .    .    .    .    .    .    .    .    .    .    .    .    .    1365 
  Kills                    21   | .    .    .    .    .    .    .    .    .    13   .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -3  
-------                    Run  | Yrd Mat Mat Mat Gar Mat Fac Low Zio Dee Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Fac DSF Res Arm 
Robot Analysis Total       7    | .   3   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    7    | .   .   .   .   .   .   .   .   2   .   3   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -3   -3   
-------------              Run   | Yrd  Mat  Mat  Mat  Gar  Mat  Fac  Low  Zio  Dee  Pro  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Fac  DSF  Res  Arm  
Turns Passed               15009 | 9    955  657  304  354  156  1492 26   2091 1000 938  1098 173  610  899  809  653  380  274  43   115  6    919  686  362  
Spaces Moved               9630  | 3    374  282  142  296  272  1525 21   1720 625  559  538  108  333  284  546  84   264  223  85   214  11   80   516  525  
  Core                     1471  | .    .    .    .    .    .    687  .    .    66   .    .    .    .    .    .    .    .    107  85   214  11   .    267  34   
  Treads                   408   | 3    260  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    145  .    
  Legs                     6314  | .    .    232  142  39   .    585  21   1720 559  559  538  108  333  284  546  84   264  116  .    .    .    80   104  .    
  Wheels                   164   | .    114  50   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    827   | .    .    .    .    257  272  253  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    45   
  Flight                   446   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    446  
  Fastest Speed            31    | 160  160  120  120  45   43   48   120  120  50   120  127  135  140  135  140  140  140  50   50   50   50   180  50   31   
  Average Speed            114   | 160  203  164  165  65   44   80   120  120  111  128  165  138  151  142  140  140  140  99   50   50   50   180  110  36   
  Slowest Speed            480   | 160  480  260  190  190  52   133  120  120  120  132  186  183  180  185  140  140  140  150  50   50   50   180  180  60   
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            5     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       40    | 2    72   27   17   42   26   46   2    88   60   60   18   73   15   54   80   70   47   13   67   4    1    69   17   30   
  Regions Visited          24
    Branch Regions         9
  Pre-discovered Areas     3     | .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Known Exits Taken        6     | .    .    1    1    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    1    1    .    .    .    
  Unknown Exits Taken      12    | 1    1    .    .    .    1    .    1    1    1    1    .    .    .    1    1    1    1    .    .    .    .    .    1    .    
Scrap Searched             14    | .    .    .    .    .    .    .    1    5    .    3    .    .    .    1    3    .    1    .    .    .    .    .    .    .    
Spaces Dug                 16    | .    .    .    .    1    .    3    .    .    .    .    2    .    8    .    .    .    .    .    .    .    .    .    2    .    
Terrain Destroyed          1058  | .    21   .    14   34   30   241  .    .    92   73   131  .    111  6    78   .    26   178  .    .    .    6    17   .    
  Melee                    4     | .    .    .    .    1    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               90    | .    .    .    .    .    .    .    .    .    .    13   25   .    17   6    4    .    2    5    .    .    .    6    12   .    
  AOE                      964   | .    21   .    14   33   30   238  .    .    92   60   106  .    94   .    74   .    24   173  .    .    .    .    5    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -3   -3   
---------                  Run   | Yrd  Mat  Mat  Mat  Gar  Mat  Fac  Low  Zio  Dee  Pro  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Fac  DSF  Res  Arm  
Total                      12740 | 7    452  390  175  392  293  1681 22   1744 892  725  624  115  379  771  566  623  268  250  84   219  10   808  596  654  
  Wait                     2110  | .    3    15   3    .    .    3    .    10   196  130  4    .    4    474  .    532  .    1    .    .    .    692  12   31   
  Move                     9601  | 2    373  281  142  295  271  1524 20   1717 624  558  538  107  333  283  545  83   263  223  84   213  10   79   515  518  
  Hop                      4     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Pick Up                  57    | .    2    13   3    3    5    11   .    1    2    2    2    .    .    1    1    .    .    .    .    1    .    3    5    2    
  Fast Attach              115   | .    3    14   2    11   2    30   1    7    10   .    1    .    2    .    1    .    .    .    .    4    .    2    7    18   
  Attach                   37    | .    2    2    2    10   1    8    .    .    2    .    .    .    1    .    .    .    .    .    .    .    .    .    5    4    
  Detach                   27    | .    .    3    .    1    .    4    .    .    2    1    3    .    1    1    .    1    1    2    .    1    .    .    2    4    
  Swap                     52    | 3    2    2    2    8    3    8    .    .    11   1    2    .    1    .    1    .    1    4    .    .    .    .    2    1    
  Drop                     137   | 2    2    9    2    9    2    27   1    7    19   3    5    .    2    6    3    7    .    4    .    .    .    7    14   6    
  Fire                     472   | .    65   51   18   38   6    27   .    .    26   30   64   8    35   6    15   .    3    15   .    .    .    25   19   21   
  Melee                    47    | .    .    .    .    4    3    39   .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      16    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    15   .    
  Kick                     6     | .    .    .    1    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            13    | .    .    .    .    13   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   46    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    46   
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / [*Min x2])
-9/Materials (discovered 2 exits: *Mat / [*Sto])
-8/Materials (discovered 2 exits: *Fac / Gar)
-8/Garrison
-8/Materials
-7/Factory (discovered 3 exits: *Fac / *Low x2)
-7/Lower Caves
-7/Zion (discovered 2 exits: [*Dee] / [*Pro])
-7/Deep Caves
-6/Proximity Caves
-6/Factory (discovered 2 exits: Low x2)
-6/Waste
-6/Factory (discovered 2 exits: *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory
-5/Waste
-5/Factory
-4/Factory
-4/DSF
-3/Research
-3/Armory

 History 
---------
  Turn | Location           | Event
     6 | -11/Scrapyard      | Discovered new exit (range 3)
    10 | -11/Scrapyard      | Entered Materials
   204 | -10/Materials      | Discovered new exit (range 8)
   313 | -10/Materials      | Build established: Mutant
   392 | -10/Materials      | Discovered new exit (range 10)
   746 | -10/Materials      | Discovered new exit (range 16)
   854 | -10/Materials      | Core integrity fell below 50%
   965 | -10/Materials      | Entered another Materials area
   965 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  1364 | -9/Materials       | Discovered new exit (range 15)
  1504 | -9/Materials       | Discovered new exit (range 10)
  1572 | -9/Materials       | Identified exit to Materials
  1622 | -9/Materials       | Entered another Materials area
  1622 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  1916 | -8/Materials       | Discovered new exit (range 15)
  1920 | -8/Materials       | Destroyed 8 combat bots
  1926 | -8/Materials       | Identified exit to Garrison
  1926 | -8/Materials       | Entered Garrison
  1968 | -8/Garrison        | Garrison Relay disabled
  1977 | -8/Garrison        | Garrison Relay disabled
  1988 | -8/Garrison        | Garrison Relay disabled
  2027 | -8/Garrison        | Core integrity fell below 50%
  2066 | -8/Garrison        | Lost 12 parts (2p4n2u4w)
  2130 | -8/Garrison        | Triggered checkpoint
  2271 | -8/Garrison        | Discovered new exit (range 13)
  2280 | -8/Garrison        | Entered Materials
  2358 | -8/Materials       | Core integrity fell below 20%
  2430 | -8/Materials       | Discovered new exit (range 15)
  2436 | -8/Materials       | Entered Factory
  2436 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  2466 | -7/Factory         | Build established: Hacker-Mutant
  2570 | -7/Factory         | Lost 3 parts (2n1w)
  2592 | -7/Factory         | Discovered new exit (range 15)
  2617 | -7/Factory         | Identified exit to Lower Caves
  2703 | -7/Factory         | Found Prototype Launcher
  2703 | -7/Factory         | Identified Rocket Array
  2764 | -7/Factory         | Fabricated Lgt. Armored Exoskeleton?
  2768 | -7/Factory         | Fabricated Lgt. Armored Exoskeleton?
  3016 | -7/Factory         | Fabricated Lyr. Light Armor Plating?
  3023 | -7/Factory         | Fabricated Imp. Medium Armor Plating?
  3329 | -7/Factory         | Build established: Machinist-Mutant
  3505 | -7/Factory         | Cargo convoy interrupted
  3543 | -7/Factory         | Destroyed 10 combat bots
  3636 | -7/Factory         | First assault squad dispatched
  3661 | -7/Factory         | Garrison activated, responded to threat
  3928 | -7/Factory         | Entered Lower Caves
  3929 | -7/Lower Caves     | A Derelict revealed a hidden shortcut to a safe place
  3932 | -7/Lower Caves     | Build established: Mutant
  3934 | -7/Lower Caves     | Met a Warlord Commander
  3935 | -7/Lower Caves     | Learned location of Warlord (-4)
  3936 | -7/Lower Caves     | Warlord Commander delivered Encrypted Comm Array
  3952 | -7/Lower Caves     | Found Encrypted Comm Array
  3954 | -7/Lower Caves     | Entered Zion
  3996 | -7/Zion            | System corruption cleaned by Quarantine Array
  4058 | -7/Zion            | Learned location of 2 exits from Factory
  4159 | -7/Zion            | Discovered new exit (range 9)
  4272 | -7/Zion            | Received a visual enhancement algorithm
  4429 | -7/Zion            | Learned 4 Factory zone layouts
  4440 | -7/Zion            | Acquired unknown access codes intercepted by a Zionite
  4482 | -7/Zion            | Met Imprinter
  4679 | -7/Zion            | Given A8's code to call for help
  4816 | -7/Zion            | Found Prototype Processor
  4816 | -7/Zion            | Identified Exp. Signal Interpreter
  4821 | -7/Zion            | Found Prototype Processor
  4821 | -7/Zion            | Identified Exp. Targeting Computer
  4884 | -7/Zion            | Opened final containment barrier to the Deep Caves
  4906 | -7/Zion            | Discovered new exit (range 3)
  4906 | -7/Zion            | Saw the warning signs outside the Deep Caves entrance
  6019 | -7/Zion            | Enhanced Grunt warped into view, answering call for help
  6021 | -7/Zion            | Enhanced Grunt warped into view, answering call for help
  6045 | -7/Zion            | Entered Deep Caves
  6045 | -7/Deep Caves      | Accompanied by 2 allies
  6147 | -7/Deep Caves      | Attacked by Z-Imprinter
  6156 | -7/Deep Caves      | Allies destroyed Z-Imprinter
  6187 | -7/Deep Caves      | Found Prototype Protection
  6187 | -7/Deep Caves      | Identified Zio. Weapon Casing
  6282 | -7/Deep Caves      | Z-Facility disabled
  6307 | -7/Deep Caves      | Found Zio. Weapon Casing
  6757 | -7/Deep Caves      | Core integrity fell below 50%
  6762 | -7/Deep Caves      | Destroyed AG-89874
  6810 | -7/Deep Caves      | Triggered Deep Caves wall
  6810 | -7/Deep Caves      | Spotted AS-72628
  6811 | -7/Deep Caves      | Exposed GOLEM chamber
  6822 | -7/Deep Caves      | Found GOLEM Unit
  6832 | -7/Deep Caves      | Destroyed 34 combat bots
  6854 | -7/Deep Caves      | Discovered new exit (range 12)
  7045 | -7/Deep Caves      | Entered Proximity Caves
  7049 | -6/Proximity Caves | Spotter reported a threat
  7137 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  7200 | -6/Proximity Caves | Learned Factory trap positions
  7216 | -6/Proximity Caves | Learned Factory terminal intel
  7262 | -6/Proximity Caves | Spotter reported a threat
  7279 | -6/Proximity Caves | Build established: Golem
  7325 | -6/Proximity Caves | Spotter reported a threat
  7378 | -6/Proximity Caves | Spotter reported a threat
  7715 | -6/Proximity Caves | Spotted B-75 Beast
  7971 | -6/Proximity Caves | Discovered new exit (range 10)
  7983 | -6/Proximity Caves | Entered Factory
  7983 | -6/Factory         | Evolved 2 slots: Power x1, Utility x1
  7984 | -6/Factory         | Identified exit to Lower Caves
  7986 | -6/Factory         | Loaded intel: 91 trap records
  7987 | -6/Factory         | Loaded intel: 26 terminal locations
  8333 | -6/Factory         | Search patrols dispatched
  9033 | -6/Factory         | First assault squad dispatched
  9081 | -6/Factory         | Sucked down chute
  9081 | -6/Factory         | Entered Waste
  9081 | -6/Waste           | The area was eerily silent
  9151 | -6/Waste           | A Compactor rumbled back to life
  9152 | -6/Waste           | Spotted C-40 Crusher
  9171 | -6/Waste           | Crushed by Compactor (0 parts destroyed, 1 dropped)
  9233 | -6/Waste           | Discovered new exit (range 16)
  9254 | -6/Waste           | Entered Factory
  9714 | -6/Factory         | Garrison activated, responded to threat
  9864 | -6/Factory         | Entered Lower Caves
  9865 | -6/Lower Caves     | Encountered a Warlord checkpoint
 10691 | -6/Lower Caves     | Discovered new exit (range 12)
 10737 | -6/Lower Caves     | Learned 4 Factory zone layouts
 10763 | -6/Lower Caves     | Entered another Lower Caves area
 10828 | -6/Lower Caves     | Learned location of 1 exit from Factory
 10828 | -6/Lower Caves     | Discovered new exit (range 9)
 11158 | -6/Lower Caves     | Spotted B-75 Beast
 11253 | -6/Lower Caves     | Encountered a Warlord checkpoint
 11548 | -6/Lower Caves     | Discovered new exit (range 15)
 11557 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 11572 | -6/Lower Caves     | Entered Data Miner
 11573 | -6/Data Miner      | Discovered new exit (range 6)
 11600 | -6/Data Miner      | Met Data Miner
 11634 | -6/Data Miner      | Learned location of Section 7 (-2)
 11634 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 11657 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 12225 | -6/Data Miner      | Entered Proximity Caves
 12228 | -5/Proximity Caves | Spotter reported a threat
 12588 | -5/Proximity Caves | Discovered new exit (range 6)
 12605 | -5/Proximity Caves | Entered Factory
 12605 | -5/Factory         | Evolved 2 slots: Utility x2
 12606 | -5/Factory         | Identified exit to Factory
 12750 | -5/Factory         | Destroyed 9 combat bots
 12865 | -5/Factory         | Spotted B-75 Beast
 12868 | -5/Factory         | Lost 6 parts (3u3w)
 12879 | -5/Factory         | Manually triggered Chute Trap
 12879 | -5/Factory         | Sucked down chute
 12879 | -5/Factory         | Entered Waste
 12886 | -5/Waste           | Spotted C-40 Crusher
 12901 | -5/Waste           | Spotted C-40 Crusher
 12902 | -5/Waste           | Spotted C-40 Crusher
 12905 | -5/Waste           | Spotted C-40 Crusher
 12914 | -5/Waste           | Discovered new exit (range 16)
 12922 | -5/Waste           | Entered Factory
 12973 | -5/Factory         | Discovered exit to Factory (range 15)
 13037 | -5/Factory         | Entered another Factory area
 13037 | -4/Factory         | Evolved 2 slots: Utility x2
 13043 | -4/Factory         | Identified exit to DSF
 13043 | -4/Factory         | Entered DSF
 13099 | -4/DSF             | Build established: Mutant
 13737 | -4/DSF             | Build established: Golem
 13751 | -4/DSF             | Additional patrols routed to DSF
 13939 | -4/DSF             | Discovered new exit (range 14)
 13962 | -4/DSF             | Entered Research
 13962 | -3/Research        | Evolved 2 slots: Utility x1, Weapon x1
 14448 | -3/Research        | Build established: Tank
 14518 | -3/Research        | Lost 3 parts (3u)
 14551 | -3/Research        | Found Gamma Bomb Array
 14560 | -3/Research        | System corruption reached 10%
 14638 | -3/Research        | Discovered new exit (range 14)
 14642 | -3/Research        | Core integrity fell below 50%
 14648 | -3/Research        | Core integrity fell below 20%
 14648 | -3/Research        | Entered Armory
 14649 | -3/Armory          | Met VL-GR5, who suggested a friendly competition
 14668 | -3/Armory          | Lost 7 parts (4n3u)
 14756 | -3/Armory          | Lost the competition with VL-GR5
 14910 | -3/Armory          | Found Prototype Device
 14910 | -3/Armory          | Identified Active Sensor Suite
 14990 | -3/Armory          | Released all parts (10)
 15010 | -3/Armory          | Destroyed by S-43 Plague with Heavy Machine Gun

 Last Messages 
---------------
14974_ Veteran 8c destroyed.
14978_ System corrupted: Energy discharge (-5).
14982_ Acquired 49 matter.
14983_ Acquired 53 matter.
14986_ Lgt. Antimatter Reactor destroyed.
14990_ Released Adv. Weight Redist. System.
14990_ Released Active Sensor Suite.
14990_ Released Xenon Bombardment Thruster.
14990_ Released Hyp. Railgun. <x2>
14990_ Released Impulse Thruster Array.
14990_ Released EM Disruption Field.
14990_ Released Xenon Bombardment Thruster.
14990_ Released Graphene Brace.
14990_ Released Field Propulsion Drive.
15000_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
15002_ System corrupted: Matter fused (-8).
15004_ O-32 Director uses terminal to summon reinforcements.
15004_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  A010.
15004_ O-32 Director locks terminal.

 Map 
-----
+----------------------------------------------------+
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| ???????????????????????????????#         ????????? |
| ???????????????????????????????# ""      #+###+### |
| ???????????????????????????????#"""      +         |
| ???????????????????????????????#"T       #       = |
| ???????????????????????????????#"""      #  ###### |
| ???????????????????????????????# ""   =!?#  #????? |
| ???????????????????????????????#      =!?#  #????? |
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| ?????????????      ??????????????????????#  #????! |
| ?????????????       ?????????????????????#  #???   |
| ????????????         ????????????????????#  ##??   |
| ????????????         ????????????????????#   +?    |
| ????????????          ????????????########+####### |
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| ??????????   x          ###???????#    """ """ ""? |
| ??????????             ss #########    """ """ """ |
| ??????????               @ss      +                |
| ??????????                #########    """         |
| ?????????????##############???????#    """         |
| ??????????????????????????????????#    """   ""T"" |
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| ??????????????????????????????????#####"" ""###??? |
| ???????????????????????????????????????""R""#????? |
| ??????????????????????????????????????? """"#????? |
| ???????????????????????????????????????##????????? |
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| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           91
Energy Generation          45
Energy Capacity            1500
Matter Stores              479
Matter Capacity            500
Sight Range                23
Robot Scan Range           20
Terrain Scan Range         20
Terrain Scan Density       210
Additional Mass Support    20
Armor Coverage             525
Resistance: KI             15
Resistance: TH             15
Resistance: EX             15
Resistance: EM             25
Resistance: I              15
Resistance: S              15
Resistance: P              15
Core Shielding             20
Weapon Shielding           100
Phase Shifting             8
Evasion (%)                65
Targeting Accuracy         12
Target Analysis            5
Core Analysis              9
Recoil Reduction           5
Energy Filtering           50
Offensive Hacking          14
Defensive Hacking          14

 Item Schematics 
-----------------
       Lgt. Armored Exoskeleton | -7/Factory    | Hacked
             Imp. Hacking Suite | -7/Factory    | Hacked
 Imp. System Restoration Module | -7/Zion       | Archive
                Remote Datajack | -7/Zion       | Archive
          Imp. Particle Charger | -7/Zion       | Archive
      Dynamic Insulation System | -7/Zion       | Archive
            Imp. Kinecellerator | -7/Zion       | Archive
            Transmission Jammer | -7/Zion       | Archive
          Imp. Coolant Injector | -7/Zion       | Archive
                  Gatling Laser | -7/Zion       | Archive
                     Hvy. Laser | -7/Zion       | Archive
             Imp. Medium Treads | -7/Zion       | Archive
               Hyp. Gauss Rifle | -7/Zion       | Archive
        Shock Absorption System | -7/Zion       | Archive
      Imp. Medium Armor Plating | -7/Zion       | Archive
              Matter Compressor | -7/Zion       | Archive
                       Riot Gun | -7/Zion       | Free
                    Enh. Flamer | -7/Zion       | Free
               Combat Drone Bay | -6/Data Miner | Free
      Lgt. Regenerative Plating | -6/Data Miner | Free
            Cld. Gravmag System | -6/Data Miner | Free
             Prc. Energy Filter | -6/Data Miner | Free
                      Ionic Axe | -6/Data Miner | Free
                 Centrium Wheel | -6/Data Miner | Free
            Point Defense Array | -6/Data Miner | Free
                Hardcell Cannon | -6/Data Miner | Free
              Hyp. Gauss Cannon | -6/Data Miner | Free
                    HERF Cannon | -6/Data Miner | Free
        Lgt. Antimatter Reactor | -6/Data Miner | Free
        Mic. Antimatter Reactor | -6/Data Miner | Free
             Antimissile System | -6/Data Miner | Free

 Robot Schematics 
------------------
     L-41 Fighter | -7/Zion       | Archive
   B-48 Gladiator | -7/Zion       | Archive
       I-36 Angel | -7/Zion       | Archive
 D-83 Annihilator | -7/Zion       | Archive
      H-66 Slayer | -6/Data Miner | Free
   R-10 Processor | -6/Data Miner | Free
       S-27 Virus | -6/Data Miner | Free
    A-15 Conveyor | -6/Data Miner | Free
    O-32 Director | -6/Data Miner | Free
     B-60 Warrior | -6/Data Miner | Free

 Fabricated
------------
  Lgt. Armored Exoskeleton | x1 | -7/Factory 
  Lgt. Armored Exoskeleton | x1 | -7/Factory 
  Lyr. Light Armor Plating | x2 | -7/Factory | Preloaded
 Imp. Medium Armor Plating | x2 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
That's One Door That Should Stay Closed

 Challenges 
------------
None

 Game 
------
Seed              ExoskeletonScrapoidClaw
  Manual?         0
Play Time         02:48:15
  Cumulative      146.7 hours
  Start           2024.08.17 @ 21:30:20
  End             2024.08.18 @ 17:47:19
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          121
  Rogue           121
  Adventurer      0
  Explorer        0
Win Type          -
  Total           5
  Types           2/0/2/1/0/0/0/0/0
Lore%             68
Gallery%          64
Achievement%      57
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1e1f3614-b2c0-4fdf-a0c3-fd5ec20986a8