Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.04.10 @ 20:46:30

Player: haldagan

Result: Core destroyed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (8)        1600
Robots Destroyed (52)      260
Value Destroyed (1359)     1359
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (1211)               1211
              TOTAL SCORE: 6090

 Bonus
-------
High Alert Combat Kills    66
Follower Combat Kills      203
Entered Garrisons          200
Used RIF Installer         500
Aligned with FarCom        300
Friendly Fire              -58

 Cogmind 
---------
Core Integrity             0/700
Matter                     274/300
Energy                     111/220
System Corruption          0%
Temperature                Cool (692)
Movement                   Walking (180) Ox2
Location                   -7/Factory

 Parts 
-------
>              --- POWER (2) --------
         Light Nuclear Core
         Light Nuclear Core
>              --- PROPULSION (4) ---
               Carbon-fiber Leg
               Carbon-fiber Leg
               Carbon-fiber Leg
>              --- UTILITY (4) ------
         Large Storage Unit
         Large Storage Unit
         Heavy Armor Plating
>              --- WEAPON (3) -------
     Precision Beam Rifle
     Precision Beam Rifle
               Beamcaster
>              --- INVENTORY (16) ---
         Light Deuterium Engine
       Armored Treads
       Armored Treads
      Improved Heat Sink
      Improved Heat Sink
        Medium Battery (200)
       Compact Matter Pod (150)
      Advanced Weight Redist. System
  Experimental Sensor Array
               Energy Filter
               Maneuvering Thrusters
      Hardened Medium Armor Plating
               Skeleton Box
               Recalibrator

 Peak State 
------------
>              --- POWER ------------
         Light Nuclear Core
         Light Nuclear Core
>              --- PROPULSION -------
       Armored Treads
       Armored Treads
      Improved Aluminum Leg
>              --- UTILITY ----------
         Large Storage Unit
      Hardened Medium Armor Plating
               Skeleton Box
>              --- WEAPON -----------
               Beamcaster
               AWS/Gauss
>              --- INVENTORY --------
      Improved Aluminum Leg
      Improved Aluminum Leg
               Carbon-fiber Leg
         Large Storage Unit
        Medium Battery
       Compact Matter Pod
  Experimental Sensor Array
      Improved Terrain Scan Processor
               Electrolaser
               Beam Cannon
[Rating: 47]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Aluminum Leg
  Treads                   Armored Treads
  Leg                      Improved Aluminum Leg
Utility                    Large Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Large Storage Unit
  Protection               Hardened Medium Armor Plating
Weapon                     Precision Beam Rifle
  Energy Gun               Precision Beam Rifle
  Energy Cannon            Beam Cannon
  Ballistic Gun            AWS/Gauss

 Build                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Fac 
Slots Evolved              6    | .   .   .   .   .   4   .   .   2   
  Power                    1    | .   .   .   .   .   1   .   .   .   
  Propulsion               2    | .   .   .   .   .   1   .   .   1   
  Utility                  2    | .   .   .   .   .   1   .   .   1   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   
Parts Attached             47   | 6   4   .   4   1   11  2   12  7   
  Power                    12   | 1   .   .   1   .   3   1   5   1   
    Engine                 2    | 1   .   .   1   .   .   .   .   .   
    Core                   10   | .   .   .   .   .   3   1   5   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               12   | 2   2   .   .   .   3   .   1   4   
    Treads                 6    | 2   .   .   .   .   2   .   1   1   
    Leg                    6    | .   2   .   .   .   1   .   .   3   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  12   | 1   1   .   2   1   3   .   3   1   
    Device                 6    | .   1   .   1   1   2   .   1   .   
    Storage                3    | 1   .   .   1   .   .   .   1   .   
    Processor              .    | .   .   .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             3    | .   .   .   .   .   1   .   1   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   11   | 2   1   .   1   .   2   1   3   1   
    Energy Gun             7    | 1   .   .   .   .   1   1   3   1   
    Energy Cannon          2    | .   1   .   .   .   1   .   .   .   
    Ballistic Gun          2    | 1   .   .   1   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   3   1   .   .   1   .   
Parts Lost                 5    | .   .   .   .   .   1   1   .   3   
  Power                    2    | .   .   .   .   .   .   1   .   1   
  Propulsion               1    | .   .   .   .   .   .   .   .   1   
  Utility                  .    | .   .   .   .   .   .   .   .   .   
  Weapon                   2    | .   .   .   .   .   1   .   .   1   
  Highest Loss Streak      2    | .   .   .   .   .   1   1   .   2   
Average Slot Usage (%)     93   | .   96  100 94  85  84  89  94  90  
  Engine                   6    | .   14  14  14  14  5   .   .   .   
  Core                     9    | .   .   .   .   .   7   17  17  13  
  Treads                   10   | .   4   .   .   .   4   18  25  6   
  Leg                      17   | .   23  28  28  28  22  9   1   23  
  Device                   7    | .   10  14  14  14  15  9   1   .   
  Storage                  14   | .   14  14  14  14  9   9   16  15  
  Protection               4    | .   .   .   .   .   2   9   9   7   
  Energy Gun               14   | .   14  14  8   .   .   9   18  22  
  Energy Cannon            4    | .   5   14  8   .   8   .   .   .   
  Ballistic Gun            4    | .   8   .   5   14  9   9   4   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             65   | 13  15  15  31  31  49  51  65  63  
  Greatest Support         60   | 40  40  26  26  26  40  40  60  45  
  Greatest Overweight (x)  1    | .   .   .   1   1   1   1   1   1   
  Average Overweight (x)   .    | .   .   .   .   1   .   1   .   1   
Largest Inventory Capacity 16   | 6   6   6   10  10  10  10  16  16  
  Average Capacity         10   | 5   6   6   6   10  10  10  15  16  
  Most Carried             16   | 4   6   6   8   9   10  10  16  16  
  Average Carried          10   | 2   5   5   6   8   8   9   14  15  
  Final Capacity           16   | 6   6   6   10  10  10  10  16  16  
  Final Carried            16   | 4   6   6   8   9   10  10  16  14  

 Class Distribution 
--------------------
 45% | Mutant
 38% | Skirmisher
 11% | Scavenger-Mutant
  4% | Scavenger-Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
       Skirmisher | -8/Materials
       Skirmisher | -8/Garrison
       Skirmisher | -8/Materials
 Scavenger-Mutant | -7/Factory

 Resources                      | -11 -10 -10 -10 -9  -8  -8  -8  -7  
-----------                Run  | Scr Mat Min Exi Min Mat Gar Mat Fac 
Matter Collected           772  | 251 66  10  .   .   156 24  168 97  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   
Salvage Created            1686 | .   88  59  .   .   175 427 629 308 
  Parts                    93   | .   4   5   .   .   7   28  39  10  
Haulers Intercepted        1    | .   .   .   .   .   .   .   1   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Fac 
Combat Hostiles Destroyed  43   | .   2   4   .   .   3   18  11  5   
  Guns                     39   | .   1   2   .   .   3   18  11  4   
  Cannons                  2    | .   .   2   .   .   .   .   .   .   
  AOE                      1    | .   1   .   .   .   .   .   .   .   
Classes Destroyed          10   | .   1   1   .   .   1   1   5   1   
  Worker                   5    | .   .   .   .   .   1   .   3   1   
  Hauler                   1    | .   .   .   .   .   .   .   1   .   
  Operator                 1    | .   .   .   .   .   .   .   1   .   
  Watcher                  2    | .   .   .   .   .   .   .   2   .   
  Swarmer                  21   | .   .   4   .   .   .   14  3   .   
  Grunt                    14   | .   2   .   .   .   3   3   4   2   
  Brawler                  2    | .   .   .   .   .   .   .   1   1   
  Sentry                   3    | .   .   .   .   .   .   .   2   1   
  Hunter                   2    | .   .   .   .   .   .   1   1   .   
  Programmer               1    | .   .   .   .   .   .   .   .   1   
Best Kill Streak           11   | .   2   3   .   .   2   11  6   3   
  Combat Bots Only         11   | .   2   3   .   .   2   11  4   3   
Max Kills in Single Turn   2    | .   1   1   .   .   1   1   2   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   1   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -8   -8   -7   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  
Damage Taken               2361 | .    133  129  .    .    221  352  382  1144 
  Core                     979  | .    24   16   .    .    32   91   91   725  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
Core Remaining (%)         81   | 100  .    .    .    84   .    .    61   .    
Volleys Fired              58   | .    9    7    .    .    1    8    13   20   
  Largest                  3    | .    2    2    .    .    1    1    3    3    
  Hottest                  183  | .    60   100  .    .    60   75   183  183  
Shots Fired                225  | .    18   14   .    .    20   49   69   55   
  Gun                      217  | .    18   7    .    .    19   49   69   55   
  Cannon                   8    | .    .    7    .    .    1    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  114  | .    9    .    .    .    19   41   45   .    
  Thermal                  95   | .    .    7    .    .    1    8    24   55   
  Explosive                .    | .    .    .    .    .    .    .    .    .    
  Electromagnetic          16   | .    9    7    .    .    .    .    .    .    
  Robot Hit Streak         14   | .    4    3    .    .    8    11   12   14   
  Robot Miss Streak        4    | .    4    2    .    .    1    3    2    3    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        3    | .    1    .    .    .    .    .    .    2    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    .    1    
  Autonomous               106  | .    .    .    .    .    19   41   46   .    
Shots Hit Robots           168  | .    10   7    .    .    18   39   51   43   
  Core Hits                74   | .    5    4    .    .    7    22   23   13   
  Critical Hits            2    | .    .    1    .    .    .    .    1    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    1    .    .    .    .    1    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           4344 | .    218  150  .    .    625  1085 1473 793  
  Guns                     4159 | .    152  56   .    .    608  1085 1470 788  
  Cannons                  71   | .    .    54   .    .    17   .    .    .    
  Explosions               106  | .    66   40   .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ramming                  8    | .    .    .    .    .    .    .    3    5    
  Kinetic                  2837 | .    54   .    .    .    608  958  1217 .    
  Thermal                  1345 | .    66   94   .    .    17   127  253  788  
  Explosive                .    | .    .    .    .    .    .    .    .    .    
  Electromagnetic          154  | .    98   56   .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         1    | .    1    1    1    1    .    .    .    .    
  Average Corruption       1    | .    1    1    1    1    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Effects                  5    | .    .    3    1    1    .    .    .    .    
    Message Errors         2    | .    .    1    1    .    .    .    .    .    
    Energy Discharges      1    | .    .    .    .    1    .    .    .    .    
    Data Loss (minor)      1    | .    .    1    .    .    .    .    .    .    
    Targeting Errors       1    | .    .    1    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      23   | .    .    21   .    .    .    .    .    2    
  Shots                    1    | .    .    1    .    .    .    .    .    .    
  Rammed                   2    | .    .    .    .    .    .    .    1    1    
Targets Rammed             2    | .    .    .    .    .    .    .    1    1    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        818  | .    60   168  .    .    8    111  656  818  
  Average Temperature      177  | .    41   65   .    .    6    40   175  278  
  Received Heat Transfer   432  | .    75   9    .    .    54   54   90   150  
  Effects                  38   | .    .    .    .    .    .    .    15   23   
    Shutdowns              13   | .    .    .    .    .    .    .    6    7    
    Energy Bleed           1    | .    .    .    .    .    .    .    .    1    
    Matter Decay           2    | .    .    .    .    .    .    .    1    1    
    Short Circuit          2    | .    .    .    .    .    .    .    1    1    
    Damage (minor)         3    | .    .    .    .    .    .    .    1    2    
    Damage (major)         9    | .    .    .    .    .    .    .    5    4    
    Damage (core)          8    | .    .    .    .    .    .    .    1    7    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    .    .    .    1    
  Parts Melted             13   | .    .    1    .    .    .    1    1    10   
  Heat Transferred         2684 | .    100  161  .    .    37   203  555  1628 
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    1    1    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Fac 
Peak Influence             559  | .   50  151 .   .   199 550 559 158 
  Initial                  267  | .   .   19  .   .   .   108 267 158 
  Average                  200  | .   37  77  .   .   121 318 369 111 
Maximum Alert Level        2    | .   .   .   .   .   .   2   2   .   
  Low Security (%)         61   | 100 100 100 .   100 100 42  .   100 
  Level 1                  20   | .   .   .   .   .   .   10  61  .   
  Level 2                  17   | .   .   .   .   .   .   47  38  .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          7    | .   2   .   .   .   3   .   1   1   
  Investigation            1    | .   .   .   .   .   .   .   1   .   
  Extermination            1    | .   .   .   .   .   .   .   .   1   
  Reinforcement            3    | .   2   .   .   .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 2    | .   .   .   .   .   2   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -8  -7  
---------                  Run  | Scr Mat Min Exi Min Mat Gar Mat Fac 
Distress Signals           3    | .   .   .   .   .   2   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              64   | .   6   7   .   .   9   19  14  9   
  Peak Tracking Total      7    | .   2   3   .   .   7   4   5   3   
  Tactical Retreats        4    | .   .   2   .   .   .   2   .   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Fac 
Traps Triggered            4    | .   1   .   .   .   .   3   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -8  -7  
----------                 Run  | Scr Mat Min Exi Min Mat Gar Mat Fac 
Machines Disabled          3    | .   .   .   .   .   .   1   2   .   
  Max in Single Turn       1    | .   .   .   .   .   .   1   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -8  -7  
---------                  Run  | Scr Mat Min Exi Min Mat Gar Mat Fac 
Machines Accessed          10   | .   2   .   1   .   1   .   5   1   
  Terminals                4    | .   2   .   .   .   .   .   1   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   2   .   
  Recycling Units          2    | .   .   .   .   .   .   .   2   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   
Total Hacks                37   | .   2   .   23  .   1   .   10  1   
  Successful               36   | .   2   .   23  .   1   .   10  .   
  Failed                   1    | .   .   .   .   .   .   .   .   1   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   1   .   .   .   .   .   
  Terminals                4    | .   2   .   .   .   .   .   1   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          7    | .   .   .   .   .   .   .   7   .   
  Recycling Units          2    | .   .   .   .   .   .   .   2   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   
Terminal Hacks             26   | .   2   .   23  .   .   .   1   .   
  Record                   23   | .   .   .   23  .   .   .   .   .   
  Prototype ID Bank        2    | .   2   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       7    | .   .   .   .   .   .   .   7   .   
  Scan Component           3    | .   .   .   .   .   .   .   3   .   
  Repair                   3    | .   .   .   .   .   .   .   3   .   
  Refit                    1    | .   .   .   .   .   .   .   1   .   
Recycling Unit Hacks       2    | .   .   .   .   .   .   .   2   .   
  Report Inventory         2    | .   .   .   .   .   .   .   2   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   .   .   
  Unlock Access            1    | .   .   .   .   .   1   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   1   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         3    | .   .   .   .   .   .   .   2   1   
  Full Trace Events        2    | .   .   .   .   .   .   .   2   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   .   .   .   .   .   .   3   .   
  Time                     114  | .   .   .   .   .   .   .   114 .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -8  -7  
------------               Run  | Scr Mat Min Exi Min Mat Gar Mat Fac 
Used RIF Installer         1    | .   .   .   .   .   .   1   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  -8  -7  
--------                   Run  | Scr Mat Min Exi Min Mat Gar Mat Fac 
Total Allies               4    | .   .   3   .   1   .   .   .   .   
  Largest Group            4    | .   .   3   3   4   4   .   .   .   
  Highest-Rated Group      71   | .   .   40  40  71  71  .   .   .   
  Highest-Rated Ally       31   | .   .   16  16  31  31  .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               41   | .   .   18  .   .   23  .   .   .   
  Total Damage             561  | .   .   184 .   .   377 .   .   .   
  Kills                    10   | .   .   5   .   .   5   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -8   -8   -7   
-------------              Run  | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  
Turns Passed               4326 | 78   226  677  695  135  225  428  1147 715  
Spaces Moved               2604 | 51   150  528  543  89   138  211  525  369  
  Core                     15   | 15   .    .    .    .    .    .    .    .    
  Treads                   810  | 36   18   .    .    .    20   211  525  .    
  Legs                     1779 | .    132  528  543  89   118  .    .    369  
  Wheels                   .    | .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  150  120  190  166  150  
  Average Speed            145  | 127  124  120  125  150  134  190  181  150  
  Slowest Speed            190  | 160  160  120  150  150  190  190  190  150  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
  Time Travels             1    | .    .    .    1    .    .    .    .    .    
Exploration Rate (%)       36   | 3    20   89   91   27   12   35   36   11   
  Regions Visited          8
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    1    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    1    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    .    .    1    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    
Terrain Destroyed          41   | .    6    4    .    .    5    4    22   .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               31   | .    .    .    .    .    5    4    22   .    
  AOE                      10   | .    6    4    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  -8  -8  -8  -7  
---------                  Run  | Scr Mat Min Exi Min Mat Gar Mat Fac 
Total                      3044 | 63  171 558 559 90  178 234 704 487 
  Wait                     251  | .   .   22  3   .   13  3   126 84  
  Move                     2595 | 50  149 527 542 88  137 209 524 369 
  Hop                      .    | .   .   .   .   .   .   .   .   .   
  Pick Up                  51   | 7   5   1   4   1   10  3   16  4   
  Fast Attach              11   | 3   2   .   2   .   1   1   2   .   
  Attach                   14   | 3   .   .   .   .   4   .   2   5   
  Detach                   1    | .   .   .   1   .   .   .   .   .   
  Swap                     22   | .   2   .   2   1   6   1   8   2   
  Drop                     33   | .   4   1   5   .   6   3   12  2   
  Fire                     58   | .   9   7   .   .   1   8   13  20  
  Melee                    .    | .   .   .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   
  Kick                     1    | .   .   .   .   .   .   .   .   1   
  Crush                    1    | .   .   .   .   .   .   .   1   .   
  Escape Stasis            6    | .   .   .   .   .   .   6   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-8/Garrison
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 16)
   79 | -11/Scrapyard | Entered Materials
  138 | -10/Materials | Met 8R-AWN
  164 | -10/Materials | Discovered new exit (range 8)
  305 | -10/Materials | Entered Mines
  307 | -10/Mines     | Followed 8R-AWN into the Mines
  310 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  311 | -10/Mines     | Build established: Mutant
  944 | -10/Mines     | Discovered new exit (range 6)
  970 | -10/Mines     | Discovered new exit (range 5)
  982 | -10/Mines     | Entered Exiles
  982 | -10/Exiles    | Accompanied by 3 allies
  998 | -10/Exiles    | Discovered new exit (range 15)
 1021 | -10/Exiles    | Welcomed by 8R-AWN
 1043 | -10/Exiles    | Met EX-HEX
 1097 | -10/Exiles    | Met EX-DEC
 1145 | -10/Exiles    | Visited The Gauntlet
 1294 | -10/Exiles    | Learned location of Zion (-6)
 1329 | -10/Exiles    | Met EX-BIN
 1343 | -10/Exiles    | Aligned with FarCom system
 1344 | -10/Exiles    | Given EX-Vault access code
 1374 | -10/Exiles    | Opened EX-Vault
 1383 | -10/Exiles    | Found Prototype Ballistic Gun
 1389 | -10/Exiles    | Found Prototype Device
 1390 | -10/Exiles    | Identified Chronowheel
 1390 | -10/Exiles    | Activated Chronowheel
 1390 | -10/Exiles    | Spacetime reconverged on an earlier point
 1396 | -10/Exiles    | Found Prototype Device
 1396 | -10/Exiles    | Identified Skeleton Box
 1402 | -10/Exiles    | Identified AWS/Gauss
 1429 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1554 | -10/Exiles    | Discovered new exit (range 12)
 1677 | -10/Exiles    | Stole two prototypes: Skeleton Box, AWS/Gauss
 1677 | -10/Exiles    | Entered Mines
 1677 | -9/Mines      | Accompanied by 3 allies
 1700 | -9/Mines      | Met a Derelict bent on vengeance
 1715 | -9/Mines      | Learned Materials emergency access door positions
 1731 | -9/Mines      | Discovered new exit (range 13)
 1745 | -9/Mines      | Discovered new exit (range 16)
 1764 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
 1769 | -9/Mines      | Found Prototype Device
 1770 | -9/Mines      | Identified Exp. Sensor Array
 1804 | -9/Mines      | Received a Mining Laser from a helpful Derelict
 1812 | -9/Mines      | Entered Materials
 1812 | -8/Materials  | Accompanied by 4 allies
 1812 | -8/Materials  | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1
 1926 | -8/Materials  | Garrison activated, responded to threat
 2027 | -8/Materials  | Identified exit to Garrison
 2037 | -8/Materials  | Entered Garrison
 2048 | -8/Garrison   | Installed Relay Interface Framework
 2218 | -8/Garrison   | Triggered checkpoint
 2238 | -8/Garrison   | Triggered checkpoint
 2262 | -8/Garrison   | Triggered checkpoint
 2288 | -8/Garrison   | Destroyed 11 combat bots
 2332 | -8/Garrison   | Triggered checkpoint
 2339 | -8/Garrison   | Build established: Skirmisher
 2358 | -8/Garrison   | Discovered new exit (range 9)
 2400 | -8/Garrison   | Triggered checkpoint
 2465 | -8/Garrison   | Entered Materials
 2532 | -8/Materials  | Repaired Lgt. Nuclear Core
 3208 | -8/Materials  | Discovered new exit (range 16)
 3341 | -8/Materials  | Repaired Lgt. Nuclear Core
 3384 | -8/Materials  | Repaired Carbon-fiber Leg
 3612 | -8/Materials  | Entered Factory
 3612 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 3614 | -7/Factory    | FarCom data flow suspended
 3907 | -7/Factory    | Build established: Scavenger-Mutant
 4323 | -7/Factory    | Core integrity fell below 50%
 4326 | -7/Factory    | Core integrity fell below 20%
 4328 | -7/Factory    | Core destroyed

 Last Messages 
---------------
04320_ Power failure, Lgt. Nuclear Core
  shutdown.
04320_ Carbon-fiber Leg permanently disabled.
04320_ Overheating: Short circuit.
04320_ K-01 Serf collects debris.
04320_ Particle Gun melted.
04320_ G-47 Trooper destroyed.
04322_ K-01 Serf collects debris.
04323_ Overheating: Core damaged (-112).
04323_ K-01 Serf collects debris.
04324_ Power failure, Lgt. Nuclear Core
  shutdown.
04324_ Overheating: Core damaged (-84).
04324_ R-06 Scavenger collects Aluminum Leg.
04325_ Power failure, Lgt. Nuclear Core
  shutdown.
04325_ K-01 Serf collects debris.
04326_ Overheating: Core damaged (-140).
04326_ K-01 Serf collects debris.
04328_ Overheating: Core damaged (-77).

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
| ???????????????????????????????   ???????????????? |
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| ?????????????????????#    """"##        #          |
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| ????????????????????????????????###?????????###### |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          23
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           30
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             600
Evasion (%)                50
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DirtyDynamicClaw
  Manual?         0
Play Time         00:41:30
  Cumulative      9.3 hours
  Start           2021.04.10 @ 20:03:22
  End             2021.04.10 @ 20:46:30
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          10
  Rogue           10
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             18
Gallery%          17
Achievement%      15
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          50x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 811feb57-8f85-469d-8a53-97fa889fd45f