Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.28 @ 11:58:17 Player: pinbox Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (119) 595 Value Destroyed (4588) 4588 Prototype IDs (19) 380 Alien Tech Used (2) 400 Bonus (500) 500 TOTAL SCORE: 11163 Bonus ------- High Alert Combat Kills 200 Met Zhirov 300 Cogmind --------- Core Integrity 0/1000 Matter 119/300 Energy 545/545 System Corruption 12% Temperature Cool (10) Movement Treading (167) Location -4/Proximity Caves Parts ------- > --- POWER (2) -------- Enhanced Fission Core (fused) Fusion Reactor > --- PROPULSION (4) --- Medium Treads Armored Medium Treads Armored Medium Treads Armored Medium Treads > --- UTILITY (7) ------ Large Storage Unit Seismic Detector Advanced Salvage Targeting Computer Core Analyzer Improved Kinecellerator Transmission Jammer > --- WEAPON (4) ------- Cooled Plasma Rifle Enhanced Coil Gun > --- INVENTORY (15) --- Advanced Cooling System Huge Storage Unit Energy Well (350) Matter Compressor (250) Improved Salvage Targeting Computer Core Analyzer Matter Filter Particle Accelerator Graphene Brace Long-range Tractor Beam Cooled Particle Cannon Peak State ------------ > --- POWER ------------ Enhanced Fission Core Fusion Reactor > --- PROPULSION ------- Medium Treads Armored Medium Treads Armored Medium Treads Armored Medium Treads > --- UTILITY ---------- Large Storage Unit Seismic Detector Advanced Salvage Targeting Computer Advanced Targeting Computer Core Analyzer Particle Accelerator Improved Kinecellerator > --- WEAPON ----------- Gauss Rifle Hypervelocity Gauss Rifle Improved Heavy Machine Gun Enhanced Coil Gun > --- INVENTORY -------- Advanced Cooling System Huge Storage Unit Energy Well Matter Compressor Improved Salvage Targeting Computer Core Analyzer Matter Filter Graphene Brace Long-range Tractor Beam Transdimensional Reconstructor Cooled Plasma Rifle Cooled Particle Cannon [Rating: 93] Favorites ----------- Power Enhanced Fission Core Engine Light Angular Momentum Engine Power Core Enhanced Fission Core Reactor Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Advanced Myomer Leg Flight Unit Biomechanical Wings Utility Large Storage Unit Device Improved Kinecellerator Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Makeshift System Shield Protection Improved Medium Armor Plating Weapon Gauss Rifle Energy Gun Subdweller Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Launcher Missile Launcher Build | -11 -10 -10 -10 -8 -7 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Upp Upp Zhi Pro Slots Evolved 10 | . . . . 4 2 2 2 . . . . Power 1 | . . . . . . . 1 . . . . Propulsion 2 | . . . . 1 1 . . . . . . Utility 5 | . . . . 2 1 1 1 . . . . Weapon 2 | . . . . 1 . 1 . . . . . Parts Attached 102 | 7 2 . 6 15 9 3 51 5 1 3 . Power 10 | 1 . . 1 . 1 . 6 . . 1 . Engine 5 | 1 . . 1 . 1 . 2 . . . . Core 4 | . . . . . . . 4 . . . . Reactor 1 | . . . . . . . . . . 1 . Propulsion 30 | 2 . . 2 3 2 . 18 1 1 1 . Treads 26 | 2 . . 2 3 2 . 15 1 1 . . Leg 1 | . . . . . . . . . . 1 . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 3 | . . . . . . . 3 . . . . Utility 33 | 2 1 . . 6 4 1 16 2 . 1 . Device 14 | 1 . . . 1 1 . 8 2 . 1 . Storage 3 | 1 1 . . . . . 1 . . . . Processor 6 | . . . . 1 2 1 2 . . . . Hackware 1 | . . . . 1 . . . . . . . Protection 9 | . . . . 3 1 . 5 . . . . Artifact . | . . . . . . . . . . . . Weapon 29 | 2 1 . 3 6 2 2 11 2 . . . Energy Gun 6 | 1 . . . 3 . 1 1 . . . . Energy Cannon 1 | . . . . . 1 . . . . . . Ballistic Gun 16 | 1 . . 3 . 1 1 8 2 . . . Ballistic Cannon 4 | . . . . 3 . . 1 . . . . Launcher 2 | . 1 . . . . . 1 . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 12 | . . . . 1 1 . 5 . . 4 1 Parts Lost 60 | . . . 6 4 4 . 38 2 2 . 4 Power 6 | . . . 1 . 1 . 4 . . . . Propulsion 22 | . . . 2 1 1 . 15 1 2 . . Utility 15 | . . . 1 2 2 . 9 . . . 1 Weapon 17 | . . . 2 1 . . 10 1 . . 3 Highest Loss Streak 12 | . . . 4 2 2 . 12 1 2 . 3 To Critical Strikes 2 | . . . . . . . 1 . . . 1 Average Backups 11 | . 2 5 7 13 14 13 12 12 11 14 11 Power 1 | . 1 1 2 2 1 1 1 . . . . Propulsion 1 | . . 2 1 1 3 3 1 1 . . . Utility 5 | . . 1 1 4 5 5 7 8 9 9 10 Weapon 2 | . . 1 2 4 4 3 2 1 2 4 1 Tool/Special . | . . . . . . . . . . . . Unused Backups 17 | . . . . 4 . . 7 . . . 6 Power 1 | . . . . 1 . . . . . . . Propulsion 1 | . . . . . . . 1 . . . . Utility 11 | . . . . . . . 5 . . . 6 Weapon 4 | . . . . 3 . . 1 . . . . Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 93 | . 100 100 95 91 93 99 90 99 98 84 84 Engine 6 | . 14 14 14 9 6 6 4 . . . . Core 3 | . . . . . . . 4 11 11 9 5 Treads 22 | . 28 28 28 24 27 26 18 23 21 22 23 Device 10 | . 14 14 9 2 8 6 8 17 17 16 13 Storage 7 | . 14 14 14 9 7 6 4 5 5 5 5 Processor 11 | . . . . 4 9 20 17 17 17 17 15 Protection 3 | . . . . 9 8 6 4 . . . . Energy Gun 5 | . 14 14 7 7 13 16 1 . . . 4 Ballistic Gun 16 | . 14 14 20 7 5 8 18 21 23 9 7 Ballistic Cannon 1 | . . . . 11 2 . . . . . . Peak Build Rating 93 | 7 7 7 10 30 37 42 79 92 88 93 90 Average Rating 48 | 5 7 7 8 23 30 40 64 85 86 76 77 On Entrance 39 | . 7 7 7 9 25 34 42 79 86 88 90 Avg Prop Armor Cover (%) 7 | . . . . . . . 7 . . . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 75 | 15 30 30 34 46 44 48 75 72 72 72 71 Greatest Support 111 | 40 40 40 40 62 90 88 111 104 109 109 109 Greatest Overweight (x) 9 | . . . . 1 . . 9 . . . . Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 11 15 15 15 15 15 14 15 15 15 15 Most Carried 15 | 1 5 5 9 15 15 14 15 13 12 15 13 Average Carried 11 | . 2 5 7 13 14 13 12 12 11 14 11 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 1 5 5 8 15 14 14 14 12 11 13 11 Class Distribution -------------------- 45% | Scavenger-Gunner 24% | Mutant 12% | Scavenger-Skirmisher 5% | Tank 5% | Scavenger-Tank 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Tank | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Mutant | -5/Zhirov Scavenger-Mutant | -4/Proximity Caves Resources | -11 -10 -10 -10 -8 -7 -6 -5 -5 -5 -5 -4 ----------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Upp Upp Zhi Pro Matter Collected 4417 | 288 62 . 124 496 206 66 2463 461 221 . 30 Remotely . | . . . . . . . . . . . . Salvage Created 5334 | 80 67 . 183 663 206 66 3124 571 210 . 164 Parts 312 | 8 8 . 14 43 9 5 178 23 20 . 4 Haulers Intercepted 8 | . 1 . . 3 . . 4 . . . . Recyclers Shooed 5 | . 1 . . 2 . . 2 . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 66 | . . . 9 . . . . 33 20 . 4 Prevented . | . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -10 -10 -8 -7 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Upp Upp Zhi Pro Combat Hostiles Destroyed 88 | . 3 . 6 14 3 . 45 8 3 . 6 Guns 67 | . . . 6 6 3 . 35 8 3 . 6 Cannons 12 | . . . . 8 . . 4 . . . . AOE 9 | . 3 . . . . . 6 . . . . Classes Destroyed 16 | 1 3 . 1 6 1 . 3 . . . 1 Worker 2 | . 1 . . . . . 1 . . . . Builder 5 | . . . . 1 . . 4 . . . . Tunneler 6 | 4 . . . . . . 2 . . . . Hauler 8 | . 1 . . 3 . . 4 . . . . Recycler 3 | . . . . . . . 3 . . . . Operator 1 | . . . . 1 . . . . . . . Drone 1 | . . . . . . . . . . . 1 Watcher 6 | . . . . 1 1 2 2 . . . . Swarmer 24 | . 3 . . 3 . . 13 . . . 5 Grunt 16 | . . . . 1 . . 8 7 . . . Brawler 2 | . . . . . . . 1 1 . . . Sentry 15 | . . . . 8 2 . 5 . . . . Hunter 10 | . . . . 2 . . 5 . 3 . . Programmer 13 | . . . . . 1 . 12 . . . . Heavy 1 | . . . . . . . 1 . . . . Subdweller 6 | . . . 6 . . . . . . . . Best Kill Streak 7 | 4 5 . 2 3 1 2 7 4 3 . 5 Combat Bots Only 7 | . 3 . 2 3 1 . 7 4 3 . 5 Max Kills in Single Turn 6 | 1 3 . 1 1 1 1 6 1 1 . 2 Gunslinging 2 | . . . . . . . 2 . . . 1 Exploded 4 | . 2 . . . . . 4 . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -10 -8 -7 -6 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Upp Upp Zhi Pro Hostile Shots Fired 815 | . 7 1 67 77 98 . 434 26 45 . 60 Missed 201 | . 4 1 18 24 24 . 91 10 8 . 21 Hits 614 | . 3 . 49 53 74 . 343 16 37 . 39 Melee 2 | . . . . . . . 1 . . . 1 Projectile 612 | . 3 . 49 53 74 . 342 16 37 . 38 Critical Strikes 18 | . . . . 1 . . 13 . . . 4 Part Disruptions 2 | . . . . . . . 2 . . . . Damage Taken 10542 | . 64 . 1142 745 565 . 6395 309 655 . 667 Core 1438 | . 10 . 208 138 70 . 876 . 87 . 49 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Shielding 17 | . . . . 2 15 . . . . . . Core Remaining (%) 75 | 100 . . 12 74 90 100 . . . . . Volleys Fired 308 | 6 6 . 25 48 13 4 165 21 9 . 11 Largest 4 | 2 2 . 2 3 3 2 4 4 4 . 3 Hottest 181 | 70 70 . 70 150 148 120 181 101 106 . 82 Shots Fired 795 | 12 10 . 49 133 27 7 413 85 37 . 22 Gun 613 | 12 8 . 49 44 27 7 322 85 37 . 22 Cannon 175 | . . . . 89 . . 86 . . . . Launcher 7 | . 2 . . . . . 5 . . . . Special . | . . . . . . . . . . . . Kinetic 630 | 6 4 . 40 109 7 . 339 76 37 . 12 Thermal 158 | 6 4 . 9 24 20 7 69 9 . . 10 Explosive 7 | . 2 . . . . . 5 . . . . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 31 | 4 3 . 31 18 16 2 17 12 5 . 4 Robot Miss Streak 6 | 2 2 . 1 5 3 1 6 4 3 . 4 Penetration Max 2 | . . . . . . . 1 2 . . . Secondary Targets 18 | . . . 1 . . . 12 2 1 . 2 Max Gunslinging Chain 2 | . . . 1 . . . 2 1 1 . 1 Shots Hit Robots 483 | 8 6 . 45 67 21 3 251 51 22 . 9 Core Hits 217 | 4 8 . 12 27 13 3 119 17 8 . 6 Critical Kills 7 | . . . . . . . 4 2 1 . . Critical Parts Destroyed 5 | . . . . . . . 1 1 2 . 1 Critical Strikes 26 | 1 . . 1 3 . . 12 5 3 . 1 Burn 3 | 1 . . 1 . . . . 1 . . . Destroy 14 | . . . . . . . 6 4 3 . 1 Blast 9 | . . . . 3 . . 6 . . . . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 13399 | 128 210 10 774 1720 399 66 7679 1618 381 . 414 Guns 9767 | 128 48 . 774 592 399 66 5347 1618 381 . 414 Cannons 2433 | . . . . 1109 . . 1324 . . . . Explosions 1127 | . 162 . . . . . 965 . . . . Melee . | . . . . . . . . . . . . Ramming 72 | . . 10 . 19 . . 43 . . . . Kinetic 10401 | 52 10 . 658 1396 67 . 6068 1474 381 . 295 Thermal 2221 | 76 38 . 116 305 332 66 1025 144 . . 119 Explosive 705 | . 162 . . . . . 543 . . . . Electromagnetic . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 12 | . . . . . 3 . 9 9 9 9 12 Average Corruption 5 | . . . . . 2 . 4 9 9 9 9 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 139 | . . . . . 9 . 60 26 29 8 7 Message Errors 31 | . . . . . 1 . 14 8 7 1 . Matter Fused 31 | . . . . . 3 . 11 6 8 2 1 Heat Flow Errors 15 | . . . . . . . 9 1 3 1 1 Energy Discharges 22 | . . . . . 2 . 8 5 3 2 2 Parts Fused 2 | . . . . . . . 1 . . 1 . Data Loss (minor) 16 | . . . . . 1 . 7 4 1 1 2 Data Loss (major) 5 | . . . . . . . 2 . 3 . . Misfires 8 | . . . . . 2 . 4 1 1 . . Alerts 6 | . . . . . . . 2 1 3 . . Weapon Failures 3 | . . . . . . . 2 . . . 1 Overload Shots 3 | . . . . . . . 3 . . . . Overflow Damage 83 | . . . . 11 . . 72 . . . . Projectiles 23 | . . . . 11 . . 12 . . . . Explosions 60 | . . . . . . . 60 . . . . Melee . | . . . . . . . . . . . . Knockbacks 13 | . . . . 7 . . 6 . . . . Impact 1 | . . . . 1 . . . . . . . Kinetic 11 | . . . . 5 . . 6 . . . . Secondary 1 | . . . . 1 . . . . . . . Self-Inflicted Damage 291 | . . . . . . . 291 . . . . Shots 7 | . . . . . . . 7 . . . . Rammed 11 | . . 1 . 3 1 . 6 . . . . Targets Rammed 11 | . . 1 . 3 1 . 6 . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 534 | 36 27 . . 534 213 33 412 300 285 270 171 Average Temperature 111 | 16 12 . . 132 64 16 116 128 127 130 49 Received Heat Transfer 1162 | . . . 117 207 150 . 526 96 . . 66 Effects 17 | . . . . 7 . . 6 3 1 . . Shutdowns 3 | . . . . 3 . . . . . . . Energy Bleed 2 | . . . . . . . 1 . 1 . . Interference 10 | . . . . 2 . . 5 3 . . . Matter Decay 1 | . . . . 1 . . . . . . . Short Circuit 1 | . . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 8 | . . . . 1 1 . 4 1 . . 1 Heat Transferred 3517 | 296 111 . 407 375 400 75 1203 400 . . 250 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -10 -10 -8 -7 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Upp Upp Zhi Pro Maximum Alert Level 3 | . . . . . . . 3 . . . . Low Security (%) 68 | 100 100 100 . 100 100 100 43 . . . . Level 1 14 | . . . . . . . 26 . . . . Level 2 16 | . . . . . . . 29 . . . . Level 3 . | . . . . . . . 1 . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 754 | 15 81 20 . 189 74 15 754 . . . . Initial 74 | . . 18 . . 74 . . . . . . Average 169 | 2 32 2 . 58 13 1 285 . . . . Influence Increases 2966 | 20 88 30 . 510 127 29 1712 225 80 . 145 Destroy 0b10 Robot/C 1620 | . 60 . . 280 60 . 900 160 60 . 100 Destroy 0b10 Robot/NC 160 | 20 10 . . 30 5 10 80 . . . 5 Destroy Leader 438 | . 12 . . 118 32 4 222 20 20 . 10 Successful Hack 60 | . . . . 10 14 . 36 . . . . Disable Machine 180 | . . . . 30 15 15 120 . . . . Destroy Structure 343 | . 6 . . 42 1 . 294 . . . . Partial Spotted 30 | . . . . . . . 30 . . . . Lose Combat Pursuer 135 | . . 30 . . . . 30 45 . . 30 Influence Decreases 2911 | 20 40 78 . 345 292 29 970 597 450 . 90 Entered New Map 467 | . . 30 . . 91 . . 275 71 . . Time Decay 1992 | 20 40 48 . 305 181 29 638 302 359 . 70 Lost Part 452 | . . . . 40 20 . 332 20 20 . 20 Squads Dispatched 21 | . . 1 . . 1 . 19 . . . . Investigation . | . . . . . . . . . . . . Extermination 7 | . . . . . 1 . 6 . . . . Reinforcement 5 | . . . . . . . 5 . . . . Assault 3 | . . 1 . . . . 2 . . . . Garrison 6 | . . . . . . . 6 . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . . . Haulers Reinforced 1 | . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 . . . . Stealth | -11 -10 -10 -10 -8 -7 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Upp Upp Zhi Pro Distress Signals 5 | . . . . 4 . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 140 | . 4 2 7 20 11 2 63 11 3 . 17 Peak Tracking Total 8 | . 4 2 2 5 3 2 8 4 3 . 5 Tactical Retreats 7 | . . 1 . . . . 2 2 . . 2 Traps | -11 -10 -10 -10 -8 -7 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Upp Upp Zhi Pro Traps Triggered 6 | . 1 . 3 . 1 . 1 . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -10 -8 -7 -6 -5 -5 -5 -5 -4 ---------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Upp Upp Zhi Pro Machines Disabled 15 | . 3 . . 2 1 1 8 . . . . Max in Single Turn 3 | . 3 . . 1 1 1 2 . . . . Garrison Access 1 | . . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -7 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Upp Upp Zhi Pro Machines Accessed 28 | . 1 . . 6 3 1 9 . . 8 . Terminals 14 | . 1 . . 5 2 . 6 . . . . Fabricators 1 | . . . . . . . 1 . . . . Repair Stations 1 | . . . . . . 1 . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 3 | . . . . 1 1 . 1 . . . . Garrison Access 1 | . . . . . . . 1 . . . . Total Hacks 95 | . 2 . . 19 5 1 21 . . 47 . Successful 73 | . 2 . . 13 2 . 9 . . 47 . Failed 22 | . . . . 6 3 1 12 . . . . Catastrophic 3 | . . . . 1 1 . 1 . . . . Database Lockouts . | . . . . . . . . . . . . Manual 38 | . 2 . . 15 3 . 18 . . . . Terminals 37 | . 2 . . 16 3 . 16 . . . . Fabricators 2 | . . . . . . . 2 . . . . Repair Stations 1 | . . . . . . 1 . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 7 | . . . . 3 2 . 2 . . . . Garrison Access 1 | . . . . . . . 1 . . . . Terminal Hacks 50 | . . . . 3 . . . . . 47 . Record 36 | . . . . 1 . . . . . 35 . Part Schematic 4 | . . . . . . . . . . 4 . Robot Analysis 4 | . . . . . . . . . . 4 . Prototype ID Bank 4 | . . . . . . . . . . 4 . Zone Layout 2 | . . . . 2 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 5 | . . . . 3 1 . 1 . . . . Retrieve Study 5 | . . . . 3 1 . 1 . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 18 | . 2 . . 7 1 . 8 . . . . Terminals 17 | . 2 . . 7 1 . 7 . . . . Botnet 5 | . 1 . . 2 . . 2 . . . . Skim 12 | . 1 . . 5 1 . 5 . . . . Fabricators 1 | . . . . . . . 1 . . . . Haulers 1 | . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 19 | . 1 . . 5 3 1 9 . . . . Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . . . 4 . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Part Studies Acquired 5 | . . . . 3 1 . 1 . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 -6 -5 -5 -5 -5 -4 ------------ Run | Yrd Mat Min Sub Mat Fac Fac Fac Upp Upp Zhi Pro Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . 1 . . . . Machine Destruction 1 | . . . . . . . 1 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -10 -8 -7 -6 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Upp Upp Zhi Pro Total Allies 1 | . . 1 . . . . . . . . . Largest Group 1 | . . 1 . . . . . . . . . Highest-Rated Group 31 | . . 31 . . . . . . . . . Highest-Rated Ally 31 | . . 31 . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 9 | . . 9 . . . . . . . . . Total Damage 165 | . . 165 . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -10 -8 -7 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Upp Upp Zhi Pro Active Infowar (turns) 5290 | 27 171 439 998 . 545 314 861 659 836 276 164 Sensors 1720 | . . . . . 545 314 861 . . . . Seismic 3447 | 27 171 439 998 . . . . 536 836 276 164 Jamming 1796 | . . . . . . . . 659 836 230 71 Robot Analysis Total 4 | . . . . . . . . . . 4 . Derelict Logs Recovered 4 | . . 2 1 . . . . . 1 . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -8 -7 -6 -5 -5 -5 -5 -4 ------------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Upp Upp Zhi Pro Turns Passed 9441 | 116 171 439 1418 963 719 314 3346 679 836 276 164 Spaces Moved 4685 | 53 92 251 808 428 385 187 1495 284 479 151 72 Core 11 | 3 . . . . . . 8 . . . . Treads 4655 | 50 92 251 808 428 385 187 1468 284 479 151 72 Legs . | . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 19 | . . . . . . . 19 . . . . Fastest Speed 50 | 50 160 160 160 155 155 160 160 165 167 167 167 Average Speed 166 | 153 160 160 160 170 156 160 173 166 167 167 167 Slowest Speed 500 | 160 160 160 160 240 160 160 500 167 170 170 167 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . 1 Exploration Rate (%) 38 | 3 25 66 58 46 13 6 42 49 64 62 23 Regions Visited 11 Branch Regions 6 Pre-discovered Areas 9 | . . . 1 3 . . 2 . . 3 . Known Exits Taken 4 | . . . . 1 1 1 1 . . . . Unknown Exits Taken 7 | 1 1 1 1 . . . . 1 1 1 . Scrap Searched 5 | . . 1 . . . . . 2 2 . . Spaces Dug 35 | . . . . 4 . . 31 . . . . Terrain Destroyed 283 | . 5 . . 43 . . 168 39 15 . 13 Melee . | . . . . . . . . . . . . Projectile 212 | . . . . 43 . . 102 39 15 . 13 AOE 71 | . 5 . . . . . 66 . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -10 -8 -7 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Upp Upp Zhi Pro Total 5723 | 72 105 288 883 558 480 195 1942 442 489 176 93 Wait 448 | 6 . 37 35 30 59 . 146 128 . . 7 Move 4675 | 52 91 250 807 427 384 186 1495 283 478 150 72 Hop . | . . . . . . . . . . . . Pick Up 69 | 1 4 . 8 19 3 1 32 . . 1 . Fast Attach 59 | 7 . . 1 5 6 1 27 2 1 9 . Attach 57 | . . . 5 8 4 2 27 4 1 4 2 Detach 28 | . . . 1 4 3 1 12 2 . 5 . Swap 29 | . 3 . . 6 2 . 15 2 . . 1 Drop 40 | . 1 . 1 8 5 . 18 . . 7 . Fire 308 | 6 6 . 25 48 13 4 165 21 9 . 11 Melee . | . . . . . . . . . . . . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush 10 | . . 1 . 3 1 . 5 . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines -10/Subcaves -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory -5/Factory (discovered 3 exits: Fac / *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves History --------- Turn | Location | Event 35 | -11/Scrapyard | Discovered new exit (range 13) 117 | -11/Scrapyard | Entered Materials 117 | -10/Materials | Discovered new exit (range 8) 200 | -10/Materials | Discovered new exit (range 9) 288 | -10/Materials | Entered Mines 305 | -10/Mines | Build established: Mutant 357 | -10/Mines | Learned Materials terminal intel 359 | -10/Mines | Learned Materials garrison access intel 409 | -10/Mines | Met a Derelict testing a Signal Generator 712 | -10/Mines | Discovered new exit (range 5) 727 | -10/Mines | Entered Subcaves 831 | -10/Subcaves | Learned location of Storage (-7) 1146 | -10/Subcaves | Disturbed a concealed Subdweller 1233 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1361 | -10/Subcaves | Shifting Twisted Machinery released Sub. Monowheel 1441 | -10/Subcaves | Shifting Twisted Machinery released Sub. Machine Gun 1644 | -10/Subcaves | Shifting Twisted Machinery released Riot Gun 1741 | -10/Subcaves | Core integrity fell below 50% 1774 | -10/Subcaves | Lost 4 parts (2n1u1w) 1861 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1992 | -10/Subcaves | Core integrity fell below 20% 2128 | -10/Subcaves | Discovered new exit (range 13) 2145 | -10/Subcaves | Entered Materials 2145 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 2146 | -8/Materials | Loaded intel: 12 terminal locations 2147 | -8/Materials | Loaded intel: 1 garrison access location 2837 | -8/Materials | Learned location of Zion (-6) 2886 | -8/Materials | Identified exit to Factory 2954 | -8/Materials | Learned Factory stockpile data 2994 | -8/Materials | Build established: Tank 3038 | -8/Materials | Learned Storage trap positions 3108 | -8/Materials | Entered Factory 3108 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3575 | -7/Factory | Build established: Scavenger-Skirmisher 3812 | -7/Factory | Discovered new exit (range 7) 3822 | -7/Factory | Identified exit to Factory 3827 | -7/Factory | Entered another Factory area 3827 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4117 | -6/Factory | Discovered new exit (range 15) 4139 | -6/Factory | Identified exit to Factory 4141 | -6/Factory | Entered another Factory area 4141 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 4455 | -5/Factory | Garrison activated, responded to threat 4469 | -5/Factory | Garrison activated, responded to threat 4529 | -5/Factory | Lost 6 parts (1p2n2u1w) 4678 | -5/Factory | Lost 12 parts (2p4n2u4w) 4732 | -5/Factory | Cargo convoy interrupted 5237 | -5/Factory | Build established: Scavenger-Gunner 5713 | -5/Factory | Core integrity fell below 50% 6814 | -5/Factory | Learned location of Extension (-4) 6887 | -5/Factory | Learned Research stockpile data 6951 | -5/Factory | Learned Quarantine stockpile data 7006 | -5/Factory | Identified exit to Upper Caves 7082 | -5/Factory | Learned Extension garrison access intel 7107 | -5/Factory | Identified exit to Factory 7298 | -5/Factory | Learned 2 Upper Caves zone layouts 7440 | -5/Factory | Core integrity fell below 20% 7476 | -5/Factory | Destroyed 7 combat bots 7487 | -5/Factory | Entered Upper Caves 7506 | -5/Upper Caves | Lost 7 parts (1p2n1u3w) 8141 | -5/Upper Caves | Discovered new exit (range 14) 8166 | -5/Upper Caves | Entered another Upper Caves area 8245 | -5/Upper Caves | Spotted B-75 Beast 8983 | -5/Upper Caves | Discovered new exit (range 12) 8992 | -5/Upper Caves | Learned 4 Factory zone layouts 9002 | -5/Upper Caves | Entered Zhirov 9002 | -5/Zhirov | Discovered new exit (range 3) 9036 | -5/Zhirov | Met Zhirov 9066 | -5/Zhirov | Learned location of Quarantine (-2) 9066 | -5/Zhirov | Learned location of Testing (-3) 9066 | -5/Zhirov | Learned location of Command (-1) 9098 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 9130 | -5/Zhirov | Found Alien Artifact 9130 | -5/Zhirov | Identified Integrated Reactor 9130 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 9156 | -5/Zhirov | Found Alien Artifact 9278 | -5/Zhirov | Entered Proximity Caves 9307 | -4/Proximity Caves | Identified Transdimensional Reconstructor 9307 | -4/Proximity Caves | Warped through subspace 9340 | -4/Proximity Caves | Lost 3 parts (3w) 9387 | -4/Proximity Caves | Spotter reported a threat 9394 | -4/Proximity Caves | Spotter reported a threat 9405 | -4/Proximity Caves | System corruption reached 10% 9442 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9442 | -4/Proximity Caves | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 09387_ N-01 Spotter sends a signal. 09387_ ALERT: Unidentified potential threat approaching Complex 0b10. 09387_ N-01 Spotter sends out distress signal. 09389_ Slug penetrates Wall. 09392_ N-01 Spotter destroyed. 09392_ N-01 Spotter is scanning... 09394_ N-01 Spotter sends a signal. 09394_ ALERT: Unidentified potential threat approaching Complex 0b10. 09401_ System corrupted: Energy discharge (-201). 09404_ Critical hit (Smash). 09404_ Adv. Targeting Computer destroyed. 09404_ System corrupted by crushing effect (+3). 09408_ Critical hit (Burn: +37). 09427_ System corrupted: Matter fused (-5). 09441_ Penetrated by Slug. 09442_ Y-64 Sentinel: "INTERCEPTING UNREGISTERED DERELICT." Map ----- +----------------------------------------------------+ | ?????? #???????????????????????????????????????? | | ??????? ###?????????????????????????????????????? | | ??????? ##????????????????????????????????????? | | ??###?? ###??????????????????????????????????? | | ###"#??# #??????????????????????????????????? | | #?## #???????????????????????????????????? | | #?# #????????????????????????????????????? | | ## #?# #??????????? ???????????????????????? | | ?# #?# #########??? #?????????????????????? | | ## %### "## "#??? #?????????????????????? | | # "##" "#??? #?????????????????????? | | # #????# ####??????????????????? | | ## #????? ##?????????????????? | | ### #####? #?????????????????? | | ######## #?# ## #?# #??????????????????? | | #??????# #?# ### #???##??????????????? | | #??????# #?## ## #?? ## ???????????? | | +??????# #??# b ## #?? ???????????? | | #??????# #??## ## #? #???????????? | | #??????# #???## #??? #???????????? | | #??????# #???## #?? #???????????? | | #??????? ????# #? g #????????????? | | ??????? ????### g # s Y #?????????????? | | ##???????#??????## # #??????????????? | | ?????????????????### b #??????????????? | | ???????????????????## @ #?????????????? | | ????????????????????## #????????????? | | ?????????????????????# ?????????? | | ???????????????????? ?????????? | | ?????????????????? #### ?????????? | | ????????????????? ????????????? | | ??????????????? ## #???????????? | | ?????????????? ## #?# #???????????? | | ????????????? ??## ?? ???????????? | | ????????????? ????## ##?? ???????????? | | ????????????????????# #???? ????????????? | | ???????????????????? #?????# ????????????? | | ???????????????????? ### #???????????????????? | | ??????????????????? #??? #???????????????????? | | ???????????????????????? ???????????????????? | | ???????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 49 Energy Capacity 600 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 9 Armor Coverage 375 Core Shielding 20 Phase Shifting 5 Evasion (%) 45 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 8 Matter Filtering 30 Particle Charging 30 Kinecelleration 40 Salvage Targeting 3 Defensive Hacking 11 Item Schematics ----------------- Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Grenade Launcher | -8/Materials | Hacked Lgt. Treads | -8/Materials | Hacked Lgt. Ion Engine | -8/Materials | Hacked Adv. Assault Cannon | -7/Factory | Hacked KE Penetrator | -5/Factory | Hacked Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed PulseGyrokineticActivator Manual? 0 Play Time 01:10:36 Cumulative 97.3 hours Start 2026.07.28 @ 10:48:24 End 2026.07.28 @ 11:58:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 95 Rogue 95 Adventurer 0 Explorer 0 Win Type - Total 3 Types 2/0/0/0/0/0/0/0/0/1 Lore% 60 Gallery% 53 Achievement% 46 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 219545c5-d954-4ee3-86da-dba8ac7577ef