Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.17 @ 21:41:30 Player: CONM Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (76) 380 Value Destroyed (1927) 1927 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (780) 780 TOTAL SCORE: 7507 Bonus ------- Follower Combat Kills 399 Met Imprinter 300 Was Imprinted 300 Friendly Fire -219 Cogmind --------- Core Integrity 0/1000 Matter 290/300 Energy 78/100 System Corruption 30% Temperature Cool (32) Movement Hovering (60) Location -5/Factory Parts ------- > --- POWER (2) -------- Backup Power I > --- PROPULSION (5) --- Antigrav System > --- UTILITY (7) ------ Weight Redist. System Advanced Sensor Array > --- WEAPON (3) ------- Backup Laser I Improved Heavy Laser > --- INVENTORY (5) ---- Point Defense System Authchip [Processor] Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Improved Gravmag System Improved Gravmag System Improved Gravmag System Improved Gravmag System > --- UTILITY ---------- Large Storage Unit Weight Redist. System Improved Trap Scanner Terrain Scan Processor Focal Shield Improved Hacking Suite Improved Field Recycling Unit > --- WEAPON ----------- Heavy Laser EMP Blaster > --- INVENTORY -------- Hybrid Fission Core Improved Heat Sink Energy Well Weight Redist. System Improved Signal Interpreter Seismic Detector Melee Analysis Suite Medium Armor Plating Point Defense System Authchip [Processor] Hacking Drone Bay [Rating: 60] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Fusion Compressor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Improved Gravmag System Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Transport Network Coupler Hackware Improved Hacking Suite Protection Improved Light Armor Plating Weapon Improved Light Cannon Energy Gun Riot Gun Energy Cannon Phase Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Slashing Weapon Power Sword Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Slots Evolved 10 | . . . 2 . . . 6 2 Power 1 | . . . . . . . 1 . Propulsion 3 | . . . 1 . . . 2 . Utility 5 | . . . 1 . . . 2 2 Weapon 1 | . . . . . . . 1 . Parts Attached 94 | 6 6 2 15 5 1 3 38 18 Power 10 | 1 . . 1 . . 1 4 3 Engine 6 | 1 . . 1 . . 1 2 1 Core 4 | . . . . . . . 2 2 Reactor . | . . . . . . . . . Propulsion 26 | 2 2 . 5 1 . 1 12 3 Treads 16 | 2 2 . 5 1 . 1 5 . Leg 1 | . . . . . . . . 1 Wheel 4 | . . . . . . . 3 1 Hover 5 | . . . . . . . 4 1 Flight . | . . . . . . . . . Utility 25 | 1 2 . 2 . . . 14 6 Device 12 | . 1 . . . . . 5 6 Storage 4 | 1 1 . 1 . . . 1 . Processor 2 | . . . 1 . . . 1 . Hackware 1 | . . . . . . . 1 . Protection 6 | . . . . . . . 6 . Artifact . | . . . . . . . . . Weapon 33 | 2 2 2 7 4 1 1 8 6 Energy Gun 5 | . . . . . . . 1 4 Energy Cannon 1 | . . . . . . . . 1 Ballistic Gun 4 | 2 . . 1 1 . . . . Ballistic Cannon 9 | . 1 1 3 1 . . 3 . Launcher 9 | . . 1 2 2 . 1 2 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 4 | . 1 . 1 . . . 2 . Piercing Weapon 1 | . . . . . 1 . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . 1 Corrupted Parts 2 | . . . . . . . . 2 System Corruption 14 | . . . . . . . . 14 Parts Lost 44 | . . . 1 . . 2 24 17 Power 7 | . . . 1 . . 1 4 1 Propulsion 16 | . . . . . . 1 9 6 Utility 12 | . . . . . . . 6 6 Weapon 9 | . . . . . . . 5 4 Highest Loss Streak 13 | . . . 1 . . 2 13 10 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 85 | . 98 100 95 93 93 92 73 51 Engine 8 | . 14 14 10 11 11 7 3 . Treads 24 | . 28 28 33 33 33 29 19 . Hover 2 | . . . . . . . 3 14 Device 11 | . 13 14 11 11 11 11 10 14 Storage 9 | . 14 14 11 11 11 11 6 4 Processor 6 | . . . 7 11 11 11 4 4 Protection 1 | . . . . . . . 5 . Ballistic Gun 4 | . 17 14 5 4 . . . . Ballistic Cannon 7 | . 8 13 12 10 11 1 4 . Launcher 1 | . . . 3 1 . 9 1 . Slashing Weapon 1 | . . . . . . . 4 . Piercing Weapon 2 | . . . . . 5 11 1 . Naked Turns . | . . . . . . . . . Heaviest Build 80 | 11 29 29 52 51 51 51 80 58 Greatest Support 110 | 40 40 40 60 60 60 60 110 46 Greatest Overweight (x) 17 | . . . . . . 1 17 10 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 20 15 Average Capacity 17 | 7 10 15 19 20 20 20 19 13 Most Carried 20 | 5 14 15 20 20 20 20 20 15 Average Carried 15 | 2 9 14 16 20 19 19 15 11 Final Capacity 20 | 8 15 15 20 20 20 20 15 5 Final Carried 20 | 5 14 15 20 20 20 18 13 2 Class Distribution -------------------- 62% | Mutant 36% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -5/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Matter Collected 1874 | 205 190 110 366 223 57 97 374 252 Remotely . | . . . . . . . . . Salvage Created 2116 | 32 218 164 483 169 . . 500 550 Parts 166 | 6 22 12 27 15 . . 42 42 Haulers Intercepted 4 | . 2 . 2 . . . . . Recyclers Shooed 5 | . . . . . . . 3 2 Parts Field Recycled 3 | . . . . . . . . 3 Retrieved Matter 163 | . . . . . . . . 163 Parts Self-Destructed 7 | . . . . . . 7 . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Combat Hostiles Destroyed 48 | . 6 5 13 8 . . 7 9 Melee 4 | . . . . . . . 4 . Guns 15 | . 6 2 2 2 . . . 3 Cannons 12 | . . 1 6 3 . . 1 1 AOE 16 | . . 2 5 3 . . 1 5 Classes Destroyed 13 | 1 3 1 4 1 . . 3 . Worker 11 | . 3 . . . . . 4 4 Builder 8 | . . . 1 . . . 4 3 Tunneler 3 | 2 . 1 . . . . . . Hauler 4 | . 2 . 2 . . . . . Watcher 1 | . . . 1 . . . . . Swarmer 16 | . 6 1 2 3 . . . 4 Grunt 15 | . . 4 6 3 . . . 2 Brawler 1 | . . . 1 . . . . . Duelist 2 | . . . . 2 . . . . Sentry 5 | . . . 4 . . . 1 . Hunter 3 | . . . . . . . 3 . Programmer 6 | . . . . . . . 3 3 Z-Heavy 1 | . . . . . . . 1 . Best Kill Streak 11 | 2 6 2 6 3 . . 5 11 Combat Bots Only 6 | . 6 2 6 3 . . 2 5 Max Kills in Single Turn 3 | 1 2 2 2 3 . . 3 2 Gunslinging . | . . . . . . . . . Exploded 3 | . . 2 2 3 . . 1 1 Melee 1 | . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Hostile Shots Fired 554 | . 17 17 60 26 . 18 259 157 Missed 161 | . 6 6 16 7 . 5 78 43 Damage Taken 6588 | . 86 119 578 389 . 138 3062 2216 Core 1419 | . . 23 43 40 . 17 291 1005 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 145 | . . . 145 . . . . . Core Remaining (%) 82 | 100 . 90 . . . 75 65 . Volleys Fired 168 | 2 16 12 50 15 . 3 17 53 Largest 3 | 2 2 2 2 2 . 1 3 2 Hottest 122 | 40 55 55 78 69 . 33 122 102 Shots Fired 265 | 4 29 24 82 29 . 3 33 61 Gun 130 | 4 27 12 27 13 . . 8 39 Cannon 106 | . 2 11 49 11 . . 21 12 Launcher 29 | . . 1 6 5 . 3 4 10 Special . | . . . . . . . . . Kinetic 177 | 4 29 23 76 24 . . 21 . Thermal 51 | . . . . . . . . 51 Explosive 15 | . . 1 6 5 . 3 . . Electromagnetic 22 | . . . . . . . 12 10 Robot Hit Streak 8 | 2 4 5 7 6 . . 8 8 Robot Miss Streak 4 | . 1 2 4 2 . 3 2 2 Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 198 | 2 16 15 46 21 . . 55 43 Core Hits 114 | 2 13 7 24 10 . 1 25 32 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 9 | . . 1 1 . . . 7 . Blast 4 | . . 1 1 . . . 2 . Sever 5 | . . . . . . . 5 . Melee Attacks 50 | . . . 4 . . . 46 . Impact . | . . . . . . . . . Slashing 50 | . . . 4 . . . 46 . Piercing . | . . . . . . . . . Sneak Attacks 9 | . . . . . . . 9 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6449 | 26 213 288 1282 589 . 10 2661 1380 Guns 1397 | 26 180 115 227 139 . . 139 571 Cannons 1648 | . 33 88 607 175 . . 372 373 Explosions 1749 | . . 85 435 275 . 10 508 436 Melee 1627 | . . . . . . . 1627 . Ramming 28 | . . . 13 . . . 15 . Kinetic 1962 | 26 213 203 834 314 . . 372 . Thermal 1264 | . . . . . . . 233 1031 Explosive 805 | . . 85 435 275 . 10 . . Electromagnetic 763 | . . . . . . . 414 349 Impact . | . . . . . . . . . Slashing 1627 | . . . . . . . 1627 . Piercing . | . . . . . . . . . Highest Corruption 30 | . . . . . . . 15 30 Average Corruption 10 | . . . . . . . 7 23 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 48 | . . . . . . . 33 15 Message Errors 14 | . . . . . . . 11 3 Matter Fused 10 | . . . . . . . 6 4 Heat Flow Errors 2 | . . . . . . . 2 . Energy Discharges 3 | . . . . . . . 3 . Parts Rejected 3 | . . . . . . . 2 1 Data Loss (minor) 7 | . . . . . . . 5 2 Data Loss (major) 1 | . . . . . . . 1 . Alerts 2 | . . . . . . . 1 1 Misdirections 3 | . . . . . . . 2 1 Weapon Failures 3 | . . . . . . . . 3 Overload Shots . | . . . . . . . . . Overflow Damage 280 | . . . 53 . . . 197 30 Projectiles 30 | . . . . . . . . 30 Explosions 69 | . . . 53 . . . 16 . Melee 181 | . . . . . . . 181 . Knockbacks 13 | . . 1 2 5 . . 5 . Impact . | . . . . . . . . . Kinetic 13 | . . 1 2 5 . . 5 . Secondary . | . . . . . . . . . Self-Inflicted Damage 122 | . . . . 73 . . 49 . Shots 4 | . . . . 2 . . 2 . Rammed 5 | . . . 2 . . . 3 . Targets Rammed 5 | . . . 2 . . . 3 . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 270 | . . 35 47 32 . . 264 270 Average Temperature 58 | . . 24 19 13 . . 99 76 Received Heat Transfer 927 | . . 60 234 54 . 42 408 129 Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . 1 . Parts Fried 6 | . . . . . . . 5 1 Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 4 | . . . . . . . 1 3 Heat Transferred 1993 | . . . . . . . 400 1593 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 7 | . . . . . . . 3 4 Alert | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Peak Influence 338 | 10 211 187 338 322 . . 264 179 Initial 157 | . 6 2 . 64 . . 157 34 Average 118 | 2 96 108 158 267 . . 114 72 Maximum Alert Level 1 | . 1 . 1 1 . . 1 . Low Security (%) 80 | 100 79 100 60 26 . . 84 100 Level 1 19 | . 20 . 39 73 . . 15 . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 12 | . . . 2 . . . 6 4 Investigation 4 | . . . 1 . . . 2 1 Extermination 3 | . . . . . . . 2 1 Reinforcement 4 | . . . 1 . . . 2 1 Assault . | . . . . . . . . . Garrison 1 | . . . . . . . . 1 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . 1 . . . 1 . Haulers Reinforced 2 | . . . . . . . 1 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Distress Signals 4 | . . . 2 . . . . 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 104 | . 12 7 22 8 . 4 31 20 Peak Tracking Total 7 | . 5 3 5 3 . 3 7 6 Tactical Retreats 10 | . 2 1 . . . . 5 2 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Traps Triggered 5 | . 1 . 1 . . . 2 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . . 1 . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Machines Disabled 6 | . . 2 1 2 . . . 1 Max in Single Turn 2 | . . 2 1 2 . . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Machines Accessed 12 | . 4 . 5 . . . 1 2 Terminals 7 | . 3 . 4 . . . . . Fabricators 2 | . . . . . . . 1 1 Repair Stations 1 | . . . 1 . . . . . Recycling Units 2 | . 1 . . . . . . 1 Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 33 | . 8 . 15 . . . 3 7 Successful 17 | . 3 . 8 . . . 1 5 Failed 16 | . 5 . 7 . . . 2 2 Catastrophic 1 | . 1 . . . . . . . Database Lockouts . | . . . . . . . . . Manual 33 | . 5 . 10 . . . 16 2 Terminals 17 | . 7 . 10 . . . . . Fabricators 5 | . . . . . . . 3 2 Repair Stations 5 | . . . 5 . . . . . Recycling Units 6 | . 1 . . . . . . 5 Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 3 | . . . 3 . . . . . Robot Analysis 1 | . . . 1 . . . . . Terminal Index 1 | . . . 1 . . . . . Zone Layout 1 | . . . 1 . . . . . Fabricator Hacks 1 | . . . . . . . 1 . Load Schematic 1 | . . . . . . . 1 . Repair Station Hacks 4 | . . . 4 . . . . . Scan Component 2 | . . . 2 . . . . . Repair 2 | . . . 2 . . . . . Recycling Unit Hacks 6 | . 1 . . . . . . 5 Recycle Component 2 | . . . . . . . . 2 Process 2 | . . . . . . . . 2 Report Inventory 2 | . 1 . . . . . . 1 Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 3 | . 2 . 1 . . . . . Terminals 3 | . 2 . 1 . . . . . Botnet 3 | . 2 . 1 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . Used . | . . . . . . . . . Hacking Detections 9 | . 3 . 4 . . . 1 1 Full Trace Events 2 | . . . . . . . 1 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 12 | . . . . . . . 12 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 2 | . . . 2 . . . . . Time 52 | . . . 52 . . . . . Parts Recycled 2 | . . . . . . . . 2 Recycled Matter 39 | . . . . . . . . 39 Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 4 | . . . . . . . 4 . Programmers 4 | . . . . . . . 4 . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Total Allies 19 | . . . . 2 11 . 2 4 Largest Group 11 | . . . . 2 11 11 9 4 Highest-Rated Group 339 | . . . . 43 339 339 287 112 Highest-Rated Ally 85 | . . . . 31 40 40 85 28 Zionite Dispatches 2 | . . . . . . . 1 1 Heavy 1 | . . . . . . . 1 . Fire 1 | . . . . . . . . 1 Total Orders . | . . . . . . . . . Ally Attacks 87 | . . . . . . 17 62 8 Total Damage 2491 | . . . . . . 632 1737 122 Kills 20 | . . . . . . 9 9 2 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Robot Analysis Total 1 | . . . 1 . . . . . Derelict Logs Recovered 2 | . . . . 1 1 . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Zionite Intel Received 4 | . . . . . . . 4 . Branch Access 1 | . . . . . . . 1 . Prototype Schematics 1 | . . . . . . . 1 . Unaware Analyses 1 | . . . . . . . 1 . Active Garrisons 1 | . . . . . . . 1 . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Turns Passed 6439 | 126 884 477 839 296 1075 513 1490 739 Spaces Moved 3687 | 72 512 272 382 155 660 283 826 525 Core 64 | 7 . . . . . . 1 56 Treads 2818 | 65 512 272 382 155 660 283 489 . Legs 14 | . . . . . . . . 14 Wheels 76 | . . . . . . . 63 13 Hover 715 | . . . . . . . 273 442 Flight . | . . . . . . . . . Fastest Speed 48 | 50 160 160 160 160 160 160 48 48 Average Speed 145 | 149 160 160 160 160 160 178 146 69 Slowest Speed 900 | 160 160 160 160 160 160 240 900 550 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 1 | . . . . . 1 . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 42 | 4 82 65 42 25 81 47 25 15 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 3 | . . . . . 3 . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 8 | . . 1 . 3 3 1 . . Spaces Dug 7 | . . . 2 . . . 5 . Terrain Destroyed 139 | . . . 50 46 . 24 16 3 Melee 7 | . . . 2 . . . 5 . Projectile 6 | . . . 4 1 . . . 1 AOE 126 | . . . 44 45 . 24 11 2 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Total 4413 | 84 550 289 516 175 680 289 999 831 Wait 353 | . 1 1 55 . 13 1 60 222 Move 3678 | 71 511 271 381 154 657 282 826 525 Hop 1 | . . . . . 1 . . . Pick Up 43 | 5 13 2 6 . 4 . 6 7 Fast Attach 39 | 6 1 . 3 . 1 . 17 11 Attach 28 | . 2 . 3 . . 2 14 7 Detach 3 | . . . 1 . . . 1 1 Swap 27 | . 3 2 9 5 . 1 7 . Drop 19 | . 3 1 2 1 4 . 3 5 Fire 168 | 2 16 12 50 15 . 3 17 53 Melee 50 | . . . 4 . . . 46 . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 4 | . . . 2 . . . 2 . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / Low x2) -5/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 127 | -11/Scrapyard | Entered Materials 287 | -10/Materials | Discovered new exit (range 15) 310 | -10/Materials | Build established: Mutant 535 | -10/Materials | Discovered new exit (range 16) 735 | -10/Materials | Discovered new exit (range 11) 1011 | -10/Materials | Entered Mines 1060 | -10/Mines | Discovered new exit (range 7) 1241 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1245 | -10/Mines | Found Prototype Device 1390 | -10/Mines | Discovered new exit (range 14) 1488 | -10/Mines | Entered Materials 1488 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1690 | -9/Materials | Discovered new exit (range 6) 1812 | -9/Materials | Discovered new exit (range 10) 1958 | -9/Materials | Repaired Lgt. Treads 1985 | -9/Materials | Repaired Lgt. Treads 2142 | -9/Materials | Discovered new exit (range 9) 2296 | -9/Materials | Build established: Scavenger-Mutant 2327 | -9/Materials | Entered Mines 2428 | -9/Mines | Learned Materials stockpile data 2581 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2623 | -9/Mines | Entered Zion 2623 | -7/Zion | Accompanied by 2 allies 2673 | -7/Zion | Led the pair of lost Derelicts to a safe place 2990 | -7/Zion | Learned location of Quarantine (-2) 3116 | -7/Zion | Imprinted 3118 | -7/Zion | Declared Zion's savior 3202 | -7/Zion | Found CR-A16's Pointy Stick 3227 | -7/Zion | Given the Hacking Drone Bay 3227 | -7/Zion | Found Prototype Device 3266 | -7/Zion | Learned location of Storage (-7) 3413 | -7/Zion | Found Prototype Device 3636 | -7/Zion | Gained Derelict followers 3657 | -7/Zion | Discovered new exit (range 16) 3698 | -7/Zion | Entered Proximity Caves 3698 | -6/Proximity Caves | Accompanied by 11 allies 3828 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3970 | -6/Proximity Caves | Spotter reported a threat 4126 | -6/Proximity Caves | Build established: Mutant 4194 | -6/Proximity Caves | Discovered new exit (range 10) 4211 | -6/Proximity Caves | Entered Factory 4211 | -6/Factory | Accompanied by 9 allies 4211 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x2, Weapon x1 4219 | -6/Factory | Identified Hacking Drone Bay 4236 | -6/Factory | Identified Mobile Refinery Mk. CCLXVII 4532 | -6/Factory | Retrieved Zion intel report: Branch Access 4532 | -6/Factory | Identified exit to Lower Caves 4626 | -6/Factory | Lost 5 allies 4650 | -6/Factory | Retrieved Zion intel report: Active Garrisons 4651 | -6/Factory | Zion Heavy squad teleported in 4767 | -6/Factory | Spotted B-75 Beast 4787 | -6/Factory | Allies destroyed B-75 Beast 4788 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 4827 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 5128 | -6/Factory | System corruption reached 10% 5195 | -6/Factory | Lost 13 parts (2p6n3u2w) 5310 | -6/Factory | Lost 4 parts (1p2n1w) 5681 | -6/Factory | Discovered new exit (range 15) 5701 | -6/Factory | Entered another Factory area 5701 | -5/Factory | Evolved 2 slots: Utility x2 5921 | -5/Factory | Zion Fire squad teleported in 6175 | -5/Factory | Lost 4 allies 6186 | -5/Factory | System corruption reached 10% 6197 | -5/Factory | Lost 3 parts (3n) 6306 | -5/Factory | Core integrity fell below 50% 6321 | -5/Factory | Lost 10 parts (1p3n3u3w) 6341 | -5/Factory | Garrison activated, responded to threat 6388 | -5/Factory | System corruption reached 30% 6396 | -5/Factory | Core integrity fell below 20% 6440 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06404_ IY/KQE>F 06408_ Imp. Heat Sink destroyed. 06410_ Extracted 14 energy. 06410_ R-10 Processor collects Energy Well. 06411_ R-10 Processor collects Imp. Heat Sink. 06413_ R-10 Processor collects Imp. Target Analyzer. 06423_ System corrupted: Matter fused (-8). 06429_ Acquired 52 matter. 06431_ K-01 Serf collects debris. 06432_ Acquired Backup Power I. 06434_ Acquired 10 matter. 06435_ K-01 Serf collects debris. 06436_ Acquired Backup Laser I. 06439_ System corrupted: Component data lost. 06439_ Backup Power I tumbles out of repair station. 06439_ Nuclear Reactor explodes. 06439_ P-70 Sage destroyed. 06439_ K-01 Serf collects debris. 06439_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ############ #?????????????????????????????? | | ??? # #?????????????????????????????? | | ??? # #?????????????????????????????? | | ???""" """ # #?????????????????????????????? | | ? """ """ # #????????????????????????###### | | """ """ # #????????????############# | | # #???????????? # | | """ """ + #?????????? """ """ / | | """ """ # #???????#?" """ """ # !% | | """ """ # T#??????#"" """ """ # | | # #??????#G ### ## | | # ##???????"" """ """ #?# #? | | # #???????#"" [ """ """ #?# #? | | ######+##### #???????#"" """ """ #?# #? | | ## #?# #???????# #?# #? | | ## #?# #????????########/########## ## | | ## #?# #?????????????# | | ==## #?# #?????????##### g #####?##+## | | |!/ =![ #?# #??????### ## #?????????? | | #%=%= #?# #????## #?????????? | | #=% [= ### #????# #?????????? | | #=|!%=%|!! #????# #?????????? | | # * % #????# #?????????? | | # % #???## ! g #?????????? | | # " #???## #?????????? | | # " #???##@!! #?????????? | | # #????# k ! % #?????????? | | # "" " #????#%"" R #?????????? | | # """" *% #????# # #?????????? | | ### = ############### #?????????? | | ?? * ########### | | ?? [ % | | ? | | ?"""""" | | ????""" ########### | | ?????"" ##########^^^^ ###############?????????? | | ?????"" ?????????# #???????????????????????? | | ??????" #?????????# #???????????????????????? | | ??????" ???????????# +???????????????????????? | | ???????????????????# # ??????????????????????? | | ???????????????????# # ?????????????????????? | | ???????????????????# #? ????????????????????? | | ???????????????????# #?###???????????????????? | | ???????????????????# #???????????????????????? | | ???????????????????# #???????????????????????? | | ???????????????????# #???????????????????????? | | ???????????????????? ????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 30 Energy Capacity 900 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 85 Additional Mass Support 6 Armor Coverage 375 Resistance: KI 30 Evasion (%) 55 Recoil Reduction 5 Offensive Hacking 12 Authchip Count 1 Item Schematics ----------------- Imp. Cesium-ion Thruster | -6/Factory | Z-intel Hvy. Deuterium Engine | -6/Factory | Z-intel Enh. Nuclear Core | -6/Factory | Z-intel Hvy. Particle Gun | -6/Factory | Z-intel Cld. Cesium-ion Thruster | -6/Factory | Z-intel Cld. Aerolev Unit | -6/Factory | Z-intel Gui. EMP Blaster | -6/Factory | Z-intel Prc. Shock Rifle | -6/Factory | Z-intel Imp. Heavy Machine Gun | -6/Factory | Z-intel Imp. Spread Laser | -6/Factory | Z-intel Prc. Rocket Launcher | -6/Factory | Z-intel Hvy. EM Shotgun | -6/Factory | Z-intel Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArmageddonColdChainsword Manual? 0 Play Time 01:13:35 Cumulative 46.0 hours Start 2024.07.17 @ 19:45:08 End 2024.07.17 @ 21:41:30 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 70 Rogue 70 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 29 Achievement% 33 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0849344e-1c86-48dd-b621-1c37e33db666