Cogmind - Beta 17 *** ADVENTURER MODE // 2026.07.17 @ 12:00:29 Player: lando Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (113) 565 Value Destroyed (3850) 3850 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (719) 719 TOTAL SCORE: 9414 Bonus ------- Registered with UFD 300 Met Optimus in HQ 500 Friendly Fire -81 Cogmind --------- Core Integrity 0/1000 Matter 230/300 Energy 84/100 System Corruption 19% Temperature Cool (0) Movement Core (200) Ox3 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Medium Storage Unit Improved Signal Interpreter 0b10 Decoder Chip [Skirmisher] Core Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Flexi-carbon Leg Flexi-carbon Leg Improved Launcher Guidance Computer Advanced ECM Suite Remote Force Field High-powered Shock Rifle Plasma Rifle Thermic Laser KE Penetrator Peak State ------------ > --- POWER ------------ Angular Momentum Engine Cold Fusion Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Thunder Leg > --- UTILITY ---------- High-capacity Storage Unit Advanced Sensor Array Improved Signal Interpreter 0b10 Decoder Chip [Skirmisher] Core Analyzer Improved Utility Shielding Improved Medium Armor Plating > --- WEAPON ----------- Gauss Rifle Improved Proton Missile Launcher Heavy Shock Bomb Launcher > --- INVENTORY -------- Angular Momentum Engine Flexi-carbon Leg Triangulator Improved Signal Interpreter Improved Launcher Guidance Computer Energy Filter Reaction Control System Makeshift Cloaking Device Utility Shielding Reflective Plating Improved Shield Generator Remote Force Field Improved Dynamic Insulation System Tesla Rifle Thermic Laser Gauss Rifle Flak Cannon Magnetic Acceleration Cannon Heavy Flak Cannon Improved Plasma Cutter [Rating: 86] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Reactor Cold Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Hover Unit Linear Gravjet Flight Unit VTOL Module Utility High-capacity Storage Unit Device Advanced Sensor Array Storage High-capacity Storage Unit Processor Signal Interpreter Protection Improved Utility Shielding Weapon Assault Rifle Energy Gun High-powered Shock Rifle Energy Cannon Proton Cannon Ballistic Gun Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Mini Grenade Launcher Special Weapon Mining Laser Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -6 -5 -5 -5 ------- Run | Yrd Mat Min Sub Scr Fac Fac Was Fac Slots Evolved 10 | . . . . . 8 2 . . Power 1 | . . . . . 1 . . . Propulsion 3 | . . . . . 2 1 . . Utility 5 | . . . . . 4 1 . . Weapon 1 | . . . . . 1 . . . Parts Attached 92 | 9 10 1 5 10 32 11 . 14 Power 14 | 2 1 . 2 1 5 2 . 1 Engine 5 | 2 . . 2 . . 1 . . Core 8 | . 1 . . 1 4 1 . 1 Reactor 1 | . . . . . 1 . . . Propulsion 22 | 2 . . . 6 9 2 . 3 Treads 3 | 2 . . . 1 . . . . Leg 16 | . . . . 5 9 2 . . Wheel . | . . . . . . . . . Hover 2 | . . . . . . . . 2 Flight 1 | . . . . . . . . 1 Utility 22 | 2 3 . . . 11 2 . 4 Device 9 | 1 . . . . 6 . . 2 Storage 4 | 1 1 . . . . 1 . 1 Processor 5 | . 1 . . . 2 1 . 1 Hackware . | . . . . . . . . . Protection 4 | . 1 . . . 3 . . . Artifact . | . . . . . . . . . Weapon 34 | 3 6 1 3 3 7 5 . 6 Energy Gun 9 | . 2 . . . 2 2 . 3 Energy Cannon 3 | . 1 1 . . 1 . . . Ballistic Gun 9 | 3 . . . 2 2 1 . 1 Ballistic Cannon 2 | . . . . . 2 . . . Launcher 5 | . . . 2 1 . 2 . . Special Weapon 3 | . 1 . 1 . . . . 1 Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 3 | . 2 . . . . . . 1 Unidentified Prototypes 1 | . . . . . 1 . . . Corrupted Parts 1 | . . . . 1 . . . . System Corruption 1 | . . . . 1 . . . . Parts Lost 28 | . . . . 3 12 1 6 6 Power 5 | . . . . 1 2 1 1 . Propulsion 8 | . . . . 1 3 . 2 2 Utility 7 | . . . . . 3 . 2 2 Weapon 8 | . . . . 1 4 . 1 2 Highest Loss Streak 5 | . . . . 2 3 1 5 4 To Critical Strikes . | . . . . . . . . . Average Backups 17 | 2 13 20 18 19 18 19 15 6 Power 1 | . 2 2 1 1 1 . . . Propulsion 2 | 1 3 3 2 1 1 1 . 1 Utility 7 | . 3 6 7 7 11 12 8 2 Weapon 6 | . 4 8 8 8 3 5 4 2 Tool/Special . | . . . . . . . . . Unused Backups 49 | 2 7 . 2 2 9 8 13 6 Power 1 | . . . . . . . 1 . Propulsion 11 | 2 3 . 1 . 2 . 1 2 Utility 26 | . 2 . 1 1 5 6 8 3 Weapon 10 | . 2 . . 1 1 2 3 1 Tool/Special 1 | . . . . . 1 . . . Average Slot Usage (%) 92 | . 100 100 100 86 97 97 64 56 Engine 6 | . 5 . 13 13 . 2 3 . Core 4 | . 8 14 . . 8 . . 2 Reactor 1 | . . . . . 3 5 2 . Treads 16 | . 28 28 28 26 . . . . Leg 8 | . . . . 1 24 28 15 . Device 4 | . 5 . . . 12 5 3 6 Storage 10 | . 14 14 14 14 6 5 3 4 Processor 13 | . 4 14 14 14 12 16 15 16 Protection 2 | . 3 . . . 6 11 8 4 Energy Gun 1 | . 1 . . . 2 3 . 5 Energy Cannon 1 | . 1 14 . . 3 . . . Ballistic Gun 11 | . 24 14 14 13 4 1 3 1 Ballistic Cannon 1 | . . . . . 5 8 . . Launcher 2 | . . . 7 . 2 1 5 . Special Weapon 1 | . . . 5 . . . . 1 Peak Build Rating 86 | 9 12 12 12 24 72 86 86 61 Average Rating 30 | 5 10 11 10 10 64 81 53 43 On Entrance 24 | . 9 12 11 11 16 62 86 14 Avg Prop Armor Cover (%) 5 | . . . . 10 4 . . . Naked Turns . | . . . . . . . . . Heaviest Build 96 | 14 51 51 50 52 90 96 96 45 Greatest Support 103 | 40 40 40 40 40 80 103 103 20 Greatest Overweight (x) 21 | 4 1 1 1 17 21 . 2 4 Average Overweight (x) . | 1 . 1 1 1 1 . . 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 10 Average Capacity 18 | 7 17 20 20 20 20 20 15 9 Most Carried 20 | 7 20 20 20 20 20 20 20 10 Average Carried 17 | 2 13 19 19 19 19 19 15 6 Final Capacity 20 | 8 20 20 20 20 20 20 5 10 Final Carried 20 | 7 20 20 20 20 20 20 5 9 Class Distribution -------------------- 67% | Mutant 23% | Skirmisher 7% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -9/Scraptown Skirmisher | -6/Factory Skirmisher | -5/Factory Mutant | -5/Waste Mutant | -5/Factory Resources | -11 -10 -10 -10 -9 -6 -5 -5 -5 ----------- Run | Yrd Mat Min Sub Scr Fac Fac Was Fac Matter Collected 3648 | 400 346 10 295 186 1627 488 . 296 Remotely . | . . . . . . . . . Salvage Created 4160 | 160 609 . 427 107 2052 535 . 270 Parts 207 | 10 34 . 17 7 107 20 . 12 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 4 | . 1 . . . 3 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 10 | . . . 10 . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -10 -9 -6 -5 -5 -5 ------- Run | Yrd Mat Min Sub Scr Fac Fac Was Fac Combat Hostiles Destroyed 81 | . 12 . 15 2 39 10 . 3 Guns 31 | . 11 . 4 . 10 4 . 2 Cannons 16 | . 1 . . 1 12 2 . . AOE 34 | . . . 11 1 17 4 . 1 Classes Destroyed 15 | 3 3 . 2 2 5 . . . Worker 6 | 1 2 . . . 3 . . . Builder 6 | . . . . . 6 . . . Tunneler 4 | 2 . . . . 2 . . . Recycler 10 | 1 1 . . . 5 2 . 1 Watcher 6 | . 3 . . . 1 2 . . Swarmer 24 | . 3 . 4 . 8 8 . 1 Grunt 20 | . 9 . . . 11 . . . Duelist 1 | . . . . . 1 . . . Sentry 6 | . . . 1 . 5 . . . Hunter 4 | . . . . . 4 . . . Programmer 13 | . . . . . 9 2 . 2 Behemoth 1 | . . . . . 1 . . . Subdweller 10 | . . . 10 . . . . . Guru 1 | . . . . 1 . . . . Scrapper 1 | . . . . 1 . . . . Best Kill Streak 9 | 2 5 . 5 1 9 5 . 1 Combat Bots Only 6 | . 5 . 5 1 6 5 . 1 Max Kills in Single Turn 4 | 1 2 . 2 1 4 3 . 1 Gunslinging 1 | . 1 . . . . . . . Exploded 3 | . . . 2 1 2 3 . 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -6 -5 -5 -5 -------- Run | Yrd Mat Min Sub Scr Fac Fac Was Fac Hostile Shots Fired 750 | . 37 . 25 100 388 45 6 149 Missed 225 | . 10 . 7 19 133 11 1 44 Hits 525 | . 27 . 18 81 255 34 5 105 Melee 17 | . . . . 9 3 . 5 . Projectile 508 | . 27 . 18 72 252 34 . 105 AOE 3 | . . . . . . . . 3 Critical Strikes 15 | . . . 1 4 8 1 1 . Damage Taken 6574 | . 249 . 211 799 2861 522 191 1741 Core 1732 | . 39 . 20 156 500 10 100 907 Absorbed by Shields 221 | . . . . . 15 . . 206 Redirected to Shielding 136 | . 6 . . . . . . 130 Ignored by Resistances 1957 | . 75 . 62 246 839 149 50 536 Core Remaining (%) 51 | 100 . . . 14 41 . . . Volleys Fired 287 | 10 46 . 33 12 133 31 4 18 Largest 3 | 2 2 . 2 2 3 3 2 2 Hottest 166 | 40 100 . 100 91 156 166 89 118 Shots Fired 608 | 20 80 . 53 21 321 78 7 28 Gun 315 | 20 74 . 25 12 125 35 . 24 Cannon 212 | . 1 . 2 8 162 39 . . Launcher 59 | . . . 13 1 34 4 7 . Special 22 | . 5 . 13 . . . . 4 Kinetic 389 | 20 72 . 25 12 194 55 . 11 Thermal 58 | . 8 . 15 8 . 17 . 10 Explosive 48 | . . . 13 1 34 . . . Electromagnetic 113 | . . . . . 93 6 7 7 Robot Hit Streak 19 | 7 14 . 15 18 19 18 8 6 Robot Miss Streak 9 | 1 2 . 1 1 7 9 . 4 Penetration Max 1 | . . . . . 1 1 . . Secondary Targets 3 | . 2 . 1 . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . Shots Hit Robots 355 | 14 48 . 18 15 196 37 7 20 Core Hits 254 | 5 26 . 28 3 147 37 1 7 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . . . Critical Strikes 4 | . . . . . 4 . . . Destroy 1 | . . . . . 1 . . . Blast 3 | . . . . . 3 . . . Melee Attacks 9 | . 1 . . . . . . 8 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 6 | . . . . . . . . 6 Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 10913 | 174 628 . 1477 284 6973 1104 24 249 Guns 3244 | 174 604 . 183 107 1545 383 . 248 Cannons 2901 | . 20 . 17 143 2290 431 . . Explosions 4724 | . . . 1277 34 3099 290 24 . Melee . | . . . . . . . . . Ramming 44 | . 4 . . . 39 . . 1 Kinetic 4539 | 174 579 . 183 107 2753 583 . 160 Thermal 1386 | . 45 . 17 143 906 235 . 40 Explosive 3589 | . . . 1277 34 2193 85 . . Electromagnetic 1355 | . . . . . 1082 201 24 48 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 19 | . . . . 2 4 3 11 19 Average Corruption 4 | . . . . 1 2 2 8 12 Corruption Purged 4 | . . . . . 4 . . . Corruption Blocked . | . . . . . . . . . Effects 98 | . . . . 5 40 10 4 39 Message Errors 18 | . . . . . 9 . 2 7 Matter Fused 23 | . . . . 2 8 4 1 8 Heat Flow Errors 9 | . . . . . 2 3 . 4 Energy Discharges 11 | . . . . . 5 1 . 5 Parts Rejected 1 | . . . . . . . . 1 Parts Fused 5 | . . . . 2 . . . 3 Data Loss (minor) 12 | . . . . 1 7 1 1 2 Data Loss (major) 3 | . . . . . 3 . . . Misfires 6 | . . . . . 2 . . 4 Alerts 4 | . . . . . 2 1 . 1 Misdirections 2 | . . . . . . . . 2 Weapon Failures 4 | . . . . . 2 . . 2 Overload Shots . | . . . . . . . . . Overflow Damage 168 | . . . . . 155 13 . . Projectiles 28 | . . . . . 22 6 . . Explosions 140 | . . . . . 133 7 . . Melee . | . . . . . . . . . Knockbacks 30 | . . . . . 21 9 . . Impact 1 | . . . . . 1 . . . Kinetic 29 | . . . . . 20 9 . . Secondary . | . . . . . . . . . Self-Inflicted Damage 275 | . . . 7 . 180 64 24 . Shots 12 | . . . 2 . 7 2 1 . Rammed 3 | . 1 . . . . . . 2 Targets Rammed 7 | . 1 . . . 4 . . 2 Kicked 4 | . . . . . 4 . . . Crushed . | . . . . . . . . . Highest Temperature 359 | . 84 . . 202 359 348 . 211 Average Temperature 81 | . 31 . . 69 78 123 . 80 Received Heat Transfer 1042 | . 174 . 54 183 631 . . . Effects 5 | . . . . . 1 4 . . Shutdowns 1 | . . . . . . 1 . . Interference 3 | . . . . . . 3 . . Matter Decay 1 | . . . . . 1 . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted 1 | . . . . . 1 . . . Combat Hostiles 1 | . . . . . 1 . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . . 1 . . . . . Heat Transferred 1647 | . 111 . 37 199 650 550 . 100 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 5 | . . . . . 3 2 . . Alert | -11 -10 -10 -10 -9 -6 -5 -5 -5 ------- Run | Yrd Mat Min Sub Scr Fac Fac Was Fac Maximum Alert Level 1 | . . . . . 1 . . . Low Security (%) 99 | 100 100 100 . . 99 100 100 100 Level 1 . | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 200 | 10 129 . . . 200 129 22 46 Initial 22 | . . . . . . 17 22 . Average 20 | . 16 . . . 28 31 3 3 Influence Increases 2323 | 20 382 . 155 . 1280 396 . 90 Destroy 0b10 Robot/C 1380 | . 240 . 100 . 780 200 . 60 Destroy 0b10 Robot/NC 160 | 20 30 . . . 85 20 . 5 Destroy Leader 322 | . 56 . 10 . 212 34 . 10 Allied During Kill 1 | . . . . . 1 . . . Successful Hack 34 | . 14 . . . 20 . . . Disable Machine 117 | . 9 . . . 63 36 . 9 Destroy Structure 189 | . 3 . . . 104 76 . 6 Lose Combat Pursuer 120 | . 30 . 45 . 15 30 . . Influence Decreases 2323 | 20 382 . 155 . 1237 360 79 90 Entered New Map 83 | . . . . . . 26 57 . Time Decay 2160 | 20 382 . 155 . 1187 324 22 70 Lost Part 80 | . . . . . 50 10 . 20 Squads Dispatched 21 | . 3 . . . 13 4 . 1 Investigation 4 | . 3 . . . 1 . . . Extermination 11 | . . . . . 8 2 . 1 Reinforcement 3 | . . . . . 3 . . . Assault . | . . . . . . . . . Garrison 3 | . . . . . 1 2 . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 3 | . . . . . 3 . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -6 -5 -5 -5 --------- Run | Yrd Mat Min Sub Scr Fac Fac Was Fac Distress Signals 5 | . 1 . . . 3 1 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 144 | . 19 . 26 17 43 18 7 14 Peak Tracking Total 9 | . 4 . 7 4 5 5 5 9 Tactical Retreats 9 | . 2 . 2 1 1 2 1 . Traps | -11 -10 -10 -10 -9 -6 -5 -5 -5 ------- Run | Yrd Mat Min Sub Scr Fac Fac Was Fac Traps Triggered 6 | . 1 . . . 3 2 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -10 -9 -6 -5 -5 -5 ---------- Run | Yrd Mat Min Sub Scr Fac Fac Was Fac Machines Disabled 15 | . 1 . . 2 7 4 . 1 Max in Single Turn 5 | . 1 . . 1 5 2 . 1 Garrison Access 3 | . . . . . 1 1 . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -6 -5 -5 -5 --------- Run | Yrd Mat Min Sub Scr Fac Fac Was Fac Machines Accessed 32 | . 9 . 1 7 6 7 . 2 Terminals 11 | . 8 . . . 1 1 . 1 Fabricators 1 | . . . . . 1 . . . Repair Stations 2 | . . . . . 1 1 . . Recycling Units 3 | . 1 . . . . 2 . . Scanalyzers 3 | . . . . . 2 1 . . Garrison Access 4 | . . . . . 1 2 . 1 Total Hacks 136 | . 29 . 4 50 13 34 . 6 Successful 99 | . 11 . 4 50 9 24 . 1 Failed 32 | . 14 . . . 4 9 . 5 Catastrophic 4 | . 3 . . . . 1 . . Database Lockouts 5 | . 4 . . . . 1 . . Manual 32 | . 20 . 2 8 . . . 2 Terminals 34 | . 27 . . . 2 3 . 2 Fabricators 3 | . . . . . 3 . . . Repair Stations 3 | . . . . . 2 1 . . Recycling Units 7 | . 2 . . . . 5 . . Scanalyzers 28 | . . . . . 5 23 . . Garrison Access 7 | . . . . . 1 2 . 4 Terminal Hacks 65 | . 9 . 4 50 1 1 . . Record 55 | . 1 . 4 50 . . . . Robot Analysis 3 | . 3 . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . Open DSF 1 | . . . . . 1 . . . Terminal Index 1 | . 1 . . . . . . . Alert Level 1 | . 1 . . . . . . . Recall Investigation 1 | . 1 . . . . . . . Recall Reinforcements 1 | . 1 . . . . . . . Registered Components 1 | . . . . . . 1 . . Fabricator Hacks 3 | . . . . . 3 . . . Network Status 2 | . . . . . 2 . . . Load Schematic 1 | . . . . . 1 . . . Repair Station Hacks 1 | . . . . . 1 . . . Scan Component 1 | . . . . . 1 . . . Recycling Unit Hacks 5 | . 2 . . . . 3 . . Process 1 | . . . . . . 1 . . Report Inventory 1 | . 1 . . . . . . . Retrieve Matter 2 | . . . . . . 2 . . Retrieve Components 1 | . 1 . . . . . . . Scanalyzer 22 | . . . . . 3 19 . . Insert Component 8 | . . . . . 1 7 . . Analyze 10 | . . . . . 1 9 . . Retrieve Study 4 | . . . . . 1 3 . . Garrison Access Hacks 3 | . . . . . 1 1 . 1 Seal Access 3 | . . . . . 1 1 . 1 Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 16 | . 5 . . . 4 5 . 2 Full Trace Events 3 | . 2 . . . 1 . . . Feedback Events 1 | . . . . . 1 . . . Corruption 1 | . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 8 | . . . . . 1 7 . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 4 | . . . . . 1 3 . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter 31 | . . . . . . 31 . . Retrieved Matter 31 | . . . . . . 31 . . Retrieved Components 3 | . 3 . . . . . . . Parts Scanalyzed 8 | . . . . . 1 7 . . Part Schematics Acquired 8 | . . . . . 1 7 . . Parts Damaged 1 | . . . . . . 1 . . Bothacking | -11 -10 -10 -10 -9 -6 -5 -5 -5 ------------ Run | Yrd Mat Min Sub Scr Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked 4 | . 1 . . . . . . 3 Non-combat 4 | . 1 . . . . . . 3 Combat . | . . . . . . . . . Robot Hacks Applied 7 | . 1 . . . . . . 6 parse_system 2 | . 1 . . . . . . 1 no_distress 1 | . . . . . . . . 1 find_fabricator 1 | . . . . . . . . 1 find_dsf 2 | . . . . . . . . 2 find_recycling 1 | . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -6 -5 -5 -5 -------- Run | Yrd Mat Min Sub Scr Fac Fac Was Fac Total Allies 1 | . . . . . 1 . . . Largest Group 1 | . . . . . 1 . . . Highest-Rated Group 40 | . . . . . 40 . . . Highest-Rated Ally 40 | . . . . . 40 . . . Initial UFD Resources 26 | . . . . . 22 26 26 26 Total Orders 3 | . . . . . 3 . . . ROAM 1 | . . . . . 1 . . . FOLLOW 1 | . . . . . 1 . . . AID 1 | . . . . . 1 . . . Ally Attacks 1 | . . . . . 1 . . . Total Damage 23 | . . . . . 23 . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted 3 | . . . . 3 . . . . Intel | -11 -10 -10 -10 -9 -6 -5 -5 -5 ------- Run | Yrd Mat Min Sub Scr Fac Fac Was Fac Active Infowar (turns) 7970 | 104 843 . . . 4815 1148 207 853 Sensors 6049 | . . . . . 4770 1143 136 . Terrain 947 | 104 843 . . . . . . . Decoding 6996 | . . . . . 4813 1123 207 853 Cloaking 404 | . . . . . 404 . . . Robot Analysis Total 3 | . 3 . . . . . . . Derelict Logs Recovered 3 | . . 2 1 . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Decoded 0b10 Intel 128 | . . . . . 100 18 . 10 Garrisons 6 | . . . . . 2 2 . 2 Patrols 88 | . . . . . 70 12 . 6 Reinforcements 15 | . . . . . 15 . . . Guards 19 | . . . . . 13 4 . 2 Exploration | -11 -10 -10 -10 -9 -6 -5 -5 -5 ------------- Run | Yrd Mat Min Sub Scr Fac Fac Was Fac Turns Passed 18991 | 354 2046 784 2854 5817 4822 1148 207 959 Spaces Moved 8286 | 167 822 326 1125 2393 1893 803 196 561 Core 322 | 61 . . . 3 37 . 118 103 Treads 4644 | 106 822 326 1125 2265 . . . . Legs 2862 | . . . . 125 1856 803 78 . Wheels . | . . . . . . . . . Hover 456 | . . . . . . . . 456 Flight 2 | . . . . . . . . 2 Fastest Speed 50 | 50 160 240 240 170 115 117 50 50 Average Speed 205 | 172 217 240 240 240 195 118 92 152 Slowest Speed 1100 | 250 240 240 240 900 1100 120 260 250 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 9 | . . . . . 9 . . . Potential Cave-ins 7 | . . . . . . 7 . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 45 | 6 82 37 56 92 28 21 75 9 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 2 | . . 1 1 . . . . . Known Exits Taken 5 | . 1 1 1 1 1 . . . Unknown Exits Taken 1 | 1 . . . . . . . . Scrap Searched 2 | . . 1 . 1 . . . . Spaces Dug 18 | . 3 . . . 11 4 . . Terrain Destroyed 276 | . 3 . 81 4 129 57 . 2 Melee . | . . . . . . . . . Projectile 30 | . 3 . . . 18 7 . 2 AOE 246 | . . . 81 4 111 50 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -9 -6 -5 -5 -5 --------- Run | Yrd Mat Min Sub Scr Fac Fac Was Fac Total 9703 | 214 993 329 1201 2444 2744 935 214 629 Wait 792 | 4 72 . 26 . 605 61 15 9 Move 8261 | 166 821 325 1124 2392 1874 803 195 561 Hop 9 | . . . . . 9 . . . Pick Up 103 | 11 24 1 3 12 33 12 . 7 Fast Attach 48 | 8 2 1 1 7 13 7 . 9 Attach 32 | 6 1 . 1 1 15 3 . 5 Detach 11 | 4 1 . . . 1 2 . 3 Swap 41 | . 10 . 8 3 14 4 . 2 Drop 87 | 5 14 2 5 17 29 12 . 3 Fire 287 | 10 46 . 33 12 133 31 4 18 Melee 9 | . 1 . . . . . . 8 Ram 2 | . . . . . . . . 2 Kick 4 | . . . . . 4 . . . Crush 1 | . 1 . . . . . . . Escape Stasis 14 | . . . . . 14 . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous 2 | . . . . . . . . 2 Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -10/Subcaves (discovered 4 exits: *Mat x2 / *Rec / *Scr) -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory -5/Factory -5/Waste -5/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 355 | -11/Scrapyard | Entered Materials 356 | -10/Materials | Build established: Mutant 1215 | -10/Materials | Discovered new exit (range 12) 1656 | -10/Materials | Discovered new exit (range 10) 2237 | -10/Materials | Discovered new exit (range 16) 2271 | -10/Materials | Identified exit to Materials 2290 | -10/Materials | Central database locked down 2290 | -10/Materials | Central database locked down 2290 | -10/Materials | Central database locked down 2290 | -10/Materials | Central database locked down 2398 | -10/Materials | Identified exit to Mines 2401 | -10/Materials | Entered Mines 2449 | -10/Mines | Met a Derelict bent on vengeance 2493 | -10/Mines | Learned location of Storage (-9) 2575 | -10/Mines | Discovered new exit (range 3) 2580 | -10/Mines | Identified exit to Subcaves 2916 | -10/Mines | Learned Materials stockpile data 3185 | -10/Mines | Entered Subcaves 3186 | -10/Subcaves | Approached by a straggling Scientist 3228 | -10/Subcaves | Learned location of Zion (-7) 3354 | -10/Subcaves | Discovered new exit (range 4) 3386 | -10/Subcaves | Identified exit to Materials 3404 | -10/Subcaves | Ambushed by swarm of Subdwellers 3409 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 3455 | -10/Subcaves | Shifting Twisted Machinery released Multitool 3575 | -10/Subcaves | Scientist uncovered a shortcut to Scraptown 3974 | -10/Subcaves | Discovered exit to Materials (range 4) 3988 | -10/Subcaves | Discovered new exit (range 10) 4008 | -10/Subcaves | Identified exit to Recycling 4132 | -10/Subcaves | Visited Clippyterm 4627 | -10/Subcaves | Identified exit to Scraptown 5537 | -10/Subcaves | Shifting Twisted Machinery released Mak. Thermal Plating 6039 | -10/Subcaves | Entered Scraptown 6487 | -9/Scraptown | Visited Fellowship of the Rings 6748 | -9/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 7483 | -9/Scraptown | Discovered new exit (range 7) 7500 | -9/Scraptown | Identified exit to Factory 7701 | -9/Scraptown | Visited Symbiants 7836 | -9/Scraptown | Visited Cave Peace 7939 | -9/Scraptown | Visited UFD Registry 7939 | -9/Scraptown | Registered with UFD as "Nukeslicer" 8536 | -9/Scraptown | Visited SPCMW 8644 | -9/Scraptown | Visited The Evicted 8721 | -9/Scraptown | Visited Supply Room 8926 | -9/Scraptown | Visited Abandonware Association 8974 | -9/Scraptown | Learned abandonware demo "REBOOT5.EXE" 9139 | -9/Scraptown | Visited Chapter 10 9187 | -9/Scraptown | Visited Curators Association 9274 | -9/Scraptown | Visited Science Testing Area 9312 | -9/Scraptown | Visited Scrap Suit Storage 9869 | -9/Scraptown | Visited Infowarlord's Domain 10213 | -9/Scraptown | Delivered Scrap Shield to a Scientist 10876 | -9/Scraptown | Visited Supply Room 11029 | -9/Scraptown | Met Optimus 11029 | -9/Scraptown | Accepted into 0bPrime 11366 | -9/Scraptown | Civil war broke out across Scraptown 11431 | -9/Scraptown | Lost 3 allies 11478 | -9/Scraptown | Visited Derelict Rescue Squad 11589 | -9/Scraptown | Visited Botcube Research 11596 | -9/Scraptown | Found Botcube 11826 | -9/Scraptown | Core integrity fell below 50% 11854 | -9/Scraptown | Core integrity fell below 20% 11856 | -9/Scraptown | Entered Factory 11856 | -6/Factory | Evolved 8 slots: Power x1, Propulsion x2, Utility x4, Weapon x1 12152 | -6/Factory | Build established: Scavenger-Skirmisher 12301 | -6/Factory | Lost 3 parts (2n1u) 12705 | -6/Factory | Build established: Skirmisher 13524 | -6/Factory | Build established: Scavenger-Skirmisher 14020 | -6/Factory | Spotted B-75 Beast 14073 | -6/Factory | Destroyed B-75 Beast 14692 | -6/Factory | Build established: Skirmisher 15891 | -6/Factory | Botcube activated 15901 | -6/Factory | Botcube completed mutation into core form, armed with 2 guns 16055 | -6/Factory | Discovered new exit (range 6) 16067 | -6/Factory | Identified exit to Factory 16642 | -6/Factory | Garrison activated, responded to threat 16643 | -6/Factory | Core integrity fell below 50% 16678 | -6/Factory | Entered another Factory area 16678 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 17153 | -5/Factory | Garrison activated, responded to threat 17346 | -5/Factory | Central database locked down 17401 | -5/Factory | Garrison activated, responded to threat 17464 | -5/Factory | Discovered new exit (range 13) 17826 | -5/Factory | Sucked down chute 17826 | -5/Factory | Entered Waste 17841 | -5/Waste | EMP discharged 17846 | -5/Waste | Spotted C-40 Crusher 17857 | -5/Waste | Spotted C-40 Crusher 17857 | -5/Waste | Spotted C-40 Crusher 17887 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 17894 | -5/Waste | Spotted C-40 Crusher 17923 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 17941 | -5/Waste | EMP discharged 17941 | -5/Waste | System corruption reached 10% 17950 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 17950 | -5/Waste | Spotted C-40 Crusher 17962 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 17968 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 17991 | -5/Waste | Discovered new exit (range 13) 17999 | -5/Waste | Lost 5 parts (1p1n2u1w) 18033 | -5/Waste | Entered Factory 18182 | -5/Factory | Build established: Mutant 18892 | -5/Factory | Core integrity fell below 50% 18922 | -5/Factory | Lost 4 parts (1n2u1w) 18934 | -5/Factory | Core integrity fell below 20% 18992 | -5/Factory | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 18936_ U-05 Engineer builds a Wall. 18936_ U-05 Engineer lays Concrete. 18939_ U-05 Engineer destroyed. 18939_ U-05 Engineer lays Concrete. 18943_ System corrupted: Energy discharge (-32). 18943_ U-05 Engineer lays Concrete. 18948_ U-05 Engineer builds a Wall. 18956_ U-05 Engineer lays Concrete. 18961_ System corrupted: Matter fused (-6). 18961_ R-10 Processor collects Terrain Scan Processor. 18983_ System corrupted: Imp. Heat Sink rejected. 18985_ System corrupted: Imp. Arc Projector failed to cycle. 18989_ Imp. Arc Projector destroyed. 18989_ Slammed into P-80 Master. 18989_ Core Analyzer broken. 18989_ Destabilizing: Short circuit. 18991_ Slammed into P-80 Master. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????? ???????????????????? | | ???????????????????????????? ???????????????????? | | ??????????????????????????# ???????????????????? | | ??????????????????????????# !??????????????????? | | ??????????????????????????# !??????????????????? | | ??????????????????????????# ??????????????????? | | ??????????????????????????# ??????????????????? | | ??????????????????????????? ??????????????????? | | ???????????????????????????? ??????????????????? | | ?????????????#################+####??????????????? | | ?????????????# # +??????????????? | | ?????????????# # #???????######## | | ???????????????""""""""" # ############ ### | | ?????????????# !# R =% | | ???????????????""""""""" # * | | ?????????????# @/ | | ???????????????""""""""" p# m | | ???????????????? # R | | ????????????????"""""""" ##### ######### | | ????????????????? !#???# #??????## | | ?????????????????""""""" #???# #??????# | | ????????????????? #???# #??????# | | ??????????????????#########???#+#??????# = | | ?????????????????????????????????? | | ????????????????????????????? # | | ???????????????????????????? """""" | | ?????????????????????????????????""""" | | ???????????????????????????????????""" | | ???????????????????????????????????""" # | | ??????????????????????????????????? | | ???????????????????????????????????""" | | ???????????????????????????????????""" # | | ????????????????????????????????????"" # [ | | ?????????????????????????????????????" ?# % | | ????????????????????????????????????? ??# # [ | | ???????????????????????????#+##+##+#????# ## | | ???????????????????????????# #????# #??? | | ?????????????????? ######### #????# #### | | ?????????????????? #????# # | | ??????????????????? ^ #????# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Coolant Potential 50 Energy Generation 30 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Cloak Strength 3 Additional Mass Support 9 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 66 Weapon Shielding 33 Evasion (%) 70 Core Analysis 6 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Magnetic Acceleration Cannon | -6/Factory | Scanalyzed Imp. Proton Missile Launcher | -5/Factory | Scanalyzed Thermic Laser | -5/Factory | Scanalyzed Hvy. Shock Bomb Launcher | -5/Factory | Scanalyzed Triangulator | -5/Factory | Scanalyzed Imp. Shield Generator | -5/Factory | Scanalyzed Reflective Plating | -5/Factory | Scanalyzed Imp. Kinecellerator | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Mni. Grenade Launcher | -6/Factory | Hacked Imp. Proton Missile Launcher | -5/Factory | Hacked Hvy. Shock Bomb Launcher | -5/Factory | Hacked Thunder Leg | -5/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me Armchair Analyst Civilization 2243 Construction Begets Destruction Decoder Ring Frankenstein GoHome() I Spy Let's See Who's Tougher Link The Feds Nice Directions, Buddy Please Form A Line Uncivil War Challenges ------------ None Game ------ Seed HeavyBombTearclaws Manual? 0 Play Time 03:02:56 Cumulative 11.9 hours Start 2026.07.10 @ 17:20:52 End 2026.07.17 @ 12:00:29 Sessions 10 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 7 Rogue 0 Adventurer 7 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 14 Achievement% 15 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 4% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1e8557b1-277c-44d7-8f5f-a746fa022b62